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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: KillSlim on 14-12-2009

Title: Traders' Union - Bounty hunter / Mission taker office
Post by: KillSlim on 14-12-2009
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Bounty Hunter office

The Bounty Hunters' office is where Bounty Hunters, Mercenaries and anyone alike is able to fulfill contracts provided by official factions of the Zone.
Details of the wanted will be provided by the contract creator, these details include the target's appearance, armaments, his / her last location, threat level, and whether this is an assassination or capture mission.
Details of the wanted will be shown as the following:
[
<Name>/<Appearance>/<Armaments>/<Last_Location>/<Capture/Assassination?>/<Reward>


Bounty-head roster

Military's most wanted:
<Name>/<Appearance>/<Armaments>/<Last_Location>/<Capture/Assassination?>/<Reward>

Stone, Military Suit, <Unknown>, Military Base, Assassination, 50000 RU


Duty's most wanted:
<Name>/<Appearance>/<Armaments>/<Last_Location>/<Capture/Assassination?>/<Reward>

Freedom's most wanted:
<Name>/<Appearance>/<Armaments>/<Last_Location>/<Capture/Assassination?>/<Reward>

The 'Most wanted' are contracts provided by non-major faction members.
Most wanted:
<Name>/<Appearance>/<Armaments>/<Last_Location>/<Capture/Assassination?>/<Reward>

Contracts should be plentiful as the factions are currently at an all-out war. This idea was intended to spice up Trader RP and to create work for the countless unemployed Mercenaries.


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Missioners office

The 'Missioners office' is where Stalkers, Loners and people alike can single-handedly take missions from factions or providers from across the Zone. The missions can vary in size, objective type and reward. You may be sent out to look for a specific artifact, or to spy on someone; etc.
Mission contract providers must use the following template to ensure simplicity and to avoid confusion:
<Mission_Objective>/<Hazards?>/<Reward>

Ecologist missions:
<Mission_Objective>/<Hazards?>/<Reward>

Trader missions:
<Mission_Objective>/<Hazards?>/<Reward>

Stalker missions:
<Mission_Objective>/<Hazards?>/<Reward>

Bandit missions:
<Mission_Objective>/<Hazards?>/<Reward>

Providers (When giving contracts / missions) must respond with the correct template according to which office you are wanting to use:
Bounty Hunter template:
<Name>/<Appearance>/<Armaments>/<Last_Location>/<Capture/Assassination?>/<Reward>

Missioners template:
<Mission_Objective>/<Hazards?>/<Reward>
Title: Re: Traders' Union - Bounty hunter office
Post by: Steel on 14-12-2009
Briliant idea killslim, but could you also make an option to fulfill standard missions so its not just taking targets out?
Title: Re: Traders' Union - Bounty hunter office
Post by: KillSlim on 14-12-2009
Quote from: The Jackal on 14-12-2009
Briliant idea killslim, but could you also make an option to fulfill standard missions so its not just taking targets out?

Bounty hunters take out / capture enemies, but I'll see if I can work on that 'Standard Missions' extension.
Title: Re: Traders' Union - Bounty hunter office
Post by: Steel on 14-12-2009
Yer true, but right now you have the potential to expand and actually have missions for mercs/loners, which is a dead spot in srp
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: KillSlim on 14-12-2009
Missioners office added.
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: IceFire on 23-12-2009
Remove the assasination for Stone, it has been dealt with.
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: Steel on 02-01-2010
Bumping this thread, because people should look at it... its a damn good idea killslim has come up with.
USE IT.
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: KillSlim on 03-01-2010
Quote from: The Jackal on 02-01-2010
Bumping this thread, because people should look at it... its a damn good idea killslim has come up with.
USE IT.

No one has any money to put on people's heads thanks to the wipe.
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: Steel on 06-01-2010
Well i intend to get some missions going once my trader has made some cash.
And ill use this to do so.
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: Cutch on 14-01-2010
Spike/Barbed Wire wrapped around hands/Claws?/Near monolith base/Assassinate/1,200 rubles.
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: Chaos on 14-01-2010
Quote from: Dark Assassin on 14-01-2010
Spike/Barbed Wire wrapped around hands/Claws?/Near monolith base/Assassinate/1,200 rubles.
Not my friend!
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: Pawx on 15-01-2010
Quote from: Dark Assassin on 14-01-2010
Spike/Barbed Wire wrapped around hands/Claws?/Near monolith base/Assassinate/1,200 rubles.

Uhhh...Do I know you?

Can I please get a reason why you put a random hit on a...(Omg Lol..) Bloodsucker?
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: Assassinator on 16-01-2010
It's like putting a hit on a wolf that keeps killing your sheep, obviously it's the same wolf so you pay someone to kill it to stop it from eating your sheep.
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: Pawx on 16-01-2010
I attack two people and I get a hit >_> Oh well :P BRING IT
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: Cutch on 17-01-2010
My char doesn't take kindly to you hurting his possible customers.
Title: Re: Traders' Union - Bounty hunter / Mission taker office
Post by: KillSlim on 20-01-2010
Everyone shut the fuck up, this is for bounties and missions only.