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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: Gonztah on 24-10-2012

Poll
Question: What map?
Option 1: Redemption votes: 1
Option 2: Garbage votes: 13
Option 3: Sector42 votes: 4
Option 4: Chernobyl votes: 6
Option 5: Some other (comment) votes: 5
Title: So what's the situation?
Post by: Gonztah on 24-10-2012
So now that Gmod 13 is supposed to come out today when can we expect SRP to come? I know it's not today but I'm kinda hoping that it's this week. Also who are going to be playing here after it comes out? I'd like to know if there ARE going to be players or if it's just going to sit there all empty like it used to.
Also is the inevitable wipe just on gear or are characters going to be wiped too? Oh and are there going to be any major changes to the script?
I also have a suggestion that we remove the paychecks completely to prevent paycheck farming and HOPEFULLY forcing people to do something else than sit around in a bar, browsing the internet while cash keeps appearing in their pockets, this would mean that admins would have to give traders, ecos and faction leaders some starting cash to make jobs and to manage their trade/faction. Admins too could make some jobs if needed.
Title: Re: So what's the situation?
Post by: jaik on 24-10-2012
Expect CW whenever Silver makes an SRP schema. The database is portable to ClockWork, but I don't think Silver will be doing that. Besides we do need a wipe of some sort to start fresh. Paychecks shouldn't be removed because we don't have people to make a proper circulation of money to create an economy that would accept everyone into it.
Title: Re: So what's the situation?
Post by: Tom on 24-10-2012
snipped - thy

THIS IS THE SITUATION!![/center]
Title: Re: So what's the situation?
Post by: lolKieck on 24-10-2012
Quote from: Tom on 24-10-2012
<img>
THIS IS THE SITUATION!!
i dont get it
oh
its just a jersey thing

Quote from: Gonztah on 24-10-2012This would mean that admins would have to give traders, ecos and faction leaders some starting cash to make jobs and to manage their trade/faction. Admins too could make some jobs if needed.
since when were traders active
Title: Re: So what's the situation?
Post by: Gonztah on 24-10-2012
Quote from: Jake on 24-10-2012
Expect CW whenever Silver makes an SRP schema. The database is portable to ClockWork, but I don't think Silver will be doing that. Besides we do need a wipe of some sort to start fresh. Paychecks shouldn't be removed because we don't have people to make a proper circulation of money to create an economy that would accept everyone into it.
But will the wipe be just the inventories and characters but so that people can remake those characters, or will everyone be forced to make completely new characters and all backstories are gone?
Quote from: lolKieck on 24-10-2012
Quote from: Gonztah on 24-10-2012This would mean that admins would have to give traders, ecos and faction leaders some starting cash to make jobs and to manage their trade/faction. Admins too could make some jobs if needed.
since when were traders active
Hm, true. We'd need active traders for this to happen.
Title: Re: So what's the situation?
Post by: KingArthur on 24-10-2012
economies in video games rarley work lol
Title: Re: So what's the situation?
Post by: Gonztah on 24-10-2012
Hmm. Also there might be a need to wipe factions and traders completely and have everyone who wants to stay there to re app to clear things up a bit. (Although the server needs more loners, traders and bandits than factions at the start IMO.)

Admins should be cleared a bit too, there are (according to the roster) some admins who were almost NEVER on the server, like Goose, I saw him get on once and then he flied around a bit and left, never to return. (I've never even seen Royz)
Title: Re: So what's the situation?
Post by: Knife_cz on 24-10-2012
Just get rid off the stereotypes like reinstating Blake for X time, giving 'old' admins rights just because they returned n' shit.
Making only admins to be faction leaders (See Yorty for example, he actually builded his way up to leader, instead of every other 'random' leader. Not like Gonztah on his only active dutier, and then being demoted by random leader.)
Give traders some money to start, they can't even do any mission with such low paycheck, nor they can buy stuff.
New admins.
Put some attributes on beginning, the gameplay is nearly impossible with 0 stats on everything, you can't even climb over a god damn barrel, or even when you fall to the smallest hole - you just can't get outside.
Active forum moderators (See traders for example, thats just awful. I think forum moderators don't have to be active in game to have such position.)
Some normal Monolith leader, MAKE it a major faction for christ sake. And of course, normal monolith members - the one who follow the will of Monolith, not saying 'Meh I think we should go that way Father/Lord/Patriarch ' Or however the ranks are called nowdays.)
And changes in the donatiooonnssssss, make the Zombies 20, Zombies are needed in the Zone.

These are just from top of my head. Do some changes, they are needed.


And active traders...that's kinda hard actually. It just gets boring after the first week/month just either 'Yeah I'll buy that for XXX' 'Sure that will cost you XXX' And then /me opens the locker and takes out something, setting it on the table. I don't know, it got boring for me after the first month, but I guess it can be kinda fun for some people to drop money, take money, take out items, and set some...well kinda lame missions, since they do not have any powers to spawn anomaly/artifact/NPC.
Title: Re: So what's the situation?
Post by: ThY on 24-10-2012
A number of you have been SF/PMing me to bring new ideas forward. I've kept them all tidy in a document and I will bring them up when the time is right.
Other than that, sit tight and be patient, stalker :P
Title: Re: So what's the situation?
Post by: KingArthur on 24-10-2012
I do agree with non-admins being faction leaders. Players with power seem to care more and abuse less ;)
Title: Re: So what's the situation?
Post by: Steven :D on 24-10-2012
factions, hahahahahahaha. economy, also hahahahahahaha. we'll see what happens.
Title: Re: So what's the situation?
Post by: Otto on 24-10-2012
having duty led by admins was an utter disaster
Title: Re: So what's the situation?
Post by: Frostee on 24-10-2012
Quote from: Steven :D on 24-10-2012
factions, hahahahahahaha. economy, also hahahahahahaha. we'll see what happens.

This.
Title: Re: So what's the situation?
Post by: Steven :D on 24-10-2012
Quote from: Otto on 24-10-2012
having duty led by admins was an utter disaster
i wasn't admin and i lead duty for a bit after misha. then goose came along told me he could do a better job so i said go ahead. he then ran off with leader and i honestly didnt give a shit after that.
Title: Re: So what's the situation?
Post by: Otto on 24-10-2012
and for fuck's sake don't do a character wipe

there's some people who actually have been developing them and it'd suck for their stories to just end abruptly for no reason
Title: Re: So what's the situation?
Post by: Frostee on 24-10-2012
Also, do character wipe w/ new canon and it will probably good.
Title: Re: So what's the situation?
Post by: SGT-Spartans on 24-10-2012
I can understand a gear wipe, but ah, no clean slate please. I can go and ask old SRP members how that'd make them feel about reconnecting.
Title: Re: So what's the situation?
Post by: Otto on 24-10-2012
Quote from: Frostee on 24-10-2012
Also, do character wipe w/ new canon and it will probably good.

no

certain people, namely a few Freedomers, actually tried to make an interesting character. the people who just made their guys some awful shell of themselves looking to get an exosuit obviously wont give a shit if there's a wipe

moving the time forward a little bit to like say when call of pripyat took place would be nice though
Title: Re: So what's the situation?
Post by: SGT-Spartans on 24-10-2012
Quote from: Otto on 24-10-2012
Quote from: Frostee on 24-10-2012
Also, do character wipe w/ new canon and it will probably good.

no
Title: Re: So what's the situation?
Post by: SGT-Spartans on 24-10-2012
A new canon wouldn't be bad. Move out of SHoC and into CoP...Server 2 is useless...Even for events.
Title: Re: So what's the situation?
Post by: HitMan5523 on 24-10-2012
I'll come back if SRP comes back up and if it has people on it. Don't really care about events or those kinds of things.
Title: Re: So what's the situation?
Post by: D33tly on 24-10-2012
Quote from: HitMan5523 on 24-10-2012
I'll come back if SRP comes back up and if it has people on it. Don't really care about events or those kinds of things.
As long as there is breath in my body, wind in the zone, and gear inside of bloodsuckers.
I. Will. Return.
Title: Re: So what's the situation?
Post by: irondeity on 24-10-2012
Monolith is a major concern in the current timeline, yes. However. The Duty and Freedom factions are also suppose to be quite a force themselves. If each faction is given a cap again based on the player count then the Monolith could rear up to their former status. The problems in the past ended up being everyone wanted to be in Monolith at one point or another, so they'd find a way to get in. Or everyone wanted to be in Freedom, so they'd find a way to get in. And then more often than not, Duty sat back to rot, aside its glory moments. Though caps on factions also cause players to lose interest in the server if they find the faction they wanted to join filled to capacity. On top of all of that, we always found a Faction:Loner ratio between 3:1 - 5:1 along with yet more freak times of; Faction:Loner 1:3. Additionally there is also the mutant prospect, however that was always well maintained by your friendly neighborhood ThY and thus I see no need for an adjustment in that region.

I also support the idea of non-admins taking charge of each faction open in the server. We will need to see some effort from the community to breathe life into the server before Monolith or Military receive any remote change of pace. I'll be continuing to watch this thread as well as remaining open to anyone who would like to speak to me via SF or PM.


Edit: I'd like to completely remove the Collector mutant from the hearts and minds of every corner of the Zone. Forever. No more finger-wiggling, hocus-pocus, Lich King-esque superdooper mutant of soul stealing glory.
Title: Re: So what's the situation?
Post by: Knife_cz on 25-10-2012
Quote from: irondeity on 24-10-2012
Edit: I'd like to completely remove the Collector mutant from the hearts and minds of every corner of the Zone. Forever. No more finger-wiggling, hocus-pocus, Lich King-esque superdooper mutant of soul stealing glory.
There wasn't anyone who roleplayed that...I guess since 2011? I only read about such mutant, and had some interest in it. Nobody brought it back, so it died itself I guess.
Title: Re: So what's the situation?
Post by: Gonztah on 25-10-2012
Regarding factions once they're up, they should this time actually do what they're supposed to, that is fight each other. If losing gear is so horrible then make it a GR fight. And yeah having admins placed to lead factions just because they're admins is a bad idea, they've got enough things to do without trying to actively lead a faction.

Moving forward in the timeline would also be pretty cool. But please, no character wipe, I don't see what this would accomplish.

Also, PAC.... never again, seriously that shit broke more things than it brought. (Bloodsucker cloak, visible admins, disappearing players for some, and hilarious new players who were 2x the size of a bloodsucker.)
Title: Re: So what's the situation?
Post by: nKe on 25-10-2012
Basically everything Gonztah said. Only thing I disagree with is PAC part.
Why not have admins spawn gear for factions?
And to prevent faction from having army of exoFN2K's, make them pay rubles to advance in "tiers"
ie. Better weapons for faction soldiers - 1 million rubles
Better (next "tier") armour - 2 million rubles.

Factions would have unlimited supply of the items in current "tier". This would probably boost the amount of faction wars.
And faction wars will lead to Stalkers being able to choose sides = fun?

Yes, there's couple of ways to abuse that system. But hey, we got admins to take care of that, mh?

Edit: Idk bout good prices, just examples.
Title: Re: So what's the situation?
Post by: Gonztah on 25-10-2012
Well that idea certainly is better than let the active faction hoard cash at the very start so they're better armed than the others, and yeah this would boost the amount of faction wars and factions could pay stalkers a bit more now that they wouldn't have to worry about buying gear for their own faction.
Title: Re: So what's the situation?
Post by: jaik on 25-10-2012
Character wipes are not practical in a community where character development is not present. It will be a classic wipe you all know. If you want to encourage faction wars then give whitelisted members a usual loadout (knife, pistol, rifle + a million of ammo) on every spawn.
Title: Re: So what's the situation?
Post by: lolKieck on 25-10-2012
Quote from: Nik3 on 25-10-2012
faction "tiers"
ie. Better weapons for faction soldiers - 1 million rubles
Better (next "tier") armour - 2 million rubles.

Factions would have unlimited supply of the items in current "tier". This would probably boost the amount of faction wars.
no
freedom would get more active members and suddenly get every tier possible while inactive duty would still be stuck in their base due to their shitty gear
Title: Re: So what's the situation?
Post by: Gonztah on 25-10-2012
Quote from: lolKieck on 25-10-2012
Quote from: Nik3 on 25-10-2012
faction "tiers"
ie. Better weapons for faction soldiers - 1 million rubles
Better (next "tier") armour - 2 million rubles.

Factions would have unlimited supply of the items in current "tier". This would probably boost the amount of faction wars.
no
freedom would get more active members and suddenly get every tier possible while inactive duty would still be stuck in their base due to their shitty gear

Actually yeah, when I think about this like that it would most likely go like that, ruining faction wars. (As if it wasn't hard enough on Duty with over 50% of the stalkers on server helping Freedom for free.)

EDIT: Also right now if I'm correct there's going to be a small populace at the start but it's better than an empty server like it used to be.
Title: Re: So what's the situation?
Post by: Lent23 on 25-10-2012
Brandon's Two Cents

More Faction Wars
They are fun. Duty vs Freedom, Military vs Stalkers, Bandits vs Stalkers, Stalkers vs Stalkers, they all create a fun environment, as long as people don't take it to heart. Losing gear really hurts, but it's not something to get your panties in a bunch over.

Non-admin Faction Leaders
This has been explained plenty.

Unlimited amount of money for gear, but gear has to be moderated based on how many active members, their ranks, etc.
People will be able to fight unlimited fights, prove their worth, and be able to reclaim their gear instead of sitting in their base money farming and doing bad staring roleplay.

No character wipe
Thats just stupid in my opinion. People created their characters and worked really hard perfecting them, just like Otto said. Refer to his post.

Focus on STALKERS first, before Factions.
The game, and the roleplay it's based off of is focused heavily on the freedom of Stalkers to do whatever they like. Factions are important, but they have nothing to do without the basic Stalkers. The roleplay itself should be set up, and people should each create their regular Stalker characters before the finalizations on factions should occur. This will ensure that people will have free Stalker characters to do as they please, and give time for them to develop some things, also giving time to create a good set of ground rules for factions, as I don't exactly see a lot of work having been done on them so far.

In general, Roleplay needs to be more fun, and less serious.
People come on the server after a long day of real life to get away and do something that's fun, rather than come into a stressful environment and fight for their gear. A huge reason why things like Starship Troopers is so popular is that the main enemy is NPCs, and nobody really 'Loses' when people do events and things. It's an enjoyable experience to be able to release emotion with your characters and be able to have fun at the same time. Believe it or not, this actually is achievable without being overly serious.

Stick more closely to the actual STALKER canon
As mentioned slightly in this thread, there are some things that have been thrown in and are super powerful. I've already put my two cents in with Thy on my opinions on mutants, but some things are really out of hand. Collectors, for example, are super mutants capable of doing whatever. Some things really need to be moderated. Even Controllers are killable with the right weaponry in the games. They may be able to do some fancy hocus pocus, but not as far as some things in the roleplay go. This is really ambiguous, as I have no real source of specifics against breaking STALKER canon, but we really need to pick a timeline and stick with it. There is freedom to do a lot of things, but for the most part, there has to be a skeleton basic for SRP if we want to have any hope for it.
Title: Re: So what's the situation?
Post by: jaik on 25-10-2012
Quote from: Lent23 on 25-10-2012
No character wipe
Thats just stupid in my opinion. People created their characters and worked really hard perfecting them, just like Otto said. Refer to his post.

This won't happen, why do people keep mentioning it?
Title: Re: So what's the situation?
Post by: Lent23 on 25-10-2012
Quote from: Jake on 25-10-2012
Quote from: Lent23 on 25-10-2012
No character wipe
Thats just stupid in my opinion. People created their characters and worked really hard perfecting them, just like Otto said. Refer to his post.

This won't happen, why do people keep mentioning it?
I saw it mentioned a few times, and wanted to throw my two cents in on it.
Title: Re: So what's the situation?
Post by: Knife_cz on 25-10-2012

Brandon's Two Cents


In general, Roleplay needs to be more fun, and less serious.
People come on the server after a long day of real life to get away and do something that's fun, rather than come into a stressful environment and fight for their gear. A huge reason why things like Starship Troopers is so popular is that the main enemy is NPCs, and nobody really 'Loses' when people do events and things. It's an enjoyable experience to be able to release emotion with your characters and be able to have fun at the same time. Believe it or not, this actually is achievable without being overly serious.



Hey. Hey guess what is the difference between Starship troopers and Stalker RP.
Its called 'serious roleplay'




Dem quotes are broken for me.,
Title: Re: So what's the situation?
Post by: jaik on 25-10-2012
Quote from: knife_cz on 25-10-2012

Brandon's Two Cents


In general, Roleplay needs to be more fun, and less serious.
People come on the server after a long day of real life to get away and do something that's fun, rather than come into a stressful environment and fight for their gear. A huge reason why things like Starship Troopers is so popular is that the main enemy is NPCs, and nobody really 'Loses' when people do events and things. It's an enjoyable experience to be able to release emotion with your characters and be able to have fun at the same time. Believe it or not, this actually is achievable without being overly serious.



Hey. Hey guess what is the difference between Starship troopers and Stalker RP.
Its called 'serious roleplay'




Dem quotes are broken for me.,

Didn't you say that you quit?
Title: Re: So what's the situation?
Post by: Lent23 on 25-10-2012
Quote from: knife_cz on 25-10-2012

Brandon's Two Cents


In general, Roleplay needs to be more fun, and less serious.
People come on the server after a long day of real life to get away and do something that's fun, rather than come into a stressful environment and fight for their gear. A huge reason why things like Starship Troopers is so popular is that the main enemy is NPCs, and nobody really 'Loses' when people do events and things. It's an enjoyable experience to be able to release emotion with your characters and be able to have fun at the same time. Believe it or not, this actually is achievable without being overly serious.



Hey. Hey guess what is the difference between Starship troopers and Stalker RP.
Its called 'serious roleplay'




Dem quotes are broken for me.,
My entire point is that you can be serious and still base the roleplay on fun instead of anger, I'm sorry if you misinterpreted it, does that make it any clearer?
Title: Re: So what's the situation?
Post by: Lucky Pig on 25-10-2012
I don't know if anyone agrees with me on this one, but I think there should be a limit for player-made factions too, at least when they are started. In the worst case scenario there is a "Honor" or "Rangers" which has all the STALKERS in it, even though it was founded yesterday. Then, if the faction remains active, the member limit could slowly increase by 1 per month or something. Of course this might be difficult to regulate...
Title: Re: So what's the situation?
Post by: lolKieck on 25-10-2012
Quote from: Lucky Piig on 25-10-2012
I don't know if anyone agrees with me on this one, but I think there should be a limit for player-made factions too, at least when they are started. In the worst case scenario there is a "Honor" or "Rangers" which has all the STALKERS in it, even though it was founded yesterday. Then, if the faction remains active, the member limit could slowly increase by 1 per month or something. Of course this might be difficult to regulate...
just make it clear that minor faction leaders who acquire members like red army conscripts people will have problems arming them
Title: Re: So what's the situation?
Post by: SGT-Spartans on 25-10-2012
Please, dont focus RP around NPCs. NPCs are a bore to kill. If I wanted to kill them, I'd open up Flatgrass and kill them with e2 mechs.
Title: Re: So what's the situation?
Post by: Lucky Pig on 26-10-2012
Quote from: lolKieck on 25-10-2012
Quote from: Lucky Piig on 25-10-2012
I don't know if anyone agrees with me on this one, but I think there should be a limit for player-made factions too, at least when they are started. In the worst case scenario there is a "Honor" or "Rangers" which has all the STALKERS in it, even though it was founded yesterday. Then, if the faction remains active, the member limit could slowly increase by 1 per month or something. Of course this might be difficult to regulate...
just make it clear that minor faction leaders who acquire members like red army conscripts people will have problems arming them

Yes, but when they have like 10 members they gain at the very least 900 per hour, since the newbies can be expected to come online frequently if they have a group. Then there are donators who get even more money, and are in anycase armed when they spawn. The AKSu is relatively cheap, and in numbers it can become a real threat.
Title: Re: So what's the situation?
Post by: Gonztah on 26-10-2012
Quote from: Lucky Piig on 26-10-2012
Quote from: lolKieck on 25-10-2012
Quote from: Lucky Piig on 25-10-2012
I don't know if anyone agrees with me on this one, but I think there should be a limit for player-made factions too, at least when they are started. In the worst case scenario there is a "Honor" or "Rangers" which has all the STALKERS in it, even though it was founded yesterday. Then, if the faction remains active, the member limit could slowly increase by 1 per month or something. Of course this might be difficult to regulate...
just make it clear that minor faction leaders who acquire members like red army conscripts people will have problems arming them

Yes, but when they have like 10 members they gain at the very least 900 per hour, since the newbies can be expected to come online frequently if they have a group. Then there are donators who get even more money, and are in anycase armed when they spawn. The AKSu is relatively cheap, and in numbers it can become a real threat.

Pretty much this.

I'm also wondering what map are we going to use most likely when SRP starts?
Title: Re: So what's the situation?
Post by: INA7HAN on 26-10-2012
Quote from: Gonztah on 26-10-2012
Quote from: Lucky Piig on 26-10-2012
Quote from: lolKieck on 25-10-2012
Quote from: Lucky Piig on 25-10-2012
I don't know if anyone agrees with me on this one, but I think there should be a limit for player-made factions too, at least when they are started. In the worst case scenario there is a "Honor" or "Rangers" which has all the STALKERS in it, even though it was founded yesterday. Then, if the faction remains active, the member limit could slowly increase by 1 per month or something. Of course this might be difficult to regulate...
just make it clear that minor faction leaders who acquire members like red army conscripts people will have problems arming them

Yes, but when they have like 10 members they gain at the very least 900 per hour, since the newbies can be expected to come online frequently if they have a group. Then there are donators who get even more money, and are in anycase armed when they spawn. The AKSu is relatively cheap, and in numbers it can become a real threat.

Pretty much this.

I'm also wondering what map are we going to use most likely when SRP starts?
Preferably (I think that's spelt right?) a map with lots of atmosphere a map which makes you feel like your surviving in the zone and please not a really dark map when we start? No one will have any flashlights or weapons which have flashlights on so it will difficult to do anything?
Also I'll be playing SRP when it's back up.
Title: Re: So what's the situation?
Post by: Gonztah on 26-10-2012
I'd say Garbage would be a fitting map, maybe a bit big but it has nice atmosphere and spots for stalker camps. Occult is nice but some people crash on it (So I've heard) and it's too dark. The one Silver made is nice, a bit small and more importantly RADIATED TO HIGH HELL. (Also no proper eco bunker.) Sector42 is just too big for the amount of players we have currently. Redemption is decent, a bit boring perhaps. Dark Dolina is pretty dark too.
Title: Re: So what's the situation?
Post by: Knife_cz on 26-10-2012
I say Gargbage or Redemption.
Title: Re: So what's the situation?
Post by: nKe on 26-10-2012
I'd vote for Garbage if we had a vote COUGHCOUGH
Title: Re: So what's the situation?
Post by: INA7HAN on 26-10-2012
 Pick Garbage as redemtion has been played a lot compared to it.
Title: Re: So what's the situation?
Post by: Gonztah on 26-10-2012
Quote from: Nik3 on 26-10-2012
I'd vote for Garbage if we had a vote COUGHCOUGH

Fine I'll put a vote here then.
Title: Re: So what's the situation?
Post by: D33tly on 26-10-2012
Rp_downtown_v4 mangs. YOLO.

But i vote for chernobyl. I like the size, bases, aswell as it was the map i first played SRP on.
Title: Re: So what's the situation?
Post by: Steven :D on 26-10-2012
We need exile to put the fucking content up on the workshop so more people can join, or atleast get a fastdl. Theres a shitton of stuff that i rarely see is used.

We need new players. /tldr
Title: Re: So what's the situation?
Post by: Knife_cz on 26-10-2012
Quote from: D33tly on 26-10-2012
Rp_downtown_v4 mangs. YOLO.

But i vote for chernobyl. I like the size, bases, aswell as it was the map i first played SRP on.
Chernobyl is good and balanced.
But with 0 stats, you can't even run for shit - are you crazy mang
Title: Re: So what's the situation?
Post by: Gonztah on 26-10-2012
Quote from: knife_cz on 26-10-2012
Quote from: D33tly on 26-10-2012
Rp_downtown_v4 mangs. YOLO.

But i vote for chernobyl. I like the size, bases, aswell as it was the map i first played SRP on.
Chernobyl is good and balanced.
But with 0 stats, you can't even run for shit - are you crazy mang
The amount of people dead from the emissions.... dear oh dear.
Title: Re: So what's the situation?
Post by: Khorn on 26-10-2012
Have you guys ever thought about removing the whole economy in some way?

In an RP game based on a single player game, the economy is always fucked up.



Have people set to basic items dependant on their flag and faction. And to get better shit, get an admin to approve it.

If you get rid of the economy, you get rid of the butt hurt players and pansy players to frightened to leave a base and fight.

Should focus on living in the zone and the RP. Not the gear and money.
Title: Re: So what's the situation?
Post by: Gonztah on 26-10-2012
Quote from: Khorn on 26-10-2012
Have you guys ever thought about removing the whole economy in some way?

In an RP game based on a single player game, the economy is always fucked up.



Have people set to basic items dependant on their flag and faction. And to get better shit, get an admin to approve it.

If you get rid of the economy, you get rid of the butt hurt players and pansy players to frightened to leave a base and fight.

Should focus on living in the zone and the RP. Not the gear and money.

That would be a pain in the ass for admins to manage I bet.

EDIT: Also living in the Zone is pretty much about the money, not many go there on a vacation.
Title: Re: So what's the situation?
Post by: Lucky Pig on 26-10-2012
Quote from: Gonztah on 26-10-2012
Quote from: Khorn on 26-10-2012
Have you guys ever thought about removing the whole economy in some way?

In an RP game based on a single player game, the economy is always fucked up.



Have people set to basic items dependant on their flag and faction. And to get better shit, get an admin to approve it.

If you get rid of the economy, you get rid of the butt hurt players and pansy players to frightened to leave a base and fight.

Should focus on living in the zone and the RP. Not the gear and money.

That would be a pain in the ass for admins to manage I bet.

That and the thing is it hits the eternal wall of tiers. By that I mean you have to struggle like hell at the beginning to do anything, but when you advance, it gets boring.
Title: Re: So what's the situation?
Post by: Maxi96203 on 26-10-2012
Quote from: Lucky Piig on 26-10-2012
Quote from: Gonztah on 26-10-2012
Quote from: Khorn on 26-10-2012
Have you guys ever thought about removing the whole economy in some way?

In an RP game based on a single player game, the economy is always fucked up.



Have people set to basic items dependant on their flag and faction. And to get better shit, get an admin to approve it.

If you get rid of the economy, you get rid of the butt hurt players and pansy players to frightened to leave a base and fight.

Should focus on living in the zone and the RP. Not the gear and money.

That would be a pain in the ass for admins to manage I bet.

That and the thing is it hits the eternal wall of tiers. By that I mean you have to struggle like hell at the beginning to do anything, but when you advance, it gets boring.


Shouldn't eliminate the economy, its an OK part of role play, even if some don't role play such a thing. Perhaps make the rates a little bit higher, or active traders.


Trader pls.
Title: Re: So what's the situation?
Post by: Gonztah on 26-10-2012
To get active traders we need new players, to get new players we need to do some black magic.
Title: Re: So what's the situation?
Post by: Otto on 26-10-2012
garbage, defintely.  the others feel too bland to me.
Title: Re: So what's the situation?
Post by: Corocan on 26-10-2012
We should start small, so I recommend Garbage.

Quote from: Khorn on 26-10-2012
Have you guys ever thought about removing the whole economy in some way?

In an RP game based on a single player game, the economy is always fucked up.



Have people set to basic items dependent on their flag and faction. And to get better shit, get an admin to approve it.

If you get rid of the economy, you get rid of the butt hurt players and pansy players to frightened to leave a base and fight.

Should focus on living in the zone and the RP. Not the gear and money.

This isn't Communist HGN, it's Capitalist-Democratic-Big-Gun-Waving-Dick Length-Competition HGN.
Title: Re: So what's the situation?
Post by: Khorn on 26-10-2012
Quote from: Corocan on 26-10-2012
We should start small, so I recommend Garbage.

Quote from: Khorn on 26-10-2012
Have you guys ever thought about removing the whole economy in some way?

In an RP game based on a single player game, the economy is always fucked up.



Have people set to basic items dependent on their flag and faction. And to get better shit, get an admin to approve it.

If you get rid of the economy, you get rid of the butt hurt players and pansy players to frightened to leave a base and fight.

Should focus on living in the zone and the RP. Not the gear and money.

This isn't Communist HGN, it's Capitalist-Democratic-Big-Gun-Waving-Dick Length-Competition HGN.


And look where it leads too. The economy in all our RP servers kill the server itself. Just drop it and move on. Enough with the Wall Street RP.
Title: Re: So what's the situation?
Post by: Steven :D on 26-10-2012
Quote from: Khorn on 26-10-2012
Quote from: Corocan on 26-10-2012
We should start small, so I recommend Garbage.

Quote from: Khorn on 26-10-2012
Have you guys ever thought about removing the whole economy in some way?

In an RP game based on a single player game, the economy is always fucked up.



Have people set to basic items dependent on their flag and faction. And to get better shit, get an admin to approve it.

If you get rid of the economy, you get rid of the butt hurt players and pansy players to frightened to leave a base and fight.

Should focus on living in the zone and the RP. Not the gear and money.

This isn't Communist HGN, it's Capitalist-Democratic-Big-Gun-Waving-Dick Length-Competition HGN.


And look where it leads too. The economy in all our RP servers kill the server itself. Just drop it and move on. Enough with the Wall Street RP.
You mean bernie madoff rp, with ponzi scheme dlc in 5 different flavors; experienced, veteran, master, professional or elite. take your pick.
/jk

On a more serious note, its obvious SOMETHING is going wrong if EVERY economy in ALL of our servers has been fucked.
Title: Re: So what's the situation?
Post by: Khorn on 26-10-2012
I 'd only wish for people so they could think outside their damn boxes and attempt something new. Instead of crawling back to the same damn dead horse and beating it with their damn sticks.

Damnit.
Title: Re: So what's the situation?
Post by: Tom on 26-10-2012
From what I heard about Cakescript Back-in-the-day before I joined, people where more daring and willing to do things cause it was easy to get your gear back. Faction action happened cause factioneers just spawned with shit always, no risk for gear loss. I agree with Khorn, if the Economy played less of a role we'd probably get a more fun/richer RP experience.
Title: Re: So what's the situation?
Post by: KingArthur on 26-10-2012
Quote from: Tom on 26-10-2012
From what I heard about Cakescript Back-in-the-day before I joined, people where more daring and willing to do things cause it was easy to get your gear back. Faction action happened cause factioneers just spawned with shit always, no risk for gear loss. I agree with Khorn, if the Economy played less of a role we'd probably get a more fun/richer RP experience.
Spawned with guns that didn't drop on death, right? I think I remember that. Cruddy AK-74us the military spawned with. Made for some good battles because people focused on fighting and not 'omg ima loose mah stuffs'
Title: Re: So what's the situation?
Post by: nKe on 27-10-2012
Quote from: KingArthur on 26-10-2012
Quote from: Tom on 26-10-2012
From what I heard about Cakescript Back-in-the-day before I joined, people where more daring and willing to do things cause it was easy to get your gear back. Faction action happened cause factioneers just spawned with shit always, no risk for gear loss. I agree with Khorn, if the Economy played less of a role we'd probably get a more fun/richer RP experience.
Spawned with guns that didn't drop on death, right? I think I remember that. Cruddy AK-74us the military spawned with. Made for some good battles because people focused on fighting and not 'omg ima loose mah stuffs'

We should test this. On death you get to keep your gun (and armor, or course).
+ My "tier" thing for factions. And I dont really think that everyone would side with Freedom...
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
Quote from: Nik3 on 27-10-2012
Quote from: KingArthur on 26-10-2012
Quote from: Tom on 26-10-2012
From what I heard about Cakescript Back-in-the-day before I joined, people where more daring and willing to do things cause it was easy to get your gear back. Faction action happened cause factioneers just spawned with shit always, no risk for gear loss. I agree with Khorn, if the Economy played less of a role we'd probably get a more fun/richer RP experience.
Spawned with guns that didn't drop on death, right? I think I remember that. Cruddy AK-74us the military spawned with. Made for some good battles because people focused on fighting and not 'omg ima loose mah stuffs'

We should test this. On death you get to keep your gun (and armor, or course).
+ My "tier" thing for factions. And I dont really think that everyone would side with Freedom...
I second this idea (But I still think people will side with Freedom)
Title: Re: So what's the situation?
Post by: INA7HAN on 27-10-2012
Quote from: Gonztah on 27-10-2012
Quote from: Nik3 on 27-10-2012
Quote from: KingArthur on 26-10-2012
Quote from: Tom on 26-10-2012
From what I heard about Cakescript Back-in-the-day before I joined, people where more daring and willing to do things cause it was easy to get your gear back. Faction action happened cause factioneers just spawned with shit always, no risk for gear loss. I agree with Khorn, if the Economy played less of a role we'd probably get a more fun/richer RP experience.
Spawned with guns that didn't drop on death, right? I think I remember that. Cruddy AK-74us the military spawned with. Made for some good battles because people focused on fighting and not 'omg ima loose mah stuffs'

We should test this. On death you get to keep your gun (and armor, or course).
+ My "tier" thing for factions. And I dont really think that everyone would side with Freedom...
I second this idea (But I still think people will side with Freedom)
Same keep gear on death
Title: Re: So what's the situation?
Post by: Lent23 on 27-10-2012
People will like whichever faction to whom they align themselves and their ideals with more, and the faction who is most active. It's not Freedom's fault that Duty has had a string of bad leaders and terrible activity. Even as a Freedom fanboy, I believe Duty should be set up first after SRP gets going, because Duty is, in my opinion, a much more significant faction with a real set of goals. Freedom does not have one set goal, their goal is different in all three games, giving them "freedom" to do whatever they please. Duty always has the same ideals of killing the zone, mutants, bandits. Duty is significantly easier to set up anyways.
Title: Re: So what's the situation?
Post by: INA7HAN on 27-10-2012
Quote from: Lent23 on 27-10-2012
People will like whichever faction to whom they align themselves and their ideals with more, and the faction who is most active. It's not Freedom's fault that Duty has had a string of bad leaders and terrible activity. Even as a Freedom fanboy, I believe Duty should be set up first after SRP gets going, because Duty is, in my opinion, a much more significant faction with a real set of goals. Freedom does not have one set goal, their goal is different in all three games, giving them "freedom" to do whatever they please. Duty always has the same ideals of killing the zone, mutants, bandits. Duty is significantly easier to set up anyways.
Duty is also made up of ex military and paramilitary forces giving them more resources to start with allowing them to set up a decent force and base quite quickly.

"The founding members of Duty, as well as many of its subsequent members, were originally Ukrainian Military troops and Special Forces units sent into the Zone and left to die there after being nearly killed by the Zone's mutants and anomalies. Other members are ordinary stalkers who have seen enough of the Zone's horrors, and have decided to do something about it."
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
With the amount of players we're going to have, having any faction activity is going to be tough. So far I'd say we're going to have about 12-15 players at the start. (players that I know of, also can't guarantee how active they are)
Title: Re: So what's the situation?
Post by: Lent23 on 27-10-2012
Quote from: Gonztah on 27-10-2012
With the amount of players we're going to have, having any faction activity is going to be tough. So far I'd say we're going to have about 12-15 players at the start. (players that I know of, also can't guarantee how active they are)
Stalkers First, maybe Duty at the beginning (To provide a safe haven and a center for Roleplay) with a big base.
Freedom should come later, or if they're going to start with the rest of them, have them in a smaller base where nobody really needs to go, excluded from Stalkers, but still in a place where they can get resources they need
On The Garbage: Stalkers have the Stalker Village, Duty have multiple compounds or the Stalker village to choose from, and Freedom can have the little wooded area. In my opinion, Monolith isn't anywhere close enough to having anything, so we can leave them for a long time. Military can have the little military base, I suppose.
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
Quote from: Lent23 on 27-10-2012
Quote from: Gonztah on 27-10-2012
With the amount of players we're going to have, having any faction activity is going to be tough. So far I'd say we're going to have about 12-15 players at the start. (players that I know of, also can't guarantee how active they are)
Stalkers First, maybe Duty at the beginning (To provide a safe haven and a center for Roleplay) with a big base.
Freedom should come later, or if they're going to start with the rest of them, have them in a smaller base where nobody really needs to go, excluded from Stalkers, but still in a place where they can get resources they need
On The Garbage: Stalkers have the Stalker Village, Duty have multiple compounds or the Stalker village to choose from, and Freedom can have the little wooded area. In my opinion, Monolith isn't anywhere close enough to having anything, so we can leave them for a long time. Military can have the little military base, I suppose.
Pretty much yeah.
Title: Re: So what's the situation?
Post by: INA7HAN on 27-10-2012
Ok I've had this idea for a while now and it keeps sounded better and better to me anyway. Ok we don't have that many players to have huge Duty and Freedom bases etc and all that Major General Captain shit going on, so why doesn't Duty and Freedom in that area only be a few squads? Duty and Freedom doesn't have bloody huge bases in every sector nor do they have 500 people in these bases. Just have these few squads in a small building or use TT to build a small camp with a few sandbags etc this will also get rid of seeing the same base over and over again and add variety.

Make the highest rank something like Lt which would control these few squads and get orders from the main Duty base. Duty and Freedom then can be anywhere on the map, change places all the time and would be able to rp as these smaller squads and not rely on main bases/command to sent them 500 soldiers.

Duty and Freedom as a few squads or something would realise they don't have 500 men and would play differently, every casualty would be devasting and with such small numbers could be one of your best friends. If there aren't many players in a faction then they will all bond together better and roleplay better with each other.

Leaders would IC have more decisions to make for example a mutant lair is found and it will be dangerous do you sent in a squad of six or so or leave it? Remember you only have around 18 men and if you lose them you will be undermanned, but if you leave it the mutants could attack your camp.

This is why factions keep failing in my opinion they all look at the big picture of main bases of Duty 'destroying the zone' the main roleplay comes from the atmosphere and emotion of the men fighting a Lt will try to protect his men like his brother a General will just get numbers of dead people and go "Damn" a Lt will be upset over any loss of his men leaders need to me more emotional towards these aspects not just "Oh someone died it doesn't matter command will send us another".

In conclution factions should focus on a few squads not armies. I hope others agree with me.

Title: Re: So what's the situation?
Post by: Lent23 on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Ok I've had this idea for a while now and it keeps sounded better and better to me anyway. Ok we don't have that many players to have huge Duty and Freedom bases etc and all that Major General Captain shit going on, so why doesn't Duty and Freedom in that area only be a few squads? Duty and Freedom doesn't have bloody huge bases in every sector nor do they have 500 people in these bases. Just have these few squads in a small building or use TT to build a small camp with a few sandbags etc this will also get rid of seeing the same base over and over again and add variety.

Make the highest rank something like Lt which would control these few squads and get orders from the main Duty base. Duty and Freedom then can be anywhere on the map, change places all the time and would be able to rp as these smaller squads and not rely on main bases/command to sent them 500 soldiers.

Duty and Freedom as a few squads or something would realise they don't have 500 men and would play differently, every casualty would be devasting and with such small numbers could be one of your best friends. If there aren't many players in a faction then they will all bond together better and roleplay better with each other.

Leaders would IC have more decisions to make for example a mutant lair is found and it will be dangerous do you sent in a squad of six or so or leave it? Remember you only have around 18 men and if you lose them you will be undermanned, but if you leave it the mutants could attack your camp.

This is why factions keep failing in my opinion they all look at the big picture of main bases of Duty 'destroying the zone' the main roleplay comes from the atmosphere and emotion of the men fighting a Lt will try to protect his men like his brother a General will just get numbers of dead people and go "Damn" a Lt will be upset over any loss of his men leaders need to me more emotional towards these aspects not just "Oh someone died it doesn't matter command will send us another".

In conclution factions should focus on a few squads not armies. I hope others agree with me.
It's not the amount of people and the ranks, it's simply that people do not consider this. Every death in the actual game does hurt the ranks of the factions, as they don't get replacements. There's only a good handful of Freedom in the Army Warehouses (The MAIN BASE of Freedom) in Shadow of Chernobyl. Our 10-15 people squads DO make up the "Main Chapters" in the area, whether you like it or not. People don't consider the death of a member that harmful, because you respawn anyways.

On a side note, Duty shared Rostok with a good Stalker population, and acted as a police force without getting too far into Stalker's lives (As far as we see) and provided a secure environment for Stalkers to stay safe and feel protected. Duty had their area, and Stalkers were free to do as they wished in the rest.
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
Quote from: Lent23 on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Ok I've had this idea for a while now and it keeps sounded better and better to me anyway. Ok we don't have that many players to have huge Duty and Freedom bases etc and all that Major General Captain shit going on, so why doesn't Duty and Freedom in that area only be a few squads? Duty and Freedom doesn't have bloody huge bases in every sector nor do they have 500 people in these bases. Just have these few squads in a small building or use TT to build a small camp with a few sandbags etc this will also get rid of seeing the same base over and over again and add variety.

Make the highest rank something like Lt which would control these few squads and get orders from the main Duty base. Duty and Freedom then can be anywhere on the map, change places all the time and would be able to rp as these smaller squads and not rely on main bases/command to sent them 500 soldiers.

Duty and Freedom as a few squads or something would realise they don't have 500 men and would play differently, every casualty would be devasting and with such small numbers could be one of your best friends. If there aren't many players in a faction then they will all bond together better and roleplay better with each other.

Leaders would IC have more decisions to make for example a mutant lair is found and it will be dangerous do you sent in a squad of six or so or leave it? Remember you only have around 18 men and if you lose them you will be undermanned, but if you leave it the mutants could attack your camp.

This is why factions keep failing in my opinion they all look at the big picture of main bases of Duty 'destroying the zone' the main roleplay comes from the atmosphere and emotion of the men fighting a Lt will try to protect his men like his brother a General will just get numbers of dead people and go "Damn" a Lt will be upset over any loss of his men leaders need to me more emotional towards these aspects not just "Oh someone died it doesn't matter command will send us another".

In conclution factions should focus on a few squads not armies. I hope others agree with me.
It's not the amount of people and the ranks, it's simply that people do not consider this. Every death in the actual game does hurt the ranks of the factions, as they don't get replacements. There's only a good handful of Freedom in the Army Warehouses (The MAIN BASE of Freedom) in Shadow of Chernobyl. Our 10-15 people squads DO make up the "Main Chapters" in the area, whether you like it or not. People don't consider the death of a member that harmful, because you respawn anyways.

On a side note, Duty shared Rostok with a good Stalker population, and acted as a police force without getting too far into Stalker's lives (As far as we see) and provided a secure environment for Stalkers to stay safe and feel protected. Duty had their area, and Stalkers were free to do as they wished in the rest.

It's just that people RP like Duty is the equivalent of CP from Half Life. (Well not everyone but still some do.)
Title: Re: So what's the situation?
Post by: Lucky Pig on 27-10-2012
-Neither faction had 18 men to begin with.
-The highest rank is of little relevance to this.
-Moving bases is not as good an idea as it sounds. We tried it.
-Leaders have decisions to make and at least when Ace was the leader, he simply lacked time to deal with it all.
-Ace or CC to my knowledge "cared" for the men they commanded already, as I stated above there were not even 18 but somewhere around 12 on both factions.

On my view, we need first to define leaders for both factions and then let the leaders and administration deal with faction policies.
Title: Re: So what's the situation?
Post by: INA7HAN on 27-10-2012
Quote from: Lucky Piig on 27-10-2012
-Neither faction had 18 men to begin with.
-The highest rank is of little relevance to this.
-Moving bases is not as good an idea as it sounds. We tried it.
-Leaders have decisions to make and at least when Ace was the leader, he simply lacked time to deal with it all.
-Ace or CC to my knowledge "cared" for the men they commanded already, as I stated above there were not even 18 but somewhere around 12 on both factions.

On my view, we need first to define leaders for both factions and then let the leaders and administration deal with faction policies.
I never said factions had 18 people it was an example.
Highest rank is relevant a General isn't so bothered about Sgt. Petenkov while the Lt that was commanding him is.
Ok fine about the bases
Ok
That's good, then we just need more emotional leaders
Title: Re: So what's the situation?
Post by: Lucky Pig on 27-10-2012
Quote from: INA7HAN on 27-10-2012
I never said factions had 18 people it was an example.
Highest rank is relevant a General isn't so bothered about Sgt. Petenkov while the Lt that was commanding him is.
Ok fine about the bases
Ok
That's good, then we just need more emotional leaders

Yes well on that extent it is, but I expected you would keep it in the borders of sanity. A Major cares about his men, since a Major leads at best a company. Duty had a Major.
And Freedom, well, Freedoms ranks are not really sane anyways.
Title: Re: So what's the situation?
Post by: lolKieck on 27-10-2012
Even giving Duty better starting gear and people won't solve the issue. Everyone will still hate it even when Duty will try to be nice to them, because they were given extra things at the start while the rest of the people didn't get anything. Then it'll come up to the point of someone having a brilliant idea to bomb the base which will make Dutiers paranoid as fuck, making them search everyone which will make them hated and get bombed again. Then the vicious cycle continues. And even the rule where you have to get auths won't help, because some admins will hate Duty for an unknown reason and the players will ask them, not others.

If you think I am not correct, then I'll give you an example. In early 2011 (or late 2010, can't remember), Duty attempted to be at least neutral with stalkers and made their goal to make Zone safe by getting rid of mutants, Military (not kidding) and Bandits. There was one fight between Duty and Bandits and Stalkers rushed to aid Bandits. So if you think that even when Duty will try to do their job, they will still be hated, which will result in no patrols and just checkpoint guarding.

On another note, maps.
Chernobyl - empty flatland with emissions which ruin roleplay
Redemption - bad, the new version is even worse
Sector 42 - playable, more or less, Monolith has a cool event ground and base
Garbage - why not
Title: Re: So what's the situation?
Post by: nKe on 27-10-2012
^What Kieck said. That Duty vs Bandit thing was absolutely retarded.
Speaking of retarded shit happening all the time, could we please make sure that people actually discuss things like blowing up Dutybase etc?
It might be fun to "lol I'm admin and I also lead this faction so I auth dis bomb and win the game", but think about the other side when you fuck them over. I bet Duty had some quality RP when their base starts to blow up randomly.

Dropping more cool stuff here because they're cool
"lol ur group set up a trader outpost in that town and actually RP there? We blew it up (c) Military" - Rebel to Usual Suspects
"50 cal PK SVD sniper rifle" - Yeah him.
"Duty base blew up coz I had bomb in my pocket"
"I got a wrist mounted shotgun" (http://img9.imageshack.us/img9/8213/plungerswristshotgun.jpg) - Plunger
Title: Re: So what's the situation?
Post by: INA7HAN on 27-10-2012
Quote from: Nik3 on 27-10-2012
"lol ur group set up a trader outpost in that town and actually RP there? We blew it up (c) Military" - Rebel to Usual Suspects
Which time was this? The one with the helicopter or when the APC fucked over our base on Occult because most people roleplayed there?
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Quote from: Nik3 on 27-10-2012
"lol ur group set up a trader outpost in that town and actually RP there? We blew it up (c) Military" - Rebel to Usual Suspects
Which time was this? The one with the helicopter or when the APC fucked over our base on Occult because most people roleplayed there?

I think he's referring to the helicopter incident(s).
Title: Re: So what's the situation?
Post by: Frostee on 27-10-2012
Isn't Garry's Mod RP getting, ya know, boring?
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
Quote from: Frostee on 27-10-2012
Isn't Garry's Mod RP getting, ya know, boring?

Well, not for me and apparently not for that many others.
Title: Re: So what's the situation?
Post by: nKe on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Quote from: Nik3 on 27-10-2012
"lol ur group set up a trader outpost in that town and actually RP there? We blew it up (c) Military" - Rebel to Usual Suspects
Which time was this? The one with the helicopter or when the APC fucked over our base on Occult because most people roleplayed there?

Time when APC randomly came and fucked over the only place where ppl RP'd.
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
Quote from: Nik3 on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Quote from: Nik3 on 27-10-2012
"lol ur group set up a trader outpost in that town and actually RP there? We blew it up (c) Military" - Rebel to Usual Suspects
Which time was this? The one with the helicopter or when the APC fucked over our base on Occult because most people roleplayed there?

Time when APC randomly came and fucked over the only place where ppl RP'd.

And that was actually fun.
Title: Re: So what's the situation?
Post by: Otto on 27-10-2012
Quote from: Frostee on 27-10-2012
Isn't Garry's Mod RP getting, ya know, boring?

obviously not if people still want to play it??
Title: Re: So what's the situation?
Post by: Khorn on 27-10-2012
Why not make shit like explosives need both factions approval. Anyone wanting to bomb a base will need the owner's authorization and admin authorization.
Title: Re: So what's the situation?
Post by: INA7HAN on 27-10-2012
Quote from: Khorn on 27-10-2012
Why not make shit like explosives need both factions approval. Anyone wanting to bomb a base will need the owner's authorization and admin authorization.
Oh yeah because that's going to work.
Freedom: Duty can we bomb your base?
Duty: Yeah sure go ahead could be fun getting blown up right?
Title: Re: So what's the situation?
Post by: Khorn on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Quote from: Khorn on 27-10-2012
Why not make shit like explosives need both factions approval. Anyone wanting to bomb a base will need the owner's authorization and admin authorization.
Oh yeah because that's going to work.
Freedom: Duty can we bomb your base?
Duty: Yeah sure go ahead could be fun getting blown up right?

Or you can keep it like it is and;

Admin talking to Freedom: Here is a bomb I just authed, use it on Duty.
Freedom: Hey Duty, we blew up your base just now with our bomb.
Duty: lol i ded.

Title: Re: So what's the situation?
Post by: INA7HAN on 27-10-2012
Quote from: Khorn on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Quote from: Khorn on 27-10-2012
Why not make shit like explosives need both factions approval. Anyone wanting to bomb a base will need the owner's authorization and admin authorization.
Oh yeah because that's going to work.
Freedom: Duty can we bomb your base?
Duty: Yeah sure go ahead could be fun getting blown up right?

Or you can keep it like it is and;

Admin talking to Freedom: Here is a bomb I just authed, use it on Duty.
Freedom: Hey Duty, we blew up your base just now with our bomb.
Duty: lol i ded.
Or you could get rid of all this bomb shit? No STALKER games had anything to do with bomb attacks on factions and this isn't Al Queda roleplay, if a faction wants to put some hurt on other faction just bloody attack them with guns and shit.
Title: Re: So what's the situation?
Post by: nKe on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Quote from: Khorn on 27-10-2012
Why not make shit like explosives need both factions approval. Anyone wanting to bomb a base will need the owner's authorization and admin authorization.
Oh yeah because that's going to work.
Freedom: Duty can we bomb your base?
Duty: Yeah sure go ahead could be fun getting blown up right?
You forgot one thing: It's not about winning the game. It's about creating an RP experience.
Which one would you prefer:
A) Get randomly blown up without having a chance to RP in the event.
B) Be able to RP in event where a part of the base is blown up.
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
Quote from: Nik3 on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Quote from: Khorn on 27-10-2012
Why not make shit like explosives need both factions approval. Anyone wanting to bomb a base will need the owner's authorization and admin authorization.
Oh yeah because that's going to work.
Freedom: Duty can we bomb your base?
Duty: Yeah sure go ahead could be fun getting blown up right?
You forgot one thing: It's not about winning the game. It's about creating an RP experience.
Which one would you prefer:
A) Get randomly blown up without having a chance to RP in the event.
B) Be able to RP in event where a part of the base is blown up.
The thing is with the bombs that SOMEHOW people manage to sneak them past a duty checkpoint, plant it inside and it's powerful enough to completely obliterate concrete walls.
Title: Re: So what's the situation?
Post by: Corocan on 27-10-2012
I actually like the idea of how faction members automatically spawn with weapons. Similar to Zombies? Just really inaccurate guns with lots of ammo.
Title: Re: So what's the situation?
Post by: Khorn on 27-10-2012
Quote from: Gonztah on 27-10-2012
Quote from: Nik3 on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Quote from: Khorn on 27-10-2012
Why not make shit like explosives need both factions approval. Anyone wanting to bomb a base will need the owner's authorization and admin authorization.
Oh yeah because that's going to work.
Freedom: Duty can we bomb your base?
Duty: Yeah sure go ahead could be fun getting blown up right?
You forgot one thing: It's not about winning the game. It's about creating an RP experience.
Which one would you prefer:
A) Get randomly blown up without having a chance to RP in the event.
B) Be able to RP in event where a part of the base is blown up.
The thing is with the bombs that SOMEHOW people manage to sneak them past a duty checkpoint, plant it inside and it's powerful enough to completely obliterate concrete walls.


Welcome to the SRP stalker. Even if you do a full body search, people are somehow made of bombs.
Title: Re: So what's the situation?
Post by: Tānkman on 27-10-2012
I miss the days when I was the only ecologist with a lr-300... then got no reason PK'd by Goose for "leaving freedom, there is no escape". That or the times when people would sit in a corner using PAC to make a ghillie suit.
Title: Re: So what's the situation?
Post by: Knife_cz on 27-10-2012
Quote from: Tānkman on 27-10-2012
I miss the days when I was the only ecologist with a lr-300... then got no reason PK'd by Goose for "leaving freedom, there is no escape". That or the times when people would sit in a corner using PAC to make a ghillie suit.
According to my knowledge Ecologist were supposed to have light weapons ea. Pistols, MP5s. Not some better weapons.
Not sure what times do you mean.
Title: Re: So what's the situation?
Post by: jaik on 27-10-2012
Quote from: Tānkman on 27-10-2012
I miss the days when I was the only ecologist with a lr-300... then got no reason PK'd by Goose for "leaving freedom, there is no escape". That or the times when people would sit in a corner using PAC to make a ghillie suit.

get out of here stalker
Title: Re: So what's the situation?
Post by: lolKieck on 27-10-2012
Quote from: Tānkman on 27-10-2012
I miss the days when I was the only ecologist with a lr-300... then got no reason PK'd by Goose for "leaving freedom, there is no escape". That or the times when people would sit in a corner using PAC to make a ghillie suit.
I miss the days when SRP was still fun. Boy, no oldfag elitism on Jake's and my watch.
Title: Re: So what's the situation?
Post by: INA7HAN on 27-10-2012
Quote from: knife_cz on 27-10-2012
Quote from: Tānkman on 27-10-2012
I miss the days when I was the only ecologist with a lr-300... then got no reason PK'd by Goose for "leaving freedom, there is no escape". That or the times when people would sit in a corner using PAC to make a ghillie suit.
According to my knowledge Ecologist were supposed to have light weapons ea. Pistols, MP5s. Not some better weapons.
Not sure what times do you mean.
Ecologists used L85A1's etc in Shadow Of Chernobyl, never has a Ecologist been seen using an MP5 in any of the three games.
Title: Re: So what's the situation?
Post by: SGT-Spartans on 27-10-2012
Whats with this Freedom bombing duty base?




I blew up like 3 walls in a building because one of your members failed to process me into your " prison ".




Also, duty tried killing all of freedom at once when they walked 2 stalkers with like 2023909 pounds of C4 on them into the S24 base. They also assaulted our base with RPGs...The list can go on.
Title: Re: So what's the situation?
Post by: Tom on 27-10-2012
We need to divorce the idea that SRP needs to be EXACTLY like the games. Why would using a MP5 be harder than using a L85?
Title: Re: So what's the situation?
Post by: Knife_cz on 27-10-2012
Quote from: Tom on 27-10-2012
Why would using a MP5 be harder than using a L85?
Wait what
Title: Re: So what's the situation?
Post by: Tom on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Ecologists used L85A1's etc in Shadow Of Chernobyl, never has a Ecologist been seen using an MP5 in any of the three games.

That post implies MP5s are weapons that unskilled fighter cannot use but that L85s are easier for unskilled fighters to use.
Title: Re: So what's the situation?
Post by: Gonztah on 27-10-2012
Quote from: Tom on 27-10-2012
Quote from: INA7HAN on 27-10-2012
Ecologists used L85A1's etc in Shadow Of Chernobyl, never has a Ecologist been seen using an MP5 in any of the three games.

That post implies MP5s are weapons that unskilled fighter cannot use but that L85s are easier for unskilled fighters to use.

He just said that they never used em in the games, nothing about how hard they're to use.
Title: Re: So what's the situation?
Post by: lolKieck on 27-10-2012
Quote from: SGT-Spartans on 27-10-2012
Also, duty tried killing all of freedom at once when they walked 2 stalkers with like 2023909 pounds of C4 on them into the S24 base. They also assaulted our base with RPGs...The list can go on.
Freedom employed mercenaries to blow up the Duty base, kept raping Duty when a squad was out patrolling, the list can go on Spartans.

Quote from: INA7HAN on 27-10-2012
Ecologists used L85A1's etc in Shadow Of Chernobyl, never has a Ecologist been seen using an MP5 in any of the three games.
These were Ecologist Mercs, not scientists.
Title: Re: So what's the situation?
Post by: D33tly on 27-10-2012
D33tly's Magnificent Two Cents.

| Make factions a minor-ish part of RP. Making them the major part of the RP gets pretty annoying for Average Joe Stalker |

| Don't fuck over stalkers just because they went out alone. When I went on the SRP server (back when I went on regularly) I would always get fucked by admins who thought "He is lonely, better add an event involving bloodsuckers. Yeah, bloodsuckers, when your alone, most of the time your supposed to play to loose since bloodsuckers are generally better then stalkers with makarovs / Vipers |

| Factions need to give out jobs more, aswell as traders. Give the faction leaders enough to do this per week. Small math equation that could work this out |
| Number of players on the server + 10 x 500 = y x 7 = Answer |
| Example: 15 + 10 x 500 = 12,500 x 7 = 87,500 |
| With this equation, that is 500 rubles for everyone who gets on in a day for a week |

| Less Suckers. More zombies, and dogs, and snorks (Oh my.) |

| During large events, try to allow GR / IRP I went into I think two server events, and I died both times. Each time I got no GR, and only for one of them could I IRP so I could stay in the RP for a bit longer. Allow GR, or at least allow IRP so people have a chance to survive or at least RP a bit more |

All I could come up with right now, inb4 "D33TLY U SO STUPID, Y U NO GO BACK 2 FRP, OH WAIT. LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL."
Title: Re: So what's the situation?
Post by: Knife_cz on 27-10-2012
Mad because bloodsuckers are killing you when you go alone?
Well too bad, this is Zone. You are not supposed to go alone in such a god damn dangerous place. I always went in a group or atleast with someone. Really rarely alone.

And dayum stop with these stupid two cents, its annoying.
Title: Re: So what's the situation?
Post by: Lent23 on 27-10-2012
I said don't be an asshole.
~Tom
Title: Re: So what's the situation?
Post by: D33tly on 27-10-2012
Quote from: knife_cz on 27-10-2012
Mad because bloodsuckers are killing you when you go alone?
Well too bad, this is Zone. You are not supposed to go alone in such a god damn dangerous place. I always went in a group or atleast with someone. Really rarely alone.

And dayum stop with these stupid two cents, its annoying.
Its not that they kill you, its they kill you ever. time. you. go. out.
You don't have a group of friends to play with? Sorry, please go find another server, we don't allow that kind of passive RP here.
Basically what happens if admins constantly assault lone stalkers with bloodsuckers.
New person joins -> Knows nobody -> Walks around zone -> Gets attaced + killed by bloodsucker -> Ragequits and never comes back -> Low player count for server.
Title: Re: So what's the situation?
Post by: HitMan5523 on 27-10-2012
Quote from: SGT-Spartans on 27-10-2012
Whats with this Freedom bombing duty base?




I blew up like 3 walls in a building because one of your members failed to process me into your " prison ".




Also, duty tried killing all of freedom at once when they walked 2 stalkers with like 2023909 pounds of C4 on them into the S24 base. They also assaulted our base with RPGs...The list can go on.
Bulldog actually. But yea, same thing basically.
Title: Re: So what's the situation?
Post by: Gonztah on 28-10-2012
Quote from: D33tly on 27-10-2012
| Don't fuck over stalkers just because they went out alone. When I went on the SRP server (back when I went on regularly) I would always get fucked by admins who thought "He is lonely, better add an event involving bloodsuckers. Yeah, bloodsuckers, when your alone, most of the time your supposed to play to loose since bloodsuckers are generally better then stalkers with makarovs / Vipers |

| During large events, try to allow GR / IRP I went into I think two server events, and I died both times. Each time I got no GR, and only for one of them could I IRP so I could stay in the RP for a bit longer. Allow GR, or at least allow IRP so people have a chance to survive or at least RP a bit more |

You usually spawn next to a place where you can find other stalkers, talk to them and ask if they want to walk around, most bloodsucker players would rather not attack groups and NPCs are easy to kill or outrun. Also watch your back though because he might be (And most likely is) a bandit.

This I agree with, it's frustrating if you get killed by an NPC because you were typing or some shit and you get no chance at IRP. Though most admins do usually let you back in. Also you really have to consider what NPC killed you as well, a zombie most likely wouldn't bludgeon you to death that fast (Seriously the damage they do on the server is incredible) but a pack of dogs tearing at you or a bloodsucker, well that's a different thing.
Title: Re: So what's the situation?
Post by: INA7HAN on 28-10-2012
Quote from: Gonztah on 28-10-2012
Quote from: D33tly on 27-10-2012
| Don't fuck over stalkers just because they went out alone. When I went on the SRP server (back when I went on regularly) I would always get fucked by admins who thought "He is lonely, better add an event involving bloodsuckers. Yeah, bloodsuckers, when your alone, most of the time your supposed to play to loose since bloodsuckers are generally better then stalkers with makarovs / Vipers |

| During large events, try to allow GR / IRP I went into I think two server events, and I died both times. Each time I got no GR, and only for one of them could I IRP so I could stay in the RP for a bit longer. Allow GR, or at least allow IRP so people have a chance to survive or at least RP a bit more |

This I agree with, it's frustrating if you get killed by an NPC because you were typing or some shit and you get no chance at IRP.
I've been killed so many times in events for typing things like actions or telling someone something it's like the number one killer on all events.
Title: Re: So what's the situation?
Post by: nKe on 28-10-2012
Basically everyone knows what's wrong and have idea how to fix things but nothing gets done...
Wonder where the problem is...
Title: Re: So what's the situation?
Post by: Knife_cz on 28-10-2012
Quote from: D33tly on 27-10-2012
Quote from: knife_cz on 27-10-2012
Mad because bloodsuckers are killing you when you go alone?
Well too bad, this is Zone. You are not supposed to go alone in such a god damn dangerous place. I always went in a group or atleast with someone. Really rarely alone.

And dayum stop with these stupid two cents, its annoying.
Its not that they kill you, its they kill you ever. time. you. go. out.
You don't have a group of friends to play with? Sorry, please go find another server, we don't allow that kind of passive RP here.
Basically what happens if admins constantly assault lone stalkers with bloodsuckers.
New person joins -> Knows nobody -> Walks around zone -> Gets attaced + killed by bloodsucker -> Ragequits and never comes back -> Low player count for server.
That is such a bullshit, you are saying like that happens daily.
It doesn't.
How many times have you even played on srp? This is complete nonsense you are talking. It just doesn't heppen.
Title: Re: So what's the situation?
Post by: D33tly on 28-10-2012
Quote from: knife_cz on 28-10-2012
Quote from: D33tly on 27-10-2012
Quote from: knife_cz on 27-10-2012
Mad because bloodsuckers are killing you when you go alone?
Well too bad, this is Zone. You are not supposed to go alone in such a god damn dangerous place. I always went in a group or atleast with someone. Really rarely alone.

And dayum stop with these stupid two cents, its annoying.
Its not that they kill you, its they kill you ever. time. you. go. out.
You don't have a group of friends to play with? Sorry, please go find another server, we don't allow that kind of passive RP here.
Basically what happens if admins constantly assault lone stalkers with bloodsuckers.
New person joins -> Knows nobody -> Walks around zone -> Gets attaced + killed by bloodsucker -> Ragequits and never comes back -> Low player count for server.
That is such a bullshit, you are saying like that happens daily.
It doesn't.
How many times have you even played on srp? This is complete nonsense you are talking. It just doesn't heppen.
*Looks through post*
Daily? Where? I see nothing of me saying this happened daily.
And this did happen... either when I got on, admins hated me, or I don't know. Because half the time I would go out of my Stalker if he wasnt well equipped, an admin was there to "help" by adding bloodsuckers.
And I played it for awhile, then began playing on/off, then I stopped.
Title: Re: So what's the situation?
Post by: Gonztah on 28-10-2012
Quote from: D33tly on 28-10-2012
Quote from: knife_cz on 28-10-2012
Quote from: D33tly on 27-10-2012
Quote from: knife_cz on 27-10-2012
Mad because bloodsuckers are killing you when you go alone?
Well too bad, this is Zone. You are not supposed to go alone in such a god damn dangerous place. I always went in a group or atleast with someone. Really rarely alone.

And dayum stop with these stupid two cents, its annoying.
Its not that they kill you, its they kill you ever. time. you. go. out.
You don't have a group of friends to play with? Sorry, please go find another server, we don't allow that kind of passive RP here.
Basically what happens if admins constantly assault lone stalkers with bloodsuckers.
New person joins -> Knows nobody -> Walks around zone -> Gets attaced + killed by bloodsucker -> Ragequits and never comes back -> Low player count for server.
That is such a bullshit, you are saying like that happens daily.
It doesn't.
How many times have you even played on srp? This is complete nonsense you are talking. It just doesn't heppen.
*Looks through post*
Daily? Where? I see nothing of me saying this happened daily.
And this did happen... either when I got on, admins hated me, or I don't know. Because half the time I would go out of my Stalker if he wasnt well equipped, an admin was there to "help" by adding bloodsuckers.
And I played it for awhile, then began playing on/off, then I stopped.

You said that it happened every single time you went out, and that you played often, most likely daily.
Title: Re: So what's the situation?
Post by: D33tly on 28-10-2012
Quote from: Gonztah on 28-10-2012
Quote from: D33tly on 28-10-2012
Quote from: knife_cz on 28-10-2012
Quote from: D33tly on 27-10-2012
Quote from: knife_cz on 27-10-2012
Mad because bloodsuckers are killing you when you go alone?
Well too bad, this is Zone. You are not supposed to go alone in such a god damn dangerous place. I always went in a group or atleast with someone. Really rarely alone.

And dayum stop with these stupid two cents, its annoying.
Its not that they kill you, its they kill you ever. time. you. go. out.
You don't have a group of friends to play with? Sorry, please go find another server, we don't allow that kind of passive RP here.
Basically what happens if admins constantly assault lone stalkers with bloodsuckers.
New person joins -> Knows nobody -> Walks around zone -> Gets attaced + killed by bloodsucker -> Ragequits and never comes back -> Low player count for server.
That is such a bullshit, you are saying like that happens daily.
It doesn't.
How many times have you even played on srp? This is complete nonsense you are talking. It just doesn't heppen.
*Looks through post*
Daily? Where? I see nothing of me saying this happened daily.
And this did happen... either when I got on, admins hated me, or I don't know. Because half the time I would go out of my Stalker if he wasnt well equipped, an admin was there to "help" by adding bloodsuckers.
And I played it for awhile, then began playing on/off, then I stopped.

You said that it happened every single time you went out, and that you played often, most likely daily.
Ok, well I didn't mean for it to sound like that.
All I meant was that if an admin sees  lone stalker, you dont have to bring in a bloodsucker for it.
All I meant to say was, don't fuck over new players because their alone. It happened to me when I was new, i've seen new people complain about it. (No, it wasn't daily, I just saw it every once and awhile.) And I thought that if it was gonna be a full re-haul of SRP, might as well see if this could be fixed so its a little more "New player friendly".
Title: Re: So what's the situation?
Post by: Gonztah on 28-10-2012
I'd like to know if ANY of these ideas are being noted at all by the people who have the power to decide.
Title: Re: So what's the situation?
Post by: INA7HAN on 28-10-2012
Quote from: Gonztah on 28-10-2012
I'd like to know if ANY of these ideas are being noted at all by the people who have the power to decide.
Same otherwise this whole thread is just a massive waste waste of our time.
Title: Re: So what's the situation?
Post by: KingArthur on 28-10-2012
pretty much unless it comes from silver knight its all suggestions
Title: Re: So what's the situation?
Post by: ThY on 28-10-2012
Quote from: Gonztah on 28-10-2012
I'd like to know if ANY of these ideas are being noted at all by the people who have the power to decide.
I said earlier in the thread that those who bring ideas to me, will have their thoughts taken into consideration. I don't even dare look through all the pages and shit here.


S'cuse me whilst I just edit somebody else's post for the sake of space...

I'm checking what people are saying on the thread, yes, and I am scribbling down whatever I find to be noteworthy.

Though, ThY does have a point. It would probably be better if concerned individuals just brought their thoughts to somebody able to bring them up with Silver, or make the changes themselves.

~ Ace


Ace I think you've turned modify - hungry. Or maybe forgot how to post.
I have a large list already with ideas, and throwing them here and discussing  isn't doing anything. Talk to someone, like me. (or ace) and we will get shit sorted
Title: Re: So what's the situation?
Post by: Corocan on 28-10-2012
Quote from: D33tly on 27-10-2012
Quote from: knife_cz on 27-10-2012
Mad because bloodsuckers are killing you when you go alone?
Well too bad, this is Zone. You are not supposed to go alone in such a god damn dangerous place. I always went in a group or atleast with someone. Really rarely alone.

And dayum stop with these stupid two cents, its annoying.
Its not that they kill you, its they kill you ever. time. you. go. out.
You don't have a group of friends to play with? Sorry, please go find another server, we don't allow that kind of passive RP here.
Basically what happens if admins constantly assault lone stalkers with bloodsuckers.
New person joins -> Knows nobody -> Walks around zone -> Gets attaced + killed by bloodsucker -> Ragequits and never comes back -> Low player count for server.

I don't think Bloodsuckers should be used for "teaching noobs a lesson" and certainly aren't meant for that either. Rather, they should be used as they were meant to be used, enhancing the roleplay.

If we want to hook new players, we need to instill a sense of immersion. Give them some stories to share around campfires so they can meet other players. For instance, I saw a poor rookie (Sounds weird using the word rookie after all this time.) with only a makarov and 500 rubles, getting mugged by a highly armed, well equipped, bandit. Instead of just wiping out the bandit (and just throwing away a good roleplay playthrough), logically a Bloodsucker would attack the Rookie, since he's less-equip than the armed bandit, right?

So I do my Bloodsucker roar and jump around on a rooftop, basically making a lot of agitated noises. The bandit FearRPs and bolts, leaving the Rookie to walk a maze of large buildings, of which any I could be on. I let him know I am stalking him through /its and /mes, and I give chase.

So I get a little ahead of him and drop a Hunting Shotgun and some ammo in a building, as well as some other supplies I secured from killing actually well armed people, and chasing him into it. He finds the shotgun pretty much no problem and aims at at the door. I notice this through /mes and /its and I give him the chance to fire, letting him know by /it'ing "bends in the light" and he fires.

I get injured and he escapes through a window, to which I no longer engage him through. I quickly switch off to my main character, find him, and escort him to the Neutral Bar and introduce him to the trader for missions/gear and the likes. Everyone wins in that scenario: Bandit escapes alive, Rookie gets new gear and roleplay experience, and I die losing nothing.
Title: Re: So what's the situation?
Post by: jaik on 28-10-2012
Quote from: Corocan on 28-10-2012
Quote from: D33tly on 27-10-2012
Quote from: knife_cz on 27-10-2012
Mad because bloodsuckers are killing you when you go alone?
Well too bad, this is Zone. You are not supposed to go alone in such a god damn dangerous place. I always went in a group or atleast with someone. Really rarely alone.

And dayum stop with these stupid two cents, its annoying.
Its not that they kill you, its they kill you ever. time. you. go. out.
You don't have a group of friends to play with? Sorry, please go find another server, we don't allow that kind of passive RP here.
Basically what happens if admins constantly assault lone stalkers with bloodsuckers.
New person joins -> Knows nobody -> Walks around zone -> Gets attaced + killed by bloodsucker -> Ragequits and never comes back -> Low player count for server.

I don't think Bloodsuckers should be used for "teaching noobs a lesson" and certainly aren't meant for that either. Rather, they should be used as they were meant to be used, enhancing the roleplay.

If we want to hook new players, we need to instill a sense of immersion. Give them some stories to share around campfires so they can meet other players. For instance, I saw a poor rookie (Sounds weird using the word rookie after all this time.) with only a makarov and 500 rubles, getting mugged by a highly armed, well equipped, bandit. Instead of just wiping out the bandit (and just throwing away a good roleplay playthrough), logically a Bloodsucker would attack the Rookie, since he's less-equip than the armed bandit, right?

So I do my Bloodsucker roar and jump around on a rooftop, basically making a lot of agitated noises. The bandit FearRPs and bolts, leaving the Rookie to walk a maze of large buildings, of which any I could be on. I let him know I am stalking him through /its and /mes, and I give chase.

So I get a little ahead of him and drop a Hunting Shotgun and some ammo in a building, as well as some other supplies I secured from killing actually well armed people, and chasing him into it. He finds the shotgun pretty much no problem and aims at at the door. I notice this through /mes and /its and I give him the chance to fire, letting him know by /it'ing "bends in the light" and he fires.

I get injured and he escapes through a window, to which I no longer engage him through. I quickly switch off to my main character, find him, and escort him to the Neutral Bar and introduce him to the trader for missions/gear and the likes. Everyone wins in that scenario: Bandit escapes alive, Rookie gets new gear and roleplay experience, and I die losing nothing.

That's the entire reason why mutants should be present in our SRP -- to play to lose and create roleplay, and doing only that should rank you up on the bloodsucker roster.
Title: Re: So what's the situation?
Post by: Khorn on 28-10-2012
Quote from: Jake on 28-10-2012

That's the entire reason why mutants should be present in our SRP -- to play to lose and create roleplay, and doing only that should rank you up on the bloodsucker roster.


Are you suggesting, by 'play to lose' that mutants should more often die by the hands of stalkers?

If so, then players would begin to feel like bad asses. Mutants should do what they are meant to do. Hunt loners and feast on other creatures in the zone. They have their RP, and the stalkers have their own. At times the collide.
Title: Re: So what's the situation?
Post by: Gonztah on 28-10-2012
I usually kill the players but wont touch their gear (espescially if they're poor rookies), or if I take some of their gear I'll go and make stashes with it.
Title: Re: So what's the situation?
Post by: jaik on 28-10-2012
Quote from: Khorn on 28-10-2012
Quote from: Jake on 28-10-2012
Quote from: Corocan on 28-10-2012
Quote from: D33tly on 27-10-2012
Quote from: knife_cz on 27-10-2012
snips

That's the entire reason why mutants should be present in our SRP -- to play to lose and create roleplay, and doing only that should rank you up on the bloodsucker roster.


Are you suggesting, by 'play to lose' that mutants should more often die by the hands of stalkers?

If so, then players would begin to feel like bad asses. Mutants should do what they are meant to do. Hunt loners and feast on other creatures in the zone. They have their RP, and the stalkers have their own. At times the collide.


Mutants are not the focus of the roleplay, but stalkers are.
Title: Re: So what's the situation?
Post by: Plunger on 28-10-2012
Well if we're going by the name of the game, S.T.A.L.K.E.R.s are the focus of the RP, but we haven't had one in a long time.
Title: Re: So what's the situation?
Post by: Yorty on 29-10-2012
Ohoha. Going through this thread, it's clear nothing's going to be much different without people letting go.
A good number of people here have these old ideas ingrained in their head and show strong reluctance to change which is, and for a very good amount of time has been, the prominent issue with this community as a whole. Having watched everyone argue about smaller factions and more stalkers versus the alternative is like watching two rowdy crowds go back and forth about liberals and conservatives (this doesn't pertain to just this thread).

"Everyone loves Freedom everyone bombs Duty and it's bad!!!"
"haha what's rp that only happened when i cared about the server and played on it, obviously xD"
"economy lol it's like america"

Hello, essentially everyone who's posted in this thread thus far makes up the entirety of the community and the players who'd be involved in SRP when it goes back, and it's up to you to make anything happen. I'm tired of seeing people bitch about how horrid SRP was and how all players cared about was "gear lol" when it was just a load a bullshit created by the community regulars who refused to look in the mirror and see that they were doing nothing for the good of the server themselves. The 'veteran' players who claimed all the good roleplay happened in their day might have had a few valid points once in a while, but it's not like they even tried to roleplay at all themselves anymore, as if the inspiration for 'good roleplay' was some mythical cloud that happened to pass over some players' heads on occasion.

Forget about the past, forget rules and regulations about who should have which firearms, how much money, or how often they should be on the server just because of their damned faction.

Just try and have some goddamned fun.


Edit:
Also I vote for and endorse stalker redux alalala
Title: Re: So what's the situation?
Post by: Khorn on 29-10-2012
Quote from: Jake on 28-10-2012
Mutants are not the focus of the roleplay, but stalkers are.

That isn't true at all. The focus of the roleplay should be life in the Zone. The RP theme is Stalker.

The focus should be on the whole damn thing.
Title: Re: So what's the situation?
Post by: nKe on 29-10-2012
Yorty has a point.
Also one thing why we dont have enough players is the fact that everyone's banned for reason or another.
Title: Re: So what's the situation?
Post by: Plunger on 29-10-2012
Quote from: Nik3 on 29-10-2012
Yorty has a point.
Also one thing why we dont have enough players is the fact that everyone's banned for reason or another.

I don't remember the entire playerbase being banned.
Title: Re: So what's the situation?
Post by: ThY on 29-10-2012
Quote from: Plunger on 29-10-2012
Quote from: Nik3 on 29-10-2012
Yorty has a point.
Also one thing why we dont have enough players is the fact that everyone's banned for reason or another.

I don't remember the entire playerbase being banned.
I don't think this is a valid point.
Title: Re: So what's the situation?
Post by: Plunger on 29-10-2012
Quote from: Nik3 on 29-10-2012
Yorty has a point.
Also one thing why we dont have enough players is the fact that everyone's banned for reason or another.

In fact, do you even play on SRP.

Because if we're talking about FRP then yeah, like half the plaeyrbase was banned by the 'administration'.
Title: Re: So what's the situation?
Post by: nKe on 29-10-2012
Quote from: Plunger on 29-10-2012
Quote from: Nik3 on 29-10-2012
Yorty has a point.
Also one thing why we dont have enough players is the fact that everyone's banned for reason or another.

In fact, do you even play on SRP.

Because if we're talking about FRP then yeah, like half the plaeyrbase was banned by the 'administration'.

I've never played on SRP.
And yeah, but FRP is DED now so..
I ment that most of the people who can RP and ARE ACTIVE, are banned.
Title: Re: So what's the situation?
Post by: lolKieck on 29-10-2012
Quote from: Yorty on 29-10-2012when it was just a load a bullshit created by the community regulars who refused to look in the mirror and see that they were doing nothing for the good of the server themselves.
as an SV you didn't do anything too
Title: Re: So what's the situation?
Post by: Tom on 29-10-2012
Quote from: Nik3 on 29-10-2012
Quote from: Plunger on 29-10-2012
Quote from: Nik3 on 29-10-2012
Yorty has a point.
Also one thing why we dont have enough players is the fact that everyone's banned for reason or another.

In fact, do you even play on SRP.

Because if we're talking about FRP then yeah, like half the plaeyrbase was banned by the 'administration'.

I've never played on SRP.
And yeah, but FRP is DED now so..
I ment that most of the people who can RP and ARE ACTIVE, are banned.

Are you saying HGN bans people for being good at RP and being active. . .?

Who are you talking about?
Title: Re: So what's the situation?
Post by: nKe on 29-10-2012
Quote from: Tom on 29-10-2012
Quote from: Nik3 on 29-10-2012
Quote from: Plunger on 29-10-2012
Quote from: Nik3 on 29-10-2012
Yorty has a point.
Also one thing why we dont have enough players is the fact that everyone's banned for reason or another.

In fact, do you even play on SRP.

Because if we're talking about FRP then yeah, like half the plaeyrbase was banned by the 'administration'.

I've never played on SRP.
And yeah, but FRP is DED now so..
I ment that most of the people who can RP and ARE ACTIVE, are banned.

Are you saying HGN bans people for being good at RP and being active. . .?

Who are you talking about?

Are you saying that I was saying that HGN bans people for being good at RP and being active..?
If so, you're wrong.
Title: Re: So what's the situation?
Post by: Tom on 29-10-2012
One can imply that from your statement of "I meant that most of the people who can RP and ARE ACTIVE, are banned."

As if that is the criteria for being eligible to be banned.

Edit: Also you forgot to mention people.
Title: Re: So what's the situation?
Post by: Knife_cz on 29-10-2012
Quote from: Tom on 29-10-2012
One can imply that from your statement of "I meant that most of the people who can RP and ARE ACTIVE, are banned."

As if that is the criteria for being eligible to be banned.

Edit: Also you forgot to mention people.
I got banned for being active.
We were having a nice legal STK fight with bandits, and suddenly some admin flied in observer in middle of it. He got shot and died. Claiming we shot him on purpose.
That was my third strike.
I belive that admin was Duran. It was the most retardest strike I ever got.

But that happend what, year ago? Two?


Out of topic, lel. I am an exception.
Title: Re: So what's the situation?
Post by: lolKieck on 29-10-2012
hey, why is duran still a virgin?
because he never gave a fuck
Title: Re: So what's the situation?
Post by: Lent23 on 29-10-2012
Quote from: lolKieck on 29-10-2012
hey, why is duran still a virgin?
because he never gave a fuck
lol why does this forum not have a Like button?
Brandon Lent likes this
Title: Re: So what's the situation?
Post by: nKe on 29-10-2012
Tom, you do understand that english is not my #1 language.
Just saying that many of the good RPrs are banned coz they tried their luck with other communities and stuff.
Title: Re: So what's the situation?
Post by: Knife_cz on 29-10-2012
Quote from: Nik3 on 29-10-2012
Tom, you do understand that english is not my #1 language.
Just saying that many of the good RPrs are banned coz they tried their luck with other communities and stuff.
No, not really.
I don't think I saw anyone banned just for being on TnB server for example, or ex-GGL.
Other thing is when some HGN member spreads shit about other community, under HGN tag.
Title: Re: So what's the situation?
Post by: Tom on 29-10-2012
Quote from: Nik3 on 29-10-2012
Tom, you do understand that english is not my #1 language.

Yes.

Quote from: knife_cz on 29-10-2012
Quote from: Tom on 29-10-2012
One can imply that from your statement of "I meant that most of the people who can RP and ARE ACTIVE, are banned."

As if that is the criteria for being eligible to be banned.

Edit: Also you forgot to mention people.
I got banned for being active.
We were having a nice legal STK fight with bandits, and suddenly some admin flied in observer in middle of it. He got shot and died. Claiming we shot him on purpose.
That was my third strike.
I belive that admin was Duran. It was the most retardest strike I ever got.

But that happend what, year ago? Two?


Out of topic, lel. I am an exception.

That isn't being banned for being active. Thats being banned for what appears to be a misunderstanding.

Title: Re: So what's the situation?
Post by: Knife_cz on 29-10-2012
Quote from: Tom on 29-10-2012
Quote from: Nik3 on 29-10-2012
Tom, you do understand that english is not my #1 language.

Yes.

Quote from: knife_cz on 29-10-2012
Quote from: Tom on 29-10-2012
One can imply that from your statement of "I meant that most of the people who can RP and ARE ACTIVE, are banned."

As if that is the criteria for being eligible to be banned.

Edit: Also you forgot to mention people.
I got banned for being active.
We were having a nice legal STK fight with bandits, and suddenly some admin flied in observer in middle of it. He got shot and died. Claiming we shot him on purpose.
That was my third strike.
I belive that admin was Duran. It was the most retardest strike I ever got.

But that happend what, year ago? Two?


Out of topic, lel. I am an exception.

That isn't being banned for being active. Thats being banned for what appears to be a misunderstanding.


It indeed was, but nobody belived me when I done such a bullshit like duplicating weapons and getting under map.
I was so retarded back then.
Title: Re: So what's the situation?
Post by: Duranblackraven on 29-10-2012
Wha, huh? ...WHO ARE YOU PEOPLE?!
Title: Re: So what's the situation?
Post by: Otto on 29-10-2012
i thought this thread was about getting suggestions from people, not creating a giant smelly turd
Title: Re: So what's the situation?
Post by: PingPong on 29-10-2012
My opinion on Stalker.

-If paycheck's get removed you need to have an active admin team that will create jobs for stalkers etc

-Setting caps isn't such a bad thing for factions/traders etc as long as they periodically get opened with the increase of player base to the server.

-Make the server/rp more based around stalkers rather then factions.

-More events. Planned and random events. This will give new players a reason to come back and give regular players a reason to keep playing.

-An actual chance to find stuff around the map periodically instead of making artifacts and gear 99% based around events.

-Referring to my previous point. If this was put into place you would need to balance this out by having a decent amount of mutants or bandits around the map whether it be npc's, players, or admins to prevent people from just roaming around the map just looking for gear with no consequences. That way it adds a element of fear and risk.

-In order to achieve that you need an admin team who is active and dedicated enough to run the srp server, take care of events, and actually keeping the server alive rather then worrying about their own character.

In short you just need a proper balance for all aspects of the server and it should run great, shame its easier said then done.
Will add more points about different subjects later, short on time currently.



Title: Re: So what's the situation?
Post by: Frostee on 29-10-2012
My opinion in a nutshell:

Change the canon.
Title: Re: So what's the situation?
Post by: Tom on 29-10-2012
Quote from: Frostee on 29-10-2012
My opinion in a nutshell:

Change the canon.

I threw the idea around in my head before I left to do what other SRPs have done and just play the server starting from either CS or pre-CS and let the players generate the stories/canon

Instead of keeping it to-the-detail video game canon, perhaps just base the server on the Stalker Universe instead of the game canon.

But if your idea of "Change the Canon" is simply "Change the timeline to CS or COP" then you'll have similar problems with SoC timeline.
Title: Re: So what's the situation?
Post by: Khorn on 29-10-2012
I can't really think of anything that would make SRP fun for a long run. Going back to what we had will last a few months and kill off like the last times.

And trying new ideas here, is like trying to pull out fingernails for most people here.



Anyhow, I still suggest cutting out the economy in some way and making gear irrelevant.
Title: Re: So what's the situation?
Post by: Lent23 on 29-10-2012
Quote from: Khorn on 29-10-2012
I can't really think of anything that would make SRP fun for a long run. Going back to what we had will last a few months and kill off like the last times.

And trying new ideas here, is like trying to pull out fingernails for most people here.



Anyhow, I still suggest cutting out the economy in some way and making gear irrelevant.
>Stalker goes to Zone
>Does not focus on building up new gear
>Does not focus on money
>Goes on vacation in a highly dangerous area
No, the STALKER canon as a whole is meant for people to make money. People literally come to the Zone to build themselves up. If they can't handle losing their gear, they shouldn't be roleplaying anyways and should get over it.
Title: Re: So what's the situation?
Post by: Khorn on 29-10-2012
Yea, it is based on people going to the zone for money. But others had reasons to go too. If you paid attention to the story, you would know.

People did take 'vacations' to the zone. Others did it for other, personal reasons.


Here is a hint to what some reasons, some went into the Zone.


QuoteScavengers

Trespassers

Adventurers

Loners

Killers

Explorers

Robber
Title: Re: So what's the situation?
Post by: D33tly on 29-10-2012
Quote from: Khorn on 29-10-2012
People did take vacations to the zone.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2FZone_Brochure.jpg&hash=ca7b8f543a6568908bcdfccfe2932912abb9243e)
I had to.
Title: Re: So what's the situation?
Post by: Lent23 on 29-10-2012
Quote from: Khorn on 29-10-2012
Yea, it is based on people going to the zone for money. But others had reasons to go too. If you paid attention to the story, you would know.

People did take 'vacations' to the zone. Others did it for other, personal reasons.


Here is a hint to what some reasons, some went into the Zone.


QuoteScavengers

Trespassers

Adventurers

Loners

Killers

Explorers

Robber
Maybe we should rename them STALKERVs

Scavengers

Trespassers

Adventurers

Loners

Killers

Explorers

Robber

Vacationers
Title: Re: So what's the situation?
Post by: Tom on 29-10-2012
Quote from: D33tly on 29-10-2012
Quote from: Khorn on 29-10-2012
People did take vacations to the zone.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2FZone_Brochure.jpg&hash=ca7b8f543a6568908bcdfccfe2932912abb9243e)
I had to.

Kinda a shitpost

Quote from: Lent23 on 29-10-2012
Quote from: Khorn on 29-10-2012
Yea, it is based on people going to the zone for money. But others had reasons to go too. If you paid attention to the story, you would know.

People did take 'vacations' to the zone. Others did it for other, personal reasons.


Here is a hint to what some reasons, some went into the Zone.


QuoteScavengers

Trespassers

Adventurers

Loners

Killers

Explorers

Robber
Maybe we should rename them STALKERVs

Scavengers

Trespassers

Adventurers

Loners

Killers

Explorers

Robber

Vacationers

DEFINITE SHIT POST lol
Title: Re: So what's the situation?
Post by: D33tly on 29-10-2012
Quote from: Tom on 29-10-2012
Quote from: D33tly on 29-10-2012
Quote from: Khorn on 29-10-2012
People did take vacations to the zone.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2FZone_Brochure.jpg&hash=ca7b8f543a6568908bcdfccfe2932912abb9243e)
I had to.
Kinda a shitpost
just wait till i make page 3.
Title: Re: So what's the situation?
Post by: Khorn on 29-10-2012
D33tly, if you want to be stupid, get into the GVC.
Title: Re: So what's the situation?
Post by: Tom on 29-10-2012
Quote from: D33tly on 29-10-2012
Quote from: Tom on 29-10-2012
Quote from: D33tly on 29-10-2012
Quote from: Khorn on 29-10-2012
People did take vacations to the zone.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2FZone_Brochure.jpg&hash=ca7b8f543a6568908bcdfccfe2932912abb9243e)
I had to.
Kinda a shitpost
just wait till i make page 3.

Dont lol

ON-topic, perhaps we make the economy not a focus, and have it play a smaller role in the game.
You can still have the mindset as a stalker "I'm making money for my family back home" or whatever and not have a super prominent economy feature, this could be bad for people looking in a RP for a "Grind" style game that MMOs offer but maybe not.
Title: Re: So what's the situation?
Post by: Tom on 29-10-2012
Locking

Someone is posting an idea thread, plus this has derailed kinda.