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So what's the situation?

Gonztah · 12913

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Total Members Voted: 29

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Offline Gonztah

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on: 24-10-2012
So now that Gmod 13 is supposed to come out today when can we expect SRP to come? I know it's not today but I'm kinda hoping that it's this week. Also who are going to be playing here after it comes out? I'd like to know if there ARE going to be players or if it's just going to sit there all empty like it used to.
Also is the inevitable wipe just on gear or are characters going to be wiped too? Oh and are there going to be any major changes to the script?
I also have a suggestion that we remove the paychecks completely to prevent paycheck farming and HOPEFULLY forcing people to do something else than sit around in a bar, browsing the internet while cash keeps appearing in their pockets, this would mean that admins would have to give traders, ecos and faction leaders some starting cash to make jobs and to manage their trade/faction. Admins too could make some jobs if needed.
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Offline jaik

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Reply #1 on: 24-10-2012
Expect CW whenever Silver makes an SRP schema. The database is portable to ClockWork, but I don't think Silver will be doing that. Besides we do need a wipe of some sort to start fresh. Paychecks shouldn't be removed because we don't have people to make a proper circulation of money to create an economy that would accept everyone into it.
« Last Edit: 24-10-2012 by Jake »
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Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway


Offline Tom

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Reply #2 on: 24-10-2012
snipped - thy

THIS IS THE SITUATION!![/center]
« Last Edit: 26-10-2012 by ThY »
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"I'm a faggot, Tom."

Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16


Offline lolKieck

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Reply #3 on: 24-10-2012
<img>
THIS IS THE SITUATION!!
i dont get it
oh
its just a jersey thing

This would mean that admins would have to give traders, ecos and faction leaders some starting cash to make jobs and to manage their trade/faction. Admins too could make some jobs if needed.
since when were traders active
« Last Edit: 24-10-2012 by lolKieck »
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Offline Gonztah

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Reply #4 on: 24-10-2012
Expect CW whenever Silver makes an SRP schema. The database is portable to ClockWork, but I don't think Silver will be doing that. Besides we do need a wipe of some sort to start fresh. Paychecks shouldn't be removed because we don't have people to make a proper circulation of money to create an economy that would accept everyone into it.
But will the wipe be just the inventories and characters but so that people can remake those characters, or will everyone be forced to make completely new characters and all backstories are gone?
This would mean that admins would have to give traders, ecos and faction leaders some starting cash to make jobs and to manage their trade/faction. Admins too could make some jobs if needed.
since when were traders active
Hm, true. We'd need active traders for this to happen.
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Offline KingArthur

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Reply #5 on: 24-10-2012
economies in video games rarley work lol
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Offline Gonztah

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Reply #6 on: 24-10-2012
Hmm. Also there might be a need to wipe factions and traders completely and have everyone who wants to stay there to re app to clear things up a bit. (Although the server needs more loners, traders and bandits than factions at the start IMO.)

Admins should be cleared a bit too, there are (according to the roster) some admins who were almost NEVER on the server, like Goose, I saw him get on once and then he flied around a bit and left, never to return. (I've never even seen Royz)
« Last Edit: 24-10-2012 by Gonztah »
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Offline Knife_cz

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Reply #7 on: 24-10-2012
Just get rid off the stereotypes like reinstating Blake for X time, giving 'old' admins rights just because they returned n' shit.
Making only admins to be faction leaders (See Yorty for example, he actually builded his way up to leader, instead of every other 'random' leader. Not like Gonztah on his only active dutier, and then being demoted by random leader.)
Give traders some money to start, they can't even do any mission with such low paycheck, nor they can buy stuff.
New admins.
Put some attributes on beginning, the gameplay is nearly impossible with 0 stats on everything, you can't even climb over a god damn barrel, or even when you fall to the smallest hole - you just can't get outside.
Active forum moderators (See traders for example, thats just awful. I think forum moderators don't have to be active in game to have such position.)
Some normal Monolith leader, MAKE it a major faction for christ sake. And of course, normal monolith members - the one who follow the will of Monolith, not saying 'Meh I think we should go that way Father/Lord/Patriarch ' Or however the ranks are called nowdays.)
And changes in the donatiooonnssssss, make the Zombies 20, Zombies are needed in the Zone.

These are just from top of my head. Do some changes, they are needed.


And active traders...that's kinda hard actually. It just gets boring after the first week/month just either 'Yeah I'll buy that for XXX' 'Sure that will cost you XXX' And then /me opens the locker and takes out something, setting it on the table. I don't know, it got boring for me after the first month, but I guess it can be kinda fun for some people to drop money, take money, take out items, and set some...well kinda lame missions, since they do not have any powers to spawn anomaly/artifact/NPC.
« Last Edit: 24-10-2012 by knife_cz »
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Offline ThY

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Reply #8 on: 24-10-2012
A number of you have been SF/PMing me to bring new ideas forward. I've kept them all tidy in a document and I will bring them up when the time is right.
Other than that, sit tight and be patient, stalker :P
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Offline KingArthur

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Reply #9 on: 24-10-2012
I do agree with non-admins being faction leaders. Players with power seem to care more and abuse less ;)
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Offline Steven :D

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Reply #10 on: 24-10-2012
factions, hahahahahahaha. economy, also hahahahahahaha. we'll see what happens.
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Offline Otto

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Reply #11 on: 24-10-2012
having duty led by admins was an utter disaster
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Offline Frostee

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Reply #12 on: 24-10-2012
factions, hahahahahahaha. economy, also hahahahahahaha. we'll see what happens.

This.
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Offline Steven :D

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Reply #13 on: 24-10-2012
having duty led by admins was an utter disaster
i wasn't admin and i lead duty for a bit after misha. then goose came along told me he could do a better job so i said go ahead. he then ran off with leader and i honestly didnt give a shit after that.
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Offline Otto

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Reply #14 on: 24-10-2012
and for fuck's sake don't do a character wipe

there's some people who actually have been developing them and it'd suck for their stories to just end abruptly for no reason
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Offline Frostee

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Reply #15 on: 24-10-2012
Also, do character wipe w/ new canon and it will probably good.
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Offline SGT-Spartans

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Reply #16 on: 24-10-2012
I can understand a gear wipe, but ah, no clean slate please. I can go and ask old SRP members how that'd make them feel about reconnecting.
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SRP chars:
Vasilli 'Vasoline' Nikolaev - Freedom - Alive
Aleksey Ipanov - Spooky Trenchcoat Man - Alive
'Pale' - Bloodsucker - Alive



Offline Otto

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Reply #17 on: 24-10-2012
Also, do character wipe w/ new canon and it will probably good.

no

certain people, namely a few Freedomers, actually tried to make an interesting character. the people who just made their guys some awful shell of themselves looking to get an exosuit obviously wont give a shit if there's a wipe

moving the time forward a little bit to like say when call of pripyat took place would be nice though
« Last Edit: 24-10-2012 by Otto »
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Offline SGT-Spartans

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Reply #18 on: 24-10-2012
Also, do character wipe w/ new canon and it will probably good.

no
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SRP chars:
Vasilli 'Vasoline' Nikolaev - Freedom - Alive
Aleksey Ipanov - Spooky Trenchcoat Man - Alive
'Pale' - Bloodsucker - Alive



Offline SGT-Spartans

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Reply #19 on: 24-10-2012
A new canon wouldn't be bad. Move out of SHoC and into CoP...Server 2 is useless...Even for events.
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SRP chars:
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Aleksey Ipanov - Spooky Trenchcoat Man - Alive
'Pale' - Bloodsucker - Alive



Offline HitMan5523

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Reply #20 on: 24-10-2012
I'll come back if SRP comes back up and if it has people on it. Don't really care about events or those kinds of things.
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I'm hip! What are you talking about!


Offline D33tly

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Reply #21 on: 24-10-2012
I'll come back if SRP comes back up and if it has people on it. Don't really care about events or those kinds of things.
As long as there is breath in my body, wind in the zone, and gear inside of bloodsuckers.
I. Will. Return.
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Offline irondeity

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Reply #22 on: 24-10-2012
Monolith is a major concern in the current timeline, yes. However. The Duty and Freedom factions are also suppose to be quite a force themselves. If each faction is given a cap again based on the player count then the Monolith could rear up to their former status. The problems in the past ended up being everyone wanted to be in Monolith at one point or another, so they'd find a way to get in. Or everyone wanted to be in Freedom, so they'd find a way to get in. And then more often than not, Duty sat back to rot, aside its glory moments. Though caps on factions also cause players to lose interest in the server if they find the faction they wanted to join filled to capacity. On top of all of that, we always found a Faction:Loner ratio between 3:1 - 5:1 along with yet more freak times of; Faction:Loner 1:3. Additionally there is also the mutant prospect, however that was always well maintained by your friendly neighborhood ThY and thus I see no need for an adjustment in that region.

 I also support the idea of non-admins taking charge of each faction open in the server. We will need to see some effort from the community to breathe life into the server before Monolith or Military receive any remote change of pace. I'll be continuing to watch this thread as well as remaining open to anyone who would like to speak to me via SF or PM.


Edit: I'd like to completely remove the Collector mutant from the hearts and minds of every corner of the Zone. Forever. No more finger-wiggling, hocus-pocus, Lich King-esque superdooper mutant of soul stealing glory.
« Last Edit: 24-10-2012 by irondeity »
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Unaffiliated: Mikhal 'Sabre' Tokerov -:- Alive
Ex-Military/Spetsnaz: Andrei 'War' Mirkov -:- Alive
Military Observer: Victor Tokerov -:- Alive
Unaffiliated: 'Siege' -:- Deceased
Leoyid 'Rat Tail' Olinsky -:- Alive
The Tar Man -:- No Data


Offline Knife_cz

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Reply #23 on: 25-10-2012
Edit: I'd like to completely remove the Collector mutant from the hearts and minds of every corner of the Zone. Forever. No more finger-wiggling, hocus-pocus, Lich King-esque superdooper mutant of soul stealing glory.
There wasn't anyone who roleplayed that...I guess since 2011? I only read about such mutant, and had some interest in it. Nobody brought it back, so it died itself I guess.
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Offline Gonztah

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Reply #24 on: 25-10-2012
Regarding factions once they're up, they should this time actually do what they're supposed to, that is fight each other. If losing gear is so horrible then make it a GR fight. And yeah having admins placed to lead factions just because they're admins is a bad idea, they've got enough things to do without trying to actively lead a faction.

Moving forward in the timeline would also be pretty cool. But please, no character wipe, I don't see what this would accomplish.

Also, PAC.... never again, seriously that shit broke more things than it brought. (Bloodsucker cloak, visible admins, disappearing players for some, and hilarious new players who were 2x the size of a bloodsucker.)
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