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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: Silver Knight on 03-01-2010

Title: RadiationScript (1.5)
Post by: Silver Knight on 03-01-2010
Discuss the current script, RadiationScript 1.5 Here, Feel free to make suggestions and give feedback.

Only post about the current script, if your confused about what versions, here's a handy table:

RadiationScript Version List

RadiationScript (Original, buggy)
RadiationScript (1.5, Current)
RadiationScript (2.0, Unfinished, Buggy)
RadiationScript (2.1, Using CS3 as a base, TBD?)
Title: Re: RadiationScript (1.5)
Post by: Fluffy on 03-01-2010
I know you hate vehicles, But would we be able to use UAZ and others if we were to make a part of the script where when it hits you, you don't get killed?
Title: Re: RadiationScript (1.5)
Post by: Silver Knight on 04-01-2010
Quote from: Fluffy on 03-01-2010
I know you hate vehicles, But would we be able to use UAZ and others if we were to make a part of the script where when it hits you, you don't get killed?

Ive removed vehicles completely from the script, it will not be a option in admin anymore either. Vehicles are not really meant to be in source, the engine is built around a linear perspective so vehicles do not work realisticly.

That being said the zone also has no working vehicles, those which do are very close to falling apart, and to serve this purpose further, our map is too small to contain vehicles and would unbalance stalker further to the extent where it would not be STALKER Roleplay anymore.

The zones terrain is too desolate and hazardous to have such vehicles driving around. We will not, ever be putting Vehicles into Stalker RP. The helicoptor is as far as it goes.
Title: Re: RadiationScript (1.5)
Post by: Steel on 04-01-2010
The only suggestion i have... not nesscerily for the script, but it is reference to vehicles...
Seeing as maps like chernobyl are too large to get to faction bases etc.
If you have played red orchestra/Darkest hour.
You have little doors that spawn you on different points in the map, maybe implement this on some of the maps, so it dosent take you forever to get to your faction HQ.
Title: Re: RadiationScript (1.5)
Post by: Assassinator on 04-01-2010
He mentioned different spawns for each flag to be implemented later.
Title: Re: RadiationScript (1.5)
Post by: KillSlim on 04-01-2010
Well the Zone is a huge pace. Getting to your destination on foot is probably the only answer, unless you use a vehicle like a Motorbike. Quick, agile, off-road capabilities. I doubt SK would like it though.
Title: Re: RadiationScript (1.5)
Post by: Fluffy on 04-01-2010
Alright, Since I haven't played the game, I really don't know if there working vehicles :/
Title: Re: RadiationScript (1.5)
Post by: KillSlim on 05-01-2010
Silver has said no as a final to Vehicles. Anyway there aren't any motorbike models.
Suggestion: More SMG's. The ones I suggested in particular.
Title: Re: RadiationScript (1.5)
Post by: Steel on 05-01-2010
Im fine with the weapons around now... i dont really like SMG's on a whole.
Title: Re: RadiationScript (1.5)
Post by: KillSlim on 05-01-2010
Quote from: The Jackal on 05-01-2010
Im fine with the weapons around now... i dont really like SMG's on a whole.

Just because you personally don't like them doesn't mean that cheap, shoddy rip-ff SMG's wouldn't appear in the Zone.
Title: Re: RadiationScript (1.5)
Post by: Steel on 05-01-2010
Heard of an opinion killslim?
No one uses half the weapons around now anyway.
Title: Re: RadiationScript (1.5)
Post by: KillSlim on 05-01-2010
Quote from: The Jackal on 05-01-2010
Heard of an opinion killslim?
No one uses half the weapons around now anyway.

Quite a radical generalization.
Title: Re: RadiationScript (1.5)
Post by: Steel on 05-01-2010
Quote from: KillSlim on 05-01-2010
Quote from: The Jackal on 05-01-2010
Heard of an opinion killslim?
No one uses half the weapons around now anyway.


Quite a radical generalization.

Take note of all cheap weapons... people like power so they stay away from the cheap stuff and just save their money.
Title: Re: RadiationScript (1.5)
Post by: Steel on 05-01-2010
Suggestion i had was maybe, similar to TT apps... /bc Apps for none officer/trader flagged characters.
It gets anoying having to use your money to /ad a long range STM battle.
Maybe you could implement a granting system on the script. Like when granting TT to people.
Title: Re: RadiationScript (1.5)
Post by: Lucidius on 07-01-2010
Quote from: The Jackal on 05-01-2010
Im fine with the weapons around now... i dont really like SMG's on a whole.

Rukal: IN GRAND THEFT AUTO EVERYTHING SHOULD BE SPORT CARS
Rukal: WHO DRIVES A VAN IN GRAND THEFT AUTO?!?!

NO ONE WANTS TO USE SHITTY SLOW CARS, THEY ARE POINTLESS.

You should learn that opions are moot when it comes to developement. Just because you (some one not even involved with Dev or server up-keep) don't like AK-74's, doesn't mean they shouldn't exist. You should just stop posting/derailing period if your goin to be like that.

As for the new script, I havn't tried it out yet but i'm sure it'll be an improvement over 1.0.

Is 2.1 goin to be 2.0 on a different CS base?
Title: Re: RadiationScript (1.5)
Post by: Silver Knight on 14-01-2010
Quote from: Lucidius on 07-01-2010
Quote from: The Jackal on 05-01-2010
Im fine with the weapons around now... i dont really like SMG's on a whole.

Your in for a suprise then.

Rukal: IN GRAND THEFT AUTO EVERYTHING SHOULD BE SPORT CARS
Rukal: WHO DRIVES A VAN IN GRAND THEFT AUTO?!?!

NO ONE WANTS TO USE SHITTY SLOW CARS, THEY ARE POINTLESS.

You should learn that opions are moot when it comes to developement. Just because you (some one not even involved with Dev or server up-keep) don't like AK-74's, doesn't mean they shouldn't exist. You should just stop posting/derailing period if your goin to be like that.

As for the new script, I havn't tried it out yet but i'm sure it'll be an improvement over 1.0.

Is 2.1 goin to be 2.0 on a different CS base?

Title: Re: RadiationScript (1.5)
Post by: Chaos on 29-01-2010
Quote from: Last.Exile on 14-01-2010
Quote from: Lucidius on 07-01-2010
Quote from: The Jackal on 05-01-2010
Im fine with the weapons around now... i dont really like SMG's on a whole.

Your in for a suprise then.

Rukal: IN GRAND THEFT AUTO EVERYTHING SHOULD BE SPORT CARS
Rukal: WHO DRIVES A VAN IN GRAND THEFT AUTO?!?!

NO ONE WANTS TO USE SHITTY SLOW CARS, THEY ARE POINTLESS.

You should learn that opions are moot when it comes to developement. Just because you (some one not even involved with Dev or server up-keep) don't like AK-74's, doesn't mean they shouldn't exist. You should just stop posting/derailing period if your goin to be like that.

As for the new script, I havn't tried it out yet but i'm sure it'll be an improvement over 1.0.

Is 2.1 goin to be 2.0 on a different CS base?

But I drive slow cars on GTA quite often.
Title: Re: RadiationScript (1.5)
Post by: Bl★ck Star on 30-01-2010
bring it finaly out

Radscript 1 is too fat, you take ages to connect and you crash often

if i join other servers i connect in 5 seconds on srp i need 3 minutes and i keep crashing often
Title: Re: RadiationScript (1.5)
Post by: Dark Angel on 30-01-2010
^ Rad 2 go!
Title: Re: RadiationScript (1.5)
Post by: Silver Knight on 01-02-2010
Quote from: Bl★ck Star on 30-01-2010
bring it finaly out

Radscript 1 is too fat, you take ages to connect and you crash often

if i join other servers i connect in 5 seconds on srp i need 3 minutes and i keep crashing often

That's the ammount of custom content and you having a computer which isn't that great obviously, i never crash in SRP anymore.

Quote from: Dark Angel on 30-01-2010
^ Rad 2 go!

Go read the chart again.