Alright, this will be the thread where i post loveable updates and features for the script. This script will take several months, and im really busy with college (I may even have to leave HGN for awhile because of College, idk yet)
I WILL BE UPDATING THIS FREQUENTLY
Development So Far
Major SystemsNew Save System (Bug Free)
[50%]New Inventory
[40%]Stats
[10%]PDA?
[0%]Other StuffAnimations
[80%]Bleed System
[50%]NPCS
[60%]Anoms
[80%]Sprint
[100%]New Hud
[10%]Knockout
[0%]New WeaponBase
[10%]Blowouts
[0%]Stashes
[0%]System Descriptions
Save System: It will be working properly, no more bugs, random things going missing or at least i hope.
Inventory: Thanks to Wrinkles for Chenobyl Script's old inventory, we will be using the grid based system that was used there, you can drag things around in your inventory around the slots, it will also be weight based.
Stats: There are two types of Stats, player configurable stats, and character stats, Configureable are just your average "Stat points for strength or agility, basic things" and "Character Stats are changed by wearing different suits, and artifacts."
PDA: Well, i suppose it would be nice to have a PDA, but im not going to break my back to make one, but im not going to denie the point of having one, so, we shall see.
Features(Smaller Things)
Second Title: (For all your descriptive needs !)
Stalker Like Hotkeys: (I for Inventory, maybe F for interaction?)
Gambling: Roll a Dice, You might get lucky.
Weapon Slots: If i can do it, it will allow you to equipt one Primary and one Secondary weapon only, at a time, so people cannot have mutliple weapons out, and not pay a price.
Neutral NPC's Just something i might do, like have a few npc's in the bar, sitting around, like that guy who talks about his friend dieing, and what not.