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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: Blake.H on 10-07-2009

Title: NEW and Official Faction Territory. -- OLD NEEEDS UPDATING
Post by: Blake.H on 10-07-2009
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Key:
* = Possible Control Point
* = Hotly Contested
* = Heavily Guarded Area, would be foolish to attack.
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"Sector One"
Spawn, Town, Quarry, Sector One Tunnel, Sewers, Small house, Junkyard, Ecologsit Trailer.


Spawn Area:
Spawn.
Truly Neutral, NLR applies, regardless of if you've died or not in this area.
In other words, no killing for the sake of killing here.


Town: **
Currently Military-Controlled.
Directly South of Spawn.
Common setup for Barkeepers, and a small outpost on top of a building.


Quarry:
North-East of Spawn.
Strictly Neutral. Loners sometimes set up here.


Sector One Tunnel: **
Directly north of spawn.
Military often Control this area.
Neutral unless captured. Then varies concerning which faction.

Sewers:
North of spawn, South of Sector One Tunnel.
They say bloodsuckers lurk here, it would be foolish to go in alone.
Neutral unless captured. Then Varies concerning which faction.

Small House:
North West of spawn, West of the Sewers.
Very old DUTY outpost. Bandits use it now and then.
Neutral unless captured. Then Varies concerning which faction.

Junk Yard:
South East of Spawn, East of the Town.
Ex-Freedom base. The last blowout filled it with anomalies, only fools go there now.
Neutral unless captured. Then Varies concerning which faction.

Ecologist Trailer:
South west of town.
The Eggheads get pissed if you hang around too long.
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"Sector Two"
Bus Stop, Plantation, Ravine, Barn, Old House.

Bus Stop:
You'd be better walking.

Platation: *
Some Russian Military Spetsnaz are using this... Their motives are unknown.
North west of the Bus Stop.


Ravine:
Watch your step.

Barn:
North-North East of the Bus Stop.
A good place to rest.
Strictly Neutral.

Old House:
North East of the Bus Stop.
Strangly Suited Figures have been seen going in and out, its best you stay away.
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"Sector Three"
Lake, Red Hut, enclosed Complex, Sector three tunnel.


Lake:
Its not recomended you swim here...

Red Hut:
North of the Lake.
An old fishermans hut.
Commonly Ignored.


Enclosed Complex
Ecologist Use the lab.
Freedom are using the top-side as their Base.
Military will be shot on sight.


Red Barn:
East of the lake.
Contested, but commonly ignored due to it's vacinity to the Warehouse.
Unused Hideout, can be used by any factions.

Sector Three Tunnel: *
South of the Lake.
Commonly ignored due to its position.
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IF IT NEEDS UPDATING CONTACT ME OVER STEAM-FRIENDS OR DROP ME A PM.
Title: Re: Official Faction Territory.
Post by: Tea on 15-07-2009
This information is incorrect, Freedom base is the Enclosed complex.
Title: Re: Official Faction Territory.
Post by: Blake.H on 16-07-2009
Thanks Tea.
Title: Re: NEW and Official Faction Territory.
Post by: Sharrock on 22-07-2009
This needs updated...why didn't we just stick with killslims?
Title: Re: NEW and Official Faction Territory.
Post by: Plunger on 23-07-2009
This sort of ruins the point of role-play when players can just look where the enemy faction is.
Title: Re: NEW and Official Faction Territory.
Post by: Sharrock on 23-07-2009
No...it's here so people know what faction is where so they don't set a up a base in the middle of a faction base on accident and get killed for it
Title: Re: NEW and Official Faction Territory.
Post by: Paintcheck on 23-07-2009
I was out of town for a few days like 2 months ago and when I came back Freedom moved bases but I didn't know it. Spent probably 15 minutes being killed by the military, who had taken over the previous area and wondering what the hell was going on. This is very helpful
Title: Re: NEW and Official Faction Territory.
Post by: Plunger on 23-07-2009
Use the radio.
Title: Re: NEW and Official Faction Territory.
Post by: Sharrock on 23-07-2009
Plunger LSM decided to make base in the spetsnaz base not reading the forums of course so guess what happend? Well Spetsnaz attacked with a full force and military helping helicopter and all. It helps a lot and will prevent you're death
Title: Re: NEW and Official Faction Territory.
Post by: KillSlim on 24-07-2009
Achievement Unlocked!- Crush the opposition.
Thanks for locking my thread, I have screenies in my garrysmod folder of overviews of Srp_redemption which I was gonna' edit in photoshop to highlight areas of the map to Faction colours; to represent which territory they own.
It would be far more useful to newer people than a bland description and directions on a compass which most people can't follow on a Gmod map.
QuotePictures are worth a thousand words.
Title: Re: NEW and Official Faction Territory.
Post by: Tunddruff on 02-08-2009
Quote from: KillSlim on 24-07-2009
QuotePictures are worth a thousand words.

Words are worth a thousand pictures
Title: Re: NEW and Official Faction Territory.
Post by: Locke on 29-08-2009
Needs to be updated direly, I would suggest doing it a little while after the wipe, once factions have settled in.
Title: Re: NEW and Official Faction Territory. -- OLD NEEEDS UPDATING
Post by: bto on 04-09-2009
Well...The Town Might become Freedoms...I hope It does...That means we own the Bar...Awsome...That would be a big step from our Old Lonely Base Turned into a Public Like Base...Wele Actually Have stalkers come...Not like our Old base.WHen We Had No Stalkers come by.
Title: Re: NEW and Official Faction Territory. -- OLD NEEEDS UPDATING
Post by: RAPTOR on 06-09-2009
Make the Construction Zone Controlled by Bandits :)