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Title: Mutant Rules & Regulations [Being updated]
Post by: ThY on 02-08-2009

MUTANT RULES AND REGULATIONS

Mutant territory is the underground and swamp in every map. (Red forest structure too.) Any un-permitted buildings, bases or events the land will be destroyed without hesitation or warning. Please also note that I will be hesitant to deal with issues depending on the respect returned. Don't expect a speedy resolution if you are just acting nice to get your way.



Bloodsucker Rules
QuoteBloodsuckers are a type of rare mutant usually found in the deeper areas of the Zone, often underground. They seem vaguely humanoid, with a hunched stance and height similar to that of an average person. Their eyes are lambent and their mouths are surrounded by several powerful tentacles used for feeding.


1. The claws weapon is only to be used with permission from the victim after a roleplay. Some exceptions are to be made.
2. No mutants may enter a major factions main base. Only ThY can give exeptions. Any other offence is STK
3. Obay and respect the roster
4. No one at any given time may roleplay being friendly or kind towards anything non-mutant. (Note rule 5.)
5. Mutants are neutral towards all monolithians
6. Do not back-seat admin the server with your abilities.
7. Use correct grammar.
8. Give every player the chance to roleplay to your attacks.
9. Attacking in large groups is preferable, but still not a solid rule.
10. Any attempt of acting/performing or being involved in sexual activities on your bloodsucker will be met with a donator blacklist, and possibly a ban.
11. Obay the up-to-date STALKER Server rules and regulations.
12. Don't be afraid of Exosuits in close combat, or let them bully you about. Bloodsuckers will normally win as exosuits are made to protect the user against projectiles.
13. Bloodsuckers can attack while cloaked, it's only about a Nanosecond after the strike that the creature will uncloak.
14. Mutants are permitted to loot from people they have killed. The loot won't be used by the mutant IC and it will contribute to events and stashes in the future.



Rules to obay when facing a bloodsucker


1. You are not an experienced mutant hunter. Nor Rambo, nor chuck Norris. (Unless authed ofcourse)
2 Remember that bloodsuckers are stronger you, more agile than you, faster than you; infact. You only beat them on one feat. Intelligence.
3.Have fun! Report problems, but don't take it seriously. It's just a game!
4.At every given moment you must give a bloodsucker time to respond to any actions or roleplays. Even if it is shooting.
5. No bloodsucker can be captured or tamed without ThY's authority, I have the right to destroy any roleplay with un-fit actions.
6.See a bloodsucker acting friendly? Get logs and report it to me.
7. May I remind those who own Exosuits, do not expect to win anything in close combat with a bloodsucker.



Controller Rules
QuoteA rare mutant seen near to the center of the Zone. It bears a superficial resemblance of a humanoid with a disproportionately big head. Despite their appearance, they are highly intelligent, possess good perception and an ability to control the behaviors of less developed creatures. Mature specimens are capable of taking control of a human's mind. This is a ferocious enemy, even the most experienced stalkers are afraid of meeting it. According to some stalkers, Controllers can make it seem that you are surrounded by your friends, but actually you are surrounded by zombies; or it might seem that you are walking on a pathway, but actually you are about to fall of a cliff. Fortunately, this is never done by a Controller to the player.

1. Read and obey all the above
2. Spamming/Abusing of your power (E.g. Mucking up people's screens) will be taken very serious.
3. No emotions or mercy.
4. Stay away from major faction bases.
5.Try keep in the shade/darkness.
6.And run out of spawn as fast as you can. So you don't muck up anyones screen.
7. No loitering in public places or spawn.


Controller RP[/b]
Controllers are in SRP for fear roleplay. Although they are incapable to roleplay with due to the blue overlay, STK is not always permitted. "All fights are STK" does not take effect with Controllers. Generally attack with the same force a controller attacks you with. If it isn't attacking, don't attack it. You are very very scared in-character.




Zombified Stalker rules:
QuoteIn Call of Pripyat, zombified stalkers will even loot weapons and artifacts, and will even use the weapons if they are better than their current weapon. This is why you can sometimes find multiple weapons on the last zombified stalker killed in a horde.

Work in progress



Dog/Giant/Ghost/Other Rules
QuoteSeveral generations of the dog species have lived and died since the catastrophe. Each was more affected by the Zone than the previous one. Rapid mutation lead to a vast improvement in previously peripheral abilities, frequently at the expense of primary ones. The most notable biological change was the loss of sight, paired with an uncanny development of smell. As it turned out, blind cubs survived in the Zone as well as normal ones, if not better. As a result, the common dog quickly became extinct in the Zone, giving way to a new breed - that of blind dogs. The animals instinctively identify and avoid anomalies, radiation, and other invisible dangers that plague the Zone. Like their wild ancestors - the wolves - blind dogs hunt in packs. An encounter with a large group of these animals can be dangerous even to an experienced and well-armed stalker.
Work in progress


Title: Re: Bloodsucker rules
Post by: jaik on 02-08-2009
lol -snip-.
Title: Re: Bloodsucker rules
Post by: Dark Angel on 03-08-2009
They way people understand canon friendly bloodsuckers is diffrent.


Canon fsuckers were just not attacking unless in need. And kept away so basically they can be called Nsuckers >_>

But people think that fsuckers are **HUGS** and **PETS**
Title: Re: Bloodsucker rules
Post by: Assassinator on 03-08-2009
Lesbian's 'sucker still pwns me so she wouldn't be considered "friendly".
Title: Re: Bloodsucker rules
Post by: Radek on 03-08-2009
YEa.. Minerva keeps trying to Push me off buildings and shit :P
Title: Re: Bloodsucker rules
Post by: klp4 on 03-08-2009
It looks good ThY, good job :)
Title: Re: Bloodsucker rules
Post by: KillSlim on 09-08-2009
Nice guide ThY, but unfortunately many people will just STK whatever the situation.
I myself support RP with bloodsuckers, but there is one flaw I've noticed.
In S.t.a.l.k.e.r. whenever you see a mutant, you put as much distance as possible between you and the mutant. Anyone would. You wouldn't let them get close, but they need to get close in order to RP, but if they get close they will kill you. Catch 22. 
Title: Re: Bloodsucker rules
Post by: klp4 on 10-08-2009
Yeah what KillSlim said is true, but still, I'm sure that it will work out fine :)
Otherwise I'm pretty sure that you will think of something good that will make it work :)
Title: Re: Bloodsucker rules
Post by: Rhyom Guther on 10-08-2009
Make /me radius larger.
Title: Re: Bloodsucker rules
Post by: Paintcheck on 10-08-2009
Or just don't shoot suckers on sight. Every sucker I've ever seen RPs with /me and never even uses the claw SWEP (except to make the growling sounds).
Title: Re: Bloodsucker rules
Post by: Caboose on 11-08-2009
im not ure i get the /me thing can some one explain it please.
Title: Re: Bloodsucker rules
Post by: Paintcheck on 16-08-2009
Quote from: Caboose on 11-08-2009
im not ure i get the /me thing can some one explain it please.

It means suckers don't just stab and run adn you should not shoot them on sight before they can /me their intentions.
Title: Re: Bloodsucker rules
Post by: Crimzon_Reaper on 16-08-2009
Uhm. Why is he he- . . . Never mind. Never mind.
Title: Re: Bloodsucker rules
Post by: Locke on 29-08-2009
Stickied for extended use, very helpful of ThY to make this.
Title: Re: Bloodsucker rules
Post by: ThY on 30-08-2009
Thanks Locke!

Ill update it for more info when i can. =D
Title: Re: Bloodsucker rules
Post by: RayDark on 09-09-2009
From what I've seen and experienced, The /Me radius is in need of a large 'distance' modification.

For instance, The 'talk zone' is extremely small, So the /Me zone should be bigger to conteract this problem, No?

If someone /Me beckons (Person) over.
Then they could catch their attention from afar.
Title: Re: Bloodsucker rules
Post by: Locke on 09-09-2009
Yeah, I agree with that, it bugs me when I can't do a /me from far away.
Title: Re: Bloodsucker rules
Post by: ThY on 09-09-2009
Same with the, /me pounces.   
They usually run past when your typing it. So they dont see the incoming /me.
But i binded =D
Title: Re: Bloodsucker rules
Post by: RayDark on 09-09-2009
So are we in agreement?

Extending the /Me zone would be appropriate?
Title: Re: Bloodsucker rules
Post by: KillSlim on 11-09-2009
Not really, the /me's of lots of people in a confined space (Like a bar for instance) would be overpowering, there would be too much to read if people are both talking and doing /me's.
Just bind it like everyone else, but make it detailed and attempted.
Title: Re: Bloodsucker rules
Post by: Agonix on 19-09-2009
I owned one bloodsuckah yesterday, not proud of it tho. Didn't know they shouldn't be killed on sight ^^ But he explained me everything so that's fine.
Title: Re: Bloodsucker rules
Post by: asoldier290 on 20-09-2009
So heres a couple questions:

1. Do bloodsuckers remain in underground areas?

2. An example of a me kill?
/me is scavenging for food.
/me sees a flashlight bobbing in the tunnel ahead.
/me observes that the prey is of low threat and might make a quick snack.
*Cloaks and gets near the stalker making Noises using Claw SWEP*
*Stalker freaks and becomes on high alert*
*Bloodsucker waits around the corner at an ambush spot*
*Stalker who is 90% flipped out of his mind slowly turns the corner*
*Bloodsucker Uncloaks makes screaming noise in the stalkers face on being discovered and cloaks and runs off watching the panicked stalker shoot like a madman wasting his ammo*
*Stalker decides to try and make it back out alive*
*Bloodsucker follows and decides when to pounce on fleeing stalker*/me Pounces on the fleeing stalker and sears a gaping wound into his back.
*Stalker Dies*/me reaches inside the stalker and retrieves nourishment

3. Do bloodsuckers have a feed meter? or do whatever they can RP with?

4. whats the benefit of being a Variant Bloodsucker?

5. Do the Bloodsuckers have a pounce of are they just faster runners?

6. I saw there's a Neutral Bloodsucker thing and i think that's lame, is RPing an Extremely territorial Aggressive bloodsucker allowed?

7. what do you do as a Zombified STALKER (Just asking)

Title: Re: Bloodsucker rules
Post by: ThY on 20-09-2009
Intesting and good questions! Add Thyeagle in steam, and ill answer them all.
Title: Re: Bloodsucker rules
Post by: asoldier290 on 22-09-2009
your name dosent exist on steam friends. add asoldier290
Title: Re: Bloodsucker rules
Post by: Lucidius on 22-09-2009
Quote from: ThY101 on 20-09-2009
Intesting and good questions! Add Thyeagle in steam, and ill answer them all.

answering them here would answer them for anyone else who wants to know, so that you don't have to answer said questions multiple times.

I'm curious myself now about 7.
Title: Re: Bloodsucker rules
Post by: Paintcheck on 22-09-2009
Quote from: asoldier290 on 20-09-2009
So heres a couple questions:

1. Do bloodsuckers remain in underground areas?
They don't have to but the underground is good because it is easier to hide in. I usually hang out in the open and try to take cover in like the warehouse or something in S2 and pounce on people who come by

2. An example of a me kill?
/me is scavenging for food.
/me sees a flashlight bobbing in the tunnel ahead.
/me observes that the prey is of low threat and might make a quick snack.
*Cloaks and gets near the stalker making Noises using Claw SWEP*
*Stalker freaks and becomes on high alert*
*Bloodsucker waits around the corner at an ambush spot*
*Stalker who is 90% flipped out of his mind slowly turns the corner*
*Bloodsucker Uncloaks makes screaming noise in the stalkers face on being discovered and cloaks and runs off watching the panicked stalker shoot like a madman wasting his ammo*
*Stalker decides to try and make it back out alive*
*Bloodsucker follows and decides when to pounce on fleeing stalker*/me Pounces on the fleeing stalker and sears a gaping wound into his back.
*Stalker Dies*/me reaches inside the stalker and retrieves nourishment

Pretty much
3. Do bloodsuckers have a feed meter? or do whatever they can RP with?
That would be stupid. RP however you feel like. Obviously most of your interaction will be with prey (STALKERs) but sucker-sucker interaction is fun as well (what we've established is that suckers can "talk" to each other sort of like this:
/me roars <Food close>
/me snarls <Hungry>

Communicating with humans is a bit of a no-no so unless you are ThY you should avoid human contact. It is generally accepted that a sucker is smart enough to understand basic human behavior (ie big groups means death, humans work as shields..etc) but don't be like talking to humans and drinking tea with them or something like that.
If you do speak to other suckers try and keep it short and sort of grammatically rough. Suckers are animals after all.

4. whats the benefit of being a Variant Bloodsucker?
Different skin. ICly Variants are supposedly stronger but since a normal sucker is more than a match for the average STALKER and since sucker-sucker fights are rare (although I've taken ThY on before with my sucker) it isn't that important.

5. Do the Bloodsuckers have a pounce of are they just faster runners?
Supposedly Silver is working on making them run faster so STALKERs can't just backpedal to safety. Right now suckers run like everyone else. I have a bind "/me pounces" that I use when I'm close in the hope that people will realize I'm trying to jump on them. That's the best you can do at this point.

6. I saw there's a Neutral Bloodsucker thing and i think that's lame, is RPing an Extremely territorial Aggressive bloodsucker allowed?
Look at the roster. There's 3 neutrals. What the hell do you think the other suckers all do?

7. what do you do as a Zombified STALKER (Just asking)
We're all bloodsuckers in this thread. But basically you run around firing poorly aimed shots at everyone you meet and get killed a lot.


Answers in green.
Title: Re: Bloodsucker rules
Post by: ThY on 23-09-2009
Nice answers Paint mate! Ill add some to the origional rules.
+ I believe Varient have more armour. :V
Title: Re: Bloodsucker rules
Post by: Dark Angel on 23-09-2009
Anyone caught dropping their claws for any kind of reason unless for RP... Will get his/her flag removed by me immidatly. I'm sick of you people spamming claws with /dropgun back and forth!



You can drop claws only if:

1. Your claws were RPly cut off
2. You have a valid reason "For example damage or PI"
Title: Re: Bloodsucker rules
Post by: Steel on 23-09-2009
I mean i havent been playing long but the one Bloodsucker i thought was pretty decent was Null, He Stalked us in a building last night and it was a pretty good piece of roleplay.
Title: Re: Bloodsucker rules
Post by: Markka on 24-09-2009
Less Claw SWEP spam on peeps k. One *minor* swipe is enough to take 50 HP off from an ordinary Stalker without armor.

More /me's, less SWEP spam DM kill roar.
Title: Re: Bloodsucker rules <Check for updates>
Post by: Nevrox on 27-09-2009
If we do happen to die to Monolith (PKed) for attacking them, then if they attack us and we kill them it should be a PK. Just my opinion and it seems fair like that as well. I know some Monos who probably would try and kill a sucker...
Title: Re: Bloodsucker rules <Check for updates>
Post by: Markka on 29-09-2009
Quote from: ThY101 on 24-09-2009
Got any names of the Bloodsuckers accused Markka?

It was someone called "Null". He made a bound /me and proceeded to smack me with the SWEP, resulting in me dying and losing a weapon and some food. Derp. I'm afraid of even trying to RP with a sucker, unless it's someone who won't nuke me with the goddamn claws. Otherwise I think I'll just run to the hills and far away, or blast their face off with mah Mossberg. :|
I can RP injury and death and so forth, just in case you didn't know. Which you probably didn't. v_v
Title: Re: Bloodsucker rules [Keep active bloodsuckers]
Post by: Duranblackraven on 29-01-2010
Hmm, I may put some thought into some of these rules, they sound interesting.
Title: Re: 100% Updated Bloodsucker Rules.
Post by: Locke on 20-02-2010
Updated by ThY, good work.
Title: Re: 100% Updated Bloodsucker Rules.
Post by: Zstan on 20-02-2010
Yes, good shit.
Title: Re: 100% Updated Bloodsucker Rules. [Base/den in Swamps]
Post by: Madran Lamont on 05-03-2010
Um what has been with the loltraping of Bloodsuckers as of late?
Title: Re: 100% Updated Bloodsucker Rules. [Base/den in Swamps]
Post by: Paintcheck on 05-03-2010
Check the Rules. No more lolcapturing of Suckers. Suckers that make it too easy to get caught will be chastised. Not to say no sucker can EVER be captured but in the past week I have seen like 8 suckers getting captured by Loners which is utter bullshit. Suckers are predators and are smart and mean. They won't go down easily to some random Loner. Ecologists and the like maybe but no more sucker "pet" trade as it's getting out of hand.

If anyone sees a sucker who is not RPing properly, please PM ThY or me and we will deal with it.
Title: Re: Bloodsucker Rules
Post by: nicko on 17-03-2010
So if playing as a bloodsucker, you'll have to be attacked before actually attacking yourself?
Title: Re: Bloodsucker Rules
Post by: Zstan on 17-03-2010
Quote from: nicko on 17-03-2010
So if playing as a bloodsucker, you'll have to be attacked before actually attacking yourself?
What is this I don't even..
Title: Re: Bloodsucker Rules
Post by: Locke on 17-03-2010
Quote from: nicko on 17-03-2010
So if playing as a bloodsucker, you'll have to be attacked before actually attacking yourself?

No, you can attack people if they are alone, and if it's not in a faction base.
Title: Re: Bloodsucker Rules
Post by: nicko on 18-03-2010
Ah okay, i got it wrong then.
Title: Re: Mutant Rules [REMAKE]
Post by: lolKieck on 10-08-2010
We should have a rule that we can still kill people who have Exo's and FN's like in CoP. A guy with these got killed easily on easiest difficulty.

Or at least RP like that. I'm sick of people who shoot bloodsuckers for fun.
Title: Re: Mutant Rules
Post by: whyku on 09-12-2010
Change rule 2 please, So people will not STK as on sight...Oh add Bloodsuckers can go in Major Faction Bases if they go in OOC when to not be killed by the blowout! Or something...
Title: Re: Mutant Rules
Post by: Turkey on 09-12-2010
Quote from: whyku on 09-12-2010
Change rule 2 please, So people will not STK as on sight...Oh add Bloodsuckers can go in Major Faction Bases if they go in OOC when to not be killed by the blowout! Or something...

No just NO! Reflag during blowout. entering any faction base is a serious mutant offense. You will be s2k'd on sight, And probably be chewed out for it.
Title: Re: Mutant Rules
Post by: whyku on 09-12-2010
Hes the one that told me I could.....
Title: Re: Mutant Rules
Post by: Turkey on 09-12-2010
Quote from: whyku on 09-12-2010
Hes the one that told me I could.....

Yea. But dont go to the room with all the dutyers. Go to a quiet place. Stay cloaked. Dont say anything
Title: Re: Mutant Rules
Post by: Yorty on 13-12-2010
In the STALKER books Controllers weren't always aggressive, and sometimes even talked to Stalkers. So why do they always HAVE to be aggressive in SRP?
Title: Re: Mutant Rules
Post by: Turkey on 13-12-2010
Quote from: Yorty on 13-12-2010
In the STALKER books Controllers weren't always aggressive, and sometimes even talked to Stalkers. So why do they always HAVE to be aggressive in SRP?

Once, I was in a train tunnel, When a controller walked in. I switched to my rpg when it asked me to leave. I was like "WTF"
Title: Re: Mutant Rules
Post by: Yorty on 13-12-2010
Quote from: Turkey on 13-12-2010
Quote from: Yorty on 13-12-2010
In the STALKER books Controllers weren't always aggressive, and sometimes even talked to Stalkers. So why do they always HAVE to be aggressive in SRP?

Once, I was in a train tunnel, When a controller walked in. I switched to my rpg when it asked me to leave. I was like "WTF"
Yeah, there's a talking controller in CoP. All it does is ask you to leave. I really think controllers shouldn't be merciless and emotionless monsters.
Title: Re: Mutant Rules
Post by: ThY on 14-12-2010
There is, and has never been anyone capable of roleplaying a friendly or intelligent Controller without fucking it up within 2 weeks or less. It's an aspect we can do without in SRP. Like many other comparisons from the real games.
Title: Re: Mutant Rules
Post by: Paintcheck on 14-12-2010
Controllers are so overpowered in their current state (blue screen rapage up close, and since guns are so inaccurate by the time you are close enough to have a hope in hell of hitting it you are getting screen raped AND Controller Swep raped because they are two different things) that most controller players prefer to just kill players outright. That and controller flags are so expensive and rare that there's only like 2 active controllers, leading to not much difference between them.
Title: Re: Mutant Rules
Post by: Tom on 14-12-2010
Controllers should not have a leader. Since most remained in solitude and by themselves anyway.
Title: Re: Mutant Rules
Post by: Dug on 14-12-2010
Controllers are suppose to be strong and scary. I like them the way they are.
Title: Re: Mutant Rules & Regulations [Being updated]
Post by: TheScareCrow on 23-05-2011
I like those rules, i read it alot of times to remember them :D
Title: Re: Mutant Rules & Regulations [Being updated]
Post by: mleczko35 on 13-07-2011
You can find controller in dark room, it can be tunnel.  Well... Maybe something about rookies kicking bloodsuckers ?  :F. I suppose, rules are very good.
Quote from: TheScareCrow on 23-05-2011
I like those rules, i read it alot of times to remember them :D
By the way, you can print it ;3