Mutant Information

Started by Silver Knight, 09-03-2010

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Silver Knight

Bloodsucker
[Donator Only]

This semi-legendary monster is described by experienced stalkers as a tall, hunched humanoid with a mess of tentacles instead of a mouth. According to these stalkers, the creature uses the tentacles to feed by clinging to the victim's throat, paralysing him and sucking him dry of blood, leaving only a dry, mummy-like shell in place of what was a living human only seconds earlier. The most astounding feature of the bloodsucker is its ability to become invisible.

It seems that these creatures are responsible for the deaths of a large number of stalkers. Few of those who have seen one were lucky enough to survive the encounter and according to them bloodsuckers prefer damp places around marshes and subterranean areas.

Boar


A large animal that can reach 1.5 meters at the shoulder. The boar's ability to survive and aggression surpass that of its relatives outside the Zone and resemble that of most mutants.

Mutagenic processes engendered by radiation and anomalies have played a significant part in shaping these mammals: they have lost all fur in places and grown long, bristly fur in others. The animals' hooves have changed in shape and become sharper, acquiring a resemblance to claws; their pupils have become colorless and pigmentation disorders and deep wrinkles have appeared on their bald heads.

Zone boars resist radiation well which allows them to spend long periods in heavily contaminated areas. They normally attack by charging at their victims and attempting to rip them to shreds with their claws or knock them over.

Burer


The result of secret service genetic experiments on criminals under the program of human telekinetic abilities development. A humanoid-type creature of hypertrophied complexion clad in shreds of shabby overalls. Afraid of bright light, therefore dwells in dark and gloomy undergrounds and caves only. Feeds on dead bodies.

Uses gravitation to attack: in close combat forces the enemy back, while capable of levitating heavy objects from the distance. Exhausts its prey, can hit weapons off your hands using directional gravity impulse.

When fighting a Burer, be cautious and don't let him wear you out. Keep moving and shoot him in the head, while at a distance.


Controller


The secret service genetic experiments on criminals generated a new type of mutants. Controler appears to be one of the top-dangerous monsters in the Zone due to his outstanding telepathic abilities.

He attacks s.t.a.l.k.e.r.s, scientists, the military to kill and eat their body parts or leave them zombified. Once affected, the victim's brain becomes practically incurable. Controller lures animals (rats, smaller hogs, fleshes) to feed on them.

Able to control zombies at distance, forcing them to attack s.t.a.l.k.e.r.s. Prefers to move in a way so as to constantly keep the enemy in sight, thus climbing hills, roofs and trees.

Remnants of black laboratory overalls make for Controler's typical clothing.

Recognize him by half-human face with protruding black eyes, hypertrophied forehead and pulsing ulcers of blisters at temples. Acts with caution. Able of some talking.

Your best tactics against Controler is using shelters and grenades.

Flesh


Like many other living organisms when pigs appeared in the Zone they exposed to radiation. Because of genes were touched which controls metabolic process the phenotype of animals was changed.

Mutated pigs which stalkers named "flesh" are one of the illustrative examples of Zone's outrage upon nature. Squamous proffing formed in these creatures and it increased organism ability to regeneration and nerve system was complicated.

Like the normal pig the flesh is omnivorous and when it is hungry can attack stalkers.

Poltergeist


Truly supernatural invisible creatures that can be found only deep inside the Zone and live mostly inside ruined buildings. Nothing is known about their origins although rumors in circulation claim they are spirits of stalkers who were hit by a massive wave of radiation.

The mechanism of their appearance corresponds to poltergeist legends (hence the name) and is quite diverse: from regular howls and laughter to dangerous fireballs appearing from nowhere.

Unfortunately, all information about this phenomenon originates from unclear and contradictory stories of questionable validity.

Pseudodog


A wolf-type mutant of very aggressive and dangerous nature, even when on his own. Sometimes pseudodogs go hunting with packs of blind dogs and they never attack each other. The creatures mark and guard their territory, fiercely attacking those who dare to tresspass.

Pseudodogs are very enduring and can follow the runaways for a long time. They possess a perfect sense of hearing and smell. Northern pseudodogs have been noted psionic abilities and can attack s.t.a.l.k.e.r.'s mind.
Their reaction, mobility and sharp teeth make pseudodogs very challenging enemies for large mutants and well-armed s.t.a.l.k.e.r.s alike.


Rodent


In reality these animals are not related to rodents although there is a distinct resemblance.

Determining the species from which the Zone's rodents developed has so far proved impossible although it can be said with certainty that their ancestors were gregarious mammals. Reaching up to 40cm at the shoulder they are more mobile, aggressive and ravenous than the normal desert animal.

Mutant rodents live mainly in basements and destroyed buildings feeding on everything they can get their teeth in, from plants to careless stalkers. Sometimes rodents attack and kill big animals and mutants in a large group tearing them apart before they can escape.

Snork

It seems that these creatures were humans but it is hard to imagine what conditions could bring human to such state.

Snorks are crazy creatures which have animal style of life and they don`t differ much form wild monsters of the Zone. They move on four extremities, jump over land and smell it all the time to feel the smell of the prey. They hunting very careful and prudent and they wait for stalkers like wild animals. Lightning reflexes and hypertrophied muscles allow to do distant accurate jumps and to tear to pieces its prey.

Sometimes they have some details of army clothes and ammunition on their body and that is why we can suggest that they are missing stalkers.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Dark Angel

Well nice  , what else can i tell you ?


But my thread has more info (|=B

Steel

Add chimera, and id suggest adding description to the new custom mutant your adding, the dog thing.

commanthe2

Change info for Poltergeist killing strategy(Or add). If you hold still it won't "see" you anymore due to they can't hear or see like humans. Shooting it will allow it to see you again but lose sight before it can do anything. So shoot, Stop, Repeat. Also, They now call the rodents, Hamsters.

KhazarLight

I hope i can play a Burer,

Welek

Hmm. KhazarLight. You play TnB don't you?