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Title: Injury Rp
Post by: Radek on 14-10-2009
I dont know if anyone has Posted this before but people needs to remember what it is.. Couse right now it dosent seem like that.

Injurie rp is (For does of you who are idiots...) a special roleplay you get to do when you get injuired in someway..
It's a very simple kind of rp and if rped the right way will bring you some of the best rp moments you have ever seen.

On the server you each day see people ignoring this wonderfull type of rp. It can be all from Getting wounded in a /me Battle or Getting shot in an Stm battle, i'm not saying you should get wounded everytime but it would be nice to see it more often (Stk is a little iffy.. you will have to talk to the guy your fighting to clear up the details).

I know it might be hard to know where you got hit if your just running from someone and get shot in the back but it dosent really matter, if you get shot while running you will fall down. It dosent matter how strong you are, you will fall down not only form the pain a bullet wound will couse you but also the force that transfers on to you when the bullet hits you.

Sence it's so easy to spot bad Injurie rp in a Stm situation sence the victim will probably just run away, but a /me battle.. That's A bit harder. Here is an exemple

Stalker:*Quickly grabs his pistol and trys to shoot The bandit*
Bandit: *Moans as he get's hit in the shoulder*
Bandit: *Grabs his Knife and throws himself at the Stalker*
Stalker: *Falls to the ground as the Bandit jumps at him*
Bandit: *Trys stab The stalker in the chest*
Stalker: * Grabs the Bandits Hand and tryst to Push the knife away*
Bandit: *Contineus pushing the knife down using all of his strenght*
And the story goes on..
See i'm gona stop there couse i made my point.. The bandit in this case acted wrong i bet some of you missed it but there is no way the bandit could have won the knife battle With a wounded shoulder... If you get shot in a fist battle.. your pretty much done for.

A bullet wound will couse you to much pain to go on and even if you fight throught the pain the bloodloss will do the rest. I know this is a pretty obvius exemple and it looks really stupid but people keep ignoring this.. It can be anything from Getting stabbed in the side and still have the power to fight for another 15 minutes to getting shot in the legs and still manege to run away..

I know most of you people, And your not bad rpers but you got to remember injurie rp! It's an important part of our rp and it should not be forgotten, just use your own common sense.. If you wouldent be able to do it.. Your stalker char probably wouldent be able to either. Mos of you dont do the injurie rp couse your afraid to lose, Even i'm pretty bad at this but I think it's something we can do if we just try a little more.

(I'm dyslectic.. Sowy for spelling.. Havent installed the spell checker yet.)
Oh and feel free to comment if you want to add something.. Plunger has already started..

Quote from: Romolski on 16-10-2009
With all the multiple variables and factors that denote a wound, one can use a basic format to simplify "injury roleplay", this includes, but is not limited to, bullet impacts.

1. Severity
-Regardless of placement of a wound, if it is severe enough it will kill. The opposite may apply as well: if it hits a semi-vital spot but fails to do significant damage, the wound will be "light". Being shot with a 9mm in your shin is a helluva lot less likely to kill as opposed to a Rocket-Propelled-Grenade.

2. Location
-With the above stated, certain injuries substained will kill if placement is just right, but in other spots besides the vital organs or areas, may do non-threatening injury. A knife to the arm is alot less lethal then one to the throat.

3. Availiability of Treatment
-Some wounds may not initially be life threatening, but over time may pose a great threat, whether it be blood loss or the risk of infection. Burns are especially susceptible to infection do to their nature of destroying a major body defense (White Blood Cells and the epidermis).
Thanks for epic Post Bud, added it sence epic deserves to be epic.
Title: Re: Injurie Rp
Post by: Plunger on 14-10-2009
It also depends on what suit you use.

A makarov to the chest with an Exo or Skat will only cause minor damage from the ceramic plating pressing you.
Title: Re: Injurie Rp
Post by: Radek on 14-10-2009
Of course it does but as i said use your common sense.
Title: Re: Injurie Rp
Post by: Plunger on 14-10-2009
Also, Even if your killed you can ask to come back to Injury Role-Play a lot of the time.
Title: Re: Injurie Rp
Post by: Radek on 14-10-2009
I also said that. Did you read the Thread?
Title: Re: Injury Rp
Post by: Plunger on 14-10-2009
Quote from: Radek on 14-10-2009
I also said that. Did you read the post?
I mean in an STK Battle.
Title: Re: Injury Rp
Post by: Radek on 14-10-2009
*(Stk is a little iffy.. you will have to talk to the guy your fighting to clear up the details).*
I think i pretty much coverd that in there but i can clear it up to people if you think it's needed.
Title: Re: Injury Rp
Post by: Plunger on 14-10-2009
Quote from: Radek on 14-10-2009
*(Stk is a little iffy.. you will have to talk to the guy your fighting to clear up the details).*
I think i pretty much coverd that in there but i can clear it up to people if you think it's needed.
Oh sorry, I thought it said STM.
Title: Re: Injury Rp
Post by: Goose on 14-10-2009
YAY thank you radek now people have somehting to read about Injury RP and cant say they dont know thank you.
Title: Re: Injury Rp
Post by: Rebel6609 on 14-10-2009
Im glad someone posted how to injury are pee. most people just die and complain or if they get shot in the chest they shake it off. i hope veryone reads this and learns.
Title: Re: Injury Rp
Post by: Lucidius on 14-10-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fmedia.onemanga.com%2Fmangas%2F00000183%2F000064532%2F14.jpg&hash=fe33a1fe40e6ab0eeb05efe4d82852c427a06348)

Period.
Title: Re: Injury Rp
Post by: Locke on 14-10-2009
Ahahhaa. Lucidius, freaking epic and so true.
Title: Re: Injury Rp
Post by: Torch on 14-10-2009
If you got shot with an AK47 from that range, yes you would go down like that.

Hey kids! Time to learn about Bullets!

Bullets determine just how powerful a 'weapon' is.
The gun can help determine how accurate the bullet travels.

A Makarov that fires a 9x18mm round would hurt as badly as a Fort12 that uses a 9x18mm or any weapon for that matter that uses the same size ammunition.

Quick Guide on how painful a bullet shot should be (within 50m)
9x18mm - Low stopping power, small round. No force
9x19mm - Low stopping power, small round. No force
5x45mm - Medium stopping power, small round. Small penetration, little force.
5.56mm - Medium stopping power, medium round. Decent penetration, little force.
7.62mm - Large stopping power, large round. Decent penetration, large force.


Lets say Bob gets shot in the gut with a 5.56mm round, and his trusty body armor stops the bullet. The force of the bullet still travels into Bob's body because his ceramic plate is already cracked. It might hurt like fuck, but its not a stopping factor. Now lets say that was a 7.62mm round Bob got hit with. Bob is now on his ass because the force of the bullet fucking knocked him to the ground.

Remember that the bullet doesn't need to penetrate the skin to actually kill someone.
And the bigger the bullet, generally the more force it carries when its fired.
Title: Re: Injury Rp
Post by: Paintcheck on 14-10-2009
Quote from: Torch on 14-10-2009
If you got shot with an AK47 from that range, yes you would go down like that.

Hey kids! Time to learn about Bullets!

Bullets determine just how powerful a 'weapon' is.
The gun can help determine how accurate the bullet travels.

A Makarov that fires a 9x18mm round would hurt as badly as a Fort12 that uses a 9x18mm or any weapon for that matter that uses the same size ammunition.

Quick Guide on how painful a bullet shot should be (within 50m)
9x18mm - Low stopping power, small round. No force
9x19mm - Low stopping power, small round. No force
5x45mm - Medium stopping power, small round. Small penetration, little force.
5.56mm - Medium stopping power, medium round. Decent penetration, little force.
7.62mm - Large stopping power, large round. Decent penetration, large force.


Lets say Bob gets shot in the gut with a 5.56mm round, and his trusty body armor stops the bullet. The force of the bullet still travels into Bob's body because his ceramic plate is already cracked. It might hurt like fuck, but its not a stopping factor. Now lets say that was a 7.62mm round Bob got hit with. Bob is now on his ass because the force of the bullet fucking knocked him to the ground.

Remember that the bullet doesn't need to penetrate the skin to actually kill someone.
And the bigger the bullet, generally the more force it carries when its fired.


Urge...to...tear...you....a....new...asshole...ballistically.....rising.

Meh the idea is close enough. Obviously some rounds hurt more than others.
Title: Re: Injury Rp
Post by: Radek on 15-10-2009
Sighs. I said use your common sense of course a bigger type of bullet will have a higher stopping power, and Of course Small bullets will have some force to it's not like you get hit and dont frikin react.
Unless your somekind of mutant you will most likly not be standing if you get shot at close range.
Title: Re: Injury Rp
Post by: Steel on 15-10-2009
Erm just a little fact torch... the reason NATO changed to 5.56 is because it actually has higher stopping power than the 7.62, the 7.62 will just go straight through, creating minimal damage, the 5.56 however mushrooms on impact causing severe interior damage.
Meaning one shot will take you down, unlike the 7.62 where people have experienced shooting someone, and they have kept coming.
Title: Re: Injury Rp
Post by: Dark Angel on 15-10-2009
You are wrong BTW  ;D checked some Russian weapon forums and i found an interesting info about that 7.64 doesn't cut into the body... it rips the skin/flesh to get throught.

Also there are also X7.64 which have X infront of them and when they hit something they break in 4! >=3
Title: Re: Injury Rp
Post by: Crimzon_Reaper on 15-10-2009
Quote from: the jackal on 15-10-2009
Erm just a little fact torch... the reason NATO changed to 5.56 is because it actually has higher stopping power than the 7.62, the 7.62 will just go straight through, creating minimal damage, the 5.56 however mushrooms on impact causing severe interior damage.
Meaning one shot will take you down, unlike the 7.62 where people have experienced shooting someone, and they have kept coming.


Have you read up on the 5.56?
It has -A LOT- of problems with body-armour, and with putting people on the ground with one shot.
It lacks kinetic energy upon impact, meaning it won't be able to push a decent target to the ground.

The 7.62? - Bro. The round packs a shit-tonne of energy, easily capable of knocking a target flat on it's ass. Problem is, the 7.62 will travel so far, then drop like a stone.
Also:
Targets wearing body-armour will more than likely still have the round within them once they hit the ground.
Soft targets may or may not have the bullet still inside of them once they hit the ground.
Title: Re: Injury Rp
Post by: Radek on 15-10-2009
Guys guys... Your getting off the point..
Title: Re: Injury Rp
Post by: Crimzon_Reaper on 15-10-2009
Quote from: Radek on 15-10-2009
Guys guys... Your getting off the point..

No, we're not. We're discussing the properties of different rounds, which would lead to different levels of injury RP.

Now shush, I'd like to go back to being smart.
Title: Re: Injury Rp
Post by: Zero on 15-10-2009
The point is, if your shot, you feel weak for a minute or 30 seconds, then gain my strength, only it won't be full strength so you can't (Throws a sucker off him) I did that once and it was unrealistic because I was shot earlier.
If I haden't been shot I would be able to do that.
Title: Re: Injury Rp
Post by: Steel on 15-10-2009
Quote from: Crimzon_Reaper on 15-10-2009
Quote from: the jackal on 15-10-2009
Erm just a little fact torch... the reason NATO changed to 5.56 is because it actually has higher stopping power than the 7.62, the 7.62 will just go straight through, creating minimal damage, the 5.56 however mushrooms on impact causing severe interior damage.
Meaning one shot will take you down, unlike the 7.62 where people have experienced shooting someone, and they have kept coming.


Have you read up on the 5.56?
It has -A LOT- of problems with body-armour, and with putting people on the ground with one shot.
It lacks kinetic energy upon impact, meaning it won't be able to push a decent target to the ground.

The 7.62? - Bro. The round packs a shit-tonne of energy, easily capable of knocking a target flat on it's ass. Problem is, the 7.62 will travel so far, then drop like a stone.
Also:
Targets wearing body-armour will more than likely still have the round within them once they hit the ground.
Soft targets may or may not have the bullet still inside of them once they hit the ground.

We are talking standard engagment range... which is 200-300 metres... which is where the 5.56 provails.
7.62 is good, but at the ranges 400 metres+
Title: Re: Injury Rp
Post by: Radek on 15-10-2009
Still doubt you would be able to throw a sukcer off you even if you were at full streangh.. But Atleast your on talking about the thread not some random bullets, I mean if you get shot you wont be able to fight on.
Title: Re: Injury Rp
Post by: Crimzon_Reaper on 15-10-2009
Quote from: the jackal on 15-10-2009
Quote from: Crimzon_Reaper on 15-10-2009
Quote from: the jackal on 15-10-2009
Erm just a little fact torch... the reason NATO changed to 5.56 is because it actually has higher stopping power than the 7.62, the 7.62 will just go straight through, creating minimal damage, the 5.56 however mushrooms on impact causing severe interior damage.
Meaning one shot will take you down, unlike the 7.62 where people have experienced shooting someone, and they have kept coming.


Have you read up on the 5.56?
It has -A LOT- of problems with body-armour, and with putting people on the ground with one shot.
It lacks kinetic energy upon impact, meaning it won't be able to push a decent target to the ground.

The 7.62? - Bro. The round packs a shit-tonne of energy, easily capable of knocking a target flat on it's ass. Problem is, the 7.62 will travel so far, then drop like a stone.
Also:
Targets wearing body-armour will more than likely still have the round within them once they hit the ground.
Soft targets may or may not have the bullet still inside of them once they hit the ground.

We are talking standard engagment range... which is 200-300 metres... which is where the 5.56 provails.
7.62 is good, but at the ranges 400 metres+

Broseph, the 7.62 reigns supreme at all ranges in respects of kinetic energy. Get hit, you're screwed, generally.
Title: Re: Injury Rp
Post by: Steel on 15-10-2009
K agreed, i have just double checked things and im wrong :P
The reason it was replaced was due to the weight.
Title: Re: Injury Rp
Post by: Crimzon_Reaper on 15-10-2009
Good boy.

The view was: Less weight, more ammo, more killing.
Title: Re: Injury Rp
Post by: Radek on 15-10-2009
More killing more fun, but anyway if your hit in a close combat fight and if you dont have a good suit/armor You will go down.
Title: Re: Injury Rp
Post by: OxTox on 15-10-2009
What about them bullets with a cross carved on the tip?
Title: Re: Injury Rp
Post by: Locke on 15-10-2009
How about you get shot at all, you rp getting hit. Seriously ,even with ceramic plates it's going to hurt like a bitch.
Title: Re: Injury Rp
Post by: Paintcheck on 15-10-2009
Quote from: Locke on 15-10-2009
How about you get shot at all, you rp getting hit. Seriously ,even with ceramic plates it's going to hurt like a bitch.

QFT. Ballistics don't really matter in a game like Gmod and lots of you guys are just throwing calibers out without understanding what you are talking about (or realizing that there are, in fact, 3 different 7.62 calibers in common use today that shoot differently, which I think is causing some confusion. And there is no way 5.56 has higher stopping power, look up the definition of "Kinetic Energy" and you'll find mass is THE component that matters in stopping power).

Basically don't get shot. With anything. Period.
Title: Re: Injury Rp
Post by: Goose on 15-10-2009
Quote from: the jackal on 15-10-2009
Erm just a little fact torch... the reason NATO changed to 5.56 is because it actually has higher stopping power than the 7.62, the 7.62 will just go straight through, creating minimal damage, the 5.56 however mushrooms on impact causing severe interior damage.
Meaning one shot will take you down, unlike the 7.62 where people have experienced shooting someone, and they have kept coming.
Just so you know the 5.56 is a smaller round that is pointed meant for penitration not mushrooming its supposed to penitrate armour and go through some times it will stay and bounce around screwing the guy over but its meant more for body armour ect.. the 7.62 round is meant for complete destruction mutilating and wrecking everything it hits you get hit by a 7.62 in the chest your most likely done... even if you have armour cermaict plats ect it will crush it if it dose happen to stop it internal bleeding broken ribs puntured lungs alot of stuff that will happen
Title: Re: Injury Rp
Post by: Lucidius on 15-10-2009
[sarcasm]Hey guys, I heard this thread was about ballistics and not about RPing to be injured when shot.

Just figured it'de say, Desert Eagles are 50 calibre hand cannons, used for shooting through engine blocks and detonating bombs form afar.[/sarcasm]
Title: Re: Injury Rp
Post by: Paintcheck on 15-10-2009
Quote from: Lucidius on 15-10-2009
Hey guys, I heard this thread was about ballistics and not about RPing to be injured when shot.

Just figured it'de say, Desert Eagles are 50 calibre hand cannons, used for shooting through engine blocks and detonating bombs form afar.

OH MY GOD I THINK I JUST HAD AN ANEURYSM FROM THAT COMMENT. Stop posting if you don't know what you are talking about.

Desert Eagles do NOT shoot .50 BMG. They shoot .50 Action Express, a much shorter round. Yes it is .50 in in diameter but it is nowhere near what a .50 BMG is in terms of range. The .50 BMG is the one used to stop cars. The .50 AE is an impractical experiment that for some reason people think is the greatest thing since sliced bread due to Counter Strike.
Title: Re: Injury Rp
Post by: Lucidius on 15-10-2009
Sorry, let me fix my post.
Title: Re: Injury Rp
Post by: Plunger on 15-10-2009
Here's the deal, Bullets in real life depend on multiple things.

Type of Point
Caliber
Weight
Aero Dynamics
And more.

Getting hit will have multiple results too.

Adrenaline can affect the reaction from being shot. A Makarov to the chest without armor, but pumping with adrenaline will do about as much as a nail to the chest.

Ceramic Armor will protect you unless it cracks splintering into you or the vibrations and impact shock injure your organs.


TL;DR?

There is no precise way to RP a bullet wound.
Title: Re: Injury Rp
Post by: Lucidius on 15-10-2009
Quote from: Plunger on 15-10-2009
There is no precise way to RP a bullet wound.

/thread
Title: Re: Injury Rp
Post by: Romolski on 16-10-2009
Lots of things wrong with the first post, and perhaps most peoples' perceptions on the strength of the human body.

First off, let's solve the issue of the calibre difference, as well as correct some of the faults:

Depending on a projectile's velocity, mass, composition (steel core, 'lead-head', depleted uranium, ballistic tip or otherwise), and make (Armor-Piercing configuration, Anti-personnel 'hollowpoints' / 'split-tips') combined with the target it is striking, along with the angle and placement of shot, determines the damage of the impact.

This being said, there are thousands of variables that can be determined from a shot, even if it's made in the same area of a particular body. Man takes a 7.62 x 39 from 600m to the leg, hits center but penetrates 7cm only (No protection besiders combat clothing), and immobilizes that leg.

He dies from the shot not twenty minutes later. Bullet struck the femoral artery, causing him to bleed out. Without medical assistance he dies from blood loss. Another man, from the same variables, his hit just 2cm to the right. He lives, without medical attention, due to the hot bullet cauderizing the muscle mass on the inside and the lack of any sufficient arterial hemorrhaging.

There is a severe lack of understanding of what Adrenaline, which is induced by epinephrine, does to the body. Besides nulling the pain to most relatively 'small' injuries, the Adrenaline 'Rush' increases the BPM (beats per minute) that the heart experiences. Should a major artery split or sever, blood would come spraying out as the increased heart rate pumps away. Adrenaline does not reduce the effects of physical damage, only the pain felt by it and the cycle of cellular resperation.

Although epinephrine dilutes the blood a bit, it is not enough to act as a blood replacement, and will increase the chance for death by blood loss. PERIOD.

All that being said, even an injured man can put a resiliant fight up. People who experience "the rush" have increased tolerances of pain, negating some of the bodies nature defenses against injuring one's self even more. This effect can help one by enabiling him/her to be able to utilize certain body parts that, without the phenomenon, would feel excruciating amounts of suffering.

Anyone ever read "The Sniper"? Tale has more truth to it than it would like to tell.

A young boy, fighting for his side of the IRA is shot by a high calibered weapon (most likely a 7.92 x 57mm) in the arm. Besides the horrible pain that is felt, it eventually numbs out (a natural defence by the body to prevent shock or passing out from excessive pain) and is able to kill the person who shot him with a bolt action rifle.

My cousin, a police officer of South Texas, had to use his Kimber .45 sidearm, along with a partner who had a .357, and another who had a 9mm, against a main who had used a large amount of methanphetamine. The man decided to rush them, after bending a steel shovel in half with his bare hands, wielding a machete and took an incredible amount of punishment. They tazered the man, which had absolutely no effect, and upon him swinging at an officer, shot him multiple times to convince him to stop.

14 centermass shots later and one officer severely injured they managed to subdue the suspect and bring him into the hospital, where he later died from overdose.

Extrodinary stories like this are not all fiction: the body can withstand extreme punishment, whereas the mind may think otherwise. But the body is not all powerful or invicible: enough physical damage to it will make it fail, and certain parts (or the whole shibang) will become crippled / paralized, regardless of what the mind can or cannot feel.
Title: Re: Injury Rp
Post by: Locke on 16-10-2009
Romolski just explained it really well, damn.
Title: Re: Injury Rp
Post by: Radek on 16-10-2009
What do you mean by first post.. My thread? Or one of the posts?
Anyway respect to reality but when i see you take everything you just said in to account in an rp situation.. I'll be frikin amased and i swear to god i'll name you my personal god. It's Litteraly impossible to take EVERYthing in to account some things have to fall in to the shadows sadley, you just have to Go with what's possible to do. Rping exactly where a shot hits is going to take Hours.. (NOt litteraly) People needs to understand what's possible to do on the server.

I started this thread to  try to make people Do some more Injurie rp.. not to make people frikin ballistics experts.
Title: Re: Injury Rp
Post by: Romolski on 16-10-2009
What's even more sad is that I rarely get to do so seeing how people love to STK me on sight (for what reason, I do not know) or involve themselves within their own worlds of supposive "event" roleplay.

Awh well.

With all the multiple variables and factors that denote a wound, one can use a basic format to simplify "injury roleplay", this includes, but is not limited to, bullet impacts.

1. Severity
-Regardless of placement of a wound, if it is severe enough it will kill. The opposite may apply as well: if it hits a semi-vital spot but fails to do significant damage, the wound will be "light". Being shot with a 9mm in your shin is a helluva lot less likely to kill as opposed to a Rocket-Propelled-Grenade.

2. Location
-With the above stated, certain injuries substained will kill if placement is just right, but in other spots besides the vital organs or areas, may do non-threatening injury. A knife to the arm is alot less lethal then one to the throat.

3. Availiability of Treatment
-Some wounds may not initially be life threatening, but over time may pose a great threat, whether it be blood loss or the risk of infection. Burns are especially susceptible to infection do to their nature of destroying a major body defense (White Blood Cells and the epidermis).
Title: Re: Injury Rp
Post by: deluxulous on 16-10-2009
Show's over, smart person posers can leave now Romolski 1, everyone else 0. Good game guys.

TL;DR:

FUCKING RP IT LOL
Title: Re: Injury Rp
Post by: Romolski on 16-10-2009
Thank you gentlemen, it was fun while it lasted... for two short posts.
Title: Re: Injury Rp
Post by: Zero on 16-10-2009
Quote from: Romolski on 16-10-2009
What's even more sad is that I rarely get to do so seeing how people love to STK me on sight (for what reason, I do not know) or involve themselves within their own worlds of supposive "event" roleplay.

Awh well.

With all the multiple variables and factors that denote a wound, one can use a basic format to simplify "injury roleplay", this includes, but is not limited to, bullet impacts.

1. Severity
-Regardless of placement of a wound, if it is severe enough it will kill. The opposite may apply as well: if it hits a semi-vital spot but fails to do significant damage, the wound will be "light". Being shot with a 9mm in your shin is a helluva lot less likely to kill as opposed to a Rocket-Propelled-Grenade.

2. Location
-With the above stated, certain injuries substained will kill if placement is just right, but in other spots besides the vital organs or areas, may do non-threatening injury. A knife to the arm is alot less lethal then one to the throat.

3. Availiability of Treatment
-Some wounds may not initially be life threatening, but over time may pose a great threat, whether it be blood loss or the risk of infection. Burns are especially susceptible to infection do to their nature of destroying a major body defense (White Blood Cells and the epidermis).

Good post, needed people to know this since the start of the community.
Title: Re: Injury Rp
Post by: Romolski on 16-10-2009
And yet it still takes thirty posts (or sometimes more -_-) to join a faction.

Loner plox, anyone?

Maybe I'll invent an exo-suit like the one from "Aliens" and fight bloodsuckers hand-to-hand.

But enough derailing, it does no good.

Summing up all the information I have provided, a wound has thousands of ways to play out, but it is up to the players themselves to dictate what happens in their roleplay. Whether they consider my point or not is completely up to them to decide. Only with the good judgement of an educated player can situations maturely be handled, and may not always end with an equal-sided resolution.

The best advice I can give for "Injury RP", and frankly rp in general is to provide accurate detail, lots of it.

And try to use proper punctuation.

That is all.
Title: Re: Injury Rp
Post by: Goose on 16-10-2009
Wow this guy came out of no where and won the post war good job there :D lol
Title: Re: Injury Rp
Post by: Assassinator on 17-10-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ftf-2.fr%2Fach.php%3Fa%3DMiracle%26amp%3Bb%3DWin%2520An%2520Arguement%2520On%2520The%2520Internet%26amp%3Bc%3Du%26amp%3Be%3D535%26amp%3Bf%3D1&hash=46ef70e4f91f1c61afdaef3b11c693075ac6f7c1)

For Romolski.
Title: Re: Injury Rp
Post by: Radek on 17-10-2009
I added Romolski's thing.
Title: Re: Injury Rp
Post by: Mangoman on 30-10-2009
i hate when you rp shoot someone and they just wont stop being "runs as fast as he can" or you shoot them in the arm and they  "act like they didnt get hit" or something.
Title: Re: Injury Rp
Post by: Dark Angel on 31-10-2009
Then it's auto dead! >=3
Title: Re: Injury Rp
Post by: Smirnoff on 02-11-2009
Hm, interesting thread, even though it may be a little OP to say in a STK, 0mg i hit you in the t0e, get on the ground and let us pwn you ass!!!11