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Title: How not to Play To Win.
Post by: Pawx on 14-10-2009
Its about time someone makes this, been seeing this alot!

Number One, Playing To Win, This makes me sick..

If you do this alot, Don't complain that you get no RP, you deserve it.
Playing To Win will, and always, will make people add you to the Avoid List. Just Don't...Please...

Heres a Example of it.

BloodSucker 1: *Attempts to grab you from behind.*
Martin Creed: *Stunned, grabbed from behind, shaking.*
BloodSucker 1: *Throws you to the ground, roaring.*
Martin Creed: *Falls to the ground, going for his Knife.*
BloodSucker: *Starts to Claw him, hard, roaring as he Claws.*
Martin Creed: *Screams in pain, grabbing hold of his Knife, pulling it out.*
BloodSucker: *Look at the shiny Blade, hitting it out of your hand.*
Martin Creed: *Lets go of the Blade, screaming in pain.*
BloodSucker *Cuts your throat with one Claw, roaring.*

First off, That was indeed PowerGame at the end, Second, See how he reacts to the Blade, scared not to be killed.
Thats a thing not to do, give the people a break, For one, me, Im getting Killed and NLRed left and right lately.
Heres a example of a good way to RP:

BloodSucker: *Attempts to Claw the blade out of your hands.*
Martin Creed: *Pulls away his hand, screaming in pain as the Claw meets his Shoulder.*
Martin Creed: *Reacts to the Claw, Attempts to drive the Blade into the Suckers back.*
BloodSucker: *Shreaks in Pain, Quickly standing up.*
Martin Creed: *Crawls back, shaking.*
BloodSucker: *Turns on his Cloak, running away.*

This is fair to both sides of the RP, letting no BS go into effect. If I saw this more, I would cry in joy... Thats how bad my RP is going these days.

Oh and also, will I'm at it, Loners...This side of RP is soooo Fucked up right now.
Loners, this Faction is actually Robbing each other, and Bandits! Yes, Bandits!
They show no Fear RP, like for Example, I was walking around, with a Hunting Rifle, AK-47 on my back, Bandit.
All of a sudden, three Loners come out, robbing me. Tried to get them to Fear RP, all I got was a Bullet to the foot.

This is why I'm going to start straighting out Loner RP, by making a Loner, that actually acts like one, Teaching others IC and OCC.

Hopes this teaches and helps everyone :3

Title: Re: How not to Play To Win.
Post by: Radek on 14-10-2009
Suckers get killed all the time.. They almost always lose, But i know what your talking about to many players think their chars are god and cant be killed. Even when you have a gun to someonce head people tend to magically get a knife and stab you or throw them selfs at you..

Title: Re: How not to Play To Win.
Post by: Plunger on 14-10-2009
Quote from: Radek on 14-10-2009
Suckers get killed all the time.. They almost always lose, But i know what your talking about to many players think their chars are god and cant be killed. Even when you have a gun to someonce head people tend to magically get a knife and stab you or throw them selfs at you..


I had to kick someone who...

Had a gun to their head, and ran into another room. The person followed and was gunned down with an AK...
Title: Re: How not to Play To Win.
Post by: Assassinator on 14-10-2009
Bloodsuckers wouldn't run away just because a lone STALKER tried to stab them with a knife? Also, you can't make them fear you when they've got three guns against you.
Title: Re: How not to Play To Win.
Post by: Pawx on 14-10-2009
Quote from: Assassinator1097 on 14-10-2009
Bloodsuckers wouldn't run away just because a lone STALKER tried to stab them with a knife? Also, you can't make them fear you when they've got three guns against you.

First, yes, yes they do run away, I stabbed many Suckers in the back and they RPed running away, Second, The Loners had pisols, One unarmed, One with a Fort 12, and one with a knife, Who do you think is going to win?

So good sir, before you question my authority, Gtfo..
Title: Re: How not to Play To Win.
Post by: Assassinator on 14-10-2009
Realisticly even if someone has side-arms pointed at you, it's not about who has the most HP at the end. No one wants to get shot and almost die.
Title: Re: How not to Play To Win.
Post by: Pawx on 14-10-2009
Quote from: Assassinator1097 on 14-10-2009
Realisticly even if someone has side-arms pointed at you, it's not about who has the most HP at the end. No one wants to get shot and almost die.

Now your going off topic, this is how people Play to Win, and how Loners act, Do you see Loners robbing others in SOC?


I think not...Now again, as I said before.. Gtfo, and don't question MY AUTHORITY!
Title: Re: How not to Play To Win.
Post by: Assassinator on 14-10-2009
Playing to win would be having two weapons and a man with his fists against you with your automatic weapon, saying you could win by 2 HP.
Title: Re: How not to Play To Win.
Post by: Pawx on 14-10-2009
Quote from: Assassinator1097 on 14-10-2009
Playing to win would be having two weapons and a man with his fists against you with your automatic weapon, saying you could win by 2 HP.

....Really, Gtfo..thats diffently not what Play to Win is.. Stop trolling my Thread!
Title: Re: How not to Play To Win.
Post by: Plunger on 14-10-2009
Quote from: Poxkillerd on 14-10-2009
Quote from: Assassinator1097 on 14-10-2009
Playing to win would be having two weapons and a man with his fists against you with your automatic weapon, saying you could win by 2 HP.

....Really, Gtfo..thats diffently not what Play to Win is.. Stop trolling my Thread!
Playing to win is refusing to lose a Role-Play even going as far as to make it wildly unbelievable.
Title: Re: How not to Play To Win.
Post by: Pawx on 14-10-2009
^ Thats Play to Win, someones on the ball!
Title: Re: How not to Play To Win.
Post by: Lucidius on 14-10-2009
Just because your a loner, doesn't mean you have set restrictions on how you can and cannot behave.

If I'm downtown, by myself, and some one asks me to kill their girlfriend, other then pure morals and what not, nothing is keeping me from accepting or declining based on "I'M NOT A PROFESSIONAL ASSASSIN THOUGH, I'M NOT A MERC, ETC"

Loner's are just _people_ who are not in a faction _in the zone_.

Just because a loner isn't a bandit, doesn't mean he can't rob, and he has to be nice and stick with other loners.

If anything loner's should be more cautious of other loners, seeing as how they have no Dogma, and could easily stab them in their back.

^^^ This needs to be a bit more thought of but having friendly ass loners does make for some interesting times.

Also: My opinions are right, because I posted the original post.

If some one has a pistol aimed at your head, it's no different from a sawn off or an SMG in terms of, you getting a bullet in the head and dieing.

MY GUNS ARE BETTER THERE FOR I SHOLD BE ABLE TO SHOOT QUICKER.

Srsly, you guys should think more.

Also, i'm a faggot <3
Title: Re: How not to Play To Win.
Post by: Pawx on 14-10-2009
Quote from: Lucidius on 14-10-2009
Just because your a loner, doesn't mean you have set restrictions on how you can and cannot behave.

If I'm downtown, by myself, and some one asks me to kill their girlfriend, other then pure morals and what not, nothing is keeping me from accepting or declining based on "I'M NOT A PROFESSIONAL ASSASSIN THOUGH, I'M NOT A MERC, ETC"

Loner's are just _people_ who are not in a faction _in the zone_.

Just because a loner isn't a bandit, doesn't mean he can't rob, and he has to be nice and stick with other loners.

If anything loner's should be more cautious of other loners, seeing as how they have no Dogma, and could easily stab them in their back.

^^^ This needs to be a bit more thought of but having friendly ass loners does make for some interesting times.

Also: My opinions are right, because I posted the original post.

If some one has a pistol aimed at your head, it's no different from a sawn off or an SMG in terms of, you getting a bullet in the head and dieing.

MY GUNS ARE BETTER THERE FOR I SHOLD BE ABLE TO SHOOT QUICKER.

Srsly, you guys should think more.

Also, i'm a faggot <3


Actually, yes, Loners are not allowed to Rob, its uncannon, Which means a big fat no no

Killing jobs are for Loners too, Im not saying you cant do that, just dont do jobs other factions do besides Mercs.
Title: Re: How not to Play To Win.
Post by: Lucidius on 14-10-2009
A loner can do most anythin, they are not bound by any contract, oath, etc.

It IS canon, (one n).

Loner isn't a faction, it's just a title to show that they are not in a faction.

See to above example:

Some one cannot rob another person if they are not a bandit.

Look at shop lifting.
Title: Re: How not to Play To Win.
Post by: Plunger on 14-10-2009
Quote from: Lucidius on 14-10-2009
A loner can do most anythin, they are not bound by any contract, oath, etc.

It IS canon, (one n).

Loner isn't a faction, it's just a title to show that they are not in a faction.

See to above example:

Some one cannot rob another person if they are not a bandit.

Look at shop lifting.
Which is much makes it ironic in CS.
Title: Re: How not to Play To Win.
Post by: Lucidius on 14-10-2009
It wasn't too ironic in CS.

They organized all the loners to make a group and kick the military out and so that the zone would be free for stalkers to explore without dealing with.

If some one made a group of fellow office workers, they all may be in a group but they are still office workers.
Title: Re: How not to Play To Win.
Post by: Pawx on 14-10-2009
Im going to say this again, ONCE MORE!

LONERS...DO NOT...ROB OTHERS!

They collect Artifacts, do jobs, and survive. Robbing is deffintly Uncannon, don't argue please..

P.S: Alot of Admins watching this Thread :3
Title: Re: How not to Play To Win.
Post by: Lucidius on 14-10-2009
Quote from: StalkerWikiWhilst not a proper faction of their own as per se, killing a Loner will earn the enmity of every other Loner in the game; it is implied that word spreads quickly among this nomadic group, and that they don't take kindly to murderers.

Only thing said about killing other loners.

Nothing about loners killing bandits which:
Quote from: StalkerWiki
Their main rival factions are Bandits and the Military.

Decided i'de post some tangible information instead of my own thoughts for once :B
Title: Re: How not to Play To Win.
Post by: Paintcheck on 14-10-2009
1 on 1 a sucker will win. That's a poor example. Short of someone having an Exo or similar suit and a nice weapon, a sucker will be stronger, faster, and very lethal up close. Yes suckers aren't that bad in SoC due to gameplay mechanics but if you actually pay attention to canon in game they are badass creatures. You're not going to win a knife fight against a sucker.

That being said it is a decent guide.

EDIT: Holy shit "While you were typing, 7 new replies posted"
Title: Re: How not to Play To Win.
Post by: Lucidius on 14-10-2009
Good job slowpoke, also agreed entirely unless they are heavily wounded suckers or something.

Canon wise they are Creme of the Crop.

Some loner punk isn't going to win in a fight against a BSucker one on one, Last time I was Rping with a bloodsucker though I drew it out purposely because it was just me and him in the server, and also he fucking Shot me on his military, I RP wounded and then he wtiched over to his bloodsucker.
Title: Re: How not to Play To Win.
Post by: Radek on 15-10-2009
Who did this?
Title: Re: How not to Play To Win.
Post by: Locke on 15-10-2009
Who's mili and has a sucker.
Title: Re: How not to Play To Win.
Post by: Radek on 15-10-2009
How should i know?
Title: Re: How not to Play To Win.
Post by: lolKieck on 17-10-2009
regarding loners, they dont take too kindly EVERY loner, who became a bandit, or robbed each other
when you get out of the garbage, and see that rookie ? the 3 stalkers arent stalkers, but bandits
SRP needs some canon too !  and too many people try to rob
Title: Re: How not to Play To Win.
Post by: Pawx on 17-10-2009
^ Made no sense
Title: Re: How not to Play To Win.
Post by: Radek on 17-10-2009
Yea i cant make any sence out of that post either
Title: Re: How not to Play To Win.
Post by: Farenheit on 17-10-2009
In CoP a couple of loners decided to rob some others...
Title: Re: How not to Play To Win.
Post by: Goose on 17-10-2009
Yea and how did that turn out for them hmm? no seriously i havent played it :P
Title: Re: How not to Play To Win.
Post by: Farenheit on 17-10-2009
Well, its a mission. You can go with them or stop them. Personally, I like to go with them and right when they start to open fire I just double cross them and kill them :D
Title: Re: How not to Play To Win.
Post by: Goose on 17-10-2009
I want it :D sounds like so much fun
Title: Re: How not to Play To Win.
Post by: Farenheit on 17-10-2009
But the point is, loners DO rob other loners and they DO kill other loners. One of the first missions you get in CoP a loner who's completely neutral tries to kill you. There's also a group of loners who ambush you or play you stealing and selling your artifact.
Title: Re: How not to Play To Win.
Post by: Pawx on 17-10-2009
Ok, Picture this, Your walking along, A Loner, walking, all of a sudden, A Few other Loners come out, Robbing you. See where Im going here? Can you Picture that? If you can, Gtfo.. Also, if a Loner killed another Loner, he truely isnt a Loner and will be hunted down. ALSO! About that mission you said, probably getting a mission to kill a Stalker means they did something bad to get fucked up by you :/

This Thread is actually about Playing to Win, Loners Robbing other Loners is a side topic to this Thread.
Title: Re: How not to Play To Win.
Post by: Farenheit on 17-10-2009
You didn't get the mission to kill him, but to ask him for info. He just wasn't being friendly. Also, a group of stalkers in CoP ambush you in an attempt to take you out and get your artifact, as I said. I killed them all and no one seemed to cared.
Title: Re: How not to Play To Win.
Post by: Romolski on 17-10-2009
This topic has completely derailed from a guide (which didn't start very well explained in the beginning, seeing how a vicious, bloodhthirsty animal doesn't really regard rudimentary weaponry as a initial threat) to a heated debate on what Loners can and cannot do.

So let's break it down and end this.

Topic A - Playing to Win

In all walks of life, there are things you can and cannot control. The things you can control revolve around your own actions, and the things you cannot encompass the actions of others and elements of nature. And the actions of others (as well as the intents) may not always go cooperatively with yours.

But even so, people never like to lose. They never want to be unsuccessful, or cheated, injured, beaten. And rightly they believe so.

It's just there are some things, no matter what, you cannot "win" at. There is no room for success, only for failure.

Coming short of religious beliefs, dancing for rain generally does not bring rain. Why? Because humans cannot control this phenomenon, it is outside the scope of our powers. Even humans committing to acts against other humans can sometimes fall into the spectrum of unstoppable acts: If a man breaks into your house in the dead of the night, finds you in your sleep, and shoots his gun, point blank, at your skull, how do you expect to prevent such an act?

Are you going to wake up and start screaming "You fucking powergamer! That's not how it's suppose to go!"

Didn't think so. If this was true, then how come so many people in our world die from serial killers? How come children in impoverished countries starve to death daily, or unarmed students on protest get gunned down by an oppressive government?

People don't always get their ways. More often they get fucked over in life, stuck at the bottem of the food chain, without the pleasures or benefits at being on the top. Hell, even in a government DESIGNED to make everyone equal there were people on the top, more "successful" then the average citizen. And their is always one thing that makes someone, even on the very, very fucking top of the success pyramid go crazy with anger, knowing it's something they'll never beat, never triumph over.

And that, my friends, is death.

So how does this all relate to our roleplay? Well, I'll just have to tell you.

Roleplay, in its very nature, is a function that simulates reality but on a seperate set of terms. Things in this reality may be changed, but the fundemental laws of physics and nature still apply, to help relate the players. If this was not so, then why can our characters still die? Or why can't they sprout a pair of wings and fly to the center of the Zone?

To make our roleplay more... realistic, we have to include the dynamic, and mindset, of "Winning" and "Losing". And to accomplish this, we have to comprimise with eachother, knowing fully well that although our characters may not benefit (sometimes by extreme margins) from the deals we make with other players, at the very least genuine, intricate roleplay will be generated, making our figurines of imagination seem less like a wooden doll in a toy shop and more like real people, more human.

Summing this all up:
-Everyone plays to win, whether they admit it or not.
-Even so, you can't win them all.
-To counteract your losses, you comprimise the outcomes of the situations.
-In doing this, you win a suitable ending to the situation for both players.
-During this process, enjoyable roleplay will be generated, which is the whole fucking point of why we are all here. And in making this epic roleplay, you win anyways, so stop fucking complaining if some bandit stole all of your shit in the game.

Topic B - The Reality of Loners

This one will be quick.

Loners are people like you and me, but not affiliated with any particular group or faction. With this stated, they can do whatever the fuck they please to, because they are not pre-progammed NPC's crammed in a videogame. In fact, I'd go as far as saying anyone in the fucking server can do what they please to, even if what they do comes with a shitload of consequences.

If the goal of roleplay is realism, then why would you place restrictions on what a person can or can't do. It's up to the player to decide what happens, and setting rules like that means that YOU are the one playing to win, except the twisted side of it is that you fail to make comprimises.

So let this one go. It is something you cannot control because in reality, you never truly can control what another person does, thinks, or believes.

Better stated, the concept of life is "Freedom".

-Fin-
Title: Re: How not to Play To Win.
Post by: Pawx on 17-10-2009
Quote from: Romolski on 17-10-2009
This topic has completely derailed from a guide (which didn't start very well explained in the beginning, seeing how a vicious, bloodhthirsty animal doesn't really regard rudimentary weaponry as a initial threat) to a heated debate on what Loners can and cannot do.

So let's break it down and end this.

Topic A - Playing to Win

In all walks of life, there are things you can and cannot control. The things you can control revolve around your own actions, and the things you cannot encompass the actions of others and elements of nature. And the actions of others (as well as the intents) may not always go cooperatively with yours.

But even so, people never like to lose. They never want to be unsuccessful, or cheated, injured, beaten. And rightly they belive so.

[Still editing, wait for final conclusion]


To many big words used, Gtfo

Also its beacuse people seem to think that the Loner RP is more important then the Real Issue. Ill be working on the Loner Issue, You all work on the Play to Win by yourself.

Now stop bumping my Topic, its over :/
Title: Re: How not to Play To Win.
Post by: Romolski on 17-10-2009
You better check that comment again before posting to unfinished business.

And unlike the threads that flood the GVC, you better cut your shit and stop flaming people in this one. As soon as you publicise something on a forum it should abide by the forum rules unless otherwise stated, and goes with your abrasive responses to things you can't comprehend.
Title: Re: How not to Play To Win.
Post by: Plunger on 17-10-2009
Quote from: Poxkillerd on 17-10-2009
Quote from: Romolski on 17-10-2009
This topic has completely derailed from a guide (which didn't start very well explained in the beginning, seeing how a vicious, bloodhthirsty animal doesn't really regard rudimentary weaponry as a initial threat) to a heated debate on what Loners can and cannot do.

So let's break it down and end this.

Topic A - Playing to Win

In all walks of life, there are things you can and cannot control. The things you can control revolve around your own actions, and the things you cannot encompass the actions of others and elements of nature. And the actions of others (as well as the intents) may not always go cooperatively with yours.

But even so, people never like to lose. They never want to be unsuccessful, or cheated, injured, beaten. And rightly they belive so.

[Still editing, wait for final conclusion]


To many big words used, Gtfo

Also its beacuse people seem to think that the Loner RP is more important then the Real Issue. Ill be working on the Loner Issue, You all work on the Play to Win by yourself.

Now stop bumping my Topic, its over :/
Who in gods name let you back into this thread.
Title: Re: How not to Play To Win.
Post by: Radek on 18-10-2009
Hmm... Romolski.. how much time did you spend on that mega post?
Title: Re: How not to Play To Win.
Post by: Goose on 18-10-2009
Quote from: Romolski on 17-10-2009
This topic has completely derailed from a guide (which didn't start very well explained in the beginning, seeing how a vicious, bloodhthirsty animal doesn't really regard rudimentary weaponry as a initial threat) to a heated debate on what Loners can and cannot do.

So let's break it down and end this.

Topic A - Playing to Win

In all walks of life, there are things you can and cannot control. The things you can control revolve around your own actions, and the things you cannot encompass the actions of others and elements of nature. And the actions of others (as well as the intents) may not always go cooperatively with yours.

But even so, people never like to lose. They never want to be unsuccessful, or cheated, injured, beaten. And rightly they believe so.

It's just there are some things, no matter what, you cannot "win" at. There is no room for success, only for failure.

Coming short of religious beliefs, dancing for rain generally does not bring rain. Why? Because humans cannot control this phenomenon, it is outside the scope of our powers. Even humans committing to acts against other humans can sometimes fall into the spectrum of unstoppable acts: If a man breaks into your house in the dead of the night, finds you in your sleep, and shoots his gun, point blank, at your skull, how do you expect to prevent such an act?

Are you going to wake up and start screaming "You fucking powergamer! That's not how it's suppose to go!"

Didn't think so. If this was true, then how come so many people in our world die from serial killers? How come children in impoverished countries starve to death daily, or unarmed students on protest get gunned down by an oppressive government?

People don't always get their ways. More often they get fucked over in life, stuck at the bottem of the food chain, without the pleasures or benefits at being on the top. Hell, even in a government DESIGNED to make everyone equal there were people on the top, more "successful" then the average citizen. And their is always one thing that makes someone, even on the very, very fucking top of the success pyramid go crazy with anger, knowing it's something they'll never beat, never triumph over.

And that, my friends, is death.

So how does this all relate to our roleplay? Well, I'll just have to tell you.

Roleplay, in its very nature, is a function that simulates reality but on a seperate set of terms. Things in this reality may be changed, but the fundemental laws of physics and nature still apply, to help relate the players. If this was not so, then why can our characters still die? Or why can't they sprout a pair of wings and fly to the center of the Zone?

To make our roleplay more... realistic, we have to include the dynamic, and mindset, of "Winning" and "Losing". And to accomplish this, we have to comprimise with eachother, knowing fully well that although our characters may not benefit (sometimes by extreme margins) from the deals we make with other players, at the very least genuine, intricate roleplay will be generated, making our figurines of imagination seem less like a wooden doll in a toy shop and more like real people, more human.

Summing this all up:
-Everyone plays to win, whether they admit it or not.
-Even so, you can't win them all.
-To counteract your losses, you comprimise the outcomes of the situations.
-In doing this, you win a suitable ending to the situation for both players.
-During this process, enjoyable roleplay will be generated, which is the whole fucking point of why we are all here. And in making this epic roleplay, you win anyways, so stop fucking complaining if some bandit stole all of your shit in the game.

Topic B - The Reality of Loners

This one will be quick.

Loners are people like you and me, but not affiliated with any particular group or faction. With this stated, they can do whatever the fuck they please to, because they are not pre-progammed NPC's crammed in a videogame. In fact, I'd go as far as saying anyone in the fucking server can do what they please to, even if what they do comes with a shitload of consequences.

If the goal of roleplay is realism, then why would you place restrictions on what a person can or can't do. It's up to the player to decide what happens, and setting rules like that means that YOU are the one playing to win, except the twisted side of it is that you fail to make comprimises.

So let this one go. It is something you cannot control because in reality, you never truly can control what another person does, thinks, or believes.

Better stated, the concept of life is "Freedom".

-Fin-


Where did this guy come from god this is the secound time hes donesomething like that lol another win :D
Title: Re: How not to Play To Win.
Post by: Pawx on 18-10-2009
Quote from: Romolski on 17-10-2009
You better check that comment again before posting to unfinished business.

And unlike the threads that flood the GVC, you better cut your shit and stop flaming people in this one. As soon as you publicise something on a forum it should abide by the forum rules unless otherwise stated, and goes with your abrasive responses to things you can't comprehend.

You sir, may Gtfo. Locking for the topic being answered.