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Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 02-03-2009
How Can We Improve Your Stalker Roleplay Experience?
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Jazer on 02-03-2009
More Cowbell.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: RAPTOR on 02-03-2009
Fixed Radio's , Sound Emitters , Guitar Sweps , Snork SNPC's
Admins can spawn a few for a roleplay experience.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: MattyK on 03-03-2009
Set Vehicle Rules, a "Loadout" menu so we don't need to mess with flags. More guns, and the goddamn Gauss Rifle for Monolith, even if it is just a AWP replacement.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: jaik on 03-03-2009
I want that S.T.A.L.K.E.R suit back :(
and trader's permit to all traders...
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Locke on 03-03-2009
I want to be able to be SRP weapons from the officer business tab, and not Hl2 like before.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 03-03-2009
Fixed radios.

Silver, you still don't understand how crucial this is. You think it's silly, but it's not. It's not at ALL. People can read our attack plans, it's retarded. Duty doesn't even use the radio much anymore 'cause of this. We plan in character, in person, and it sucks so bad. It's so hard to coordinate missions without revealing too much info about our mission. =/ Also, you don't know how easy it is to metagame.

The ability to tell who killed who.

You want minges banned? Give us this ability, like they have in TacoScript, and I guarantee you we'll gain members, and lose the shitty ones. We need this BAD.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: sniperhunter on 03-03-2009
Quote from: V1ndicat0r I want that S.T.A.L.K.E.R suit back :(
and trader's permit to all traders...
We need this, right now.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Locke on 03-03-2009
Totally agree with Rohok, oh god I agree, I mean COME on, we can't tell who killed who, it's dumb. Someone could abuse guns and rape anyone and get away scot free. Wtf?
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 03-03-2009
Yeah, this way, we can tell what minge-Freedom was DMing my perfect RP'ing Duty members. =P
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: sniperhunter on 03-03-2009
Quote from: Rohok Yeah, this way, we can tell what minge-Freedom was DMing my perfect RP'ing Duty members. =P
You got that the other way around >_>, plus we need to test new maps. redux is getting old.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: foreverthesickestkid on 03-03-2009
im just going to put stars on the posts i agree with
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Bagelz on 03-03-2009
Why don't you give people more freedom? Half the shit people wanna do you just ban them for anyways.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Cobra on 03-03-2009
Quote from: Rohok Yeah, this way, we can tell what minge-Freedom was DMing my perfect RP'ing Duty members. =P

B-B-B-B BULL DUNG. But anyways yeah Officers should have the ability to spawn Faction weapons (Only weapons that were available to that faction in the game)
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Tunddruff on 03-03-2009
How about the ability to KICK PEOPLE WHO KILL RP. Rohok seriously. Im getting tired of you DMing EVERYONE in freedom. And if it keeps up ALOT of people will leave because i left.

Im down right pissed right now.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: lolgagger106 on 03-03-2009
Quote from: Tunddruff How about the ability to KICK PEOPLE WHO KILL RP. Rohok seriously. Im getting tired of you DMing EVERYONE in freedom. And if it keeps up ALOT of people will leave because i left.

Im down right pissed right now.
Agreed
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Cobra on 03-03-2009
Quote from: Tunddruff How about the ability to KICK PEOPLE WHO KILL RP. Rohok seriously. Im getting tired of you DMing EVERYONE in freedom. And if it keeps up ALOT of people will leave because i left.

Im down right pissed right now.

I agree as well.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Bl★ck Star on 04-03-2009
I think there should be more mutants and such and we should give everyone barkeep and eco TT so they can set up missions and the loners aren´t bored and gun minge to get a gun ><
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 04-03-2009
Quote from: Tunddruff How about the ability to KICK PEOPLE WHO KILL RP. Rohok seriously. Im getting tired of you DMing EVERYONE in freedom. And if it keeps up ALOT of people will leave because i left.

Im down right pissed right now.

It'd be nice if the OOC whining & bitch fests to stop. It's hard to RP when you can't read the other posts due to OOC agurements/Spam .
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: sniperhunter on 04-03-2009
Quote from: Biocrack we should give everyone barkeep and eco TT so they can set up missions and the loners aren´t bored and gun minge to get a gun ><

No. . . Just no. Plus im going to start skinning some more, expect some new armor soon =)
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Psycrowtik03385 on 04-03-2009
So DUTY can't kill Freedom and vice versa? Makes a lot of sense. I watched what went on. Rohok roleplayed everything but yet he still got bitched at for killing Freedom ICly. What does he need to do? Submit every conversation and /me he's done that proves he was planning on attacking Freedom? It doesn't work like that.

If you get prop killed or minged or something really outrageous, feel free to complain. But come on, when two factions that absolutely loathe each other kill one another, does OOC really need to be spammed with "WTF?"

Why can't we just continue roleplaying instead of complaining about every single thing that happens? Seriously.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Tunddruff on 04-03-2009
The thins is WE CANT ROLEPLAY. If we are to busy dieing, how do we roleplay.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 04-03-2009
Quote from: Tunddruff The thins is WE CANT ROLEPLAY. If we are to busy dieing, how do we roleplay.
Do a ./me ( WTF FOURM /me The hell >>?)
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: lolgagger106 on 04-03-2009
Quote from: Psycrowtik03385 So DUTY can't kill Freedom and vice versa? Makes a lot of sense. I watched what went on. Rohok roleplayed everything but yet he still got bitched at for killing Freedom ICly.  What does he need to do? Submit every conversation and /me he's done that proves he was planning on attacking Freedom? It doesn't work like that.

If you get prop killed or minged or something really outrageous, feel free to complain. But come on, when two factions that absolutely loathe each other kill one another, does OOC really need to be spammed with "WTF?"

Why can't we just continue roleplaying instead of complaining about every single thing that happens? Seriously.
The problem is, he raids us every 10 minutes, no need for that. It would also help if he didn't pull off miracles all the time. "Oh look at me I have 20 bullets in me, yet I can climb a ladder to the roof, jump from the roof to over the fence! Oooo now I can magically run even though I'm getting lighten up by bullets to the ass?"

Also he kicked me for saying metagaming. When it was true. The guy magically has our frequency, yeah... The guy also has a magical cloaking device like from Harry potter! I know alot of things in this server are different from the actual S.T.A.L.K.E.R, but I never seen duty raid freedom every 10 minutes in Oblivion lost. He then shoots us not knowing we're freedom, and if we shoot him without being up close, he'll say "You don't know I'm duty". I could keep going on and on about this.

  I agree but how can you roleplay when it's 10 vs 3, and we get raided every 10 minutes. We maybe wouldn't complain if he didn't pull a miracle. And we've been trying to rp, talk to Rohok about that. He literally just gets bored and says "Hey lets raid freedom! That's the only thing Duty is in the zone for! Killing Freedom! YAY"
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Hal Kalis on 04-03-2009
[smg id=93]

"Well Hi There"
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 04-03-2009
Quote from: lolgagger106
Quote from: Psycrowtik03385 So DUTY can't kill Freedom and vice versa? Makes a lot of sense. I watched what went on. Rohok roleplayed everything but yet he still got bitched at for killing Freedom ICly.  What does he need to do? Submit every conversation and /me he's done that proves he was planning on attacking Freedom? It doesn't work like that.

If you get prop killed or minged or something really outrageous, feel free to complain. But come on, when two factions that absolutely loathe each other kill one another, does OOC really need to be spammed with "WTF?"

The problem is, he raids us every 10 minutes, no need for that. It would also help if he didn't pull off miracles all the time. "Oh look at me I have 20 bullets in me, yet I can climb a ladder to the roof, jump from the roof to over the fence! Oooo now I can magically run even though I'm getting lighten up by bullets to the ass?"

Also he kicked me for saying metagaming. When it was true. The guy magically has our frequency, yeah... The guy also has a magical cloaking device like from Harry potter! I know alot of things in this server are different from the actual S.T.A.L.K.E.R, but I never seen duty raid freedom every 10 minutes in Oblivion lost. He then shoots us not knowing we're freedom, and if we shoot him without being up close, he'll say "You don't know I'm duty". I could keep going on and on about this.

Why can't we just continue roleplaying instead of complaining about every single thing that happens? Seriously.
The problem is, he raids us every 10 minutes, no need for that. It would also help if he didn't pull off miracles all the time. "Oh look at me I have 20 bullets in me, yet I can climb a ladder to the roof, jump from the roof to over the fence! Oooo now I can magically run even though I'm getting lighten up by bullets to the ass?"

Also he kicked me for saying metagaming. When it was true. The guy magically has our frequency, yeah... The guy also has a magical cloaking device like from Harry potter! I know alot of things in this server are different from the actual S.T.A.L.K.E.R, but I never seen duty raid freedom every 10 minutes in Oblivion lost. He then shoots us not knowing we're freedom, and if we shoot him without being up close, he'll say "You don't know I'm duty". I could keep going on and on about this.

  I agree but how can you roleplay when it's 10 vs 3, and we get raided every 10 minutes. We maybe wouldn't complain if he didn't pull a miracle. And we've been trying to rp, talk to Rohok about that. He literally just gets bored and says "Hey lets raid freedom! That's the only thing Duty is in the zone for! Killing Freedom! YAY"
Dude you minged and Lied about having a radio.Aces have acess to stuff .Deal with it. Also I was on when the thing your talking about happened and your statement's greatly exaggerated. Hell I was there and ready to shoot you in the face when we almost got your radio out DESIPTE YOUR LIES. Yet you flamed everyone who would'nt agree with out OOC & got kicked .Rohok's a good person and doesn't do thingsi n the manner your speaking of.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Tunddruff on 04-03-2009
Quote from: Lazzie
Quote from: lolgagger106
Quote from: Psycrowtik03385 So DUTY can't kill Freedom and vice versa? Makes a lot of sense. I watched what went on. Rohok roleplayed everything but yet he still got bitched at for killing Freedom ICly.  What does he need to do? Submit every conversation and /me he's done that proves he was planning on attacking Freedom? It doesn't work like that.

If you get prop killed or minged or something really outrageous, feel free to complain. But come on, when two factions that absolutely loathe each other kill one another, does OOC really need to be spammed with "WTF?"

The problem is, he raids us every 10 minutes, no need for that. It would also help if he didn't pull off miracles all the time. "Oh look at me I have 20 bullets in me, yet I can climb a ladder to the roof, jump from the roof to over the fence! Oooo now I can magically run even though I'm getting lighten up by bullets to the ass?"

Also he kicked me for saying metagaming. When it was true. The guy magically has our frequency, yeah... The guy also has a magical cloaking device like from Harry potter! I know alot of things in this server are different from the actual S.T.A.L.K.E.R, but I never seen duty raid freedom every 10 minutes in Oblivion lost. He then shoots us not knowing we're freedom, and if we shoot him without being up close, he'll say "You don't know I'm duty". I could keep going on and on about this.

Why can't we just continue roleplaying instead of complaining about every single thing that happens? Seriously.
The problem is, he raids us every 10 minutes, no need for that. It would also help if he didn't pull off miracles all the time. "Oh look at me I have 20 bullets in me, yet I can climb a ladder to the roof, jump from the roof to over the fence! Oooo now I can magically run even though I'm getting lighten up by bullets to the ass?"

Also he kicked me for saying metagaming. When it was true. The guy magically has our frequency, yeah... The guy also has a magical cloaking device like from Harry potter! I know alot of things in this server are different from the actual S.T.A.L.K.E.R, but I never seen duty raid freedom every 10 minutes in Oblivion lost. He then shoots us not knowing we're freedom, and if we shoot him without being up close, he'll say "You don't know I'm duty". I could keep going on and on about this.

  I agree but how can you roleplay when it's 10 vs 3, and we get raided every 10 minutes. We maybe wouldn't complain if he didn't pull a miracle. And we've been trying to rp, talk to Rohok about that. He literally just gets bored and says "Hey lets raid freedom! That's the only thing Duty is in the zone for! Killing Freedom! YAY"
Dude you minged and Lied about having a radio.Aces have acess to stuff .Deal with it. Also I was on when the thing your talking about happened and your statement's greatly exaggerated. Hell I was there and ready to shoot you in the face when we almost got your radio out DESIPTE YOUR LIES. Yet you flamed everyone who would'nt agree with out OOC & got kicked .Rohok's a good person and doesn't do thingsi n the manner your speaking of.

So the fact I GOT SHOT and he said rp it, yet when he broke into our base, and i shoot him he "walks it off"... Makes lotsa sence.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 04-03-2009
Quote from: Tunddruff
Quote from: Lazzie
Quote from: lolgagger106
Quote from: Psycrowtik03385 So DUTY can't kill Freedom and vice versa? Makes a lot of sense. I watched what went on. Rohok roleplayed everything but yet he still got bitched at for killing Freedom ICly.  What does he need to do? Submit every conversation and /me he's done that proves he was planning on attacking Freedom? It doesn't work like that.

If you get prop killed or minged or something really outrageous, feel free to complain. But come on, when two factions that absolutely loathe each other kill one another, does OOC really need to be spammed with "WTF?"

The problem is, he raids us every 10 minutes, no need for that. It would also help if he didn't pull off miracles all the time. "Oh look at me I have 20 bullets in me, yet I can climb a ladder to the roof, jump from the roof to over the fence! Oooo now I can magically run even though I'm getting lighten up by bullets to the ass?"

Also he kicked me for saying metagaming. When it was true. The guy magically has our frequency, yeah... The guy also has a magical cloaking device like from Harry potter! I know alot of things in this server are different from the actual S.T.A.L.K.E.R, but I never seen duty raid freedom every 10 minutes in Oblivion lost. He then shoots us not knowing we're freedom, and if we shoot him without being up close, he'll say "You don't know I'm duty". I could keep going on and on about this.

Why can't we just continue roleplaying instead of complaining about every single thing that happens? Seriously.
The problem is, he raids us every 10 minutes, no need for that. It would also help if he didn't pull off miracles all the time. "Oh look at me I have 20 bullets in me, yet I can climb a ladder to the roof, jump from the roof to over the fence! Oooo now I can magically run even though I'm getting lighten up by bullets to the ass?"

Also he kicked me for saying metagaming. When it was true. The guy magically has our frequency, yeah... The guy also has a magical cloaking device like from Harry potter! I know alot of things in this server are different from the actual S.T.A.L.K.E.R, but I never seen duty raid freedom every 10 minutes in Oblivion lost. He then shoots us not knowing we're freedom, and if we shoot him without being up close, he'll say "You don't know I'm duty". I could keep going on and on about this.

  I agree but how can you roleplay when it's 10 vs 3, and we get raided every 10 minutes. We maybe wouldn't complain if he didn't pull a miracle. And we've been trying to rp, talk to Rohok about that. He literally just gets bored and says "Hey lets raid freedom! That's the only thing Duty is in the zone for! Killing Freedom! YAY"
Dude you minged and Lied about having a radio.Aces have acess to stuff .Deal with it. Also I was on when the thing your talking about happened and your statement's greatly exaggerated. Hell I was there and ready to shoot you in the face when we almost got your radio out DESIPTE YOUR LIES. Yet you flamed everyone who would'nt agree with out OOC & got kicked .Rohok's a good person and doesn't do thingsi n the manner your speaking of.

So the fact I GOT SHOT and he said rp it, yet when he broke into our base, and i shoot him he "walks it off"... Makes lotsa sence.
I dragged his hurt ass back to base . If memory serves.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: lolgagger106 on 04-03-2009
Dude you minged and Lied about having a radio.Aces have acess to stuff .Deal with it. Also I was on when the thing your talking about happened and your statement's greatly exaggerated. Hell I was there and ready to shoot you in the face when we almost got your radio out DESIPTE YOUR LIES. Yet you flamed everyone who would'nt agree with out OOC & got kicked .Rohok's a good person and doesn't do thingsi n the manner your speaking of.
[/quote]
If you're saying I flamed everyone who disagreed, which was mainly duty, then you're wrong. I didn't even Flame rohok, all I said was they were metagaming, pulling of miracles. Exaggerated? No, you just said you dragged him back. You came when rohok magically jumped over the gate while hurt, and he then somehow ran while you were dragging him? That wasn't an Exaggeration. Saying I flamed was exaggerating what I really did. How is ICly lying about your radio minging? But having an admin cloak another one not?
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 04-03-2009
I just want you all to know before I start, that I needn't justify myself to any one of you and I'm doing it out of pure respect for your own wants and needs in this community, and being the head of the SRP department does entitle me to whatever I want, whenever I want, however I want. If I wanted a nuclear submarine, I could have one. I can do anything I want, to any of you. I pay for the server, I have access to everything, and I make the rules.

Now with that being said, you all know that what we do is out of pure politeness, and consideration for the community, and we're not giving you people chances, or allowing you to assist in decisions just because we have to. Because we don't have to. None of it is a requirement, it's just what we want to do.

Finally:

1: You've never been shot in the leg, and neither have I. So I highly doubt you know what's possible or not. My character had a bullet in her leg, nowhere else. I lept from the top of the building, over a meter gap, down about 2 feet, and landed on a guard house. I /me'd screaming in agony. Then, I leapt down from there, and my Duty member helped me limp-jog back to base. I ran forward holding W, letting go of the shift key every few steps to simulate limping.

2: I kicked you for bitching, and throwing around false accusations without solving the problem in private with that member. You didn't even make an attempt to contact him on a one on one basis. We have a policy here, and it's called: NO BITCHING. If you have a problem with somebody, you make an attempt to take it up with them, and if that doesn't work (AND ONLY THEN), you take it up with an admin. The way you worded your sentence, and the way you were pointing fingers is what got you kicked. Nothing else. I refused to ignore your accusations all together because us admins are tired of the drama your sore-loser faction brings to the server.

With that being said, Deathcon had authorizations to be able to hack radio frequencies, and I am strongly against his cloaking field generator. However, he getting an auth for both things, and role playing both rather well, I have decided not to force him to give it up. He sells us information, he doesn't give it to us for free. We paid the price in order to find you, and track you down.

3: Cobra was kicked for flaming, and if he wishes to act immature about it, that's fine by me. I have no sympathy for people who play the victim in a situation. Cobra and Tunddruff are those kinds of people. This is a gaming community, with simple, insignificant problems that makes a broken nail look like the end of the world. Learn to solve your issues in a mature manner, without the involvement of the entire playerbase. We don't want to hear your drama. Leave, and cool down if you're angry, but don't cry and claim in OOC that "Rohok has ruined Role Play for me." Because in all honesty, that's just silly, and you don't ever give a crying baby what he wants, because he'll just keep doing it over and over again until you've ran out of things to give him.

4: The last time I raided you I was wearing a different suit, that was NOT Duty. It was a plain black suit that many S.T.A.L.K.E.Rs wear on the server. There is no possible way to know I'm a Duty member unless you were just making assumptions, which, by your OOC reaction to my claim that "You don't know I'm duty", I know was not the case. My weapon was an FN2000, which is a rather weak, scoped rifle and I had no objects on me that could be used to identify my corpse. This would have been stated later in the OOC discussion had you Freedom members not ragequit, and cried to Locke.

Now finally, this discussion is OVER. These accusations, this crying, this bullshit you're all making us admins put up with is DONE. Stop it, and remember this quote for your future HGN endeavors: SHIT HAPPENS

All deaths that have not happened in a faction vs faction battle will be investigated, everything else will not be. Battles are observed most of the time by admins floating in observe mode, to see the way people are fighting. If players play by the rules, and don't strafe, bunny hop, or assgun, then all is fine. Other than that, there are no rules in firefights, just: Kill the other man before he kills you.


::EDIT:: Be adults, and solve your issues on a one on one basis. If, by then, you were unsuccessful in solving your problem, THEN contact an admin. But not a second before.

If you suspect somebody of using hacks, exploits, or they are suspected of being malicious to the server (crashing, stealing the script, whatever), then you can come to use directly. If you know for sure that somebody as intentionally prop killed you, THEN you can report it directly to an admin. If a player is running around with a weapon, killing everybody he sees, THEN you can contact an admin.

But if it's a faction battle, keep your mouth shut. You knew these battles would happen the moment you signed up for a faction. If you didn't, then you're incredibly naive.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Tunddruff on 04-03-2009
Dont talk shit about me or Cobra. You dont RP with us. You dont even talk to us.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: sniperhunter on 04-03-2009
Well. Due to massive complaining on both sides of the table, a temp cease fire between duty and freedom would improve my S.T.A.L.K.E.R. roleplay experience. ( Im tired of the shit, maybe its best for freedom and duty to not see each other for awile. )
I generally find it stupid to argue over a roleplay situation. You win some, you lose some, but you live to fight another day.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 04-03-2009
Quote from: sniperhunter Well. Due to massive complaining on both sides of the table, a temp cease fire between duty and freedom would improve my S.T.A.L.K.E.R. roleplay experience. ( Im tired of the shit, maybe its best for freedom and duty to not see each other for awile. )
I generally find it stupid to argue over a roleplay situation. You win some, you lose some, but you live to fight another day.

That's a wonderful idea, Sniper. Locke will probably see this suggestion and agree.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: foreverthesickestkid on 04-03-2009
END the faction wars, ADD npcs.

Problem solved.

All done ;)
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: sniperhunter on 04-03-2009
Quote from: foreverthesickestkid END the faction wars, ADD npcs.

Problem solved.

All done ;)

End the server, it crashed due to NPC's

Failure

;)

Also, if you happen to find any good stalker'ish models with the correct animations, pm me the link. Im trying to skin some more models for the server.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: foreverthesickestkid on 04-03-2009
That is true :P ; touche
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 05-03-2009
I'd like it if those of us in factions could spawn near our bases . It's kinda annoying to get on the map and as Duty spawn right next to Freedom's base & I assume vice versa.  If not bases sorta close to where we reside & such.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Bagelz on 05-03-2009
I always asked myself how we did SRP without NPCS....I mean, aren't they like what MADE Stalker scary.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Locke on 05-03-2009
yeah, i wouldn't mind some simple npcs in SOME areas, such as zombies
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Bagelz on 05-03-2009
Quote from: Rohok I just want you all to know before I start, that I needn't justify myself to any one of you and I'm doing it out of pure respect for your own wants and needs in this community, and being the head of the SRP department does entitle me to whatever I want, whenever I want, however I want. If I wanted a nuclear submarine, I could have one. I can do anything I want, to any of you. I pay for the server, I have access to everything, and I make the rules.


I lold epicly.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: foreverthesickestkid on 05-03-2009
and plus, a new guy came into the server today and said "where are the npcs?". im not saying a trillion npcs to crash the server, but a few would be nice. im sure people would cut down on some props to make room for npcs if it was needed. and i mean if you think people will just kill and abuse, then make them really powerful (which i perfer either way) then actually hunting for npcs could turn into a weapon hunt becuase someone just died from a bloodsucker and he may have gear. which means we should have a search corpse type of thing you know?
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: mrd on 05-03-2009
Who cares. Just play on the server and be (semi)happy. Don't bitch about Rohok owning the servers, and Impure turned out to be a traitor from the start.

I am going to bed now.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 05-03-2009
Deleted a load of drama posts.

If you want to carry on this "discussion", then do so in PMs. Do not clutter up public forums with your unpleasant ramblings.

Thank you.
_________________________________________________Edit: 05-03-2009_________________________________________________
Of course I'm censoring your posts. What do you expect? You fill them with cuss words, and obscenities, and all you're doing is flaming, Cobra. For the last time, I'm going to ask you nicely: Please stop.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 06-03-2009
Im going to set the OOC Delay to 20, it's a pain in the ass for it to be 30, and i find myself losing the point to type over ooc, so i use admin chat, 20 seems about right... you cannot spam, or rage over it, and it's not too long to get a detailed, important message across.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Fluffy on 06-03-2009
Suggestions:

S.T.A.L.K.E.R. NPCs in certain areas to minimalize impacts of mingery and UN-RP like Deaths
Anomalies set up in places in the woods and not on the roads... Maybe from an ECO accident or something.
Ladders maybe? You can spawn them to make it more RP and not just use a prop for it.
Stacker Stool (Makes the job more efficient other than duplicating and welding)
Sounds more realistic (They do not spread throughout the map and everyone hears them, There is an actual hearing distance of it. Plus to minimize mingery, sounds cannot be played repeatedly but over a certain amount of time.)
More hand functions (Examine, etc...)

Thats about it until i can think of more... :\
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 06-03-2009
Fluffy, too many anomalies lag the server.

NPCs in certain areas is a good idea.

Realistic sounds is a good idea, but there's more important things than that. Try fixing the weapon sounds first.

More hand functions? There's more important issues ATM. IE: Missing sounds, glitched out admin request command.

Soon as that admin request command is fixed, we can concentrate on new things. I honestly believe that should be our priority. Of course, Silver doesn't agree. I suppose it's not that important to allow for players to contact admins directly than flood OOC with complaints.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Dom on 06-03-2009
FIX THE FUCKING INVENTORY BUG/!SAVE COMMAND!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: foreverthesickestkid on 06-03-2009
What dom said and new map and of course npcs is what I think the server needs most.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Fluffy on 06-03-2009
Well i didn't mean too many anomalies... I meant like every so often an accident comes in with Ecologists and for a few days there is an Anomalie in a certain area... Then they clean it up.

Yes we do need to fix the Admin Request and the Inv Bug. These were just a few suggestions for sooner or later.

I'm also going to start working on a new map for Stalker RP
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: foreverthesickestkid on 07-03-2009
Please take away restricted TT, if we have TT then you should trust us enough with all the tools. I was setting up a few props for a future mission (deployment should be some time tonight) and instead of simply using the needed tools I have to use other tools that make things look obvious and stupid.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 07-03-2009
Yeahhhh-- no. That's not an option. There are tools we don't want people using.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Blake.H on 08-03-2009
Iv not read any of the Above post... I really cant be arsed;
Im loosing interest in STALKERP...
Its constant crashing, half the people dont know how to RP, you got admins that are minges.
When there is RP its normaly very poor.

Look to the point.
I'm just generally pissed off with it, its boring. I mean I dont know. Its hard to explain. STALKERRP has lost its.... X-Factor.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 08-03-2009
There needs to be more drama in the RP. More romance. More loss, more betrayal, more love, more hate. All I see is bland, shallow characters will no real depth or backstory. The only depth I've seen was with Konstantin and Rohok, and their sort of forbidden friendship, and Tyler Jackson's conflict with his IC brother, and Shannon's relationship with a bandit.

I think if we get more people to put some real nice depth to their RP, things will improve. People don't seem to make stories, they just get on and do robotic tasks.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Blake.H on 09-03-2009
Quote from: Rohok There needs to be more drama in the RP. More romance. More loss, more betrayal, more love, more hate. All I see is bland, shallow characters will no real depth or backstory. The only depth I've seen was with Konstantin and Rohok, and their sort of forbidden friendship, and Tyler Jackson's conflict with his IC brother, and Shannon's relationship with a bandit.

I think if we get more people to put some real nice depth to their RP, things will improve. People don't seem to make stories, they just get on and do robotic tasks.

I think you hit the nail on the head Rohok.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Raidenator on 09-03-2009
The problem is, it's a lot easier to just roleplay an apathetic character.

That, and when you note everyone is being to pessimistic and apathetic in the server, you just get told to shut up and stop whining.

It's not hard to justify roleplaying a bland character either, seeing as ShoC didn't have a lot in the way of emotional characters.

If you start getting too deep into your own characters storyline, you stop paying as much attention to other people's, and that doesn't help anyone.

On that note, that's one of the only problems with HL2RP, none of the small communities grow quickly because everyone is so involved in what they're doing, they never do anything for every player in the server.

The polar opposite can be said about StalkerRP, as the series its based off "requires" factions, so you have a step in the right direction, with constant events, whether they be firefights, mutant attacks, whatever.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 09-03-2009
We need a new map... it's taking the piss.. people spend hours building ugly bases which lag and kill the server.. we need a new map... so goddam bad,,,,
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Raidenator on 09-03-2009
It'll get done when it gets done.

Which might be never, as I haven't actually started yet.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: MattyK on 09-03-2009
Quote from: †Silver Knight† We need a new map... it's taking the piss.. people spend hours building ugly bases which lag and kill the server.. we need a new map... so goddam bad,,,,

Well, you've got a Perfectly Able Mapper, minus the Displacements, but still... ;)
_________________________________________________Edit: 09-03-2009_________________________________________________
Quote from: Rohok There needs to be more drama in the RP. More romance. More loss, more betrayal, more love, more hate. All I see is bland, shallow characters will no real depth or backstory. The only depth I've seen was with Konstantin and Rohok, and their sort of forbidden friendship, and Tyler Jackson's conflict with his IC brother, and Shannon's relationship with a bandit.

I think if we get more people to put some real nice depth to their RP, things will improve. People don't seem to make stories, they just get on and do robotic tasks.

And this all starts to happen after the revokation of Monolith...
I'm starting to regret my descision, as little to no good has come of it, and I'm still waiting for that Opening in Military, which I sorely doubt.
Time for another Long-Lost Ecologist to make his way back through the Zone, and stirr something up.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 09-03-2009
I think I like what Raidenator is saying, too. But we need a balance between the two. We need people developing their characters, making mini-events with their friends to progress their story (Tyler Jackson, Rencamo) has been doing this with his whole bandit brother drama. Someone is probably going to die, but that only makes the story greater. You see, Jackson is really progressing his character. I think I've seen only (Seen. It means that's it all I've seen, and not what really goes on. I don't see everything.) him make a real effort to dive into his backstory, and bring up his history and share it with other people. You see, you don't always just focus on your own character and isolate yourself. You NEED other people to progress.

Now, another thing people have been telling me to do is PKs. I really, really, really, hate PKs as I was PK'ed 7 times on TnB on the same character, and managed to get out of it each time (legitly), and it was because I really loved the character I was using, and people were just PKing me for the reason: YOU'RE A ROGUE CP. I wanted to keep RP'ing my character, and my definition of RP doesn't include forcing other people into crap.. I don't believe in making people follow a rule that I myself won't follow, but if enough people want them, we'll do them. Just lemme know your thoughts on the matter, and I'll see what I can do about. If the people want PKs, we'll have PKs, with some real comprehensive rules and requirements for the PKs including an SA having to be there to watch. We'll see, lemme know your thoughts on PKs.

My arguments for/against PKs:

For:

Creates IC drama/emotion

Stops people acting so badass and unstoppable

Stops people from doing shit that would get them killed (Makes people think out their issues, and find other ways around them that won't get themselves kills in the end)

Against:

Creates OOC drama

-----

If we did PKs, it would still require an authorization from two SA's, and one SA would need to be present during the PK. Right now, the way it works is that the player in question (the one that someone wants to PK) has to be causing a lot of BS with DMing, and the works. Pissing off other characters too much, or too many factions. Kind of like what happened to Vityaz and Connor, when we PK'ed them for becoming enemies with EVERY faction.


Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 09-03-2009
Quote from: Rohok I think I like what Raidenator is saying, too. But we need a balance between the two. We need people developing their characters, making mini-events with their friends to progress their story (Tyler Jackson, Rencamo) has been doing this with his whole bandit brother drama. Someone is probably going to die, but that only makes the story greater. You see, Jackson is really progressing his character. I think I've seen only (Seen. It means that's it all I've seen, and not what really goes on. I don't see everything.) him make a real effort to dive into his backstory, and bring up his history and share it with other people. You see, you don't always just focus on your own character and isolate yourself. You NEED other people to progress.

Now, another thing people have been telling me to do is PKs. I really, really, really, hate PKs as I was PK'ed 7 times on TnB on the same character, and managed to get out of it each time. I don't believe in making people follow a rule that I myself won't follow, but if enough people want them, we'll do them. Just lemme know your thoughts on the matter, and I'll see what I can do about. If the people want PKs, we'll have PKs, with some real comprehensive rules and requirements for the PKs including an SA having to be there to watch. We'll see, lemme know your thoughts on PKs.

My arguments for/against PKs:

For:

Creates IC drama/emotion

Stops people acting so badass and unstoppable

Stops people from doing shit that would get them killed (Makes people think out their issues, and find other ways around them that won't get themselves kills in the end)

Against:

Creates OOC drama

-----

If we did PKs, it would still require an authorization from two SA's, and one SA would need to be present during the PK. Right now, the way it works is that the player in question (the one that someone wants to PK) has to be causing a lot of BS with DMing, and the works. Pissing off other characters too much, or too many factions. Kind of like what happened to Vityaz and Connor, when we PK'ed them for becoming enemies with EVERY faction.




I plan on trying to make Rugger more in depth, She's been too much of an enigma for too long. I'm considering pk'ing her as well. If I /DO/ Pk her it'll be soon. But we need more IC drama IMO just more things to make the story of it fun.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 09-03-2009
There's no reason to PK Rugger. <.<
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 09-03-2009
Quote from: Rohok There's no reason to PK Rugger. <.<

She's a nut. She's bordering sane >.> Hell She'd rip out your heart to drink your blood. You just say that cause you want her~ <.<
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Tea on 09-03-2009
AWWWE, look at the couple.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: MattyK on 09-03-2009
Consider this Rohok; If killed legitimatley by a Anomaly, that's it, your PK'd, make a new char and make a new life.
Would stop people fucking about soo much. And give me a reason not to attempt to omnomnom the Anomanoms.

Also: Consider taking Tk's more into aspect, so say you were in a typical Freedum vs DUTY, you die from gunfir ein the Conflict, your TK'd for say.. A day?
And Faction Leaders would be TK'd for a Week.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 09-03-2009
Yeah, I can see that. But I don't think people should die that quickly. Especially since anomalies are easier to avoid in the actual game, than in the gamemode. In fact, they're really shitty in the gamemode.

The damage anomalies are easy as hell to see and avoid. At least for me they are. I don't think anomalies should kill anyone. Legitimate RP'ed kills with authorizations and observations should be the only things that can PK others. Also, since there's always two SA's around somewhere (Except maybe after 12:00 AM Mountain time), it would be easy to get auths for things. And PKs could be appealed, and screenshots must be taken. If something wasn't RP'ed to our standards, the PK would be automatically appealed upon review. Though, we'd have to badger Silver about making us a PK appeal forum, and you know how hard that is to get from him. -.-

Anyway, a good example of a PK slash me after a long time of RP:

 ./me puts the barrel of his P99 to the STALKER's head and mutters a quiet prayer before squeezing the trigger; Sending a lead, 9mm bullet out of the chamber, through the barrel, and into the STALKER's soft brain.
----

Now also, I don't like the idea of anything really happening to Faction Leaders like that. They need to be able to lead our factions, and get things done both IC and OOC. This was something the folks on Ventrilo suggested: Faction leaders shouldn't be PKed/TKed/PIed unless the faction leader himself agrees to it.

Although, the TKs for dying in combat sounds nice. Maybe they are restricted from logging onto their characters for a few hours? I like that idea, and I might force that upon my faction regardless of what's decided about PKs. I want my guys to start using cover more often, and stop running a gunning. Maybe if they were actually AFRAID of the bullets, battles would play out more realistically, and maybe I would stop leading my men in death charges. Considering, of course, if they all die, I won't have any minions to command for a couple hours. Hehe.
_________________________________________________Edit: 09-03-2009_________________________________________________
Also, I've decided to fight in less battles. I think it would be better if I could hover in observe, give orders to my men, and make sure everybody Role Plays, or at least plays by the rules. I would suggest the other faction leaders to do this as well. The occasional fighting alongside your men is okay, but doing it all the time would create complications. If you're able to observe the battlefield while the battle takes place, you can make sure the RP'ers in your faction are playing like they should:

Using cover.

Stopping and shooting.

Fearing bullets.

I honestly want to be able to see if my guys break the rules, so I can ban their asses. I hate it when I see people run around trees and spray about 50 bullets into the enemy. Firefights would go much better if people stayed in cover, and blind fired more. Laid down suppressing fire... Covered each other... Using stealth and the element of surprise to take down a foe... God it would be beautiful to see. I might require all my men to watch more war movies, LOL. Like Black Hawk Down. Good example to watch. =P That's how I want to see my guys behaving. How fucking sweet would that be?
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 09-03-2009
Duty , Mili & Freedom should have training , drills & war games in faction. You don't do what we do in the real world. You need to stay sharp & hone your skills.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Tea on 09-03-2009
So basically your saying "If you dont believe in my religion, im gonna kick your ass!" >.>
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Leni on 09-03-2009
Me? I'm saying we don't stand around all day and than go blitz a base.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rohok on 09-03-2009
Yeah, I need to write up some guides for Duty, detailing out tactical exercises and things. I gotta show them how to fight. Without guides, trainings would be chaotic.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: MattyK on 09-03-2009
Quote from: Rohok Yeah, I need to write up some guides for Duty, detailing out tactical exercises and things. I gotta show them how to fight. Without guides, trainings would be chaotic.

I'lll get Mil into the same shape once I takeover, if i ever do, until then, I'll just be a typical Legendary STALKER wandering around. Joining in whereever possible.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: foreverthesickestkid on 09-03-2009
Ive just taken the role of recruitment officer in military, don't worry about training. MattyK talk to me with stuff about training so we can get all that settled, as well as anything else. I have lots of ideas.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 25-03-2009
It's all about a balance of Passive and Non- Passive Roleplay

Alot of new players rely on non - Passive Roleplay, and require fancy huds, sounds and special effects to get them in the mood.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Snaggy on 28-03-2009
It's pretty sad that you guys still haven't fixed your radios. I'll post a snippet from my script later for you, it's a radio item in witch you can set a frequency consisting of both numerals and letters, or just one or the other.  Probably tomorrow morning/afternoon.

EDIT:

Don't bash me if someone has already fixed the radio thing. I'm heading off in a few minutes, and I don't feel like reading 5 pages of complaints and suggestions.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Welek on 28-03-2009
Radios are fixed, only the faction can hear the radio chat from there faction.

Duty can only hear Duty
Freedom can only hear Freedom
Loner can only hear Loner

(I'm sure it can be improved it your code, :3)
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 29-03-2009
Quote from: Snaggy It's pretty sad that you guys still haven't fixed your radios. I'll post a snippet from my script later for you, it's a radio item in witch you can set a frequency consisting of both numerals and letters, or just one or the other.  Probably tomorrow morning/afternoon.

EDIT:

Don't bash me if someone has already fixed the radio thing. I'm heading off in a few minutes, and I don't feel like reading 5 pages of complaints and suggestions.

Im working on external radio's, ill see about putting them in later.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: sniperhunter on 29-03-2009
Quote from: †Silver Knight†
Quote from: Snaggy It's pretty sad that you guys still haven't fixed your radios. I'll post a snippet from my script later for you, it's a radio item in witch you can set a frequency consisting of both numerals and letters, or just one or the other.  Probably tomorrow morning/afternoon.

EDIT:

Don't bash me if someone has already fixed the radio thing. I'm heading off in a few minutes, and I don't feel like reading 5 pages of complaints and suggestions.

Im working on external radio's, ill see about putting them in later.
If you can get them working like the ones on the HL2 server that would be great.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Snaggy on 29-03-2009
I'll post the code if you finish the radios, I'm updating in animations in my script, right now when you fire a weapon it's the whole "duck and fire" thing currently in lemonade script.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Sickness on 30-03-2009
Get NPC's like other RP servers do. They help a lot and they have this flashing talk icon above their head. Press E and it shows options like "Hey, what are you selling?" or "No, im fine, I dont need this yet."
It shouldn't lag at all.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: rawrmon on 17-04-2009
Quote from: SicKNeSS Get NPC's like other RP servers do. They help a lot and they have this flashing talk icon above their head. Press E and it shows options like "Hey, what are you selling?" or "No, im fine, I dont need this yet."
It shouldn't lag at all.

I agree with Sickness. NPCs would be awesome, and helpful.

Something that would'a been awesome too, was to make a scripts that allows you to loot corpses, and not just containers.


EDIT:

Oh, and yeah.. hungermod would be great too.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Paintcheck on 19-04-2009
I think hunger mod would be a waste. On a TSRP server I play on they have it and all it does is ruin RP. Nothing is more irritating when you're in a long RP and the person you're RPing with either

A). Drops dead from hunger
or
B). Has to leave, get food, eat, come back

The gain is minimal to nonexistant. Maybe have some food items that you could use when sitting around a camp fire or something but do not make eating mandatory.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Raidenator on 19-04-2009
I don't know how you would do it with LUA, but I know how to help get it started.

In our maps (Hostel and I) we could put trigger_hurts in certain areas that hurt everything besides a filter.

filter_name with a filter like "antiradsuit", and then apply the filter to the trigger_hurt.

Should be relatively easy on your end in LUA to make players not affected by it with those specifics.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: godzillakilla on 20-04-2009
something to make the noobs feel special xD
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Xerohunter on 21-04-2009
Not sure if this is added but to my knowledge it is not but add random anomaly's that spawn across the map that could fetch some RU's make them like 3-4 of them spawn within an hour all over the map.

Also a help menu with all the rp commands you might need to know cause the differ from other servers.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Paintcheck on 21-04-2009
Random artifact spawning would be nice, it would give people some form of making money if no one is currently offering jobs.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Hotstarr on 24-04-2009
Here's an idea for traders.

A thread that all the traders would make, listing all availiable missions. The simpler missions that only require one person or two people to do can be repeatable to a certain amount of times, and the more complicated missions would either be less repeatable, or not possible to do again.

Each mission could follow this template:

Mission name:
Mission creator:
Description:
Max hired:
Reward:
Mission can be carried out: () time(s)

There can be the optional thing where traders can make missions exclusive to only himself, but that should be for long and complicated missions only.

This thread will make traders have more time on their hands, since there will be an extensive list of missions for people to do. Not only that, but this allows people to easily decide what missions they wanna do, other than just wait for a mission to eventually come up.

The only requirement is that a trader needs to be around to hire the mission-goers, and be around to pay them if they finished the job.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Darknessvamp on 24-04-2009
Quote from: Hotstarr Here's an idea for traders.

A thread that all the traders would make, listing all availiable missions. The simpler missions that only require one person or two people to do can be repeatable to a certain amount of times, and the more complicated missions would either be less repeatable, or not possible to do again.

Each mission could follow this template:

Mission name:
Mission creator:
Description:
Max hired:
Reward:
Mission can be carried out: () time(s)

There can be the optional thing where traders can make missions exclusive to only himself, but that should be for long and complicated missions only.

This thread will make traders have more time on their hands, since there will be an extensive list of missions for people to do.  Not only that, but this allows people to easily decide what missions they wanna do, other than just wait for a mission to eventually come up.

The only requirement is that a trader needs to be around to hire the mission-goers, and be around to pay them if they finished the job.

I think this sounds like a good idea but how would the thread be able to work ingame? (I don't mean the thread actually being in the game) I mean...

1. The trader would have to be on the server at the time for the mission to work.

2.If the trader is offline then how do they know if people coming up to them saying they have done that particular mission are telling the truth without any solid proof?

3.If the missions can only be carried out a set number of times for one person then how would you record who has done what mission so many times without getting confused? and what about group efforts? people who want to do missions in a group? if someone can only do a mission once then they won't want to do it again with others.

and 4. If missions like spying/intelligence gathering/hunting/wars/collections are to work then a trader needs permission from factions involved for conflictand spying and intelligence gathering missions e.g. Mission:Learn about the AU's relationships with other factions/Take down two specific duty recruits/etc/etc and there would need to be preperatiton for hunting and collection missions.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: NeoHazard on 24-04-2009
Such a thread already exists o.o
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Ravanger on 24-04-2009
So basicly like a mission set up thread.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: NeoHazard on 26-04-2009
...Which exists
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: ~Ness~ on 26-04-2009
Get rid of the Bad RPers.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Darknessvamp on 27-04-2009
Quote from: Ness Tea Get rid of the Bad RPers.

That suggestion doesn't really work without a list now does it, Ness Tea? (Nastie)
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Vengence35 on 04-05-2009
We've got sitting, how about sleeping?
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Dark Angel on 04-05-2009
1. More animations.
2. Lower ping , for me standart ping is 187-227 (140 sometimes) . I guess server is far away from me.
3. Get more Europeans.
4. Server more active.
5. Less elitism from factions as i see how sometimes they act like gods.
6. Stop this NLR breaking , yesterday i saw like 4 newbies running back after they died just to get guns and money (Won't post the names)
7. More /me's and RP? People are really low on /me's .
8. More RPing as human? I mean like people act there like they are cold killers or damn physically changed humans who can survive everything.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Snurf on 04-05-2009
-Easier access to low-grade weapons. I mean, every mission the Eco's give look pretty kamikaze if you don't possess a weapon, and with all these bandits creeping around your money, lack of traders, it makes it hard to get even just a Makarov.
So, either easier that, or more traders, I really don't see them on often.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Dom on 04-05-2009
Quote from: Snurf -Easier access to low-grade weapons. I mean, every mission the Eco's give look pretty kamikaze if you don't possess a weapon, and with all these bandits creeping around your money, lack of traders, it makes it hard to get even just a Makarov.
So, either easier that, or more traders, I really don't see them on often.

Its a good thing there are less guns floating around, i'm working on a decent trader app so i should be around soon hopefully.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Snurf on 05-05-2009
Oh, not too many guns around is quite fine in my opinion, but in my opinion, knives or Makarov's (especially knives) should be QUITE easy to get.. and how come a knife is costier than a Makarov?
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 05-05-2009
Quote from: Snurf Oh, not too many guns around is quite fine in my opinion, but in my opinion, knives or Makarov's (especially knives) should be QUITE easy to get.. and how come a knife is costier than a Makarov?

Well, it's a combat knife, and Makarovs... well pretty much everyone has that gun..
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Dark Angel on 05-05-2009
I don't have Makarov >:D I'v
Quote from: †Silver Knight†
Quote from: Snurf Oh, not too many guns around is quite fine in my opinion, but in my opinion, knives or Makarov's (especially knives) should be QUITE easy to get.. and how come a knife is costier than a Makarov?

Well, it's a combat knife, and Makarovs... well pretty much everyone has that gun..
Quote from: †Silver Knight†
Quote from: Snurf Oh, not too many guns around is quite fine in my opinion, but in my opinion, knives or Makarov's (especially knives) should be QUITE easy to get.. and how come a knife is costier than a Makarov?

Well, it's a combat knife, and Makarovs... well pretty much everyone has that gun..
e AK74U , AK74 , Gadjuka aka MP5 SubMachine Gun and Sig P220 >:D
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Darklight on 05-05-2009
Ammo Items, Maybe even special ammo, like AP bullets.

Ability to change frequency on radio.

Better PDA gui layout.

Better Anomaly effect, the effect we have atm is seen through walls, and it's almost impossible to notice when it slowly comes back to full view.

Forced skin over-ride zombie NPCs to be different monsters.
EX. Fast Zombie over-ridden by the big dog thing, i think it's called Flesh.
Normal Zombie over-ridden by mutants.
Zombine over-ridden by blood suckers. [considering the Zombine NPC can limp run. looks very nice.]

Cargo Cache SENT. Able to have some sort of code for props such as chests, pipes, bags, etc. To become a storage deposit.

Admin Done:
Laid artifacts around places, maybe a very nicely placed artifact surrounded by anomalies.
ARENA styled Roleplay. Like how it was in the Duty camp. Kill the other enemy for money, depending on skill and etc.


Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Paintcheck on 05-05-2009
Some incentive for people to play as Loners would be nice. It's almost impossible to be a Loner the way things are without either
1. Donating to get the Vet flag and therefore spawn with guns
or
2. Minging the fuck out of people to steal their equipment.

More traders for missions/easier gear purchasing would probably fix this problem, which I realize isn't really a development thing.

EDIT: Please fix the inventory bug. I've lost so many fucking suits from it (yes I drop the suit, use it from the ground, then pick it up in my inventory, but that never seems to work).
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Darknessvamp on 06-05-2009
Quote from: Darklight Ammo Items, Maybe even special ammo, like AP bullets.

Ability to change frequency on radio.

Better PDA gui layout.

Better Anomaly effect, the effect we have atm is seen through walls, and it's almost impossible to notice when it slowly comes back to full view.

Forced skin over-ride zombie NPCs to be different monsters.
EX. Fast Zombie over-ridden by the big dog thing, i think it's called Flesh.
Normal Zombie over-ridden by mutants.
Zombine over-ridden by blood suckers. [considering the Zombine NPC can limp run. looks very nice.]

Cargo Cache SENT. Able to have some sort of code for props such as chests, pipes, bags, etc. To become a storage deposit.

Admin Done:
Laid artifacts around places, maybe a very nicely placed artifact surrounded by anomalies.
ARENA styled Roleplay. Like how it was in the Duty camp. Kill the other enemy for money, depending on skill and etc.




I like this guy's suggestions
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: stray on 10-05-2009
we need to get more players in there we have max players at 11-1 then it all slows down to a mere 6 player but yea i know 6 players is a alright rp
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Darknessvamp on 11-05-2009
Quote from: stray we need to get more players in there we have max players at 11-1 then it all slows down to a mere 6 player but yea i know 6 players is a alright rp

We need something to draw in the crowds.... chicken!
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Caylob on 11-05-2009
There should be a menu to choose vehicles to buy, instead of need to spawn it.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Darknessvamp on 12-05-2009
Quote from: Caylob There should be a menu to choose vehicles to buy, instead of need to spawn it.

That would be a cool thing to have for trader or maybe just for factions.

I think I said this before but...
Experiment table/desktop for Ecos. Collect artifacts, plonk one on the table, activate that table, choose to inspect or research. Inspect tells you what the artifact is, what effects it causes are etc. Research allows you to create performance drugs, special weapons for eco only or armor/suit upgrades from artifacts.
Gives a little extra something for the ecos to do with the artifacts.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 12-05-2009
Quote from: Caylob There should be a menu to choose vehicles to buy, instead of need to spawn it.

That's a ok idea, but im not really sure how to register that the helicoptor crashed and/or how to respawn it/ store it so the player can respawn it.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Dark Angel on 16-05-2009
Quote from: †Silver Knight†
Quote from: Caylob There should be a menu to choose vehicles to buy, instead of need to spawn it.

That's a ok idea, but im not really sure how to register that the helicoptor crashed and/or how to respawn it/ store it so the player can respawn it.


Invintory? Like for example if you buy it... it will stay there perm and if it will IC aka RPly Crash then player have to remove it or admin will remove it.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Dark Angel on 01-06-2009
Easier..... just Adv Dupe it and save it to private folder?
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Allmostfunny on 06-06-2009
So many admins and players dont follow the Shot to miss rule :( they just fire their a** FN2000's at you from 300 feet away trough the fog and dude... There should be a more very strict rule for combat in SRP :((((
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Renegade on 15-06-2009
can we get a Drag system that lets you drag other players around I.E

Military raids a town and a soldier gets injured another soldier comes up and drags him to safety

I don't know if this is possible it would be bad ass if there were things like that or something that allowed you to walk with someone helping them walk. Walking and occasionly pressing shift to simulate limping or something
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Moss on 17-06-2009
Make more melee weapons , maybe a shovel , machete , Baseball bat , Axe
And then make them priced somewhat low for newbies.

Random Spawning Stashes! We got the thing where you can search some props. well make it like that and it spawns a box with any random item in it.

Some Mutant NPC's like those Boar things or something like that , it wouldnt be hard to make a Snork either , just skin a Fast zombie

Get a Zombie NPC , they have all the movements of combine but have different noises and Model

Be able to actually drop money , just make a prop that looks like a small bag , and then if its over 20,000 Ru make it a big sack , anywhere over 60,000 Ru use a Suitcase. This could also make it so when people are killed you can loot some of there Ru , And also remove the Giving Ru part , make it so its like a balance system in your Inventory.

More guns! It would cool to have a bigger variety of guns.

An Hunger mod system , Instead of when its low it just slows you down and makes you move slower and slower gradually over time after being starving. and make the Percentage go down slowly like only 1% per 40 Seconds.

If you dont want the Hunger mod system then make foods do things more than heal you , say you drink coffee , it makes you fast , Maybe like candy would make your gun rate faster.

Have trainable ability's, run a long time then your endurance level goes up , taken a certain ammount of damage then your health goes up , use your knife often? your strength goes up , use sights often? you accuracy goes up , reload often? your reload time goes up. Allow them to use up 40 talent points at the creation of there character.

Change the Anomaly look , and instead of it hurting you when you get near it make your rads go up , the more the rads the faster your health goes down , sorta like in the game. wed also need a Rad meter and anti radiation drugs.

Thats about all i have...
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Torch on 17-06-2009
More armor variations, perhaps simply model hacking using exist textures for the current models to keep file size smaller.

Addition of a stamina meter, so people sprint to get away from things and not to get around.

Addition of hot zones that would actually increase a "radiation bar" that could cause distortion effects (blurred vision, painfully sharp contrast, wobbly camera while moving) and maxing the bar would result in death.

Some way to make ammo necessary, so that people don't just spend the ammo, drop it back in their inventory, and pull it back out or get off and get back on later with a nice little ammo niche magically back in their pockets.

More anomalies, the sector where you spawn in is generally populated, however you get outside that zone and they drop off sharply. If feels like your heading out of the zone rather than deeper in when you go outside the spawning sector.

Admin created "raids" where players could check out a area populated with large amounts of anomalies/NPCs and find rubbles, ammo, artifacts, and occasional weapons

Randomly spawning low grade/cheap artifacts (Such as blood stones)
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: HockeyMaster195 on 17-06-2009
Melee weapons just don't agree with Source games.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: ISPYUDIE on 20-06-2009
Slow moving vehicles, that you could find abandoned or buy from somewhere. Knife fix for bloodsucker (looks a bit random). Some premade stuff like camps and fires ect that you don't need TT to spawn so more people can set up camp in the wilderness. A damage bar so like if you jump off a frigging building to escape you don't just loose 10 hp and run off, but that you can only walk really slowly until you use a medpack or die. Someone jumped off a building after pissing off me and ran off, I had to shoot him and put his body at the bottom of the building to stop the fabric of roleplay time and space breaking and causing tones of build players to leak into the server and gmod permanently crashing...
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Assassinator on 21-06-2009
Lol. Nice words, though.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 21-06-2009
Quote from: ISPYUDIE on 20-06-2009
Slow moving vehicles, that you could find abandoned or buy from somewhere. Knife fix for bloodsucker (looks a bit random). Some premade stuff like camps and fires ect that you don't need TT to spawn so more people can set up camp in the wilderness. A damage bar so like if you jump off a frigging building to escape you don't just loose 10 hp and run off, but that you can only walk really slowly until you use a medpack or die. Someone jumped off a building after pissing off me and ran off, I had to shoot him and put his body at the bottom of the building to stop the fabric of roleplay time and space breaking and causing tones of build players to leak into the server and gmod permanently crashing...

No vehicles other than the heli, the terrain is not built for Cars. Knife Penis bug is on my agender, thanks for reminding me, Worked on something like that along time ago, didn't work out well, damage bar already appears if you get hurt, and theres a setting in gmod to allow that, but garry broke it...
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rebel6609 on 24-06-2009
Quote from: Gembock4 on 17-06-2009
An Hunger mod system , Instead of when its low it just slows you down and makes you move slower and slower gradually over time after being starving. and make the Percentage go down slowly like only 1% per 40 Seconds.

The problem with the hunger mod is that fact that Traders aren't usually on to get you what you need.
Plus, some people (like me) don't have enough money to keep buying food and every job i get
doombuger sends me to my death with blood suckers :(
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Rebel6609 on 24-06-2009
Oh and for another map we could use, gm_atomic. its basicly a giant wasteland but it has no anomyles. but its still a great map
to use for stalker RP.

_______________________________________________
http://www.garrysmod.org/downloads/?a=view&id=52608 (http://www.garrysmod.org/downloads/?a=view&id=52608)
_______________________________________________
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Locke on 24-06-2009
Quote from: Rebel6609 on 24-06-2009
Oh and for another map we could use, gm_atomic. its basicly a giant wasteland but it has no anomyles. but its still a great map
to use for S.T.A.L.K.E.R RP.

_______________________________________________
http://www.garrysmod.org/downloads/?a=view&id=52608 (http://www.garrysmod.org/downloads/?a=view&id=52608)
_______________________________________________

That has nothing to do with stalker rp, stalker is based in ukraine, that is the usa in the year 20XX
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 24-06-2009
Quote from: Locke on 24-06-2009
Quote from: Rebel6609 on 24-06-2009
Oh and for another map we could use, gm_atomic. its basicly a giant wasteland but it has no anomyles. but its still a great map
to use for S.T.A.L.K.E.R RP.

_______________________________________________
http://www.garrysmod.org/downloads/?a=view&id=52608 (http://www.garrysmod.org/downloads/?a=view&id=52608)
_______________________________________________

That has nothing to do with S.T.A.L.K.E.R rp, S.T.A.L.K.E.R is based in ukraine, that is the usa in the year 20XX

Actually fallout is in the 1960's
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Locke on 24-06-2009
Really? Didn't know that.

W/E
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Welshy on 01-07-2009
Deet like in other posts mutli factions is just asking for really bad metagaming from many player, unexperianced or not. Being in both means your gonna get information from one factions, and change to the other and prep against any actions the enemy faction is going to take. Many people wont even realise they are doing it till the damage is done.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: KillSlim on 02-07-2009
How to improve the Stalker experience.
Well, the S.t.a.l.k.e.r. games are famous for their atmosphere.
The camp fires are awesome, everyone knows it; just a couple of guys sharing stories, talking and playing the guitar. It's such an unexpected situation in a post-apocalyptic scenario.

I'm suggesting that we add an entity with a guitar model. When you press 'E' on it, it begins to play music from Stalker (It's available for download on youtube. Stalker Guitar Songs (http://www.youtube.com/watch?v=_LQ0Cl3wBa0#lq-lq2-hq))



Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Silver Knight on 02-07-2009
Quote from: KillSlim on 02-07-2009
How to improve the S.T.A.L.K.E.R experience.
Well, the S.t.a.l.k.e.r. games are famous for their atmosphere.
The camp fires are awesome, everyone knows it; just a couple of guys sharing stories, talking and playing the guitar. It's such an unexpected situation in a post-apocalyptic scenario.

I'm suggesting that we add an entity with a guitar model. When you press 'E' on it, it begins to play music from S.T.A.L.K.E.R (It's available for download on youtube. S.T.A.L.K.E.R Guitar Songs (http://www.youtube.com/watch?v=_LQ0Cl3wBa0#lq-lq2-hq))

The guitar sound is already in the pack, but making that work is near dam impossible, and has been suggested many time.
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Ravanger on 02-07-2009
yep
Title: Re: How Can We Improve Your S.T.A.L.K.E.R Roleplay Experience?
Post by: Dark Angel on 10-07-2009
Quote from: KillSlim on 02-07-2009
How to improve the Stalker experience.
Well, the S.t.a.l.k.e.r. games are famous for their atmosphere.
The camp fires are awesome, everyone knows it; just a couple of guys sharing stories, talking and playing the guitar. It's such an unexpected situation in a post-apocalyptic scenario.

I'm suggesting that we add an entity with a guitar model. When you press 'E' on it, it begins to play music from Stalker (It's available for download on youtube. Stalker Guitar Songs (http://www.youtube.com/watch?v=_LQ0Cl3wBa0#lq-lq2-hq))
About Camp fire. I've send SK a perfect fire which would auto ignite when someone is close to it and extinguish if nobody is around like in S.T.A.L.K.E.R but SK was soo evil and didn't even check that message ='(



Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: RiotGuard on 11-07-2009
If in game we could have a little help menu to tell us commands. Because I only know the OOC chat one.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 12-07-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.marcofolio.net%2Fimages%2Fstories%2Ffun%2Fimagedump%2Fdemotivational_posters%2Fflashlight.jpg&hash=bf849c3d321cfb19ae2d19d3a2124ec7c480afb6)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 14-07-2009
Quote from: RiotGuard on 11-07-2009
If in game we could have a little help menu to tell us commands. Because I only know the OOC chat one.

Something we are planning to do in the future.

Quote from: KillSlim on 12-07-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.marcofolio.net%2Fimages%2Fstories%2Ffun%2Fimagedump%2Fdemotivational_posters%2Fflashlight.jpg&hash=bf849c3d321cfb19ae2d19d3a2124ec7c480afb6)

Maybe something we can cook up, besides it's not very scary to wonder around with nightvision, flashlights are great !
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Noobah on 14-07-2009
Is it possible currently to use a flashlight and hold a pistol in the other hand? If not it should be something to consider, it would make pistols a lot more useful.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 15-07-2009
I was thinking that nightvision would be expensive if made into an entity, or just built-in for high ranking flags.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: deluxulous on 15-07-2009
For guitar, it's easy. Find the guitar model, do the code taht puts it on your body.

Then, do all the normal crap, but make infinite ammo (-1)

On SWEP.PrimaryFire, do the Math shit that makes it play a random sound.
Like... (Not sure about the syntax below, but it's close.)
SWEP.PrimaryFire

  get.math()random
  [1]emit.sound ( "<filepath>" )
(Continue for all the guitar sounds.)

Or, for just one song, do

SWEP.PrimaryFire
emit.sound  ( "<filepath>" )
end

AND THERE YOU GO
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 15-07-2009
If you know how to do it then why just not do it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: deluxulous on 16-07-2009
Quote from: KillSlim on 15-07-2009
If you know how to do it then why just not do it.

Because i dont have the sounds, dummy.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 20-07-2009
I would like to see a slight increase in Bloodsucker running speed, although with the new stat system coming I guess suckers could all have high agility to keep them running longer. It is very annoying to sneak up on someone, have them see your player name as they look at you while cloaked, and then bolt when you try to /me or whatever. I've had to chase some people for a good 3-5 minutes just around in circles on my sucker, looking ridiculous and also being obnoxious. When I go through the trouble of trying to /me and the victim runs because he's the same speed as me it makes me want to shoot someone.. If suckers were just a tad faster so you couldn't just run forever in a straight line away from one they'd probably be scarier. Or maybe if they could attack while running (because currently you can't sprint and attack) it would make them scarier since you couldn't put your back to one without getting pwnt 1 hit.

Yes I realize being a sucker isn't just about killing but if someone isn't going to RP with me with /mes and whatnot then I would like to be able to kill them because that's the kind of person I am lol.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zero on 23-07-2009
Land Vehicals, and a area in the map for just those vehicals to get from sector to sector.
Quote from: Paintcheck on 20-07-2009
I would like to see a slight increase in Bloodsucker running speed, although with the new stat system coming I guess suckers could all have high agility to keep them running longer. It is very annoying to sneak up on someone, have them see your player name as they look at you while cloaked, and then bolt when you try to /me or whatever. I've had to chase some people for a good 3-5 minutes just around in circles on my sucker, looking ridiculous and also being obnoxious. When I go through the trouble of trying to /me and the victim runs because he's the same speed as me it makes me want to shoot someone.. If suckers were just a tad faster so you couldn't just run forever in a straight line away from one they'd probably be scarier. Or maybe if they could attack while running (because currently you can't sprint and attack) it would make them scarier since you couldn't put your back to one without getting pwnt 1 hit.

Yes I realize being a sucker isn't just about killing but if someone isn't going to RP with me with /mes and whatnot then I would like to be able to kill them because that's the kind of person I am lol.

How often does that happen by the way?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 23-07-2009
All the time if they run away.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 23-07-2009
It happens a lot. Many people have seen me chasing loners for minutes at a time because they refuse to RP. After a while I usually just give up and find someone else.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zero on 23-07-2009
Normally I just wait there, but like a animal if you approach a threatening way I will look around cautiously and "hear" things ICly. I didn't know it happened so often
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: RiotGuard on 23-07-2009
Maybe locks on the vehicles. I wasn't even near the helicopter but somehow my guy hopped in it. Then I hopped out, i didn't even mean to take it, but after getting out, I was DM'ed and they were trying to justify it by their being military and my taking their vehicle.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zero on 23-07-2009
That has happened to me, only when the vehical fell over on its side, I tried to fix it and got shot when I got out, I say we need locks on vehicals also.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gareth G. on 25-07-2009
The ability to put guns straight into your inventory instead of having to drop them and risk some tard stealing them.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Radek on 28-07-2009
We shoot people that steal the chopper course we have to we have no other way of protecting it.. We have warned you guys plenty of times not even to get close to the damned thing but you keep running up to it. So i say locks on the chopper would be a good thing.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Crimzon_Reaper on 29-07-2009
No. Donator. Bullshittery.

And:
Weaponry. *Cough* IL-86 (L85 / SA80) *Cough*
Vehicles.
Possibly some customization-able gear.
A WAY TO TELL WHO KILLED WHO.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Plunger on 29-07-2009
Quote from: Crimzon_Reaper on 29-07-2009
No. Donator. Bullshittery.

And:
Weaponry. *Cough* IL-86 (L85 / SA80) *Cough*
Vehicles.
Possibly some customization-able gear.
A WAY TO TELL WHO KILLED WHO.

1.) Server goes down from lack of money.
2.) Get the model.
3.) No vehicles in stalker.
4.) There already is customizable gear.
5.) It's RP not DM.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Crimzon_Reaper on 29-07-2009
Quote from: Plunger on 29-07-2009
Quote from: Crimzon_Reaper on 29-07-2009
No. Donator. Bullshittery.

And:
Weaponry. *Cough* IL-86 (L85 / SA80) *Cough*
Vehicles.
Possibly some customization-able gear.
A WAY TO TELL WHO KILLED WHO.

1.) Server goes down from lack of money.
2.) Get the model.
3.) No vehicles in stalker.
4.) There already is customizable gear.
5.) It's RP not DM.
Quote from: Plunger on 29-07-2009
Quote from: Crimzon_Reaper on 29-07-2009
No. Donator. Bullshittery.

And:
Weaponry. *Cough* IL-86 (L85 / SA80) *Cough*
Vehicles.
Possibly some customization-able gear.
A WAY TO TELL WHO KILLED WHO.

1.) Server goes down from lack of money.
2.) Get the model.
3.) No vehicles in stalker.
4.) There already is customizable gear.
5.) It's RP not DM.

I) You can still donate for shit, just make things available to good/trusted RPers.
II) Model =/= Mechanics.
III) Really?
IV) Yuh huh . . .
V) Precisely why this feature needs to be added. There. Is. Too. Much. DM.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Snurf on 05-08-2009
More traders.

I've not really been here for very long but in my.. say.. combined two weeks of playing here, I only ever saw a trader once.

And even though Ecos give missions to loners too, it's not often so more traders or more missions given out by Ecos or both would be great to get more Loners on to the RPing scene.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Moonwolf302 on 06-08-2009
Vehicles that you can use to move around
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 06-08-2009
Vehicles would be no good, map is too small, and people could DM
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Moonwolf302 on 06-08-2009
Quote from: Locke on 06-08-2009
Vehicles would be no good, map is too small, and people could DM
You have a point
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zyroke on 06-08-2009
I like the idea of adding a way to access music in the server. Not like music, but the Guitar songs that I so humbly have come to love and enjoy after hearing them over and over in SoC and CS. I think it adds to the atmosphere.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 07-08-2009
Quote from: Locke on 06-08-2009
Vehicles would be no good, map is too small, and people could DM

Vehicles = for trusted and they don't move that fast. It'd be cool to actually have a vehicle instead of physing a prop around.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: PimpMasterJ on 07-08-2009
More vehicles and more guns would be cool.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: RiotGuard on 07-08-2009
Quote from: Locke on 06-08-2009
Vehicles would be no good, map is too small, and people could DM

And you can't DM with the helicopter?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 08-08-2009
http://www.garrysmod.org/downloads/?a=view&id=18070 (http://www.garrysmod.org/downloads/?a=view&id=18070)
Maybe this?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Rhyom Guther on 09-08-2009
Remove. Mingebags. :3
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 10-08-2009
Just a thought, but maybe add a poltergeist flag under the mutants section.
Poltergeists are said be souls of Stalkers, they lurk in underground areas, and surfaced deep parts of the Zone.
They range from menacing mischievous fits of laughter to screams of pain, to sobbing.
If we wanted to make this work, we could add echoes and slight distortion in Audacity.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Royz on 16-08-2009
I noticed this, not sure if it's a player model or what, but it intrigued me.

http://www.garrysmod.org/downloads/?a=view&id=73058 (http://www.garrysmod.org/downloads/?a=view&id=73058)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 16-08-2009
You'd have to see if they're made for players. but it looks cool
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: QBiT on 19-08-2009
Dont know if this has been suggested before, but i really liked when the admins played background music, im listening to the stalker soc tracks right now actually, and if its on a low, but not too low volume, it brings _alot_ of atmosphere, i meal alot. It would be cool to hear background music.

E: And the guitar swep should be done, i really enjoy sitting around the a campfire on a rainy day, and if someone starts playing guitar, it would light up the atmosphere.

E2: Also, im pissed off that i cant run and jump, makes it _very_ hard to jump to a ladder etc
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Wellington on 19-08-2009
Quote from: QBiT on 19-08-2009
Dont know if this has been suggested before, but i really liked when the admins played background music, im listening to the stalker soc tracks right now actually, and if its on a low, but not too low volume, it brings _alot_ of atmosphere, i meal alot. It would be cool to hear background music.

E: And the guitar swep should be done, i really enjoy sitting around the a campfire on a rainy day, and if someone starts playing guitar, it would light up the atmosphere.

E2: Also, im pissed off that i cant run and jump, makes it _very_ hard to jump to a ladder etc
YES! NEED THE MUSIC. It's adds so much to atmosphere.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: bto on 25-08-2009
I remember there was a spawned radio that would play songs and someone playing a gutar...I remember when i was new(Didnt know what stalker was)And just sat there in the town listening to a gutar rping...THat was alot of fun...Wasnt this map though...Good times...Good times.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 25-08-2009
Quote from: bto2295 on 25-08-2009
I remember there was a spawned radio that would play songs and someone playing a gutar...I remember when i was new(Didnt know what stalker was)And just sat there in the town listening to a gutar rping...THat was alot of fun...Wasnt this map though...Good times...Good times.

The radio should be brought back, lots of good times there.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Campin Carl on 26-08-2009
Speaking of radio, when you're near a freestraight or something and they use a radio, and it comes up in chat, (and also assuming you're not a freesmart) I think it would be better if it said *radio* in the chat message, because this can lead to really confusing moments...Otherwise it pops up as if it was a normal message.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 26-08-2009
Quote from: Campin Carl on 26-08-2009
Speaking of radio, when you're near a freestraight or something and they use a radio, and it comes up in chat, (and also assuming you're not a freesmart) I think it would be better if it said *radio* in the chat message, because this can lead to really confusing moments...Otherwise it pops up as if it was a normal message.,


Yeah


Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Wellington on 26-08-2009
Quote from: Locke on 26-08-2009
Quote from: Campin Carl on 26-08-2009
Speaking of radio, when you're near a freestraight or something and they use a radio, and it comes up in chat, (and also assuming you're not a freesmart) I think it would be better if it said *radio* in the chat message, because this can lead to really confusing moments...Otherwise it pops up as if it was a normal message.,


Yeah


Agreed...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Wazer Wifle on 26-08-2009
I'm sure somebody already suggested that it would be better if you can't lose your suits when you die...because that would be nice.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Allmostfunny on 27-08-2009
Quote from: Wazer Wifle on 26-08-2009
I'm sure somebody already suggested that it would be better if you can't lose your suits when you die...because that would be nice.
lmao? why not :P the loot's gotta be SOMETHINGG?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 28-08-2009
Im pretty sure that the suit system is being reworked
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 28-08-2009
Can we get an MOTD system on the server? EG:

Seeing Errors / Pink and black?
*Download links go here.
*Instructions go here.
*Shortened list of rules go here.

To make sure people have read the rules, at the bottom it says: 'Press declined if you accept!' in small text.

*I accept these rules. (Pressing this kicks you, with the reason: 'You didn't read the rules'.)
*I decline these rules. (Pressing this closes the MOTD.)

It would certainly cease the influxes of people who complain in Ooc chat about seeing errors / pink and black textures.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: ISPYUDIE on 28-08-2009
Yeah, would help.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 28-08-2009
Quote from: KillSlim on 28-08-2009
Can we get an MOTD system on the server? EG:

Seeing Errors / Pink and black?
*Download links go here.
*Instructions go here.
*Shortened list of rules go here.

To make sure people have read the rules, at the bottom it says: 'Press declined if you accept!' in small text.

*I accept these rules. (Pressing this kicks you, with the reason: 'You didn't read the rules'.)
*I decline these rules. (Pressing this closes the MOTD.)

It would certainly cease the influxes of people who complain in Ooc chat about seeing errors / pink and black textures.

Big support on this, it would be a great help to noobies.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 30-08-2009
Quote from: KillSlim on 28-08-2009
Can we get an MOTD system on the server? EG:

Seeing Errors / Pink and black?
*Download links go here.
*Instructions go here.
*Shortened list of rules go here.

To make sure people have read the rules, at the bottom it says: 'Press declined if you accept!' in small text.

*I accept these rules. (Pressing this kicks you, with the reason: 'You didn't read the rules'.)
*I decline these rules. (Pressing this closes the MOTD.)

It would certainly cease the influxes of people who complain in Ooc chat about seeing errors / pink and black textures.
Epic support for this, at least there wont be too much minges who get maks and kill every1
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zarrick on 30-08-2009
I love that idea personally, I havnt seen any mass Dming on the server at the moment, all i've seen is good RP, and plenty of it at that.

People worrying about the Radio, I did notice that in the actual Game you could sometimes hear other radios, Duty and Freedoms though i'm not sure if there broadcasting on a Global frequency or not, but I can understand the problem, half an hour of planning say to only have your enemies automatically know what your going to do.

I'd be annoyed aswell
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Cortez Faggot on 30-08-2009
I was thinking to stop meta-gaming people in your area would have to chat so you can see their titles and such, or perhaps examining them with a command?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zarrick on 30-08-2009
Thats similar to the Ships gameplay, its a Murder game, you are told to kill somone, you have to find them and elimenate them, anyway, you have to run up to them and click on them to find out there name.

But still dosnt solve the problem, it'd be hard to do I imagine.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dutch on 30-08-2009
Nah, don't go make some half-broken script that is likely to just break more stuff.
Just tell them to not metagame. And if they do, punch them.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DeltaFart95 on 03-09-2009
More weapons I think would make it a bit cooler, so that we can have really cheap weapons other than pistols, and really expensive weapons like Sniper Rifles and Machine Guns
Oh yeah can we have the traders give out jobs like in the game so that newbies like me cna earn some money to buy stuff?  Or jobs for items?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Raidenator on 03-09-2009
http://www.forums.hypergamer.net/index.php?topic=3267.0 (http://www.forums.hypergamer.net/index.php?topic=3267.0)

Don't we have enough?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 03-09-2009
There are plently of weapons, and when traders are on there are missions.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DeltaFart95 on 03-09-2009
Well ok if you guys think so, I won't argue, though we do seem rather low on the shotgun depot

Also is there any way to get a PDA map?  Would seriously help out with the finding of the different areas for the newbies
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OxTox on 04-09-2009
Make weapons break after having shot three clips so they have to see a trader, and implent it when the Weight System is implented so we can make Secret Stashes in container props such as the small file cabinet and get Rookie's armed against those bandits but still don't have the weapon for unlimited amount of time, and only Trader's can repair the weapon or you have to buy an expensive Flash Drive that contains information about how to fix weaponry and gives you the ability to repair weapons with the item weapon components that is bought of traders!

Edit: Altough Wazer Wifle told me a fact which is true and I didn't think of in the first place that Kalashnikov's don't break very fast.. So it's kind of a stupid suggestion because almost everyone in the zone uses a Kalashnikov...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Wazer Wifle on 04-09-2009
3 clips until breakage? Nah, How about 15.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OxTox on 04-09-2009
Quote from: Wazer Wifle on 04-09-2009
3 clips until breakage? Nah, How about 15.

My reason for the three clips means people will pipe down on the Shoot on Sight on Bloodsuckers, or other factions and will roleplay shootings instead of STK on Sight by emtying clips onto the rock they are behind, perhaps more clips until it breaks since some people roleplaying covering fire, like me by shooting at a door to prevent them from opening it. But still, what's your opinion about the rest of the suggesiton, Wazer?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 04-09-2009
People should be able to RP what they want. I do not really like the idea of restricting more of the roleplay.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OxTox on 04-09-2009
Quote from: Assassinator1097 on 04-09-2009
People should be able to RP what they want. I do not really like the idea of restricting more of the roleplay.

I totally agree with you assassinator1097, but this does add a Stalker Feel because ofcourse the zone taints your weapons and such + it brings more roleplay possibilities. So it's just a suggestion I don't mind if it's taken into consideration or not.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Wazer Wifle on 04-09-2009
3 magazines is way too little.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DeltaFart95 on 04-09-2009
I have put tons off ammo through my 60+ year old garand and it's never, never jammed once, except for human error with the loading.  So I don't think that 3 clips would work well at all
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Moordact on 04-09-2009
I do not support the "X clips until break" suggest
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DeltaFart95 on 04-09-2009
Oh yeah, can we put a list of script commands in the menu thingy that you have to hit f2 for?  That and a list of pricing?  Cause I'd think a stalker would know "roughly" how much a certain weapon is, would he not? It's kind of like on the Paradox RP server, where you dont start off with a flashlight which I personally find is retarded, all things considered, since I bring a flashlight with me when I go CAMPING, let alone to go live in a place like the zone
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 04-09-2009
Quote from: DeltaFart95 on 04-09-2009
Oh yeah, can we put a list of script commands in the menu thingy that you have to hit f2 for?  That and a list of pricing?  Cause I'd think a stalker would know "roughly" how much a certain weapon is, would he not? It's kind of like on the Paradox RP server, where you dont start off with a flashlight which I personally find is retarded, all things considered, since I bring a flashlight with me when I go CAMPING, let alone to go live in a place like the zone
1.) Use your own memory, after a small while you will be able to remember the costs of most of the weapons in SRP.
2.) I don't think SK will ever remove the flash light swep, even though it's useless and never used.

Here's my suggestion: Dramatically reduce the amount of time taken for paychecks, I've heard it's 60 minutes! And for what, 200, 300, 400 RU? That can barely buy anyone anything, especially since the trader prices have been raised by a third.
Originally it was around 3 minutes, why not make it something like 8 minutes? It's not too fast, nor too slow.
I know this is "SilverKnight's idea on how to get people to do stuff" (Quoted from an SRP player) but, it won't work, really it won't.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: tk210 on 06-09-2009
i agree with cobra
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Seph491 on 06-09-2009
Hmmm, a little less shooing of loners.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Wordsworth on 10-09-2009
I'm not sure if this has been discussed before. But the game seems to be pushing away Loners.

Right now, I'm a Loner because Freedom, Duty, Military, Bandits and Eco is not for me. I'd be perfectly happy with being a loner but I end up working for hours, sometimes over the course of a few weeks to save up enough money to buy a decent weapon, eventually a suit.

The problem is, the inventory system is extremely unstable. I end up logging in and losing items, I die and lose items, I die and lose items that were in my inventory, items being stuck on my body, impossible to remove, I crash and lose items, I lose items constantly.

Which puts me back at square one - Work my ass off to earn enough money and buy a new one to lose, rinse, repeat.

There is a no remberishment policy with the admins and traders. Even so some have helped me out, either by giving me new weapons or refunding what I lost, or money.

Even so, the way this is going makes it impossible for me to move up in the world as a loner. I'm trying to run a Loner-run security firm to protect Traders and Eco's, it's been doing well but I can't do it very well without weapons, even if I never use them.

I'm not sure what can be done to fix this. Am I intended to be forced into a faction due to this? I don't want to buy Exp Stalker or Merc or anything, too expensive for a virtual title and virtual benifits.

These glitches are starting to turn me off and discourage me Roleplaying, I'm afraid of ever leaving the bar and losing valuable items.

So, that's my two cents. Anyone have any ideas?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 10-09-2009
Sorry to hear it Words, but it happens to everyone here, and it's Garry's fault, that's why I've started a "PUNCH GARRY IN THE FACE" fund.
Everyone pays me 5 USD / 5 GBP, and I'll go over to Garry's apartment, and punch in THE FACE.
Back on track. The only way to avoid this is not to die, keep items under an amount of 6, and keep those items untouched in your inventory for a long time for them to save.
No way to avoid it / fix it on this current version in the script.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Wordsworth on 10-09-2009
Hopefully my request for a Merc Flag for my Private Military Contractor/Security group will pass and I can use it to fund the rest of my men, whom are also loners.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 10-09-2009
Quote from: Wordsworth on 10-09-2009
Hopefully my request for a Merc Flag for my Private Military Contractor/Security group will pass and I can use it to fund the rest of my men, whom are also loners.

Gotta donate for a merc flag.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Wordsworth on 10-09-2009
I'm shit out of luck then.  :'(
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Goose on 12-09-2009
this server would be great it people would just start Rp instead of Dming all the time you also need to fix that world spawn thingy it gets really annoying
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: 2power on 12-09-2009
Can you add a delete character function its annoying to have a over stuffed character lists full of world spawn bugs thanks for reading
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Madcombat on 14-09-2009
Id like more anomalies (Or how you spell it), more placed artifacts, Bolt Swep for Hidden Anomalies.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: RayDark on 14-09-2009
I would like to see a 'gallows' implemented, So we could Rp killing. Instead of Dming. Which means the gallowee also has a chance to escape.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: El Presidente on 15-09-2009
I would like to see this annoying world spawn bug fixed once and for all.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 15-09-2009
Quote from: RayDark on 14-09-2009
I would like to see a 'gallows' implemented, So we could Rp killing. Instead of Dming. Which means the gallowee also has a chance to escape.
Make it with tool trust, and Rp it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Madcombat on 15-09-2009
Oh I would love to get the Inventory glitch fixed!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 15-09-2009
buying the exp flags or other separately, making weapons cheaper and more shittish, trying to get people go on their loner characters
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 15-09-2009
Quote from: Madcombat on 15-09-2009
Oh I would love to get the Inventory glitch fixed!
Go complain to Garry. He's making these pointless updates which fuck up the script.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: El Presidente on 16-09-2009
Garry always fucks something up when he updates gmod.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 16-09-2009
lol, does he !?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: MrEpic on 17-09-2009
Local Voice, so you can RP using your own voice, but people that are across the map can't hear you.
And refunds! FFS! It gets irritating when you get stuff, just to be killed by a dmer, or crashed, and loose all your stuff! Also that inventory bug is annoying too.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 17-09-2009
Local voice? Yeah, I'd love to hear all of your squeaky 15 year old voices.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Scar on 17-09-2009
Dynamic Blow out and Dynamic Anomaly's so they move and make artifacts
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: MrEpic on 17-09-2009
Quote from: Locke on 17-09-2009
Local voice? Yeah, I'd love to hear all of your squeaky 15 year old voices.
I would'nt have suggested that if my voice was squeaky, tis <14 who have squeaky voices. Some above. Still, that'd be cool, we could like use the accent too, and stuff.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 17-09-2009
No thanks on the voice, most people don't have epic voices.

Commissar and Bagelz are an exception.

Nines just sounds fat :V
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: MrEpic on 17-09-2009
Quote from: Locke on 17-09-2009
No thanks on the voice, most people don't have epic voices.

Commissar and Bagelz are an exception.

Nines just sounds fat :V
Dont be like that, you can always mute people anyway if they have annoying voice.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tunddruff on 17-09-2009
I sound older than I am... well not right now
/me is sick :(
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 18-09-2009
Epic, if you want VOIP, go look at PERP, it's a fail roleplay, I have 13 year old cops on the mic yelling to pull over, it takes away from RP. The majority of our members are young and most don't have mics.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Moordact on 18-09-2009
I hate voice... Muting the entire playerlist is the first thing i do when joining a server.


All these dumb idiots annoy my beloved ears.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zero on 18-09-2009
Kinda takes away from the immersion.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: CortezV on 18-09-2009
THERE IS NO POSSIBLE WAY TO IMPROVE!!!!!!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lucidius on 18-09-2009
Quote from: Zero on 18-09-2009
Kinda takes away from the immersion.

qft

Don't know how many you guys have but uploading key phrases form the game works.

i.e Bandits Mugging Some one would put in chat and play locally in audio:

Grab your shooter and i'll blow your head off.

like a gesture for anyone who's played SecondLife(fail)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Agonix on 19-09-2009
Well it would be nice if anomalies could get some shape. At last we can see them. I'm running happy snappy like "M gonna catch few artifacts" and BAM. I'm dead. It sometimes annoys people, but at last you must watch your step. It would be however nice if you guys made anomalie partially visible. Giving them some invisible like blur or something.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lucidius on 20-09-2009
They have an invisible blur atm, and if you have shaders on you can see them through walls. (it looks like something is sucking whatever texture it's behind/infront of into one spot)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: CrazyCloneTrooper on 21-09-2009
1) More bad guys.
2) Guitar sweps you can buy, play, and choose which song you play.
3) Using sounds files from the game or something.
4) Make the ability to move your head in sit mode.
5) A night time version of the map or one that cycles (I.E. City45 v2).
6) Heli flyin around like the game :D
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lucidius on 21-09-2009
Quote from: CrazyCloneTrooper on 21-09-2009
1) More bad guys.


Almost every player made faction is a bandit one.

2) Guitar sweps you can buy, play, and choose which song you play.
Agreed :D
3) Using sounds files from the game or something.
Already have it, i'de suggest using the SEARCH BUTTON for rp_voice but there is none
4) Make the ability to move your head in sit mode.
Agreed, although you should only be able to move it a few degrees , i.e not 360 like normal chairs
5) A night time version of the map or one that cycles (I.E. City45 v2).
check the developement section, it's already been confirmed. Things just dont happen over night
6) Heli flyin around like the game :D
The area everyone is, is tightly condenced with alot of factions so, military choppers there would be bait, might be cool if the Military could call them in though.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Markka on 22-09-2009
Refunds, refunds and more refunds for items munched by the inventory.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Damned on 22-09-2009
Inventory is such a muncher.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: CrazyCloneTrooper on 22-09-2009
Refunds? Why not just fix the problem?  No lost weapons or anythign would be really nice. Such as if you have a weapon in your weapon slots and if you log or crash, you lose it. :(
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 23-09-2009
...You seriously think they aren't working on a fix and are just going to continue to let the inventory rape players? Wow. :facepalm:

They are working on fixing the inventory. That will take time. In the mean time, take screenshots of your inventory and most admins will refund you.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Markka on 24-09-2009
Most admins, that are rarely seen. And some who could, don't. Not telling any names, but the ones who don't help us in our hour of need will feel a stitch in their heart.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: mcjamesv on 28-09-2009
A way I think you guys can improve on not me specifically but newbies is if possible, to implement some kind of "mentor" system. Now I have been RPing on Gmod for a while, so I know whats what in terms of /me's all that jazz, but for the completly new people its different.

Like maybe make a list of people that have proven themselves to be nice, and decent RPers, and some how make it so when a person that has never logged on to the server before is automatically reccomended to find sed person and ask any questions, concers, comments or whatever. I started a few days ago, and I suppose it was just a lucky break that I happened to run into a guy that was willing to teach me.

thanks
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 28-09-2009
Quote from: mcjamesv on 28-09-2009
A way I think you guys can improve on not me specifically but newbies is if possible, to implement some kind of "mentor" system. Now I have been RPing on Gmod for a while, so I know whats what in terms of /me's all that jazz, but for the completly new people its different.

Like maybe make a list of people that have proven themselves to be nice, and decent RPers, and some how make it so when a person that has never logged on to the server before is automatically reccomended to find sed person and ask any questions, concers, comments or whatever. I started a few days ago, and I suppose it was just a lucky break that I happened to run into a guy that was willing to teach me.

thanks

A While ago I suggested that a roleplaying guide was created / found and placed into the 'HELP' menu of the F1 section.
Oh and, Silver please add download links into that HELP section, it just tells you to ask for someone ....
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Markka on 29-09-2009
Quote from: mcjamesv on 28-09-2009
A way I think you guys can improve on not me specifically but newbies is if possible, to implement some kind of "mentor" system. Now I have been RPing on Gmod for a while, so I know whats what in terms of /me's all that jazz, but for the completly new people its different.

Like maybe make a list of people that have proven themselves to be nice, and decent RPers, and some how make it so when a person that has never logged on to the server before is automatically reccomended to find sed person and ask any questions, concers, comments or whatever. I started a few days ago, and I suppose it was just a lucky break that I happened to run into a guy that was willing to teach me.

thanks

I don't suppose you met someone called Dora Trajavna/[LiF] Cpt.Moottorimarkka? :3
If you did, that was me, and you're most welcome. I'll gladly help people who aren't complete dummies.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 01-10-2009
Quote from: Lucidius on 21-09-2009
Quote from: CrazyCloneTrooper on 21-09-2009


3) Using sounds files from the game or something.
Already have it, i'de suggest using the SEARCH BUTTON for rp_voice but there is none


rp_listvoices
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Linkmister on 03-10-2009
Maybe a video tutorial on how to get started?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Goose on 04-10-2009
see most the time all we need is good players willing to help like me/whoever else, ill help as long as there not complete dicks and have somewhat of an attention span to listen to me tell them what to do but ive helped out quite a few people.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaos on 06-10-2009
Quote from: mcjamesv on 28-09-2009
A way I think you guys can improve on not me specifically but newbies is if possible, to implement some kind of "mentor" system. Now I have been RPing on Gmod for a while, so I know whats what in terms of /me's all that jazz, but for the completly new people its different.

Like maybe make a list of people that have proven themselves to be nice, and decent RPers, and some how make it so when a person that has never logged on to the server before is automatically reccomended to find sed person and ask any questions, concers, comments or whatever. I started a few days ago, and I suppose it was just a lucky break that I happened to run into a guy that was willing to teach me.

thanks

Like Furcadia's system.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Radek on 08-10-2009
Somekind of machinegun, A heavy machinegun.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Mauler86 on 10-10-2009
I think we should add a weapon Upgrade System to enlarge clip sizes and damage. Traders could charge people for weapon upgrades!And turn our weapons into awesome killing machines  ;D
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Romolski on 10-10-2009
Implement an actual economy.

How? Simple scripting.

In order for one to get money, this person need to either provide services (like what most STALKER's do) or sell something (such as artifacts). Now, in the server for your average player who joins, both of these are opportunities are extremely difficult to obtain. Not because they aren't presented, just that it's too far and few between to consistantly make some sort of profit or substainable existance. Being a "Rookie Loner" is a near worthless experience here because most of the roleplay that is created is within factions.

And factions tend to privatize things.

So what does one do?

Well, in the actual games, you'd go forage for objects or do missions. So why not make some sort of "automated" system that takes what really limits opportunities, which are people, out of the picture and lets loners make some sort of exisitance. I'm saying create this... system where it has a set quota of artifacts.. let us say fifteen, just for referance, that have thirty points, perhaps even more, where they can spawn (just to keep things interesting) and a random variable to what they can be (though most likely the majority would be low end). It would replenish the quota of items every... hour or two, thus providing an influx of items for the general populace a.k.a. loners to thrive on.

But how would they make money? Well, that'd be up to whether they'd want to sell it to the "outside market" directly or to a trader. Selling it "directly" via menu (one with unlimited resources) would get them a heavily reduced fraction of what selling it to an actual player might (say 40%-50% difference), therefore encouraging people to interact with traders, but not making it necessary since even traders log-off the net.

In this, you'd accomplish a system, although rudimentary, that constantly provides the opportunity for profit for the average loner who is generally stuck with nothing to do until some other player feels the need to generate roleplay (which, should I remind you, is not constant). Think of the GMS gamemode, and how you can gather mundane items by collecting them from around you. This basic instance is one of the fundemental building blocks of society and necessary for any form of sophisticated government.

Taking raw materials and turning them into a sort of profit is what built the world as we know today, and still keeps it in existance. Now, we don't really have to go to the extremes of a system like that, but take it into consideration; basic exchanges of goods is the foundation of an economy itself. Only after realising this will you then start to see the picture of how important this influx of currency is.

People argue that this isn't necessary, because these said goods can be roleplayed and so can this influx of currency.

If that is so, then why have the systems put in place at all? Why even have a credit system, or more importantly, a script in the first place? This idea of an automated system is half finished with the current scripts out there, just a little more work would set this idea in place and take a bit of work off the administrators who have to go out and put cash in the traders' hands and put items out there for loners to profit, and do what they should be doing, administrating the roleplay.

Thank you for reading this.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dug on 11-10-2009
Inactive factions should become active again.
As in if the current leaders aren't willing to do their job then get someone else to do it.
No I'm not giving any names.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Megamaff on 11-10-2009
Fix the inventory bugs asap! I hate losing the majority of my stuff and then either no admin being on, or if there is one on they either they dont believe me and ask for proof (as if I expected this to happen and prepared myself >.>), or they can't be arsed, (or in some rare cases "Hate doing refunds therefore dont do them at all for anyone ever).
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 11-10-2009
Quote from: Megamaff on 11-10-2009
Fix the inventory bugs asap! I hate losing the majority of my stuff and then either no admin being on, or if there is one on they either they dont believe me and ask for proof (as if I expected this to happen and prepared myself >.>), or they can't be arsed, (or in some rare cases "Hate doing refunds therefore dont do them at all for anyone ever).

In RAD2, it's fixed.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Megamaff on 11-10-2009
Quote from: Silver Knight on 11-10-2009
Quote from: Megamaff on 11-10-2009
Fix the inventory bugs asap! I hate losing the majority of my stuff and then either no admin being on, or if there is one on they either they dont believe me and ask for proof (as if I expected this to happen and prepared myself >.>), or they can't be arsed, (or in some rare cases "Hate doing refunds therefore dont do them at all for anyone ever).

In RAD2, it's fixed.

When is this being implemented on the server? Looking at the thread on how its going, it would seem to be a while from now.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dug on 11-10-2009
Yeah looks like it's gonna be a while.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 20-10-2009
Quote from: Megamaff on 11-10-2009
Fix the inventory bugs asap! I hate losing the majority of my stuff and then either no admin being on, or if there is one on they either they dont believe me and ask for proof (as if I expected this to happen and prepared myself >.>), or they can't be arsed, (or in some rare cases "Hate doing refunds therefore dont do them at all for anyone ever).

Don't blame admins for you not having proof. Fucking get screens the second you get something valuable in your inventory.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Combine on 24-10-2009
But some times when you have a weapon out and you get a error crash yuo can't take screen
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 24-10-2009
Quote from: Combine on 24-10-2009
But some times when you have a weapon out and you get a error crash yuo can't take screen

If you get the red "Auto Disconnect" text when the server crashes and you have something equipped, you can scroll through that and take a screen of it in your inventory.

And yes it is an imperfect system, but there's just no way the admins can refund everything on faith alone. I have had players try to lie to me.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bagelz on 25-10-2009
Quote from: Paintcheck on 20-10-2009
Quote from: Megamaff on 11-10-2009
Fix the inventory bugs asap! I hate losing the majority of my stuff and then either no admin being on, or if there is one on they either they dont believe me and ask for proof (as if I expected this to happen and prepared myself >.>), or they can't be arsed, (or in some rare cases "Hate doing refunds therefore dont do them at all for anyone ever).

Don't blame admins for you not having proof. Fucking get screens the second you get something valuable in your inventory.

What a stupid way of thinking. You shouldn't tell people to get proof when they shouldn't have to. What a ridiculous comment that is. Why should people have to even WORRY ABOUT IT.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Angel on 25-10-2009
Well i'm not asking for proof if i'm sure about the person and it really pisses me off when

"LOL I need refund i've proof!" <----- Like if i would care about proof , you can fake your damn proof in paint!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Smirnoff on 26-10-2009
Perhaps npc's? That you can hunt for example, money and such things.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: dox on 08-11-2009
more bases on the map
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Markka on 24-11-2009
Quote from: Dark Angel on 25-10-2009
Well i'm not asking for proof if i'm sure about the person and it really pisses me off when

"LOL I need refund i've proof!" <----- Like if i would care about proof , you can fake your damn proof in paint!

Yeah, and this is exactly why I can't be bothered to get on the server anymore, at least not before RA2. I'm fed up with losing my hard-earned items over and over and over again and get nothing to replace them, unless bought again, which is stupid. So meh.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 24-11-2009
Quote from: Markka on 24-11-2009
Yeah, and this is exactly why I can't be bothered to get on the server anymore, at least not before RA2. I'm fed up with losing my hard-earned items over and over and over again and get nothing to replace them, unless bought again, which is stupid. So meh.

Step 1: Take screenshots of inventory
Step 2: SF them to me
Step 3: Get your refund

It's not that hard. The hard part is finding an admin who will do them. I refund with pictoral proof because frankly if you spend enough time putting together a decent photoshop that I don't catch then you've probably earned it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Markka on 25-11-2009
Quote from: Paintcheck on 24-11-2009
Quote from: Markka on 24-11-2009
Yeah, and this is exactly why I can't be bothered to get on the server anymore, at least not before RA2. I'm fed up with losing my hard-earned items over and over and over again and get nothing to replace them, unless bought again, which is stupid. So meh.

Have I mentioned that I love you, Theguywhodoeslotsarefunds?

Step 1: Take screenshots of inventory
Step 2: SF them to me
Step 3: Get your refund

It's not that hard. The hard part is finding an admin who will do them. I refund with pictoral proof because frankly if you spend enough time putting together a decent photoshop that I don't catch then you've probably earned it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Hotstarr on 25-11-2009
I would actually like to see choppers used by non-Military. The Scientists have used them, the ecologists have likely, and so has Duty. Freedom may be able to steal a chopper or somehow use the magic powers of weed to fix one up.

I also would want to see land transport in SRP. Anything from stalkers riding motorcycles to a merc group driving an APC is what I'm shooting for.

I don't care if it's "breaking canon" because the people who use canon to prevent anyone from using a chopper or a car is hypprocritical themselves, breaking canon by rejecting and ICly hating on Duty, etc. Another thing, following canon has its own cons that we should realize. Military having two choppers is too huge a luxury for only one faction to have.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 25-11-2009
The thing is that if Military doesn't authorize the helicopter they'll most likely shoot it down with flak or something good against air.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Sabbat on 25-11-2009
Using helicopters in the zone is in itself retarded since Monolith shoots them down anyway.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Nikolaz72 on 26-11-2009
I Could imagine the Freedom Engineer.... *Spots the Wooden Wagon* ...... *Smokes some Weed*..... *Spots an assault chopper*
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: killdead 660 on 27-11-2009
More action instead of sitting around.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Celtic on 30-11-2009
Quote from: killdead 660 on 27-11-2009
More action instead of sitting around.

Someone doesn't like passive...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: killdead 660 on 01-12-2009
Well i do but...sometimes i like to interact mybe raid or fight off attackers. And there is only few people in the server when i get on.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Strelok Holmes on 01-12-2009
Quote from: Celtic on 30-11-2009
Quote from: killdead 660 on 27-11-2009
More action instead of sitting around.

Someone doesn't like passive...
More roasted boar on an open fire!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: dryg on 03-12-2009
I'm sure it has been said before but please add an in game FAQ with commands and such ;<
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 03-12-2009
Quote from: dryg on 03-12-2009
I'm sure it has been said before but please add an in game FAQ with commands and such ;<
Most players here are rather experienced and didn't need an FAQ tab, but since we are having a steady stream of new players I recommend we have a lengthy extension on the 'Help tab'.

-Colour the 'Help' tab RED to make it more eye catching.

-The help tab only concerns technical problems, and tells you to go to HGN forums or to ask an admin. Make it more helpful by giving direct links to the download content and Roleplay guides.

-A list of basic chat commands.

-Advice on improving FPS.

-A Short tutorial on saving items in the inventory.

-Rules TAB

-'You lost an item. What now?' (Refund FAQ's)

Stuff like this would dramatically improve the help received by new players.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: collinp on 03-12-2009
Quote from: KillSlim on 03-12-2009
Quote from: dryg on 03-12-2009
I'm sure it has been said before but please add an in game FAQ with commands and such ;<
Most players here are rather experienced and didn't need an FAQ tab, but since we are having a steady stream of new players I recommend we have a lengthy extension on the 'Help tab'.

-Colour the 'Help' tab RED to make it more eye catching.

-The help tab only concerns technical problems, and tells you to go to HGN forums or to ask an admin. Make it more helpful by giving direct links to the download content and Roleplay guides.

-A list of basic chat commands.

-Advice on improving FPS.

-A Short tutorial on saving items in the inventory.

-Rules TAB

-'You lost an item. What now?' (Refund FAQ's)

Stuff like this would dramatically improve the help received by new players.

yeah with those kinds of things it can help newbies and people who have forgotten definatly need this!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Amontillado on 06-12-2009
Need npc's for more action
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: mecaguy03 on 09-12-2009
We need a system for randomly generated artifacts from anomalies (for us scavenger types) and possibly a random stash generator too.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 22-12-2009
We need more Passive RP.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Plunger on 22-12-2009
Quote from: lolKieck on 22-12-2009
We need more Passive RP.
I like where this is going.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Fluffy on 22-12-2009
Quote from: Layton on 22-12-2009
Quote from: lolKieck on 22-12-2009
We need more Passive RP.
I like where this is going.

More Passive indeed.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: GenX on 27-12-2009
More passive rp would bring up some more interactive rp instead of deathmatch rp.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Eet Eet on 15-01-2010
Have a option to delete your dead characters in the Stalker RP because for me its an issue because I have died ALOT.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DigitalySane on 16-01-2010
Quote from: Eet Eet on 15-01-2010
Have a option to delete your dead characters in the Stalker RP because for me its an issue because I have died ALOT.
This, I have a character i never use and it just annoys me that it sits there unused and possibly more props on the map that i can scavenge.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 16-01-2010
The post above me makes no sense.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DigitalySane on 17-01-2010
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F526%2Ffuckingretard.png&hash=f468ddc509295faf4b87dab5cb1f9dcee709659a)
That is what I meant to type... eh draw.

Excuse the fail spelling.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: oktaine on 18-01-2010
Yes, way to delete characters please
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zyroke on 18-01-2010
Delete sounds great.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Esther on 18-01-2010
I third the notion at being able to delete characters.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zyroke on 23-01-2010
Inventing a way to allow a person from far away to see your /me's. That would eliminate people having to say they're /me's over OOC or an advert or such.

Example... /me and the other freedomers wave towards duty from the hill.
^
Might be said over ooc if the Freedom squad and a Duty person standing outside meet eye contact or are staring at each other.  I'm not quite sure if thats at all possible though, so feel free to completely ignore this.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 24-01-2010
Quote from: Zyroke on 23-01-2010
Inventing a way to allow a person from far away to see your /me's. That would eliminate people having to say they're /me's over OOC or an advert or such.

Example... /me and the other freedomers wave towards duty from the hill.
^
Might be said over ooc if the Freedom squad and a Duty person standing outside meet eye contact or are staring at each other.  I'm not quite sure if thats at all possible though, so feel free to completely ignore this.

Everyone's /me will have a huge distance, and could flood chat if you're in the same range as different groups of people.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zyroke on 24-01-2010
Thats what I figured. Hmm, I wonder if there was a way to avoid that though. Prob not. /end.idea
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OccAZNion on 24-01-2010
An actual economy..
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 26-01-2010
Adding a RPG or some sort of anti-helicopter weapon. Cause right now the military has a weapon/strategy that can not be countered.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 26-01-2010
Quote from: OccAZNion on 24-01-2010
An actual economy..

Do you have any idea how hard it would be to script a true economy? There is a player made economy, it just takes a while get started.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OccAZNion on 26-01-2010
Quote from: ㅎㅎLocke on 26-01-2010
Do you have any idea how hard it would be to script a true economy? There is a player made economy, it just takes a while get started.

Depends how difficult it is to have anomalies spawn without admins? Since Artifacts seem to be only closest thing to a passive economy. Other than that relying on the traders to provide jobs is very unlikely.

Or perhaps provide salvaging. Since finding an Occasional Radio does bring in a steady cash flow. Hell even finding a piece of bread does something..lol..
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 27-01-2010
I want that melee,pistols and some rifles would actually save.
:C
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Duranblackraven on 29-01-2010
I agree on a counter weapon to the Military hele. God right now nothing can really take one down, and if you try the pilot just negates any attempts because his hele is 'uber awsome bullet-proof!'. But gawd I could see the minging taking place with a working RPG >_> "Hey bandits!" "huh?" *SHWOOMBOOM*
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: namvart on 31-01-2010
I think random salvage would help improve the economy like weapons, ammo common artifacts?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaos on 31-01-2010
Quote from: Duranblackraven on 29-01-2010
I agree on a counter weapon to the Military hele. God right now nothing can really take one down, and if you try the pilot just negates any attempts because his hele is 'uber awsome bullet-proof!'. But gawd I could see the minging taking place with a working RPG >_> "Hey bandits!" "huh?" *SHWOOMBOOM*
Already is an RPG. Nobody uses it, though..
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 31-01-2010
No there is not an RPG, it was removed.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Angel on 31-01-2010
Sucks that it was removed! Good stuff you know!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: namvart on 01-02-2010
Quote from: Jake on 27-01-2010
I want that melee,pistols and some rifles would actually save.
:C

This really should be fixed, this and the fact that it is hard to make money make it quite difficult to get started.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 05-02-2010
ya we should fix the guns. Anouther cool idea would be to have a Central "Mercenary" faction. Cause I have heard storys of were a faction hires some mercs to help them fight another faction and then suddenly, The opposing faction "Knows" the merc somehow and end up messaging him somehow saying "Lolz you fight 4 us we pay you moar!" and then the merc turns around and shoots at their first employers. Plus too in the game STALKER I cant say that i remeber seeing like 20 mercenary groups with at least 5 "Mercs" in each one. Implementing the "Merc" faction as a Minor faction would have many benefits Like, Being Cannon, Limiting the sheer number of "Mercs", Making it easier for mercs to find work, Less cases of random backstabbings of employers, and more. So it might be a really good idea, then again it might end up like TU.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DigitalySane on 05-02-2010
Add the cut minigun :P
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Zarrick on 05-02-2010
Varied Models...New weapon skins, new weapons...e.g: Mosin Nagant, simple weapons for Rookies.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaos on 05-02-2010
Quote from: Zarrick on 05-02-2010
Varied Models...New weapon skins, new weapons...e.g: Mosin Nagant, simple weapons for Rookies.
I agree 100% on new weapons for rookies. I've realized how hard it would seem for a newcomer to get a decent gun. The Mak is shit, at least add the double barrel or something.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 07-02-2010
Yes, the break-action-sawn-off double barrel, yeeeeess. Please, we shall grovel for it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Angel on 07-02-2010
Yeah both double-barrels would be sweet. Miss them :S and the one Clear Sky uses alot would be also nice.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Hotstarr on 07-02-2010
Here is a suggestion:Allow people who have been on SRP for at least three months to apply for a mercenary flag, while preventing everyone else from being a mercenary, unless they're in a mercenary group with a leader that has the flag. That being said, all currently existing merc factions without a leader using the merc flag must be disbanded.

It'd allow experienced roleplayers to get the flag, while it decreases the number of lolmercs, and removes some of the several merc groups.

I also reccommend that small things like junk such as bread and flash drives, as well as pistols like fort 12s and makarovs(ammo boxes as well) randomly spawn in the map every half hour or so. This ensures that people don't have to completely rely on a trader, while preventing them from being able to arm an entire group for some stupid raid or something.

Another suggestion is that whenever a trader gives people a mission, admins give the traders enough money to pay for successful jobs, as well as giving the trader some small profit(like say the trader gets 100ru for giving someone a job).
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Welek on 07-02-2010
That would work Hotstarr, same for Exp Stalker flags. Because donating for flags is hurrdurrf. And you could re-skin the seva with a Eco skin and make it the eco suit, this blue one looks horrid.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Angel on 07-02-2010
Support Hotstarr! 100% Support!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: WeaponfChoice on 07-02-2010
A lot of bandits attacking rooks, i dont know if this should keep happening but i joined this server about 1 week ago and when i was the rookie I got robbed 3 times, 2 times from the same person and had no money left.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Angel on 08-02-2010
Never been robbed.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: WeaponfChoice on 08-02-2010
Lucky man...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaos on 09-02-2010
Quote from: Dark Angel on 08-02-2010
Never been robbed.
But you have observe mode. Also, I always see you with a huge weapon, and your usually a bandit.
I get robbed all the time on Loners.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Welek on 09-02-2010
Let's all go rob Dark Angel D:<
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Angel on 09-02-2010
I'm peacful!:'S
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 09-02-2010
Quote from: Dark Angel on 09-02-2010
I'm peacful!:'S

Lol, everything you say spikes such great irony, it's really funny, you know?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DigitalySane on 10-02-2010
We need some fucking jobs there is nothing to do since the wipe all you can do is walk around and get robbed which I can't even roleplay because I have nothing to be robbed of.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KingArthur on 10-02-2010
Quote from: DigitalySane on 10-02-2010
We need some fucking jobs there is nothing to do since the wipe all you can do is walk around and get robbed which I can't even roleplay because I have nothing to be robbed of.

We understand, Well I do... Im Poor :D!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: cl4p-tp on 11-02-2010
No more gay relation ship with monolith and mutants, I had a monolith and a blood sucker kill me plus no more barricading buildings that were empty but suddenly alot of props just spawn out of no where.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Genesis on 11-02-2010
Make a new map, I think dead sector is gonna be nice. Other than that, I don't think you can improve my roleplay experience, its already to good =D.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Y4L on 12-02-2010
More jobs for poor stalkers like me! Perhaps give a bit of funding to the major factions?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: InfamousXII on 12-02-2010
Roll The Dice


I am a man who has been playing your server for about 3 days now, something that has caught my attention is the dice roll. Who ever gets the bigger number wins, now what if we have added effects for major differences? Like a 50+ dice roll...

Regular scenario:

A attempts to trip B by kicking him in the knee.
A rolls 94
B rolls 13
A trips B

My scenario:

A attempts to trip B by kicking him in the knee.
A rolls 94
B rolls 13
A trips B and breaks B's knee.

Now still regular effect would take place if it is closer, like 59 to 83... But for some of the more major differences there should be added effects.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: WeaponfChoice on 13-02-2010
Just an idea, but some of the new players coming in are just awful, and i think you should put a password or somthing on the server so only forum member can join and know the password.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: SoundEcho on 13-02-2010
Hello, I am fairly new to this server. The community is good and the in-game experience is more than fair to say the least. I tried to create my own little place somewhere in the middle of nowhere only to be informed that I had to acquire Tool-Trust to gain access to spawn any sort of props.
I was hoping that there could be a Applying Thread sort of thing somewhere on the main forums thing where all the main links are. I would like to gain Tool-Trust to be a better roleplayer and yada yada, but I can't find the thread to go there.
If I am mistaken about having to apply for T.T., or I am just missing it somewhere, please inform me! Thank you.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 13-02-2010
Miscellaneous section of STALKER Roleplay.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Moss on 13-02-2010
I think we need some more things to wear than just suits. Maybe make helmets for Head protection? I just being able to put a jacket over your suit but keep the suit pants.

Something like this perhaps: http://www.garrysmod.org/downloads/?a=view&id=83480 (http://www.garrysmod.org/downloads/?a=view&id=83480)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: komish on 14-02-2010
This is going to sound bad on my part.

More help for people who are just starting out in the help menu

(i.e)short explanation of how to buy from traders and chat commands.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: andrewhatesyou on 14-02-2010
unban this cause it was banned for "LOL PERMABANNED :D" STEAM_0:0:29152112
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Celtic on 14-02-2010
Quote from: komish on 14-02-2010
This is going to sound bad on my part.

More help for people who are just starting out in the help menu

(i.e)short explanation of how to buy from traders and chat commands.

There are many roleplay guides on the forums here. http://www.forums.hypergamer.net/roleplay-guides/ (http://www.forums.hypergamer.net/roleplay-guides/)

Although that unfortunately isn't available to the new player's who join without a forum account.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Szenti on 14-02-2010
Quote from: andrewhatesyou on 14-02-2010
unban this cause it was banned for "LOL PERMABANNED :D" STEAM_0:0:29152112
Locke said you won't get unbanned.
And you posted it in the wrong place.
It should go in the Banland.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: meetdadoom on 16-02-2010
the ability to delete characters that we failed i have like 2 that I failed.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: WeaponfChoice on 16-02-2010
Yea, i may have like five chars that I dont really used, and messed up on. If i could delete them it would be awesome. Nice idea.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OrangeReal on 24-02-2010
Hmmm...Maybe make the bloodsuckers go faster maybe, since its hard to catch up to your prey when they are running?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 24-02-2010
Quote from: OrangeReal on 24-02-2010
Hmmm...Maybe make the bloodsuckers go faster maybe, since its hard to catch up to your prey when they are running?

Or at least give them Flashes, since a lot of noobs run like hell from bloodsuckers, and it makes the RP harder, harder and harder. And hunting of course.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OrangeReal on 24-02-2010
Quote from: lolKieck on 24-02-2010
Or at least give them Flashes, since a lot of noobs run like hell from bloodsuckers, and it makes the RP harder, harder and harder. And hunting of course.

How about just make an artifact only Bloodsuckers can only get.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaosye on 24-02-2010
I like the bloodsucker speed increase idea.  Despite me always being on the receiving end of the punishment, it makes it easier for a bloodsucker to pounce up on some guy (Since, from what I've seen, most people tend to sprint across the entire wasteland.  Probably making it difficult to start anything unless you binded a /me.)

I like RPing with good bloodsuckers :D
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 25-02-2010
I usually use a flash, and people who try to run like minges go "Oh sh-"
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OrangeReal on 27-02-2010
I was thinking of an artifact that only bloodsuckers can get like their very own artifact like this.

Say Exile made an item called the "Bloodsucker Artifact" It slightly increases the speed. Much like the flash before the glitch was fixed, and the bloodsucker can move faster and catch up to his prey...

That way bloodsuckers can't drop it and sell it to a trader...If they have a trader character and dropped the artifact and tried to sell it, the trader gets 0 Rubles.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 27-02-2010
Nerf the damage of the FN2000 and lower its price. Cause a gun should not be able to take down an exo in like 3-5 bullets.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Celtic on 28-02-2010
Quote from: Tom on 27-02-2010
Nerf the damage of the FN2000 and lower its price. Cause a gun should not be able to take down an exo in like 3-5 bullets.
I'm going to want a rematch for my Freedom leader's PK then.
Just kidding.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: SundayRoast on 01-03-2010
May let the rookie stalker have a somekind of a starting weapon like a makarov PM or a ka-bar?
A bit like in AirSlide's Falloutmod.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: JihadiAllah on 01-03-2010
A good way to get an economy would be to find some trustworthy people like some traders... give them a unlimited amount of money and get them to make jobs... really hard to get new poeple to play the mod when you first join and when you run down the road you get robbed.. because you cant buy anything..
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Carnage on 01-03-2010
How to avoid being robbed guide!

Step 1: DONT FUCKING RUN UP TO SUSPICIOUS PEOPLE WITH GUNS
Step 2: Repeat step 1
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Angel on 01-03-2010
Quote from: Carnage on 01-03-2010
How to avoid being robbed guide!

Step 1: DONT FUCKING RUN UP TO SUSPICIOUS PEOPLE WITH GUNS
Step 2: Repeat step 1

^ Small Edit

Step 1: DONT FUCKING RUN UP TO SUSPICIOUS PEOPLE WITH GUNS
Step 2: Black or Brown Trenchcoat = Not your friends.
Step 3: No Green guys in camo with huge guns aren't eco's they are milis = Not friends.
Step 4: If someone suspicious offers you to come with him/her don't go.
Step 5: Bloodsuckers are your friends. Well Actually they aren't
Step 6: Repeat all above steps to keep away from trouble. Unless you are Strelok or Scar.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 04-03-2010
 I didn't know where to put this but i found this and it might be useful: http://www.garrysmod.org/downloads/?a=view&id=90332 (http://www.garrysmod.org/downloads/?a=view&id=90332)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: ThY on 07-03-2010
Im just waiting for the stamina system. Let bloodsuckers have an advantage
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Snickers on 09-03-2010
Quote from: Carnage on 01-03-2010
How to avoid being robbed guide!

Step 1: DONT FUCKING RUN UP TO SUSPICIOUS PEOPLE WITH GUNS
Step 2: Repeat step 1

I ran up to suspicious errors models with a mechanical dildo. D:
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Binding on 11-03-2010
Hmm, don't accept candy
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Locke on 11-03-2010
Not helping people, get on topic.

We're trying to make your stay more enjoyable : )
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Moondawg on 15-03-2010
I've played this a bit now and this game need random npc spawns which got a slighy chance to drop money/items/wepons. Because at the monent there is no way to earn RU or weapons without an admin which might give you a job. You should also spawn a few computers or item shops. The game cannot completly depend on other players. Also fix that you can unload your ammo into your inventory again.

But overall this is a great idea! I'm looking forward to see the later versions.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Red_Wing on 15-03-2010
make like snpc that admin can spawn so there will be like mutants there for more fun ;P (or maybe not)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steel on 15-03-2010
NPC's are kinda ruled out...
They just arent for serious roleplay.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Moondawg on 15-03-2010
Quote from: The Jackal on 15-03-2010
NPC's are kinda ruled out...
They just arent for serious roleplay.


We need something else to kill exept other players. A way to get items.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: leon.ladisic on 18-03-2010
Make a serious in-game help tab,explaining the flag sistem,artifacts,rules,traders and other stuff.
I started out 3 days ago and it took me a a long time to figure everything out.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 18-03-2010
Rules in the Help tab I think. Since nobody follows the rule where you have to get admin auth to have a character out of russia or ukraine.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Postmandaddy on 20-03-2010
Quote from: leon.ladisic on 18-03-2010
Make a serious in-game help tab...artifacts...

Yes, please. I'd love to see an anomoly wiki like in the game's PDA. I ended going a bit too close to the luring time/space warping radiation circle one. I had hoped to get/see an artifact like in CS...All I managed to do was wound myself. A guide to describe these things with a in-game picture of it would be awesome.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Skull on 23-03-2010
Need more ways for loners to make money. Maybe lower some suit prices, 20,000 for a stalker suit is ridiculous for someone that may only make 100 RU a day. Also make it so that you can add your weapon back to your inventory without dropping it. And make it so ammunition doesn't disappear from your weapon, it gets costly having to re-buy ammo each time.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lamppis on 28-03-2010
Quote from: Skull on 23-03-2010
Need more ways for loners to make money. Maybe lower some suit prices, 20,000 for a stalker suit is ridiculous for someone that may only make 100 RU a day. Also make it so that you can add your weapon back to your inventory without dropping it. And make it so ammunition doesn't disappear from your weapon, it gets costly having to re-buy ammo each time.
I agree.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 13-04-2010
THIS IS FOR SUGGESTIONS FOR THE STALKER SERVER ONLY. Stop complaining about Desertia in here. I just deleted probably 10 posts all about people complaining "ZOmg Desertia sux!11!!!!1!!" No one is forcing you to play on Desertia, if you don't like it, don't play on it but stop screaming for it to be shut down because that's not happening. If more people are playing on Desertia than SRP than get your friends and get on SRP to get it populated. Or play on both. But I will not tolerate any more of this interserver hate.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Flash on 17-04-2010
We need jobs ... could you find a solution to the jobless encomay for loners ...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 23-04-2010
Maybe it can't go here, but we need more human stalkers, with emotions, not wanna-be badass cyborgs ice-cold killas and other gangstas. And enforce Fear RP.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: franco20 on 23-04-2010
There isn't much going on besides stalkers hounding people for money and freedom romance.  Where do these roleplay scenarios lead?  NOWHERE.  It doesn't help that admins do pretty much did-squat to make RP. 

Also, people are spread out everywhere and tend to go do their own thing.  This really makes the place more lonely than it already is, resulting in severe boredom.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dug on 23-04-2010
Quote from: lolKieck on 23-04-2010
Maybe it can't go here, but we need more human stalkers, with emotions, not wanna-be badass cyborgs ice-cold killas and other gangstas. And enforce Fear RP.

One of the reasons I don't play SRP that much lately.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: RG4ORDR on 24-04-2010
Quote from: franco20 on 23-04-2010
There isn't much going on besides stalkers hounding people for money and freedom romance.  Where do these roleplay scenarios lead?  NOWHERE.  It doesn't help that admins do pretty much did-squat to make RP. 

Also, people are spread out everywhere and tend to go do their own thing.  This really makes the place more lonely than it already is, resulting in severe boredom.
Who ever said there was just freedom romance
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 24-04-2010
Quote from: franco20 on 23-04-2010
There isn't much going on besides stalkers hounding people for money and freedom romance.  Where do these roleplay scenarios lead?  NOWHERE.  It doesn't help that admins do pretty much did-squat to make RP. 

Also, people are spread out everywhere and tend to go do their own thing.  This really makes the place more lonely than it already is, resulting in severe boredom.

Spread out everywhere can't easily be fixed. We've already gone to a smaller map in the form of Redux. If you still can't find anyone then perhaps you need to get in with more faction members or something. Freedom was full every day this past week, Duty had some life, and a fuck ton of Loners have also been on.

As for "Where do these RP scenarios lead?" Yeah well of course they don't lead anywhere for YOU, it's called character development. Those aren't supposed to be big public "Hey everyone come to Freedom and watch me and Tom do stuff". Find your own passive.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Assassinator on 25-04-2010
I bet people would pay to watch.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 25-04-2010
Very funny.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaos on 26-04-2010
NPCs could do great things for SRP. Everyone has their own battle moving from place to place, and it should attract players. It should be very few NPCs, a sucker here and there. You could make spawn points different for each NPC, zombies should be in one general area. We could even setup NPC's to notice you of dangerous zones, and recommend bringing a weapon or something.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 29-04-2010
Quote from: Chaos on 26-04-2010
NPCs could do great things for SRP. Everyone has their own battle moving from place to place, and it should attract players. It should be very few NPCs, a sucker here and there. You could make spawn points different for each NPC, zombies should be in one general area. We could even setup NPC's to notice you of dangerous zones, and recommend bringing a weapon or something.

Can you RP with an NPC ?  No.
One troll or HGN hater would bring a bloodsucker NPC to spawn, which would kill everybody and make some members ragequit. So, no to NPC's.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaos on 29-04-2010
Quote from: lolKieck on 29-04-2010
Quote from: Chaos on 26-04-2010
NPCs could do great things for SRP. Everyone has their own battle moving from place to place, and it should attract players. It should be very few NPCs, a sucker here and there. You could make spawn points different for each NPC, zombies should be in one general area. We could even setup NPC's to notice you of dangerous zones, and recommend bringing a weapon or something.

Can you RP with an NPC ?  No.
One troll or HGN hater would bring a bloodsucker NPC to spawn, which would kill everybody and make some members ragequit. So, no to NPC's.
Your right, but why can't we make two different servers? One for all the fag noobs, it will have no RP and be more like Stalker Multilayer, with NPC's and stuff. Do you remember WinServars? That shit used to be fun, but they gave it a bunch of updates and it ended up sucking.
I'm just saying because sometimes on SRP I get anxious to kill. I can hold myself back but it would be cool to hop servers and loosen up a bit, kill some NPC's.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Cryptorus on 29-04-2010
Npcs would be very hard to control in the rp, so I would say npcs would be a bad idea, like lolKieck said. They might cause several players to get frustrated by disrupting their rping, as well as the fact that they would just hunt for players and if they happened upon a settlement of players, they would attack them even if ICly they are not meant to (Bloodsuckers attacking large groups of people, for example).
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Vaux on 30-04-2010
There is only one thing we need.... Guitars! I mean come on! Who wouldnt like to sit round a campfire with your mates and let them listen to your folk storys or even go round the freedom or duty base just playing a guitar... Chilling you know.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Mangoman on 30-04-2010
Implement actual gun jamming? instead of having people rp it(unlikely), how about just jamming it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Astarathia on 08-05-2010
.... By fixing the Mr. T  / Jesus-Statue bug. It really becomes annoying ,and you can't really take rp serious with it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Pawx on 08-05-2010
Quote from: Astarathia on 08-05-2010
.... By fixing the Mr. T  / Jesus-Statue bug. It really becomes annoying ,and you can't really take rp serious with it.

That's why I'm not on SRP right now, I get distracted really easy.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaos on 09-05-2010
Quote from: Pawx on 08-05-2010
Quote from: Astarathia on 08-05-2010
.... By fixing the Mr. T  / Jesus-Statue bug. It really becomes annoying ,and you can't really take rp serious with it.


That's why I'm not on SRP right now, I get distracted really easy.

Yeah I'm completely staying away from it until its fixed.
Please don't give me that bs about how you can rp with a pencil and a piece of paper, and how looks don't matter.. It's just really annoying, the t-pose.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 09-05-2010
NPC's admins controlled, For example, At the bar mutant dogs would attack.

Admins would spawns some dogs
/ev A horde of mutant dogs attacks
And DING!

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Predu on 10-05-2010
Indeed. Holding off NPC based mutant attacks or attacking NPC mutant hives for missions would be really cool. Players or admins only play as bloodsuckers or controllers.. And they won't attack bigger groups or faction areas.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Aresty on 10-05-2010
Spawning NPC's ? Just so you can get something to kill ?
Nah, not to mention it lags, and it's really usesless since most of the server is armed to the tooth
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: coolkid93 on 15-05-2010
Quote from: HostelEffect on 02-03-2009
More Cowbell.
By removing the monoglith, The only thing they do on the server is to rdm.
Me and five friends stop playing after 10 min becourse that almost all of us had atleast been killed 2 times in in 10 min.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 15-05-2010
Quote from: coolkid93 on 15-05-2010
Quote from: HostelEffect on 02-03-2009
More Cowbell.
By removing the monoglith, The only thing they do on the server is to rdm.
Me and five friends stop playing after 10 min becourse that almost all of us had atleast been killed 2 times in in 10 min.


Don't go into their lair. Fail.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: coolkid93 on 15-05-2010
Quote from: Alexander Degtyarev on 15-05-2010
Quote from: coolkid93 on 15-05-2010
Quote from: HostelEffect on 02-03-2009
More Cowbell.
Well we dident, they where outside and killing all they coud see.
I was killed near duty base once,so i dont think so.
By removing the monoglith, The only thing they do on the server is to rdm.
Me and five friends stop playing after 10 min becourse that almost all of us had atleast been killed 2 times in in 10 min.


Don't go into their lair. Fail.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 16-05-2010
Quote from: coolkid93 on 15-05-2010
Quote from: HostelEffect on 02-03-2009
More Cowbell.
By removing the monoglith, The only thing they do on the server is to rdm.
Me and five friends stop playing after 10 min becourse that almost all of us had atleast been killed 2 times in in 10 min.



The complaints board on Monolith is your friend. Post their names, mate.
I had nice RP with Monolith actually. It depends if Bielecki or Predu is on.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Vesuvious on 20-05-2010
Quote from: Chaos on 26-04-2010
NPCs could do great things for SRP. Everyone has their own battle moving from place to place, and it should attract players. It should be very few NPCs, a sucker here and there. You could make spawn points different for each NPC, zombies should be in one general area. We could even setup NPC's to notice you of dangerous zones, and recommend bringing a weapon or something.

This could be done if those npcs were put into an area they can't exit. Since they can't climb ladders sewers and other similar places would be a good-start, also possibly NPC snork packs could occasionally (every 45 minutes or so) spawn somewhere in the open (a set area though) The snork ai shouldn't give chase to a player that runs more then X number of meters away from them to prevent someone from pulling them into spawn points.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: commanthe2 on 26-06-2010
That what I was thinking. About the set number before "giving up"
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Predu on 01-07-2010
Paychecks for everyone. Explainment: First of all, many would start paycheck farming, now if you think thats bad, think of this; The server activicy would go up high, then paycheck farmers would notice that they don't need to farm since there are so many other players or paycheck farmers to RP with.

Second: Why do you think there aren't that many loners on anymore, mostly faction members and people that have flags that get paychecks. Loners don't bother, noone gives them missions, no way of making money and artifacts are ridiculously rare.

Third: Sure this might cause a "SRP inflation", but hey, look it this way; People have money, they can buy stuff and losing stuff won't be so annoying and I think the amount of flaming and complaining about looted stuff would decrease.

People hate to lose stuff, and that is ruining the RP at times. And the response to this from admins has been strict rules so far, no offence.

Edit: Eh, forget about this, bad idea.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Plunger on 01-07-2010
Paychecks, what the fuck is this? Dark RP?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Predu on 01-07-2010
Quote from: Alucard on 01-07-2010
Paychecks, what the fuck is this? Dark RP?

Make a loner and try to make money, without having a flag that you get paychecks as, and you'll see what I mean. Also, lets make it a bit more tricky, don't rob others.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steel on 01-07-2010
Quote from: Predu on 01-07-2010
Quote from: Alucard on 01-07-2010
Paychecks, what the fuck is this? Dark RP?

Make a loner and try to make money, without having a flag that you get paychecks as, and you'll see what I mean. Also, lets make it a bit more tricky, don't rob others.

I really dont understand what you guys see this server as.
Its not supposed to be about making money, but RPing in the zone, your SUPPOSED TO STRUGGLE.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chaos on 01-07-2010
Quote from: Steel on 01-07-2010


I really dont understand what you guys see this server as.
Its not supposed to be about making money, but RPing in the zone, your SUPPOSED TO STRUGGLE.
^^
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: OccAZNion on 07-07-2010
Quote from: Steel on 01-07-2010
Quote from: Predu on 01-07-2010
Quote from: Alucard on 01-07-2010
Paychecks, what the fuck is this? Dark RP?

Make a loner and try to make money, without having a flag that you get paychecks as, and you'll see what I mean. Also, lets make it a bit more tricky, don't rob others.

I really dont understand what you guys see this server as.
Its not supposed to be about making money, but RPing in the zone, your SUPPOSED TO STRUGGLE.

Can't really RP without starting with a pistol and robbed immediately as you settle out. No, I don't walk up to them. I just blatantly get run up to from the great beyond without noticing, and then have 2 broski'z point guns at me ;_;
Besides the only "Actual," RP is done in factions resulting in practically every greenhorn joining a faction just to avoid getting robbed on the roads and have something to do. Or have some money to actually buy items to RP with. Cause apparently most of every RP consists of a gun.

There is like no "Life," in the RP role of a Loner unless you actually meet someone who has a flag and willing to lead an army of Rookies armed with stale bread/PDA's for rocks. Other than that, walk around and just eavesdrop on the factions' conversations just to entertain yourself.




Anyway is there a possibility where you can script interaction with the map? Like for example, putting up the action list when examining the geography of "Garbage." You search at 10% success rate through the "Garbage," landscape and uncover scrap metal. Yay, earns you 1 RU.
That or Admins can occasionally hide well hidden stashes across the map from time to time, so Loners actually have something to do for once.

For you know? An actual economy. I know we're suppose to struggle, but I rather struggle in a economy that exists by making few RU just to survive by some means than struggle just because missions and obtaining RU is non-existent while trying to obtain "Tools," from Traders to RP in the 1st place costs beyond imagination.

This is basically how it started when I first RP'd the server.

Me: Alright..time for a STALKER Life..
Err..apparently while I'm aware of how dangerous this place is, I apparently do not pack a gun or a -->KNIFE<-- for survival in the radiated wilderness. Oh well let's head off to find "Civilization."
*After 2 minutes of walking*
*You have been stumbled upon by a Bandit*
Bandit: Hey bitch, give me your shit.
Me: I only got a piece of bread..
Bandit: Kay juu slave naoz
*2 real hours of being in a cage pin*
Me-OCC: Yeah I'm bored shitless, can I leave now?
Bandit-OCC: Nobody bought you yet..
Me-OCC: Who the fuck is going to spend 1500 RU on a rookie..
Bandit: Kay, I decided I'm just going to kill you now.
*Respawn*
*You Encountered a Bandit*
Me-OCC: Fucking what? You're the same guy, if I didn't have stuff last time, what makes you think I have shit now?!
Bandit: I'm taking you as a slave.
Me-OCC: FFFFFFFFFFFFFFFFFFFFFFFFF
*Hours Later*
*Arrived at a Trader*
Me: Hey I need a pistol, how much?
Trader: 400 RU.
Me: I only got 300 RU and bread...will that work?
Trader: No, tough luck.
Me: Well got any jobs?
Trader: No.
*A Week of Asking*
Me: How bout now?
Trader: No.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 07-07-2010
With random artifact spawns there now is a way for Loners to make money. Explore and find artifacts.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 07-07-2010
Isn't SRP gonna swap to the Nexus script? IF so the script IG uses has a random spawn of scraps for people to cash in. Though it could be replaced to spawn a single random artifact from time to time.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 08-07-2010
Quote from: Khorn on 07-07-2010
Isn't SRP gonna swap to the Nexus script? IF so the script IG uses has a random spawn of scraps for people to cash in. Though it could be replaced to spawn a single random artifact from time to time.

Or Exile could make like 2-3 low-grade weapons spawn on the whole map.
It'd be very cool. It won't be a good way to make money + we won't have rookies with G36.
Pistols - from Makarov to Beretta.
SMG's - the only good ol' MP5.
Assault Rifles - only AKSu.
It'd be seriously very cool !
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steel on 08-07-2010
Quote from: OccAZNion on 07-07-2010
Quote from: Steel on 01-07-2010
Quote from: Predu on 01-07-2010
Quote from: Alucard on 01-07-2010
Paychecks, what the fuck is this? Dark RP?

Make a loner and try to make money, without having a flag that you get paychecks as, and you'll see what I mean. Also, lets make it a bit more tricky, don't rob others.

I really dont understand what you guys see this server as.
Its not supposed to be about making money, but RPing in the zone, your SUPPOSED TO STRUGGLE.

Can't really RP without starting with a pistol and robbed immediately as you settle out. No, I don't walk up to them. I just blatantly get run up to from the great beyond without noticing, and then have 2 broski'z point guns at me ;_;
Besides the only "Actual," RP is done in factions resulting in practically every greenhorn joining a faction just to avoid getting robbed on the roads and have something to do. Or have some money to actually buy items to RP with. Cause apparently most of every RP consists of a gun.

There is like no "Life," in the RP role of a Loner unless you actually meet someone who has a flag and willing to lead an army of Rookies armed with stale bread/PDA's for rocks. Other than that, walk around and just eavesdrop on the factions' conversations just to entertain yourself.


I know a Handful of decent loners on the server, and Loner RP is simply as good as it gets, Its not supposed to be easy, if your stupid, you will get robbed.
My only Characters are Loners, i have never been held up, fact is, other loners will always back you up, hang around with other loners, they will always take you in and treat you like one of their own, unless you come across one ignorant arsehole.
End.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 08-07-2010
When you have guns that is true. When you are ae new player to the server who doesn't know anyone ICly or OOCly then being a loner goes from being ICly difficult to being OOCly not fun.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steel on 09-07-2010
You can simply approach any loner, Like i said,  for protection.
To be honest, the moment things get easy, the stalker feel dissapears.
I love struggling for items and money in my honest opinion.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Chance on 13-07-2010
I would love it if we switched to a own version of S.T.A.L.K.E.R. in blueprint two.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: British the l33test on 21-07-2010
I would like random drops of things but like Snpcs right neer them so you fight to get it ^_^.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: meetdadoom on 22-07-2010
Quote from: British the l33test on 21-07-2010
I would like random drops of things but like Snpcs right neer them so you fight to get it ^_^.


NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Although I do think that Traders should be giving out more jobs and starting more events. This jobs don't even have to be such big jobs they can be like deliver quests or go map out the anomlies so my trade import can get here safely and etc. I mean seriously I do have to give props to a few traders actually try to make full blown events but im like saying little jobs that would actually benfiet the trader icly.

Also a little more passive rp items like idk, mats that you can sleep on, camp fires you can make,food you have to cook up, or when you use a drink you watch yourself sip a drink.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Recreas on 23-07-2010
Traders need to give out more jobs.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Son0fgrim on 23-07-2010
Quote from: meetdadoom on 22-07-2010
Quote from: British the l33test on 21-07-2010
I would like random drops of things but like Snpcs right neer them so you fight to get it ^_^.

I agree, the game can get rather unimersive. also, if you kill a snpc you could get a bounty for killing it. that bounty could be an item.

NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Although I do think that Traders should be giving out more jobs and starting more events. This jobs don't even have to be such big jobs they can be like deliver quests or go map out the anomlies so my trade import can get here safely and etc. I mean seriously I do have to give props to a few traders actually try to make full blown events but im like saying little jobs that would actually benfiet the trader icly.

Also a little more passive rp items like idk, mats that you can sleep on, camp fires you can make,food you have to cook up, or when you use a drink you watch yourself sip a drink.


Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 23-07-2010
Quote from: Recreas on 23-07-2010
Traders need to give out more jobs.

This. I am really tired of having traders ask me for Exos and things like that when they do not put any of the money they earn back into the economy. If you are a trader it is your job to offer missions and events with the money you earn. It is not your job to see how rich you can get, use the trader menu to buy skats and FN2000s, and then deflag and go back to being a loner.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Nargotah on 23-07-2010
You gotta remember though, traders aren't the only ones that can give out jobs. If you're a faction officer or whatever, you can also give out little things, scouting and whatnot. If you have a construction thing planned, you can hire them to help you out with it. Just gotta use that imagination a bit.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: JihadiAllah on 28-07-2010
Quote from: Paintcheck on 23-07-2010
Quote from: Recreas on 23-07-2010
Traders need to give out more jobs.

This. I am really tired of having traders ask me for Exos and things like that when they do not put any of the money they earn back into the economy. If you are a trader it is your job to offer missions and events with the money you earn. It is not your job to see how rich you can get, use the trader menu to buy skats and FN2000s, and then deflag and go back to being a loner.

This is what irritates me more is why a trader needs an Exo or anything such as those type of stuff..Your there to make an economy for the server not seeing how cool you look then just walking around the map exploring and just talking to people. Go set up a traders post and sell your goods..Be a trader and make missions its the whole point of being a trader..
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Mikhail on 31-07-2010
add a section in the f1 menu that explains the canon of STALKER and the canon of the server specifically for people who have never played the games (such as me) I still have questions about the canon myself, such as why paper money still holds value in a wasteland, its my belief people would barter for things that can help them survive, like trading a case of bullets for something or other. Or using food to get weapons, things such as that. Unless theres something about the canon I don't know like the stalkers and shit are only in chernobyl to make money and can leave whenever they want.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Duranblackraven on 31-07-2010
Quote from: Mikhail on 31-07-2010
add a section in the f1 menu that explains the canon of STALKER and the canon of the server specifically for people who have never played the games (such as me) I still have questions about the canon myself, such as why paper money still holds value in a wasteland, its my belief people would barter for things that can help them survive, like trading a case of bullets for something or other. Or using food to get weapons, things such as that. Unless theres something about the canon I don't know like the stalkers and shit are only in chernobyl to make money and can leave whenever they want.

Go read the wiki.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 01-08-2010
Quote from: Mikhail on 31-07-2010
Unless theres something about the canon I don't know like the stalkers and shit are only in chernobyl to make money and can leave whenever they want.

That's actually true. Among other reasons for stalking.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Mikhail on 01-08-2010
but theres no specific information about this servers canon? it follows the games canon precisely?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 01-08-2010
It should follow, but a lot of people don't try too hard to follow.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Combine on 01-08-2010
Many Bandit Traders do that but not normal Traders....
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: alex4576 on 24-08-2010
add a .357 magnum or some sort of revolver to the server
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 24-08-2010
Already did that last time I updated the sweps and it works fine, other than the lua error that shows up when it is fired (which I have since fixed but don't think Exile put that on the server yet)

Although when I made it I didn't want that to be everyone's new favorite gun, was supposed to be a little more exclusive than that.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 24-08-2010
Fuck me, I see a lot of ungrateful players demanding more mishuns from traders.

I'll let you in on something: Creating missions is a logistical nightmare, especially since this new map is huge. A simple 'Fetch my memory stick' mission is harder than ever because of the sheer size of the new map.
If it's not a fetch quest, it's most likely a hunt-quest, so you request friends or admins with access to rarer flags to pose as the target.

After running from one side of the Zone and back, or interupting someone elses' RP, you finally made a mission or two.
Lay off the traders for fuck sake, sure they're practically rolling around in money and exo suits these days but you need to remember how much of a faff setting up missions is.

Where have anomalies gone? "Hurr Duur they crash da server"- Wrong! Idiots chucking props or the infamously unstable Stalker ragdolls into Vortex anomalies crashes the server. The absence of artifacts is really beginning to take it's toll on the humble Stalker.
It's like the new government over here in the UK, further widening the gap between the rich and poor (The traders and Stalkers) due to lack of financial support from the government (Lack of artifacts from the admin team who refuse to spawn anomalies).

Go on, have a look at your typical Stalker and your typical trader, what do you see? I see an Exo on one side, and maybe a sunrise suit on the other.

Artifacts are uncommon as a whole. They're not epicly rare, play the Stalker games and you can come across quite a few in a short space of time. Artifact hunting is the Stalkers' primary way of accumulating money, more pressure is being put upon the traders to make mishuns because there are no artifacts to hunt.
Bottom line: Bring back anomalies!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Mikhail on 24-08-2010
artifacts are the entire reason stalkers came into the zone if i am correct, with no artifacts there is no benefit to staying in the zone.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KillSlim on 24-08-2010
Quote from: Mikhail on 24-08-2010
artifacts are the entire reason stalkers came into the zone if i am correct, with no artifacts there is no benefit to staying in the zone.

Not really.
People came into the Zone to escape law, or because there is no employment available, etc. Artifacts are mere whispers outside the Zone.

But I do understand your point, artifacts are Stalkers' primary source of income, and people are trying to reach the center / reach more unpopulated areas of the zone (Up North) because you constantly hear about hordes of new artifacts, ie: Lot'sa money.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Pawx on 24-08-2010
Quote from: Mikhail on 24-08-2010
artifacts are the entire reason stalkers came into the zone if i am correct, with no artifacts there is no benefit to staying in the zone.

Don't forget Mutants, and at the Moment, it seems like a walk in the park in the Zone...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 31-08-2010
Quote from: Pawx on 24-08-2010
Quote from: Mikhail on 24-08-2010
artifacts are the entire reason stalkers came into the zone if i am correct, with no artifacts there is no benefit to staying in the zone.

Don't forget Mutants, and at the Moment, it seems like a walk in the park in the Zone...

Don't forget powergaming assholes who think with an AKS74M (not the SMG-like) and a merc suit they can kill one.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Comradebritish on 31-08-2010
It's funny, without artifacts you'd expect the Economy of the zone to plumit, it doesn't seem that way :/
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: meetdadoom on 13-09-2010
Implement SKILL RP!!!!!!!!!!!!!!!

An experianced merc is gunna rape a  rookie stalker. A Military solider is going to oblitarte a rookie stalker. A Veteran Stalker is going to kill an experianced merc.
Does this make sense in a way?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Aresty on 14-09-2010
So your point is. Bloodsucker/Controllers/Spetsnaz= Rapes everybody ?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dug on 14-09-2010
So you are saying, a veteran stalker who has no shit will pwn me even if I'm just a stalker, with an actual stalker suit and an abakan.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Aresty on 14-09-2010
I think there should be something like skills regarding weapons, that's actually In game. Like low accuracy for that type of weapons will make you miss most of the time, while the experienced stalkers will start with more accuracy, making them to miss less etc.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dug on 14-09-2010
Quote from: Aresty on 14-09-2010
I think there should be something like skills regarding weapons, that's actually In game. Like low accuracy for that type of weapons will make you miss most of the time, while the experienced stalkers will start with more accuracy, making them to miss less etc.


What if the regular stalker didn't donate and was around more than the new donator aka experienced stalker?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 14-09-2010
Quote from: Dug on 14-09-2010
e regular stalker didn't donate and was around more than the new donator aka experienced stalker?

The Aiming skill could increase when a certain amounts of bullets was shot?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dug on 14-09-2010
Quote from: Jake on 14-09-2010
Quote from: Dug on 14-09-2010
e regular stalker didn't donate and was around more than the new donator aka experienced stalker?

The Aiming skill could increase when a certain amounts of bullets was shot?

People would just load up their guns and fire randomly to raise skill.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 14-09-2010
Quote from: Dug on 14-09-2010
People would just load up their guns and fire randomly to raise skill.

The skill should raise very slowly, so eventually, you'll get there.
No point in buying ammo and wasting it for nothing.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 14-09-2010
Skills are fucking evil and should not be used to give people excuses to power game. I can see it now: rookie stalker has a gun to the back of vet's head Vet spins on him and shoots him because his "Agility skill" is higher and therefore he is faster than bullets. Will be retarded.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: meetdadoom on 15-09-2010
Quote from: Dug on 14-09-2010
So you are saying, a veteran stalker who has no shit will pwn me even if I'm just a stalker, with an actual stalker suit and an abakan.

I mean of course add reality but I am just saying like a spetznas soilder will have an upper hand over a rookie stalker. Do you get what I mean?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dug on 15-09-2010
Quote from: meetdadoom on 15-09-2010
Quote from: Dug on 14-09-2010
So you are saying, a veteran stalker who has no shit will pwn me even if I'm just a stalker, with an actual stalker suit and an abakan.

I mean of course add reality but I am just saying like a spetznas soilder will have an upper hand over a rookie stalker. Do you get what I mean?

That's where FEAR RP comes in. The rookie has to be afraid of the spetznaz and gtfo.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: irondeity on 16-09-2010
Quote from: Dug on 15-09-2010
Quote from: meetdadoom on 15-09-2010
Quote from: Dug on 14-09-2010
So you are saying, a veteran stalker who has no shit will pwn me even if I'm just a stalker, with an actual stalker suit and an abakan.

I mean of course add reality but I am just saying like a spetznas soilder will have an upper hand over a rookie stalker. Do you get what I mean?

That's where FEAR RP comes in. The rookie has to be afraid of the spetznaz and gtfo.
Hell yes. Next to the mutants, monolith and Upper tier mercs, the Spetz are the definition of fear in the Zone for everyone. I would definitely like to see some more FEAR RP out of the players, that goes for the Military newbloods, they may or may not be battle-hardened from prior operations, but if they are new to the Zone then they should be acting the role of a jumpy new guy. And as for Stalkers running to the Military base, please dont, it's a fast track to death, a normal human does not in their right mind go to a Military base, guns blazing. Also you may not see mutant-players online, but now and then you can passive and bluntly RP the thought of them being around, as we dont rely on NPC's to do it you should know they'd still be a big presence. I have more things to list should i not see them being done by people in the future =)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bielecki on 16-09-2010
No one is scared of the Monolith :(
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 16-09-2010
Because the Monolith doesn't do anything but sit in their factory and shoot people who come in. It's scarier when you guys are out and about kidnapping and brainwashing people.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 16-09-2010
Quote from: Paintcheck on 16-09-2010
Because the Monolith doesn't do anything but sit in their factory and shoot people who come in. It's scarier when you guys are out and about kidnapping and brainwashing people.
Actually people sometimes attack us. Which is kind of irrational, since Monolith is the most feared faction.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 16-09-2010
That's what I'm saying, sitting around and shooting people who raid you isn't scary. Yes you win every fight but respawning to do it again doesn't make anyone afraid. Being brainwashed/ritually sacrificed and PK'd does frighten people. You see what I am saying?

And it kills me how factions get so defensive if anyone has criticism. The topic is called "How can we imporve STALKER" so you are going to get criticized. Don't call me names, it's a valid point. Grow up.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 16-09-2010
Quote from: Paintcheck on 16-09-2010
That's what I'm saying, sitting around and shooting people who raid you isn't scary. Yes you win every fight but respawning to do it again doesn't make anyone afraid. Being brainwashed/ritually sacrificed and PK'd does frighten people. You see what I am saying?

And it kills me how factions get so defensive if anyone has criticism. The topic is called "How can we imporve STALKER" so you are going to get criticized. Don't call me names, it's a valid point. Grow up.

Misunderstanding, I was calling some player here in SRP, not you mate.
And yup, I think we should start making people afraid.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 16-09-2010
Maybe have it like, if a player or group attacks a faction they can be PKed. Not the factioners, just the ones raiding.

It would give you a reason to stay away and only attack if really necessary.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 17-09-2010
We need FEWER negatives to attacking shit, not more.  Right now no one attacks anyone ever.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Duranblackraven on 17-09-2010
Quote from: Paintcheck on 17-09-2010
We need FEWER negatives to attacking shit, not more.  Right now no one attacks anyone ever.

This. The only ones that really attacked were A: People that didn't have to worry about losing a few months work due to flags, or B: Were already strapped in Exo suits and brandishing the RapeCanon F2000. No one wanted to attack before because losing shit was a huge setback, what's coming up with MORE negatives going to do besides make people sit in bases all day and not even DARE stick their head out? Oh wait...that already happens.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bielecki on 17-09-2010
Just before the script change Monolith were pretty fierce, we were leaving our base cruising the Zone, attacking Stalkers and the like.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Nova on 19-09-2010
How can you improve my Stalker roleplay experience?

Make it possible to buy and play guitar

EDIT: And maybe add this too: http://www.garrysmod.org/downloads/?a=view&id=72848 (http://www.garrysmod.org/downloads/?a=view&id=72848)
http://www.garrysmod.org/downloads/?a=view&id=108535 (http://www.garrysmod.org/downloads/?a=view&id=108535)
http://www.garrysmod.org/downloads/?a=view&id=109347 (http://www.garrysmod.org/downloads/?a=view&id=109347)
Thought it looked interesting
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: meetdadoom on 22-09-2010
Quote from: Nova on 19-09-2010
How can you improve my Stalker roleplay experience?

Make it possible to buy and play guitar

this!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: bizzclaw on 03-10-2010
For one, it would be nice if one could just download a map with the pack-ratted materials instead of a heap of custom content , but aside from that love the mod, keep up the good work! ;D
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 03-10-2010
Quote from: bizzclaw on 03-10-2010
For one, it would be nice if one could just download a map with the pack-ratted materials instead of a heap of custom content , but aside from that love the mod, keep up the good work! ;D

Our content in total is just over 1 gig, thats why you do not download it on the server. You need all that content to play.
Title: Some Examples, and Some Constructive Criticism...
Post by: bizzclaw on 04-10-2010
Yes I did Sort of lie when I said I loved the mod, but not when I said keep up the god work, I think you have a good idea of what you want, but your taking it in the wrong direction. Try looking at the script of Radioactive sandbox for some ideas, Radioactive Sandbox has events like emission, or "Fallout storms"  and Anomalies randomly spawn  and shift in the map. it also has a spawn system where it automatically spawns the amount of loot and AIs based on the number of players on the servers, heres the Facepunch thread:
http://www.facepunch.com/showthread.php?t=896577 (http://www.facepunch.com/showthread.php?t=896577)
Not trying to make this sound like a server ad, but if you want to try the game-mode on my server, feel free to join: 184.154.46.119:27015

Now for the constructive criticism. If you can't take constructive criticism well, that you don't have to read this.

Firstly, custom content, there is far to much custom content that simple half life 2 models and textures can handle, why is it that the map uses textures ripped, from S.T.A.L.K.E.R, When you could easily use a file form the Source engine? Speaking of the map are you aware you can Pack rat the files? Pack Ratting is where content is saved with the map map file, so you don't have to go and download 1.8 gigabytes of textures.

Secondly Gameplay. I thought you were aiming for the feel of S.T.A.L.K.E.R, obviously I was wrong. When I spawned I wandered the map aimlessly not knowing what to do and I felt like i was uninterestingly exploring the map. In S.T.A.L.K.E.R I couldn't go more than five minutes without getting attacked by mutants or almost wading into an anomaly, however none of that happened on your server more than once, where an admin (who was for some reason a mutant) starting phys-gunning me and making weird noises. Not knowing what to do I ran, seconds later I was met with a big fat kicked screen. No prior warning was given and there is no explanation for getting kicked in the role-play guide.  ???

On the note of Players being mutants, i'm going to state how much sense that makes, which is zip, none. Firstly anyone over 10 is probably smarter than a mutant, Players a much to intelligent to take on a role of an animal,  who's brain has been made into a fried egg by radiation. If this is true, then why would a player, rathar than an NPC fill the role of a mutant?  The map is AI Noded, and there are stalker mutant SNPCs in dans mega NPC Pack that even I could implement into your gamemode. and don't say mutants can't roleplay, because in real life (assuming mutants even can exist,) a mutant would kill you no matter what, in a gamemode based on a game, that is based on real life, the same applies, therefore the mutants are brainless idiots which will stop at nothing to tear your face off, and an NPC can very easily fill that role.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 04-10-2010
The whole content pack is separated download is, I believe, to keep the server stress down. It isn't hard to come here to download it.

Quote from: bizzclaw
Secondly Gameplay. I thought you were aiming for the feel of S.T.A.L.K.E.R, obviously I was wrong. When I spawned I wandered the map aimlessly not knowing what to do and I felt like i was uninterestingly exploring the map. In S.T.A.L.K.E.R I couldn't go more than five minutes without getting attacked by mutants or almost wading into an anomaly, however none of that happened on your server more than once, where an admin (who was for some reason a mutant) starting phys-gunning me and making weird noises. Not knowing what to do I ran, seconds later I was met with a big fat kicked screen. No prior warning was given and there is no explanation for getting kicked in the role-play guide.  ???

SRP is trying to aim for the Stalker Universe, but we have some issues with the whole Canon and Non-Cannon thing.
Also, I've played SRP were it was unsafe to be outside due to bandits and mutants, but we had a script change and it isn't finished yet.
We had blowouts before, but it was removed(?) We have anomalies, but I think they require an Admin to place them on this map. The last map had them generated, while there was some sort of equation to get them to spawn artifacts. We also have scraps that spawn. But most people do missions or join Factions to get any where. As for the NPC spawn, Exile asked the community for our opinion's. It's up to him to decide to add or not.

And I think the mutant/admin was trying to Roleplay with you, but you may have avoided it and he kicked you.


Quote from: bizzclaw
On the note of Players being mutants, i'm going to state how much sense that makes, which is zip, none. Firstly anyone over 10 is probably smarter than a mutant, Players a much to intelligent to take on a role of an animal,  who's brain has been made into a fried egg by radiation. If this is true, then why would a player, rathar than an NPC fill the role of a mutant?  The map is AI Noded, and there are stalker mutant SNPCs in dans mega NPC Pack that even I could implement into your gamemode. and don't say mutants can't roleplay, because in real life (assuming mutants even can exist,) a mutant would kill you no matter what, in a gamemode based on a game, that is based on real life, the same applies, therefore the mutants are brainless idiots which will stop at nothing to tear your face off, and an NPC can very easily fill that role. 

Reason why we have player mutants is to create Fear RP and Regular Roleplay. It takes intelligence to be able to act as a mutant. The mutants as players are provided to add more roleplay to the server, and make it less of a Shoot-Everything-Gamemode. Mutants do only wish to kill you if you invade their area/they are hungry/or you hurt them.
Mutant Players tend to only go for single loners, usually for food or territory needs. Never attacking groups(Unless they are stupid and want to die). NPCs would attack anything marked as an enemy.

If they were NPCs, people would grind them for any items they could drop. Also, the mutants, such as controllers and Suckers have more then enough intelligence to do things. Having NPCs could cause issues such as they can spot you from far away and tend to chase you until they die.

SRP is also based on a fictional game which is based off a fictional book, based off an actual location. So it is not based on real life at all. The Actual Zone does not contain anomalies and mutants like the game. Nor does it have artifacts or Factions fighting in the Zone. As far as I know, the Zone is a closed off area to the Public, with maybe some people going in to steal things they can sell. But nothing even close to being like Artifacts.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 05-10-2010
Anomolies used to spawn randomly and there used to be blowouts. Players hated blowouts because they were obnoxious as fuck and there were no places to hide from them in the map they were on. Since Sector 42 has more places to hide it would probably work a little better.

I think anomoly spawning will be brought back eventually.

NPC mutants would be stupid since new players don't have guns or ammo or anyway to defend themselves if some asshole pulled a mutant into the spawn teleporter things would be bad.

Mutants are all player controlled because like Khorn said it is scarier when a human sucker is tracking you and cloaking in and out than some mindless NPC bull charging you. Mutants are smarter than you think, yeah dogs and snorks are pretty brainless but suckers and controllers in the games and books have been shown to be pretty intelligent. Plus the mutant flags give donators rewards that keep the server up.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 30-10-2010
Quote from: Wings on 30-10-2010
LET SOMEONE ELSE OWN HGN NOT SILVER GAY BRIT ASS

Oh.. Ok.. Wow wings. ur a bish
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 31-10-2010
Quote from: Turkey on 30-10-2010
Quote from: Wings on 30-10-2010
LET SOMEONE ELSE OWN HGN NOT SILVER GAY BRIT ASS

Oh.. Ok.. Wow wings. ur a bish

Why are you feeding a failtroll?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 31-10-2010
Mutant pounce swep. Takes all stamina or soemthing


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F4189%2Ffafd.png&hash=19f419938fc97517a760319c3526228d3dde9e9f)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: bto on 01-11-2010
Verry creative there Turkey
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 01-11-2010
Quote from: bto on 01-11-2010
Verry creative there Turkey


Thanks
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Warden on 03-11-2010
Iv noticed how while playing S.T.A.L.K.E.R. SoC Everyone has a gun (Unless there mutants, or a NPC with no life), I would suggest that Rookies get a weak pistol (Of course, they have to be trusted after the admin watches them at the rookie camp)
I haven't been on the server for 1 month, and that was before I got SoC. I understand if you disagree with me, just don't flame me for " BUT MINGES MAN" 
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 03-11-2010
They do get guns now.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gokiller on 06-11-2010
I Think that their should be a Rookie Camp like in Stalker Soc and Stalker Clear sky for All the new players (rookies). When they get their, there should be a few Mercs Armed Well to protect it ( Because knowing some people would think "lets lolraid it"). A leader of the camp (Well someone like 'Wolf')should be their to help them out a little. Weak pistols should be given to  them.  It would give new players to learn and make better RP (Well if they Rp in their). Jobs could be handed out and other stuff. A fews day later they will have to leave the camp. Only the people (Rookies) should be able to do the jobs in their and Get cheaper stuff from a trader. 


I don't know how it would turn out but hey. This is ever a Really bad idear or a Really good idear

PS: sorry if there are spelling Errors.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 06-11-2010
It's a good idea, although we'd need few gurus, from other timezones and very active ones.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 06-11-2010
Quote from: GoKiller on 06-11-2010
I Think that their should be a Rookie Camp like in Stalker Soc and Stalker Clear sky for All the new players (rookies). When they get their, there should be a few Mercs Armed Well to protect it ( Because knowing some people would think "lets lolraid it"). A leader of the camp (Well someone like 'Wolf')should be their to help them out a little. Weak pistols should be given to  them.  It would give new players to learn and make better RP (Well if they Rp in their). Jobs could be handed out and other stuff. A fews day later they will have to leave the camp. Only the people (Rookies) should be able to do the jobs in their and Get cheaper stuff from a trader. 


I don't know how it would turn out but hey. This is ever a Really bad idear or a Really good idear

PS: sorry if there are spelling Errors.

See the Sanctioned, they are a player org that does that...kind of. When they aren't stash whoring. Not sure if they are still around, I think they are since Dug wants his forums back.

Traders can't really lower prices on low end gear due to it all coming in shipments which is why no one wants to sell low end gear. Because if 1 person needs a makarov and a trader has to buy 5 he either takes a loss by selling that one makarov at a reasonable price (and being stuck with 4 other unsellable makarovs that no one wants because they suck) or he has to charge the rookie more to cover the shipment cost so he can sell the 1 makarov and make money by cashing the other 4.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: TermyNation on 14-11-2010
Add some more trading stuff
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 14-11-2010
What do you mean?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: rasse_boy on 30-11-2010
more players ffs :D and yeah no harrasment and such ban the minges and trolls and make it fun to play :D
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 30-11-2010
Quote from: rasse_boy on 30-11-2010
more players ffs :D and yeah no harrasment and such ban the minges and trolls and make it fun to play :D
It's fun to play, at least for some people.
And more players would come with FORP.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 30-11-2010
Quote from: lolKieck on 30-11-2010
Quote from: rasse_boy on 30-11-2010
more players ffs :D and yeah no harrasment and such ban the minges and trolls and make it fun to play :D
It's fun to play, at least for some people.
And more players would come with FORP.

Which is never coming out. We're not going to be getting a shit load of new players any time soon guys. Maybe during winter break but with finals coming up for a lot of people the odds of suddenly seeing 10 more people on the server are minuscule.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 30-11-2010
Quote from: Paintcheck on 30-11-2010
Quote from: lolKieck on 30-11-2010
Quote from: rasse_boy on 30-11-2010
more players ffs :D and yeah no harrasment and such ban the minges and trolls and make it fun to play :D
It's fun to play, at least for some people.
And more players would come with FORP.

Which is never coming out. We're not going to be getting a shit load of new players any time soon guys. Maybe during winter break but with finals coming up for a lot of people the odds of suddenly seeing 10 more people on the server are minuscule.
We can put some sort of advertisement on facepun- no wait that'd bring lots of trolls/minges/peoplewhodon'twanttoRP.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bielecki on 30-11-2010
Should still make a thead on facepunch, just spend more time on it. Plus who ever made it last time got themselfs involed in the eDrama.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 30-11-2010
Quote from: Bielecki on 30-11-2010
Should still make a thead on facepunch

Don't post on FP.
Please don't post on FP.

You'll get HGN in huge trouble.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 30-11-2010
Facepunch does not like RP servers, it is similar to how posting RP stuff on the Specialists' board would get you flamed. That will do more harm than good, especially since the last person who ran the thread started flaming people back and generally being an idiot instead of looking like a mature, organized person.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 30-11-2010
Quote from: Paintcheck on 30-11-2010
Facepunch does not like RP servers

That's not the point, good RP adverts are liked, don't post about things you don't know.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 30-11-2010
Everyone I know and myself included doesn't go to Facepunch to look for RP servers since every thread I've ever seen on FP advertising RP either gets flamed due to edrama between various people/general hate by most of FP's community about RP servers (which is extremely likely to happen given HGN's shit reputation amongst everyone) or is ignored and disappears, therefore not adding new people. So I think I do know what I am talking about when I say an FP ad isn't as helpful as you think.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: rasse_boy on 30-11-2010
ban the minges and trolls who just logg on the server to whine and complain and stop the shit like I'm a duty I can do whatever I fucking want while the stalkers lick my balls ha-ha
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bielecki on 30-11-2010
Video advertisment? I know its a long shot, but just saying that would be pretty good.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 30-11-2010
Quote from: Bielecki on 30-11-2010
Video advertisment? I know its a long shot, but just saying that would be pretty good.

Make a video then Bielecki, Sharrock is making one with someone else but the more the better.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 30-11-2010
I too say posting on FP would cause shit. Maybe get a few new players, but at the cost of a load of minges. Which would lead to losing players.

I've been with FP since 06, so I've seen what they do for enough time.

Also, I'm only there for News and Games Discussion. The other boards are too elitist or full of dick heads. Or both.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bielecki on 01-12-2010
It could work, its easy if you know how to talk to the people on FP.

Anyway, I might work on making a video. Just need to fix some things related to Source recorder, at the moment it dosn't work when you go on the server.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Legit|Brandon on 05-12-2010
A Promo Video would be good, It should have Full action imo its what draws people in. Gun Fights explosions epic music= Profit  :)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 05-12-2010

We have several of these promo videos, they don't really help us getting more players.

Quote from: Legit|Brandon on 05-12-2010
Gun Fights explosions epic music= Profit  :)

no.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Legit|Brandon on 05-12-2010
Well what would you give an example of for a promo vid? Passive rp, maybe the camera scaling the map passing over anomalys and stalkers passiving can you give me an idea?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 05-12-2010
Quote from: Legit|Brandon on 05-12-2010
Well what would you give an example of for a promo vid? Passive rp, maybe the camera scaling the map passing over anomalys and stalkers passiving can you give me an idea?

A promo vid for RP doesn't work.
You either make a promo for the whole community or make a boringass RP video.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Legit|Brandon on 05-12-2010
Well I guess Star Ship Trooper Promo vid is different then...

Really Different.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 05-12-2010
Promo vids don't really work since you can't easily show RP quality from a promo vid.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 05-12-2010
Quote from: Paintcheck on 05-12-2010
Promo vids don't really work since you can't easily show RP quality from a promo vid.

Showing off the script. Mutant Npc's, Weapons, Players, faction wars..etc would also be great. If someone saw that they'd wanna try it. It's kinda like a hook for the community.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Legit|Brandon on 06-12-2010
Yes something big in stalker which I liked were faction wars, something that should be shown if a promo vid was made.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: gunudown on 21-12-2010
Hmm, Possibly Scripted NPC'S Designed Only To Go In Certain Area's, Eg: Military Stay In Military Base, Freedom Nd Duty Stay In there Base,
And then stalkers roam around everywhere
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 22-12-2010
Quote from: gunudown on 21-12-2010
Hmm, Possibly Scripted NPC'S Designed Only To Go In Certain Area's, Eg: Military Stay In Military Base, Freedom Nd Duty Stay In there Base,
And then stalkers roam around everywhere
Noding the map is the problem, too much work.
And Duty NPC's can't be RPed with eh ?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Legit|Brandon on 22-12-2010
The only thing I can see using them for is fighting off Zombie NPCs so Duty town is actually a safe place 24/7 if there's no other Dutiers on
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 22-12-2010
Quote from: Legit|Brandon on 22-12-2010
The only thing I can see using them for is fighting off Zombie NPCs so Duty town is actually a safe place 24/7 if there's no other Dutiers on
There are no zombie NPC's normally spawning on the map. The only time it's spawned is when admins go and make an event for players regarding attack of zombies at Duty base.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 22-12-2010
Which would then defeat the point of the event if NPCs killed the Zeds for you.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Legit|Brandon on 22-12-2010
Exactly so no point in having them  ;D
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Smithy on 25-12-2010
Stashes (not too much in them) Which spawn randomly (maybe about two in the whole map to make it easy) and have traders give out jobs to find the stashes and return certain items.
More NPC's, Maybe afew bandits (With the mole and real weapons) Creates the atmosphere for the event that they are used in.
You have done well with the blowouts, Just keep it up....Great going peeps :D
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bucky on 02-01-2011
I suggest getting rid of shipment buying... When people want to buy A single Viper I don't wanna have to pay 4000 RU for four when I only need one...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Sickness on 02-01-2011
Quote from: Smithy on 25-12-2010
Stashes (not too much in them) Which spawn randomly (maybe about two in the whole map to make it easy) and have traders give out jobs to find the stashes and return certain items.
More NPC's, Maybe afew bandits (With the mole and real weapons) Creates the atmosphere for the event that they are used in.
You have done well with the blowouts, Just keep it up....Great going peeps :D

Then people will be camping the locations of the stashes as they respawn, and the bandits would be getting spawn killed also just for their guns.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 03-01-2011
Quote from: Sickness on 02-01-2011
Quote from: Smithy on 25-12-2010
Stashes (not too much in them) Which spawn randomly (maybe about two in the whole map to make it easy) and have traders give out jobs to find the stashes and return certain items.
More NPC's, Maybe afew bandits (With the mole and real weapons) Creates the atmosphere for the event that they are used in.
You have done well with the blowouts, Just keep it up....Great going peeps :D

Then people will be camping the locations of the stashes as they respawn, and the bandits would be getting spawn killed also just for their guns.


-Not if silver will implement random spawns.
-Also, not if they(guns) will be coded to ('kill') themselves OnDrop.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Smirnoff on 03-01-2011
Quote from: Smithy on 25-12-2010
Stashes (not too much in them) Which spawn randomly (maybe about two in the whole map to make it easy) and have traders give out jobs to find the stashes and return certain items.
More NPC's, Maybe afew bandits (With the mole and real weapons) Creates the atmosphere for the event that they are used in.
You have done well with the blowouts, Just keep it up....Great going peeps :D

the stashes could be implented in less then half an hour if he wanted to.

Edit: There, I made it in 5 minutes.

function SpawnStash()
local itemlist = {
"itemshere"
}

local spawns = ents.FindByClass("info_stash_spawn")
local stashpos = table.Random(spawns)
local stash = ents.Create("item_lootstash")
stash:SetPos(stashpos:GetPos())
stash:SetAngle(stashpos:GetAngle())
stash:Spawn()
end

timer.Create("stashspawn_timer", 300, 0, SpawnStash())

The above code will spawn a stash at a random "info_stash_spawn" entity on the map.
You can create random loot by entering items into the loot table, make it pick a random and add it to the container using whatever script you do to do that.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 03-01-2011
Quote from: Smirnoff on 03-01-2011
Quote from: Smithy on 25-12-2010
Stashes (not too much in them) Which spawn randomly (maybe about two in the whole map to make it easy) and have traders give out jobs to find the stashes and return certain items.
More NPC's, Maybe afew bandits (With the mole and real weapons) Creates the atmosphere for the event that they are used in.
You have done well with the blowouts, Just keep it up....Great going peeps :D

the stashes could be implented in less then half an hour if he wanted to.

Edit: There, I made it in 5 minutes.

function SpawnStash()
local itemlist = {
"itemshere"
}

local spawns = ents.FindByClass("info_stash_spawn")
local stashpos = table.Random(spawns)
local stash = ents.Create("item_lootstash")
stash:SetPos(stashpos:GetPos())
stash:SetAngle(stashpos:GetAngle())
stash:Spawn()
end

timer.Create("stashspawn_timer", 300, 0, SpawnStash())

The above code will spawn a stash at a random "info_stash_spawn" entity on the map.
You can create random loot by entering items into the loot table, make it pick a random and add it to the container using whatever script you do to do that.



The code itself is correct, however, that code is for lemonade, not nexus.

Thus, it's wrong.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Smirnoff on 03-01-2011
Quote from: Jake on 03-01-2011

The code itself is correct, however, that code is for lemonade, not nexus.

Thus, it's wrong.

Of course, that just an example of HOW it could be done, the entity names are just something I made up, and the actual container system would have to be implented as well.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 03-01-2011
You would have to make sure it be fair for players. Like a minimum limit of players needed which would change the value of items in stash, the chance of spawning and dangers of getting close to it(anomalies, spawn in radiated waters, other).

We wouldn't want a single player on all night alone touring the map looking for a stash of items.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Domkrat on 10-01-2011
There are was 35 players on the server last week. But nobody plays this week. I play only 3 weeks and i think SRP - is very good and interesting mod. I heard all play in Middle Ages mod now. But it's bad that nobody play SRP
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Faxxon on 10-01-2011
Salvagable Nodes - Crafting System, more emphasis on STK - /me aims my weapon /me fires a burst is retarded because the game mechanics encompass these actions anyway, roleplaying is supposed to be ineteresting not static and boring - its supposed to drive your character and make things interactive but leave a fair portion to your imagination; unfortnately I find most of the SRP mechanics for lack of a better word, boring.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 10-01-2011
Quote from: Faxxon on 10-01-2011
Salvagable Nodes - Crafting System, more emphasis on STK - /me aims my weapon /me fires a burst is retarded because the game mechanics encompass these actions anyway, roleplaying is supposed to be ineteresting not static and boring - its supposed to drive your character and make things interactive but leave a fair portion to your imagination; unfortnately I find most of the SRP mechanics for lack of a better word, boring.
Feel free to STK everyone in sight. /me shoots at you is actually better way, BECAUSE there won't be any constant moaning about "that bandit who opened fire at me" and people will actually KNOW YOU are FIRING AT THEM.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 10-01-2011
Quote from: Faxxon on 10-01-2011
Salvagable Nodes - Crafting System, more emphasis on STK - /me aims my weapon /me fires a burst is retarded because the game mechanics encompass these actions anyway, roleplaying is supposed to be ineteresting not static and boring - its supposed to drive your character and make things interactive but leave a fair portion to your imagination; unfortnately I find most of the SRP mechanics for lack of a better word, boring.

Problem with that is people are whiney bitches who will complain if they lose any thing fro fights. Which is why STK fights are rarer than live giant squids in captivity and probably also why SRP has been 0/45 for the past 2 weeks straight.

Although as I type this there are 10 people on the server.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Faxxon on 10-01-2011
When I play MMO's I play to PvP, I enjoy the thrill of killing another player in live combat, I enjoy looting his shit afterwards and taking it for my own and if I feel like it I might feel the sudden burst of need to take a giant shit on his ego through private messaging - were in a wasteland were law is only enforced in the confines of factions encampments - everything else in the world should be free game, but I suppose if the community can't attune to what and how a wasteland environment should respond to them...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Duranblackraven on 10-01-2011
"I can't be a dick and steal everyone's shit, so, this is boreing." That's all I'm really hearing. You CAN STK, you have to declare it, or actually use a brain and RP killing them. This isn't WoW, this is an Rp server. There's a difference. Go and read the rules for an in dept guide to the combat.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Faxxon on 10-01-2011
You give the impression you think killing other players is a form of griefing, I hope I didn't step into some sort of carebear community.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 10-01-2011
Quote from: Faxxon on 10-01-2011
You give the impression you think killing other players is a form of griefing, I hope I didn't step into some sort of carebear community.

The difference is in MMO games money and gear is easy to come by since there is a computer giving quests out and NPCs to grind to reearn anything that might be lost. SRP doesn't have that so people get frustrated when they work for weeks to earn enough for a good gun and then lose it the next day. Money is scarce, there are no jobs and with the server population as low as it is that isn't likely  to change any time soon.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: deluxulous on 10-01-2011
Quote from: Faxxon on 10-01-2011
You give the impression you think killing other players is a form of griefing, I hope I didn't step into some sort of carebear community.
You give the impression that all you want to do is kill other people. Just saying.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Faxxon on 10-01-2011
I see nothing wrong with creating a character with a murderous persona providing there is some in-depth detail given to his background and his progression is consistent, bandits are not susceptible to charismatic manipulation and its very hard to turn the tides when you encounter one - its a lawless world out there and hes going to exploit anyone he can lay his hands on for his own personal gain.

It's a shame the servers economy doesn't give some leeway for these playstyles. Oh well. Some wasteland :(
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 10-01-2011
We've been trying to fix the economy ever since STALKER has been up. SK has this idea in his head that everyone must be poor and bored all the time so it is very hard to actually enact change.

The best times of SRP came 2 summers ago when we had artifact spawning on their own, providing easy income. A little more refinement of that system would make things much more fun (back in the day there were issues with it spawning millions of artifacts at  once which wrecked the economy completely) but it got abandoned for some reason.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 11-01-2011
Quote from: Faxxon on 10-01-2011
You give the impression you think killing other players is a form of griefing, I hope I didn't step into some sort of carebear community.

What he meant was, that this is still a roleplay server and the primary way to kill a character, would be through RP, not OOC fighting.

I prefer the second option in most cases, but you still don't have to forget that this is serious roleplay.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Welek on 13-01-2011
remove mr. heart problem from sv lol than everything will be solved

also remove the fucking stupid rule about robbing being a permaban
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 14-01-2011
There is no rule about robbing being a permaban. The playerbase is just a bunch of whiny bitches that won't let themselves be robbed.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Welek on 14-01-2011
Quote from: Paintcheck on 14-01-2011
There is no rule about robbing being a permaban. The playerbase is just a bunch of whiny bitches that won't let themselves be robbed.
|

talk to nitro heart problems than he told me it was a permaban
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 14-01-2011
Robbery is not a permaban enless its RDM
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Welek on 14-01-2011
Quote from: Tom on 14-01-2011
Robbery is not a permaban enless its RDM

tell
nitro
that
god
damn
it
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ravanger on 14-01-2011
Well if you are going to insult him out of Gay vamp or depending on situation obviously you are going to get banned.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gokiller on 29-01-2011
Bring the monolith back!   :tick:
 
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: eroticduck on 01-02-2011
It seems very confusing and hard to start out in this scary world.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dug on 01-02-2011
Welcome to the zone rookie. Where you don't know shit until it hits the fan.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Astarathia on 02-02-2011
Quote from: GoKiller on 29-01-2011
Bring the monolith back!   :tick:
 

:tick:
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Turkey on 02-02-2011
Quote from: Astarathia on 02-02-2011
Quote from: GoKiller on 29-01-2011
Bring the monolith back!   :tick:
 

:tick:
:tick:
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: mikeywrenn on 05-02-2011
Yeah, I stumbling across their base by accident and being tossed into an acid pool. God, what I wouldn't do to have that again.. *Dreams*
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Solid on 24-03-2011
How 'bout a scavenge script? Also Albinos and chimeras would be awesome.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 24-03-2011
Quote from: Solid on 24-03-2011
chimeras

Get us some animations first, boi.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Solid on 24-03-2011
Quote from: Jake on 24-03-2011
Quote from: Solid on 24-03-2011
chimeras

Get us some animations first, boi.

Is that the piece that all true warriors strive for?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: bradywoldseth on 09-04-2011
Maybe a "real" PDA to use ingame...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gasmask on 14-04-2011
Quote from: Last.Exile on 02-03-2009
How Can We Improve Your Stalker Roleplay Experience?
Gee i don't know, maybe add more stashes (not powerful items and in hard to reach places, NOT JUST IN AN ANOMALY)
Take out the madmins and let us have fun (Even if it includes a bit of OOC)
I think that's about it
Nowadays you get kicked for saying something OOC
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Solid on 14-04-2011
Quote from: Gasmask on 14-04-2011
Quote from: Last.Exile on 02-03-2009
How Can We Improve Your Stalker Roleplay Experience?
Gee i don't know, maybe add more stashes (not powerful items and in hard to reach places, NOT JUST IN AN ANOMALY)
Take out the madmins and let us have fun (Even if it includes a bit of OOC)
I think that's about it
Nowadays you get kicked for saying something OOC

What is with you and stashes? You realize that Roleplay is not all about items, Right? And even if admins do stashes, there are more than likely going to be bloodsuckers on as well.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Goose on 15-04-2011
Gasmask there are almost ALWAYS stashes i put out shit tons and they usually stay for 2-3 days, And people are getting kicked for OOC spamming and Disrespecting admins in OOC there are reasons behind it, The people being kicked for spamming are given warnings sometimes several so shut the hell up, And as Solid said its ROLEPLAY not ITEMWHORE Big difference.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 15-04-2011
Quote from: Goose on 15-04-2011
Gasmask there are almost ALWAYS stashes i put out shit tons and they usually stay for 2-3 days, And people are getting kicked for OOC spamming and Disrespecting admins in OOC there are reasons behind it, The people being kicked for spamming are given warnings sometimes several so shut the hell up, And as Solid said its ROLEPLAY not ITEMWHORE Big difference.
Roleplay is focused on character development, itemwhoring is focused on World of Warcraft-like gameplay. We don't really like that type of gameplay.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gasmask on 15-04-2011
Quote from: Solid on 14-04-2011
Quote from: Gasmask on 14-04-2011
Quote from: Last.Exile on 02-03-2009
How Can We Improve Your Stalker Roleplay Experience?
Gee i don't know, maybe add more stashes (not powerful items and in hard to reach places, NOT JUST IN AN ANOMALY)
Take out the madmins and let us have fun (Even if it includes a bit of OOC)
I think that's about it
Nowadays you get kicked for saying something OOC

What is with you and stashes? You realize that Roleplay is not all about items, Right? And even if admins do stashes, there are more than likely going to be bloodsuckers on as well.
I don't know, stashes are an important element of S.T.A.L.K.E.R.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gasmask on 15-04-2011
Also missions
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Solid on 15-04-2011
Quote from: Gasmask on 15-04-2011
Also missions

Stashes and missions arent an important element of roleplay.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: bradyhott on 15-04-2011
Gasmask, just like most others are saying. This is RP, not trying to gather as much rubles and loot as you possibly can... and admins like Goose always have a few little goodies out there to find. Just have fun RPing and develope your character like Im doing at this time.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 15-04-2011
Yes but if there is no money to be had in the zone then why migrate to the zone? (If silver fixed artifacts toss them into anomally fields but don't anounce they are there)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 16-04-2011
Quote from: Tom on 15-04-2011
Yes but if there is no money to be had in the zone then why migrate to the zone? (If silver fixed artifacts toss them into anomally fields but don't anounce they are there)
AND HERE is the black hole of STALKER RP, a black hole like how to sell marijuana legally.
STALKER is nothing actually without items, but RP is mostly focused on character development. People either focus on one of the sides.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Commissar Nitro on 16-04-2011
artifacts are fixed numbnutts have been for a couple of weeks.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Smithy on 22-04-2011
Active Faction Wars. Would be nice. Like the old times, Not just random Death match.
^_^
Also getting certain Factions active :|
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: SGT-Spartans on 22-04-2011
Quote from: Smithy on 22-04-2011
Active Faction Wars. Would be nice. Like the old times, Not just random Death match.
^_^
Also getting certain Factions active :|

Its been a god awful time at freedom when it comes to this. Thankfully, admins like to keep us on our toes with the tunnels and mutant attacks. I would really like to see Duty Reconnaissance squads in S1 and Freedom Reconnaissance Squads in S2. Stalkers get caught between both sides, like Yanov Station in CoP; You have Duty sympathizers and Freedom Sympathizers.

Also, monolith needs to be present, more so than it is now. They outnumber Freedom and Duty, yet you never see that many on.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: mikeywrenn on 22-04-2011
Quote from: SGT-Spartans on 22-04-2011
Quote from: Smithy on 22-04-2011
Active Faction Wars. Would be nice. Like the old times, Not just random Death match.
^_^
Also getting certain Factions active :|

We're forbidden from playing on DUTY when on server #1, and the last time we lead a patrol in server 1 we got shot at within five minutes of joining. So, even if we were allowed on, I wouldn't expect anyone to want to bother.

Its been a god awful time at freedom when it comes to this. Thankfully, admins like to keep us on our toes with the tunnels and mutant attacks. I would really like to see Duty Reconnaissance squads in S1 and Freedom Reconnaissance Squads in S2. Stalkers get caught between both sides, like Yanov Station in CoP; You have Duty sympathizers and Freedom Sympathizers.

Also, monolith needs to be present, more so than it is now. They outnumber Freedom and Duty, yet you never see that many on.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Visari on 22-04-2011
Quote from: mikeywrenn on 22-04-2011
Quote from: SGT-Spartans on 22-04-2011
Quote from: Smithy on 22-04-2011
Active Faction Wars. Would be nice. Like the old times, Not just random Death match.
^_^
Also getting certain Factions active :|

We're forbidden from playing on DUTY when on server #1, and the last time we lead a patrol in server 1 we got shot at within five minutes of joining. So, even if we were allowed on, I wouldn't expect anyone to want to bother.

Its been a god awful time at freedom when it comes to this. Thankfully, admins like to keep us on our toes with the tunnels and mutant attacks. I would really like to see Duty Reconnaissance squads in S1 and Freedom Reconnaissance Squads in S2. Stalkers get caught between both sides, like Yanov Station in CoP; You have Duty sympathizers and Freedom Sympathizers.

Also, monolith needs to be present, more so than it is now. They outnumber Freedom and Duty, yet you never see that many on.

Agree.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Solid on 22-04-2011
I would love to see monolith back in action.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Yorty on 22-04-2011
We used to go over to S2 and still do every once in a while (Once a week?), but there's really no point when every outpost is occupied and there's no other factions on. On Duty's and the Military's side, them not getting on is the leader's problem. I know Duty is doing something, but the Military is still in pieces.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: mikeywrenn on 22-04-2011
I think removal on the SKAT/Exo/SEVA roster; It was only needed when everyone was randomly wearing it and such. But these days, should you get enough money and be able to obtain one then you're obviously experienced enough.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Comradebritish on 23-04-2011
Booze and whores all around!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: cgge on 28-04-2011
I would like to see more emmisions There are rarely any emmisions and i think that just RPing the emmision is pretty fun
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Visari on 29-04-2011
I'd like too see more zombies on the server. So maybe lower zombie price to 20-50$ range? No zombies are ever on :(
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 30-04-2011
Quote from: Visari on 29-04-2011
I'd like too see more zombies on the server. So maybe lower zombie price to 20-50$ range? No zombies are ever on :(
I agree with Visari, zombies should be more present at the server.
And no, I can't donate, I don't have any money.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 30-04-2011
Zombies are a bit difficult to play since it's like playing a walking meat bag.


Your lucky if you can hit anyone with a gun.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Scourger on 09-05-2011
Eighter, more npcs on, so you can have some action when your alone on the server.
or more players....
Because lately both servers have been empty, and once there where people on it it was like too late for me to get on....
So....i guess more 24/7 action, or atleast something against the boredom.

*checks servers* EMPTY! Damnit. *does not join*
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 09-05-2011
Quote from: ScourgerEither, more npcs on, so you can have some action when your alone on the server.
No NPC's, you can't RP with them and if somebody gets them to spawn, bloodbath is ready.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 09-05-2011
NPCs are for events,or for some locations which should be dangerous (Example,underground).
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Catface on 13-05-2011
Quote from: knife_cz on 09-05-2011
NPCs are for events,or for some locations which should be dangerous (Example,underground).
Or obscured areas at high tops and anamolie areas. Less people will hoard Art'f'cts if there's a psuedo giant waiting for them :3
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bittercup on 20-05-2011
Trader NPC's
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Yorty on 20-05-2011
Quote from: Bittercup on 20-05-2011
Trader NPC's
Heck no.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bittercup on 21-05-2011
Yea was just an idea, another thought is that there are some missing models. I cant see the military and some other models ingame. Any deas? :/
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Bittercup on 21-05-2011
Also, improvement can be made with the safeboxes. THEY REMOVE EVERY RESTART x3
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Catface on 22-05-2011
Quote from: Bittercup on 21-05-2011
Yea was just an idea, another thought is that there are some missing models. I cant see the military and some other models ingame. Any deas? :/
Download the content..?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 01-06-2011
Mutant NPC's
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 01-06-2011
We have mutant NPCs.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 01-06-2011
I was playing some time yesterday and went all around the map and didnt find any
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 01-06-2011
Quote from: Immortal One on 01-06-2011
I was playing some time yesterday and went all around the map and didnt find any
Admins don't spawn them every time they're on.
Btw they don't drop loot.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 01-06-2011
Why not just spawners, and also what about anomalies?(Didnt see any too :P)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 01-06-2011
Yes,we have NPCs,anomalies...just its up to admin to spawn them.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 01-06-2011
Quote from: Immortal One on 01-06-2011
Why not just spawners, and also what about anomalies?(Didnt see any too :P)
Just check entities.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 01-06-2011
Artifacts?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 01-06-2011
U can improve it by changing map because many pople cant play on server because of some bug(im not sure its the map but i think is,i used map for another stuff earlier on my server and it got same thing)
http://www.forums.hypergamer.net/the-cordon/crash-when-joining-the-server/ (http://www.forums.hypergamer.net/the-cordon/crash-when-joining-the-server/)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 01-06-2011
Quote from: Immortal One on 01-06-2011
Artifacts?
MY GOD. You think we only added weapons and suits, then left everything be ?
We have artifacts!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 01-06-2011
Ur cat hypnoses me
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Otto on 01-06-2011
Change the buggy map. :/
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 01-06-2011
Were getting more votes :D
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: GeneralGold on 01-06-2011
Quote from: Immortal One on 01-06-2011
Were getting more votes :D

Alot of us see that the map or whatever is causing problems for people to connect. The admins do(should) know to. But they can't just change the map like that. Look, your having problems with it, and some people aren't and are actually enjoying the map. I can play on it and it's buggy, but I do not complain. But if you can't connect.. I have no idea what to say about that.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Nova on 05-06-2011
Seriously, stop complaining about the map. I understand that you are frustrated with the fact that you can't connect to it, but complaining about it won't help a bit. And we simply cannot change the map, I mean, we changed to the current map only a few weeks ago. If you can't connect to the server, check if you have all the content/patches, and that you have put the srp_occult folder into the addons folder.
If you continue to have problems, check your connection to steam and the internet. If it's too slow, you will basically be denied access.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 06-06-2011
My internet is normal, im connected to steam, i got all content amd fixes, map installed right. I reinstalled everything twice but it still dont work.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Nerosis on 10-06-2011
Quote from: Immortal One on 06-06-2011
My internet is normal, im connected to steam, i got all content amd fixes, map installed right. I reinstalled everything twice but it still dont work.

Not sure on your problem :/
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Nerosis on 10-06-2011
Any idea's on how to fix his problem?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Immortal One on 21-06-2011
If there are more than 6 people on server i crash, but if less i can play......somehow
Wierd




FIXED! Now i can play normaly
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: whyku on 03-07-2011
I think we should have tabs for ooc ic and both

So people can rp without all the ooc and set up a ooc pm type of thing so when you are in the IC tab they can reach you.....
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: mleczko35 on 13-07-2011
Well, no Redemption map. Occult is better. Redemption is crashing my game sometimes. And we need moooarrrr players for Occult. Well, maybe NPC trader? It'll just buy things cheap as hell. And you'll can find him 5 minutes daily or for week . Well lets "cruisin' da streets" of Zone ? Maybe bigger model of bloodsucker, it really have to be scary. Some of peoples are kicking bloodsuckers when they're jumpin' on them. Well, it's non rp a bit.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 14-07-2011
NPC trader, everyone said no, Occult, hell no, it's too dark, besides people have problem playing on it and crash more than you on redemption. Bigger model of bloodsucker isn't needed, people should Fear RP, it's even a rule.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 14-07-2011
Fear RP indeed,you wouldnt belive how many stalkers just walk to/around monolith.
Not only rookies.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: mleczko35 on 14-07-2011
Quote from: lolKieck on 14-07-2011
NPC trader, everyone said no, Occult, hell no, it's too dark, besides people have problem playing on it and crash more than you on redemption. Bigger model of bloodsucker isn't needed, people should Fear RP, it's even a rule.
NPC trader will buy only junks liek empty bottles, but for better price. 10 rubles for one or something.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Romka on 18-07-2011
Could scoped weapons have more realistic scopes? Like in Insurgency if anyone's played that, with no black outlines and you can see a zoomed in area and the rest is normal.

Also, could ammo equipped not be lost on death, but instead drop as magazines or something by the weapon or in it. To avoid loss of ammo from "accidental" deaths.

Could bloodsuckers and blind dogs or even snorks, drop items like bloodsucker tentacles, snork legs etc. like in the game, so people can sell those too, would make random hunting of mutants worth something, ya know?

Other than that, I think that's about everything I wanted.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 18-07-2011
Dogs already have a chance to drop items...or at least they did (so did some of the NPCs on FORP) but I know Silver was having a little bit of difficulty with the drop table so he might have removed that.

Insurgency uses 3d scopes which means you are looking through a model. So Romka all you have to do is learn how to model and make some proper scopes and then those can be put on the server. Since you don't know how to model, that's not happening.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jattl on 31-07-2011
I keep on having a problem with my characters. Randomly, their physical description is reset and storage emptied. The problem persists even if I re-make my character. Is there any way I can fix this?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 31-07-2011
Quote from: jattl on 31-07-2011
I keep on having a problem with my characters. Randomly, their physical description is reset and storage emptied. The problem persists even if I re-make my character. Is there any way I can fix this?

Delete your lua and data folders.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Smirnoff on 05-08-2011
Put ye olde /ar command back in, it was pretty convenient to be able to call an admin without having to let the entire server know, or if you dont have said admin on SF etc.

For those who werent around in the old script, /ar = admin request, and works like a chat message that only appears to admins. (I think)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 05-08-2011
Use /pm.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 05-08-2011
The advantage of /ar is every admin can see it without needing to send multiple pms. I think that's a.good idea.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Poler on 05-08-2011
Quote from: Romka on 18-07-2011
Could scoped weapons have more realistic scopes? Like in Insurgency if anyone's played that, with no black outlines and you can see a zoomed in area and the rest is normal.

Also, could ammo equipped not be lost on death, but instead drop as magazines or something by the weapon or in it. To avoid loss of ammo from "accidental" deaths.

Could bloodsuckers and blind dogs or even snorks, drop items like bloodsucker tentacles, snork legs etc. like in the game, so people can sell those too, would make random hunting of mutants worth something, ya know?

Other than that, I think that's about everything I wanted.


I like those ideas, and also the /ar command is good too. I remember a while back we did have that... I never knew it was taken out though.
Another thing that would be nice are de-gradable items. Such has guns, suits, and ect things can be damaged. Than if you find a trader/Mechanic , they can repair the item for you... for a price. Just speaking out of my mind, thats all.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Crispy on 24-08-2011
I did not manage to skim through all the pages, and I don't know about this but...a way you can 'reduce' 'lolmerc's...in a sense, is reducing the price of the Sunrise suit, and getting the original model too. The one you use currently is the Ghost variant. People tend to buy merc suit's for three reasons. One, the Recon Merc's the cheapest out there. Two, it's rather stylish. Three, merc' wannabee's. It would be more canon if you could afford a Sunrise, the basic asset and suit of the periophical STALKER. Also, fun-fact. S.T.A.L.K.E.R stands for Scavenger. Tresspasser. Adventurer. Killer. Expoler. Robber.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 25-08-2011
It'd be awesome if Duran would unlock the SRP commands thread, since somebody might ask a question about any of the commands. Oh yeah, and the thread should be updated to our new commands.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Crispy on 30-08-2011
Making Blood-Sucker's and Zombies, Controllers and so on, able to be applied for. That would help strengthen roleplay between man...and machin-...I mean 'erm...mutant.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Duranblackraven on 30-08-2011
Quote from: Crispy on 30-08-2011
Making Blood-Sucker's and Zombies, Controllers and so on, able to be applied for. That would help strengthen roleplay between man...and machin-...I mean 'erm...mutant.

You donate for them. That's the ONLY want to get permission to use the flags.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: INA7HAN on 30-08-2011
Quote from: Crispy on 24-08-2011
I did not manage to skim through all the pages, and I don't know about this but...a way you can 'reduce' 'lolmerc's...in a sense, is reducing the price of the Sunrise suit, and getting the original model too. The one you use currently is the Ghost variant. People tend to buy merc suit's for three reasons. One, the Recon Merc's the cheapest out there. Two, it's rather stylish. Three, merc' wannabee's. It would be more canon if you could afford a Sunrise, the basic asset and suit of the periophical STALKER. Also, fun-fact. S.T.A.L.K.E.R stands for Scavenger. Tresspasser. Adventurer. Killer. Expoler. Robber.
I agree to many lol mercs if sunrise prices were lower people would buy them. In stalker games suits you see on stalkers are rookie suit or sunrise and hardly any mercs.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Crispy on 30-08-2011
As I said, bringing the Original Sunrise in. The current Sunrise we use, is not only a stale brown color, but it's the unique one. Which is the Ghost variant. The original's are with a pistol holster on the right side, and the respirator's off and on the chest, or on, with two eye holes on the mask. Not connected. The original sunrise, the regular, is also Olive-Drab. A green coloring. So...yeah. Also, who's the dingy who couldn't port the merc' suit correctly? I'd just suggest switching it, it's upside down. That's all, yo'.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Predu on 01-11-2011
Add a shiny and good looking inventory and backpack browse system. Like a PDA. The old one looks so poor and unclassy now that I've had to stare at it for months. At least an interactive inventory that would show things like armor, guns and other equipment.

A second request, perhaps a map to a PDA (if that's ever going to happen). After some time the map could even evolve to an interactive map with the player marked and other stuff such as bases and so on.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 05-11-2011
Make the bandit merc suit playable. It'd be pretty cool for bandits to have an equivalent of a good merc suit or a sunrise while they'd be still recognizable. Or to look cool.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 05-11-2011
Quote from: lolKieck on 05-11-2011
Make the bandit merc suit playable. It'd be pretty cool for bandits to have an equivalent of a good merc suit or a sunrise while they'd be still recognizable. Or to look cool.

Also this would be a good bandit suit. http://guides.gamepressure.com/stalkercallofpripyat/gfx/word/719775531.jpg (http://guides.gamepressure.com/stalkercallofpripyat/gfx/word/719775531.jpg) (The one on the right.)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 05-11-2011
It's the bandit merc suit.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steven :D on 06-11-2011
Add these
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhnjXu.jpg&hash=d5b3a0726d8564cc99c11ddec41674ccabaacec5)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJlgs8.jpg&hash=62dbe79f41a11f98e734c95f085e5ae58d2fae36)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 09-11-2011
Quote from: whyku on 03-07-2011
I think we should have tabs for ooc ic and both

So people can rp without all the ooc and set up a ooc pm type of thing so when you are in the IC tab they can reach you.....

Maybe.

Quote from: mleczko35 on 13-07-2011
Well, no Redemption map. Occult is better. Redemption is crashing my game sometimes. And we need moooarrrr players for Occult. Well, maybe NPC trader? It'll just buy things cheap as hell. And you'll can find him 5 minutes daily or for week . Well lets "cruisin' da streets" of Zone ? Maybe bigger model of bloodsucker, it really have to be scary. Some of peoples are kicking bloodsuckers when they're jumpin' on them. Well, it's non rp a bit.

I may do a npc trader which you can buy stuff from for 40% more than the normal price, aka very expensive. But useful for when there are no player traders. I can also make it so the trader can have items sold to it for 25% of it's value, basically for when people want to get rid of items instead of them clogging up the world. But i have been over this ground before and a npc trader tends to have a negative effect.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 09-11-2011
Quote from: Paintcheck on 18-07-2011
Dogs already have a chance to drop items...or at least they did (so did some of the NPCs on FORP) but I know Silver was having a little bit of difficulty with the drop table so he might have removed that.

Still the same case tbh.

Quote from: Smirnoff on 05-08-2011
Put ye olde /ar command back in, it was pretty convenient to be able to call an admin without having to let the entire server know, or if you dont have said admin on SF etc.

For those who werent around in the old script, /ar = admin request, and works like a chat message that only appears to admins. (I think)

Ill redo this command i guess.

Quote from: Poler on 05-08-2011
Quote from: Romka on 18-07-2011
Could scoped weapons have more realistic scopes? Like in Insurgency if anyone's played that, with no black outlines and you can see a zoomed in area and the rest is normal.

Also, could ammo equipped not be lost on death, but instead drop as magazines or something by the weapon or in it. To avoid loss of ammo from "accidental" deaths.

Could bloodsuckers and blind dogs or even snorks, drop items like bloodsucker tentacles, snork legs etc. like in the game, so people can sell those too, would make random hunting of mutants worth something, ya know?

Other than that, I think that's about everything I wanted.


I like those ideas, and also the /ar command is good too. I remember a while back we did have that... I never knew it was taken out though.
Another thing that would be nice are de-gradable items. Such has guns, suits, and ect things can be damaged. Than if you find a trader/Mechanic , they can repair the item for you... for a price. Just speaking out of my mind, thats all.

Bio-degradable items\weapons is just not possible since items cannot retain those kinds of values, the next generation roleplay frameworks that are in the works will be able to supposedly so who knows. maybe we will find out the in future, i have already had a crack at doing so but it just leads to alot of sync issues.

Quote from: Crispy on 24-08-2011
I did not manage to skim through all the pages, and I don't know about this but...a way you can 'reduce' 'lolmerc's...in a sense, is reducing the price of the Sunrise suit, and getting the original model too. The one you use currently is the Ghost variant. People tend to buy merc suit's for three reasons. One, the Recon Merc's the cheapest out there. Two, it's rather stylish. Three, merc' wannabee's. It would be more canon if you could afford a Sunrise, the basic asset and suit of the periophical STALKER. Also, fun-fact. S.T.A.L.K.E.R stands for Scavenger. Tresspasser. Adventurer. Killer. Expoler. Robber.


I guess i should revamp some of the suits again. Recon is just a lesser merc suit, practically no armor at all, but weighs little.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 09-11-2011
Quote from: Predu on 01-11-2011
Add a shiny and good looking inventory and backpack browse system. Like a PDA. The old one looks so poor and unclassy now that I've had to stare at it for months. At least an interactive inventory that would show things like armor, guns and other equipment.

A second request, perhaps a map to a PDA (if that's ever going to happen). After some time the map could even evolve to an interactive map with the player marked and other stuff such as bases and so on.



Was working on that but don't have the time to do a hud revamp atm.

Quote from: lolKieck on 05-11-2011
Make the bandit merc suit playable. It'd be pretty cool for bandits to have an equivalent of a good merc suit or a sunrise while they'd be still recognizable. Or to look cool.

It was going to be a donateable model, i think i made it into a suit..

Quote from: Steven :D on 06-11-2011
Add these
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhnjXu.jpg&hash=d5b3a0726d8564cc99c11ddec41674ccabaacec5)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJlgs8.jpg&hash=62dbe79f41a11f98e734c95f085e5ae58d2fae36)

When i get enough content ill do a content pack update. Just give it to me later on.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 09-11-2011
The thing is, you should make only the "special" merc models donation-only (like antigas_us or something), while keeping the more common blue and bandit merc suit in the game. People would prefer trenchcoats over the bandit merc suit, bandits need their Sunrise too. Seeing bandits robbing in Sunrises doesn't make sense.

AND JESUS CHRIST CAN YOU MAKE IT SO THAT MAKAROVS WILL BE AN EFFICIENT SUICIDE WEAPON!? Last time somebody used it, the accuracy in it made the round fly away from the guy's head and hit a rookie next to him.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Predu on 09-11-2011
Quote from: lolKieck on 09-11-2011
AND JESUS CHRIST CAN YOU MAKE IT SO THAT MAKAROVS WILL BE AN EFFICIENT SUICIDE WEAPON!? Last time somebody used it, the accuracy in it made the round fly away from the guy's head and hit a rookie next to him.

This is true. Pistols are useless in SRP, they're only good at shooting a person behind you than the one infront of you.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 17-11-2011
And urgh, add some bonuses to artifacts ea. more stamina, endrucance.
The only working artifacts are goldfish/nightstar they actually add some..space in your inventory, other artifacts are just "find and sell".
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: INA7HAN on 17-11-2011
Maybe fix the sig 550 and An-94 abakan's view so you can see them like other weapons and not glitched down in bottom right hand corner please
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: StickyWicket on 17-11-2011
Quote from: INA7HAN on 17-11-2011
Maybe fix the sig 550 and An-94 abakan's view so you can see them like other weapons and not glitched down in bottom right hand corner please
Not really a priority compared to most of the things suggested in this thread.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: INA7HAN on 17-11-2011
Quote from: StickyWicket on 17-11-2011
Quote from: INA7HAN on 17-11-2011
Maybe fix the sig 550 and An-94 abakan's view so you can see them like other weapons and not glitched down in bottom right hand corner please
Not really a priority compared to most of the things suggested in this thread.
I never said it was a priority, nor did i say it had to be done immediately i was just suggesting it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 17-11-2011
I think a lot of people don't use guns that don't have viewmodels BECAUSE they don't have viewmodels. It seems like an easy fix, but still should be added to the end of the list, as Sticky said.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Corocan on 17-11-2011
Blindfolds that basically blacken the screen of a player for things like kidnappings and prisoner interrogations.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: andrewhatesyou on 17-11-2011
Quote from: Corocan on 17-11-2011
Blindfolds that basically blacken the screen of a player for things like kidnappings and prisoner interrogations.


This actually seems like a really good idea. I would like to see that in SRP.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 17-11-2011
Probably most if not all players agree with my suggestion to add a bandit merc suit. And no you didnt make it to a suit Silver.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 17-11-2011
Quote from: Lent23 on 17-11-2011
I think a lot of people don't use guns that don't have viewmodels BECAUSE they don't have viewmodels. It seems like an easy fix, but still should be added to the end of the list, as Sticky said.

View models are the hardest fucking part of making weapons. It's not an easy fix at all if there is no v_model out there already since no one in HGN knows how to animate/model.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 17-11-2011
Quote from: Paintcheck on 17-11-2011
Quote from: Lent23 on 17-11-2011
I think a lot of people don't use guns that don't have viewmodels BECAUSE they don't have viewmodels. It seems like an easy fix, but still should be added to the end of the list, as Sticky said.

View models are the hardest fucking part of making weapons. It's not an easy fix at all if there is no v_model out there already since no one in HGN knows how to animate/model.
I know a little bit, I can try if you guys want.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 17-11-2011
Quote from: Paintcheck on 17-11-2011
since no one in HGN knows how to animate/model.

dick

Quote from: Lent23 on 17-11-2011
I know a little bit, I can try if you guys want.

Don't bother.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: meetdadoom on 17-11-2011
If you want to contain the player base for longer, finish the map please.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Overwatch on 18-11-2011
/thirdperson 1
/thirdperson 0

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 18-11-2011
Quote from: Jake on 17-11-2011
Quote from: Paintcheck on 17-11-2011
since no one in HGN knows how to animate/model.

dick

He's right, you don't model, you port and do basic editing like me. (Your better than me though)
Quote from: Lent23 on 17-11-2011
I know a little bit, I can try if you guys want.

Don't bother.


Don't be a cunt, if he wants to learn, help out and improve his skills then Lent, go ahead.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 18-11-2011
Quote from: Overwatch on 18-11-2011
/thirdperson 1
/thirdperson 0



Used to have third person, tricky thing is most third person scripts which, to be good, require alot of additional code and generally use network variables which is real laggy.

In short. Lots of Networked variables = buffer overflow. There are ways around it using other things, but well, would third person really improve your stalker experience?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Overwatch on 18-11-2011
Another community on an OA script has /thirdperson 1-0 and it honestly does make it more immersive as you know where your characters looking, so you can compensate when aiming a weapon at someone, as you know when you aim at their head in 1st person, in 3rd person it looks like your aiming at their groin. It makes donating for models better, as you can actually see your model as you walk around, and it does buff STM a bit, as the aims never perfect, but makes for more intense firefights, this is from experience not speculation.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 18-11-2011
Quote from: Overwatch on 18-11-2011
Another community on an OA script has /thirdperson 1-0 and it honestly does make it more immersive as you know where your characters looking, so you can compensate when aiming a weapon at someone, as you know when you aim at their head in 1st person, in 3rd person it looks like your aiming at their groin. It makes donating for models better, as you can actually see your model as you walk around, and it does buff STM a bit, as the aims never perfect, but makes for more intense firefights, this is from experience not speculation.
You can use camera for that.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Overwatch on 18-11-2011
Requires TT, Requires app, requires post count, requires new camera every time, camera doesn't follow you... Cant fight with a camera behind you as it doesn't follow where you look ect... list goes on.


Everyone can use a scripted command that works and adds a nice touch to roleplay. And TT isn't that easy to get, last the last app was 16 days ago/close to a month ago and hasn't had a response, which is one of the factors that deterred me from app'ing for TT.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 18-11-2011
Quote from: Overwatch on 18-11-2011
Overwatch's third person idea
We could ask the nutty one for help, if you catch what I'm saying?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Overwatch on 18-11-2011
Quote from: Lent23 on 18-11-2011
Quote from: Overwatch on 18-11-2011
Overwatch's third person idea
We could ask the nutty one for help, if you catch what I'm saying?


Indeed, he could probably bring in a few coding revelations here since he threw the thirdperson up the day we nagged his ass off for it :P  and the new model textures, and the scrapping system, crafting system, new start menu.... Now I look back at it, we nagged him for a lot of shit xD
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 18-11-2011
Quote from: Overwatch on 18-11-2011
Quote from: Lent23 on 18-11-2011
Quote from: Overwatch on 18-11-2011
Overwatch's third person idea
We could ask the nutty one for help, if you catch what I'm saying?


Indeed, he could probably bring in a few coding revelations here since he threw the thirdperson up the day we nagged his ass off for it :P  and the new model textures, and the scrapping system, crafting system, new start menu.... Now I look back at it, we nagged him for a lot of shit xD
Depends on if Chessnut would do it / if SilverKnight would let him / if Chessnut liked Silverknight
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 18-11-2011

Quote from: Overwatch on 18-11-2011
Overwatch's post about tt
AND WE WERE TOLD THAT WE HAVE THE BEST TT MODERATORS. At least Cobra checked and gave responses often.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Duranblackraven on 18-11-2011
I haven't done much forum related things due to college/midterms/endterms, but I like how no one used to pm's or 'report to moderator' to bring some attention to the subject so they could let it sit there long overdue to justify complaining about it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Overwatch on 18-11-2011
Quote from: Duranblackraven on 18-11-2011
But I like how no one used to pm's or 'report to moderator' to bring some attention to the subject so they could let it sit there long overdue to justify complaining about it.

Quote7: Do not bother the moderators about checking your app. It will be checked when we have time to check it and add you to the roster. Bothering us about it will only win further delay or your app.

Violation of any of the above rules will result in instant Blackmarking.


Characters- And do not bother the moderators about your app. You will ONLY make them NOT want to check it. They will get to it when they can and not a moment sooner.

Sorta repels anyone wanting to bump/bring attention to it, you can't really blame us for not notifying you, when theirs a big rule that says "Do not notify us."
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Duranblackraven on 18-11-2011
Quote from: Overwatch on 18-11-2011
Quote from: Duranblackraven on 18-11-2011
But I like how no one used to pm's or 'report to moderator' to bring some attention to the subject so they could let it sit there long overdue to justify complaining about it.

Quote7: Do not bother the moderators about checking your app. It will be checked when we have time to check it and add you to the roster. Bothering us about it will only win further delay or your app.

Violation of any of the above rules will result in instant Blackmarking.


Characters- And do not bother the moderators about your app. You will ONLY make them NOT want to check it. They will get to it when they can and not a moment sooner.

Sorta repels anyone wanting to bump/bring attention to it, you can't really blame us for not notifying you, when theirs a big rule that says "Do not notify us."

Then don't complain when real life gets in the way of the internet.






(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F2872%2Ftumblrluosdg3mtg1qzc3ds.png&hash=99952553b142e1867d4317b7b69461080fa2bec7)



I'll get to checking it ASAP.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Rebel6609 on 18-11-2011
Rule of thumb:   
Wait a week for the moderator to check your application. They are people to, and generally older ones who go to college and work.

If application is not checked within 2 weeks time, NOTIFY a moderator via PM. A simple "Hey *Insert Moderators name*, It has been 2 weeks since I posted my *Whatever* and it has not been checked. I'd appreciate some feedback. Thank you, *Whoever the fuck you are*." Will suffice.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Duranblackraven on 19-11-2011
Get rid of the glowing shit on artifacts. It keeps admins from wanting to place them because they're visible five hundred miles across the Zone.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 19-11-2011
Alongside traders, add official engineers that have flags to ICly modify suits and give the suits that are likes the ones I suggested in the item suggestion thread.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: AdrianSnake on 19-11-2011
Quote from: Lent23 on 19-11-2011
Alongside traders, add official engineers that have flags to ICly modify suits and give the suits that are likes the ones I suggested in the item suggestion thread.

I agree with Lent...Technicians are rare and they would be useful.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steven :D on 19-11-2011
Quote from: Rebel6609 on 18-11-2011
Rule of thumb:   
Wait a week for the moderator to check your application. They are people to, and generally older ones who go to college and work.

If application is not checked within 2 weeks time, NOTIFY a moderator via PM. A simple "Hey *Insert Moderators name*, It has been 2 weeks since I posted my *Whatever* and it has not been checked. I'd appreciate some feedback. Thank you, *Whoever the fuck you are*." Will suffice.
All I got in response was a "Don't ask or it'll only make me deny you" so I just waited.
EDIT: Two months
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 19-11-2011
Quote from: Steven :D on 19-11-2011
Quote from: Rebel6609 on 18-11-2011
Rule of thumb:   
Wait a week for the moderator to check your application. They are people to, and generally older ones who go to college and work.

If application is not checked within 2 weeks time, NOTIFY a moderator via PM. A simple "Hey *Insert Moderators name*, It has been 2 weeks since I posted my *Whatever* and it has not been checked. I'd appreciate some feedback. Thank you, *Whoever the fuck you are*." Will suffice.
All I got in response was a "Don't ask or it'll only make me deny you" so I just waited.
EDIT: Two months

http://www.youtube.com/v/2vBUaGP7L3w&autoplay=1
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 19-11-2011
Exile..............
Bad.Bad exile.Bad.
no.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 22-11-2011
I suggest some weapons should be.."transfered" from main weapons to secondary weapons for example..TOZ mossberg,viper or AKu.
As seen in Stalker:CoP.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: HitMan5523 on 26-11-2011
We need more guns,more skins for suits, and tweak the performance of the guns.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 27-12-2011
Admins should give 50000 RU to every Ecologist or the paycheck should be around 2k. They barely have the money to buy artifacts.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Verne on 03-01-2012
Same as above, give Ecologists more money to buy Artifacts.

But also to create jooooobs for stalkers (Primarily rookies).


Perhaps make a big event every week, and a small event every day or so.
Not only for experienced stalkers, but for rookies aswell.
The immediate teamwork gets them more attached to the server.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: HitMan5523 on 03-01-2012
Quote from: satutas on 03-01-2012
Same as above, give Ecologists more money to buy Artifacts.

But also to create jooooobs for stalkers (Primarily rookies).


Perhaps make a big event every week, and a small event every day or so.
Not only for experienced stalkers, but for rookies aswell.
The immediate teamwork gets them more attached to the server.
That
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Verne on 03-01-2012

Quote from: satutas on 03-01-2012
Same as above, give Ecologists more money to buy Artifacts.

But also to create jooooobs for stalkers (Primarily rookies).


Perhaps make a big event every week, and a small event every day or so.
Not only for experienced stalkers, but for rookies aswell.
The immediate teamwork gets them more attached to the server.



Also, add an interface to many of the items.



For the PDA, add a map, as well as notes about the different stalkers you know about. (so you can keep track of how much money that other guy owes you for buying that gun for him.)


Make a radio interface, with your favorite channels.


I don't know if you can add some kind of OOC usage to the detectors, but it would help the admins alot, since they wouldn't have to run around your ass if you want to collect artifacts.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Scar on 03-01-2012
More STALKER supervisors as the only current one is Thy and Commisar is MIA.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Verne on 03-01-2012
Quote from: Dark Scar on 03-01-2012
More STALKER supervisors as the only current one is Thy and Commisar is MIA.

This.

More admins :>
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 31-01-2012
Add some new radio songs for more immersion. (Dirge for the Planet.)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Madcombat on 31-01-2012
Quote from: Gonztah on 31-01-2012
Add some new radio songs for more immersion. (Dirge for the Planet.)


Requested it a while back, makes trading a whole lot funner!
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 31-01-2012
Would be better to have a non-stalker music radio with few english and russian songs. Rock and pop mostly.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 31-01-2012
How about the pistols?
They still aint fixed since this script.
And thats hellalong time
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KingArthur on 31-01-2012
Quote from: knife_cz on 31-01-2012
How about the pistols?
They still aint fixed since this script.
And thats hellalong time
I agree
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 31-01-2012
Quote from: knife_cz on 31-01-2012
How about the pistols?
They still aint fixed since this script.
And thats hellalong time
Pistolkid and Tom are revamping the SWEP list.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 31-01-2012
Quote from: lolKieck on 31-01-2012
Quote from: knife_cz on 31-01-2012
How about the pistols?
They still aint fixed since this script.
And thats hellalong time
Pistolkid and Tom are revamping the SWEP list.

Mostly Just pistolkid these day. I gave responsibility to him
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Angel on 31-01-2012
My RP would be much better if Tom wouldn't aim his gun at me all the time.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: deluxulous on 31-01-2012
Quote from: knife_cz on 31-01-2012
How about the pistols?
They still aint fixed since this script.
And thats hellalong time

hold your weiner
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 06-02-2012
Minge robbing is still a problem. I got on SRP for the first time in literally 6 months and 5 minutes into me being in server someone tried to rob me and instead of RP I got "/me hoses the stalker down with his AKS74U, killing her". Naturally I disconnected before the retard actually shot me and don't plan on returning to SRP any time soon.

It's especially aggravating because the character I was on (Omega) is visibly very poor, my entire inventory on her consists of 4 energy drinks and a colt 45 with 2 magazines and maybe 100 rubles. I am essentially a new player and getting minge robbed 5 minutes in is utterly retarded. Especially when the robbery "RP" consists of 1 /me and happened within sight of the spawn point teleporter entrance area.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Thanatos on 06-02-2012
Quote from: Paintcheck on 06-02-2012/me and happened within sight of the spawn point teleporter entrance area.
I saw where this happened, it was nowhere near the spawn. And the rp did not consist of one /me. What I saw is you telling the bandit to "Bite me". And you got killed for not doing what he said
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 06-02-2012
You're wrong. It was the hills heading down to Yantar within sight of Spawn. And actually you're right it was 2 /me's. The first was "Stop or I shoot" and the second was "/me kills you". Real excellent RP right there -_-

He also didn't kill me, I logged before that happened. Got better things to do than be minge dm'd with no RP (and no, /me'ing "Pulls the trigger and kills you" is not RP).
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ari on 06-02-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F24672028%2Fpc.png&hash=195253e65e2437544329cf96cb1dda66a7403176)

By that logic, everything that occurs in the duty base is minge RP, seeing as you can easily spot the spawn from there.


I could very clearly see what was going on. Not wanting to be robbed is no excuse for disconnecting to avoid RP, especially considering that despite your visible poverty, the would-be assailant requested that you give him one of the items you listed in your complaint as on your person as opposed to rubles (because he's expected to see through your wallet and know exactly how much you're carrying) or your precious energy drinks (again, x-ray vision).
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paintcheck on 06-02-2012
So you see no issue at all with robbing someone 5 minutes after they connect to the server? I guarantee you if I joined every day this week with a stop watch I would have people attempt to rob every character I have (including my bloodsucker) within 10 minutes.

Shitty RP is shitty.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Madcombat on 07-02-2012
Quote from: Paintcheck on 06-02-2012
So you see no issue at all with robbing someone 5 minutes after they connect to the server? I guarantee you if I joined every day this week with a stop watch I would have people attempt to rob every character I have (including my bloodsucker) within 10 minutes.

Shitty RP is shitty.

I actually agree with this.  Bandits will activily hunt for Rookies to rob for no real reason apart from item progression, and Bloodsuckers will get hunted for no reason at all apart from the ability for someone to add to the ego "I killed # ammount of bloodsuckers, I am master."  I believe there was a instance where 4 suckers was hunting and took one rookie down who was running or whatso through rp and so the suckers was straight away in a fight with three others  who decided it'd be smart to fight a situation that wasnt theres.  Theres no real understanding of Risk rp (Not Fear rp, its impossible to actually handle.)  I doubt any Stalker would risk there life just to help out a loner who will give them nothing in return and be sent on there merry way.

I dont understand why a Bandit would rob a visually poor Stalker, what do you expect to get if you can see the Stalker is obviously poor. If your a Bandit, you might as well strike big rather then cause a shootout/notoriety for no more then a small prize.   Ari, you just found a piece of high terrain away from the spawn, you can clearly see the other high terrain that is RIGHT NEXT to spawn on the other side from your screenshot.  What Paintcheck is getting at is that as soon as he spawned/joined the server, he went right up onto the hill where the robbery straight away occured.  Sounds legit to me, its practically still at the spawn and hell the Bandit was obviously waiting for someone to cautiously get to a location they needed to be so they might abuse the position of the spawn.

This issue is hard to fix, from what I believe there arnt enough Bandits to act as role model bandits so the newbies might learn from them.  Bandit rp hardly even ever consists of anything passive because when you've got a nice title in Scoreboard saying that your a bandit, the server grabs forks and torches.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 07-02-2012
Hey, how about you, bandits, grow some balls and rob people who HAVE money?
Or maybe start making checkpoints and take tolls oh well sorry I forgot that people tend to metagame.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Otto on 07-02-2012
Quote from: lolKieck on 07-02-2012
Hey, how about you, bandits, grow some balls and rob people who HAVE money?
Or maybe start making checkpoints and take tolls oh well sorry I forgot that people tend to metagame.

lol yeah, that's been tried before with a little bandit group a while ago and literally 20 stalkers came and destroyed it an hour later.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Madcombat on 08-02-2012
Quote from: Otto on 07-02-2012
Quote from: lolKieck on 07-02-2012
Hey, how about you, bandits, grow some balls and rob people who HAVE money?
Or maybe start making checkpoints and take tolls oh well sorry I forgot that people tend to metagame.

lol yeah, that's been tried before with a little bandit group a while ago and literally 20 stalkers came and destroyed it an hour later.

I'd be willing to make a large Bandit faction soon to try battle this.  But yeah, thats more or less the exact point I was getting at.  You get on your bandit and people go "OH LOOK, LETS HUNT FOR BANDITS CAUSE THEY GOT GEAR!"  The only real way to avoid this is to make a player group changing your group name.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 08-02-2012
Quote from: Madcombat on 08-02-2012
Quote from: Otto on 07-02-2012
Quote from: lolKieck on 07-02-2012
Hey, how about you, bandits, grow some balls and rob people who HAVE money?
Or maybe start making checkpoints and take tolls oh well sorry I forgot that people tend to metagame.

lol yeah, that's been tried before with a little bandit group a while ago and literally 20 stalkers came and destroyed it an hour later.

I'd be willing to make a large Bandit faction soon to try battle this.  But yeah, thats more or less the exact point I was getting at.  You get on your bandit and people go "OH LOOK, LETS HUNT FOR BANDITS CAUSE THEY GOT GEAR!"  The only real way to avoid this is to make a player group changing your group name.
Large bandit group. Making a group. Fighting metagame.
Doesn't make sense unless you wouldn't make a group literally.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 08-02-2012
get admins that don't target people because of personal hate.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ari on 14-02-2012
That's nice, Jake. How about you help us get players that don't go out of their way to be borderline-RDMing aggressors in every single situation with keys bound to disconnect in the event of a struggle, so as not to lose their precious gear?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Midgetonic on 26-02-2012
Fix the little shit like the v_model for an94 and sig, change the name of "skullmask" to gasmask when it says this character is wearing a skulmask. Stuff is a bit picky, but most people shy away from those weapons because of those issues which ultimatley correlates to rp. So in a sense it would improve my role-play...and for skull masks just less confusion.

Idk about this one, but is the adv duplicator done for good?
-Another absurd request, some different drugs as an item in-game.
-Maybe you could need a PDA to /advert something for free or something
-Purchasable music radios? That ones iffy
-PDA to pm people.
-Maybe eat food or your attributes slowly get hindered if you don't eat enough.

All Straight forward RP on the server is remarkable though, as in the direct interactions between players IC. This supplemented by the easily navigable radiation script INV and what not would make SRP even better...Orin meh opinion at least.

Couldn't find a spot for this post in the stalker development area so this was the only other place this fits I guess.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Corocan on 04-03-2012
Make a better system to prevent paycheck farming. I'm getting tired of seeing So And So being on the server at 3:00 AM in the morning alone with like four or five hours on their playtime. Maybe instead of a system based on time perhaps one that requires the player to DO something (Clicking) or maybe based on however units of measurement he/she has moved or even an auto-AFK kicking system if a player goes AFK for longer than an hour.

This being my opinion and I seriously hate to restrict RP, but I don't know if anyone has noticed the sudden influx of large amount of players becoming muggers or highway-men in SRP. Originally, I had no problem with this, but then I noticed how all these players suddenly started to just killing off large amounts of the poor population and making new players want to leave. I began to see how the poor just got poorer and the rich got richer (Definitely not good, especially in our current economic situation inside of SRP). Anyways, getting to my point, making those of the bandit faction (Bandit Outlaws, Bandit Enforcers, ect.) the only people who can legitimately mug or rob players. This would convince more people to donate for Bandits and actually use them, otherwise they're practically no difference from regular stalkers.

Granted, it sounds like a terrible idea at first, but hear me out and give it a try, perhaps.

Also I agree with Midgetonic for PDA to PM and advert things. I've got that old PDA in my safebox for no reason :P and I liked it back when we had to use the PDA to see the scoreboard and PM and stuff.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Overwatch on 04-03-2012
We need anomolies used far more, with a nice variety of them, and not all just vortex's and whirligigs, maybe even have a small  team of admin's dedicated to anomaly placement, lifetime and management, such as birthing artefacts ect.


Right now, any rook or master can sprint around the zone, without any sort of fear, we need recurring NPC's / Anomalies.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: ThY on 04-03-2012
It's been said before, but ill say it again for importance. Could we have a command like the old /ar, which is a private message to the admins on. I'd also like a fix of the admin chat (/ac) command, so we can chat amongst ourselves ingame. Then ThY will be happy.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Paralyzed on 04-03-2012
Quote from: OverPony on 04-03-2012
We need anomolies used far more, with a nice variety of them, and not all just vortex's and whirligigs, maybe even have a small  team of admin's dedicated to anomaly placement, lifetime and management, such as birthing artefacts ect.


Right now, any rook or master can sprint around the zone, without any sort of fear, we need recurring NPC's / Anomalies.

Sounds like a decent plan actually. Right now, I haven't seen really much anomolies around.. and can pretty much sprint the whole Zone as you stated. Would be nice to see them some more often indeed.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 04-03-2012
Quote from: Paralyzed on 04-03-2012
Quote from: OverPony on 04-03-2012
We need anomolies used far more, with a nice variety of them, and not all just vortex's and whirligigs, maybe even have a small  team of admin's dedicated to anomaly placement, lifetime and management, such as birthing artefacts ect.


Right now, any rook or master can sprint around the zone, without any sort of fear, we need recurring NPC's / Anomalies.

Sounds like a decent plan actually. Right now, I haven't seen really much anomolies around.. and can pretty much sprint the whole Zone as you stated. Would be nice to see them some more often indeed.

Or instead of anomalies we could use military patrols / monolith.
Yeah, it would be nice to see monolith again.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 04-03-2012
Right now there's only mili and Freedom. But yeah more anoms and perhaps some mutant NPCs that respawn like 30 mins later after one is killed or something like that.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: darkzerxx on 04-03-2012
Or let lower admins spawn anoms and some artifacts.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 04-03-2012
How bout' we start a project of Reviving Duty? Freedom has no purpose without duty....


Mass Recruitment? I have no clue...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 04-03-2012
There were quite a few Dutyers but nobody ever EVER got on their Duty characters.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 04-03-2012
Quote from: Gonztah on 04-03-2012
There were quite a few Dutyers but nobody ever EVER got on their Duty characters.

Blame the leadership, not the simple folk.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 04-03-2012
Someone should step up and give a shit. Make a thread about it, where people can post they're ideas.


I would do it myself but I'm a freedomer.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 04-03-2012
SRP needs wipe. Wait, everyone prefers a filled server.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Corocan on 05-03-2012
Flashdrive item that can be placed by admins so a trader and an admin can collaborate to make a job for a stalker.

NPC Traders that can give out missions to stalkers to "Clear Out" an area of NPC Mutants

NPC Mutants on death will turn into ragdolls and have a percentage chance to be carrying Bloodsucker Tentacles, Boar feet, ect.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 05-03-2012
Quote from: Corocan on 05-03-2012
Flashdrive item that can be placed by admins so a trader and an admin can collaborate to make a job for a stalker.

Got dat already

NPC Traders that can give out missions to stalkers to "Clear Out" an area of NPC Mutants

That won't be necessary soon

NPC Mutants on death will turn into ragdolls and have a percentage chance to be carrying Bloodsucker Tentacles, Boar feet, ect.

Got dat already. Just some of them need hit box fixes.

Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: meetdadoom on 05-03-2012
Quote from: Corocan on 05-03-2012
Flashdrive item that can be placed by admins so a trader and an admin can collaborate to make a job for a stalker.

NPC Traders that can give out missions to stalkers to "Clear Out" an area of NPC Mutants

NPC Mutants on death will turn into ragdolls and have a percentage chance to be carrying Bloodsucker Tentacles, Boar feet, ect.


If you want to go kill npcs then go play the actual game. You are just play a cheap knock off of stalker at that point.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 05-03-2012
Quote from: meetdadoom on 05-03-2012
Quote from: Corocan on 05-03-2012
Flashdrive item that can be placed by admins so a trader and an admin can collaborate to make a job for a stalker.

NPC Traders that can give out missions to stalkers to "Clear Out" an area of NPC Mutants

NPC Mutants on death will turn into ragdolls and have a percentage chance to be carrying Bloodsucker Tentacles, Boar feet, ect.


If you want to go kill npcs then go play the actual game. You are just play a cheap knock off of stalker at that point.

qft
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Overwatch on 28-03-2012
Snorks can one-hit kill full health blood suckers.

For the love of all fucking jesus.

Nerf Them.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: INA7HAN on 29-04-2012
Make a headlamp item so you can use it what ever you are carrying so you have a flashlight with pistols some shotguns etc. It would be basicaly a flashlight but that can be used all the time.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 29-04-2012
Quote from: INA7HAN on 29-04-2012
Make a headlamp item so you can use it what ever you are carrying so you have a flashlight with pistols some shotguns etc. It would be basicaly a flashlight but that can be used all the time.

This please. It's annoying to go around in dark areas if you don't have a rifle. (Even more so if there are NPCs down there.)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: nKe on 29-04-2012
Quote from: Midgetonic on 26-02-2012
-Maybe you could need a PDA to /advert something for free or something
-PDA to pm people.
-Maybe eat food or your attributes slowly get hindered if you don't eat enough.
^Those.
It would be nice to have a PDA item wich is required if person wants to advert something. (This would remove the advert fee, of course.)
Food part is tricky, since it requires traders. Maybe add Food vendor NPC's along this.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 29-04-2012
Eh, the food thing is tricky considering how bloody much the food costs. Last I checked a damn sausage cost like 300 rubles.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Corocan on 29-04-2012
'Bolt' Item?

It gives me an insight on what the anomoly does, instead of having to walk into it to find out.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: nKe on 29-04-2012
Quote from: Corocan on 29-04-2012
'Bolt' Item?

It gives me an insight on what the anomoly does, instead of having to walk into it to find out.


/me Takes out a bolt and throws it into the anomaly
Spawn can and throw it in.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 29-04-2012
There is a bolt model in game.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Corocan on 29-04-2012
Quote from: Nik3 on 29-04-2012
Quote from: Corocan on 29-04-2012
'Bolt' Item?

It gives me an insight on what the anomoly does, instead of having to walk into it to find out.


/me Takes out a bolt and throws it into the anomaly
Spawn can and throw it in.

Not everyone has the ability to spawn.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 30-04-2012
I may add a bolt feature where you can throw bolts and if they hit an anomaly it triggers it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 01-05-2012
Less radiation on the map, slower HP loss from it and way smaller stat losses. I mean there's radiation everywhere now and you have to carry billions of bottles of vodka around (Not cheap for non donators) just not to die annoying deaths from radiation. Also I died yesterday from radiation two or three times and all my agility is gone (Used to be 12%) So yeah.... Cheaper vodka and please by god less radiation spots or slow the speed you get radiated.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Otto on 01-05-2012
Quote from: Gonztah on 01-05-2012
Less radiation on the map, slower HP loss from it and way smaller stat losses. I mean there's radiation everywhere now and you have to carry billions of bottles of vodka around (Not cheap for non donators) just not to die annoying deaths from radiation. Also I died yesterday from radiation two or three times and all my agility is gone (Used to be 12%) So yeah.... Cheaper vodka and please by god less radiation spots or slow the speed you get radiated.

This.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 02-05-2012
OR a geiger counter. Every rookie would get one (probably)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: HitMan5523 on 14-05-2012
WAY too much radiation. I don't have enough money to buy anti rads either.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 14-05-2012
Just hire a guide to walk around the radiation.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 14-05-2012
Detectors still send me lag spikes after I activate the radar.

Over time, the lag gets worse. Ever since you updated them and removed player dots. Before that, they never lagged me.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 15-05-2012
Quote from: Khorn on 14-05-2012
Just hire a guide to walk around the radiation.
The problem is that you hear radiation when you get into it (not to mention the geiger is awfully quiet). My suggestion would be to make a small zone where there is no radiation but you hear the geiger ticking.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 15-05-2012
Quote from: lolKieck on 15-05-2012
Quote from: Khorn on 14-05-2012
Just hire a guide to walk around the radiation.
The problem is that you hear radiation when you get into it (not to mention the geiger is awfully quiet). My suggestion would be to make a small zone where there is no radiation but you hear the geiger ticking.

Again, a good guide has a good detector that can easily avoid radiation.

I'd do it for cheap, but I can't use the radar for long as it just lags me to death.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Otto on 22-05-2012
Okay, the radiation system is frankly just absolutely retarded.

You get radiation sickness way too quickly, I mean I've died twice from it in less than like 10 minutes because you have to go through the swamps from spawn.

At least implement radiation protection in suits or something, because it's really bad.  You have to invest in so much vodka/radiation pills.

(/) [OOC] Strell Loconos: Lol Oak got radiation poisoning on the way back to get his gear after dying from radiation poisoning
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 23-05-2012
Quote from: Otto on 22-05-2012
Okay, the radiation system is frankly just absolutely retarded.

You get radiation sickness way too quickly, I mean I've died twice from it in less than like 10 minutes because you have to go through the swamps from spawn.

At least implement radiation protection in suits or something, because it's really bad.  You have to invest in so much vodka/radiation pills.

(/) [OOC] Strell Loconos: Lol Oak got radiation poisoning on the way back to get his gear after dying from radiation poisoning
Yeah. Or make the geiger counter sound go up. So that people will be able to get outta the irradiated area quickly, and not by running through it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 25-05-2012
A much closer /me command that can't be seen across the map.


It's really hard for someone to make a silent/stealthy action without everyone else metagaming the /me from miles.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: DigitalPillow on 30-05-2012
We need a Controls list/know how.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: HitMan5523 on 02-06-2012
Boost the accuracy of the 74u. I can't even hit people at pointblank.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 03-06-2012
/radiowhisper
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Thanatos on 03-06-2012
It gets frustrating when you're a faction sniper in an STK, and you shoot at the enemy from long range.. and hit for 9 damage.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 03-06-2012
Quote from: Thanatos on 03-06-2012
It gets frustrating when you're a faction sniper in an STK, and you shoot at the enemy from long range.. and hit for 9 damage.

Aim for the head.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 03-06-2012
Gonztah no. You don't know how it feel like...
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 03-06-2012
Making snipers do ridiculous damage to other parts but head (okay upper torso would be okay as well) would be annoying as fuck in certain situations like: Duty tries to attack Freedom but everyone gets killed immediatly upon exiting the tunnel.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 03-06-2012
Quote from: Gonztah on 03-06-2012
Making snipers do ridiculous damage to other parts but head (okay upper torso would be okay as well) would be annoying as fuck in certain situations like: Duty tries to attack Freedom but everyone gets killed immediatly upon exiting the tunnel.
That's what happens in most redemption fighting scenarios lol
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Thanatos on 03-06-2012
If you hit someone in the chest with a 7.62 round, they're not getting up. But in STK you do 25 damage.
Not to also mention you have to hold down Shift while zooming in for the sights to work.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 04-06-2012
I know this may sound silly but, make sprays last longer...


Some people like me, Miller and StickyWicket have faction based sprays that represent it.


It's really annoying when it just goes away after 1 minute.


If it's abused we can go ahead and kick the player....
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 04-06-2012
Quote from: Thanatos on 03-06-2012
If you hit someone in the chest with a 7.62 round, they're not getting up. But in STK you do 25 damage.
Not to also mention you have to hold down Shift while zooming in for the sights to work.
If you hit anyone in the chest with anything heavier than a pistol they're not getting up anyway.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: INA7HAN on 04-06-2012
Headlamp, just would be really good to be able to have a light when you have a pistol out or a shotgun
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Rebel6609 on 04-06-2012
I'd have to say edit the values on the guns once more. Later NATO Tiers are shit while the Beginning Warsaw tiers are impossible to use. Atleast make the guns more cost effective. The 74m can BARELY hold its own in a fight, and the G36 isn't even worth the money you pay for it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 05-06-2012
Needs more dangers (No radiation please) I mean there wasn't a single anomaly yesterday and the lack of bloodsuckers is worrying. The server is too friendly to be the Zone. Also more stashes or artifacts or even NPC mutants to hunt. There's no incentive to go outside of bases so everyone will just sit there, making it even harder for bloodsuckers to do anything.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 05-06-2012
I approve of some suggestions, but are they actually taken in mind? :<
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 05-06-2012
Quote from: Gonztah on 05-06-2012
Needs more dangers (No radiation please) I mean there wasn't a single anomaly yesterday and the lack of bloodsuckers is worrying. The server is too friendly to be the Zone. Also more stashes or artifacts or even NPC mutants to hunt. There's no incentive to go outside of bases so everyone will just sit there, making it even harder for bloodsuckers to do anything.
Please, NPC mutant spawn system. That way, people can't camp them with some sort of reward like they can with an artifact spawn system. This way, mutant hunting parties will form and everything.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 06-06-2012
Gonztah litteraly dropped the gear of his alts around the map. Money, suits, medical and ammo.




I would like to see more admins doing this, but keep it to minimal to prevent gear whores.




P.S : they have been all looted
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 06-06-2012
Quote from: Ket on 06-06-2012
Gonztah litteraly dropped the gear of his alts around the map. Money, suits, medical and ammo.

what a savior

we need more people who can make new characters and drop the items around the map
because the point of srp to loot gear right
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: INA7HAN on 06-06-2012
Quote from: Jake on 06-06-2012
Quote from: Ket on 06-06-2012
Gonztah litteraly dropped the gear of his alts around the map. Money, suits, medical and ammo.

what a savior

we need more people who can make new characters and drop the items around the map
because the point of srp to loot gear right
STALKERS loot gear  and artifacts to make money which is one of the major reasons they are in the zone.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 06-06-2012
Quote from: INA7HAN on 06-06-2012
Quote from: Jake on 06-06-2012
Quote from: Ket on 06-06-2012
Gonztah litteraly dropped the gear of his alts around the map. Money, suits, medical and ammo.

what a savior

we need more people who can make new characters and drop the items around the map
because the point of srp to loot gear right
STALKERS loot gear  and artifacts to make money which is one of the major reasons they are in the zone.

ok ok ok

why wont we just auto-spawn gear if its so important?
oh i forgot
this is a rp server.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 06-06-2012
Scavange events.




Why do you have to be so godamn negative..
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 06-06-2012
Weren't just some secondaries I created at the moment mind you. I had them lying around and I never used em anymore so I just dumped their stuff 'round the map.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 06-06-2012
Quote from: Gonztah on 06-06-2012
Weren't just some secondaries I created at the moment mind you. I had them lying around and I never used em anymore so I just dumped their stuff 'round the map.
Why u no gamble them
Gamble boy, gamble everything
EVERYTHING
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 06-06-2012
Oh yes and I made the stashes so that people would actually move from their camps and to give bloodsuckers some sweet opportunities to taste stakka flesh.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 06-06-2012
Quote from: knife_cz on 06-06-2012
Quote from: Gonztah on 06-06-2012
Weren't just some secondaries I created at the moment mind you. I had them lying around and I never used em anymore so I just dumped their stuff 'round the map.
Why u no gamble them
Gamble boy, gamble everything
EVERYTHING
lol

knife gambled his brain cells and lost them to blake
i feel sorry
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Archangel94 on 07-06-2012
Fix the sight on the AK 74u
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: INA7HAN on 08-06-2012
Quote from: Archangel94 on 07-06-2012
Fix the sight on the AK 74u
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 08-06-2012
Quote from: Archangel94 on 07-06-2012
Fix the sight on the AK 74u
Only way of doing that would be swapping the STALKER AKSu model with the Insurgency one or getting someone to port it again.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 12-06-2012
Some ways for non bandit stalkers to make money other than sitting on their asses farming paychecks. (And collecting junk worth 15 rubles once an hours unless you're lucky) Factions need to get more active, traders need to hand more jobs and some admins should get more active as well. And most importantly MUTANT ACTIVITY please. And traders the jobs don't have to be piss easy, there should be a real danger of failing instead of go here pew pew 2 bandits with makarovs and come back.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 12-06-2012
Quote from: Gonztah on 12-06-2012
Some ways for non bandit stalkers to make money other than sitting on their asses farming paychecks (And collecting junk worth 15 rubles once an hours unless you're lucky)

Encourage traders to actually spend their money on the economy rather than hoarding it and make admins do events for players.

traders need to hand more jobs

See above.

some admins should get more active as well

SRP needs new admins and the inactive ones should be booted.

most importantly MUTANT ACTIVITY please

What's the point of hunting people when they can call backup in PM or radio in one /me and /radio?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: nKe on 13-06-2012
Quote from: lolKieck on 12-06-2012
Quote from: Gonztah on 12-06-2012
Some ways for non bandit stalkers to make money other than sitting on their asses farming paychecks (And collecting junk worth 15 rubles once an hours unless you're lucky)

Encourage traders to actually spend their money on the economy rather than hoarding it and make admins do events for players.

traders need to hand more jobs

See above.

some admins should get more active as well

SRP needs new admins and the inactive ones should be booted.

most importantly MUTANT ACTIVITY please

What's the point of hunting people when they can call backup in PM or radio in one /me and /radio?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: RaptorKiller on 23-07-2012
I'm not sure if it has been asked before, but could we add a few more songs for the guitar? I know we don't have a real guitar swep yet,
but when using the guitar in-game, it could just select a random song from a list full with S.T.A.L.K.E.R guitar tracks. I could also upload
a list of all S.T.A.L.K.E.R guitar tracks if needed
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 23-07-2012
Already requested that, apparently we don't need more songs cause they take long time to download.


Hence the already huge ass content pack that we have to download, which the sounds don't even work.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: RaptorKiller on 24-07-2012
Well, that's too bad :/


The only request left is auto spawn points for enemy NPCs, but that was already asked and never done :v ...
It's like you join SRP and 5 people are already on. After failing at finding someone, one and then a second player leaves.
And after a few more minutes everyone else leaves..
I mean, the only time when people aren't immediately leaving is when there is an event, because everyone is involved in a mission or in a task somehow..
That's what people need and not only when there is an event every once in a while.. A main goal or at least something that automaticly happens without
the need of a second player, like auto anomalies, that drop artifacts once in a while, enemy NPCs being automaticly spawned in dangerous areas or anything else that keeps people busy
or involved in major conflicts/issues. "This Zone" has been too friendly anyways, but you probably have your reasons for not creating anything like that ( -> "Auto-Stuff")  :>

I know this is suppose to be Serious RP and not an action adventrue game mode, but even with a few players on the server, people switch later on to OOC chitchatting and start to do random shit,
because nothing is happening... Not saying that I am getting bored, it's just that other people leave after several minutes

Obviously I'm just the new guy, and everyone else already made his/her point about this, but... Eh :I Just sayin'
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 24-07-2012
SRP is in need of a very strong reform already. I don't think there's much use in suggesting very small/minor additions.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 24-07-2012
The idea of auto spawning artifacts wouldn't work, anyone with a physgun could just sit on the empty server camping the anomaly, collecting the artifacts, leading to the breakdown of the economy (Once again.)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 24-07-2012
Quote from: Gonztah on 24-07-2012
The idea of auto spawning artifacts wouldn't work, anyone with a physgun could just sit on the empty server camping the anomaly, collecting the artifacts, leading to the breakdown of the economy (Once again.)

Maybe, but then they run the risk of a TT ban or full out ban.

And it'd be better if it had a script where a number of players would need to be on to actually spawn artifacts.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 25-07-2012
Perhaps if they were invisible until you got close up with a detector, but then again the anomalies in SRP can't be approached like in the stalker games, you'd just die.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: RaptorKiller on 25-07-2012
I'm not sure if things like that can be even scripted and applied to the server or if it's too much work, but..
Artifacts should be auto-spawned around 7/45 players, but just rarely. After another player joins the spawn rate increases slightly and
if one leaves it decreases. Just slowly though. It depends on how many anomalies a map has, but I'm sure there is an easy formula for that
+ bigger spawn radius for artifacts around anomalies, so you can pick them up safely and make artifacts be ungrabable items for phys guns

There is probably a better solution for this, but a Stalker without artifacts to find is like a headhunter without criminals to hunt down :v It would be "task-giving"
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 25-07-2012
Quote from: RaptorKiller on 25-07-2012
I'm not sure if things like that can be even scripted and applied to the server or if it's too much work, but..
Artifacts should be auto-spawned around 7/45 players, but just rarely. After another player joins the spawn rate increases slightly and
if one leaves it decreases. Just slowly though. It depends on how many anomalies a map has, but I'm sure there is an easy formula for that
+ bigger spawn radius for artifacts around anomalies, so you can pick them up safely and make artifacts be ungrabable items for phys guns

There is probably a better solution for this, but a Stalker without artifacts to find is like a headhunter without criminals to hunt down :v It would be "task-giving"

We already have artifact spawning features but admins don't take advantage of this.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 04-08-2012
My roleplay experience would be considerably better if I could cross the swamps without getting rads. I swear there ain't a single crossing point that isn't radiated to high hell. Vodka is quite affordable but being forced to buy a bottle or two every single time you have to go over the swamp will drain the rookie money extremely fast (Or so it would if there were any traders on, instead you just die of radiation.)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 04-08-2012
Quote from: Gonztah on 04-08-2012
My roleplay experience would be considerably better if I could cross the swamps without getting rads. I swear there ain't a single crossing point that isn't radiated to high hell. Vodka is quite affordable but being forced to buy a bottle or two every single time you have to go over the swamp will drain the rookie money extremely fast (Or so it would if there were any traders on, instead you just die of radiation.)
It's a swamp
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Maxi96203 on 04-08-2012
Quote from: Lent23 on 04-08-2012
Quote from: Gonztah on 04-08-2012
My roleplay experience would be considerably better if I could cross the swamps without getting rads. I swear there ain't a single crossing point that isn't radiated to high hell. Vodka is quite affordable but being forced to buy a bottle or two every single time you have to go over the swamp will drain the rookie money extremely fast (Or so it would if there were any traders on, instead you just die of radiation.)
It's a swamp


yeah dude
let me just
take my geiger counter out to Louisiana
i wonder how they even survive out there
must be bloodsuckers

P.S.

so was ALL OF ZATON
and the swamp in CS
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 04-08-2012
Quote from: Maxi96203 on 04-08-2012
Quote from: Lent23 on 04-08-2012
Quote from: Gonztah on 04-08-2012
My roleplay experience would be considerably better if I could cross the swamps without getting rads. I swear there ain't a single crossing point that isn't radiated to high hell. Vodka is quite affordable but being forced to buy a bottle or two every single time you have to go over the swamp will drain the rookie money extremely fast (Or so it would if there were any traders on, instead you just die of radiation.)
It's a swamp


yeah dude
let me just
take my geiger counter out to Louisiana
i wonder how they even survive out there
must be bloodsuckers

P.S.

so was ALL OF ZATON
and the swamp in CS
It's a swamp in a post-apocalyptic irradiated area.
Did you not notice all the radiation and anomalies inside the CS swamp? If you walk into the water, you get instantly irradiated.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Maxi96203 on 04-08-2012
Quote from: Lent23 on 04-08-2012
Quote from: Maxi96203 on 04-08-2012
Quote from: Lent23 on 04-08-2012
Quote from: Gonztah on 04-08-2012
My roleplay experience would be considerably better if I could cross the swamps without getting rads. I swear there ain't a single crossing point that isn't radiated to high hell. Vodka is quite affordable but being forced to buy a bottle or two every single time you have to go over the swamp will drain the rookie money extremely fast (Or so it would if there were any traders on, instead you just die of radiation.)
It's a swamp


yeah dude
let me just
take my geiger counter out to Louisiana
i wonder how they even survive out there
must be bloodsuckers

P.S.

so was ALL OF ZATON
and the swamp in CS
It's a swamp in a post-apocalyptic irradiated area.
Did you not notice all the radiation and anomalies inside the CS swamp? If you walk into the water, you get instantly irradiated.


SENSE?!?!?!?!!?!?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 04-08-2012
I don't know what's wrong with y'all but I can cross that swamp in style.


Who needs a Geiger counter when you got swag.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 05-08-2012
Quote from: Gonztah on 04-08-2012
My roleplay experience would be considerably better if I could cross the swamps without getting rads. I swear there ain't a single crossing point that isn't radiated to high hell. Vodka is quite affordable but being forced to buy a bottle or two every single time you have to go over the swamp will drain the rookie money extremely fast (Or so it would if there were any traders on, instead you just die of radiation.)

There are routes through the swamp. It's not entirely radiated. It may be worth investing in a high-tier detector as they can detect radiation.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 05-08-2012
Quote from: Last.Exile on 05-08-2012
Quote from: Gonztah on 04-08-2012
My roleplay experience would be considerably better if I could cross the swamps without getting rads. I swear there ain't a single crossing point that isn't radiated to high hell. Vodka is quite affordable but being forced to buy a bottle or two every single time you have to go over the swamp will drain the rookie money extremely fast (Or so it would if there were any traders on, instead you just die of radiation.)

There are routes through the swamp. It's not entirely radiated. It may be worth investing in a high-tier detector as they can detect radiation.

There are? Huh, well that's odd because all the logical ones (The ones where you don't have to swim through it) are radiated as far as I know. (Can't really test with trial and error, also high tier detectors are damn expensive, not like there are any traders on the server selling them anyway though.)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lent23 on 05-08-2012
Quote from: Gonztah on 05-08-2012
Quote from: Last.Exile on 05-08-2012
Quote from: Gonztah on 04-08-2012
My roleplay experience would be considerably better if I could cross the swamps without getting rads. I swear there ain't a single crossing point that isn't radiated to high hell. Vodka is quite affordable but being forced to buy a bottle or two every single time you have to go over the swamp will drain the rookie money extremely fast (Or so it would if there were any traders on, instead you just die of radiation.)

There are routes through the swamp. It's not entirely radiated. It may be worth investing in a high-tier detector as they can detect radiation.

There are? Huh, well that's odd because all the logical ones (The ones where you don't have to swim through it) are radiated as far as I know. (Can't really test with trial and error, also high tier detectors are damn expensive, not like there are any traders on the server selling them anyway though.)
Get people on and I'll come on
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 05-08-2012
Quote from: Khorn on 04-08-2012
I don't know what's wrong with y'all but I can cross that swamp in style.


Who needs a Geiger counter when you got swag.
I think you are contradicting yourself.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 05-08-2012
By swag, I mean tight loot. I'm like a walking treasure chest.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 05-08-2012
Quote from: Khorn on 05-08-2012
By swag, I mean tight loot. I'm like a walking treasure chest.

Its too bad I never took a screen shot of my inventory and how much money I got. I'd be able to make a "Bitch Please" picture.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 06-08-2012
Quote from: Khorn on 05-08-2012
By swag, I mean tight loot. I'm like a walking treasure chest.
How did you get so much money when you were not able to get on SRP?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 06-08-2012
Quote from: Tom on 05-08-2012
Quote from: Khorn on 05-08-2012
By swag, I mean tight loot. I'm like a walking treasure chest.

Its too bad I never took a screen shot of my inventory and how much money I got. I'd be able to make a "Bitch Please" picture.

Admin spawned and through nitro's character dying.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KingArthur on 06-08-2012
Suggestion: People log on when admins are on DOING things. Admins job 80% of the time should be making other people's lives enjoyable by doing things like small events. it dosn't need to be major, but admins make it enjoyable for players.

ofc, I have been admin too long and have lost the will to do so, but I used to.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 06-08-2012
Quote from: KingArthur on 06-08-2012
Suggestion: People log on when admins are on DOING things. Admins job 80% of the time should be making other people's lives enjoyable by doing things like small events. it dosn't need to be major, but admins make it enjoyable for players.

ofc, I have been admin too long and have lost the will to do so, but I used to.

People tend to not get on unless theres a admin on. To which it's a cycle of nothing if neither side get on.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 06-08-2012
Even if an admin comes on, there is only so much they can do.

Unless you want to crank out a dozen missions that are basicallly the same recycled shit, go ahead.

That be about 2 hours of activity on the server.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: KingArthur on 06-08-2012
Quote from: Khorn on 06-08-2012
Even if an admin comes on, there is only so much they can do.

Unless you want to crank out a dozen missions that are basicallly the same recycled shit, go ahead.

That be about 2 hours of activity on the server.
That is where creativity comes in mah friend.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 06-08-2012
I also like how the old admins go on about how stuff is recylced, ever thought that the newer players haven't experienced it?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 06-08-2012
Quote from: Gonztah on 06-08-2012
I also like how the old admins go on about how stuff is recylced, ever thought that the newer players haven't experienced it?
Maybe, but if you had to redo things over and over for every new group, you'd get tired of it.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 06-08-2012
Quote from: Last.Exile on 06-08-2012
Quote from: lolKieck on 06-08-2012
Quote from: Khorn on 05-08-2012
By swag, I mean tight loot. I'm like a walking treasure chest.
How did you get so much money when you were not able to get on SRP?

Admin spawned and through nitro's character dying.
.
Which of nitros characters did Khorn Loot supposedly?
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 06-08-2012
I have no fucking idea. I avoided Nitro so I wouldn't have a claymore shoved up my ass.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steven :D on 06-08-2012
Quote from: Khorn on 06-08-2012
I have no fucking idea. I avoided Nitro so I wouldn't have a claymore shoved up my ass.
First rule of the zone, stay away from the claymore wielders.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Barlow on 06-08-2012
DJ UPGRADE-get active (http://www.youtube.com/watch?v=VukkOddkRZk#)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 06-08-2012
Your music sucks and you should feel bad.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Barlow on 07-08-2012
Quote from: Ket on 06-08-2012
Your music sucks and you should feel bad.


You suck and should get active instead of complaining.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 07-08-2012
Quote from: Barlow on 07-08-2012
Quote from: Ket on 06-08-2012
Your music sucks and you should feel bad.


You suck and should get active instead of complaining.

This. All i have seen ketchup do is lurk and whine yet does not get active.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Ket on 07-08-2012
Hey, I'm not complaining about anything. Your music is terrible and you should feel bad, ' nigguh '


Serious Roleplay is dead, and boring. Took me some time to realise, but I'd rather play shoot stalkers in ArmA rather than typing a wall of text and
then afterwards arguing with admins and players alike about they're precious gear. No thank you.

/sarcasms
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Knife_cz on 07-08-2012
Quote from: Ket on 07-08-2012
Hey, I'm not complaining about anything. Your music is terrible and you should feel bad, ' nigguh '


Serious Roleplay is dead, and boring. Took me some time to realise, but I'd rather play shoot stalkers in ArmA rather than typing a wall of text and
then afterwards arguing with admins and players alike about they're precious gear. No thank you.
It is not a wall of text, thats Forum roleplay.
SILLY KET.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steven :D on 07-08-2012
Paragraph Boxing.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 07-08-2012
Quote from: Ket on 07-08-2012
Serious Roleplay is dead, and boring. Took me some time to realise, but I'd rather play shoot stalkers in ArmA rather than typing a wall of text and
then afterwards arguing with admins and players alike about they're precious gear. No thank you.
He still has a point. I swear when I have fought with few people it all went down to arguing until their friends would come over and help them. Both in Metro 2033 and Stalker RP.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: SGT-Spartans on 08-08-2012
Story progression. Faction Territory. I feel that even though Duty is inactive, it should be treated as them retreating or something. There are no IC guards. So when Duty does get active, perhaps they won't have a base but they will have to take it back. This would go for any faction. Just to give the new faction members something to do rather than sit around at base.


Just my 2 cents.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 08-08-2012
Quote from: SGT-Spartans on 08-08-2012
Story progression. Faction Territory. I feel that even though Duty is inactive, it should be treated as them retreating or something. There are no IC guards. So when Duty does get active, perhaps they won't have a base but they will have to take it back. This would go for any faction. Just to give the new faction members something to do rather than sit around at base.
Duty already had enough of getting dominated by Freedom or another faction, guard duty was the only possible past-time, because if I recall correctly, every time Dutiers went scouting they were captured by any faction possible. Or stalkers. So no, making Duty fight their base back would promote further inactivity.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Maxi96203 on 08-08-2012
Quote from: lolKieck on 08-08-2012
Quote from: SGT-Spartans on 08-08-2012
Story progression. Faction Territory. I feel that even though Duty is inactive, it should be treated as them retreating or something. There are no IC guards. So when Duty does get active, perhaps they won't have a base but they will have to take it back. This would go for any faction. Just to give the new faction members something to do rather than sit around at base.
Duty already had enough of getting dominated by Freedom or another faction, guard duty was the only possible past-time, because if I recall correctly, every time Dutiers went scouting they were captured by any faction possible. Or stalkers. So no, making Duty fight their base back would promote further inactivity.

maxi96203 for duty leader
he bring many rp


but in all seriousness
All of the factions need to play a bigger part, and need new leaders.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Barlow on 08-08-2012
Quote from: Maxi96203 on 08-08-2012
Quote from: lolKieck on 08-08-2012
Quote from: SGT-Spartans on 08-08-2012
Story progression. Faction Territory. I feel that even though Duty is inactive, it should be treated as them retreating or something. There are no IC guards. So when Duty does get active, perhaps they won't have a base but they will have to take it back. This would go for any faction. Just to give the new faction members something to do rather than sit around at base.
Duty already had enough of getting dominated by Freedom or another faction, guard duty was the only possible past-time, because if I recall correctly, every time Dutiers went scouting they were captured by any faction possible. Or stalkers. So no, making Duty fight their base back would promote further inactivity.

maxi96203 for duty leader
he bring many rp


but in all seriousness
All of the factions need to play a bigger part, and need new leaders.


You're a bit late, Exile and I have mentioned this plenty of times and is indeed severely
slowing progress of a revival. The only reason it has not been done straight away is because
GM13 is literally around the corner and we would probably have to switch script making wipes anyways.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Josen94 on 18-02-2013
Well, I'd like if ammo would be "stored" inside the weapon rather then disappearing on logout, if that can be done....
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Otto on 18-02-2013
Quote from: Josen94 on 18-02-2013
Well, I'd like if ammo would be "stored" inside the weapon rather then disappearing on logout, if that can be done....

Have to agree.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Dark Scar on 20-02-2013
Stuff like that should be posted on the hub http://hyperknightservers.com/hub/gametesters/dashboard (http://hyperknightservers.com/hub/gametesters/dashboard)
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Silver Knight on 28-02-2013
Quote from: Josen94 on 18-02-2013
Well, I'd like if ammo would be "stored" inside the weapon rather then disappearing on logout, if that can be done....

It's on my todo list, i am preparing a overhaul for it to be more like stalker.

Each bullet will be a item. You will be able to drop ammo but only in sets of 60 for rifle ammo, if you have less than 60 it can still be dropped but you cannot specify the amount you want to drop and only if it's the last amount you have like in stalker.

Ammo will be auto-equip when your gun runs out of ammo instead of manually doing it via your inventory.
Title: Re: How Can We Improve Your Stalker Roleplay Experience?
Post by: Josen94 on 06-03-2013
Quote from: SilverKnight on 28-02-2013
Quote from: Josen94 on 18-02-2013
Well, I'd like if ammo would be "stored" inside the weapon rather then disappearing on logout, if that can be done....

It's on my todo list, i am preparing a overhaul for it to be more like stalker.

Each bullet will be a item. You will be able to drop ammo but only in sets of 60 for rifle ammo, if you have less than 60 it can still be dropped but you cannot specify the amount you want to drop and only if it's the last amount you have like in stalker.

Ammo will be auto-equip when your gun runs out of ammo instead of manually doing it via your inventory.

Sounds awesome.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Maxi96203 on 31-03-2013
Remove the abhorrent blur when you're hungry.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Lucky Pig on 01-04-2013
It's there so you have to buy food if you're hungry. It sort of lost it's point when the traders weren't there to sell food.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 01-04-2013
Hunger had already lost it's point when you were supposed to eat something every hour.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Vortigoat on 01-04-2013
Quote from: lolKieck on 01-04-2013
Hunger had already lost it's point when you were supposed to eat something every hour.

This.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 01-04-2013
The reason you eat every hour is because game time =/= real time.

Even though time has little meaning in SRP due to lack of day and night.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 01-04-2013
Quote from: Khorn on 01-04-2013
The reason you eat every hour is because game time =/= real time.
It doesn't justify the fact that your character is, even if it isn't real time, eating more than a fat guy or a body builder.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 01-04-2013
You are in the zone, I doubt many people there get filling meals. So chances are, you eat small portions multiple times a day.

The system should be reworked, and there should be food items that fill your stomach better than others, so you can go longer without needing to eat. And if you stuff yourself all at one moment, it should have negative effects.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: darkzerxx on 01-04-2013
Quote from: Khorn on 01-04-2013
You are in the zone, I doubt many people there get filling meals. So chances are, you eat small portions multiple times a day.

The system should be reworked, and there should be food items that fill your stomach better than others, so you can go longer without needing to eat. And if you stuff yourself all at one moment, it should have negative effects.
Three tourist delights a day keep hunger away kiddies, till you sleep and wake up starved after you we're well fed before.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Maxi96203 on 01-04-2013
Quote from: Khorn on 01-04-2013
You are in the zone, I doubt many people there get filling meals. So chances are, you eat small portions multiple times a day.

The system should be reworked, and there should be food items that fill your stomach better than others, so you can go longer without needing to eat. And if you stuff yourself all at one moment, it should have negative effects.

Sorry but my Tourist's Delight disappears completely when I eat it. Therefore I should be well fed.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 01-04-2013
Quote from: Khorn on 01-04-2013
You are in the zone, I doubt many people there get filling meals. So chances are, you eat small portions multiple times a day.
If people wouldn't get filling meals, they'd eat only once or twice a day.
No, you're right, a big chunk of sausage meat (with soya additives) isn't enough for Ethiopeans.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 03-04-2013
Quote from: lolKieck on 01-04-2013
Quote from: Khorn on 01-04-2013
You are in the zone, I doubt many people there get filling meals. So chances are, you eat small portions multiple times a day.
If people wouldn't get filling meals, they'd eat only once or twice a day.
No, you're right, a big chunk of sausage meat (with soya additives) isn't enough for Ethiopeans.


I swear, it's like you don't bother to read when you post.

A stalker in the zone wouldn't have your average meal for breakfast, lunch, and dinner. They would most likely eat a few pieces of bread and some simple cooked meat. In general, you'd feel a bit of hunger more often than a person living outside the zone. Stalkers would only eat to quell the feeling of hunger for a few hours at most. These are people attempting to survive in a wild and dangerous place, where your food source may as well been cooked in radioactive slop.

The point being, stalkers on average would be hungry more often than a regular person. Unless you live the life of a fat ass and eat anything you want daily, than you would know people generally get a bit hungry ever couple of hours. Add to the fact stalkers also don't get a full nights rest, so being as active as they are, yes, they'd hungry even after feasting on a few chunks of meat and stale bread.

I don't get why you people think all stalkers are well rested, well fed, and in perfect condition. Guess none of you ever lived outdoors or even camped once.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Maxi96203 on 03-04-2013
Quote from: Khorn on 03-04-2013
Quote from: lolKieck on 01-04-2013
Quote from: Khorn on 01-04-2013
You are in the zone, I doubt many people there get filling meals. So chances are, you eat small portions multiple times a day.
If people wouldn't get filling meals, they'd eat only once or twice a day.
No, you're right, a big chunk of sausage meat (with soya additives) isn't enough for Ethiopeans.


I swear, it's like you don't bother to read when you post.

A stalker in the zone wouldn't have your average meal for breakfast, lunch, and dinner. They would most likely eat a few pieces of bread and some simple cooked meat. In general, you'd feel a bit of hunger more often than a person living outside the zone. Stalkers would only eat to quell the feeling of hunger for a few hours at most. These are people attempting to survive in a wild and dangerous place, where your food source may as well been cooked in radioactive slop.

The point being, stalkers on average would be hungry more often than a regular person. Unless you live the life of a fat ass and eat anything you want daily, than you would know people generally get a bit hungry ever couple of hours. Add to the fact stalkers also don't get a full nights rest, so being as active as they are, yes, they'd hungry even after feasting on a few chunks of meat and stale bread.

I don't get why you people think all stalkers are well rested, well fed, and in perfect condition. Guess none of you ever lived outdoors or even camped once.

What kind of innawoods shit are you doing out there, Khorne?
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 03-04-2013
I've gone camping multiple times, in those silly little camp sites to on your own camp trips.

And those are bad on their own.
I can only imagine camping in the zone is only a few steps above camping in hell.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: lolKieck on 04-04-2013
Quote from: Khorn on 03-04-2013
Quote from: lolKieck on 01-04-2013
Quote from: Khorn on 01-04-2013
You are in the zone, I doubt many people there get filling meals. So chances are, you eat small portions multiple times a day.
If people wouldn't get filling meals, they'd eat only once or twice a day.
No, you're right, a big chunk of sausage meat (with soya additives) isn't enough for Ethiopeans.


I swear, it's like you don't bother to read when you post.

A stalker in the zone wouldn't have your average meal for breakfast, lunch, and dinner. They would most likely eat a few pieces of bread and some simple cooked meat. In general, you'd feel a bit of hunger more often than a person living outside the zone. Stalkers would only eat to quell the feeling of hunger for a few hours at most. These are people attempting to survive in a wild and dangerous place, where your food source may as well been cooked in radioactive slop.

The point being, stalkers on average would be hungry more often than a regular person. Unless you live the life of a fat ass and eat anything you want daily, than you would know people generally get a bit hungry ever couple of hours. Add to the fact stalkers also don't get a full nights rest, so being as active as they are, yes, they'd hungry even after feasting on a few chunks of meat and stale bread.

I don't get why you people think all stalkers are well rested, well fed, and in perfect condition. Guess none of you ever lived outdoors or even camped once.
we slavs eat less because of communism, we're adapted to food shortages
do you even squat (http://25.media.tumblr.com/tumblr_lxfltlFEee1qh6gzao1_500.jpg)
besides how can a stalker eat five sausages in a day
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 04-04-2013
Quote from: Khorn on 03-04-2013
I've gone camping multiple times, in those silly little camp sites to on your own camp trips.

And those are bad on their own.
I can only imagine camping in the zone is only a few steps above camping in hell.

ok so what exactly is bad about camping outdoors? you havent really elaborated on anything but you still wave your survivor dick around:
Quote from: Khorn on 03-04-2013
Guess none of you ever lived outdoors or even camped once.

i suppose youre right, bear grylls

i did go camping outdoors and i find it hard to compare it to the zone. also i think its because i didnt experience whatever suffering you have had in the scary american woods. did you have to fight off a pack of wolves? or maybe shoot a bloodsucker?
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 04-04-2013
Just more reasons why HGN is filled with fuckwits that feel entitled to candy land like zone.

I'm so tired of HGN's members. All that is left is like a few decent players and the rest are bar flies that expect to get rewarded gear for standing in a bar for a few hours. Oh and than travelling to the next bar across map.

You can't even make a simle thing connection to camping and how life in the zone would be.
Camping generally has a lack of comfort and food. A month of camping will lead you to feeling more tired, and hungry more often. This is due to lack of food you find and the area/'bed' you sleep on.
The zone, stalkers have even shittier locations to get food and sleep. Include the fact the zone is filled with many more things trying to kill you, getting sleep will be difficult. As for hunting, a dumbass would try to eat a wild boar of mutant pig. So food will come in smaller amounts.

This lack of food and sleep means life will be more difficult. You will be weary and hungry more often than an average hiker. So in game, your character should be need to rest and eat more often enough than an average person.
If you eat about 3 meals a day to fill your stomach. A stalker would probably at minimum need 5 small meals a day. As for sleeping, a stalker probably at most gets 6 hours of sleep if he is lucky.

So about 18 hours active. He have to eat every 3 hours to keep hunger away. So overall, you'd eat maybe 5 or 6 times a day. Give or take any activites you do, what you ate, or drank.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Vortigoat on 04-04-2013
Cant stalker like sleep in like...faction owned bases to get rest while still being safe from ze horrors of the zone...And if there is lack of food in da zone why is sidorovich so fat
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 04-04-2013
Try to sleep to sleep during a blowout or mutant/bandit attack on the base.

And it isn't about as lack of food, it's about how a stalker would be living in a zone causing him to not being able to obtain food as easy and the choices would be limited.

And that Sidorovich probably ate it all.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steven :D on 04-04-2013
less carebare
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: jaik on 04-04-2013
Quote from: Khorn on 04-04-2013
Just more reasons why HGN is filled with fuckwits that feel entitled to candy land like zone.

I'm so tired of HGN's members. All that is left is like a few decent players and the rest are bar flies that expect to get rewarded gear for standing in a bar for a few hours. Oh and than travelling to the next bar across map.

You can't even make a simle thing connection to camping and how life in the zone would be.
Camping generally has a lack of comfort and food. A month of camping will lead you to feeling more tired, and hungry more often. This is due to lack of food you find and the area/'bed' you sleep on.
The zone, stalkers have even shittier locations to get food and sleep. Include the fact the zone is filled with many more things trying to kill you, getting sleep will be difficult. As for hunting, a dumbass would try to eat a wild boar of mutant pig. So food will come in smaller amounts.

This lack of food and sleep means life will be more difficult. You will be weary and hungry more often than an average hiker. So in game, your character should be need to rest and eat more often enough than an average person.
If you eat about 3 meals a day to fill your stomach. A stalker would probably at minimum need 5 small meals a day. As for sleeping, a stalker probably at most gets 6 hours of sleep if he is lucky.

So about 18 hours active. He have to eat every 3 hours to keep hunger away. So overall, you'd eat maybe 5 or 6 times a day. Give or take any activites you do, what you ate, or drank.

oh look its the generalization tactic that youve been using forever to prove a point. let me make it clear to you that your "fuck hgners are so stupid" statements are not true. in fact there are no bars anymore because the traders died out of boredom.

yeah i cant make a sensible connection between an outdoor activity and a fictional contaminated area that is filled with mutants, anomalies and gopniks, because the woods in real life really are containing these dangers, yes?
camping guarantees you a lack of food? im not sure what 'camping' are you doing, but when i went camping i made sure i had food and money with me so that there won't be a lack of it. i mean, if you try to live off the land(because this is what camping means right), then yeah, i think youre going to have some problems with feeding yourself. its just too bad that stalkers aren't guerrilla fighters.

elaborate on why do stalkers sleep for 6 hours only and they must be active for 18 hours?
when we take the average reward for a quest in stalker games and the prices of artifacts and compare it to the price of food, then the stalkers(especially those who are already established) dont need to really worry about a lack of nutrients. this point is proved by the large stocks of military rations which means that the prices are low and the fact that food can also be salvaged from stashes and such.
the stalkers who belong to a faction or a group(these types are in the majority) then we can assume the faction will feed their members. also both major factions are supplied by international organisations with supplies and i'll make the bet that provisions are part of the subsidies.
its important to mention that ukraine possesses a ridiculously fertile land and this causes the food to be very inexpensive, while keeping a high quality. the zone isnt located in the south american tropical jungles-- its not cut off from the rest of the world and it even has internet connection.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 04-04-2013
Quote from: Jake on 04-04-2013
oh look its the generalization tactic that youve been using forever to prove a point. let me make it clear to you that your "fuck hgners are so stupid" statements are not true. in fact there are no bars anymore because the traders died out of boredom.

yeah i cant make a sensible connection between an outdoor activity and a fictional contaminated area that is filled with mutants, anomalies and gopniks, because the woods in real life really are containing these dangers, yes?
camping guarantees you a lack of food? im not sure what 'camping' are you doing, but when i went camping i made sure i had food and money with me so that there won't be a lack of it. i mean, if you try to live off the land(because this is what camping means right), then yeah, i think youre going to have some problems with feeding yourself. its just too bad that stalkers aren't guerrilla fighters.

elaborate on why do stalkers sleep for 6 hours only and they must be active for 18 hours?
when we take the average reward for a quest in stalker games and the prices of artifacts and compare it to the price of food, then the stalkers(especially those who are already established) dont need to really worry about a lack of nutrients. this point is proved by the large stocks of military rations which means that the prices are low and the fact that food can also be salvaged from stashes and such.
the stalkers who belong to a faction or a group(these types are in the majority) then we can assume the faction will feed their members. also both major factions are supplied by international organisations with supplies and i'll make the bet that provisions are part of the subsidies.
its important to mention that ukraine possesses a ridiculously fertile land and this causes the food to be very inexpensive, while keeping a high quality. the zone isnt located in the south american tropical jungles-- its not cut off from the rest of the world and it even has internet connection.

Traders don't make the bars, in both SRP and FRP people would go to bars and stand about. Some go AFK, others talk in ooc. And some stick to IC and stand about. And you generalization the connection between camping and the zone and comparing them directly to each other. I was just suggesting that Stalkers don't get the same necessities from the zone as your average person at home. So they'd be better compared to campers and the likes. And yes, there are locations that are dangerous to camp in, both in America and Europe. Not so much as the zone, but that wasn't my comparison. And I said, it wasn't a lack of food that occurs when you camp, it's more the fact you are more active that drains your energy more and that you won't be coming across stores or restaurants with food for you to eat. You pack what you need and you eat it accordingly. You don't take a meal with you for all 3 periods of the day. You generally pack a small amount of food to cover your entire trip, and occasionally you make hunt or fish to fill in the blanks. And for another bit, Stalkers don't live in the zone for a week and leave. Than again, the time a stalker spends in the zone can be argued since they'd be more likely killed before leaving the zone.

Point is, you pack a certain amount of food on you to keep you somewhat fed. Too much weighs you down, too little you starve. No camper packs enough food to cover 3 meals a day on a trip. It becomes a mix of living off the land and what you brought in. Stalkers have a tendency to stay in the zone a lot longer than a camper would stay in the woods or wherever they went.

And I say Stalkers get about 6 hours of sleep due to the general hazards of the zone and the quality of place you sleep in. Maybe you're the kind that can sleep peacefully through bombs and gunfire, but most people would have trouble in a place like the zone where not only physical harms exist, but mental ones too. And by active, I mean the time you spend being awake. So probably you get around 14 to 18 hours of anything but restful sleep. In those active hours you venture about or stand at a bar. I'd sure get restless standing in a bar for more than a few hours. They aren't all exactly hot spots for regular bar fun.

And the food in game, large stocks or not, most of the food is questionable. Except no one cares and eats it anyways do to their choices. It does do away hunger, but again, for a short period of time. Like I said, most people eat 3 meals a day. As is the average over all. A breakfast, lunch, and dinner. Some eat more a day. Maybe toss in a few snacks in between meals. So, being a Stalker, it'd make sense you eat at least 5 times a day, due to the exertion you gain from living in a hostile world. A side note if you use an Exo suit. An Exo suit is tougher to move, not sure how much, but the exoskeleton part puts more pressure on a person, which meant more stressful activities would cause one to become more tired. A regular Stalker wouldn't be burned out as often as someone in an Exo Suit. The more 'exercise' you get the more energy you burn. Your body will need to replenish it with food or other sources.

The foods in game, excessive or not, isn't something you just stuff your face with and than leave to have an adventure with. Over eating leads to being lethargic. And eating this questionable food in excessive amounts seems like a bad idea on it's own. So to keep your hunger away, and not to hit that status over too much in your gut, you'd eat maybe one or two servings of a food item and than you should be fine for maybe 3-4 hours dependent on what you do.


The system just needs to be reworked to make food be able to over feed yourself to last longer. Where as too much over eating leads to negative effects.
You eat food to get back to green status(100%) That should be about 3 or so hours in game before it goes to about 50%. You can than over eat to something like 135% to be above full, but any more(aka 135%-200%) and you begin to feel negative affects on your character. Nothing intense, just a sluggish feeling. Go too much over eating(aka 200%), you keel over.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Gonztah on 04-04-2013
Quote from: Khorn on 04-04-2013
The system just needs to be reworked to make food be able to over feed yourself to last longer. Where as too much over eating leads to negative effects.
You eat food to get back to green status(100%) That should be about 3 or so hours in game before it goes to about 50%. You can than over eat to something like 135% to be above full, but any more(aka 135%-200%) and you begin to feel negative affects on your character. Nothing intense, just a sluggish feeling. Go too much over eating(aka 200%), you keel over.

Why do we need to add negative effects if you eat too much? Is it REALLY that necessary?
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: HitMan5523 on 04-04-2013
Quote from: Gonztah on 04-04-2013
Quote from: Khorn on 04-04-2013
The system just needs to be reworked to make food be able to over feed yourself to last longer. Where as too much over eating leads to negative effects.
You eat food to get back to green status(100%) That should be about 3 or so hours in game before it goes to about 50%. You can than over eat to something like 135% to be above full, but any more(aka 135%-200%) and you begin to feel negative affects on your character. Nothing intense, just a sluggish feeling. Go too much over eating(aka 200%), you keel over.

Why do we need to add negative effects if you eat too much? Is it REALLY that necessary?
people want realism
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 04-04-2013
I don't expect, nor would it mean anything if you added negative effects to the hunger system. I've stopped playing. But having a broken system is stupid.

And what's the point of playing SRP if you want it to be easy? Why is Stalker supposed to be easy? This game is being treated more and more like a nursery for kids. Anything that gets included to make it difficult results in people complaining.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Tom on 04-04-2013
I hate over-complicating our script for no reason.
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Steven :D on 04-04-2013
Quote from: Tom on 04-04-2013
I hate over-complicating our script for no reason.
he went full shane...
YOU NEVER GO FULL SHANE!
Title: How Can We Improve Your Stalker Roleplay Experience?
Post by: Khorn on 04-04-2013
I was just saying make the broken hunger system work in a different way. At it's current way, it'd be better to remove it.