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Title: |Freedom| Specializations
Post by: N3gativezero on 22-01-2011
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SPECIALIZATIONS


Upon joining Freedom, you must select a preferred specialization, this will determine what tasks you're given and your loadout. If you do not select a specialization in your interview, you will most likely be made an assault.

Snipers engage at extremely long range and harrass and pick off targets, keeping the enemy's heads down, or in little pieces on the floor.

Specialists fix things. And destroy them. Whether it's fixing a broken shooter, creating IEDs, or blowing a hole in someones wall, these guys do it all.

Scouts are the ones who poke and prod our enemys from all over, finding weaknesses and feeding back various information. Normaly work in a small group or occasionaly alone to make them less obvious.

Medics are the guys and gals who keep the other guys and gals alive. Treating things ranging from radiation poisoning, to mutant scratches and bullets, these people keep Freedom fighting.

Assault troops are the ones who do the major work, assaulting an enemy stronghold, guarding the gate, and providing the main volume of fire to cover the other guys. These people are the backbone of Freedom and do most of the fighting.



Note: This is a list of items which you are eligible to recieve, and not what you're forced to have. Standardized equipment is in place to prevent low-ranking members from hording money and buying themselves superior gear, and to stop the deserving ones from missing out. You wont be barred from using the LR300 just because you're an officer, and you wont be given a Berill as a rookie because you donated. Upon joining Freedom your equipment wont be taken away from you, but if you're caught splurging there'll be hell to pay.


Standard/IC Loadout
- Combat Knife
- Camo Vest
- Flecktarn Fatigues [IC]
- First Aid Kit [IC]
- Zipties [IC]
- "Freedom Rations" [IC]
- Handheld Radio
- Backpack
- Jacket [If needed]


Everything here is progressional and based on availability. You can always request things from a lower rank "loadout." e.g. As a Fighter, you'll be free to request a LR300, L85, SIG550, or G36. This isn't a granted list of equipment.



Rookie
- AK74u, AK74m, MP5, or LR300
- 240 Rounds of ammunition
- Wind of Freedom 1us, 1ds, or 1ds-2


Assault
<Seedy>
- LR300, L85, or SIG550
- Berretta M9
- 300 Rounds of 5.56x45 NATO [5 Boxes]
- 50 Rounds of 9x19 Parabellum [2 Boxes]
- Smoke Grenades [If trained]
- Wind of Freedom 1ds, 1ds-2, or 2b

<Fighter>
- G36
- Mossberg 500 or SPAS12 [If trained]
- Walther P99
- Flashbangs [If trained]
- Wind of Freedom 2b or Berill-PSZ-9Mf

<Guerilla>
- SPAS12 [If trained]
- Colt M1911 or P220
- Berill-PSZ-9Mf or Storm P7 SKAT


Sniper
<Fighter>
- Dragunov SVD
- Colt M1911 or P220
- 150 Rounds of 7.62x54 [5 Boxes]
- 80 Rounds of .45 ACP [5 Boxes]
- Smoke Grenades
- Wind of Freedom 2b

<Guerilla+>
- Black Kite
- Wind of Freedom 2b or Freedom SEVA Suit


Specialist
<Seedy>
- L85 or SIG550
- Berretta M9 or Walther P99
- 300 Rounds of 5.56x45 NATO [5 Boxes]
- 50 Rounds of 9x19 Parabellum [2 Boxes]
- Various IC explosives [Ask IC]
- Tools kits [IC until they have a use]
- Flash Grenades
- Wind of Freedom 1us, 1ds, 1ds-2, or 2b

<Fighter>
- G36
- Mossberg 500 or SPAS12 [If trained]
- Wind of Freedom 2b

<Guerilla+>
- Berill-PSZ-9Mf


Scout
<Seedy>
- L85 or SIG550
- Berreta M9 or Walther P99
- 300 Rounds of 5.56x45 NATO [5 Boxes]
- 50 Rounds of 9x19 Parabellum [2 Boxes]
- Stalker Wear [Skull Mask and/or Non-Faction Suit]
- Notepad
- Wind of Freedom 1us, 1ds, 1ds-2, or 2b

<Fighter>
- VSS Vintorez [If trained]
- Rangefinders [IC, Authed - If trained]
- Wind of Freedom 2b

<Guerilla+>
- Freedom SEVA Suit


Medic
<Seedy>
- LR300 or L85
- Berreta M9
- 300 Rounds of 5.56x45 NATO [5 Boxes]
- 50 Rounds of 9x19 Parabellum [2 Boxes]
- Up to 5 Medkits/Health Kits
- Up to 10 bandages
- Keys for full access to the Medbay [IC]
- Emergency Field Kit [IC]
- Wind of Freedom 1us, 1ds, 1ds-2, or 2b

<Fighter>
- SIG550
- Walther P99 or Colt M1911
- Wind of Freedom 2b

<Guerilla+>
- G36
- P220