Defiance General Information

Started by Welek, 08-03-2010

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Welek

                                                 


A typical Defiance Armband

                       Defiance

A faction formed by Loners who fear that other factions might turn on them once the balance of power in the Zone is lost. Lead by Father Stark as he proved himself a capable leader before the "Third Great Emission" uniting the Loners against the Bandits. Defiance members wear yellow armbands to distinguish themselves from neutral stalkers and mark their membership. Defiance members are at a constant war with the bandits trying to secure the garbage while the bandits are trying to hold it. Having no outside contracts supplying them Defiance members have adapted to make a handgun out a lighter and some pop cans.

Goals: Defiance thinks that if someone gets control of the whole zone it's either going to be join him or be kicked out. They will still help Neutral Stalkers and are at a constant war with the bandits, trying to secure their own little piece of the zone.

Equipment: Equipment will be handed out per rank; on rare occasions since we are a group of loners we will not have the funds to supply everything to you so you might see an Experienced Stalker in a rookie jacket. The most you will get is a beat up handgun with its handle taped to shit with duck tape.

Loner Code/IC Rules:
You shall never harm, or rob another Loner.
If Another Loner is in trouble you will assist.
If A Loner is dying and in need of a med kit, you will give it to him.
If a Loner is starving, you will feed him.

Area Controlled:  This is the general area the camp will be.



Factional Relations: Small and to the point. No need for a fancy thing here.

Bandits: Angry
Ecologist: Neutral
Military: Angry
Monolith: Angry
Loners: Friendly
Duty: Neutral
Freedom: Neutral