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Infection Survival Guide

Started by Who Dares Wins, 01-02-2009

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The term 'Zombie' or 'Zed is perhaps not a fair one as the things that want to knaw on your arm and rip your throat out are infact still living. Naturally, most people will call them Zombies for convinience and it really doesn't make all that much different when their munching on you but I digress.

Infection

Types of Infection

Airborne strain

The airborne strain is naturally the most dangerous to the general population, having no way of stopping it aside from the 'cure'. Of course if your reading this, chances are you are immune anyway. Three things can occur from been infected by the airborne strain.

1) You die. People with weak or under developed immune systems (Such as children or the elderly) are most commonly the victims of this. I suppose your not going to be killing Kids at least...

2) Your Infected. The crazed maniacs outside your doors trying to kill you are the result of this. Their immune systems were strong enough to withstand death but as an off result they became mindless, frenzied killers. All other senses in the brain shut down except for anger and rage. The 'cure' has no effect on an already Infected subject therefore it is best to just kill them.

3) Your Infected, but immune. Like it or not, your infected. End of. Luckily for you your immune system could hold out and for some reason or another, you didn't become a mindless, insane killer. Aren't you lucky.

Direct strain

The direct strain is the only known way of a 'immune' survivor to become a true Infected. As the name suggests, you must come into direct contact with somesort of Infected source such as a Infected person or infected water supply for example.

Bites from the Infected (ANYWHERE on the body, not just the neck) will cause the victim to contract phase 2 of the Infection. The time it takes for a victim to 'turn' varies from person to person: On average it can take several hours but others are known to starve off the effects for days or in some very rare cases; weeks. No matter how long it takes, the victim will eventually turn. There are two options however, that can stop this.

1) The Cure. A cure 'doesn't exist, produced during the first few weeks of the Infection but by then it was already too late. If the Cure is administed before the final stages the victim should be saved. It is however always best to keep them quarantined just incase.

2) Amputation. This should always be taken as a last option but unfortunatly it is often the only choice. The Infection travels up the body untill it reaches the brain of the victim (Thus why Infected will commonly go for the neck). Amputating the infected body part quickly enough can in most cases stop the infection. However, should you lack company, morphine, painkillers, appropriate instruments, safety and time, this can prove to be a horrific experience. You must decide. Suicide or life-long suffering?

Types of Infected

The Roamer

The Infected that wander around and do not just remain in the same spot are referred to as "roamers". Generally, Roamers are either alone or in pairs however in large districts they can often form Herds.

The Lurker

The Infected that just remain in the same spot not doing much unless provoked are referred to as "lurkers" by Survivors. Generally, a Roamer will 'become' a Lurker after it has finished feasting on something and lack of thought prevents it from figuring out what it should do next.

The Herd

Infected will attempt to move in the direction of a loud sound and will continue to move even after forgetting why they're moving. These Infected will often encounter other Infected who will begin to follow each other in what is known as a Herd. These herds of Infected will sometimes encounter other herds and merge into even larger herds of Infected.

The Banshee

Not much is known about the Banshee as very very few are known to exist (We think). This should be considered a blessing as been caught by a Banshee could be considered a fate worse than death. Yes, that was a cliche and perhaps a over the top term but it is a true one. Been bitten by a Banshee leaves the victim in a insane state between life and death so to speak. The victim will become insane and suffer from severe depersonilization syndrom. Worse, Infected do not seem to attack victims of such an attack, leaving them to their suffering. Both the Bashees scream and cries of the victim have been known to attract upto serveral 'Herds' to their general area.

Avoid at all costs.

The Bezerker
"I am fear, I am hate, and I am rage. I am a demon's demon.
I loathe and despise you.
You are alive, where I am no longer.
I shall make you suffer for what you are, as I suffer for what I am."

Summary
The berserker is possibly the most dangerous and rare of the seven known zombie classes. Sadistic in nature, they take malicious pleasure in causing pain.
These undead do not bite their victims immediately. Instead, the berserker will brutally beat their wounded foes. This practice can last for quite some time, depending on how resilient the target is. Some speculate that berserkers might simply be playing with their food, like cats often do. Only when the victim has become completely unable to respond, even unconsciously, will the berserker begin to feed.
If the victims are rescued before they are bitten, they may survive, though their chance of being rescued before the damage is too great is very low. The torture can be so crippling and extreme that it may be kinder to euthanize the victim.
Berserkers have been known to reach a top running speed of 30mph, which is 3 miles per hour above the world record for human sprinters. When berserkers find a potential victim, they will immediately break into a run and try to tackle their target. Because of their rarity, berserkers are usually solitary, but they have been observed traveling in 'riot groups' ranging in number between ten and twenty individuals.
These zombies usually hold a frightening and agressive appearance, and unlike the other classes these zombies are known to have facial expressions of that of a twisted grin, accompanied by a sick laugh like death rattle.
Berserkers are one of the more intelligent zombie classes, being able to learn from example. Some recorded cases describe a berserker opening doors and using objects as bludgeoning tools. Fortunately, this mimicry seems to be the extent of their learning capacity.

Other Names
Raver, The Sadist, The Mad Man, 'Zerker

The Howler
"I sing a song.
I sing the song of death.
You will listen, and you too shall die, and sing the song of death with me."

Summary
Their haunting cries carry across the wastelands, serving as a morbid lullaby for hardened souls brave enough to venture into the New World.
One of the more recently discovered zombie classes, the howler is just as slow as a crawler. However, speed isn't important for the howler, when its intended victim is unable to run away.
Howlers are basically harmless, if they are more than ten meters away. Any closer, and a howler's piercing moan can not only make a person nauseous and cause extreme vertigo, but, if the victim is close enough, may cause trauma to the eardrums and cause the victim to pass out. When their victims are incapacitated, the howler will make its attack.
Fortunately, a howler's low frequency cry is not infinite, and the howler can usually only sustain its cry for a few seconds until it has to stop. The howler's pause for breath lasts for about a minute, before it can howl again.

Other Names
Singer, Death Rattler, Death Talker, Siren, Banshee

The Hunter
"You can run from me,
You can hide from me,
You can cross the ocean, climb the highest mountain, or even fly from me.
But I will always find you, before you will ever find me.
I give you my word."

Summary
A class that would have anyone constantly looking over their shoulder, hunters are a very elusive type of zombie. Hunters can stalk their prey so secretively that the victim won't even know they've been followed until the hunter's teeth are buried in their neck.
Hunters are extremely hard to identify, as they display almost no visible difference from any other type of zombie. Only the hunter's behavior sets them apart from a regular crawler. Unlike the crawler, the hunter is very fast, flexible, acrobatic, and stealthy. They have been known to stalk a person for days, weeks, or even months when given the opportunity.
Hunters are generally found in areas that provide concealment, such as trees, old buildings, or even tall grass at the edge of the woods. They tend to avoid open areas or large groups of other undead, preferring stealth and cunning to mob tactics or overt aggression.

Other Names
Ghost, Stalker

The Spitter
"I am sick for all eternity.
I am in permanent state of vertigo.
My head pounds,
My fever raises,
My insides wither and crawl like snakes.
Let me show you what's making me so under the weather."

Summary
Perhaps the most lethal zombie class, the spitter is able to harm, kill, or turn a human without even touching them. Unlike any of the other zombie classes, which have to grapple with their victims, the spitter does the most damage from a distance.
As its name implies, the spitter can spit virus-contagious, acidic saliva half the length of a football field. This acid is a fast acting digestive that makes it easier for this class to devour its prey.
Moreover, if some unwary individual is unfortunate enough to get too close to this undead, it will vomit the acidic substance all over the victim's body. The acid is very corrosive, and as soon as it hits skin, the victim is considered to have been turned.
Spitters are known to travel with crawlers, but can be distinguished from the crowd by their distinctive gagging sounds. Visually, spitters are known for their missing or acid-burned clothing and hair; damage that is generally thought to be caused by poor aim or control on the part of the zombie.

Other Names
Ill Talker, Puke Machine, The Flu


The Basilisk
"Gaze into my eyes, and you shall see.
I will make you a stone.
I will make you a tree.
Time will stop for you, but it cannot stop for me."

Summary
Basilisk zombies are one of the most mysterious of all the classes, and are most likely the third smartest type of undead. Although they lack the ability to learn from example as berserkers do, basilisks have managed to find other ways to get close to the living. The basilisk's main attack and defense is a piercing, bioluminescent, red glare that paralyzes their victims. Researchers have yet to determine how this is possible as it seems to be from the realms of science fiction.
Basilisks are known to be crafty, using mimicry to get close to their intended victims. A basilisk may lay in wait, pretending to be a corpse, or attempt to close the distance while acting like a less-dangerous crawler.
Paralysis is fast-acting, if eye contact is maintained for more than a second. During the first few seconds of eye contact, the victim would appear to be going into a seizure as their muscles stiffen and begin to lose function. After a few moments, the victim will go completely limp. The initial seizure is described by survivors as being quite painful, but once they have gone limp the pain subsides. The basilisk's paralyzing effect tends to last between fifteen and twenty minutes, giving the undead sufficient time to feed without having to hold down a struggling victim.
Though helpless, the victim remains completely aware of their surroundings in this paralyzed state. Those victims who have been rescued from this experience have described it thusly: 'It's like being trapped inside your own body; you can't even scream, all you can do is lie there while your heart hammers in your chest and blink tears away as that red eyed creature makes its way over to you."
Little can be done to resist the basilisk's glare; averting or shielding your eyes is the only known method. Military scientists are working hard at creating protective measures against this undead type.

Other Names
Cobra, Gorgon, Hypnotist

The Mercy
"I'm sorry that I hurt and scared you so.
Let me hold you in my arms, and comfort you while you cry.
Keep still now. Don't struggle. Don't run.
I will protect and watch over you, and I will sing to you, you can rest now. It's all over.
And until you feel no more pain, and you draw your last breath, and until your heart beats for the last time, I will stay and hold your hand and remain with you, until you slip into the lifeless black."

Summary
Mercy zombies are one of the most peculiar in function of all the zombie classes. They are also likely to be the most humane, thus earning their name. The movement of a mercy has been described as elegant, fluid, graceful movements, unlike their shambling cousins.
Mercies seem to travel long distances to seek out the sick, weak, and injured. Unlike any other zombie, they will simply follow their victims, not pursue them. Moving at a steady walking pace, mercies will patiently track their target until that individual has finally collapsed. Only when their victim is unable to carry on, will the mercy make its approach.
A mercy zombie will embrace its intended victim, and take a single bite from the target's throat or from another vital artery. The mercy will then gently hold its dying prey keeping them still and prevent them from running away. This undead will emit a soft cooing noise, sometimes even comfortingly run its hand over the distressed victims hair or face until they die. Once the mercy's meal has turned, the mercy will release them. The mercy may linger with the new undead for several hours, depending on the undead type that the victim has become.
Amazingly, mercies will fend off other zombies, protecting their unturned victims from being mutilated and eaten by another, not so merciful, zombie class.
In the wastes, people who want to commit suicide may actually seek out mercies to do the task. It is considered to be a morbidly comforting way to die.

Other Names
Angel of Death, Mercy Angel



((This thread is still a work in-progress and woo this was my 200th post))



Ducky's got inspiration. I fucking came.

Nice guide. Now all I have to do is decide which one I want my Zombie char to be...
STALKER RP Characters
                 
Alive- Mental Stability= 92%- Michael Zutherson-DUTY Applicant

Alive- Mental Stability= 99%- Nikolai Zakhar-Mercenary

Wow, thats awesome right there... So many choices, so little time.

I'd be a mercy.

"Stop living life so that you can do a job with out pay"
-Blake/Last Exile

Quote from: Who Dares Wins The term 'Zombie' or 'Zed is perhaps not a fair one as the things that want to knaw on your arm and rip your throat out are infact still living. Naturally, most people will call them Zombies for convinience and it really doesn't make all that much different when their munching on you but I digress.

Infection

Types of Infection

Airborne strain

The airborne strain is naturally the most dangerous to the general population, having no way of stopping it aside from the 'cure'. Of course if your reading this, chances are you are immune anyway. Three things can occur from been infected by the airborne strain.

1) You die. People with weak or under developed immune systems (Such as children or the elderly) are most commonly the victims of this. I suppose your not going to be killing Kids at least...

2) Your Infected. The crazed maniacs outside your doors trying to kill you are the result of this. Their immune systems were strong enough to withstand death but as an off result they became mindless, frenzied killers. All other senses in the brain shut down except for anger and rage. The 'cure' has no effect on an already Infected subject therefore it is best to just kill them.

3) Your Infected, but immune. Like it or not, your infected. End of. Luckily for you your immune system could hold out and for some reason or another, you didn't become a mindless, insane killer. Aren't you lucky.

Direct strain

The direct strain is the only known way of a 'immune' survivor to become a true Infected. As the name suggests, you must come into direct contact with somesort of Infected source such as a Infected person or infected water supply for example.

Bites from the Infected (ANYWHERE on the body, not just the neck) will cause the victim to contract phase 2 of the Infection. The time it takes for a victim to 'turn' varies from person to person: On average it can take several hours but others are known to starve off the effects for days or in some very rare cases; weeks. No matter how long it takes, the victim will eventually turn. There are two options however, that can stop this.

1) The Cure. A cure 'doesn't exist, produced during the first few weeks of the Infection but by then it was already too late. If the Cure is administed before the final stages the victim should be saved. It is however always best to keep them quarantined just incase.

2) Amputation. This should always be taken as a last option but unfortunatly it is often the only choice. The Infection travels up the body untill it reaches the brain of the victim (Thus why Infected will commonly go for the neck). Amputating the infected body part quickly enough can in most cases stop the infection. However, should you lack company, morphine, painkillers, appropriate instruments, safety and time, this can prove to be a horrific experience. You must decide. Suicide or life-long suffering?

Types of Infected

The Roamer

The Infected that wander around and do not just remain in the same spot are referred to as "roamers". Generally, Roamers are either alone or in pairs however in large districts they can often form Herds.

The Lurker

The Infected that just remain in the same spot not doing much unless provoked are referred to as "lurkers" by Survivors. Generally, a Roamer will 'become' a Lurker after it has finished feasting on something and lack of thought prevents it from figuring out what it should do next.

The Herd

Infected will attempt to move in the direction of a loud sound and will continue to move even after forgetting why they're moving. These Infected will often encounter other Infected who will begin to follow each other in what is known as a Herd. These herds of Infected will sometimes encounter other herds and merge into even larger herds of Infected.

The Banshee

Not much is known about the Banshee as very very few are known to exist (We think). This should be considered a blessing as been caught by a Banshee could be considered a fate worse than death. Yes, that was a cliche and perhaps a over the top term but it is a true one. Been bitten by a Banshee leaves the victim in a insane state between life and death so to speak. The victim will become insane and suffer from severe depersonilization syndrom. Worse, Infected do not seem to attack victims of such an attack, leaving them to their suffering. Both the Bashees scream and cries of the victim have been known to attract upto serveral 'Herds' to their general area.

Avoid at all costs.


((This thread is still a work in-progress and woo this was my 200th post))

The Cure confuses me in the way that you expressed it. Is there some form of antidote that can be administered to remove the infection or doesnt it exist?

The Cure will stop the infection in somebody who hasn't already become one of the 'Zombies', if they have already become a Zombie (EG: They've become crazy killers) then it won't work.

How does one get 'The Cure'?

I hate the idea of haveing a cure....it just make things resident evily and cheesy.
This message may or may not be endorsed by Creeding and he is by no means held to any comments, posts or any of the like made... Oh, and no. I dont like fancy pancy signatures.

My group has a small amount of the cure. They are trying to find a way to mass-produce it.

The cure does not guarantee your cure either. The vaccine has a 2/3 chance of working.

QuoteGood job Molested.

Quote from: Dom Ducky's got inspiration. I fucking came.

It's from Zombie Hunters, he didn't make them. Suckup.

This message may or may not be endorsed by Creeding and he is by no means held to any comments, posts or any of the like made... Oh, and no. I dont like fancy pancy signatures.

Lol copy/pasta


And Vityaz from Fyren. And Fyren from Silver. And really, it goes on. It's like a giant homo sex train

-Rohok Teyar

I seen a link in one of the pics...you fail ducky.
This message may or may not be endorsed by Creeding and he is by no means held to any comments, posts or any of the like made... Oh, and no. I dont like fancy pancy signatures.

He wasn't expecting anyone to believe he made the pictures, he just thought people would like to see the ideas another sight had.

check out the writeing with it, all copied.
This message may or may not be endorsed by Creeding and he is by no means held to any comments, posts or any of the like made... Oh, and no. I dont like fancy pancy signatures.

Would you rather he posted a link or copied it creeding? Your acting like he was trying to fool us. He didn't even know people thought it was made by him.

Now kindly shut the fuck up and stop posting this in all topics.

No, your makeing a big deal of it, im just pointing it out. i dont give a dam.
This message may or may not be endorsed by Creeding and he is by no means held to any comments, posts or any of the like made... Oh, and no. I dont like fancy pancy signatures.

Creeding, You posted it in two topics trying to make Ducky look bad, Be mature.

I just was pointing it out! stop crying jeez!
This message may or may not be endorsed by Creeding and he is by no means held to any comments, posts or any of the like made... Oh, and no. I dont like fancy pancy signatures.

**Back on track**

The small part about the cure seems that it needs a small revision.
Might not need it, but to me the sentence seems wrong.

Just posting them as a suggestion. I didn't take any credit in that post. It is all copy/pasted from The Zombie Hunters. The best comic ever.

Quote from: Royz **Back on track**

The small part about the cure seems that it needs a small revision.
Might not need it, but to me the sentence seems wrong.
Possibly. I will speak with Dares about the entire removal of the cure.