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For you Clear Sky Lovers, you must have these mods.

Started by Jazer, 05-09-2009

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05-09-2009 Last Edit: 05-09-2009 by HostelEffect
Ok guys, after much endless searching for mods that work well together and fix nearly all the remaining bugs after 1.5.10, this is what I have come to.

SKY RECLAMATION PROJECT
http://stalker.filefront.com/file/Sky_Reclamation_Project;103579
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Core fixes and additions:
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(1.) Vandal's Immortality Fix v1.10 - The Vandal

Adds invulnerability to a number of characters in Clear Sky, preventing the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound.

(2.) Fixed-up ironsights - Angus McFisticuffs

Fixes the wrong ironsight positions on most weapons in the game.

(3.) Weapon icon fix - Marked_2 & Danila_STALKER & BobBQ

Replaces the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U, to icons that represent their real look (brown grip handles for the pistols, a recolor of the RPG-7, and brown finish on the AK74/2U).

(4.) Artifact Respawn fix - pavlov

Fixes the bad timer on artifact respawn times.

(5.) ATI shader bug fix - MacroN

Makes camo nets and fences visible on ATi based graphics cards.

(6.) Float32 SSAO performance patch - jjwalker

Improves performance and adds to the general image quality when playing the game in DX10 mode (no change for DX9 mode).

(7.) No Annoying Flashing Disk Icon - Decane

Disables the annoying, redundant flashing diskette icon appearing on screen every now and then.

(8.) Professor Beanpolev Audio & Dialog Fix - Decane

Fixes the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange.

(9.) Gosuke weapon mod 4 - better animations for Chaser 13 & LR300 - Gosuke

Synchronizes the sounds and animations for the chaser 13 and lr300.

(10.) Real Cordon Flash Drive Fix v2.0 - Decane

Fixes the issue where Drifter didn't offer any reward after you saved him. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns". This flash drive is needed in order to complete the missing flash drives quest for the Stalker technician.

(11.) CS Stalker suit fix - Kill_the_Strelok

Corrects the "Sunrise" Suit using the Rookie Jacket arm texture, visible when holding a weapon.

(12.) OGSM CS - SEVA suit fix - OGSM Team

Fixes the inability to drag and drop objects with the Seva suit equipped.

(13.) DX10 Water Fix - BaconBuster

Fixes an issue where the wet surfaces effect would render a corrupt, "striped" texture caused by a bad normal map.

(14.) Bandit characters no attack fix 1.02 - Red7204

Fixes the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely by Duty, and makes Sergeant Cheersov temporarily invulnerable during the snork attack by the hole in Agroprom. Also fixes Yoga not vanishing when he is supposed to during a raid on the bandit base.

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Issues addressed in total:
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Crash fixes:

+ Fixed a rare crash in the Red Forest which would occur if the player followed one of Strelok's helpers into the ambush at the Witch Circle, when the ambush squad had already been killed. (Decane)
+ Fixed a possible all.spawn Army Warehouses waypoint CTD when mutants attack the military base (thanks smoq2). (New game required)
+ Fixed a typo in the all.spawn (thanks PhoenixHeart). (New game required)

Quest fixes:

+ Fixed the Clear Sky "Find a way to Chernobyl NPP" quest not completing. (Decane)
+ Fixed the Army Warehouses Return Item quest where multiple Flame artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Flame artifact upon returning to the quest-giver. (Decane)
+ Fixed the Army Warehouses Return Item quest where multiple boxes of 7.62x54 mm 7N1 rounds would be demanded from the player for completion of the task if the player was in possession of more than one box of 7.62x54 mm 7N1 rounds upon returning to the quest-giver. (Decane)
+ Fixed the Army Warehouses Return Item quest where multiple Meat Chunk artifacts would be demanded from the player for completion of the task if the player was in possession of more than one Meat Chunk artifact upon returning to the quest-giver. (Decane)
+ Fixed the Freedom barman's quest to eliminate the threat at the gas station being canceled when the player completes the task. (Decane)
+ Fixed the Freedom "Respond to the SOS signal" quest where, if the player initially fails the quest, they will keep receiving and failing the quest each time thereafter, whenever they go near the dead squad. (Decane)
+ Fixed the issue in the Cordon where the player could pay the stalker squad on the hill multiple times for their assistance in dealing with the vehicle station military squad. (Decane)
+ Fixed the issue where Drifter didn't offer any reward after you saved him from dogs. He should offer you a stash info which contains the third cordon flash drive "electronic stabilization system for shotguns". (Decane)

Gameplay fixes:

+ Corrected global dialog & message texts. (Decane)
+ Fixed armor descriptions pertaining to artifact containers and upgrade possibilities. (Decane)
+ Fixed a multitude of info_portion and texture related console errors. (Decane)
+ Fixed the issue where the player's weapon would sometimes be intermittently holstered during a firefight at the bandit base, despite being an enemy to the bandits. (Decane)
+ Fixed the issue where Yoga and Flayer of the bandit faction could get gunned down prematurely, in most circumstances by Duty (thanks Red7204).
+ Made Sergeant Cheersov temporarily invulnerable during the snork attack in Agroprom to prevent his premature demise (thanks Red7204).
+ Fixed the issue where Yoga would not disappear when he is supposed to during a raid on the bandit base (thanks Red7204). (New game required)
+ Resolved the error where the player could not drag and drop objects with the SEVA suit equipped (thanks OGSM Team).
+ Made a number of characters invulnerable, to prevent the accidental death of important characters like traders and mechanics, or the random death of others such as Drifter and Hound (thanks Vandal & Decane).
+ Fixed the bad timer on artifact respawn times (thanks Pavlov). (New game required)
+ Fixed the Professor Beanpolev dialog, which could trigger over his normal greet dialog and sound strange. (Decane)

Weapon fixes:

+ Fixed the wrong ironsight positions on most weapons in the game (thanks Angus McFisticuffs & burger & Tariq).
+ Synchronized the sounds and animations of the chaser 13 and lr300 (thanks Gosuke).
+ Fixed a multitude of errors and inconsistencies concerning the weapon upgrade system (thanks DerHeiligeApfel). For the complete change log, see "Weapon Upgrade System Notes".
+ Synchronized the depth of field -effect occurring when weapons are reloaded with each weapon's respective animation (see "reload_dof doc"). (Decane)
+ Synchronized the bore and reload sounds of the following weapons: Abakan, AK-74, AK-74u, BM16, FN F2000, G36, LR-300, PKM, SVD, SVU, TOZ-34 (thanks RoboMook & smrtphoneusr).
+ Added a sound for the 2nd bore animation of the following weapons: G36, L85, LR-300, MP5, SIG 550. (Decane)

Graphical fixes:

+ Fixed the DX10 wet surfaces effect (thanks BaconBuster).
+ Made camo nets and fences visible on ATi based graphics cards (thanks MacroN).
+ Improved performance and enhanced the general image quality when playing the game in DX10 mode (no change for DX9 mode) (thanks jjwalker).
+ Disabled the annoying, redundant flashing diskette icon appearing on screen every now and then. (Decane)
+ Replaced the weapon icons in inventory view for the PMm, PB1, RPG-7 and AK74/2U to icons that represent their real look (thanks Marked_2 & Danila_STALKER & BobBQ).
+ Replaced the inventory icon for the exoskeleton to one which matches the in-game model. (Decane)
+ Resolved an error with the "Sunrise" Suit arm texture (thanks Kill_the_Strelok).

The rest of my mods I have chosen are on this page, they all work with SRP:
http://privat.bahnhof.se/wb220832/stalker/ceanos.download.html







I didn't even know there were so many unfixed problems, Jesus Christ...


Yeah, DX10 performance has improved, and they also fixed some fixed some visual bugs too like rainmaps not working properly.

Does this mod get rid of the enemy icon's?

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