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This Considers F3

Started by Moss, 12-08-2009

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12-08-2009 Last Edit: 12-08-2009 by Gembock4
You know how we Used to Have that Fallout 3 RP Beta?
The Main reason ( I think ) They closed it down was because of the Small amount of Models that were out there.
But... I can list Quite a lot , and a lot of good model packs at that.

Here they are:

All Of Fallout 3 weapons , Quite Good looking also ( And by All i mean ALL , this also Includes Clips , Melee and Mines):
http://www.facepunch.com/showthread.php?t=699039 ( THEY LOOK FUCKING AMAZING DON'T THEY )

Some cool Looking Player Models:
http://www.garrysmod.org/downloads/?a=view&id=72729

Some Props From Fallout3:
http://www.garrysmod.org/downloads/?a=view&id=62599

Vault Props:
http://www.garrysmod.org/downloads/?a=view&id=64543

Alien >:3
http://www.garrysmod.org/downloads/?a=view&id=75274

Vault 101 NPC's which most likely include the Ragdolls:
http://www.garrysmod.org/downloads/?a=view&id=67388

NukaColas:
http://www.garrysmod.org/downloads/?a=view&id=57298
http://www.garrysmod.org/downloads/?a=view&id=59514

I Also Found some Info If someone wants to Port Fallout 3 Models:


First you need the Fallout 3 Archive utility.
http://www.fallout3nexus.com/downloads/file.php?id=34

Once you've extracted the .NIF models from the .bsa archive. You can load them with Nifskope.
http://sourceforge.net/project/showf...kage_id=170735

From there, you can export the parts of a model by expanding NiNode on the list on the left, then expanding a NiTriShape. Each NiTriShape is a part of the model. Then click on NiTriShapeData, then File>Export>.OBJ.

You'll now have an .OBJ model of which you can load into most 3D modeling programs. (And thus export to whatever format you want.)
I Would do this if i had Fallout 3 for my computer , sadly I only have it for Xbox 360


Have fun with these!
Moss--it has the charm of a creeping tune~Even in darkness it still grows.

Why do I love Moss?

I have been asked this question many times. Unfortunately, their is not one easy answer that I can give you.

props are not w_comshotgun nor v_comshotgun
there PROPS.We need Viewmodels and Worldmodels.
"Where ground is soft most often grows, arise! Arise! Arouse! A rose!...a rosy rose ?

Quote from: itsjustguy on 12-08-2009
props are not w_comshotgun nor v_comshotgun
there PROPS.We need Viewmodels and Worldmodels.
The props, they can be easily hexed and converted.

Quote from: itsjustguy on 12-08-2009
props are not w_comshotgun nor v_comshotgun
there PROPS.We need Viewmodels and Worldmodels.
If your not part of the solution your part of the problem.

Quit complaining guy.