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SRP_Redemption_v2_15 Feedback

Started by Silver Knight, 09-08-2009

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09-08-2009 Last Edit: 31-08-2009 by Silver Knight
SRP_Redemption_v2_15 Feedback

Current Beta Testers:
Ganendor
ISPYUDie
KingArthur
PaintCheck
Locke
Dutch
ItsJustGuy
Cobra
Judas

This is for beta testers only, only post if your a beta tester.

Please use this format, to keep it easy on the eye:

Name Of Bug/Error/Problem:
Where On The Map:
Description:
Anything Else:
Screenshot (If Needed)


Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Yeah Silver... When I used the truck it glitched me into the second mall in the fifth sector, fix it.

Sorry it isn't in format. too hard to change into it.

Bug- Pipe overlapping another Location- Checkpoint base, lower levels.
Bug- Truck through ground, Location- Near DUTY base.
Bug- Radio trigger is visible, location- DUTY bar.
Bug- door/gate goes white then the light goes on it, location- agroprom like place lower layers of checkpoint base thingy.
Bug- brick wall for window, location- town,100 rads bar





A trigger is seen on the radio.


I'm inside a world prop.


Light in Bar.




Unfinished geometry.


Random trigger in Sector 2.



Missing rails I think.


Door doesn't open in Duty tunnel.


Fullbright?


Line through world.


Random light in Sector 3 Tunnel





Multiple missing textures in the large tunnels.


The waste barrels float.


Fullbright safe.


Hope that helps.

09-08-2009 #4 Last Edit: 09-08-2009 by Ganendor
Sector 2 Garage Peice of floor not level with the wall.
Sector 2 Duty 2nd Entrance - Bottom of ram not fully level with the floor.
Sector 3 Little Red Hut - Floor not level with part of it.
Sector 1 Bar - Peices of tree poking through the roof.
Sector 1 Checkpoint Tunnels - Water has no reflection. Just one color

I'll try and get some pics up when i can.

I am Soldier - Play Free Online Games

Man, i found like 60, then rar/rapidshared it to silver. I know he got it cause i spammed him

Fullbright doesn't mean what you think it means, mate.

Either everything is fullbright or nothing is.

Anyway, the safe door is lit up so people know they can open it, it's a feature not a bug.

The missing textures are because SK didn't bspzip them or give you them with the map.

The DUTY side tunnel is supposed to have shadows disabled so that wouldn't happen.

The chainlink door isn't supposed to open.

Retexture the "trigger" in the Bar to "invisible", so it won't show up.

Name Of Bug/Error/Problem: Invisible wall
Where On The Map: Sector 3, Freedom base, Underground bunker entrance
Description: In the entrance to the underground bunker in the Freedom base, you walk right into the door frame, then continue to walk absolutely nowhere. Cannot enter the bunker.
Anything Else: Don't know if this was supposed to happen because the bunker is not finished yet, I don't know.

Quote from: Raidenator on 09-08-2009
Fullbright doesn't mean what you think it means, mate.

Either everything is fullbright or nothing is.

Anyway, the safe door is lit up so people know they can open it, it's a feature not a bug.

The missing textures are because SK didn't bspzip them or give you them with the map.

The DUTY side tunnel is supposed to have shadows disabled so that wouldn't happen.

The chainlink door isn't supposed to open.

Retexture the "trigger" in the Bar to "invisible", so it won't show up.
And now the mystery of why I put, "Fullbright?" is revealed.

Quote from: Sniper3124 on 09-08-2009
Name Of Bug/Error/Problem: Invisible wall
Where On The Map: Sector 3, Freedom base, Underground bunker entrance
Description: In the entrance to the underground bunker in the Freedom base, you walk right into the door frame, then continue to walk absolutely nowhere. Cannot enter the bunker.
Anything Else: Don't know if this was supposed to happen because the bunker is not finished yet, I don't know.
Your not a betatester.

Quote from: Plunger on 09-08-2009And now the mystery of why I put, "Fullbright?" is revealed.

I don't get it.

Quote from: Raidenator on 09-08-2009
Quote from: Plunger on 09-08-2009And now the mystery of why I put, "Fullbright?" is revealed.

I don't get it.
I didn't know what Fullbright meant.

Quote from: Raidenator on 09-08-2009
Anyway, the safe door is lit up so people know they can open it, it's a feature not a bug.

I am just giving some feed back even though I am not a beta-tester and I also have not seen the map exept inside the screenshots...

Remove the lighting make it natural so that experienced players know where it is and yet not new people who open it and leave it open which gets annoying somtimes.


This is for beta testers only, apply for Beta if you want to help.

As a suggestion, at the temple-like-place it's kinda blocky. Just saying because I know how hard it is to map and I've tried doing it.




Great map. Very good ideas.
All allready said.
Well done SK!