CHARACTER SKILLS

Started by Cross, 11-07-2017

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Cross

Quote from: Cross on 10-07-2017
Skills allow a character to preform various attacks or actions that they could not otherwise. Skills are classified into the following categories:
Weapon Type Skills
Class Skills
Legendary Weapon Skills
Signature Skills


Skills are also divided in that some are active and must be manually used, while others are passive and are always in effect.

Some skills also cause statuses. The list of status effects is as follows:

BURN ~ Damage every so often.
FREEZE/PIN ~ Immobilize.
STUN ~ Loss of turn/action. Cannot be inflicted twice in a row.
POISON ~ Steady damage over time.
HAUNT ~ Take more damage when hit.
SLOW ~ -10 to movement rolls.
BLIND ~ -10 to attacking rolls.
BLEED ~ Increasingly lowers rolls. (-1 to all rolls on the first turn after inflicted, -2 on the second, -3 on the third, etc. Caps at -15.)


In order for a character to use any skills, it must be listed that they know it in their character bio. A character can also only have a maximum of five skills prior to class promotion.
Once promoted, they can get both a 6th skill, and a Signature Skill. An example of a mage's skill list might be:

Weapon Enchant
Drain
Focus
Elemental Bolt
Blaze


Most active skills can be used once per battle. Signature Skills and Legendary Weapon Skills can only be used once per rest period; even if a day passes, if the character has not rested, they cannot use that skill again until they do. 

WEAPON TYPE SKILLS:
These skills can be used as long as the character has a weapon from the specified type.


Quick-Strike [Sword] 'Rush forward and slash. Roll twice and use the higher value for the attack.' {ACTIVE}
Power Throw [Flail/Yoyo/Boomerang] 'Deal damage and Stun.' {ACTIVE}
Blitz [Spear] 'Charge forward to close the gap and stab quickly. Can be used at a range.' {ACTIVE}
Power Smash [Axe/Hammer] 'An attack with low accuracy, but high power.' (-10 to hit) {ACTIVE}
Cover [Shield] 'Block an attack meant for an ally. If it 'fails', take the hit instead.' {ACTIVE}

Lacerate [Knives/Shurikin] 'An attack that causes Bleeding.' {ACTIVE}
Bind [Javelins] 'Attempt to Pin the opponent.' {ACTIVE}

Rolling Shot [Pistol/Uzi] 'Evade while shooting.' {ACTIVE}
Spread Shot [Shotgun] 'Attempt to shoot multiple targets at once.' {ACTIVE}
Snipe [Rifle] '+15 to hit for the user.' {ACTIVE}
Suppression [Machine gun] '-10 to hit to both sides. Applies to the target even if misses.' {ACTIVE}

Arc Shot [Bow] 'Shoot three arrows upwards to hit the next turn. Does not work in areas with low ceilings. {ACTIVE}
Piercing Bolt [Crossbow] 'Pierce through defences. Can also hit directly behind the target.' {ACTIVE}

Elemental Bolt [Staff] (Effect based on the element.) {ACTIVE}
Ruby Staff ~ Fire - Burn
Diamond Staff  ~ Ice - Freeze/Pin
Topaz Staff ~ Lightning - Blind
Amethyst Staff ~ Poison - Poison (Obviously)
Amber Staff ~ Earth - Stun
Emerald Staff ~ Wind - Knockback
Sapphire Staff ~ Water - Slow

Magic Barrier [Tome] 'Magic shield based on element.' {ACTIVE}
Guided Strike [Magic Missile/Flamelash/Rainbow Rod] 'A weaker attack that cannot be dodged.' {ACTIVE}
Refraction [Beam weapons; Aqua Scepter, Vilethorn, etc] 'Splash damage to surrounding targets.' {ACTIVE}
Mana Burn [Magic Gun] 'A special shot that also damages the enemy's mana.' {ACTIVE}

Blaze [Fire Magic, Fiery Greatsword, Sunfury] 'Causes Burn.' {ACTIVE}
Frigid [Ice Magic, Ice Sword, Frostbrand] 'Causes Freeze/Pin' {ACTIVE}
Arc [Lightning Magic] 'Splash damage to surrounding targets.' {ACTIVE}
Drench [Water Magic, Muramasa, Blue Moon] 'Causes Slow.' {ACTIVE}
Gale [Wind Magic, Flying Knife] 'Knocks back.' {ACTIVE}
Gaia [Earth Magic, Blade of Grass, Thorn Chackram] 'Causes Poison.' {ACTIVE}
Radiance [Light Magic] 'Causes Blind.' {ACTIVE}
Void [Dark Magic, Light's Bane, Dark Lance, Shadowflame weapons] 'Causes Haunt.' {ACTIVE}

CLASS SKILLS:
In order to use a class specific skill, a character must, obviously, be the specified class for it, unless they are taught the skill specifically by someone who could be considered a master of it. They must also have it listed in their bio as specified previously. Some exceptions may apply.


Dual-Wield [Warrior] 'Use two one-handed weapons at once.' {PASSIVE}
Reflect Blow [Warrior] 'Prepare for a counterattack. Critical needed for ranged attacks.' {ACTIVE}
Sentinel [Warrior] 'If someone attempts to move out of your melee range, make a melee strike.' {ACTIVE}
Rage[Warrior] '+5 to hit, -5 to defence. Wears off after battle.' {ACTIVE}
Berserk [Warrior] '+10 to hit, -10 to defence. User loses control and attacks relentlessely. Wears off after three turns.' {ACTIVE}
Blood Blade [Warrior] 'Damage self to deal more damage to the enemy.' {ACTIVE}
Improved Critical [Warrior/Rogue] 'Makes it so rolling 40 above the losing roll grants a crit rather than 50 above.' {PASSIVE}
Pugilism [Warrior] 'No penalties for fighting bare-handed. (Characters without this skill get -10 for it.)' {PASSIVE}

Traverse [Ranger/Gunner] 'Move easily in rough terrain. Cannot be Slowed.' {PASSIVE}
Track [Ranger/Gunner] 'Easily track down a person or creature.' {PASSIVE}
Search [Ranger] '+15 to search rolls.' {PASSIVE}
Engineering [Gunner] 'Have the ability to craft mechanical weapons and tools, such as guns.' {PASSIVE}
Scavenge [Gunner/Rogue] '+10 to search rolls.' {PASSIVE}
Grenadier [Gunner] '+10 to rolls involving explosive weapons.' {PASSIVE}
Trap [Ranger] 'Able to arm and disarm traps with relative ease.' {PASSIVE}
Instinct [Ranger] 'Cannot be sneak-attacked.' {PASSIVE}

Weapon Enchant [Mage] 'Temporarily enchant a weapon with a specific element.' {ACTIVE}
Memorize [Mage] 'Prepare a spell to cast later at a moment's notice.' {ACTIVE}
Dual-Elemental [Mage] 'Combine two elemental effects. Things like Fire/Water will not work.' {ACTIVE}
Drain [Mage] 'Drain life from the enemy.' {ACTIVE}
Assimilate [Mage] 'Drain magic from the enemy.' {ACTIVE}
Absorption [Mage] 'Absorb an enemy magic attack into mana.' {ACTIVE}
Reflect [Mage] 'Reflect a projectile attack back at the opponent.' {ACTIVE}

Stealth [Rogue] '+10 to sneak/hide rolls.' {PASSIVE}
Trap Sense [Rogue] 'Easily detect traps.' {PASSIVE}
Sleight of Hand [Rogue] '+5 to thievery rolls, and similar rolls.' {PASSIVE}
Sneak Attack [Rogue] '+15 to attack on an unaware target. Becomes -5 if the target has Instinct.' {ACTIVE}
Flee [Rogue] 'Escape from battle in an instant. Immune to Sentinel.' {ACTIVE}
Dash [Rogue] 'Move swiftly and suddenly.' {ACTIVE}

Focus [ANYONE] '+10 to hit for the next attack. If used twice in a row without attacking, it becomes +20. Unique in that it can be used an unlimited amount of times per battle.' {ACTIVE}
Dodge [ANYONE] '+5 to dodge rolls. Becomes +10 if the character is a speedy class such as Rogue. Blocking is unaffected.' {PASSIVE}

LEGENDARY WEAPONS:
Certain weapons, classified as 'legendary weapons', have skills of their own. They can also use the regular weapon skills, for example, a Starfury would be able to use both its unique skill and the regular sword skill.


Starfall [Starfury/Star Wrath] 'Area of effect. Stars fall on the opponents. Must be charged.' {ACTIVE}
Gleaming Feather [Phoenix Blaster] 'A shot fired into the ground that surrounds the user in protective a ring of flame.' {ACTIVE}
Soul Gauge [Onyx Blaster] 'Dispels all buffs and enchantments to the target.' {ACTIVE}
Demonic Origin [Night's Edge/True Night's Edge] 'Release a demonic fire that locks the target in single-combat.' {ACTIVE}
Great Saber [Phaseblade/Phasesaber] 'Temporarily extends weapon length, adding +5 to hit.' {ACTIVE}
Legend [Excalibur/True Excalibur] 'Summon energy swords from above to strike the target. Must be charged.' {ACTIVE}
Steel Crescendo [Magical Harp] 'Lightly damages enemies within a radius, and heals allies in a larger radius.' {ACTIVE}
Piercing Light [Gungnir] 'A piercing attack through all enemies in a line.' {ACTIVE}
Absolute Zero [North Pole] 'Summon a blizzard to slow and blind opponents. Must be charged.' {ACTIVE}
Beacon of Purity [Paladin's Hammer] 'Holy Magic gathers in the hammer, and it is thrown with tremendous force.' {ACTIVE}
Terra [Flower Pow] 'Gradually drain life from an enemy.' (Think Leech Seed from Pokemon.) {ACTIVE}
Corruption [Scourge of the Corrupter] 'Decreases the enemy's max HP temporarily.' {ACTIVE}
Radiant Void [Terra Blade] 'A combination of Radiance and Void; both Blinds and Haunts.' {ACTIVE}
Bladed Wings [Sky Fracture] 'Fly through an opponent, dealing damage while moving.' {ACTIVE}
Thunderstorm [Sky Dragon's Fury] 'Call down the wrath of the skies to stun all opponents in the area. Must be charged.' {ACTIVE}
Heavy Divide [Breaker Blade] 'Smash the massive blade into the ground, causing a quake.' {ACTIVE}

SIGNATURE SKILLS:
Some characters also have their own skills unique to them. These are usually based off a special item, ability, or part of their story.
Examples include Calco's 'Gemini Blade' and Arthur Petremol's 'Avatar of the Light'.
Signature Skills can also only be used if the character is a promoted class, though some exceptions may apply.
IN ORDER FOR YOUR CHARACTER TO HAVE A SIGNATURE SKILL, IT MUST BE APPROVED BY A MODERATOR AS WELL.
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