SRP: Economy Discussion (Because it needs its own spot)

Started by irondeity, 17-11-2012

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ThY

Quote from: Jake on 18-11-2012
Why can't we just go back to factions spawning with sweps on spawn, considering this system was working fairly well?
Quote from: Khorn on 18-11-2012
If it worked so well, than why did we have it removed?
At the time, we wanted weapons to be less common and more valuable. Plus, it was possible to dupe any suit or weapon simply by reflagging and dropping.

Paintcheck

Quote from: Tom on 18-11-2012
Quote from: Nik3 on 18-11-2012
1. Everyone starts at zero, even traders
2. Everyone paycheck whore because there's no other source of income other than admin made events because traders and faction leaders/members have to paycheck whore too to be able to make jobs for stalkers.

Double the paychecks for faction members and traders, remove stalkers paychecks.
Now we have jobs, which leads to more RP.
And RP is what we'r after here, mh?


We did do that when I was a scrub, all it did was make it so everyone wanted to join a faction.

I was a trader for that time period and it really sucked because people were saying "ZOMG MAKE JOB MAKE JOB" and I'd have 500 rubles to make a job for everyone on the entire server. Obviously that doesn't work.

Give traders and ecologists seed money and don't let them spend it on stuff for themselves. Or make traders and ecos led by admins (the ONLY factions that should be led by admins) so they can have money at will since those two factions are in charge of driving the economy.

Giving factions paychecks never leads to anything, they all just horde their money like dragons until they can buy everyone the best suits and guns and then they go stomp on the faction that didn't have as many active players doing the same thing. Saying no STALKERs get paychecks just means everyone will flock to the factions and I thought a lot of people wanted to see more STALKER activity, not less.

Also some less painful way of making jobs would help. It's incredibly annoying as a trader to run across the map, set up a job and do all this for 15-20 minutes only to announce you have a job and have some dude who was camping your job spot while you were setting it up immediately come rushing to you with your item. Giving traders observe mode helps with that but it still takes a lot longer to set up a job than it does to complete most jobs and that leads to a backlog of people screaming "JOBS JOBS JOBS JOBS JOBS" and you being unable to keep up.

Quote from: Jake on 18-11-2012
Why can't we just go back to factions spawning with sweps on spawn, considering this system was working fairly well?

Please that. 100% that. It helps keep the factions more balanced when they don't need to worry about losing a firefight ad then basically losing the game because they won't be able to equip themselves again.

Khorn

It would be good, but I still suggest faction members have rank or class locked weapons. If you do this, and give them a good pay check, they would have no need to hoard money as they would have little use to it all.

Factioneers should spawn with a set, and locked inventory of items. This will help them feel better about actually participating in fights and if they die, they can drop the guns and consumables. So, if a player, merc, or bandit kills/hunts a faction member, they can get an extra slice of payment.

-Faction have good paychecks.
-Factions have locked inventory so they can't change.(Maybe not even drop items)
--Hopefully locked inventory minimizes hoarding, as money would be useless.
-Faction drop guns and items on death. That way non-faction people get extra payment for doing their job or whatever they were doing
--Factions respawn with their locked inventory and return to base and continue.

---Faction paychecks have no use, so they use it as rewards for missions they make themselves. (Kill a person, hunt a mutant, find item, scout location, clean their lavatory)
---Faction will be able to produce a number of jobs, both meaningful and meaningless for any player to take part in.(They'd still need to limit their jobs per day. So good paychecks, but not so good that they can make a hundred jobs a day)
---Eco's and traders can have larger paychecks while Eco's have bigger(Again a limit to size so they don't over purchase). Allows more purchases of items.


Of course there are issues still very much present, but trying to brainstorm on this will help more than going back to what SRP had.

Paintcheck

Locked gear lists or some other way to get to the next gear tier that isn't tied to rubles would be a good solution. That way people won't join factions just for the gear since as it was before being in a faction was the easiest way to get more stuff. Basically anyway to get stuff that doesn't rely on farmable rubles.

To use an example of most MMOs the way you get the super mega l33t gear isn't from normal currency, there's usually a separate currency tied to more difficult challenges to unlock that kind of stuff. A similar situation would prevent people from sitting on their asses pooling paychecks. Maybe have a point system the admins would keep track of (this is why admins shouldn't be faction heads) that allocates points based on creating jobs for STALKERs or fighting the other faction or some other, similar event that benefits the server as a whole rather than just factioners idling together for hours a day.

Khorn

I'd just say, if a faction member does a good job at being part of his faction, through RP or advancement of the faction's ideology, their leader can promote them(Give them a flag for the next rank.)


Or if class based, a factioneer just applies/talks to their officers/leaders they'd like to specialize in another class. Sniper, medic, assault, demo, other?
New recruits just start as assault and once they get promoted, they choose class they'd like to join, if they get accepted, they get the flag and can make their new class faction member.


Each class is locked to a certain set of guns, items, and suit. I know we have a few variants of faction suits, and this would allow for a more customized character, without having a player become experts at everything and hoard rubles to get what they want.

Lent23

Before we talk about flags for ranks, why doesn't somebody agree to make the flags? Silver won't.
"Mommy, when is Daddy coming home?"
"Here, Alex.. Daddy sent us a package.. The soldier told us that it.. might be a while until Daddy's done with his service. Don't worry, you'll see him soon, Alex.."
"He's always gone! I never get to see him!"

Khorn

If we wanted, we could wait for Silver to pop in and say if he actually is planning to change if his people want change.

Lent23

Quote from: Khorn on 18-11-2012
If we wanted, we could wait for Silver to pop in and say if he actually is planning to change if his people want change.
If Silver wanted, he could have the server up right now.
"Mommy, when is Daddy coming home?"
"Here, Alex.. Daddy sent us a package.. The soldier told us that it.. might be a while until Daddy's done with his service. Don't worry, you'll see him soon, Alex.."
"He's always gone! I never get to see him!"

Khorn

Quote from: Lent23 on 18-11-2012
Quote from: Khorn on 18-11-2012
If we wanted, we could wait for Silver to pop in and say if he actually is planning to change if his people want change.
If Silver wanted, he could have the server up right now.

Isn't working on WH40K or something? I forget now and days.

Lent23

Quote from: Khorn on 18-11-2012
Quote from: Lent23 on 18-11-2012
Quote from: Khorn on 18-11-2012
If we wanted, we could wait for Silver to pop in and say if he actually is planning to change if his people want change.
If Silver wanted, he could have the server up right now.

Isn't working on WH40K or something? I forget now and days.
If playing Steam Games is Working on WH40k, then yeah.
"Mommy, when is Daddy coming home?"
"Here, Alex.. Daddy sent us a package.. The soldier told us that it.. might be a while until Daddy's done with his service. Don't worry, you'll see him soon, Alex.."
"He's always gone! I never get to see him!"

Tom

Quote from: Lent23 on 18-11-2012
Quote from: Khorn on 18-11-2012
Quote from: Lent23 on 18-11-2012
Quote from: Khorn on 18-11-2012
If we wanted, we could wait for Silver to pop in and say if he actually is planning to change if his people want change.
If Silver wanted, he could have the server up right now.

Isn't working on WH40K or something? I forget now and days.
If playing Steam Games is Working on WH40k, then yeah.


Someone sounds upset.
Quote from: TheAndyShandy on 05-12-2013
Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16/22

Ragolution

Why don't we just give traders a stipen of money each day?

Khorn

And what would that solve? If we only gave money to traders each day, what would that solve?

jaik

Quote from: Lent23 on 18-11-2012
Before we talk about flags for ranks, why doesn't somebody agree to make the flags? Silver won't.

Why don't YOU make the so called 'flags' if you're so sure? god damn.

Quote from: Lent23 on 18-11-2012
If Silver wanted, he could have the server up right now.

If I wanted I could have 5 billions right now oh and my penis is 50 inches long.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Tom

Quote from: Jake on 18-11-2012
Quote from: Lent23 on 18-11-2012
Before we talk about flags for ranks, why doesn't somebody agree to make the flags? Silver won't.

Why don't YOU make the so called 'flags' if you're so sure? god damn.

Quote from: Lent23 on 18-11-2012
If Silver wanted, he could have the server up right now.

If I wanted I could have 5 billions right now oh and my penis is 50 inches long.

I wish HGN had like, or agree buttons like on FP
Quote from: TheAndyShandy on 05-12-2013
Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16/22

nKe

Quote from: Tom on 19-11-2012
Quote from: Jake on 18-11-2012
Quote from: Lent23 on 18-11-2012
Before we talk about flags for ranks, why doesn't somebody agree to make the flags? Silver won't.

Why don't YOU make the so called 'flags' if you're so sure? god damn.

Quote from: Lent23 on 18-11-2012
If Silver wanted, he could have the server up right now.

If I wanted I could have 5 billions right now oh and my penis is 50 inches long.

I wish HGN had like, or agree buttons like on FP



Rebel6609

The old system of people spawning with guns did work at the time but now that I think about it, is a very dangerous thing. I'm almost positive we all remember quite clearly how guns were so plentiful back then as people would drop their spawned gun and hand it off to someone else, respawn and repeat. Unless you lock the gun to the point where you can't drop it, it won't work.

Admins and faction leaders should meet together and come up with a tier system for the factions themselves so that they don't all have a random assortment of high tier weaponry that they sat on their asses all day to collect. For example when I led military, pretty much everyone had the same gun unless they were specialized in something specific (sniper or CQB), or an officer (Weapon of choice within certain standards).

For example freedom could go like this:
First 2 stages: Aku's,
Next set of stages: Low tier Nato weaponry
Next set: Med tier NATO weaponry
Commanding set: High end NATO.

Sure we don't want to render a faction completely useless by forcing them to arms their people with Mp5's and mossbergs, but the leaders themselves need to set restrictions on weapons based on rank or specialization. No need for a seedy to run around with an LR or a G36. I did uniformed equipment for everyone and look how successful I was with it. If a player bitches about their equipment, you tell them tough shit and to deal with it.


<22:23:04> "Puffles": gofuckyourselfaggot
<22:25:12> You were banned for 5 hours from the server by "Cole" (For trolling)
Never in my life have I ever had to endure 9 yearolds calling me a banana picker, and then get banned afterwards for doing nothing wrong.
Promising Young admins.

Paintcheck

There is a way to make weapons nondroppable. Remember that "Event AK" Silver had for admins to use if they were being MOnolith or something? Wouldn't drop on death. That would fix any duping problems.

Khorn

Zombies got them too, even had enough ammo to last. Could supply infinite ammo, or limited ammo.

Also, I'd suggest going with a class system, not rank system. It allows more freedom to chose what you'd like to specialize in.

Gonztah

How about every fight a faction fights in is GR and the winning side just gets a reward from an admin, I don't see a need to "lock" the inventories. Have a tier system that goes by rank but is flexible and allows specialisations, easily done by faction leaders. Money could then be used for rewards, ammo and arming your "special" soldiers like snipers etc. And any extra guns a faction gets can be used for rewards or stashes.

KingArthur

Quote from: Paintcheck on 19-11-2012
There is a way to make weapons nondroppable. Remember that "Event AK" Silver had for admins to use if they were being MOnolith or something? Wouldn't drop on death. That would fix any duping problems.
If you remember cake script, military had AK74u's that didnt drop. I enjoyed that perk more then having one that did drop.

Dstirling

Quote from: Gonztah on 18-11-2012
Quote from: Khorn on 18-11-2012
First, Spartans, you read what I said wrong, they'd be spawned for missions from factions. But if a said factioneer was in a facction fight, they could potentially abuse it.

And Otto, how does locking weapons make it an MMO? Most I've played allow people to use anything at their level. And Factioneers don't use their favorite weapons, they should use the things issued to them. Freedom might allow it, but the other factions would to not.

We don't want faction players to care about guns and gear. In any way. They can still describe their gun s how they want. Or they can do a kick ass job is and get promoted. And as I recall, most of the leaders confiscated guns that didn't fit ranks or faction.


Again, don't need to have factions care about gear or guns, don't give them the abililty or need to use cash. They can make a loner and do that shit. Factioneers should be there for their factions, not themselves.

So don't waste time arguing that they should be allowed, as they shouldn't be allowed at all.

How about specialisations like marksmen or assault soldiers with shotguns? If the weapons are locked to rank there couldn't be any of those. And I think faction leaders and COs could use whatever guns they want. Okay perhaps not Military but Duty and Freedom.




I Think that the admins should have an agreed number and type of weapons a faction can get a hold of but the faction leaders should setup their own tier/rank system and distribute the weapons how they see fit. All other weapons they get in fights or in rp they should keep and can distribute as a reward for people who do well in their factions.

lolKieck

People here who support locking faction inventory and making flag-dependant equipment spawning should ask themselves one question. Is it really worth it to complicate it to such an extent?
The flag system and inventory locking ideas, as cool they sound, are a bad idea, but the inventory locking is good to an extent, but if introduced fully, it'd be a bad idea.

Flag system - can be easily replaced by faction leaders keeping track of their own equipment before and after a battle and gear return after the battle. Faction battles on the other hand would need to limit the amount of stalkers in the area of the battle to the minimum (I think we all know what always happened when stalkers fought in faction wars) and systematical tracking of factioneer equipment.

Inventory locking - should be a guiding principle, controlled by the means of posting equipment given to specified ranks (like, for example, Duty had some time ago). Fully locking (and I mean script-wise) would harm factions rather than solve anything, because of barely any flexibility given to leaders in case of specializations or in other words, snipers not being able to be given their SVD's because they can't pick or drop their weapons.
The only inventory locking we should do is, as I have had written earlier, specify the equipment on forums, and that's it.
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Paintcheck

What's easier to do: Manually keep track of every gun dropped in a fight and then manually returning it to the owner or having the script prevent the guns from dropping in the first place?

Yeah it's no contest. Manual gear return sucks especially if a gun glitches and falls through the map or gets launched due to Gmod's weird physics or whatever.

Gonztah

I support the idea that faction members don't drop weaponry on death but I do not like the idea of locking ones inventory so they can't drop or pick up anything ever.