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Couple of ideas/suggestions (Orc faction, Dwarf race, Venturer faction, Classes)

Started by Hotstarr, 01-03-2009

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I'm not one to advocate the common idea that "All orcs are dumb, reckless hulking monsters that everyone hates". So If orcs in this roleplay can actually be able to ICly make some peace with the humans or elves(more likely elves will like them less), there should be a faction for the few orcs who won't want to slash at a human or elf on sight. There may be a few guys in this faction or not, depending on the whole orc race's social status with the other races.

One faction I think we should have are the DWARVES. Yes, the short dude who usually expects to be able to cut down many in one blow. Mainly I think we should have them, if we're gonna have elves and orcs confirmed to be in here.

I also think there could be a faction for those who prefer to be in smaller groups. The Venturer faction. All members of it would be able to make their small group of Venturers, max amount of people in each group could be 5-6. For what Venturer group the person in front of you is, see their title for the name of their group. Each group could be friendly to any faction the majority of the group desires, and if you're against a Venturer group, you're not against the whole faction, but just only against the specific group who wants to kill you.

My final idea/suggestion are the classes. In each faction, do you expect everyone to be an archer or swordsman? Well I don't really think so. But anyway, the classes are basically like what kind of fighter you are. For example, the archer and swordsman that I mentioned earlier. Each class could spawn with a weapon that their class mainly uses, and maybe a secondary weapon. Each class would obviously get their own uniforms/suits that are identical to the ones of whatever faction they belong to. I think there could be at least 3 classes, most would be about 5 or 6.

Well anyway, does anyone support any of these ideas? Some may need to be modified to work, so I'm willing to take any criticism for these ideas.

Pretty good idea's mate but i dunno if its too late to put them in? I am not the one to decide that but this is my opinion/what i know about Crussaria RP.

Greenskinz/Black Orcs seems to be the only factions made until now. I dont know if Black-Orc are stupid but Greenskin are. And They both seem to be hostile to humans/elves.

I dunno about the adventurer group but most likely they will just have to do by walking together with optionally a title. They will have to get their own weapons an' such. Btw im sure people can remember who/what want's to kill them if they have someone they dont like, Vise versa, IC'ly.

What i heard until now is that most people will not get flag's and most will just have to do with buying their own items and putting their title's to example ( Kings Royal Army Guardsman ) Somethin' like that and then the armory will provide weapons. While everyone can have what weapon they want (Magic Excluded).
Text Cyric the Archmage.

I love your ideas mate, but looking deeper into the first one im sure there is going to end up being some type of role play event where some type of treaty is shown. In my opinion, don't change anything let the role play unravel its self. It would add a lot of activity and make new people even be active on the forums and they search through threads trying to find out just what happened when two officers of the orc and humans sat down for a chat. :)
Characters:

Military Recruitment Officer // Christofer Brock
Trader // Maksym Smirnovoych Ctol
CCA.C18-UNION.75160 // Jakob Turman

Alright, I guess some changes could be made, and some things are unecessary, since we can easily find a faster or easier way of doing it.

And the hostility from the orcs to the humans/elves may turn out to be a bad idea, I dunno.

Quote from: Hotstarr I'm not one to advocate the common idea that "All orcs are dumb, reckless hulking monsters that everyone hates". So If orcs in this roleplay can actually be able to ICly make some peace with the humans or elves(more likely elves will like them less), there should be a faction for the few orcs who won't want to slash at a human or elf on sight. There may be a few guys in this faction or not, depending on the whole orc race's social status with the other races.

THere is a difference between Orcs and Orks.
The first is the typical smart, ugly mofo, the second is pretty much monstrous barbarians with horrendous grammar that'll rip you to shreds just for a few meagre scraps of metal to strap to their warhelm.
Trust me, Orks do NOT make friends.


Quote from: Hotstarr One faction I think we should have are the DWARVES. Yes, the short dude who usually expects to be able to cut down many in one blow. Mainly I think we should have them, if we're gonna have elves and orcs confirmed to be in here.

In Debate.


Quote from: Hotstarr I also think there could be a faction for those who prefer to be in smaller groups. The Venturer faction. All members of it would be able to make their small group of Venturers, max amount of people in each group could be 5-6. For what Venturer group the person in front of you is, see their title for the name of their group. Each group could be friendly to any faction the majority of the group desires, and if you're against a Venturer group, you're not against the whole faction, but just only against the specific group who wants to kill you.

No, so far it has been decided that we are taking a step towards Peasant-like RP, if you want Adventurers, go back to OldenRP.


Quote from: Hotstarr My final idea/suggestion are the classes. In each faction, do you expect everyone to be an archer or swordsman? Well I don't really think so. But anyway, the classes are basically like what kind of fighter you are. For example, the archer and swordsman that I mentioned earlier. Each class could spawn with a weapon that their class mainly uses, and maybe a secondary weapon. Each class would obviously get their own uniforms/suits that are identical to the ones of whatever faction they belong to. I think there could be at least 3 classes, most would be about 5 or 6.

There is a clear line between RP, and RPG, that class system crosses it.
We want to ROLE-PLAY, not PLAY ROLES.



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