Magic & Spells List & Information

Started by Silver Knight, 28-11-2011

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Steven :D

Quote from: Last.Exile on 29-11-2011
Quote from: Plunger on 29-11-2011
Quote from: Last.Exile on 29-11-2011
Quote from: Plunger on 29-11-2011
The problem is that your spell idea really constrains RP by casting all the mages in set roles.

I accept that, it's just a tempoary list, alot of that can be changed. Besides i still intend to make offensive spells script based to keep them balanced. For the most part neutral spells like levitation and things which don't really need a spell system for, are fine without scripted sweps. The point is the spell list does not reflect the overal spells.
Ah, my mistake, I took the limitation to two elements to mean that if someone wants to use something like lighting a fire with magic, they're suddenly only allowed to use fire spells.

The term affinity basically means good at a certain element. A natural direction towards a element. They can still use other spells, it just won't be very good compared to what their affinity is.

Novice in magic: No affinity
Apprentice in magic: One affinity
Expert in magic: Two affinitys
Master in magic: Three affinitys.

Anyone who has more than 3 uses techniques around said issue to achieve more than three elements as the body cannot retain or use more than 3.

Again, the point is, to not have "jack of all trade" masters in all 5 elements. But at the same time not to the extent where magic users are not limited to using one element. Elements can be combined to make sub elements for more powerful spells, like duel spells in skyrim for example. This builds up varity.
http://www.youtube.com/v/sCaf3n3n86U&autoplay=1


KingArthur

Quote from: Last.Exile on 29-11-2011
Again, the point is, to not have "jack of all trade" masters in all 5 elements. But at the same time not to the extent where magic users are not limited to using one element. Elements can be combined to make sub elements for more powerful spells, like duel spells in skyrim for example. This builds up varity.
We had people just controlling one thing. We had 'Frost' mages, Air mages, Fire mages. They got one element, there were no jacks of all trades.

Silver Knight

Quote from: KingArthur on 29-11-2011
Quote from: Last.Exile on 29-11-2011
Again, the point is, to not have "jack of all trade" masters in all 5 elements. But at the same time not to the extent where magic users are not limited to using one element. Elements can be combined to make sub elements for more powerful spells, like duel spells in skyrim for example. This builds up varity.
We had people just controlling one thing. We had 'Frost' mages, Air mages, Fire mages. They got one element, there were no jacks of all trades.

That still applies, but widens it up to having more affinitys than one to make more complex spells.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

KingArthur

Quote from: Last.Exile on 29-11-2011
That still applies, but widens it up to having more affinitys than one to make more complex spells.
Well, Perhaps people can have spells that are common between two groups? Like what you have, minus the confusion. I dont even know how this would work, "Oh I have 3 ranks in Energy magic"? How does he know that what the iomg i dont even bbq

Paintcheck

Instead of sub classes and getting stupidly over complicated can we just use the elements I already have like this:

Water (includes ice and frost)
Air (includes lightning)
Fire
Earth
Arcane (basically generic energy rather than an element)

Dark would be where the demonic shit lies (ie demons give you power or you harness them, necromancy, etc) and Light would be the Paladin-like powers that your benevolent god grants you (which you lose if you ever anger the god a la DnD).

There's no reason to have the other stuff. At all.

Pandekage

Are there any positions for mages open?


If so how can one apply? :)