Recent posts

#31
Update 24/01/2022

Features
    Added Artifact quality, each artifact has a random quality type, with the better quality being rarer.
    Artifacts have varying weights
    Artifacts is now an attribute, the more you work and inspect artefacts, the more proficient you will become.
Fixes


#32
New Blind Dog Nextbot i've been working on:

Behaviours:

Sits down occasionally
Howls occasionally
Will sniff ground or air occasionally

If hurt, will start limping and show these hurt animations
If it senses you from a distance and it has no friends nearby it will growl at you rather than chase you as a warning, if you get closer, it will attack you
If close to death and lack of friends, it will run away from you
Will take extra damage if hit in the head or torso and will show animation representing that it was hit
#33
T -  Access to Basic Trading.")
l -  Access to Tier 1 Items.")
s -  Access to Tier 1 Gear.")
L -  Access to Tier 2 Items.")
R -  Access to Tier 2 Gear.")
K -  Access to Tier 3 Items.")
Z -  Access to Tier 3 Gear and attachments.")
E -  Access to Tier 4 Items/Gear.")
A -  Access to Ecologist Trading.")
W -  Access to Military Trading.")
q -  Access to Duty Trading.")
Q -  Access to Freedom Trading.")
w -  Access to Monolith Trading.")
N -  Access to extra nationalities.")
F -  Access to create female characters.")
P -  Access to Pac3.")
#34
Update 24/01/2022

Features
    Added ability to toggle crosshair on/off
    Radioactive water now gives radiation instead of hurting the player
    If you have a dosmeter ( gieger counter ) then it will play sounds when in radiation
Fixes
#35
Current features

Systems:
    Medical:
        Wounds system, bleeding, leg fractures, etc.
        Revive downed players if not critical death event
    Survival:
        Food and Hunger System
        Character Temperature System
Weapons:
    CW base
    Weapon durability
    Weapon attachments
Armor:
    Equipable suits
    Suit durability
    Suit Attachments
World:
    Hazards:
        Radiation areas
        Poison gas areas
        Blowouts
        Anomalies
            S.T.A.L.K.E.R Based Anomalies
                Burnt Fuzz
                Electro
                Tramplin
                Whirlgig
                Vortrex
Items:
    Food Stuff
        Edible Food, effects happen overtime rather than instantly
    Drink Stuff
        Consumable Drink, effects happen overtime rather than instantly
    Alcohol
        Drink Alcohol to reduce Radiation, but regular consumption will lead to addiction



Custom character information on creation. Eg backstory etc.
Automatic, Dynamic spawning anomalies.
Automatic, Dynamic spawning Artifacts.
Automatic, Dynamic spawning items
Automatic, Dynamic spawning stashes
Automatic, Dynamic spawning destructible entities
Automatic, Dynamic Events

Flashlights with batteries.
Loot spawning, different gear based on location+ rarity.
Weapon & armour durability.
Artefact detectors.
Multi server portals.
First person weapon attachments, changes weapon handling and looks good.
Enhanced ESP that can show anomalies.
Stalker reputation implementation.

Current Server Count: 1
Servers:
    Server 1: Cordon - 147.135.121.252:27015


Updated: Feb 10th
#36
https://www.youtube.com/watch?v=5-Ov38P2qiQ

Credit: Steven, military guy: King Arthur
#37
With a heavy heart ❤ , over 7 years in later, i proudly announce on behalf of the HyperGaming Network group that..

HGN S.T.A.L.K.E.R Roleplay Soft launch Open Beta is up: 147.135.121.252:27015

#38
It's that time...
                            That time again...
                                                       

Merry Christmas and Happy new year!


We're working on S.T.A.L.K.E.R Roleplay again, it's been a long long time, but we're still attempting to bring about the dream again. Release date is soon.tm

HyperGaming Network Team
#39
So as it's been..... nearly a year without actually posting anything. Herer is a list of what is currently implimented on top of the normal SRP bits we have and ready to go. I guess the big thing neded now is some willing people to help start this. The server is there and ready, just in time for 2022....


  • Custom character information on creation. Eg backstory etc.
  • Automatic spawning anomalies.
  • Automatic spawning Artifacts.
  • Flashlights with batteries.
  • Food and hunger system.
  • Wounds system, bleeding, leg fractures, etc.
  • Loot spawning, different gear based on location+ rarity.
  • Weapon & armour durability.
  • Artifact detectors.
  • Multi server portals.
  • First person weapon attachments, changes weapon handling and looks good.
  • Enhanced ESP that can show anomalies.
  • Stalker repuation implimentation.
#40
🤝 Introductions / Re: hello!
Last post by gamerhead - 23-11-2021