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Title: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 08-09-2010
With the new script, so to shall there be a new script update log. Here all the updates for RadiationScript 3.2 will be placed.
Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 10-09-2010
10-09-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 12-09-2010
13-09-2010, 01:05 AM

Tier 1 - 4 Suit systems

       
  • r
  • R
  • e
  • E
  • [/l][/l]

Tier 1 Weapons
[/c]
   
  • l
  • [/l]

    Faction Flags

    [/c]
       
    • Freedom; Q
    • Duty; q
    • Monolith; w
    • Military; W
    • [/l]
      Ecologists and several suits are still missing- i will make them later.
Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 19-09-2010
19-09-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 22-09-2010
22-09-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 25-09-2010
26-09-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 26-09-2010
27-09-2010


Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 27-09-2010
27-09-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 02-10-2010
02-10-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 03-10-2010
03-10-2010


Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 03-10-2010
03-10-2010 (Revision 2)

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 04-10-2010
04-10-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 07-10-2010
07-10-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 09-10-2010
10-10-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 14-10-2010
15-10-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 18-10-2010
18-10-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 29-10-2010
29-10-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 31-10-2010
01-11-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 01-11-2010
02-11-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 26-11-2010
26-11-2010

It's been alittle while since i posted my updates here, so im probably forgeting some things ive done.

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 30-11-2010
1-12-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 28-02-2011
Ive been fairly lax with updates recently although ive had to do one or two fixes because of garrys updates and there are other unoticeable additions (fixes\patches\small improvements)

07-12-2010

Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 27-03-2011
28-03-2011

=Fixed up a few items that would produce some errors.
Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 28-03-2011
28-03-2011, 06:48 PM

+Added artifact spawner system. - Artifacts will spawn on their own.
Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 04-04-2011
04-04-2011

+Power armor Trainer and user system.
+Added dynamic background sound to try and liven the atmosphere abit.
+Added sounds when dropping, pickingup and holstering your weapon.

Note: All worldscript updates have been added too, so that mean things like global tooltrust and the e action menu are on there.
Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 11-04-2011
11-04-2011, 01:32 PM

+Added Radiation System.
+Added Divide Anomaly.
+Added detector items.
+Added various "gap" filler sounds.
+Added Poltergeist flag.

=Fixed zip tie system.
=Fixed safebox value.
=Changed variable type for container names.

-Removed Shipments (Almost completely)

Note: All worldscript updates have been added too obviously.
Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 12-05-2011

Zombie npcs (Fast running and slow) Good for target practice.
Boar npc.
Flesh npc.
Bloodsucker npc.
Snork npc.
Admin music menu for quick sound playing.
Guitar now plays the guitar sound - Don't spam it though, im too lazy to go and add checks to see if your already playing (and that kinda slows the script down anyway)

Fixes:
Weapon sounds (Maybe) - Garrys a twat. - Looks like seperate quick fix dl.
Blind dog missing texture.
Slight tweak to deagle to make it more accurate.
Pkm Is now finished ( I never finished it before) :s
Asval now has two versions, 1 scoped an 1 without (Same model but scope is hidden on ironsight)
Lowered dogs health to help with bad hitbox.
Changed model on the safebox to stalker footlocker.
Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 13-05-2011
14-05-2011

+Added Eliminator Weapon.
+Added appropiate weapons to monolith trader flag.
+Added drop for flesh and blind dog (Boar already had drops).
=Increased run speed on Poltergiest.
Title: Re: SRP; Script Updates - RadiationScript 3.2
Post by: Silver Knight on 18-11-2011
19-11-2011

+Added several new artifacts.
+Added plant artifact.
+Added plant anom entity.
+Added 2 stalker sound emitters.
+Added new variational suits. (New lesser exo, bandit merc, mercexo etc)
+Added noiseless viper variant weapon.
+Added Fora-15 variant weapon.
+Added Duty/Freedom/Ecologist Voice sounds.
+Added friendly dog.
=Vodka is now staged, you can drink it in quarters.
=Burner looks slightly bareable now.
=Fixed a few typos.