RadiationScript 3.2

Started by Silver Knight, 15-08-2010

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Paintcheck

Or we could actually RP things instead of having a script do it for us...

Oh how silly of me I forgot players here only care about items. Never mind.

Plunger

IG's Fallout RP did the scrap thing where scraps spawn randomly, no one RP's, and everyone just wanders around the map looking for scraps.

What a great idea. [/sarcasm]

Silver Knight

#77
Traders will be split up more in what they can sell and do soon. This will allow admins to flag traders to their level of experience since- just because your a trader does not mean you have "contacts" in and out of the zone to get ahold of the equipment. This will force traders to buy goods from stalkers and then sell them at higher prices while at the same time trying to make a profit off of the goods they can sell.

There will be flags for;

Weapon tier 1 (Basic pistols, rifles and weapons like the ak74u, toz and makarov)
Weapon tier 2 (Moderate pistols, rifles and weapons like the abakan, lr300)
Weapon tier 3 (Professional pistols, rifles and weapons like the f200, g36 etc)

Suit tier 1 (rookie suits, bandit jackets, merc)
Suit tier 2 (Stalker suits)
Suit tier 3 (seva, beril)
Suit tier 4 (exo's, special suits)

Factions will still retain their own selling groups like before however the suits they had are more "varianted" with what they can do. e.g. the duty suit without a helmet has less armor but costs the least and weighs less.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

KillSlim

Excellent, this is basically my suggestion I made for the traders a while back, but didn't get much support.
Thanks for adding this, it makes SRP closer to Stalker canon as not all traders in the games have access to all weapons and suits.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

jaik

Quote from: KillSlim on 12-09-2010
it makes SRP closer to Stalker canon as not all traders in the games have access to all weapons and suits.

qft
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

KillSlim

Quote from: Alucard on 11-09-2010
IG's Fallout RP did the scrap thing where scraps spawn randomly, no one RP's, and everyone just wanders around the map looking for scraps.

What a great idea. [/sarcasm]

Going on an RP server solely for item collecting is missing the point. It's like watching a Porn film for the story.
Even so, Both Fallout 3 and the S.t.a.l.k.e.r. games involve huge areas of gameplay, and so there needs to be some way of rewarding the player otherwise exploring the maps the developers worked so hard to create would be pointless; thus Stashes exist in Stalker, same with Fallout 3.

Looting the vehicles in SRP is a step closer to Stalker folklore canon, as folklore and the actual vehicle models in-game show signs of looting. Often you'll see a BRDM APC's gun turrets looted, or engine looted, etc. You'll need to have specific buyers, such as faction leaders who could buy an old diesel engine and an alternator to power lighting in a base for example.
I'm not specifically against looting, I just don't think that any and all traders can buy old vehicle components for no apparent reason.

Looting = Good. It can provide good long-term mission material (especially good for rookies), and in the long run can give any Stalker another way of getting a paycheck.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

Zombiedance

Ive noticed a problem that will most likely lead to a lot of problems. When you spawn a prop it costs you 1$ first I'm like "Oh boy no more prop spams!" but then i realized what about the people making faction bases they will lose quite a bit of money. The appeal of making mission might drop for some of the poor traders/stalkers/etc. Then what about crashes if it crashes you cant remove the props and get your refund. If it crashes or anything then your sitting there and have to repeat the base costing you more money. Also i realized when i spawned a barrel and opened it then exited and removed the barrel i got no refund for the prop.

Paintcheck

Rewarding exploration is good but it's not going to stop there. It will devolve into packs of people sprinting as fast as they can through the map over and over trying to find stashes to loot before anyone else. It will be fucking stupid and I am very glad I am not going to play and see it.

KingArthur

Tier 1 - 4 Suit systems

    * r
    * R
    * e
    * E
    * [/l][/l]

Tier 1 Weapons
[/c]
   

    * l
    * [/l]
      Faction Flags

      [/c]
         
          o Freedom; Q
          o Duty; q
          o Monolith; w
          o Military; W
          o [/l]
            Ecologists and several suits are still missing- i will make them later.


Well this is pretty cool. Suggestion though. Factions such as Military, Monolith, and Ecos should get small paychecks. SMALL. Military is funded by goverment and can't interact/trade, Ecos are funded by someone, right? They offer jobs. Mono are in the same situation as mili, they are stuck without communication. Freedom and Duty should be the main traders so they would have a source of income, of course they should have SMALL pay checks too. To start the economy at least.


Zombiedance

Quote from: Paintcheck on 12-09-2010
Rewarding exploration is good but it's not going to stop there. It will devolve into packs of people sprinting as fast as they can through the map over and over trying to find stashes to loot before anyone else. It will be fucking stupid and I am very glad I am not going to play and see it.
I get what you mean but what if the stashes aren't in the same place and are actually hidden well like once i found a kabar hidden in a crack in a wall VERY WELL i wouldn't have found it if i wasn't told about it. If they reappear in the same spots though then i get what you mean everyone would rush them. But it would be cool if there were really well hidden stashes it would acctually reward you for exploring unlike whats currently happening where everyone just goes to a bar/eco place and sits there waiting for something to happen.

jaik

Quote from: Zombiedance on 12-09-2010
Quote from: Paintcheck on 12-09-2010
Rewarding exploration is good but it's not going to stop there. It will devolve into packs of people sprinting as fast as they can through the map over and over trying to find stashes to loot before anyone else. It will be fucking stupid and I am very glad I am not going to play and see it.
I get what you mean but what if the stashes aren't in the same place and are actually hidden well like once i found a kabar hidden in a crack in a wall VERY WELL i wouldn't have found it if i wasn't told about it. If they reappear in the same spots though then i get what you mean everyone would rush them. But it would be cool if there were really well hidden stashes it would acctually reward you for exploring unlike whats currently happening where everyone just goes to a bar/eco place and sits there waiting for something to happen.

The script doesn't place them, so you won't see items in a same place often.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Paintcheck

Doesn't matter what or who places them or if the locations are random. Players will still spend all day running all over the map searching for loot before other players grab it.

KingArthur

Also, the whole thing with dying... The great thing about SRP was that, if you die you lost maybe one item and your equipped gun. Not your money, weapons, ammo, everything you probably worked hard for.

lolKieck

Quote from: KingArthur on 13-09-2010
Also, the whole thing with dying... The great thing about SRP was that, if you die you lost maybe one item and your equipped gun. Not your money, weapons, ammo, everything you probably worked hard for.

Yes, dying hard (aka nexus) is just too hardcore for someone, who worked very hard for a makarov and SOMEONE killed him and looted all of him.
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KillSlim

Quote from: KingArthur on 13-09-2010
Also, the whole thing with dying... The great thing about SRP was that, if you die you lost maybe one item and your equipped gun. Not your money, weapons, ammo, everything you probably worked hard for.

I have to agree. It really does encourage DM, what do you loot or lose in Radscript? A weapon or two, and a single item. Wasn't really that rewarding if you killed someone, and it wasn't really a big deal if you died.
Now though, if you kill someone you get a tonne of free shit and money.

Remember in 'the old days' where OOC chat was full of 'DONT LOOT MY CORPSE' after a fight? Fuck, people got so angry, I remember getting constantly flamed after or during a fight :(
Maybe we should have a poll to remove the corpse looting ...
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

Bielecki

Corspe looting is awful, just awful.

Pawx

#91
Quote from: KillSlim on 13-09-2010
Quote from: KingArthur on 13-09-2010
Also, the whole thing with dying... The great thing about SRP was that, if you die you lost maybe one item and your equipped gun. Not your money, weapons, ammo, everything you probably worked hard for.

I have to agree. It really does encourage DM, what do you loot or lose in Radscript? A weapon or two, and a single item. Wasn't really that rewarding if you killed someone, and it wasn't really a big deal if you died.
Now though, if you kill someone you get a tonne of free shit and money.

Remember in 'the old days' where OOC chat was full of 'DONT LOOT MY CORPSE' after a fight? Fuck, people got so angry, I remember getting constantly flamed after or during a fight :(
Maybe we should have a poll to remove the corpse looting ...

Pretty much the reason why I hate Nexus, it's not RP anymore, it's "Hide or your going to get DMed and lose all your shit" sort of game...

Not to hate on 3.2, but the only thing I liked from this was:

Quote from: Last.Exile on 12-09-2010
13-09-2010, 01:05 AM


       
  • Bounty System


I came

KillSlim

Should we create an external poll for the removal of corpse looting? :3
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

Khorn

Would it be possible to just limit the looting to like a few scraps?

Instead of taking shit out of people's inventory, just have it like the 'Eat Corpse' thing. Instead of eating meat, you get a few scraps or money you can use to sell.


Honestly, anything is better then losing every item.

Bielecki

Dont get me wrong, I'm loving the new script but the fact you can take EVERYTHING from someones body when they are dead is just bad.

andrewhatesyou

#95
If you make it so that people can loot EVERYTHING in your corpse, I think we might lost a ton of players to TnB.

STALKER RP
Lt.Ivan Kutz-ALIVE-Military
Vladimir Kutz-ALIVE-Merc
FALLOUT RP
John Serio-ALIVE-Senior Initiate

Paintcheck

Actually TnB has it so you loot everything on a corpse iirc (maybe not suits, I don't remember). And don't flame other communities in your posts.

KillSlim

Quote from: Paintcheck on 17-09-2010
And don't flame other communities in your posts.

A bit too late for that. HGN is one of the most hated communities in Gmod and has been for a while, and that's not gonna' change.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

Paintcheck

...So your logic is "HGN should continue worsening its reputation more and more because that is exactly what it needs when the server is 0/45 all day, every day even when a good 30% or so of the active player base knows the password?"

No wonder things are going so well -_-

Tom

Quote from: Paintcheck on 17-09-2010
...So your logic is "HGN should continue worsening its reputation more and more because that is exactly what it needs when the server is 0/45 all day, every day even when a good 30% or so of the active player base knows the password?"

No wonder things are going so well -_-

Ofc
Quote from: TheAndyShandy on 05-12-2013
Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16/22