HyperGaming Network

Other Forums => Old Forum Boards => Scrapyard => Development => Topic started by: jaik on 18-02-2011

Title: Playermodel PORTING/RIGGING
Post by: jaik on 18-02-2011
Who knows what will happen with these models when they'll get on the server

Ara
\meshes\actors\killer\stalker_ki_informator.ogf
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F4378%2Faraa.png&hash=559a05a8c3f406401a019be571cea618f0d7c34c)

Borov
\meshes\actors\bandit\stalker_bandit_borov.ogf
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F4070%2Fborov.png&hash=155a62097c261600cbf9466bd4e08a77fa0fad99)
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: Legit|Brandon on 19-02-2011
What programs did you use?
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: KingArthur on 19-02-2011
Good job. :)
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: jaik on 24-02-2011
I saw no w_ model for mercsuit, so I decided to port that.
However, the result was quite amusing.
Yes, that little DOT is a merc suit.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F1661%2Fgmconstruct0007t.jpg&hash=9e310eeede6b370dcd8ee4beb74022357cb66323) (http://img824.imageshack.us/i/gmconstruct0007t.jpg/)

Closer view. 25x microscope

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F8760%2Fgmconstruct0004un.jpg&hash=f33e1b3cf402aa05e75eae2cee30bc0cf500bb5b) (http://img717.imageshack.us/i/gmconstruct0004un.jpg/)

I need more experience to work on the playermodels, so you have to wait for that.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: jaik on 24-02-2011
Fixed, ready to use

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F8547%2Fgmconstruct0009w.jpg&hash=b6788400f3a18a2624d3339bb14012a811624ef1) (http://img10.imageshack.us/i/gmconstruct0009w.jpg/)
Thanks to Raviool
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: andrewhatesyou on 24-02-2011
Wow! Great job on that Jake! I have always wanted a W_model for that. Now it's time to port the AS-VAL.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: jaik on 24-02-2011
Quote from: andrewhatesyou on 24-02-2011
Wow! Great job on that Jake! I have always wanted a W_model for that. Now it's time to port the AS-VAL.
I am sure we have that one.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: Bielecki on 25-02-2011
Nice work, though I wonder how they will be dished out.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: andrewhatesyou on 25-02-2011
Also, knowing Exile, he will never put these into the server.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: lolKieck on 25-02-2011
Quote from: andrewhatesyou on 25-02-2011
Also, knowing Exile, he will never put these into the server.
Or made donator-only, but, we will see.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: jaik on 26-02-2011
After correct rigging:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F792%2Fgmconstruct0019.jpg&hash=1a1f16ec95b4aff53a35cfd0f7ee7a02785813d2) (http://img51.imageshack.us/i/gmconstruct0019.jpg/)

I need to learn how to weight map.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: Yorty on 26-02-2011
You mind setting your texture setting to "High"?
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: jaik on 26-02-2011
Quote from: Yorty on 26-02-2011
You mind setting your texture setting to "High"?

There won't be any actual improvement on the model

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F9160%2Fgmconstruct0020k.jpg&hash=ee0140a62ed7e3c67c58a8e69ae3a8df64b67001) (http://img15.imageshack.us/i/gmconstruct0020k.jpg/)
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: Ragolution on 26-02-2011
Quote from: Jake on 26-02-2011
Quote from: Yorty on 26-02-2011
You mind setting your texture setting to "High"?

There won't be any actual improvement on the model

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F9160%2Fgmconstruct0020k.jpg&hash=ee0140a62ed7e3c67c58a8e69ae3a8df64b67001) (http://img15.imageshack.us/i/gmconstruct0020k.jpg/)

QuoteCorrect Rigging

Are...

Are you sure?
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: jaik on 26-02-2011
Textures stretch because of the missing weighting procedure.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: Ragolution on 26-02-2011
Quote from: Jake on 26-02-2011
Textures stretch because of the missing weighting procedure.

Why..

Why would you do that?

Weighting is totally important.
That's something Necrobard could do if you totally can't.

It also looks like you totally fucked up rigging the hands.
Title: Re: S.T.A.L.K.E.R NPC/Playermodel porting.
Post by: jaik on 27-02-2011
Quote
|HGN-DEV| Jake: This should work
BabyFawnLegs: excellent
BabyFawnLegs: That's better!
|HGN-DEV| Jake: alright
BabyFawnLegs: Hmm
BabyFawnLegs: There's something very unusual about this model
BabyFawnLegs: Was it ripped from somewhere?
|HGN-DEV| Jake: Correct.
BabyFawnLegs: It's got some problems that I don't think are helping it
BabyFawnLegs: There seems to be a lot of flipped and unwelded faces on it
|HGN-DEV| Jake: There are faces which aren't assigned to a bone?
BabyFawnLegs: No, it's a different problem all together; we'll cross the bridge when we come to it
BabyFawnLegs: right now I'll just examine the weights
BabyFawnLegs: ah, actually
BabyFawnLegs: I think this might be the whole problem
|HGN-DEV| Jake: Huh?
BabyFawnLegs: There's some kind of malformed siamese mesh attached to this one
BabyFawnLegs: which is like.. webbing between the limbs
|HGN-DEV| Jake: You mean the one under his shoulder?
BabyFawnLegs: It's kind of all over
|HGN-DEV| Jake: lol
|HGN-DEV| Jake: what exactly
BabyFawnLegs: I'm not sure what it is
BabyFawnLegs: http://img828.imageshack.us/img828/3128/whatisitl.jpg (http://img828.imageshack.us/img828/3128/whatisitl.jpg)
BabyFawnLegs: All of those guys were in there!
|HGN-DEV| Jake: don't know
|HGN-DEV| Jake: I have only one person in here
|HGN-DEV| Jake: lol
|HGN-DEV| Jake: how did you get them
|HGN-DEV| Jake: actually
|HGN-DEV| Jake: I don't think I want to know
BabyFawnLegs: I examined the model with the 'editable mesh' modifier and picked them out with the 'select by element' tool; the one that looks like a cube
BabyFawnLegs: haha =P
|HGN-DEV| Jake: well
|HGN-DEV| Jake: were they attached?
|HGN-DEV| Jake: I really have only one guy here
BabyFawnLegs: They're attached by the vertices aren't welded
BabyFawnLegs: they're all kind of layered on top of eachother and that's why they look webbed
|HGN-DEV| Jake: lol
|HGN-DEV| Jake: now wait
|HGN-DEV| Jake: how did you take them out
|HGN-DEV| Jake: if I move the whole model
|HGN-DEV| Jake: some faces
|HGN-DEV| Jake: are just there
|HGN-DEV| Jake: and the whole thing stretches
BabyFawnLegs: I just cloned the mesh and deleted the rest of it to isolate the siamese twin
|HGN-DEV| Jake: oh god
|HGN-DEV| Jake: OH GOD
BabyFawnLegs: :U
|HGN-DEV| Jake: why is it
|HGN-DEV| Jake: like this
BabyFawnLegs: I'm not sure
BabyFawnLegs: I think something went horribly wrong when it was extracted Xl
|HGN-DEV| Jake: I don't know really
|HGN-DEV| Jake: what the hell am I supposed to do
BabyFawnLegs: Yeah there are like eight billion vertices in there =l
BabyFawnLegs: there are probably 50 guys in there
|HGN-DEV| Jake: what should I do oh god
|HGN-DEV| Jake: they're like parasites
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 06-03-2011
I re-rigged this arctic US army model which silver gave me.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F5820%2Fgmconstruct0025.jpg&hash=6e4f884ec16e2d253a27b847677d76381ee62d2e) (http://img651.imageshack.us/i/gmconstruct0025.jpg/)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F6199%2Fgmconstruct0026.jpg&hash=ed03b0401ad3051f050a65ad99507767091b6a5e) (http://img809.imageshack.us/i/gmconstruct0026.jpg/)


Title: Re: Playermodel PORTING/RIGGING
Post by: Chrono on 06-03-2011
Looks really good.
Title: Re: Playermodel PORTING/RIGGING
Post by: Silver Knight on 06-03-2011
Some great work right here.
Title: Re: Playermodel PORTING/RIGGING
Post by: lolKieck on 06-03-2011
Nicely done, though on the AR2 you can see the fingers going through it, but, well, shit happens. I don't know how to rig anyway.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 06-03-2011
Quote from: lolKieck on 06-03-2011
Nicely done, though on the AR2 you can see the fingers going through it, but, well, shit happens. I don't know how to rig anyway.

I didn't bother with the fingers, they're pain in the ass.
I'll attempt to properly rig the fingers in the next models.
Title: Re: Playermodel PORTING/RIGGING
Post by: Comradebritish on 06-03-2011
Bot really something you should be worrying about, not that important.
Title: Re: Playermodel PORTING/RIGGING
Post by: Ragolution on 06-03-2011
+Support
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 06-03-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F4757%2Fgmconstruct0029.jpg&hash=cce8636236a8195a9b3e3ef0e733eb68b6313656) (http://img847.imageshack.us/i/gmconstruct0029.jpg/)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F3131%2Fgmconstruct0030.jpg&hash=3eb7b634b813ef411bbc906c00a443c6993463d3) (http://img228.imageshack.us/i/gmconstruct0030.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 06-03-2011
His legs are like that because I didn't refresh his position with a physgun, so don't worry about that.
Title: Re: Playermodel PORTING/RIGGING
Post by: Ragolution on 06-03-2011
Could you rig some 46ds instead of those 51 shitboxes?
Title: Re: Playermodel PORTING/RIGGING
Post by: Dug on 06-03-2011
The legs look a bit weird, their positioning, other than that, great work.

EDIT: It's official, we have a "We <3 Jake" day for being awesome and deving for HGN.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 06-03-2011
Quote from: Dug on 06-03-2011
The legs look a bit weird, their positioning, other than that, great work.

Quote from: Jake on 06-03-2011
His legs are like that because I didn't refresh his position with a physgun, so don't worry about that.
Title: Re: Playermodel PORTING/RIGGING
Post by: Legit|Brandon on 06-03-2011
Looks really nice.
Title: Re: Playermodel PORTING/RIGGING
Post by: Paintcheck on 06-03-2011
Quote from: andrewhatesyou on 24-02-2011
Wow! Great job on that Jake! I have always wanted a W_model for that. Now it's time to port the AS-VAL.

I did that MONTHS ago and it is in the server already.

Like the power armor. Makes me happy.
Title: Re: Playermodel PORTING/RIGGING
Post by: Dug on 06-03-2011
I think he ment the buggy scope.
Title: Re: Playermodel PORTING/RIGGING
Post by: Paintcheck on 06-03-2011
Thats on the swep file side, not the model side. If you don't say "use scope" in the .lua file it will do ironsights. SK probably copied the swep file from a weapon with ironsights and forgot to tell it to use the scope.
Title: Re: Playermodel PORTING/RIGGING
Post by: Dug on 06-03-2011
<input epic facepalm>

Sorry, but it just deserves it.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.cheshirecatstudios.com%2Freviews%2Fworld-of-warcraft%2F_bear%2520face%2520palm.jpg&hash=3f9af996b172fb51f536980d122a5d2b68cd1fa2)
Title: Re: Playermodel PORTING/RIGGING
Post by: Comradebritish on 06-03-2011
Pretty impressive stuff, good work Jake.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 06-03-2011
There's progress, children.
Don't mind the textures, this is WIP.
Now I'm off to work

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F4186%2Fgmflatgrass0000j.jpg&hash=7cf6f21535e36bcdbd8aebcbb49b199093255743) (http://img843.imageshack.us/i/gmflatgrass0000j.jpg/)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F7760%2Fgmflatgrass0001r.jpg&hash=0b1b0ecd55145e0ad2fd68a0bfa6604a002e9cb2) (http://img64.imageshack.us/i/gmflatgrass0001r.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: nKe on 07-03-2011
^viagra?
Title: Re: Playermodel PORTING/RIGGING
Post by: lolKieck on 07-03-2011
Quote from: Nik3 on 07-03-2011
^viagra?
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcdn0.knowyourmeme.com%2Fi%2F29568%2Foriginal%2Fi_dont_even_cat.jpg&hash=a8ca17552abffa8eeb40193ef29753cea3c9dc17)
Title: Re: Playermodel PORTING/RIGGING
Post by: Steven :D on 07-03-2011
More like this
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.gossipgamers.com%2Fwp-content%2Fuploads%2F2009%2F07%2Frough-upper-body-assembly.jpg&hash=ae57b66e1b73dfe0f6d19f15acf5babf48a505ec)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 08-03-2011
don't mind the eyes, I don't have the texture on my client.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F9358%2Fgmconstruct0040.jpg&hash=f79b8eb547ed0bbd2c1b651c6467e11c17956945) (http://img812.imageshack.us/i/gmconstruct0040.jpg/)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F7292%2Fgmconstruct0043m.jpg&hash=b8fc47d32956c5f3a59c2ec3eab8153f71aaaba7) (http://img98.imageshack.us/i/gmconstruct0043m.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 08-03-2011
I got artistic in here
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F1356%2Fgmconstruct0048s.jpg&hash=f31440d0fd20e27e50ac47802c66599211d1864c) (http://img96.imageshack.us/i/gmconstruct0048s.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: Comradebritish on 08-03-2011
Enclave, wooooooooooooooooooooooooooooo.
Title: Re: Playermodel PORTING/RIGGING
Post by: Ragolution on 09-03-2011
Need some Initiates in here, bro.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 09-03-2011
I want to apologize that tomorrow you won't see much of this content in the server, because things just don't go always as planned, but I promise to get the patch out as soon as I get back from work tomorrow.

And about that Enclave Officer model...
It's a tragical loss on my side as I couldn't fix the mutated rig, however here's something, there will be many headhacks of this:
The texture on his face is a placeholder.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F4835%2Fgmconstruct0050.jpg&hash=068ca114af18ef7e3c4641c4ea631d6bd6b92cbc) (http://img607.imageshack.us/i/gmconstruct0050.jpg/)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg848.imageshack.us%2Fimg848%2F6727%2Fgmconstruct0051.jpg&hash=ffd4ef11f3fbc156fe5bac2a9b382796b488b30b) (http://img848.imageshack.us/i/gmconstruct0051.jpg/)





Quote from: Ragolution on 09-03-2011
Need some Initiates in here, bro.

I talked to silver about the "default" model for BoS.
At the current moment we don't have an available one.

Title: Re: Playermodel PORTING/RIGGING
Post by: Ragolution on 09-03-2011
http://www.garrysmod.org/downloads/?a=view&id=76863 (http://www.garrysmod.org/downloads/?a=view&id=76863)

Just throwin' that out there.
Title: Re: Playermodel PORTING/RIGGING
Post by: Bielecki on 09-03-2011
Nice work Jake, I love that model, nice wastelander outfit.
Title: Re: Playermodel PORTING/RIGGING
Post by: Paintcheck on 09-03-2011
Quote from: Ragolution on 09-03-2011
http://www.garrysmod.org/downloads/?a=view&id=76863 (http://www.garrysmod.org/downloads/?a=view&id=76863)

Just throwin' that out there.

That's been known about for months and I am 99% sure we are getting that already
Title: Re: Playermodel PORTING/RIGGING
Post by: Ragolution on 09-03-2011
Quote from: Paintcheck on 09-03-2011
Quote from: Ragolution on 09-03-2011
http://www.garrysmod.org/downloads/?a=view&id=76863 (http://www.garrysmod.org/downloads/?a=view&id=76863)

Just throwin' that out there.

That's been known about for months and I am 99% sure we are getting that already

Just making sure, hambroni
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 10-03-2011
I didn't get to APA yet, but, yes, I'm aware of it.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 10-03-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F637%2Fgmconstruct0059.jpg&hash=d06e9ea0910c8ea53bbe55612aa5cf626ecdcb3d) (http://img717.imageshack.us/i/gmconstruct0059.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: Knife_cz on 10-03-2011
Nice work.really nice
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 10-03-2011
Quote from: knife_cz on 10-03-2011
Nice work.really nice
Nice?

No.
Title: Re: Playermodel PORTING/RIGGING
Post by: Legit|Brandon on 10-03-2011
There a start so its awesome..
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 10-03-2011
It's not perfect, but still...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F5268%2Fgmconstruct0063.jpg&hash=b4f1f3da3f7015ecb1f08fa6dbf1057fd636f2a2) (http://img52.imageshack.us/i/gmconstruct0063.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: Legit|Brandon on 10-03-2011
They Look good.
Title: Re: Playermodel PORTING/RIGGING
Post by: lolKieck on 11-03-2011
Wait why does it look like FO2 Power Armor, sorry, didn't like Power Armors in FO3, so I don't know.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 11-03-2011
Quote from: lolKieck on 11-03-2011
Wait why does it look like FO2 Power Armor

Because we're in Kentucky and it's 2232
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 11-03-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F2778%2Fgmconstruct0065.jpg&hash=d82e8b86e60e99773eb42300cba77c487f868a08) (http://img850.imageshack.us/i/gmconstruct0065.jpg/)

I like toybox.
Title: Re: Playermodel PORTING/RIGGING
Post by: Bielecki on 11-03-2011
Haha, thats brilliant.
I wanna be a ghoul now.
Title: Re: Playermodel PORTING/RIGGING
Post by: Comradebritish on 11-03-2011
Yay, it isn't going to be a faggot situation where the enclave all wear Tesla power armor, I love you Jake T_T :D (No homo)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 11-03-2011
Female scribes, this was a little complex to figure out.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg848.imageshack.us%2Fimg848%2F9860%2Fgmconstruct0066.jpg&hash=e7869563c381c88c147988b3c2e7082f4d63173f) (http://img848.imageshack.us/i/gmconstruct0066.jpg/)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F5907%2Fgmconstruct0067.jpg&hash=095d892060bd6f2972f515b97f29b2eb3b7c4193) (http://img696.imageshack.us/i/gmconstruct0067.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: Silver Knight on 11-03-2011
Another one bites the dust. Although i think theres a issue with the eyes. Probably nothing though.
Title: Re: Playermodel PORTING/RIGGING
Post by: Ragolution on 11-03-2011
NO TITS. WHAT IS THIS.
Title: Re: Playermodel PORTING/RIGGING
Post by: KingArthur on 11-03-2011
I like it, Personally. Eyes are creepin me out tho
Title: Re: Playermodel PORTING/RIGGING
Post by: deluxulous on 11-03-2011
Quote from: Ragolution on 11-03-2011
NO TITS. WHAT IS THIS.
Quote from: KingArthur on 11-03-2011
I like it, Personally. Eyes are creepin me out tho

FIX IT, JAKE. FIX IIIIIT.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 12-03-2011
Quote from: PistolKid on 11-03-2011
Quote from: Ragolution on 11-03-2011
NO TITS. WHAT IS THIS.
Quote from: KingArthur on 11-03-2011
I like it, Personally. Eyes are creepin me out tho

FIX IT, JAKE. FIX IIIIIT.

Done.
I'm getting good at this.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F5295%2Fgmconstruct0069.jpg&hash=e7cab8c6b02f14f27c8e45501541153f5a944faa) (http://img109.imageshack.us/i/gmconstruct0069.jpg/)

Title: Re: Playermodel PORTING/RIGGING
Post by: Bielecki on 12-03-2011
Will you be making some more wastelander outfits? The ones right now don't give off the fallout 1950s vibe.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 12-03-2011
Quote from: Bielecki on 12-03-2011
Will you be making some more wastelander outfits?

I am not a skinner, sadly Blake won't do anything either, so you got to wait until I get to porting models from FO if I ever will.
Title: Re: Playermodel PORTING/RIGGING
Post by: Silver Knight on 12-03-2011
Quote from: Bielecki on 12-03-2011
Will you be making some more wastelander outfits? The ones right now don't give off the fallout 1950s vibe.

Give us time. I hope that map your working on is coming along nicely. You should post a thread on it to enlighten people.
Title: Re: Playermodel PORTING/RIGGING
Post by: Legit|Brandon on 12-03-2011
Quote from: Bielecki on 12-03-2011
Will you be making some more wastelander outfits? The ones right now don't give off the fallout 1950s vibe.

I agree..
Title: Re: Playermodel PORTING/RIGGING
Post by: Silver Knight on 12-03-2011
Im working on a reskin of the vault dweller reskin of the citizen. Ive got the coloring right. Just removing the zip and 101. Looks fine so far but i suppose the main issue will be the bump map. Hopefully it turns out alright.
Title: Re: Playermodel PORTING/RIGGING
Post by: Bielecki on 12-03-2011
Quote from: Last.Exile on 12-03-2011
I hope that map your working on is coming along nicely. You should post a thread on it to enlighten people.

They arn't ready yet! ( though you could find some pics on facepunch is looked carefully enough.
Title: Re: Playermodel PORTING/RIGGING
Post by: RG4ORDR on 12-03-2011
inb4 i request NCR ranger vet armor
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 12-03-2011
Quote from: RG4ORDR on 12-03-2011
inb4 i request NCR ranger vet armor

re-skin bandit trenchcoat lol
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 19-03-2011
Is this alright?

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F3169%2Fgmconstruct0002b.jpg&hash=0a6e6b25f5cd3f101f94467b22d384f784121bea) (http://img717.imageshack.us/i/gmconstruct0002b.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: Ravanger on 19-03-2011
Adjust the head a little and I think it look decent.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 19-03-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F8425%2Fgmconstruct0003l.jpg&hash=6e3e8c8f625080ea0d917fd4b45053240611747a) (http://img13.imageshack.us/i/gmconstruct0003l.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 19-03-2011
Silver, Silenthill models are ugly and I don't want to bother with them.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg808.imageshack.us%2Fimg808%2F8661%2Fgmconstruct0005c.jpg&hash=773b8248309c1d8ee4b164c4cddcde982cec9a54) (http://img808.imageshack.us/i/gmconstruct0005c.jpg/)
Title: Re: Playermodel PORTING/RIGGING
Post by: Agera on 19-03-2011
I don't know if it's the angle, but that man's neck looks long.
I may be wrong, too.



(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F980%2Ffotoflexerphotoeo.jpg&hash=167ca4a07b672a5b628b0256c043f195b9cd0de3)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 19-03-2011
Quote from: Agera on 19-03-2011
I don't know if it's the angle, but that man's neck looks long.
I may be wrong, too.

LOLed.
Title: Re: Playermodel PORTING/RIGGING
Post by: Ragolution on 19-03-2011
Yeah and that's a weird headhack. It looks like he's wearing a bodysuit under his wifebeater under his jacket.
Title: Re: Playermodel PORTING/RIGGING
Post by: Turkey on 23-03-2011
Quote from: Agera on 19-03-2011
I don't know if it's the angle, but that man's neck looks long.
I may be wrong, too.



(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F980%2Ffotoflexerphotoeo.jpg&hash=167ca4a07b672a5b628b0256c043f195b9cd0de3)


I smiled when I saw this.
Title: Re: Playermodel PORTING/RIGGING
Post by: deluxulous on 06-04-2011
jazzy spas fingers
Title: Re: Playermodel PORTING/RIGGING
Post by: Bielecki on 06-04-2011
Whats going on with some of these models? Will we be seeing them in an update?
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 23-08-2011
Reviving this with Metro2033 content.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 23-08-2011
Boom.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718083994206%2F6EA0AFBB7DF6FE9A94A0F20EEF8CFFBD7B778F8C%2F&hash=44c3f0262a6324046aea003fc1e851fd2f2d8d2d)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 23-08-2011
Update; officer caps are badass
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718085373212%2F15AA00AD0D74F7E7B368FCD3E6D4571AF179C2F9%2F&hash=8a21b1cbf389f1e83b3bdf9b5050ba355c0b7c43)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 23-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718087630466%2F678541467C3A9A142803878A3112DEAED65F4667%2F&hash=e566ed6166f734530314b586577bd08658458d6b)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 23-08-2011
I smoothed the models which means you won't see those squares on the model.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 23-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718088783016%2F4F19C7F0669554B1EF6F378B3F908B09A6DE56B8%2F&hash=54b3feeba69cece80fe0faf738cf66cbcbfc1ffa)
Will fix the eyes later
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 23-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718089694331%2F6F80CB96DA625A1A973CA4B7C6686BACFA041E38%2F&hash=141f81dc320af833b20416ad97797e4f40f6e9bf)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718089697582%2F4A01C4E3B2AC8B7CF964D38E6BFCD293F1B22E5F%2F&hash=0bcb6f6fe2ffb070387403d6b08acc2e760caa71)
Title: Re: Playermodel PORTING/RIGGING
Post by: Chrono on 23-08-2011
Great job jake, now we are one step closer for metro 2033 rp.
Title: Re: Playermodel PORTING/RIGGING
Post by: Ket on 23-08-2011
Quote from: Chrono on 23-08-2011
Great job jake . metro 2033 rp.
That ^
Looking forward to play it!
Title: Re: Playermodel PORTING/RIGGING
Post by: KingArthur on 24-08-2011
Well i can't say it dosnt look legit.
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 24-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2F%5Burl%3Dhttp%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718095829086%2FBEB28A87933752EBE60CEB4FA5815F0810237FF3%2F%255Dhttp%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718095829086%2FBEB28A87933752EBE60CEB4FA5815F0810237FF3%2F%255B%2Furl%255D&hash=fef79813297aa312eab524e9c3003f86b4c06381)(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718095829086%2FBEB28A87933752EBE60CEB4FA5815F0810237FF3%2F&hash=f2af923e0095aef7e0a84dbc5d6d591010a3c2d9)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2F%5Burl%3Dhttp%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718095832044%2FFB21B80598528D071239B01C46A15ABB4D7591EA%2F%255Dhttp%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718095832044%2FFB21B80598528D071239B01C46A15ABB4D7591EA%2F%255B%2Furl%255D&hash=fa66048046dc3fa67e1dc8a60d08715d1e48f557)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 24-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718096435307%2F3CDB7A4B8F50E9AF0CC402A9779CD591CA8D0EB7%2F&hash=c9314280cc450bdf3cb6d64705363d9ed8eaaa1e)
Title: Re: Playermodel PORTING/RIGGING
Post by: jaik on 24-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718098068056%2F0E33B008DA1E4E4455C3D7D03E4AF04599EB4FF2%2F&hash=a81094be0f0bca7bd474eea32ef764d3fce9dc55)(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F595820718098017874%2F83004810C45E7DBAD523281300BC68D12F98C11E%2F&hash=38e8a000115900c37f0a13fa01d29de43b440fb4)
Title: Re: Playermodel PORTING/RIGGING
Post by: lolKieck on 24-08-2011
Cool legs.
Title: Re: Playermodel PORTING/RIGGING
Post by: Ket on 30-08-2011

Watch out...." Her ass packs a punch"
Title: Re: Playermodel PORTING/RIGGING
Post by: Knife_cz on 30-08-2011
Nice work Jake