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Other Forums => Old Forum Boards => Scrapyard => Development => Topic started by: Silver Knight on 09-01-2009

Title: Map Development Mega Thread
Post by: Silver Knight on 09-01-2009
Map Development Mega Thread

This is where developers of the map can post their map design content, only post content which is approved by me, you are allowed to comment on it there.
Title: Re: Map Development Mega Thread
Post by: Tea on 09-01-2009
Map - Bridge

This is the bridge that connects the two halves of the map, silver wanted it to be fairly tall so ships can pass under it, please if you have any suggestions on detail or something i can add to make it look better, dont be afraid to post.

PICS

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi530.photobucket.com%2Falbums%2Fdd345%2FFragger21%2Fhl22009-01-0901-40-44-58.jpg&hash=334903fcd75bfa5176d7d5331744360823e4e8de)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi530.photobucket.com%2Falbums%2Fdd345%2FFragger21%2Fhl22009-01-0901-41-42-16.jpg&hash=d7be34f81dc86f1cecfe3b45ce98df4863a61337)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi530.photobucket.com%2Falbums%2Fdd345%2FFragger21%2Fhl22009-01-0901-41-09-60.jpg&hash=a40cb7b9de93001634d04f0b1b50d211335c9c76)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi530.photobucket.com%2Falbums%2Fdd345%2FFragger21%2Fhl22009-01-0901-40-52-49.jpg&hash=2ef707e74bf57d00e8690c5ad4304de1ad42a0cb)

Sorry if the pics are too big.
Title: Re: Map Development Mega Thread
Post by: gordon13 on 10-01-2009
Looking good. I hope you're planning on adding Infinite Sea in the Skybox so when players reach the end of the river it doesn't just look like sky, if you see what I mean?
Title: Re: Map Development Mega Thread
Post by: Sikth on 10-01-2009
Man, that looks nice. It'd be cool if you had a Lord of The rings sorta thing with the statue with the book pointing. Perhaps towards the city? Just an idea.
Title: Re: Map Development Mega Thread
Post by: Plunger on 10-01-2009
Now, I'm no mapper, but didn't you just copy one part of the bridge and paste it on the other side?
Title: Re: Map Development Mega Thread
Post by: Wiggles on 10-01-2009
isnt that the logical thing to do considering most bridges are symmetrical
Title: Re: Map Development Mega Thread
Post by: Plunger on 10-01-2009
I noticed the textures are the same.
Title: Re: Map Development Mega Thread
Post by: Tea on 11-01-2009
@ Plunger: Why wouldnt they?

@ DonuT: I thought of that, but unless mattyK writes a story up about the bridge it will remain the same :/

@ Gordon: You mean a 3d skybox, well im currently not working on the land scape so it differs.

Title: Re: Map Development Mega Thread
Post by: Plunger on 11-01-2009
I mean like the textures off of the bridge. The earth looks the same on both sides.
Title: Re: Map Development Mega Thread
Post by: Tea on 11-01-2009
Why wouldnt it be the same? you dont expect the colors of the rainbow in rock, stupid...
Title: Re: Map Development Mega Thread
Post by: Plunger on 11-01-2009
Like this?
Title: Re: Map Development Mega Thread
Post by: gordon13 on 11-01-2009
You could add some rock/boulder models on either side of the river, and where the bridge actualy intersects with the sides of the river, to break the symmetry of the scene.
Title: Re: Map Development Mega Thread
Post by: Zstan on 11-01-2009
You could add a huge ass coloseum
Title: Re: Map Development Mega Thread
Post by: Tea on 11-01-2009
Guys, this is a prefab bridge. I have a VMF of the seperate bridge. I just made a quick scene to display what it would look like in game, please talk about the bridge, not the rocks XD.
Title: Re: Map Development Mega Thread
Post by: gordon13 on 11-01-2009
Ah right I thought this was the start of the whole map!^^
Well the bridge itself is looking good anyway, although I would consider building some blocks in an Arch on the bottom side of the bridge like in this picture:
http://www.kobblestone.ca/images/catalogue/medieval/med_bridge_front01.jpg (http://www.kobblestone.ca/images/catalogue/medieval/med_bridge_front01.jpg)
 
you can clearly see how the blocks made up in an Arch to support the weight of the bridge.
Title: Re: Map Development Mega Thread
Post by: MattyK on 12-01-2009
MOAR EYE CANDEH!!!

Good job so far, can't wait to see the Harbour.
Title: Re: Map Development Mega Thread
Post by: rokema on 13-01-2009
I would like to see an epic Castle.. :2guns: :Dying-Soldier: :Disintegrating-Soldier:
Title: Re: Map Development Mega Thread
Post by: Turnkey on 13-01-2009
Yea, castle would be epic.
Can you make a big hole in the side, and then make it look like someone repaired the hole with wood planks?
Title: Re: Map Development Mega Thread
Post by: MattyK on 14-01-2009
Quote from: Turnkey Yea, castle would be epic.
Can you make a big hole in the side, and then make it look like someone repaired the hole with wood planks?

No, with rubble, we don't need a patchwerk castle.
Title: Re: Map Development Mega Thread
Post by: Turnkey on 14-01-2009
QuoteNo, with rubble, we don't need a patchwerk castle.

I mean the bridge

Title: Re: Map Development Mega Thread
Post by: rokema on 24-01-2009
Big bridge with a cave under it would be nice.
An ork could live under the bridge.
Title: Re: Map Development Mega Thread
Post by: Turnkey on 24-01-2009
Ye.. No wut! Why would there be a cave in the water?
Title: Re: Map Development Mega Thread
Post by: rokema on 24-01-2009
Quote from: Turnkey Ye.. No wut! Why would there be a cave in the water?

For ducks? I mean at the Waterbed.. The water won't be like 1 under the bridge?
Title: Re: Map Development Mega Thread
Post by: MattyK on 26-01-2009
Quote from: rokema Big bridge with a cave under it would be nice.
An ork could live under the bridge.

Reece* could live under it, sod the orks.
Title: Re: Map Development Mega Thread
Post by: Turnkey on 29-01-2009
Aha, would it be possible for the map developers to show off their progress?
Title: Re: Map Development Mega Thread
Post by: Silver Knight on 29-01-2009
Create a blog =)
Title: Re: Map Development Mega Thread
Post by: Turnkey on 04-02-2009
I mean the guy thats currently making this map. If he could show how far he is.
Title: Re: Map Development Mega Thread
Post by: Fluffy on 04-02-2009
Currently working on village, will show during the weekends... i've got a nice fountain middle square finished, due to schedule can't progress until the weekends...
Title: Re: Map Development Mega Thread
Post by: EngeriusG on 07-02-2009
I got bored

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi88.photobucket.com%2Falbums%2Fk177%2FEngerius%2Ftest2.jpg&hash=601d67f26b9d5c2ffca2b7a817f46adef21241b1)
Title: Re: Map Development Mega Thread
Post by: Fluffy on 07-02-2009
Those some special models Engerius?
Title: Re: Map Development Mega Thread
Post by: EngeriusG on 07-02-2009
All of it including the textures are custom : /
Title: Re: Map Development Mega Thread
Post by: Silver Knight on 07-02-2009
Quote from: MajorFluffy: 5th fleet Those some special models Engerius?

AOC Models
Title: Re: Map Development Mega Thread
Post by: Fluffy on 07-02-2009
Where can i download these models?
Title: Re: Map Development Mega Thread
Post by: EngeriusG on 07-02-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi88.photobucket.com%2Falbums%2Fk177%2FEngerius%2Ftest3.jpg&hash=0274e20e5d887988971a0453a730cc3a4248829c)

I made a giant pack for it
Title: Re: Map Development Mega Thread
Post by: Fluffy on 07-02-2009
Ya, where would the pack be?
Title: Re: Map Development Mega Thread
Post by: Silver Knight on 07-02-2009
http://postdownload.filefront.com/13116601//ea1fc7be2d9b6ae3067fad9c41ba09172ef098d09c3bdde5430675e7dc5321e1fb5122e75ad6c6ca (http://postdownload.filefront.com/13116601//ea1fc7be2d9b6ae3067fad9c41ba09172ef098d09c3bdde5430675e7dc5321e1fb5122e75ad6c6ca)
Title: Re: Map Development Mega Thread
Post by: Fluffy on 07-02-2009
Alrighty here are the pics so far since i got 30 minutes out of my life to get them... This is for the village

Nice fountain with a road that leads to a field of crops, covered with Ivy for detail, im going to add a mill and some houses later.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F1886%2Fhgncrusseriavil0000rg0.jpg&hash=2a159d37b5afe7286accc7e1a27b2c9b7b624503) (http://www.imagehosting.com/)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F8226%2Fhgncrusseriavil0001fp4.jpg&hash=8817866cb9c8b50c50869bc01feff4b798774df6) (http://www.imagehosting.com/)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F9351%2Fhgncrusseriavil0002tn2.jpg&hash=9078b7fee2667d3d9e6b75eff6875b671857c27a) (http://www.imagehosting.com/)
Title: Re: Map Development Mega Thread
Post by: Silver Knight on 08-02-2009
Interesting :P
Title: Re: Map Development Mega Thread
Post by: rokema on 17-03-2009
Moar Eye Candies plox
Title: Re: Map Development Mega Thread
Post by: Turnkey on 17-03-2009
I have a feeling that the map development is going rather slow... or am I wrong?
Title: Re: Map Development Mega Thread
Post by: rokema on 18-03-2009
100th post :D
Title: Re: Map Development Mega Thread
Post by: Turnkey on 18-03-2009
I worked on this church 1 hour. Tell me what you think.

Of course i'm not done yet.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church3.jpg&hash=ec1b8c82a75f2b6e224f8aeb683351dc25eec9a8)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church2.jpg&hash=c916dc5cca9ead0d29334f972a999d478cf04b8c)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church1-1.jpg&hash=f6d2aa314a0cdf2c559c88cee955893e4b245dd1)
Title: Re: Map Development Mega Thread
Post by: Fluffy on 18-03-2009
Nicely done Turnkey. Though it is a bit blocky.
Title: Re: Map Development Mega Thread
Post by: Turnkey on 18-03-2009
Maybe I just like blocks...
Title: Re: Map Development Mega Thread
Post by: rokema on 19-03-2009
Add some gargoyles?
Title: Re: Map Development Mega Thread
Post by: Turnkey on 19-03-2009
UPDATES ON CHURCH

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church0000.jpg&hash=10f85fc2b1cdb414f04fe25a1015d086fdb955c1)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church0001.jpg&hash=db0ded8ff6f6b11d6afa3016c56ec105e3fa776b)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church0002.jpg&hash=a43dd0640d6baa86ed330e1c6e17d51b61df513b)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church0003.jpg&hash=91dfcb148587707c50631c1715998b0f63a1c63a)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church0004.jpg&hash=45f080b467d43b23104f3ad5eb656f91eb186aa1)
Title: Re: Map Development Mega Thread
Post by: Moordact on 19-03-2009
Quote from: Turnkey Maybe I just like blocks...

lol Lovely reply
Title: Re: Map Development Mega Thread
Post by: Turnkey on 20-03-2009
What ya think about ma church?
Title: Re: Map Development Mega Thread
Post by: Fluffy on 20-03-2009
Its... Its...

FAP
FAP
FAP
FAP
FAP

I'm done, it looks awesome and not so blocky anymore :D
Title: Re: Map Development Mega Thread
Post by: Blake.H on 21-03-2009
Remove your benches and use the CS:S Stone Bench. It'd look better.
Title: Re: Map Development Mega Thread
Post by: Turnkey on 22-03-2009
Thanks Longlost, I've added the stone benches from CS it looks better now.
Title: Re: Map Development Mega Thread
Post by: rokema on 25-03-2009
Add some candles / lights plox
Title: Re: Map Development Mega Thread
Post by: Turnkey on 25-03-2009
Hmm, I'll look into it. Expect screenshots soon.
Title: Re: Map Development Mega Thread
Post by: Silver Knight on 25-03-2009
It's very beautiful Turnkey, could do with a few torches on the walls. Ill contact you when you come online.
Title: Re: Map Development Mega Thread
Post by: Turnkey on 26-03-2009
UPDATE

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church0002-1.jpg&hash=f183a3329c3f950f5d926f5820294141a8cf2a4e)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church0001-1.jpg&hash=b33754fa6001a3ff2590cab6c9df3984bbda0254)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi271.photobucket.com%2Falbums%2Fjj132%2FTurnkey233%2Fhgn_church0000-1.jpg&hash=cc809b6c8263629ef43b4025d54c4329863ffb9b)
Title: Re: Map Development Mega Thread
Post by: Silver Knight on 26-03-2009
Nice, where are those peu's from?