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Title: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Silver Knight on 17-07-2011
Please contribute bugs\idea's here, use the format bellow. Avoid discussion here, post elsewhere (Quote the persons comment in a new thread. This thread is directed at me, not each other)

Please use either of these formats:

Name of Bug:
Type? (Script/Map)
Where\How did it happen?
Screenshots\associated media:


Name of Idea\Suggestion:
Type? (Script/Map)
Description:
Where is this suggestion?
Screenshots\associated media:
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Blackflunk on 17-07-2011
Name of Idea\Suggestion: Making the rooms a bit smaller.
Type?: Map
Description: The rooms in the taverns is a bit too big, one of the rooms are kinda hidden, which I find kinda' strange.
Where is this suggestion? Tavern.
Screenshots\associated media: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F5197%2Fhl22011071717022745.png&hash=0af4d0979f76f824a1695824608a0a975e1457f9) (http://imageshack.us/photo/my-images/220/hl22011071717022745.png/)
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Silver Knight on 17-07-2011
@ Blackflunk, it's supposed to be like that. In medieval times they made the most of what they had, same goes for oblivion, where the rooms are even smaller and the tavern owner slept on the floor.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Blackflunk on 17-07-2011
Quote from: Last.Exile on 17-07-2011
@ Blackflunk, it's supposed to be like that. In medieval times they made the most of what they had, same goes for oblivion, where the rooms are even smaller and the tavern owner slept on the floor.

Having one room in a cornor makes it look kinda' strange in my oppinion.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Steven :D on 17-07-2011
Name of Bug: clipping issues
Type? (Script/Map): map
Where\How did it happen?: you mapped it.
Screenshots\associated media:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzwUuP.png&hash=6dd65ebe0255f290c342e2168983927cdee43545)
slight clipping issue with terrain and the rock I found. (In the cave, main area)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM9HhN.png&hash=ef3f3f8d56dc093bbade51be3d17acff700091bb)
Floor, doesn't match with the other floors texture. Theres no fence/whatever to prevent you from falling off in front of it.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FREHQo.png&hash=78d7367fcc1d11ee8426eaff4f2bef9720a39600)
Clipping issue, outside of the cave Ignore the pink and black, the centre (in the middle of the rocks) is actually a black gap.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPsQnQ.png&hash=16512fd52b348ebda500a8f33de324a608a7046f)
Skybox trees not in the skybox, looks horrible up close, I'd pefer it being in the backround, somewhere inaccessible but still visible.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Silver Knight on 17-07-2011
@ Steven

Image 1: I don't see this issue. Purple offputs it probably.

Image 2: It's not supposed to match, it's obviously a seperate peice of wood.

Image 3: I don't see this issue. Purple offputs it probably.

Image 4: The tree looks perfectly fine to me, if i saw it like that i would not use it.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: jaik on 17-07-2011
Steven is on his laptop on which he uses the lowest settings. No shit it will look like crap.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Frostee on 17-07-2011
Name of Bug: Missing Texture Problem
Type? (Script/Map): Script
Where\How did it happen?: When I look at the prop buildings and weapons
Screenshots\associated media:
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F542900001632411113%2F33157DE5C41D5D71A98BB49550B9221685E16C66%2F&hash=5031c9a889504baa9a0cb4548ed0c5097010ead1)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F542900001632414476%2FD41DDD5791D1B132E9E1F78EC55A58DB934D00B5%2F&hash=d8e04e056a92b2f570a34849e49560a1f5b9bc38)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F542900001632288228%2F8FD2A704123AE96D559BC3F8406CD870E3145CFC%2F&hash=8ee2914af534c689155fef0b2730384aac3d95a2)
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: jaik on 17-07-2011
That's not related to WorldScript nor the map. It happens if you alt-tab when in fullscreen mode and then the normal maps or shaders mess up.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Frostee on 17-07-2011
Figured out it happens when people load a spawn icon or something.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Recreas on 18-07-2011
It is, some spawn icons make that happen. It is slightly annoying but you can fix it by just rejoining (If that takes too long throw out as much as you can from your addons folder.)
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Steven :D on 18-07-2011
>Load all icons while in SP
>Join server
>Profit
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Madcombat on 18-07-2011
I'd like to see a small wooden Arena for the civil entertainment of others deaths.
I'd like to see the ability to fish, harvest etc for those farmers fishers and miners however I'd like to see it not avalible for everyone to do as it wouldnt make sence for the entire server to be in a mineshaft working or fishing etc.  I'd love to see a smart house/business ownership system that entitles the player whos brought a building to keep it permantly until sold.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Frostee on 18-07-2011
Alleyways would be a great to when the city turns from player spawned props into actual map objects to where the city is compacted together and such.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Silver Knight on 19-07-2011
Quote from: FrostyFrosty on 18-07-2011
Alleyways would be a great to when the city turns from player spawned props into actual map objects to where the city is compacted together and such.

It's not a city, it's a small town\large village. Those two shacks represent the poor kinda district. You can expect about 15 - 20 buildings in the village.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: GeneralGold on 19-07-2011
Name of Bug: Introduction Error
Type?: Script(?)
Where/How did it happen?: Well as I first connected it was fine and I answered them, after looking around I disconnected to update the SVN, I come back and this happens after I connect. (If you can't see what the problem is, there is no option to select yes/no)
Screenshots/associated media: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F9283%2Fhl22011071922471934.png&hash=898637c2ca449e30f9869baf178874a0b034d009) (http://imageshack.us/photo/my-images/850/hl22011071922471934.png/)

Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Ravanger on 19-07-2011
Rebel got this issue as well.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: GeneralGold on 19-07-2011
Quote from: Ravanger on 19-07-2011
Rebel got this issue as well.

Well Frosty did contact me about Rebel asking me how to fix it, I guess were both stumped.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Frostee on 19-07-2011
Nah, Rebel wanted to know how you fixed it
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Silver Knight on 20-07-2011
Im pretty sure it's to do with resolution as you can see the text cut off. Although it worked fine for me it's not always the case for you poor bastards still using 800 x 600.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: GeneralGold on 20-07-2011
Quote from: Last.Exile on 20-07-2011
Im pretty sure it's to do with resolution as you can see the text cut off. Although it worked fine for me it's not always the case for you poor bastards still using 800 x 600.

Cool story, i'm not using 800 x 600

remember it worked before, then after I got off, came back on, this happened.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Mr. Pink on 19-08-2011
Name of Bug: Introduction error.
Type? (Script/Map): Not sure.
Where\How did it happen?: At the start. I fill out the questions and go to click continue, but nothing happens. It worked fine before the update.
Screenshots\associated media: N/A as the problem is not visual.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: darkzerxx on 19-08-2011
Quote from: Mr. Pink on 19-08-2011
Name of Bug: Introduction error.
Type? (Script/Map): Not sure.
Where\How did it happen?: At the start. I fill out the questions and go to click continue, but nothing happens. It worked fine before the update.
Screenshots\associated media: N/A as the problem is not visual.
One the answers is Hands on not Rp
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: KingArthur on 19-08-2011
Quote from: Mr. Pink on 19-08-2011
Name of Bug: Introduction error.
Type? (Script/Map): Not sure.
Where\How did it happen?: At the start. I fill out the questions and go to click continue, but nothing happens. It worked fine before the update.
Screenshots\associated media: N/A as the problem is not visual.

I have this same problem. Must have been an error *glares at silver*
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Duranblackraven on 19-08-2011
Quote from: KingArthur on 19-08-2011
Quote from: Mr. Pink on 19-08-2011
Name of Bug: Introduction error.
Type? (Script/Map): Not sure.
Where\How did it happen?: At the start. I fill out the questions and go to click continue, but nothing happens. It worked fine before the update.
Screenshots\associated media: N/A as the problem is not visual.

I have this same problem. Must have been an error *glares at silver*


No, Last.Exile wanted it that way. No RP in Crussaria. :V
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Mr. Pink on 19-08-2011
Quote from: Duranblackraven on 19-08-2011
Quote from: KingArthur on 19-08-2011
Quote from: Mr. Pink on 19-08-2011
Name of Bug: Introduction error.
Type? (Script/Map): Not sure.
Where\How did it happen?: At the start. I fill out the questions and go to click continue, but nothing happens. It worked fine before the update.
Screenshots\associated media: N/A as the problem is not visual.

I have this same problem. Must have been an error *glares at silver*


No, Last.Exile wanted it that way. No RP in Crussaria. :V

By that do you mean the admins were perforing maintenance or something? Because if that is the case I can understand that. I simply wanted to go on because there was actually some people on...
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Silver Knight on 20-08-2011
Quote from: Duranblackraven on 19-08-2011
Quote from: KingArthur on 19-08-2011
Quote from: Mr. Pink on 19-08-2011
Name of Bug: Introduction error.
Type? (Script/Map): Not sure.
Where\How did it happen?: At the start. I fill out the questions and go to click continue, but nothing happens. It worked fine before the update.
Screenshots\associated media: N/A as the problem is not visual.

I have this same problem. Must have been an error *glares at silver*


No, Last.Exile wanted it that way. No RP in Crussaria. :V

More like i want combat to be hands on instead of /me'd
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Mr. Pink on 20-08-2011
Quote from: Last.Exile on 20-08-2011
Quote from: Duranblackraven on 19-08-2011
Quote from: KingArthur on 19-08-2011
Quote from: Mr. Pink on 19-08-2011
Name of Bug: Introduction error.
Type? (Script/Map): Not sure.
Where\How did it happen?: At the start. I fill out the questions and go to click continue, but nothing happens. It worked fine before the update.
Screenshots\associated media: N/A as the problem is not visual.

I have this same problem. Must have been an error *glares at silver*


No, Last.Exile wanted it that way. No RP in Crussaria. :V

More like i want combat to be hands on instead of /me'd

Wait wait wait... You serious? That seems to go against the pattern that all the other HGN RP servers have...
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Duranblackraven on 20-08-2011
Quote from: Mr. Pink on 19-08-2011
Quote from: Duranblackraven on 19-08-2011
Quote from: KingArthur on 19-08-2011
Quote from: Mr. Pink on 19-08-2011
Name of Bug: Introduction error.
Type? (Script/Map): Not sure.
Where\How did it happen?: At the start. I fill out the questions and go to click continue, but nothing happens. It worked fine before the update.
Screenshots\associated media: N/A as the problem is not visual.

I have this same problem. Must have been an error *glares at silver*


No, Last.Exile wanted it that way. No RP in Crussaria. :V

By that do you mean the admins were perforing maintenance or something? Because if that is the case I can understand that. I simply wanted to go on because there was actually some people on...


The answer to the queswtion is Hands On not RP, read the other posts.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Ragolution on 20-08-2011
So wait, Crussaria is now W+M1?
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: N3gativezero on 20-08-2011
Name of Bug: Merchant menue shinanagans
Type? (Script/Map) Script, I think.
Where\How did it happen? I dont' know if anyone else has the same problem, but when you talk to one of the merchants in Ravendale (or whatever its called) theres no way to get out of the trading menue that appears and you have to re-join to make it go away.
Screenshots\associated media: I'll get one later.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Ragolution on 20-08-2011
Quote from: N3gativezero on 20-08-2011
Name of Bug: Merchant menue shinanagans
Type? (Script/Map) Script, I think.
Where\How did it happen? I dont' know if anyone else has the same problem, but when you talk to one of the merchants in Ravendale (or whatever its called) theres no way to get out of the trading menue that appears and you have to re-join to make it go away.
Screenshots\associated media: I'll one later.

Resolution issue.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: N3gativezero on 20-08-2011
Quote from: Ragolution on 20-08-2011
Quote from: N3gativezero on 20-08-2011
Name of Bug: Merchant menue shinanagans
Type? (Script/Map) Script, I think.
Where\How did it happen? I dont' know if anyone else has the same problem, but when you talk to one of the merchants in Ravendale (or whatever its called) theres no way to get out of the trading menue that appears and you have to re-join to make it go away.
Screenshots\associated media: I'll one later.

Resolution issue.

What resolution do I have to have it at, then? Normaly its 1250 x 1600 or something like that.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Ragolution on 20-08-2011
Quote from: N3gativezero on 20-08-2011
Quote from: Ragolution on 20-08-2011
Quote from: N3gativezero on 20-08-2011
Name of Bug: Merchant menue shinanagans
Type? (Script/Map) Script, I think.
Where\How did it happen? I dont' know if anyone else has the same problem, but when you talk to one of the merchants in Ravendale (or whatever its called) theres no way to get out of the trading menue that appears and you have to re-join to make it go away.
Screenshots\associated media: I'll one later.

Resolution issue.

What resolution do I have to have it at, then? Normaly its 1250 x 1600 or something like that.

I have no fucking clue, I'm just repeating what Silver says. I'm probably wrong or Silver has some FUCKING RIDICULOUS resolution like 2500x3200
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Smithy on 16-11-2011
Name of Idea\Suggestion: Wildlife/Loot system
Type? (Script/Map)
Description:basically the idea was to add a few more 'Wildlife' NPC's into the script, for example a deer, which when killed would drop certain products that it contains - Venison, Hide and antlers. Now adding this wouldn't be get the items and have nothing else to do with them again, An example would be for those who obtained the items from the dead animal to sell them onto a trader, Which in return would either cook them for a certain amount of gold or buy them and sell them off for more. Either way it is adding to the economy, And this idea spiraled off from a hunters group.
Where is this suggestion? ---
Screenshots\associated media: (none for now)
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Steven :D on 16-11-2011
Quote from: Smithy on 16-11-2011
Name of Idea\Suggestion: Wildlife/Loot system
Type? (Script/Map)
Description:basically the idea was to add a few more 'Wildlife' NPC's into the script, for example a deer, which when killed would drop certain products that it contains - Venison, Hide and antlers. Now adding this wouldn't be get the items and have nothing else to do with them again, An example would be for those who obtained the items from the dead animal to sell them onto a trader, Which in return would either cook them for a certain amount of gold or buy them and sell them off for more. Either way it is adding to the economy, And this idea spiraled off from a hunters group.
Where is this suggestion? ---
Screenshots\associated media: (none for now)

This is already being worked on I believe
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Silver Knight on 16-11-2011
Quote from: Steven :D on 16-11-2011
Quote from: Smithy on 16-11-2011
Name of Idea\Suggestion: Wildlife/Loot system
Type? (Script/Map)
Description:basically the idea was to add a few more 'Wildlife' NPC's into the script, for example a deer, which when killed would drop certain products that it contains - Venison, Hide and antlers. Now adding this wouldn't be get the items and have nothing else to do with them again, An example would be for those who obtained the items from the dead animal to sell them onto a trader, Which in return would either cook them for a certain amount of gold or buy them and sell them off for more. Either way it is adding to the economy, And this idea spiraled off from a hunters group.
Where is this suggestion? ---
Screenshots\associated media: (none for now)

This is already being worked on I believe

This was the plan, yes. Killing deer for leather and what not.
Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: Chippy on 24-11-2011
Name of Bug: Trader+Crafting Menu
Type? (Script/Map): Script
Where\How did it happen?: I know this has already been posted but I'm giving you guys a screenshot to have an example so you can fix it. When ever you press e on a trader or crafting tool, it brings up a menu. The player can operate with it and get items but when they are finished they have no way of backing out but ctrl-alt-delete and end tasking Gmod and rebooting gmod. When you press escape while the trade menu is open it is over top of the disconnect and join game button and such. I know this is a resolution problem, but here are the picture so have an idea of what we're dealing with.
Screenshots\associated media: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi960.photobucket.com%2Falbums%2Fae81%2Faadragonx%2Fbug1.jpg&hash=24c8ef71150099c0dcf03b2989ce74da7143a74d)(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi960.photobucket.com%2Falbums%2Fae81%2Faadragonx%2FBug2.jpg&hash=455fed66118e91b56828ce02c8e3984483a3868a)(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi960.photobucket.com%2Falbums%2Fae81%2Faadragonx%2Fbug3.jpg&hash=f4a6ac1894ee505820c89898e97077616ef5f855)(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi960.photobucket.com%2Falbums%2Fae81%2Faadragonx%2Fbug4.jpg&hash=0336780483c3dc96a165e708fe1baf70b99bdfdc)


Title: Re: Crussaria Bugs\Idea's For Script\Map Thread
Post by: KingArthur on 24-11-2011
the exit buttons are hidden behind the buy buttons BECAUSE of resolution.