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Messages - shadowheart

Pages: 1 2 3 4 5
1
Scrapyard / Reveris: Build-Trust Applications
« on: 03-11-2015 »
MC Username: Lord_Kalb, previously catman1776
Steam Profile/ID*: CYKA Bathar Al Athad
Time on the Server: A few hours in the current iteration, not quite sure on the previous ones
How do you intend to use your Build-Trust?: I'd been helping build in the new server, not sure if this bit matters either but I've had building privileges on the prior iterations as well.

By posting this, I the applicant, understand that any misuse of this trust will result in me loosing my privileges

Pending. Do you want both MC accounts adding? :)

I'm not quite sure how minecraft handles username changes now, but I think only Lord_Kalb needs to be added.


Accepted. You will be added once Aceon is ready.

2
Minecraft Dump / The Server Right Now!!!
« on: 02-11-2015 »
Quick update, the modpack (Thanks Dark!) is ready and we're just gathering permissions etc. so that it can be added to the Technic Launcher.
Sweeeeet

3
Scrapyard / Starbound Server
« on: 31-10-2015 »
I've been told I'm an aight builder in Starbound, I'd be up for helping in any way I can.

4
"Nyooooooooom"

Truly Bob Ross is a master wordsmith.

5
Minecraft Dump / The Creation of a Modpack
« on: 25-10-2015 »
If only for flavour, that statue mod would be a nice addition, if at all possible.

6
Although I might think that magic has it's restrictions... Like a catalyst, totem, focal point, etc to use.

I actually didn't notice this last night, but an item that can be used to focus the magic through or whatever sounds good.

7
i'd say it'd be something like a civilization/nomadic fade.
The more civilized, the more technical you are (Understanding contraptions and shit)
The more nomadic, the more spiritual you are (Scrying, summoning, IDFK it's magic)

Although I might think that magic has it's restrictions... Like a catalyst, totem, focal point, etc to use.
If magic is a natural born thing, for anything like tribes perhaps it can be represented in Shamans and such, and for more civilized powers a state sanctioned Magus or something of the likes being employed? Maybe you have to be registered if you wish to practice magic legally within a state, and unregistered mages would be looked down upon and possibly hunted down?

8
When you say barest hints...?

As in magic will not be as big of an influence or as powerful as it has been in previous settings and worlds for the HGN Minecraft server
Will it be weaker magics, or significantly less people who are ABLE to use magic? Or both?

9
So it would seem that the server will be set in a world similar to the 1700's with the barest hints at magic and fantasy! Woo! Yay! Something got decided! Only 10 people voted! Woo! So get yo' asses online and help get stuff ready :D Mods and plugins will be added soon so RP is just a few steps away! YAY! WOO!! CP IS THE BEST!!! WOO!! YEAH!!
The IP: 192.99.0.165:25565
When you say barest hints...?

10
Wall of Immortality / Bodar Heirdun
« on: 06-07-2015 »
Character Sheet

Name: Bodar Heirdun

Character Details (Optional)
Age: 58
Gender: Male
Race: Dwarf
Alignment: Neutral Good
Class: Rifleman

Literacy
Basic Literacy: Yes
Magic Literacy: No
Dwarven Literacy: Yes

Proficiencies
Weapons: Firearms, Axes
Armor: Medium/Light
Items: NA

Restrictions
Weapons: Staffs, Tomes, Scrolls, Bows
Armor: Heavy
Items: NA

Special Equipment None as of yet


Flaws:
Short: Being a Dwarf, he is not tall. Not at all.
Dwarf: Not exactly the prettiest face around.
Aquaphobia: Terrified of water.
Dwarven Prejudices: Dislikes Orks/Elves unless they happen to earn his trust.
Alcoholic: Tends to drink more than he really should.


Traits:
Short: Can hide better since he's short.
Night Vision: Can see better in the dark because he's a Dwarf.
Dwarven Stone and Metalwork: Stonework and Metalwork are natural to a Dwarf, as such he is better at detecting any differences in stone or metal.
Dwarven Tolerance: He's a bloody Dwarf, your alcohol is nothing!

Megh Boldar

 

11
I imagine kingdom names will be easier to create when we get a name for the lands it would inhabit. That being said, I MIGHT be able to get a few possible names?

Pulling this from a giant map I made a while back, perhaps Arsonti could be used?

12
Temp Archive / Current Server Status
« on: 24-11-2014 »
Out of curiosity, what would be the chances on getting a statue mod in place? Can't remember the name, but I know there's a mod where you can make statues and pose them in various ways. Would add to the feeling of being in a castle or maybe a town that had a hero many years ago.

Morgeh's statue mod?
Yeah that looks like it.

13
Temp Archive / Current Server Status
« on: 18-11-2014 »
Out of curiosity, what would be the chances on getting a statue mod in place? Can't remember the name, but I know there's a mod where you can make statues and pose them in various ways. Would add to the feeling of being in a castle or maybe a town that had a hero many years ago.

Morgeh's statue mod?

14
General Discussion / FOnline roleplay.
« on: 06-11-2014 »
Seems interesting...

15
Temp Archive / So... Here we are once more.
« on: 26-10-2014 »
How goes the development? Every time I get on, the server is empty and I get ganked by mobs. Hard to see what's going on :I

16
Dude, what? Seriously, what?

17
Archived / All Good Things...
« on: 01-10-2014 »
Out of curiosity, until/if we get a new server, can we keep the Iseyu forum and maybe convert it into a forum RP or something along those lines? Also, trying to remember a good RP memory is hard when you're tired.

18
Archived / All Good Things...
« on: 30-09-2014 »
NONONONONONONONONONONONONONONONONONODONTDOTHISTOME

19
Temp Archive / So... Here we are once more.
« on: 23-09-2014 »
I would love to help, but I'm not exactly a good builder.. But I do like the idea you have going.

20
Scrapyard / The Fall of the Mage's College
« on: 18-09-2014 »

21
Come join us bums.

22
Wall of Immortality / Bodar Heirdum
« on: 20-08-2014 »
Character Sheet

Name: Bodar Heirdum

Character Details (Optional)
Age: 58
Gender: Male
Race: Dwarf
Alignment: Neutral Good.
Class: Rifleman

Literacy
Basic Literacy: Yes
Magic Literacy: No
Dwarven: Yes


Proficiencies
Weapons: Firearms
Armor: Light/Medium
Items: NA

Restrictions
Weapons: Bows, Staffs, Tomes
Armor: Heavy armour
Items: NA

Special Equipment



Traits
Dwarf: As a Dwarf, stone and metalwork are almost as natural as breathing. As such, he can detect even the subtlest discrepancies in stone or metal that has been worked on. +10 to such rolls?
Short: Dwarves aren't tall. This makes it slightly harder to see him. +5 to hiding
Darkvision: Dwarves can see in the dark. +5 to seeing the dark n stuff.

Flaws
Short: Dwarves REALLY arent tall. This makes it harder to do anything requiring height. -5 to jumping rolls, reaching rolls, anything that requires him to use height really.
Looks like a Dwarf: Dwarves don't really look very good. This dwarf is no exception. -5 to whatever the hell this applies to.


Will do more when I feel like it.

23
I don't think this is off topic, but is anyone hopping on? I'm trapped in spawn right now <.<

24
Scrapyard / Introduction/Goodbye/LOA Thread
« on: 16-08-2014 »
Never mind tis fixed!

25
Well, my new laptop with my Terraria char on it had a stroke, so until that gets fixed, not sure when I will be on.

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