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Topics - Spitz

Pages: 1
1
In-Character / The Ballooneer, Freyn
« on: 14-10-2019 »
Basic Description (Optional):
DETAILS
Name: Freyn Taihro
Age: 31
Gender: Male
Race: Kel-To
Racial Trait: Coiling Tail
Alignment: Neutral/Good
Class: Gunner

LITERACY
Common: Y
Arcane: N
Other Languages (Specify):

LEGACY STATUS: N
Soul Element: Heart

PROFICIENCY
Weapons: Guns
Armor: Light armor
Items/Accessories: Pilot goggles

RESTRICTIONS
Weapons: Melee weapons
Armor: Heavy armor thatíd weigh down his balloon or bee
Items/Accessories: N/A

SPECIAL EQUIPMENT / IC FEATURES
He has a giant bee mount by the name of Kaigul, which he rides when heís not ballooning.
He has a slight accent similar to one from Randor.

TRAITS: Upbeat, smart, determined, curious

FLAWS: Temperamental, fidgety, dives in headfirst into danger

SKILLS: Snipe, Traverse, Rolling Shot, Retaliation, Dodge

SIGNATURE SKILL: N/A

SYNCHRONIZED SKILLS: N/A

BACKSTORY (Optional): Freyn Taihro has been around the world as an intrepid adventurer and balloon enthusiast. He built his first balloon in his childhood and used it in a local race, winning first place. When he turned eighteen he officially set out to explore Caphori, and after having crashed an airship into Mayor Zaenís quarters, he settled down in Rehul and went to work as the mayorís chauffer.

2
In-Character / Celikr the Cat
« on: 14-10-2019 »
Basic Description (Optional):
DETAILS
Name: Celikr
Age: 5 (thatís an adult in cat years technically)
Gender: Female
Race: Cat familiar (registered as human in humanoid form)
Racial Trait: None
Alignment: Chaotic/Good
Class: Mage/Jester (Dark magic)

LITERACY
Common: Y
Arcane: Y
Other Languages (Specify): Beastspeak

LEGACY STATUS: N
Soul Element: Solitude

PROFICIENCY
Weapons: Dark magic, knives
Armor: Magic armor, medium armor
Items/Accessories: Ball of yarn (for familiar transformation)

RESTRICTIONS
Weapons: Light magic, water magic (she is part cat after all)
Armor: Heavy armor
Items/Accessories: Things to do with water

SPECIAL EQUIPMENT / IC FEATURES
She can switch between cat and humanoid forms at will

TRAITS: Playful, sneaky, deceptive, rebellious

FLAWS: Arrogant, rude, difficult to make friends, greedy

SKILLS: Spook, Distraction, Hex, Lacerate, Sucker Punch

SIGNATURE SKILL: N/A

SYNCHRONIZED SKILLS: N/A

BACKSTORY (Optional): Celikr was the black cat familiar of a craggy witch who lived in Ventiera. Despite being a very powerful familiar, she was under the service of what she saw as an unbearable boss and performed basic duties such as potion material collecting and sweeping the floor with her witchís broom. At one point, she decided she had enough. She broke free of her magical/figurative chains and left Ventiera behind, looking for a whole new life in a new land.

3
In-Character / Pratz the Pratfaller
« on: 14-10-2019 »
Basic Description (Optional):
DETAILS
Name: Pratz OíLephus
Age: 38
Gender: Male
Race: Goblin
Racial Trait: Inventor
Alignment: Neutral
Class: Jester

LITERACY
Common: Y
Arcane: Y (with acting)
Other Languages (Specify):

LEGACY STATUS: Y
Soul Element: Power

PROFICIENCY
Weapons: Flails, the fine art of ale throwing, spears (sig), fire magic (sig), guns (sig)
Armor: Light and fashionable armor
Items/Accessories: Hats, lots of hats

RESTRICTIONS
Weapons: Spears, fire magic, and guns, when not wearing the qualifying hat
Armor: Heavy and ugly armor
Items/Accessories: N/A

SPECIAL EQUIPMENT / IC FEATURES

TRAITS: Incredibly resilient, slightly schizophrenic, talented actor when sober

FLAWS: Alcoholic, rarely talented as a result, likes to pick fights with bar patrons

SKILLS: Blitz (Sig), Blaze (Sig), Trigger Happy (Sig), Boring Joke, Encore, Putrid Rush

SIGNATURE SKILL: Playing the Part: Pratz can gain a temporary second class and skill by switching between three hats. (Warrior, Gunner, and Mage) The switch does not take a turn to perform.

SYNCHRONIZED SKILLS: N/A

BACKSTORY (Optional): Star of the Mera Theater, Pratz the Pratfaller as he is called has been in acting for years. Sadly heís been in a rut for years as well. Over time heís gained a chip on his shoulder and a massive tab at the tavern, yet somehow always is ready for another role. It is said the secret of his failures as an actor began in his first show, when he tripped and fell off the stage during his big scene, causing everyone to laugh at him. From then on he was Pratz the Pratfaller, and that slight mistake seemed to cause his career to spiral out of control. But he maintains his job at the theater, since heís still a fan favorite of the mayor.

4
In-Character / Zauhn, the Aura Warrior
« on: 10-10-2019 »
Basic Description (Optional):
DETAILS
Name: Zauhn Erquim
Age: 25
Gender: Male
Race: Half-Elf
Racial Trait: +5 to search and listen rolls
Alignment: Lawful/Good
Class: Warrior/Mage (Non-elemental)

LITERACY
Common: Y
Arcane: Y
Other Languages (Specify):

LEGACY STATUS: N
Soul Element: Virtue

PROFICIENCY
Weapons: Martial arts and his magical aura
Armor: Light Armor, Magic Armor
Items/Accessories: N/A

RESTRICTIONS
Weapons: Physical weapons, as he abstains from such forms of combat
Armor: Heavy Armor due to it weighing him down in a fight
Items/Accessories: N/A

SPECIAL EQUIPMENT / IC FEATURES:


TRAITS: Strong-willed, quiet, conscientious, protective, serious.

FLAWS: Impatient, closed-off, too analytical

SKILLS: Pugilism, Improved Critical, Improved Counter, War Cry, Drain

SIGNATURE SKILL: (Unavailable currently) Aura Syphon: For the next three turns, all successful hits heal Zauhn, and enemy attack rolls suffer a -5.

SYNCHRONIZED SKILLS: N/A

BACKSTORY (Optional): Zauhn was found on the doorstep of an elven monastery as a baby, his name the only thing written on a note someone left there. From the shape of his ears, the monks assumed he was an elf, or at the very least half-elf. They took him in as they did many lost souls, assuming the parents left him there to be cared for since they could not. What the monks didnít know was that Zauhn had gifts. At a young age he started saying odd things, talking about the colors around one person, or how the colors were shifting. At first the monks thought there was something wrong with him, but they soon understood what he meant. He was seeing what they believed was the aura, the life force of creatures that emanates around them, yet invisible to the naked eye. But he had the ability to see it. And with training, he learned to harness it. Once he hit his teens, he had found the power to concentrate his aura into magical energy, a skill unique even among mages. By the time he reached adulthood, he had mastered his aura. While the elven monks thought heíd be well-suited to a life of meditation, channeling his powers to reach enlightenment, Zauhn sought a different path. He wanted to find his parents, if they still lived. And so he left the monastery, looking for work in Iygrove, where he became the Basileusís representative. 

5
In-Character / Aelelia, the Mute Huntress
« on: 17-08-2019 »
Basic Description (Optional):
DETAILS
Name: Aelelia
Age: 25
Gender: Female
Race: Feyori
Racial Trait: Nimble
Alignment: Neutral/Good
Class: Gunner/Summoner

LITERACY
Common: Y
Arcane: N
Other Languages (Specify): Sign Language

LEGACY STATUS: N
Soul Element: Patience

PROFICIENCY
Weapons: Guns, especially hunting varieties, pet slime, battle axe
Armor: Light armor, medium armor
Items/Accessories: N/A

RESTRICTIONS
Weapons: Bows, which she considers Ďthe lesser guní
Armor: Heavy armor
Items/Accessories: N/A

SPECIAL EQUIPMENT / IC FEATURES

TRAITS: Quiet, strong, instinctive, quick-witted, prideful, self-sufficient

FLAWS: Too quiet (mute), unfriendly, reserved, trigger-happy, rude

SKILLS: Weapon Finesse Ė Warrior, Scavenge, Track, Trigger Happy

SIGNATURE SKILL: (Unable to use yet) Vitals Shot: Aelelia fires three bullets (three rolls) at a targetís vitals. Each successful hit reduces the targetís rolls by -10 for one turn.

SYNCHRONIZED SKILLS: N/A

BACKSTORY (Optional): As a child, Aelelia made the mistake of insulting a witch, who cursed Aelelia to never speak again. Granted, she didnít learn her lesson about politeness, and continues her ways through sign language. She used her silence as an excuse not to interact with others and became more and more drawn-in. Eventually she turned her back on civilization altogether and spends most of her time in nature, hunting with her trusty gun and trustier slime pet, as well as her young truffle translator Iyn.

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