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Topics - BoyWithoutAFairy

Pages: 1
1
Basic Description (Optional):

DETAILS
Name: Amina
Age: 35
Gender: Female
Race: Human
Racial Trait:
Alignment: Lawful Neutral
Class: Warrior/Mage (Spellblade)

LITERACY
Common: Yes
Arcane: Yes
Other Languages (Specify):

LEGACY STATUS: Y/N

PROFICIENCY
Weapons: Swords, Spells, Staffs
Armor: Light Armor, Medium Armor
Items/Accessories:

RESTRICTIONS
Weapons: Bows, Guns, Crossbows,
Armor: Magical armor, Heavy Armor
Items/Accessories:

SPECIAL EQUIPMENT / IC FEATURES

TRAITS
Brave: She's fearless and very little fazes her.
Caring: She shows her kindness and care to those she trusts and is close to her.
Sharp: She's very intelligent and quick on her feet.
Protective: She's protective and watchful of her people in Treetop.

FLAWS
Strict: She's one to create rules and enforce them heavily.
Untrusting: She's very wary of strangers and takes awhile to trust others.

SKILLS:

SIGNATURE SKILL:

SYNCHRONIZED SKILLS:


BACKSTORY (Optional):
Amina comes from a long line of leaders of the current town she leads (Treetop). For generations, her family has been in charge of Treetop, ensuring prosperity and peace in the little village but also with a bit of strictness. At the age of 25 she was chosen by her own father to be in charge of the town, after he had started to fall ill with various ailments and was unable to be in charge anymore. He himself was chosen by his own mother to lead, after she decided it was time to give up her reign. Because of her many duties as town leader, she has very little time to do leisurely activities such as traveling, so she’s often confined to Treetop. Rumor has it, she’s looking for help and assistants.

RELATIONSHIPS (Optional):
Family:
Friends:
Acquaintances:
Enemies:
Characters She's Met:

6
-A New World is Here and this post is to mark the beginning of this new world and Era-

7
Basic Description (Optional):

DETAILS
Name: Amina
Age: 35
Gender: Female
Race: Human
Racial Trait: Simplistic
Alignment: Lawful Neutral
Class: Warrior/Mage (Spellblade)
Soul Element:

LITERACY
Common: Yes
Arcane: Yes
Other Languages (Specify):

LEGACY STATUS: NO

PROFICIENCY
Weapons: Swords, Magic
Armor: TBA
Items/Accessories: TBA

RESTRICTIONS
Weapons: TBA
Armor: TBA
Items/Accessories: TBA

SPECIAL EQUIPMENT / IC FEATURES

TRAITS
Brave: She's truly fearless.
Caring: Those closest to her are those that she will help in need.
Sharp: She's quick witted and intelligent.
Protective: She's protective of her village and the people that reside in it.

FLAWS
Strict: She is quick to punish and has no problem enforcing rules.
Untrusting: She is wary of strangers and those she doesn't know.


SKILLS:


BACKSTORY:
Amina comes from a long line of leaders of the current town she leads (Treetop). For generations, her family has been in charge of Treetop, ensuring prosperity and peace in the little village but also with a bit of strictness. At the age of 25 she was chosen by her own father to be in charge of the town, after he had started to fall ill with various ailments and was unable to be in charge anymore. He himself was chosen by his own mother to lead, after she decided it was time to give up her reign. Because of her many duties as town leader, she has very little time to do leisurely activities such as traveling, so she’s often confined to Treetop. Rumor has it, she’s looking for help and assistants.

RELATIONSHIPS:
Family:
Friends: Pale Beauty, Flore
Acquaintances:
Characters She's Met:
Characters She Dislikes:
Characters She Hates:

8
In-Character / Abel/Cain, The Duality Jester
« on: 06-10-2019 »
Basic Description (Optional):

DETAILS
Name: Abel (Daytime, True Self)/ Cain (Nighttime, Alter self)
Age: 250
Gender: Male
Race: Angel
Racial Trait: {Inner-light. Great resistance to light attacks, great weakness to dark attacks. Able to "dispel" and "summon" their wings when they do/don't need them.}
Alignment: Neutral Good (Abel)/ Lawful Evil (Cain)
Class: Jester
Soul Element:

LITERACY
Common: Yes
Arcane: A Little
Other Languages (Specify):

LEGACY STATUS: NO

PROFICIENCY
Weapons: Boomerangs, Minor Spells
Armor: Minor Magic Armor, Basic Armor
Items/Accessories: Basic Magic Items, Things that Boost Fire/Ice

RESTRICTIONS
Weapons: Anything that's not related to Boomerangs and Some Magic
Armor: Anything advanced
Items/Accessories: Anything besides what's listed in Proficiency

SPECIAL EQUIPMENT / IC FEATURES

TRAITS
Humorous (ABEL): He loves to crack jokes and make puns.
Thoughtful (ABEL): He often thinks of others and tries to assist.
Resilient (ABEL): Emotionally strong he keeps pressing on.
Intelligent: He is quite knowledgable and quick on his feet.
Charming (CAIN): He knows how to say the right things and win others over.


FLAWS
Talkative (ABEL): He loves to talk and it might become too much for some.
Malicious (CAIN): He's only out for himself and has devilish intentions.
Manipulative (CAIN): He's able to con and manipulate others and situations.
Cunning (CAIN): He uses deceit for his own gain.

SKILLS:
Boring Joke [Jester] 'The user tells a long-winded and unfunny joke. Enemies that hear out its entirety are inflicted with sleep for 1 turn.' {ACTIVE}
Dazzle [Jester] 'Throw out particles of bright, blinding dust towards an enemy. Inflicts blind for a turn should it succeed.' {ACTIVE}
Laughing Gas [Jester] 'Throw a canister of laughing gas at an enemy. If they inhale it, they’ll be inflicted with -10 to all rolls for the next 2 turns.' {ACTIVE}
Putrid Rush [Jester] 'The user covers themselves in a horrid-smelling perfume and grabs a nearby sharp object, attacking a target with said object. Should the attack hit, the target is inflicted with bleed for 5 turns, and if it misses, the target is inflicted with nausea for 3 turns.' {ACTIVE}
Encore [Jester] 'The user applauds the target’s last attack. This bars the target from using any skills for the next 2 turns.' {ACTIVE}

BACKSTORY:
Abel’s creation came about 250 years ago to be exact. He’s like many of his kind. He’s mainly characterized as being intelligent, humorous, thoughtful, resilient, and he loves to talk and perform. Sometimes he travels to other lands such as Ventiera. A native of Zenmaer, he often performs with his voice and harp but occasionally he’ll read Poems too. But one thing sets him apart from most of his fellow angels, a curse. 62 years ago a curse of epic proportions was placed upon him. This curse split Abel into two, one side was Abel’s true self and another was a much darker being with malice in his heart. One that is malicious, manipulative but charming and cunning. He calls himself Cain and he only cares about one thing, himself. He often takes over Abel at the sight of Night. Abel’s goal is to get rid of this other side…this other person inside of him. Abel must find the powerful being responsible for placing this curse upon him and find out why they did so. Abel and Cain are aware of one another but aren't aware of what one another do when they are present in Abel's body (unless told by someone).

RELATIONSHIPS:
ABEL:
Family:
Friends: Pale Beauty, Flore
Acquaintances:
Characters He's Met: Mebek Shablok, Celikr, Freyn
Characters He Dislikes:
Characters He Hates:

CAIN:
Family:
Friends: Maple
Acquaintances:
Characters He's Met: Celikr, Zarus, Muscavar, Zauhn
Characters He Dislikes:
Characters He Hates:

9
Basic Description (Optional):

DETAILS
Name: Flore
Age: 160 (Looks to be about 25)
Gender:
Race: Fairy
Racial Trait: Fairy Form (The User can switch Forms from Human sized to Petite Size)
Alignment: Chaotic Good
Class: Stormquiver (Ranger/Mage (Earth))

LITERACY
Common: Yes
Arcane: Yes
Other Languages (Specify): Pidep Language, Sylphic

LEGACY STATUS: No
SOUL ELEMENT: Earth (Heart)

PROFICIENCY
Weapons: Most Bows, Most Earth Magic Weapons, Some Crossbows
Armor: Magical and Ranger Oriented
Items/Accessories: That relate to magic and bows

RESTRICTIONS
Weapons: Weapons outside of Earth magic and Bows
Armor: Nothing that is Magic or Bow Related
Items/Accessories: Anything that doesn't relate to magic or bows
 
SPECIAL EQUIPMENT / IC FEATURES

TRAITS:
Courageous: She's not afraid of anything and is willing to do anything it takes if it's for her cause.
Caring: She truly cares about the wellbeing of others.
Observant: She has a sharp eye and a good sense of hearing to observe others.
Protective: When it comes to Nature, animals and her friends, she'll do anything for them.
Focused: She has laser focus to things important to her.

FLAWS:
Naive: She's a bit naive about a variety of subjects.
Easy to Persuade: She can be manipulated and persuaded easily.
Sly: She does like to spy and sneak around sometimes because of her curiousness.
Cunning: She is able to work people into doing what she wants.
Aggressive: Sometimes she's a bit aggressive, which may turn others off.
Vulgar: She often uses foul language.

SKILLS:
Absorption [Mage] 'Absorb a magic attack into healing.' {COUNTER}
Reflect [Mage/Cleric] 'Reflect a projectile attack back at the opponent.' {COUNTER}
Arc Shot [Bow] 'Shoot three arrows upwards to hit the next turn. Does not work in areas with low ceilings. {ACTIVE}
Retaliation [ANYONE] 'When an ally suffers a critical hit, immediately get a free attack on their attacker. Can be used twice per battle. Does not trigger when an ally is counter-attacked.' {REACTIVE}
Focus [ANYONE] '+10 to hit for the next attack. If used twice in a row without attacking, it becomes +20. Can be used an unlimited amount of times per battle, but the effect only stacks to +20.' {ACTIVE}

SIGNATURE SKILL:

SYNCHRONIZED SKILLS:


BACKSTORY (Optional):
Flore is a Fairy hailing from the Forests of Pidep Forest. She has lived there her whole life, devoting her time to nurturing animals and plants of the forest. She feels a close bond and connection to the forest, treating it as if it’s her mother and her deity. Those who disrespect it, cause her to become quite angry and she’ll protect it at all costs, even if it means risking her own life.  She’s also quite submissive as well and easy to persuade because she’s a bit naive of the ways of the outside world. Despite all this, she’s helpful and caring to those in need and boosts quite a bit of power when it comes to Earth Magic. She can switch forms between her normal Fairy self and her small fairy form. She knows Pidep’s language and the fairy language. She’s easily able to tune out those she doesn’t care for. She had to flee Pidep Forest due to the dangers of the Hunter’s and their increasingly dangerous behavior towards the forest and it’s inhabitants.

RELATIONSHIPS:
Characters She’s Met: Gralus, Rui, Raui, Echo, Alphis, Dranard, Monomon, Mebek Shablok, Kyo, Caris, Luna, Mebek Shablok, Landus, Zauhn, Zarus, Acolyte, Arthros
Friends: Pale Beauty, Pidep
Acquaintances:
Characters She Dislikes: Dracobones, Aelelia (For wanting to hunt Pidep), Aurex


10
Basic Description (Optional):

DETAILS
Name: Maple
Age: 56
Gender: Female
Race: Human
Racial Trait: None
Alignment: Chaotic Neutral
Class: Mage (Water and Wind)

LITERACY
Common: Yes
Arcane: Yes
Other Languages (Specify):

LEGACY STATUS: No

PROFICIENCY
Weapons: Wind Magic, Water Magic, Various Staffs
Armor: Jungle Armor, Other Magic Based Gear
Items/Accessories: Various Staffs/Rods, Spells, Magical Items

RESTRICTIONS
Weapons: Swords, Hammers, Daggers, Bows (Pretty much everything that is not magic based)
Armor: Anything not Magic Based
Items/Accessories: Anything not Magic Based

SPECIAL EQUIPMENT / IC FEATURES

TRAITS
Humorous: She loves to crack jokes and pull pranks at times.
Playful: She still has a playful energy about her, sometimes she's full of energy and a bit childlike.
Kind (To Those She Respects/Close To Her): If you mean something to you, she's probably kind to you.

FLAWS
Grumpy (Sometimes): She may be agitated and irritated for no reason sometimes and will take it out on others.
Sarcastic (Sometimes): Tying in with her humor, she likes to be sarcastic sometimes.
Mean: She's prone to make insults and remarks about everyone.
Mischievous: She likes to cause trouble sometimes and takes pranks too far.
Trickster: This is also ties into her humor, she likes to play tricks.

SKILLS:
Reflect [Mage/Cleric] 'Reflect a projectile attack back at the opponent.' {COUNTER}
Refraction [Beam weapons; Aqua Scepter, Vilethorn, etc] 'Splash damage to surrounding targets.' {ACTIVE}
Drain [Mage] 'Drain life from the enemy.' {ACTIVE}
Gale [Wind Magic, Flying Knife] 'Knocks back.' {ACTIVE}
Focus [ANYONE] '+10 to hit for the next attack. If used twice in a row without attacking, it becomes +20. Unique in that it can be used an unlimited amount of times per battle, but the effect only stacks to +20.' {ACTIVE}

SIGNATURE SKILL:


SYNCHRONIZED SKILLS:


BACKSTORY (Optional):
Hailing from the Sky City of Tuul, she is many things and a complex woman. In the present, she runs a shop by the name of Magic Hag's Shop (Purple and Red Tent), which sells potions, ingredients, and magic weapons. It lies east of the castle. As a witch she's skilled in the magical arts of wind and water. But she also knows much about potions and some knowledge on fishing. Her eyes are piercing orange and glow often when she's using magic. For unknown reasons, she has lost contact with her daughter, and Maple yearns to see her greatly.  Her Son, Noir, is a fiend whom she stole from an abusive and chaotic household when he was a mere toddler. Before either of her children were in her life, Maple had a husband named Harold. The relationship they had was tumultuous to say the least. One night that relationship came to a halt when her husband came after her with a knife and she made him cease to exist. What happens now.... is up to her.

RELATIONSHIPS:
Family: Blossom (Daughter), Noir (Adopted Son), Harold (First Husband) (Deceased)
Friends:
Acquaintances: Pale Beauty
Characters She's Met: Crys, Rain, Alden Nohm, Echo, Rui, Monoman, Mebek Shablok
Characters She Dislikes: Sage, Gale Calume, Joneph

11
Basic Description (Optional):

DETAILS
Name: Pale Beauty
Age: 7 [About 26 in Lepid Years]
Gender: Male
Race: Lepid
Racial Trait: {Ancient Blood. Extremely weak to fire, and piercing attacks can destroy their wings. Able to fling blinding powder.}
Alignment: Neutral Good
Class: Cultist (Cleric/Summoner)
Soul Element: Water (Calm)

LITERACY
Common: Yes
Arcane: Yes
Other Languages (Specify):

LEGACY STATUS: Yes (Attained on Nov. 11,2018)

PROFICIENCY
Weapons: Light Magic, Dark Magic, Healing Magic, Summoning Magic, Light/Dark Magic (Combo)
Armor: Bee Armor, Jungle Armor, Other Magic Based Gear
Items/Accessories: Various Staffs/Rods, Spells, Magical Items

RESTRICTIONS
Weapons: Swords, Hammers, Daggers, Bows (Pretty much everything that is not magic based)
Armor: Anything not Magic Based
Items/Accessories: Anything not Magic Based

SPECIAL EQUIPMENT / IC FEATURES

TRAITS
Kind: He's generally nice to those he doesn't know and know alike.
Gentle: He's generally nonviolent and gentle towards all unless they give him a reason to not be gentle.
Brave: He might be a shy one at times but when it comes to stepping up to the plate, he's always willing to.
Intelligent: Cunning and smart, he gets things easily and can tell things about others with little knowledge.
Caring: He loves to help and is always willing to lend a helping hand, even to strangers.

FLAWS
Shy (Sometimes): When in non-urgent or normal situations, he tends to be very shy, especially to non-Lepids.
Quiet: If he doesn't know you, he's likely to not speak to you much.
Wary: When it comes to humans, he's very wary of them. Especially given his past with his abductors.
Biased: He has prejudices and judgements on humans.
Outspoken: When an urgent or unusual situation arrives, he's much more talkative and outspoken.

SKILLS:
Bond [Summoner] 'Heal a summoned familiar. Does not require a roll.' {ACTIVE}
Co-operation [Summoner] 'An attack made along with your familiars. Roll attacks for yourself and for each familiar in your service.' {ACTIVE}
Sanctuary [Cleric] 'Create a protective barrier over the party, protecting from all attacks for two rounds. Takes a full turn to become active after use. Melee crits can break it.' {ACTIVE}
Ray of Light [Cleric] 'Smite an enemy with a beam of holy magic that never misses. Must be charged.' {ACTIVE}
Reverse Polarity [Summoner] 'The user attacks with an odd sphere of magic. Bonuses and penalties for rolls are reversed for this attack.' {ACTIVE}

SIGNATURE SKILL:
Sacred Sacrifice: The caster skips a turn in order to give his minion and himself or an ally and himself +20 on defense rolls for 2 turns.

SYNCHRONIZED SKILLS:
MAGE/CLERIC ~ Moonlight: Combining light and darkness, damage all enemies in a radius while healing nearby allies. (Sum) (With Crys)

BACKSTORY (Optional):
Hailing from the jungle town, Sorias, where many Lepids reside. He comes from a family of magic users. His mother, Marble, is an expert Summoner who's skilled with summons and dark magic. While his father, Emerald, is skilled with healing and light magic. Both of his parents made sure to teach Pale plenty of things about these magics and even taught him some of this magic. Pale's parents are also heavily into nature and plants, which they taught Pale about and he naturally was drawn to these two things as well. Pale is also drawn to insects as well and has a real love for them, specially Lepidoptera. Tragedy struck when Pale was 7 in Lepid Years. A group of no good humans captured Pale and his sister, Rosy Maple, who was 5 Lepid years older than him. Stuck for 4 lepid years at the place of his abductors, his sister and him were tortured and abused. But the worst came when his sister saw an opportunity to save her little brother. His sister was able to distract the abductors and give her brother a chance to escape. But this came at a cost, she died in the process, dying from a severe beating and burning. His abductors have yet to be found. His shyness and wariness was only made worst by his abduction, as his people are shy naturally. His abductors were humans who have yet to be caught. This has made him extra fearful and cautious of humans. His sister was 5 years older than him. He was captured between the ages of 7-11. Because he’s a Lepid and they age fast, he seeks to become immortal somehow. He used to run a cult for magic users briefly, called SOMU (The Sacred Order of Magic Users) but now he has decided to open it up to all magic users and turn it into a school called The Special Order of Magic Users (SOMU). For several months Pale was in the spirit world, searching for his sister. With no sight of her, he returned with a sunken heart and a defeated view of life. With the help of Ethiron and The Wanderer, Pale has learned that his sister is at peace and is proud of him, easing Pale’s heart and giving him a new motivation for helping others and becoming better. While he loves to travel, his wings and his heart will always be in Sorias.

RELATIONSHIPS:
Family: Marble Beauty (Mother), Emerald Beauty (Father), Rosy Maple Beauty (Sister) (Deceased)
Friends: Crys, Ethiron, Flore, Pidep, Acolyte,
Acquaintances: Sage, Ragnarok, Arthros, Mebek Shablok, Muscavar
Characters He's Met: Sadao, Noldaire, Andesine, Kyanite, Raltz, Katki, Azote, Jojo, Puppet Master (Mirros), Drake, Roble Nohm, Reigh, Odin, Hayle Cobalt, Oakryn Baal'deia, Fulgur, Rain, Loewith, Joneph, Sylvenus, Goro Ghorb, Aedian Slate, Echo, Ciriné, Black Knight Vulkyr, Wanderer, Lady Ebony, Serris Almus, Gralus, Monomon, Hauduipolen, Rachari, Muscavar, Celikr, Nax, Freyn
Characters He Dislikes: Ashtlag, Alden Nohm, Todd Doiv,

Pages: 1