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Messages - BoyWithoutAFairy

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Name: Pale Beauty
Race: Lepid
Class: Cultist (Cleric/Summoner)

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In-Character / Maple, The Witch of Ventiera
« on: 29-11-2018 »
Basic Description (Optional):

DETAILS
Name: Maple
Age: 56
Gender: Female
Race: Human
Racial Trait: None
Alignment: Chaotic Neutral
Class: Mage (Water and Wind)

LITERACY
Common: Yes
Arcane: Yes
Other Languages (Specify):

LEGACY STATUS: No

PROFICIENCY
Weapons: Wind Magic, Water Magic, Various Staffs
Armor: Jungle Armor, Other Magic Based Gear
Items/Accessories: Various Staffs/Rods, Spells, Magical Items

RESTRICTIONS
Weapons: Swords, Hammers, Daggers, Bows (Pretty much everything that is not magic based)
Armor: Anything not Magic Based
Items/Accessories: Anything not Magic Based

SPECIAL EQUIPMENT / IC FEATURES

TRAITS
Humorous: She loves to crack jokes and pull pranks at times.
Playful: She still has a playful energy about her, sometimes she's full of energy and a bit childlike.
Kind (To Those She Respects/Close To Her): If you mean something to you, she's probably kind to you.

FLAWS
Grumpy (Sometimes): She may be agitated and irritated for no reason sometimes and will take it out on others.
Sarcastic (Sometimes): Tying in with her humor, she likes to be sarcastic sometimes.
Mean: She's prone to make insults and remarks about everyone.
Mischievous: She likes to cause trouble sometimes and takes pranks too far.
Trickster: This is also ties into her humor, she likes to play tricks.

SKILLS:
Reflect [Mage/Cleric] 'Reflect a projectile attack back at the opponent.' {COUNTER}
Refraction [Beam weapons; Aqua Scepter, Vilethorn, etc] 'Splash damage to surrounding targets.' {ACTIVE}
Drain [Mage] 'Drain life from the enemy.' {ACTIVE}
Gale [Wind Magic, Flying Knife] 'Knocks back.' {ACTIVE}
Focus [ANYONE] '+10 to hit for the next attack. If used twice in a row without attacking, it becomes +20. Unique in that it can be used an unlimited amount of times per battle, but the effect only stacks to +20.' {ACTIVE}

SIGNATURE SKILL:


SYNCHRONIZED SKILLS:


BACKSTORY (Optional):
Hailing from the Sky City of Tuul, she is many things and a complex woman. In the present, she runs a shop by the name of Magic Hag's Shop (Purple and Red Tent), which sells potions, ingredients, and magic weapons. It lies east of the castle. As a witch she's skilled in the magical arts of wind and water. But she also knows much about potions and some knowledge on fishing. Her eyes are piercing orange and glow often when she's using magic. For unknown reasons, she has lost contact with her daughter, and Maple yearns to see her greatly.  Her Son, Noir, is a fiend whom she stole from an abusive and chaotic household when he was a mere toddler. Before either of her children were in her life, Maple had a husband named Harold. The relationship they had was tumultuous to say the least. One night that relationship came to a halt when her husband came after her with a knife and she made him cease to exist. What happens now.... is up to her.

RELATIONSHIPS:
Family: Blossom (Daughter), Noir (Adopted Son), Harold (First Husband) (Deceased)
Friends:
Acquaintances: Pale Beauty
Characters She's Met: Crys, Rain, Alden Nohm, Echo
Characters She Dislikes: Sage, Gale Calume, Joneph

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Basic Description (Optional):

DETAILS
Name: Pale Beauty
Age: 7 [About 26 in Lepid Years]
Gender: Male
Race: Lepid
Racial Trait: {Ancient Blood. Extremely weak to fire, and piercing attacks can destroy their wings. Able to fling blinding powder.}
Alignment: Neutral Good
Class: Cultist (Cleric/Summoner)

LITERACY
Common: Yes
Arcane: Yes
Other Languages (Specify):

LEGACY STATUS: Yes (Attained on Nov. 11,2018)

PROFICIENCY
Weapons: Light Magic, Dark Magic, Healing Magic, Summoning Magic
Armor: Bee Armor, Jungle Armor, Other Magic Based Gear
Items/Accessories: Various Staffs/Rods, Spells, Magical Items

RESTRICTIONS
Weapons: Swords, Hammers, Daggers, Bows (Pretty much everything that is not magic based)
Armor: Anything not Magic Based
Items/Accessories: Anything not Magic Based

SPECIAL EQUIPMENT / IC FEATURES

TRAITS
Kind: He's generally nice to those he doesn't know and know alike.
Gentle: He's generally nonviolent and gentle towards all unless they give him a reason to not be gentle.
Brave: He might be a shy one at times but when it comes to stepping up to the plate, he's always willing to.
Intelligent: Cunning and smart, he gets things easily and can tell things about others with little knowledge.
Caring: He loves to help and is always willing to lend a helping hand, even to strangers.

FLAWS
Shy (Sometimes): When in non-urgent or normal situations, he tends to be very shy, especially to non-Lepids.
Quiet: If he doesn't know you, he's likely to not speak to you much.
Wary: When it comes to humans, he's very wary of them. Especially given his past with his abductors.
Biased: He has prejudices and judgements on humans.
Outspoken: When an urgent or unusual situation arrives, he's much more talkative and outspoken.

SKILLS:
Summon [Summoner] 'Begin summoning a familiar. Summon will be complete at the start of your next turn, and the familiar will be ready for action.' {ACTIVE}
Bond [Summoner] 'Heal a summoned familiar. Does not require a roll.' {ACTIVE}
Co-operation [Summoner] 'An attack made along with your familiars. Roll attacks for yourself and for each familiar in your service.' {ACTIVE}
Sanctuary [Cleric] 'Create a protective barrier over the party, protecting from all attacks for two rounds. Takes a full turn to become active after use. Melee crits can break it.' {ACTIVE}
Ray of Light [Cleric] 'Smite an enemy with a beam of holy magic that never misses. Must be charged.' {ACTIVE}

SIGNATURE SKILL:
Sacred Sacrifice: The caster skips a turn in order to give his minion and himself or an ally and himself +20 on defense rolls for 2 turns.

SYNCHRONIZED SKILLS:
MAGE/CLERIC ~ Moonlight: Combining light and darkness, damage all enemies in a radius while healing nearby allies. (Sum) (With Crys)

BACKSTORY (Optional):
Hailing from the jungle town, Sorias, where many Lepids reside. He comes from a family of magic users. His mother, Marble, is an expert Summoner who's skilled with summons and dark magic. While his father, Emerald, is skilled with healing and light magic. Both of his parents made sure to teach Pale plenty of things about these magics and even taught him some of this magic. Pale's parents are also heavily into nature and plants, which they taught Pale about and he naturally was drawn to these two things as well. Pale is also drawn to insects as well and has a real love for them, specially Lepidoptera. Tragedy struck when Pale was 7 in Lepid Years. A group of no good humans captured Pale and his sister, Rosy Maple, who was 5 Lepid years older than him. Stuck for 4 lepid years at the place of his abductors, his sister and him were tortured and abused. But the worst came when his sister saw an opportunity to save her little brother. His sister was able to distract the abductors and give her brother a chance to escape. But this came at a cost, she died in the process, dying from a severe beating and burning. His abductors have yet to be found. His shyness and wariness was only made worst by his abduction, as his people are shy naturally. While he loves to travel, his wings and his heart will always be in Sorias.

RELATIONSHIPS:
Family: Marble Beauty (Mother), Emerald Beauty (Father), Rosy Maple Beauty (Sister) (Deceased)
Friends: Crys
Acquaintances: Sage, Ragnarok, Acolyte
Characters He's Met: Sadao, Noldaire, Andesine, Kyanite, Raltz, Katki, Azote, Ethiron, Jojo, Puppet Master (Mirros), Drake, Roble Nohm, Reigh, Odin, Hayle Cobalt, Oakryn Baal'deia, Arthros, Fulgur, Rain, Loewith, Joneph, Sylvenus
Characters He Dislikes: Ashtlag, Alden Nohm

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