Over the last couple of days ive been looking for ways around playermodel animation problems, much to the extent of my research, i found out how to edit it myself, and have both NPC Animations and player animations along side each other, so potentially this means they can drive a vehicle, and aim a pistol properly, while having all the other animations we have come to love.
This has now been succeeded, and whats left is to convert all the playermodels i have for Pheonix, over to the new animation systems, effectively removing any faults, and allowing them all to drive a vehicle properly!
Success is virtueus!
After this, the script will be somewhat straight forward in some area's, revamping RAD1 to fit a roleplay atmoshpere doesn't have any real setbacks, all though potentially what i want to accomplish is rather great in some aspects, we shall see.
We are still looking for dedicated, hardworking, talented mappers for this project, please contact me if your avaliable.