[RSS]Time For A Change: Firaxis On XCOM, Part 3

Started by RockPaperShotgun, 04-02-2012

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RockPaperShotgun

Time For A Change: Firaxis On XCOM, Part 3

In the third and final (for now) part of my enormo-chat with Firaxis’ Jake Solomon, head brain on XCOM: Enemy Unknown, the official remake of the legendary X-COM, we get into the nitty-gritty. To whit: why throw out time units, how the replacement system works, modding support, difficulty, soldier classes, country funding, Julian Gollop, ‘ZCOM’ [...]

Source: Time For A Change: Firaxis On XCOM, Part 3