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[RSS]Death & Chrysalids: Firaxis On XCOM, Part 2

Started by RockPaperShotgun, 02-02-2012

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Death & Chrysalids: Firaxis On XCOM, Part 2

In this next chunk of a mammoth chat with XCOM: Enemy Unknown‘s lead designer at Firaxis Jake Solomon, we talk Chrysalids, the death and critical wounding of your soldiers, the fanbase, why min-maxing X-COM’s not all it’s cracked up to be, the base, the geoscape and which of the original game’s aliens didn’t make the [...]

Source: Death & Chrysalids: Firaxis On XCOM, Part 2