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Portkins' Garbage Bin

Started by Ragolution, 12-07-2011

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01-04-2012 #850 Last Edit: 02-04-2012 by gamerlord97
Minecraft Account: gamerlord979797
Mage's Name: Ze'rras Arriscol
Mage Type: Ritualist
Mantra: Life
Spells/Powers:  Begins each day with 100 mana, which is regenerated by resting.
Heal Wounds (Minor):  Heals flesh wounds quickly, minor cuts, scrapes, etc.  Requires physical contact, 30 seconds to gather the energies, and another 10 seconds of contact to channel them into the target. The spell will cause exhaustion and slight pain for a minute after casting if the wounds did not fully heal.
10 Mana

Heal Wounds (Medium):  With this more potent healing spell, Ze'rras is able to heal larger gashes, large bruises, and minor fractures. This spell requires 5 minutes to charge, and 15 seconds of contact to channel. The spell will cause exhaustion and slight pain for a minute after casting if the wounds did not fully heal.
15 Mana


Heal Wounds (Major):  Is able to heal severely deep cuts, broken bones, and organ damage. This spell, being one of the more potent in Ze'rras's arsenal, causes a feeling of fatigue after casting, and can only be attempted twice per day. It requires a 5 minute charge, and a 30 second channel.
20 Mana


Re-Attach Limb:  Only works on wounds that are recent.  If an appendage is removed, the use of this spell can re-attach it.  The lost appendage is required, you cannot re-grow an entire body part, it has to be magically re-attached to be healed. This spell requires a full 10 minutes to charge, 1 minute to channel, and can only be attempted once per day.
50 Mana


Stimulate Regeneration: Causes a healing effect that accelerates the natural healing of a life form exponentially, allowing for a living being to heal themselves quickly without sustained proximity to Ze'rras. For example, a cut that would take a week to heal would take a mere seven seconds, but a broken bone that would not heal alone would not heal. Requires 10 minutes to gather the energies, and  15 seconds of physical contact to channel them. The aura can be charged to last 30, 60, or 90 seconds
5,10,15 Mana

Stop Pain: Stop the pain of the target, and numbs them to further pain, allowing for anything from an easy treatment to a comfortable death. This spell requires 30 seconds of preparation and constant physical contact.10 Mana initial cost, followed by 10 Mana per minute.

Sense Wounds: Allows the caster to sense the wounds of a target. Requires contact. Requires one minute to prepare, and gives an instant sense of the status of the target's body.10 ManaCure: Removes a non-magical disease or poison from the target, requires 5 minutes of preparation, and 2 minutes to channel into the target. In the event of attempting to use this spell on a magical disease or poison, there is a chance that Ze'rras will suffer the effects of the disease or poison, without actually having it in his system.
15 Mana

Restore Life: Able to bring the near dead back, but only if they are able to resist death themselves, those who are on their last breaths will only gain a few moments more.
The spell is very powerful, and as such it requires most of Ze'rass's mana, as well as a powerful artifact from the three plains(Ender Pearl, Ghast Tear, and a Diamond). This spell requires a full 15 minutes to prepare. and then 30 seconds to channel. This spell  puts Ze'rras is a weakened state for 30 minutes and can only be cast once per day.

75 mana

Lol, I can appreciate this :p good humor.

Uhm, I hate to be a downer or something.. But where will we go after this? Just stick with the steampunk? Because, come 2 updates or so, if we keep going at this speed from place to place, we're gonna end up roleplaying modern, civilized life. Or will we just start over from scratch? I just wanna know where this will lead us.

We fall backwards in technology as well, dark ages like the last one we were just in.  We are not, ever, going to do modern themed roleplay.
"If you don't expect gratitude, you'll seldom be dissapointed."


Again sorry for double posting but...
WE ARE ON PAGE 1!!!!!!!!!!!!!!!
(But we are quite low down so more voting!!)
pffft

CP you can vote next to the active status bar at the top of the minecraft forums where it says "Hi there! Vote for us here". No need to keep bumping this thread :/
Awesomeness is the best trait one can have

Quote from: gamerlord97 on 01-04-2012
Minecraft Account: gamerlord979797
Mage's Name: Ze'rras Arriscol
Mage Type: Ritualist
Mantra: Life
Spells/Powers:  Begins each day with 100 mana, which is regenerated by resting.
Heal Wounds (Minor):  Heals flesh wounds quickly, minor cuts, scrapes, etc.  Requires physical contact, 30 seconds to gather the energies, and another 10 seconds of contact to channel them into the target. The spell will cause exhaustion and slight pain for a minute after casting if the wounds did not fully heal.
10 Mana

Heal Wounds (Medium):  With this more potent healing spell, Ze'rras is able to heal larger gashes, large bruises, and minor fractures. This spell requires 5 minutes to charge, and 15 seconds of contact to channel. The spell will cause exhaustion and slight pain for a minute after casting if the wounds did not fully heal.
15 Mana


Heal Wounds (Major):  Is able to heal severely deep cuts, broken bones, and organ damage. This spell, being one of the more potent in Ze'rras's arsenal, causes a feeling of fatigue after casting, and can only be attempted twice per day. It requires a 5 minute charge, and a 30 second channel.
20 Mana


Re-Attach Limb:  Only works on wounds that are recent.  If an appendage is removed, the use of this spell can re-attach it.  The lost appendage is required, you cannot re-grow an entire body part, it has to be magically re-attached to be healed. This spell requires a full 10 minutes to charge, 1 minute to channel, and can only be attempted once per day.
50 Mana


Stimulate Regeneration: Causes a healing effect that accelerates the natural healing of a life form exponentially, allowing for a living being to heal themselves quickly without sustained proximity to Ze'rras. For example, a cut that would take a week to heal would take a mere seven seconds, but a broken bone that would not heal alone would not heal. Requires 10 minutes to gather the energies, and  15 seconds of physical contact to channel them. The aura can be charged to last 30, 60, or 90 seconds
5,10,15 Mana

Stop Pain: Stop the pain of the target, and numbs them to further pain, allowing for anything from an easy treatment to a comfortable death. This spell requires 30 seconds of preparation and constant physical contact.10 Mana initial cost, followed by 10 Mana per minute.

Sense Wounds: Allows the caster to sense the wounds of a target. Requires contact. Requires one minute to prepare, and gives an instant sense of the status of the target's body.10 ManaCure: Removes a non-magical disease or poison from the target, requires 5 minutes of preparation, and 2 minutes to channel into the target. In the event of attempting to use this spell on a magical disease or poison, there is a chance that Ze'rras will suffer the effects of the disease or poison, without actually having it in his system.
15 Mana

Restore Life: Able to bring the near dead back, but only if they are able to resist death themselves, those who are on their last breaths will only gain a few moments more.
The spell is very powerful, and as such it requires most of Ze'rass's mana, as well as a powerful artifact from the three plains(Ender Pearl, Ghast Tear, and a Diamond). This spell requires a full 15 minutes to prepare. and then 30 seconds to channel. This spell  puts Ze'rras is a weakened state for 30 minutes and can only be cast once per day.

75 mana

"If you don't expect gratitude, you'll seldom be dissapointed."


I personally wanna hear Ports smexy voice. ;D

Originally yes, I was going to do the commentary but I think I have an annoying voice and I honestly feel self concience doing commentaries. I will be doing the recording and will pass it on to whoever is willing to do it. Remember to be indifferent to factions and stuff.

Quote from: Chewnez on 03-04-2012
Originally yes, I was going to do the commentary but I think I have an annoying voice and I honestly feel self concience doing commentaries. I will be doing the recording and will pass it on to whoever is willing to do it. Remember to be indifferent to factions and stuff.

Pass me a script and I'll dust off my microphone.

Bring on the sexy Port voice.

05-04-2012 #861 Last Edit: 10-04-2012 by Beano
Minecraft Account: _beano_

Mage's Name: Mr. Fordham (Benjamin Fordham)

Mage Type: Interlocutor

Mantra: Nature

Fury States:

Instead of a mana pool, Fordham uses his "Inner Spark" as a power. Fordham starts with 300 spark at the beginning of each day after a full day's rest. The Inner Spark fuels his powers through emotion: The more fierce and enraged he is when he uses his powers, the more Spark is expended when it is used.

If this "Spark" ever empties out and reaches zero, Fordham will be rendered unable to use his powers for three days

Anger (Fury Level 1)

Fordham starts at this level of rage. His inner loathing for the world fuels his powers to some limited extent and allows him to use a few of his powers without exhausting himself. In this state Fordham becomes childish and does cruel things for stupid reasons.

Rage (Fury Level 2)

Fordham reaches this level of rage as his Spark lowers below 200. He fuels his hatred with his loathing for all living things. This state can be considered the "Standard" level for his powers and causes a small level of exhaustion. In this stage his powers cannot be used against living things.
Powers gain some extra bonuses at this level. Bonuses gained with Rage are highlighted in Rage Red

Hatred (Fury Level 3)

Fordham goes into a berserker-like trance and foams at the mouth as the inner rage within his soul overwhelms him, causing him to try to slay everything in the area, and then eventually himself. The Hatred stage cannot be lost until Fordham exhausts his entire Spark. If the Spark is exhausted in this way, Fordham instead loses his powers for five days. If there is no living thing nearby while this state is engaged, Fordham will immediately kill himself.

Powers:

Fluctus Cumuli - Fordham's Spark awakens the dormant rage within inanimate objects and causes them to undulate with his bitter anger. This power can only be cast on a object that Fordham is touching, such as the trunk of a tree to dislodge fruit or kites.


Spark Cost: 55/65/105

Strix Fractus - Fordham screams with all of his anger and causes the air to ripple with motion. This shout cuts through glass and porcelain and causes them to fracture or shatter if they are thin enough. (Can also knock small - medium objects out of the air) Objects that do not shatter in this way will be warm to the touch.

When enraged, Fordham's screams turn into cries of agony and hatred, now being able to break stone but also fracturing all of the bones in his body in the process. If this power is used twice within a week, while enraged, Fordham will break all of his bones and likely die.

Spark Cost: 60/85/130

Anxi - Fordham throws wind from his palms and buffets back anyone or anything in the cone. This power does no harm on its own. Under standard conditions these winds can throw a human-sized object about 1 meter

When enraged, Fordham's winds become stronger, throwing the object up to 5 meters but immediately fracturing Fordham's arm.

Spark Cost: 85/125/180
     As with the usual guff: I really hope this is acceptable. If not, I can still change it.
All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis

Quote from: Beano on 05-04-2012
Minecraft Account: _beano_

Mage's Name: Mr. Fordham (Benjamin Fordham)

Mage Type: Interlocutor

Mantra: Nature

Fury States:

Instead of a mana pool, Fordham uses his "Inner Spark" as a power. Fordham starts with 300 spark at the beginning of each day after a full day's rest. The Inner Spark fuels his powers through emotion: The more fierce and enraged he is when he uses his powers, the more Spark is expended when it is used.

If this "Spark" ever empties out and reaches zero, Fordham will be rendered unable to use his powers for three days

Anger (Fury Level 1)

Fordham starts at this level of rage. His inner loathing for the world fuels his powers to some limited extent and allows him to use a few of his powers without exhausting himself. In this state Fordham becomes childish and does cruel things for stupid reasons.

Rage (Fury Level 2)

Fordham reaches this level of rage as his Spark lowers below 200. He fuels his hatred with his loathing for all living things. This state can be considered the "Standard" level for his powers and causes a small level of exhaustion. In this stage his powers cannot be used against living things.
Powers gain some extra bonuses at this level. Bonuses gained with Rage are highlighted in Rage Red

Hatred (Fury Level 3)

Fordham goes into a berserker-like trance and foams at the mouth as the inner rage within his soul overwhelms him, causing him to try to slay everything in the area, and then eventually himself. The Hatred stage cannot be lost until Fordham exhausts his entire Spark. If the Spark is exhausted in this way, Fordham instead loses his powers for five days. If there is no living thing nearby while this state is engaged, CHARNAME will immediately kill himself.

Powers:

Fluctus Cumuli - Fordham's Spark awakens the dormant rage within inanimate objects and causes them to undulate with his bitter anger. This power can only be cast on a object that Fordham is touching, such as the trunk of a tree to dislodge fruit or kites.

When enraged, Fordham can generate false earthquakes using this power. The false earthquakes can only be simulated for anyone standing within 10 feet of him and do not cause any damage.

Spark Cost: 55/65/105

Strix Fractus - Fordham screams with all of his anger and causes the air to ripple with motion. This shout cuts through glass and porcelain and causes them to fracture or shatter if they are thin enough. Objects that do not shatter in this way will be warm to the touch.

When enraged, Fordham's screams turn into cries of agony and hatred, now being able to fracture stone but also fracturing all of the bones in his body in the process. If this power is used twice within a week, while enraged, Fordham will break all of his bones and likely die.

Spark Cost: 60/85/130

Anxi - Fordham throws wind from his palms and buffets back anyone in the cone. This power does no harm on its own. Under standard conditions these winds can throw a human-sized object about 1 meter

When enraged, Fordham's winds become stronger, throwing the object up to 5 meters but immediately breaking Fordham's arm.

Spark Cost: 85/125/180
     As with the usual guff: I really hope this is acceptable. If not, I can still change it.

What...?  I don't even...
"If you don't expect gratitude, you'll seldom be dissapointed."


Quote from: RanmaChan on 05-04-2012
Quote from: Beano on 05-04-2012
Minecraft Account: _beano_

Mage's Name: Mr. Fordham (Benjamin Fordham)

Mage Type: Interlocutor

Mantra: Nature

Fury States:

Instead of a mana pool, Fordham uses his "Inner Spark" as a power. Fordham starts with 300 spark at the beginning of each day after a full day's rest. The Inner Spark fuels his powers through emotion: The more fierce and enraged he is when he uses his powers, the more Spark is expended when it is used.

If this "Spark" ever empties out and reaches zero, Fordham will be rendered unable to use his powers for three days

Anger (Fury Level 1)

Fordham starts at this level of rage. His inner loathing for the world fuels his powers to some limited extent and allows him to use a few of his powers without exhausting himself. In this state Fordham becomes childish and does cruel things for stupid reasons.

Rage (Fury Level 2)

Fordham reaches this level of rage as his Spark lowers below 200. He fuels his hatred with his loathing for all living things. This state can be considered the "Standard" level for his powers and causes a small level of exhaustion. In this stage his powers cannot be used against living things.
Powers gain some extra bonuses at this level. Bonuses gained with Rage are highlighted in Rage Red

Hatred (Fury Level 3)

Fordham goes into a berserker-like trance and foams at the mouth as the inner rage within his soul overwhelms him, causing him to try to slay everything in the area, and then eventually himself. The Hatred stage cannot be lost until Fordham exhausts his entire Spark. If the Spark is exhausted in this way, Fordham instead loses his powers for five days. If there is no living thing nearby while this state is engaged, CHARNAME will immediately kill himself.

Powers:

Fluctus Cumuli - Fordham's Spark awakens the dormant rage within inanimate objects and causes them to undulate with his bitter anger. This power can only be cast on a object that Fordham is touching, such as the trunk of a tree to dislodge fruit or kites.

When enraged, Fordham can generate false earthquakes using this power. The false earthquakes can only be simulated for anyone standing within 10 feet of him and do not cause any damage.

Spark Cost: 55/65/105

Strix Fractus - Fordham screams with all of his anger and causes the air to ripple with motion. This shout cuts through glass and porcelain and causes them to fracture or shatter if they are thin enough. Objects that do not shatter in this way will be warm to the touch.

When enraged, Fordham's screams turn into cries of agony and hatred, now being able to fracture stone but also fracturing all of the bones in his body in the process. If this power is used twice within a week, while enraged, Fordham will break all of his bones and likely die.

Spark Cost: 60/85/130

Anxi - Fordham throws wind from his palms and buffets back anyone in the cone. This power does no harm on its own. Under standard conditions these winds can throw a human-sized object about 1 meter

When enraged, Fordham's winds become stronger, throwing the object up to 5 meters but immediately breaking Fordham's arm.

Spark Cost: 85/125/180
     As with the usual guff: I really hope this is acceptable. If not, I can still change it.

What...?  I don't even...

Magic based on rage?


So....Is that a yes or no?
All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis

Quote from: Beano on 06-04-2012
So....Is that a yes or no?

The only thing we didn't like was the earthquake thing. Take that out.

Done.
All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis



APPROVED; BLOOD FOR THE BLOOD GOD

The server keeps crapping out on us...We'd join, it's all fine, but after about 5 mins we get terrible lag (Connection lag) and it will kick us all. Another 5 mins later and it comes back up and it happens again...
Switch it on/off? That seems to fix everything
All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis

06-04-2012 #869 Last Edit: 06-04-2012 by RanmaChan
when ever i try to connect to the server it takes forever to login than times out ): any ideas what the fuck is up?

06-04-2012 #870 Last Edit: 06-04-2012 by RanmaChan
We have posted this so many times its not funny.

We are on an older version of Minecraft.  Either downgrade to 1.1, or do the best thing, and download Spoutcraft, which is backwards compatible.

http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/notice-to-all-people-that-recently-updated-spoutcraft/

That thread has the instructions for Spoutcraft once you download it.
"If you don't expect gratitude, you'll seldom be dissapointed."


Speaking of that, are we ever going to update?
Or are we waiting on bukkit to update?
All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis

I have said this so many times its not funny as well.  Talk to Port about our update status if you want more details, all he has told me we need to wait for our plugins to update before we can update Bukkit and the server.
"If you don't expect gratitude, you'll seldom be dissapointed."


All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis

Quote from: RanmaChan on 06-04-2012
We have posted this so many times its not funny.

We are on an older version of Minecraft.  Either downgrade to 1.1, or do the best thing, and download Spoutcraft, which is backwards compatible.

http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/notice-to-all-people-that-recently-updated-spoutcraft/

That thread has the instructions for Spoutcraft once you download it.

I'm flattered you linked my post.