Portkins' Garbage Bin

Started by Ragolution, 12-07-2011

0 Members and 10 Guests are viewing this topic.

Ragolution

#1250


Goddamn, fix your formatting please.

That is just such a fucking pain to read.



Also you have WAY too many abilities holy FUCK.

CoolFeerman

My Account:Feerman2010[/size]Character Name:Matzar DarkbloomPrimary Skill:ManaPoint Distribution:300 Points to Gryffen- Ahem, Mana.Skills/Spells:
Energy Bolt~
A large bolt of pure energy that can be cast with ease, usually causing minor trauma and just some winding in the opponent.

Ether Portal~
The caster is able to form a portal that transports you and your group (if available) to you personal pod in the Ether. Can be destroyed by the caster or another mage.


Telekinesis~
The caster is able to use minor telekinesis for a short time, stopping small things like arrows, bolts, or weak missiles.


Darkbloom Missile~
A strong missile that Matzar himself created, that renders the victim stunned, weak and in serious pain.


Levitate~
A simple static spell that is always in use. For the most basic of wizards... and Tricksters.


Conjure Water~
Conjures a glass of water that shatters in anyone else's hands but the casters. Again, for the basic, rookie wizard.


Deflect~
A spell that renders the caster unharmable by anything except magic for a short time.


Area of Peace~
A spell applied to the wizards main abode, rendering weapons and magic unusable for as long as the caster speaks. Probably OP and will be edited out.


Llamaman765

i think its a really good idea


Beano

All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis

Demonizer877

Server's down.
Awesomeness is the best trait one can have

Superblackbiker

Update your sorry ass up, server. -_-
I literally have nothing to say... that is all.

dylancotter

#1256
My Account: Dylancotter
Character Name: Marc Cotter

Primary Skill:Mana
Point Distribution:300 mana
Skills/Spells:
(his Spells dont harm him neither does the immediate fire it may cause but after it spreads further than two blocks it can)
Fire streaking over daggers 50 mana for 3 mins (Cancels When sheathed) 6o mana for 1 min on Swords (anything bigger than a longsword it doesnt ignite)
30 mana for 5 mins Torch like Fire in the palm of Marc's Hand
40 mana for Small (snowball sized and Physics) Fireball that creates fire wherever it hits (only costs ten mana if torchlight is thrown)
(unsure if I needed this But WTH) Gets mana back by sleeping for 12 hours (one MC night or Day)
35 mana Ignites the arrow Marc is about to Launch (only works on wooden arrows or arrows coated in a burnable liquid)

(note: This is my First App so if its bad just tell me)


Uploaded with ImageShack.us

Maxi96203

#1257
My Account: Maxi96203
Character Name: Broderick Artrove

Primary Skill: Piety
Point Distribution:

Skills/Spells:
Balance Aura: Balance Aura, when the God is "pleased," gives a feeling of inner zen and balance within those near Broderick, usually improving moods. If the Balance in the area is more volatile, it will affect the people around him in a negative way.
Zen: Active for 20 minutes, and only active during battles, Zen balances Broderick's Guile and Vigor.
Meditation: This, depending on the given tip of the balance, will either heal Broderick's wounds by 50%, or damage them, by 50%. However, the only way to tell if the balance is tipped in his favor, is by focusing on it for hours on end.
Eternal Binds: For 5 minutes, the subject is imprisoned in vines, which do no damage besides slowing them. It may not be used for torture or cheap blows, however. Uses up most of Artrove's energy.
ASSHOLE DESCRIPTION FOR PREMIUM™ HGN™ SUBSCRIBERS™ ONLY

Ragolution

Both of your charts are missing the %

Maxi96203

Quote from: Ragolution on 09-06-2012
Both of your charts are missing the %

Added
ASSHOLE DESCRIPTION FOR PREMIUM™ HGN™ SUBSCRIBERS™ ONLY

Ragolution


Kokkaku Kishu

#1261
[NOTE: this is a form of my chat to be used if help is needed in events. only to be used per approval basis with admin]
My Account:Sp3ktrum
Character Name: Pariah
Primary Skill: Guile
Point Distribution: Guile: 125; Mana: 75; Genius: 65; Vigor: 25; Piety: 10
Skills/Spells:




Neutral:


Cursed wisp: 20 uses/ooc day; summons a dark purple/violet flame wisp to follow him and produce faint light. non-combatable and does not burn anything
Rune Reader: 10 uses/ooc day; allows the decoding of anything foreign, encrypted, or unintelligible into common vernacular via floating text images
Soul Search: 15 uses/ooc day; allows the eye to see any souls within a 1 mile radius, corruption levels of the soul, and whom it belongs to
Omnipresence: 15 uses/ooc day; allows for the accurate listening in on any conversation within 45 feet
Shadow meld: 10 uses/ooc day; allows for complete meld with shadows, unless shadows are shined upon with a light source, then he's visible
soul stealer: 5 uses/ooc day; allows for the stealing of an unwary targets soul. (note: must be assigned the contract of the kill, unless someone ends up doing something to my char that turns him into ezio in which case there will be revenge kills)
Skull Key: 5 uses a day; a holographic runic interface appears and allows him to pick any lock. if the display is altered in the slightest by an outside person the key breaks (note the interface itself is inside of a key with a skull on it made out of bone. tada skeleton key)
Tactician: allows the complete understanding and analysing of various movements by people and things, as well as super-calculating the plan that involves the most beneficial outcome before  inacting. (think star wars battle meditation)




Offensive:


Summon Scythe: 20 times per day; summons his scythe
Hell slash: 10 uses/day; entire scythe erupts in flames making it hot as fire to anyone elses touch, also igniting any material it comes in contact with
Rift: 5 uses/day; summons hands of the dead out of a fissure in the ground to grab and hold/slow down enemy
pluto: 5 uses/day; fires out a short range crescent energy wave that can cut biological matter it comes in contact with (think "getsuga tensho" only with a scythe)




second tier offense


spirit crusher: 5/ooc week; unlocks the second tier of abilities. scythe ignites into flames which then spread onto pariah's arms forming black and violet gauntlets (image to think of is his arms tun into devil breakers from DMC 4), as well his right eye's pupil and iris are replaced with a magic circle. further discription: two cursed wisps hover over his shoulders, one over the right and one over the left. there are also slight traces of embers on him constantly aflame. pain tollerance increased to only half of pain is felt. Note: activating this taps into the "vigor" class, and costs him 5 vigor points to use (if  more are needed let me know please)
gauntlet hades: 5/activation; charges forward and delivers a punch strong enough to shatter bone. cannot change trajectory in mid charge
infernal inferno: 10/activation; summons and creates 2 more cursed wisps of larger size that also have the ability to burn material
soul Breaker: 3/activation; punch that completely knocks a persons soul out of their body. the body itself is put into a coma and unless someone of knowledge in the matters is contacted within 5 ic days, the person's soul cannot return to the body. however within the 5 day limit the soul can be reattached by anyone locally whom specializes in piety




Tier 3 offense


The Reaper Grim: 1/month activation; skeletal mask envelops the upper half of his face, gauntlets disappear in favor of runic tattoos all over body teeth grow razor sharp. when this form is activated the body itself falls backward and is taken into the shadows, this second body materializes/arises out of nearest shadow. hair is also turned white, and he doesn't feel any pain whatsoever, but still suffers from effects of wounds. 20 days of life are sacrificed upon activation
spirit impact: uses seen as unlimited but cost 1 hour of life each; harnesses the power of his spirit to attack enemys directly in theirs, launching them back and also if grabbed a feeling similar to being electrocuted in the soul fills their body (just look up any fights involving stein in soul eater you'll see what i mean)
obsidian skin: infinite uses at cost of 30 min of life each use; allows blades noticed to be deflected by using soul to harden skin at that area to the strength of steel. also useful as a knife punch. (*schllliiiickckpppsssssssssss* [hand goes straight through body])
eternal guillotine: 1 use per 2 months: instant kill, unavoidable; chains shoot up and envelop the target, pnning them in a position where their arms are pinned ant their head sticks out. two giant scythes whos blades look like opposite sides of a yin yang symbol materialize in pariah's hands. he then proceeds to behead target with both


After a successful kill/assassination


Harvest Soul: consumes the soul of the target gaining 1 day of life per soul (note must be his kill. however this corrupts his soul and risks turning him into a manifestation of pure evil if it is a human soul. if the soul is evil it just gives him the power - the corruption of his soul)
Release spirit: just releases a targets soul into the afterlife with a short prayer.




(please if ive made any mistakes let me know so that i may change them)
(p.s. a backstory which will make alot of this make more sense will come out shortly after its approved  if it gets approved)


KittyNinja

My Account: Kitty_ninja1337[/size]Character Name: Vaethunis WindrunnerPrimary Skill:GuilePoint Distribution:300 points into GuileSkills/Spells: Passive: Less fall damage
Passive: Slightly faster running.

[/size]Skill: Toggle on/off Perma-sneak

[/size]    <------ Skill chart[/size][/font]

Blazefight

#1263
My account: Blazefigth89

Charecter name: Zeref

Primary skill: Vigor http://i45.tinypic.com/2v92fll.png

Distribution: 15 Runes

Spells:

Strength Runes: Zeref has 5 runes he can use. Each rune gives Zeref 20 % more Strength. After usage of These runes He suffers a Lot of pain 20% more pain from each rune released

Speed Runes: Zeref has 5 Runes he can use. Each rune Gives Zeref 20 % More speed  After usage of these runes he is exhausted: 1 rune= 1 day. 5 Runes = 5 Days

Resilience Runes: Zeref has 5 runes he can use. Each rune gives Zeref 20% more resilience. After usage of these runes Zeref has problems with moving himself, if he uses all runes he can not move for 2 days.

Full Release: If Zeref Releases all his runes he becomes a 10 feet high ''Monster(pic later in ''Charecter pic app'') The ''Monster'' is veary hard to control, friends becomes foes, he also gets 15% more strength and speed, also Better reactions and instincts

Braydent30

I'm going to go on a limb here and say Port/Gecc/Demon will deny that, Blaze.

Edvyn

#1265
My Account: Edvyn
Character Name: Dr. Edmond Sellafield

Primary Skill: Mana
Point Distribution:

Skills/Spells: The following are considered hexes, and require the use of Edmond's focus gauntlets. Each hex depletes 5% of the gauntlets' energy when cast, and once depleted the gauntlets must be refilled at a Stormcaller Ray Cannon or through the casting of a 15-minute ritual:
Mindfire - Edmond can summon forth psychokinetic energies which burn the mind and body, taking the form of shimmering projectiles, lightning or even conjured weapons like swords, arrows and axes.
Wizard's Grasp - Edmond can use the power of his mind to grab hold of a target from a distance and move them around, pushing, pulling or throwing them. The heavier the target, the more concentration and energy required.
Atmospheric Manipulation - Edmond can alter the temperature, air pressure, wind speed and electrical charge in the area immediately around him.
Hypnosis - Edmond can implant a thought in his victim's mind, be it a horrifying vision, soothing music, a specific command to be followed or sensory overload to bring them into a trance. Vague commands like "kill yourself" or "turn on your friends" will not work. This particular hex is strengthened by the use of Edmond's goggles.

The following are schematics that Edmond can use to build mixes of science and sorcery:
Portal Array - A device capable of opening a hellgate to another dimension, through which creatures of varying kinds can be summoned. More powerful creatures make the portal more and more unstable, and therefore closer to being unusable. The tiers of creature are as follows:

Minor < Lesser < Intermediary < Greater < Major

Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.
All of these creatures can be sorted into the following groups, each having a particular weakness:

Elementals - Beings of the four classical elements (because aether is excluded) - Fire (salamanders), Water(nymphs), Air(sylphs) and Earth(gnomes). Elemental fire is weak against elemental water, and vice versa . Elemental earth is weak against elemental air, and vice versa.

Agathodemons (Celestials) - Beings tied to the celestial realms, usually in the service of gods. They have a weakness to cursed weaponry, quicksilver and their opposite, the cacodemons.

Cacodemons (Infernals) - Beings tied to the infernal realms or hells, sometimes serving malevolent gods but just as often serving no master, squabbling amongst themselves in constant chaos. They have a weakness to blessed weaponry, quicksilver and their opposite, the agathodemons.

Djinns (Astrals) - Beings tied to the astral plane, the realm of the mind and dreams, djinns are built from the psychic residue created by the thoughts of all living things. Because of their nature, they can only affect things with a consciousness and so cannot really affect the material world or things considered mindless, such as constructs.

Phantasms (Ghosts) - The spirits of the dead, called from the underworld back to the land of the living. Phantasms may reanimate the corpse they left when they died, providing a physical form known as a zombie. Without this physical form, however, a phantasm cannot stray too far from the company of its summoner without the creation of a phylactery (a container of sorts, which, if destroyed, will cause the phantasm to dissipate). Phantasms are weak to silver weaponry and to any magic cast against them.

Fey (Faeries) - Creatures born from the aether, or quintessence - the fifth element which bridges the pathways between dimensions. These include such things as dryads, banshees, pixies, sprites and warped versions of commonly-found animals such as wolves. Fey are weak to iron and have a fear of phantasms.

The portal array requires a frame built of iron, an obsidian core and the casting of a 15-minute gate ritual which involves carving sigils into the metal.

Makeshift weapon - Through a test of luck, Edmond can whip up a simple to relatively complex melee or ranged weapon out of supposedly-unusable scrap parts.

Focus gauntlets - Required to cast the four hexes, focus gauntlets can be built with a single block of gold and require the casting of a 10-minute ritual involving the carving of sigils.

Eldritch Eyes - Able to scan for magical presence, enhance perception and see through walls, the Eldritch Eyes also enhance the Hypnosis hex. These goggles require two pieces of leather, a gold bar and the casting of a 15-minute ritual involving the carving of sigils.

Stormcaller Ray Cannon - A devastating weather-manipulating device, the Stormcaller can rain down storms of mystical plasma on a given area. This doomsday device also has the handy extra function of being able to recharge Focus Gauntlets, and needs to be built out of iron with an obsidian core and diamond focusing lens. Once assembled, a 15-minute ritual must be cast.

Dartgun - A small crossbow-like weapon, the dartgun fires poisonous darts to incapacitate an opponent or, with prolonged exposure, kill. The gun itself is made with one iron bar, three sticks and three string, whilst the darts are made from arrows exposed to the Portal Array.

Transmogrifier - A clever and horrific device, the transmogrifier is a handheld device which changes matter through its different states, forms and elements. Living matter can be made unliving, living matter into other kinds of living matter and size and shape can be shifted. Requires 3 iron and a diamond focusing lens, and a 15 minute ritual.




Blazefight

why can't i post pics ?

Ragolution

Quote from: Edvyn on 14-06-2012
My Account: Edvyn
Character Name: Dr. Edmond Sellafield

Primary Skill: Mana
Point Distribution:

Skills/Spells: The following are considered hexes, and require the use of Edmond's focus gauntlets. Each hex depletes 5% of the gauntlets' energy when cast, and once depleted the gauntlets must be refilled at a Stormcaller Ray Cannon or through the casting of a 15-minute ritual:
Mindfire - Edmond can summon forth psychokinetic energies which burn the mind and body, taking the form of shimmering projectiles, lightning or even conjured weapons like swords, arrows and axes.
Wizard's Grasp - Edmond can use the power of his mind to grab hold of a target from a distance and move them around, pushing, pulling or throwing them. The heavier the target, the more concentration and energy required.
Atmospheric Manipulation - Edmond can alter the temperature, air pressure, wind speed and electrical charge in the area immediately around him.
Hypnosis - Edmond can implant a thought in his victim's mind, be it a horrifying vision, soothing music, a specific command to be followed or sensory overload to bring them into a trance. Vague commands like "kill yourself" or "turn on your friends" will not work. This particular hex is strengthened by the use of Edmond's goggles.

The following are schematics that Edmond can use to build mixes of science and sorcery:
Portal Array - A device capable of opening a hellgate to another dimension, through which creatures of varying kinds can be summoned. More powerful creatures make the portal more and more unstable, and therefore closer to being unusable. The tiers of creature are as follows:

Minor < Lesser < Intermediary < Greater < Major

Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.
All of these creatures can be sorted into the following groups, each having a particular weakness:

Elementals - Beings of the four classical elements (because aether is excluded) - Fire (salamanders), Water(nymphs), Air(sylphs) and Earth(gnomes). Elemental fire is weak against elemental water, and vice versa . Elemental earth is weak against elemental air, and vice versa.

Agathodemons (Celestials) - Beings tied to the celestial realms, usually in the service of gods. They have a weakness to cursed weaponry, quicksilver and their opposite, the cacodemons.

Cacodemons (Infernals) - Beings tied to the infernal realms or hells, sometimes serving malevolent gods but just as often serving no master, squabbling amongst themselves in constant chaos. They have a weakness to blessed weaponry, quicksilver and their opposite, the agathodemons.

Djinns (Astrals) - Beings tied to the astral plane, the realm of the mind and dreams, djinns are built from the psychic residue created by the thoughts of all living things. Because of their nature, they can only affect things with a consciousness and so cannot really affect the material world or things considered mindless, such as constructs.

Phantasms (Ghosts) - The spirits of the dead, called from the underworld back to the land of the living. Phantasms may reanimate the corpse they left when they died, providing a physical form known as a zombie. Without this physical form, however, a phantasm cannot stray too far from the company of its summoner without the creation of a phylactery (a container of sorts, which, if destroyed, will cause the phantasm to dissipate). Phantasms are weak to silver weaponry and to any magic cast against them.

Fey (Faeries) - Creatures born from the aether, or quintessence - the fifth element which bridges the pathways between dimensions. These include such things as dryads, banshees, pixies, sprites and warped versions of commonly-found animals such as wolves. Fey are weak to iron and have a fear of phantasms.

The portal array requires a frame built of iron, an obsidian core and the casting of a 15-minute gate ritual which involves carving sigils into the metal.

Makeshift weapon - Through a test of luck, Edmond can whip up a simple to relatively complex melee or ranged weapon out of supposedly-unusable scrap parts.

Focus gauntlets - Required to cast the four hexes, focus gauntlets can be built with a single block of gold and require the casting of a 10-minute ritual involving the carving of sigils.

Eldritch Eyes - Able to scan for magical presence, enhance perception and see through walls, the Eldritch Eyes also enhance the Hypnosis hex. These goggles require two pieces of leather, a gold bar and the casting of a 15-minute ritual involving the carving of sigils.

Stormcaller Ray Cannon - A devastating weather-manipulating device, the Stormcaller can rain down storms of mystical plasma on a given area. This doomsday device also has the handy extra function of being able to recharge Focus Gauntlets, and needs to be built out of iron with an obsidian core and diamond focusing lens. Once assembled, a 15-minute ritual must be cast.

Dartgun - A small crossbow-like weapon, the dartgun fires poisonous darts to incapacitate an opponent or, with prolonged exposure, kill. The gun itself is made with one iron bar, three sticks and three string, whilst the darts are made from arrows exposed to the Portal Array.

Transmogrifier - A clever and horrific device, the transmogrifier is a handheld device which changes matter through its different states, forms and elements. Living matter can be made unliving, living matter into other kinds of living matter and size and shape can be shifted. Requires 3 iron and a diamond focusing lens, and a 15 minute ritual.







2ktaco

I made this picture of Amalia_

Explanation: She was talking to a certain wolfman.. and decided she was going to cure him for some reason. So, having seen him wolfed-up a few days earlier, she said that she had developed a potion to supress wolf instincts and, wild transformations.... It made me laugh very VERY hard.

Ragolution

Quote from: 2ktaco on 15-06-2012
wolfman

There are no werewolves in Aceon

2ktaco


Maxi96203

You know Aceon is being infected when the person who had a part in making the over all lore states that there are no Werewolves and then a regular player says there are.
ASSHOLE DESCRIPTION FOR PREMIUM™ HGN™ SUBSCRIBERS™ ONLY

Ragolution

Quote from: 2ktaco on 15-06-2012
Not anymore.

There never was.


Quote from: Maxi96203 on 15-06-2012
You know Aceon is being infected when the person who had a part in making the over all lore states that there are no Werewolves and then a regular player says there are.
Sadface

Beano

#1273
My Account: _beano_
Character Name: Yagrum Bagarn

Primary Skill: Genius
Point Distribution:

Skills/Spells:



Technologies ---

Weapons:-

Auto switch wrist blade - (Think assassins creed)

Sawblade - (Chainsaw sword, needs a core to power)



Animuncul:- (EACH must have a working core placed into them to work) ***CANNOT leave the general area i'm in, if they do they will be rendered useless and can only be repaired by me***

Defence poll - (A thin poll that can be on the floor or hung from the ceiling, gives people electric shocks.)

Guardians - (Just a basic guardian robot, humanoid shape and a sword for a hand)

Golems - (Giant things, takes a LOT to bring down. They move slow but hit hard   **TAKES 2 CORES TO CREATE, OR ONE "VODNIK" CORE**)


UPGRADES:-
Defence poll - When installed with a more powerful (Guardian) core, the shock may incapacitate someone. *Cannot use a master core, it creates too much power and the poll will explode*
Guardians - Can be equiped with a Sawblade. Core upgrade to master for better output.
Golem - It's core can be upgraded to "Vodnik" to double it's power, and means it can run on a single core (The Vodnik core) If installed with double Vodnik cores, you might as well say good bye to the city...



Tools:-

Soplam - (Square shaped box. Allows the user to store information (In the form of memories) and translate any text from any language (that is not made up.))


Crafting (essentialy reagents) ---  (Gears = iron ingot)

Auto switch blade - A sword of iron or above/4 leather/a gear/string
Sawblade - Sword of iron or above/2 sticks/4 ingots of sword type/2 gears/core/10 ingots of iron
Defence poll - 2 iron blocks (The poll)/diamond/core/2 gears
Guardian - Full gold armor/core/golden sword or sawblade/5 golden ingots/5 gears
Golem - Full diamond armor/2 cores or a Vodnik core/diamond/10 gold ingots/mixing stand/10 gears
Soplam - Iron block/3 gears/6 glass/1 glowstone


Cores:
Generic core - Gold block/5 redstone/5 gears (gold)
Guardian core - Generic core/10 redstone/glowstone
Master core - Guardian core/lamp/20 redstone/gold block
Vodnik core - Master core/Diamond block/2 diamonds/30 redstone


Inventions -

Steam pump - Creates power
Air filter - Purifies air
Generator - Connects to the steam pump, stores power untill needed
All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis

CoolFeerman

#1274

My Account:Feerman2010
Character Name:Milizar Darkbloom
Primary Skill:Mana
Point Distribution: 300 Mana.
Skills/Spells:
Mana Points: 300 (regenerate every IRL day)





Bend Metal~
A spell that can bend metal, from armor to weapons rendering them useless. (25 Points)


Levitate~
A spell that lets the caster levitate a medium distance off the ground. (10 Points)


User Forcefield~
A spell that creates a small but powerful forcefield around the caster, only covering him/her. (deflects magic and repels weak enemies) (10 points per every minutes up)


Move Object (AKA Telekinesis)~
Let's Milizar move small objects like daggers or bricks around. (5 points)


Sonic Scream~
This spell amplifies Milizar's voice and let's him stun his enemies, blow out eardrums rendering people deaf, and killing weak enemies. This also leaves Milizar very weak, and almost useless. (175 points)


Sonic Mend~
Let's Milizar bend bones that have been broken. (25 points)


Slowfall~
Let's Milzar, well, slowly fall. (Levitate might render this useless) (10 points)


Sonic Blast~
Let's Milizar send a bolt that knocks back opponents (20 points)

Sonic Missile~
Milizar sends out a Sonic Missile, creating a tiny (tiny tiny tiny) implosion where it lands, creating trauma if landing on a living creature. (35 points)


Magnet Hand~
Let's any item that has metal in it stick to Milizar's hands, can be used as a trick or in battle. (30 points)


Conjure Portal~
A spell that let's Milizar create a portal to any location with a gate already there. (100 points) (Can be broken by Milizar or other mage)

Black Hole~
Milizar drops a violet sonic ball that creates a small black hole where it lands, sucking in people and animals (75 points) Cannot be like BOOM SUPER FAST SUCK IN, just a slow sucking in.

Telepathy~
Let's Milizar talk to people/influence them. Can't be any command like kill him/her. (45 points)