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Portkins' Big Ol' Garbage Bin

Started by GreenLeprechaun, 31-10-2011

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Well alright, I guess I'll just wait   :P

25-11-2011 #201 Last Edit: 25-11-2011 by Fauxnal
Minecraft Account:Avolcano
Mage's Name: Luxen Snowfield
Mage Type:Sorcerer[\
Field of Magic: Third
Side notes:Will say a pray everyday to Alura giving me the power to use said moves Add charges  so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:
Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals all wounds, and increases holy power One Charge per year

HandSubducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per

De custodia (life Ward) can bring stone Golems to life using his holy energy :3



25-11-2011 #202 Last Edit: 25-11-2011 by geccoy
Minecraft Account : geccoy

Mage's Name : July Bucheyses

Mage's Type : Sorceress

Mantra : Nature

Spells/Powers :  Puncture - July focuses on a target location, large shards of glass pierce from the ground. After lodging themselves within something, they shatter. *The more glass July is touching, the larger the shards of glass are.

Rip - July focuses on a target location, small broken pieces of glass coming from the ground. After a five-second interval, they go three feet in the air. The pieces then begin to swirl in the air, moving at very fast speeds. *The more glass July is touching, the faster the pieces move.

Observance - July can project herself from the glass she touches, able to send a small specter to anything else touching the glass. The farther the glass is from her, the more of a mental strain and a physical strain it is on her body. If her specter is very far from its beginning location, for very long, July will die. *The more glass July is touching, the farther she can go without strain.


*For all of the spells July casts, she must be touching glass. It can be in her hand, or a pane. The larger the piece of the glass is, the more powerful her spells are.

**The glass is the thickness of a wine bottle with thick glass.

With the implementation of the new map and system I just want to check who still wishes to be part of E.A.T.C. could you please comment or PM me

25-11-2011 #204 Last Edit: 27-11-2011 by Feerman
Official Faction Name: Drucatii
Abbreviation/Tag: The Clan
Leader (Format - OOC : IC ): Feerman2010, Krune Drucatii
Associated colors/Heraldry: Main - Black and Red/ Drucatii - Red White/ Verisies - TBD/ Bucheyses - Green and White
Roster: (on website)
Short Description:  Warriors, Mages, Merchants, and All. A safehaven for the good and a hell for the pitiful.
Background (Optional): It started with Krune. When he landed on this land it was... bare. It had no safety and the things of the forest just attacked and destroyed. He built a home, a place for all good. Near the landing sight, he erected walls, inns, and with the help of Mr. Peacecraft an economy.


Fuck that website, it was shit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Roster
King: Krune Drucatii (Feerman2010)
Advisor: Amaril (gamerlord979797)
General: Ysgramor (_Beano_)
Council Members: (Open) (Open) (Open)
The Alltime Hated Tax Collector: Jebe (CPftw)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Info:
Government type: Capitalist
Tax: 2% out of income (2 pennies for 1 Lira/1 Lira = 100 Pennies)
----------------------------------------------------------------------------------------------
Assembly Hall to fit Council: Not Started
Stone Walls: Started (In progress)
Stacking Houses: StartING
Locating Villages: MUAHAHAHA
-------------------------------------------------------------------------------------------------
Religion: Ysmir the Star God (Good one, not the bad one/TBD)
Income: Tax and Trade
Outcome: Materials and Trade
--------------------------------------------------------------------------------------------------
Becoming Leader: How To
Be Feerman2010
and be Feerman2010's son.
"This is Cave Johnson. We're done here."



I was wondering if I could help create Aceon with whatever needs helped with. I do not grief. I really like to be apart of things and I really think I could give a good helping hand. I have been on the server but I have no permissions and therefor can't do anything. I really like the way it looks so far.

25-11-2011 #206 Last Edit: 25-11-2011 by Edvyn

Minecraft Account: Edvyn

Mage's Name: Octavius Crone

Mage Type: Ritualist

Mantra: The First - Octavius is primarily a demonologist, so "magic itself" seems to apply more than the others.

Spells/Powers: Individual spells are too numerous to list here, but can be organised into a series of "rites" in accordance with their effects and power.

Lesser rites of the Staff - This is a group of spells revolving around the banishing, binding and summoning of otherworldly entities (demons). These spells tend to base themselves around the casting of a circle to limit the area of a spell and to protect the caster. These spells have many capabilities, allowing the caster to imbue objects or living things with the power of a demon, send demons back to their respective home dimensions, conjure demons in any physical or non-physical form, bind demons to his will, invoke or evoke non-demonic spirits (ghosts and the like) and call for the intercession of gods.

Greater rites  of the Staff - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the staff allow a demon to be summoned and bound permanently as the caster's familiar,  travelling of a target's own mind and spirit to whichever realm the caster chooses, forced demonic possession of targets and the binding and banishing of an opponent's summoned demons.

Lesser rites of the Sword - This is a group of spells revolving around the manipulation of physical forces, characterised by the use of sympathetic magic - dolls or other representations of a target may be utilized as the focus of a ritual, or a wand may be used as an indicator of direction. These spells have the capability to manipulate weather or geological activity, conjure the classical elements on varying scales and protect a target or group of targets from physical forces.

Greater rites of the Sword - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the sword allow physical forces or laws to be ignored, or the very manipulation of physical laws to serve the caster's will. The effect of this may be, for example, that a target will injure themselves upon trying to injure the caster, leaving the caster unharmed due to all force acting upon the target. The rule of equal exchange comes into play here, however - The caster cannot harm others, lest he harm himself in the same manner.

Lesser rites of the Orb - This is a group of spells revolving around the divination of fate and fortune, counteraction of a target's magic and power over the psyche. These spells often require the use of a crystal ball or strict intonation and vocalisation of chants. These spells can predict the possible future, control a target's mind, affect a target's thoughts, read a target's thoughts, scry over a location, animate inanimate objects and affect probability itself on a smaller scale.

Greater rites of the Orb - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration.

This doesn't exist.

This is 12,000 years in the past.

Quote from: Edvyn on 25-11-2011

Minecraft Account: Edvyn

Mage's Name: Octavius Crone

Mage Type: Ritualist

Mantra: The First - Octavius is primarily a demonologist, so "magic itself" seems to apply more than the others.

Spells/Powers: Individual spells are too numerous to list here, but can be organised into a series of "rites" in accordance with their effects and power.

Lesser rites of the Staff - This is a group of spells revolving around the banishing, binding and summoning of otherworldly entities (demons). These spells tend to base themselves around the casting of a circle to limit the area of a spell and to protect the caster. These spells have many capabilities, allowing the caster to imbue objects or living things with the power of a demon, send demons back to their respective home dimensions, conjure demons in any physical or non-physical form, bind demons to his will, invoke or evoke non-demonic spirits (ghosts and the like) and call for the intercession of gods.

Greater rites  of the Staff - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the staff allow a demon to be summoned and bound permanently as the caster's familiar,  travelling of a target's own mind and spirit to whichever realm the caster chooses, forced demonic possession of targets and the binding and banishing of an opponent's summoned demons.

Lesser rites of the Sword - This is a group of spells revolving around the manipulation of physical forces, characterised by the use of sympathetic magic - dolls or other representations of a target may be utilized as the focus of a ritual, or a wand may be used as an indicator of direction. These spells have the capability to manipulate weather or geological activity, conjure the classical elements on varying scales and protect a target or group of targets from physical forces.

Greater rites of the Sword - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the sword allow physical forces or laws to be ignored, or the very manipulation of physical laws to serve the caster's will. The effect of this may be, for example, that a target will injure themselves upon trying to injure the caster, leaving the caster unharmed due to all force acting upon the target. The rule of equal exchange comes into play here, however - The caster cannot harm others, lest he harm himself in the same manner.

Lesser rites of the Orb - This is a group of spells revolving around the divination of fate and fortune, counteraction of a target's magic and power over the psyche. These spells often require the use of a crystal ball or strict intonation and vocalisation of chants. These spells can predict the possible future, control a target's mind, affect a target's thoughts, read a target's thoughts, scry over a location, animate inanimate objects and affect probability itself on a smaller scale.

Greater rites of the Orb - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration.

I like it, though on most of the lesser rites it looks like you kinda just.. like.. kinda just when sorcerer rather than ritual, it seems easy to use, so be sure you actual use a ritual for this stuff rather than *POOF* magic.

Quote from: Feerman on 25-11-2011
ming you'd use the rea
Quote from: Fauxnal on 25-11-2011
Minecraft Account:Avolcano
Mage's Name: Luxen Snowfield
Mage Type:Sorcerer[\
Field of Magic: Third
Side notes:Will say a pray everyday to Alura giving me the power to use said moves Add charges  so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:
Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. The target who is brought back to life is faint and weak and can barley do anything in till fully recovered One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals Minor wounds, and increases holy power One Charge per year

HandSubducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per

De custodia (life Ward) can bring stone Golems to life using his holy energy Last 30 sec then i kill it:3




There's no way to actuually tell time, so  I am assuming you'd use the "one years" on a lot.
Everything is fine..
Except the "resurrection" one. That'd be ritualist, I mean. Like *uses spell in an instant and the champion fighter comes back to life and owns them all* Just no.
And the Alura's Ira and the Golem one.
Alura's Ira, dumb it down a little, in fact just make so it heals MINOR wounds.
And the golem... just.. it'd be hard to represent it, and you didn't define how strong it'd be. So no.


First of all its ever real life day so i think it seems a little less over powered now ok good we on the same page now
When the person is brought back to life they are weak and faint they are not going to stand right back up and start fighting again and this spell will not be used in battle and its only on one person so and the golem are just the snow golems i just wanted that for fun the last about 30 sec then i kill them  find Alura's Ira will heal only Minor wounds

Quote from: Fauxnal on 25-11-2011
Quote from: Feerman on 25-11-2011
ming you'd use the rea
Quote from: Fauxnal on 25-11-2011
Minecraft Account:Avolcano
Mage's Name: Luxen Snowfield
Mage Type:Sorcerer[\
Field of Magic: Third
Side notes:Will say a pray everyday to Alura giving me the power to use said moves Add charges  so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:
Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. The target who is brought back to life is faint and weak and can barley do anything in till fully recovered One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals Minor wounds, and increases holy power One Charge per year

HandSubducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per

De custodia (life Ward) can bring stone Golems to life using his holy energy Last 30 sec then i kill it:3




There's no way to actuually tell time, so  I am assuming you'd use the "one years" on a lot.
Everything is fine..
Except the "resurrection" one. That'd be ritualist, I mean. Like *uses spell in an instant and the champion fighter comes back to life and owns them all* Just no.
And the Alura's Ira and the Golem one.
Alura's Ira, dumb it down a little, in fact just make so it heals MINOR wounds.
And the golem... just.. it'd be hard to represent it, and you didn't define how strong it'd be. So no.


First of all its ever real life day so i think it seems a little less over powered now ok good we on the same page now
When the person is brought back to life they are weak and faint they are not going to stand right back up and start fighting again and this spell will not be used in battle and its only on one person so and the golem are just the snow golems i just wanted that for fun the last about 30 sec then i kill them  find Alura's Ira will heal only Minor wounds

Don't use that time system. And the res thing... Still no, it'd be confoos, and a person might THINK they're all fine and dandy. And the golem thing, uh sure, but make it just for fun. And the minor wounds is K.

Quote from: Feerman on 25-11-2011
Quote from: Fauxnal on 25-11-2011
Quote from: Feerman on 25-11-2011
ming you'd use the rea
Quote from: Fauxnal on 25-11-2011
Minecraft Account:Avolcano
Mage's Name: Luxen Snowfield
Mage Type:Sorcerer[\
Field of Magic: Third
Side notes:Will say a pray everyday to Alura giving me the power to use said moves Add charges  so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:
Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. The target who is brought back to life is faint and weak and can barley do anything in till fully recovered One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals Minor wounds, and increases holy power One Charge per year

HandSubducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per

De custodia (life Ward) can bring stone Golems to life using his holy energy Last 30 sec then i kill it:3




There's no way to actuually tell time, so  I am assuming you'd use the "one years" on a lot.
Everything is fine..
Except the "resurrection" one. That'd be ritualist, I mean. Like *uses spell in an instant and the champion fighter comes back to life and owns them all* Just no.
And the Alura's Ira and the Golem one.
Alura's Ira, dumb it down a little, in fact just make so it heals MINOR wounds.
And the golem... just.. it'd be hard to represent it, and you didn't define how strong it'd be. So no.


First of all its ever real life day so i think it seems a little less over powered now ok good we on the same page now
When the person is brought back to life they are weak and faint they are not going to stand right back up and start fighting again and this spell will not be used in battle and its only on one person so and the golem are just the snow golems i just wanted that for fun the last about 30 sec then i kill them  find Alura's Ira will heal only Minor wounds

Don't use that time system. And the res thing... Still no, it'd be confoos, and a person might THINK they're all fine and dandy. And the golem thing, uh sure, but make it just for fun. And the minor wounds is K.


i just used that to make it less overpowered and come on what the hell is a paladin with out a rez

26-11-2011 #212 Last Edit: 27-11-2011 by Arefu_Roo
MineCraft Account Name: Arefu_Roo


Mage's Name: Lucian Kairo Clarke


Mage Type:Sorceror
Mantra: Nature (Im kinda confused if it's nature or not,since my magic user will use Pyromancy spells and such, if it's not nature you can just PM me it is or not, I'll fix it then if needed)


Spells/Powers:Will O' Wisp:To summon, the user has to cup his hands and chant the words Pyri Esphera Vive to summon a living ball of fire known as a Will O' Wisp, can only summon a maximum of two Wisps due to energy depleted needed to conjure it.It can light up away, act as a possbile distractionersion, and help in a fight if needed, which will help in setting enemies on fire. Can be extinguished with water easily. Stays as long as the user sees fit, dismisses it or the users energy is depleted.


Flame Missile:To conjure the flames, the user has to hold out one or more fingers while chanting Pyri Missuo to conjure the flame(s). If conjured, the finger where the flame sprouted from controls the flame, ex. The fingers moves to the left, flame goes to the left, moves right, flame goes right, so and so forth. The flame stays as long as it isn't extinguished or diminishes.


Healing Flame:To conjure, the user has to have an open palm and chant the words Pyri vida Restora to conjure the flame. The flame heals most wounds except the deepest wounds and can't heal broken bones without using up a massive amount of energy and personal health.  Heals wounds at cost of users personal health, and the longer it's used the more dangerous it gets. If over used it will end up with death of the user due to energy loss and health depletion.


Flame Stream: Flames envelop entire arm in which it is conjures. To conjure the flames, the user has to hold out an an arm and chant Pyri Corrent to summon the flames. The flames then can be used to light up an area, or if used as a way of attack, point the streams in any direction and either flick or will the flames for them to create a stream of fire that spreads out in a diameter of 1 1/2 foot at its largest. Able to continue the stream as long as the user has the will or strength to continue. Over-usage will lead to fatigue, unconciousness or at its worse, death of the user.


Fire ball: Pretty self explanatory, cup hand(s) and chant the words Pyri Esphera to conjure a ball of fire. Can be thrown like a ball in a straight line. Will diminish within 40 feet if it doesn't hit anything or hits water. Can be used multiple times if the user has sufficient energy to. Can create two flame spheres and ocmbine for a more bigger, powerful fire ball, but doing it too much will result in massive fatigue, unconciousness or death at its worst.


Magma Ball: Sorta self explanatory. This spell is the most dangerous the user has at his disposal. Both to himself and others. Cup on or both hands while chanting Magmus Esphera to conjure a ball of magma. Sizes range from the size of a pebble (At this size Multiple "pebbles" of magma can be conjured, but no more than 10) to the size of 2 fists, where the maximum of these, but at a cost of massive fatigue. Over usage of the latter will result in death if used more than 5 times. This spell can only be used as long as the user has the sufficient strength to use it.If not, then he's basically signing his own death sentence.Also, there needs to be a source of lava for minimal use of initial energy usage, if not it will take up more energy since it has to make it using another chant, Magmus Aparese to conjure up a small amount of magma.


Note:If anything needs to be fixed, just PM me or something, or tell me on Steam. I might question the change if for some reason it doesn't seem reasonable to me.But I might just change it without question.Oh, and all these can be fucked up with water, if anyone was wondering.And I also put it as nature since Fire seems to be part of nature a bit, if you think about it.
Random guy who loves playing Minecraft

I cant talk or do much as i dont have the permissions! i promise im not ignoring you guys, if some amazing admin could fix it, that would be amazing!
pffft

EGNSC (East Group Name Stealing Company)
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Can I not recreate the faction as a trading guild ?

Same! I would talk but can't and can't ask people for recommendations BECAUSE I can't talk!
I literally have nothing to say... that is all.

Alright the error is weird

Just put an /l before everything you say or /g for global.

Quote from: Gabriel23 on 26-11-2011
Can I not recreate the faction as a trading guild ?

Uh. Different locale. Different timeline. I can't let you do that, Star Fox.

Official Faction Name: Knights of Boren
Abbreviation/Tag: KoB
Leader: Ange166 - Axxal Saftnes
Associated colors/Heraldry: Red - Color of love, war, and blood which is the essence of life. Black - Color of darkness, evil, and death. White - Color of purity, goodness, and honor.
Roster: Ange166 - Axxal Saftnes - Leader
Short Description: Live by the Code of Chivalry. Die in battle.
Background: An order of Knights founded by Axxal Saftnes. They reside in the land of Boren, which was gifted to them by the gods. They live by their code of Chivalry and are trained in the art of warfare.
   
I plan on making this an exclusive faction at first. We will build our Mead Hall (Hall of Honor) and then invite others who will be our servants. In return of the servants work and food they gather for us, we will provide them with shelter and protection. The servants will then ICly complain about their "unjust" treatment, although it isn't unjust, and demand better treatment. I - leader of the Knights - will then set up a limited monarchy which I will be head of. Think of this as a faction that evolves, drasticly. I hope it will be fun. We will see how it goes.


If you want to be a founder knight, post your application.
Name (OCC and ICC) -
Why you should be a knight -


I will be making skins for people later.
Keep on keepin on. Lifes a garden, dig it.
Minecraft: Axxal
Steam: call_me_axx

Ok so I heard aceons pretty much gone to shit, there is very little structured RP and its become a mass of murder and arguments. SO I think what needs to happen isn't a map wipe but a WHOLE wipe and an update. I think this server needs a proper online mod that will make it more interesting and easier to determine who acc has the power. My thought would be the Technic pack. This would have two affects. One it would bring aceon into present day, it would introduce oil, mechanics, nuclear power and weaponry (guns :D). I know this is a big change but with these implications we will have clearer boundaries of whos got power and who you can attack and debate with. It will DEFINATLY bring more people onto the server aswell, the Technic pack is a big thing and I know how to get the word out.

So what do you guys think?
Titan Motstand

Uh when I meant "Everyone's killing each other" in that last post I meant that there's alot of IC tensions rather than it's turned into a giant ooc war. Also we just had a map wipe and we're trying out a new system where we actually try to create a more realistic medieval world which is very fun. But the server has definately not gone to shit I can guarantee that, and depending on who you ask, I feel there's structured rp but I suppose others may beg to differ. Also there's alot of problems with the idea, the technic pack is client side meaning EVERYONE would have to download it to be able to play on the server and Portkins (server manager) does not like that and tbh neither do I. It's always be Aceon Medival Roleplay and setting it in present times... I'm sorry but I've always preferred medieval times but I dunno others might not. But yeah the main thing is it has not gone to shit so we would not need this rehaul. Perhaps bring it forward when the server actually does go to shit.

Edit: If you get on I can run you through what's happening :P
Awesomeness is the best trait one can have

ok yeah i had just heard from others through my channel that it had kinda taken a bad turn, some even asking for me to come back and fix it :) i was like er i dont acc have that much control in aceon... really i have none :P either way i was flattered. I'll be on when terra comes so probs some time today, thanks for clearing that up demon :)
Titan Motstand

27-11-2011 #223 Last Edit: 27-11-2011 by Ragolution
Oh hey there.

Yeah after I pm'd you I basically fixed everything.

Welcome back, Apachy.

http://www.youtube.com/v/JZyQqSO4nTo&autoplay=1

Ahh good on ya! :) I knew you didn't need me! Ahh me and Terra may be coming back tho soooo things might get alittle interesting ;P
Titan Motstand