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Other Forums => Server Dumps => Scrapyard => Minecraft Dump => Topic started by: GreenLeprechaun on 31-10-2011

Poll
Question: What do you think is right?
Option 1: Evil is cool, but always loses. Good is lame, but always wins votes: 5
Option 2: Evil is lame, but always loses. Good is cool, but always wins votes: 1
Option 3: Evil is cool, but always wins. Good is lame, but always loses votes: 0
Option 4: I don't care. votes: 1
Option 5: They're balanced. votes: 6
Title: Portkins' Big Ol' Garbage Bin
Post by: GreenLeprechaun on 31-10-2011
Due to some new problems here in my country my call to the army has been called earlier than expected... Sadly for me that means i'm leaving the server for quiet a while  :-\  since i need to enter the army for at least 4 month or more (due to the war) starting from to morrow...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F20px8id.jpg&hash=ce9a415756b09dd5e627e8a780558f29c507401f)

Those of you who have me on steam, just saying that i've given my steam acc to my brothers so they r the ones who r playing on it while im away...

Just want to say it has been a great experience playing on the server aswell with many good memmories :) and that im glad to have had the honor to play here ^^ hopefully i'll cu all again later but no1 knows what happens in the future.

So to all new commers and old fellors i wish you all the best luck in the future
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F2ely0i1.jpg&hash=fabff2229bb3e603d31a5a0ab45afd6d4131e719)
may the luck be you... always  ;D

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 31-10-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages.memegenerator.net%2Finstances%2F400x%2F9083404.jpg&hash=d91ac713f81443389921fe10acad9252c0ba2ca5)


(I seriously have a folder full of these things)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: GreenLeprechaun on 31-10-2011
Quote from: Beano on 31-10-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages.memegenerator.net%2Finstances%2F400x%2F9083404.jpg&hash=d91ac713f81443389921fe10acad9252c0ba2ca5)


(I seriously have a folder full of these things)
I don't think it will help me leave the army ;)... There r rules... even though rules r here to be broken... I dont want to be in jail for a half year so :P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-11-2011
What fucking country are you in.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 01-11-2011
I know Israel has a war going on and a draft system, but I always thought you were from Norwegia or one of them other Viking lands.  I am really interested now too, what war and what country?  xD
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Silver Knight on 01-11-2011
Quote from: RanmaChan on 01-11-2011
I know Israel has a war going on and a draft system, but I always thought you were from Norwegia or one of them other Viking lands.  I am really interested now too, what war and what country?  xD
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-11-2011
Silver, trace his IP
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 01-11-2011
I think he is Danish. I dunno though but I faintly remember it popping up in a conversation on steam once.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 01-11-2011
he is  from Denmark
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 01-11-2011
What. The. Fuck?  :'(
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: jaik on 01-11-2011
cya in 4 months, that if you're in army/navy/chair force
Quote
    Conscripts in the Royal Life Guards serve 8 months [9], because it's preferable to have conscripts guarding the Queen.
    Conscripts in the horse squadron of the Guard Hussars serve 12 months, because it takes time to learn how to ride a horse.
    Conscripts in the Danish army in general serve 4 months.
    Conscripts on the royal yacht Dannebrog serve 9 months [10].
    Conscripts in the Danish navy in general serve 4 months.
    Conscripts in the Danish air force serve 4 months [11].
    Conscripts in the Danish Emergency Management Agency serve 6 months [12].

become a hussar
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-11-2011
So yeah I'm using some program to make this map.

THIS IS JUST A ROUGH DRAFT/IDEA

I'm sure some trained professionals/gay people could do this better than me but go to hell I'm doing it.

Click to make it bigger!

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Fv95kl.png&hash=234ceacccdd228b08edd7360ae47661260e97913)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 01-11-2011
It feels a little to flat, you should set up some mountain ranges going vertically down the eastern side of the biggest island.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 01-11-2011
Quote from: meldin on 01-11-2011
It feels a little to flat, you should set up some mountain ranges going vertically down the eastern side of the biggest island.
and perhaps the little lake at the bottom of the large island could be an oasis in a desert
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 01-11-2011
Can I helps :3
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 01-11-2011
can you make the island in the bottom left bigger?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 01-11-2011
Valenrakah hereby claims the snowy peninsula
So. Suck it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-11-2011
Quote from: meldin on 01-11-2011
It feels a little to flat, you should set up some mountain ranges going vertically down the eastern side of the biggest island.

Amazingly, that's what I did right after I posted.

Quote from: CPftw on 01-11-2011
and perhaps the little lake at the bottom of the large island could be an oasis in a desert

Why the hell not, right?

Quote from: Feerman on 01-11-2011
Valenrakah hereby claims the snowy peninsula
So. Suck it.

Take the snowy ISLAND.

Quote from: Fauxnal on 01-11-2011
can you make the island in the bottom left bigger?

It's already too big by my standards. I'm going to make exactly ONE more Island, right near that one.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 01-11-2011
is the snow island sand cause if it is can you make it a pine forest?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-11-2011
Quote from: Fauxnal on 01-11-2011
is the snow island sand cause if it is can you make it a pine forest?

The left island is a desert island.

The snowy island in the middle is grass but I'll make a note to make it a coniferous forest.

Updated picture.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 01-11-2011
Quote from: Ragolution on 01-11-2011
Quote from: meldin on 01-11-2011
It feels a little to flat, you should set up some mountain ranges going vertically down the eastern side of the biggest island.

Amazingly, that's what I did right after I posted.

Quote from: CPftw on 01-11-2011
and perhaps the little lake at the bottom of the large island could be an oasis in a desert

Why the hell not, right?

Quote from: Feerman on 01-11-2011
Valenrakah hereby claims the snowy peninsula
So. Suck it.

Take the snowy ISLAND.

Quote from: Fauxnal on 01-11-2011
can you make the island in the bottom left bigger?

It's already too big by my standards. I'm going to make exactly ONE more Island, right near that one.

NO! I'll then be too far away for trade, and it'd be just as easy for wartime to cross a frozen ocean.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 01-11-2011
no just leave the ocean unfrozen plz
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-11-2011
Quote from: Fauxnal on 01-11-2011
no just leave the ocean unfrozen plz

S'cold bro.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 01-11-2011
 I see that little patch of lava on the biggest island. Could it be for an event, or even a cult faction?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 01-11-2011
Quote from: meldin on 01-11-2011
I see that little patch of lava on the biggest island. Could it be for an event, or even a cult faction?

Its a volcano.  I guess you could use it for something like that.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 01-11-2011
That wee patch of lava on the biggest island is a volcano. It sure is  microscopic volcano....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-11-2011
Quote from: meldin on 01-11-2011
Quote from: RanmaChan on 01-11-2011
Quote from: meldin on 01-11-2011
I see that little patch of lava on the biggest island. Could it be for an event, or even a cult faction?

Its a volcano.  I guess you could use it for something like that.
That wee patch of lava on the biggest island is a volcano. It sure is  microscopic volcano....

That's not lava, it's the player's spawn point.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 02-11-2011
Ohhhh.....

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 02-11-2011
I can't recall seeing any other lava than the volcano Port, and the spawn was gravel from what I remember.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 02-11-2011
How bout some rivers?


One going frome the southern mountain range into the lake.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 02-11-2011
I don't see a ravine, but atleast one would be nice. Perhaps a few small iceburgs around the snowy islands would be good aswell.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: nhart96 on 02-11-2011
Will this be the entire map or will there be other randomly generated parts?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 02-11-2011
Quote from: meldin on 02-11-2011
How bout some rivers?


One going frome the southern mountain range into the lake.

Sure.

Quote from: Demonizer877 on 02-11-2011
I don't see a ravine, but atleast one would be nice. Perhaps a few small iceburgs around the snowy islands would be good aswell.

Uhm...

Maybe.

Quote from: nhart96 on 02-11-2011
Will this be the entire map or will there be other randomly generated parts?

This is the entire map.

Me, Quin and Bobby have resolved that the "Lack of RP" issue is because everyone spreads out so goddamn much.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 02-11-2011
Could be cool to get some cliffs going into the sea rather than just beaches. I agree with deamon would be nice to have at least one ravine. Also do you get to choose where/how many strongholds there are?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 02-11-2011
Quote from: Gabriel23 on 02-11-2011
Could be cool to get some cliffs going into the sea rather than just beaches.

I'm okay with this.

Quote from: Gabriel23 on 02-11-2011
I agree with deamon would be nice to have at least one ravine.

It can't be done :(

Quote from: Gabriel23 on 02-11-2011
Also do you get to choose where/how many strongholds there are?

Nope, hopefully we got a good seed.

If not, I'll manually make some abandoned castles I guess.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 02-11-2011
Quote from: Ragolution on 02-11-2011
Me and Bobby have resolved that the "Lack of RP" issue is because everyone spreads out so goddamn much.

Fixed
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 02-11-2011
Map updated.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 02-11-2011
Is the map going to be change while the sever is down?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 02-11-2011
Quote from: Fauxnal on 02-11-2011
Is the map going to be change while the sever is down?
Doubt it, this is so we know what's happening for the 1.9 wipe (right word?)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 02-11-2011
The map is awesome now. The river connecting to all the lakes is gonna be great for traveling to and from cities.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 02-11-2011
Quote from: meldin on 02-11-2011
The map is awesome now. The river connecting to all the lakes is gonna be great for traveling to and from cities.

I feel like each time I play with it it looks 15% better.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 02-11-2011
Why is there an meteor? Is that a volcano? Also, I would like to see more biomes. This map only seems to have one small desert biomes and a snowy biome.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 03-11-2011
A new faction, an enterprise built from the ashes of Ermor, ran by the mad old wizard who may well have contributed to the fall in the first place. Edmond Sellafield still stands with his company, committed to the advancement of technology, magic and his own.. personal goals. Known before the city-state's end as Ermor's most talented alchemist and feared as a dangerous warlock, Edmond was in the office of Consul at the time of the attack.

Welcome, traveller, to Sellafield Industries - Your centre for production, science, education and reanimation. Our inventions are capable of extraordinary things - Need a portal array? A gate to every hell you can dream of? A grimoire, a book of spells? A raygun? A time machine? We will do the best for you, our dear customer, to provide these bare necessities for survival in this harsh, harsh world. Funnily enough, we happen to be in need of manpower.

Sellafield Industries requires doctors, alchemists, miners, blacksmiths, guards, builders, hunters, engineers and any other kinds of people involved in production and PROGRESS! Overseeing our operations are various figureheads of these professions. We engage in the education of young people, teaching the basic sciences, histories and arts alongside wizardry - A topic Doctor Edmond Sellafield, our glorious founder, puts much pride in. We will be accepting students and professors of these fields. If you're capable of answering the call, sign up NOW! Do it in the name of lost patriotic pride! Do it for those killed in the fall of Ermor! Do it for the sake of human knowledge and UNLIMITED POWER!

If you wish to become an employee, fill out the following form. Management positions will become available when we have AT LEAST THREE employees in a certain sector.Once you've properly applied, you can join the faction with /f join Sellafield
Account name:
Full character name:
Character history and area of expertise:
Job that you want:

ROSTER:
Management:
Edvyn / Edmond Sellafield Chief of Staff

Security:
CPftw / Tsubodai Bahadur  Supply Guard
Archangel94 / Alistair White Factory Guard

Supplies:
TheAllPowerful / Ivan Blackraine Miner
123pedigree321 / Hampton LaPointe Miner
Direwolf750 / Raydon Shalehelm Miner

Research and Development:
Portkins / Dolor Septavius Mechanical Engineering Researcher
diamondrage390 / Lupus Smith Mechanical Engineering Researcher

Education:
_beano_ / Ocato Heyward Professor of Elemental Magics

Production and Construction:

Services:
Steelcollar / Grayson Faye Alchemist
Ange166 / Axxal Sallathor Cook

Finance:

Official Faction Name: Sellafield Industries
Abbreviation/Tag: SI
Leader (Format - OOC : IC ): Edvyn : Dr. Edmond Sellafield
Associated colors/Heraldry: Dark green and brassy-gold
Short Description: we are a company that does shit
Background (Optional): see above
   
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Bfranx on 03-11-2011
I have a suggestion! Flat, sprawling deserts with cliffs. Wide, rolling plains. Dense thick mountain jungles, small, scattered islands, and such...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 03-11-2011
This was voted on , everyone picked "Regular map, Goddammit" I think a lot of people would be extremely mad at you if Port suddenly changed the map because of you.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 03-11-2011
Account: CPftw
Character name: Tsubodai Bahadur
History and area of expertise: Hunting, Archery and Swordplay
Job that I want: Security and possibly Supplies
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 03-11-2011
Quote from: meldin on 03-11-2011
This was voted on , everyone picked "Regular map, Goddammit" I think a lot of people would be extremely mad at you if Port suddenly changed the map because of you.

How is what he is suggesting not things you would see on a regular map?  I even suggested to Port that he add in some jungle islands or a larger desert.  Port asked for suggestions of stuff to be posted in this thread to be added to the map, and I don't understand where you are getting your concept of what a regular map is, and why people would be angry is Port added a few more cliffs, plains, a jungle area, or more islands.

Quote from: Mr_Squirrel
I would like to see more biomes. This map only seems to have one small desert biomes and a snowy biome.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 03-11-2011
Account name: Archangel94
Full character name: Alistair White
Character history and area of expertise: Swordsmanship, Former leader of the Exploration Guild, Some Archery
Job that you want: Security  (chief of security ?)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 03-11-2011
Quote from: Mr_Squirrel
I would like to see more biomes. This map only seems to have one small desert biomes and a snowy biome.

Be more specific.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 03-11-2011
I hate mushroom forests, although it'd be cool if you could make one of the islands into a swamp biome.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 03-11-2011
Quote from: Ragolution on 03-11-2011
Quote from: Mr_Squirrel
I would like to see more biomes. This map only seems to have one small desert biomes and a snowy biome.

Be more specific.

Quote from: Bfranx on 03-11-2011
I have a suggestion! Flat, sprawling deserts with cliffs. Wide, rolling plains. Dense thick mountain jungles, small, scattered islands, and such...


Make a large desert, make some mesas, cliffs, make some heavy jungle islands or mountains, not so much plains, they are boring, lol.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 03-11-2011
I would like to see a big forest somewhere
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 03-11-2011
Please note trees are suppressed until I actually compile the map files.

@Arthy.

There is a desert, already and the map's not big enough for that many distinct biomes.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 03-11-2011
Updated map.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 03-11-2011
Quote from: Ragolution on 03-11-2011
Please note trees are suppressed until I actually compile the map files.

@Arthy.

There is a desert, already and the map's not big enough for that many distinct biomes.

Then can you make a small chain of islands to be jungle/swamp-like?  Other than something like that the map is looking epic.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: OldManRikdo on 03-11-2011
So my town got hit pretty hard by a snow storm this past week.  Downed power lines , felled trees, and worst of all, no internet :(  The local starbucks finally got their service back, allowing me to post this loa... but no word yet on when i'll get mine back... Try not to destroy ermor while im gone.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 03-11-2011
ohh noooo
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 03-11-2011
erm about that...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 03-11-2011
Quote from: OldManRikdo on 03-11-2011
So my town got hit pretty hard by a snow storm this past week.  Downed power lines , felled trees, and worst of all, no internet :(  The local starbucks finally got their service back, allowing me to post this loa... but no word yet on when i'll get mine back... Try not to destroy ermor while im gone.

About that.
Ermor is fucked.
Sorry.
kthxbai
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 03-11-2011
Quote from: OldManRikdo on 03-11-2011
So my town got hit pretty hard by a snow storm this past week.  Downed power lines , felled trees, and worst of all, no internet :(  The local starbucks finally got their service back, allowing me to post this loa... but no word yet on when i'll get mine back... Try not to destroy ermor while im gone.

I think he was being ironic?  I am pretty sure he has been on the server... Lol, if he hasn't...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 03-11-2011
Quote from: CPftw on 03-11-2011
Account: CPftw
Character name: Tsubodai Bahadur
History and area of expertise: Hunting, Archery and Swordplay
Job that I want: Security and possibly Supplies

Accepted!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 03-11-2011
Quote from: Archangel94 on 03-11-2011
Account name: Archangel94
Full character name: Alistair White
Character history and area of expertise: Swordsmanship, Former leader of the Exploration Guild, Some Archery
Job that you want: Security  (chief of security ?)

Accepted!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 03-11-2011
NOTE FROM CHIEF OF STAFF:
We can't have every employee be a member of the same sector, as that will halt production and other efforts. If one sector gains three members - Enough to have a manager - While another sector has no members, that sector will be closed off until the empty sectors are filled. This rule will cease after our initial starting phase, when all slots are hopefully filled.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 03-11-2011
Account name: Portkins
Full character name: Dolor Septavius
Character history and area of expertise: Head of Ermor's pre-fall R&D, Ex-Scientist specializing in steam.

Inventions:
Pulley-operated steam ballast

Assisted in development of:
Rudder System 110-B
Rudder System 110.3-A
CXS Steam Boiler Mk2


Job that you want: Researcher or Production
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 04-11-2011
Quote from: Ragolution on 03-11-2011
Account name: Portkins
Full character name: Dolor Septavius
Character history and area of expertise: Head of Ermor's pre-fall R&D, Ex-Scientist specializing in steam.

Inventions:
Pulley-operated steam ballast

Assisted in development of:
Rudder System 110-B
Rudder System 110.3-A
CXS Steam Boiler Mk2


Job that you want: Researcher or Production

I didn't think you'd join Sellafield Industries, Port! Accepted!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 04-11-2011
Quote from: Edvyn on 04-11-2011
Quote from: Ragolution on 03-11-2011
Account name: Portkins
Full character name: Dolor Septavius
Character history and area of expertise: Head of Ermor's pre-fall R&D, Ex-Scientist specializing in steam.

Inventions:
Pulley-operated steam ballast

Assisted in development of:
Rudder System 110-B
Rudder System 110.3-A
CXS Steam Boiler Mk2


Job that you want: Researcher or Production

I didn't think you'd join Sellafield Industries, Port! Accepted!

I made us a fort.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 04-11-2011
Account name: _beano_[/color]
Full character name:  Ocato Heyward
Character history and area of expertise: Fire mage who was trapped in the neather for a number of years, not general elemental mage - Fire and electricity
Job that you want: Education (magics preferably)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 04-11-2011
Quote from: Beano on 04-11-2011
Account name: _beano_
Full character name:  Ocato Heyward
Character history and area of expertise: Fire mage who was trapped in the neather for a number of years, not general elemental mage - Fire and electricity
Job that you want: Education (magics preferably)


I'll let you in as education, but keep in mind that we don't yet have an education centre built.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 04-11-2011
More suggestions plz
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 04-11-2011
whoa what happen to the other island in the top left why you get rid of it
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-11-2011
Quote from: Edvyn on 04-11-2011
Quote from: Beano on 04-11-2011
Account name: _beano_
Full character name:  Ocato Heyward
Character history and area of expertise: Fire mage who was trapped in the neather for a number of years, not general elemental mage - Fire and electricity
Job that you want: Education (magics preferably)


I'll let you in as education, but keep in mind that we don't yet have an education centre built.

Having an "Education Center" just sounds plain scary, lol.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Bl★ck Star on 04-11-2011
Quote from: RanmaChan on 04-11-2011
Quote from: Edvyn on 04-11-2011
Quote from: Beano on 04-11-2011
Account name: _beano_
Full character name:  Ocato Heyward
Character history and area of expertise: Fire mage who was trapped in the neather for a number of years, not general elemental mage - Fire and electricity
Job that you want: Education (magics preferably)


I'll let you in as education, but keep in mind that we don't yet have an education centre built.

Having an "Education Center" just sounds plain scary, lol.


What Ranma Said.


Also why do I always think of Aperture Science when I see this thread.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 04-11-2011
Education centre is a nice, factory-built scary word for a university.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Soothsayer_Naes on 04-11-2011
Sounds like an evil plan to me.
                                               There's always some trick to "Education".
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 04-11-2011
Quote from: Soothsayer_Naes on 04-11-2011
Sounds like an evil plan to me.
                                               There's always some trick to "Education".

Evil plan? No, no, not at all!

...Release the hounds.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 04-11-2011
Quote from: Fauxnal on 04-11-2011
whoa what happen to the other island in the top left why you get rid of it

It looked weird.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 04-11-2011
well could you make that whole top above the mountain a snowy pine forest?

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 04-11-2011
Quote from: Fauxnal on 04-11-2011
well could you make that whole top above the mountain a snowy pine forest?



Already chalked up lots of pines
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 05-11-2011
At least it's not Re-education centre :3
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 05-11-2011
Quote from: Beano on 05-11-2011
At least it's not Re-education centre :3

...Release the hounds.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: TheAllPowerful on 06-11-2011
TheAllPowerful
Ivan Blackraine
Head Miner on many servers and expert demolitionist.
Full Time Miner
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 06-11-2011
Quote from: TheAllPowerful on 06-11-2011
TheAllPowerful
Ivan Blackraine
Head Miner on many servers and expert demolitionist.
Full Time Miner

Accepted!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: haptinlapointe on 06-11-2011
123pedigree321
Hampton LaPointe
Mining Expert
Full Time Miner
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 06-11-2011
Quote from: haptinlapointe on 06-11-2011
123pedigree321
Hampton LaPointe
Mining Expert
Full Time Miner

Accepted!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: OldManRikdo on 06-11-2011
Account name: Steelcollar
Full character name: Grayson Faye
Character history and area of expertise: Fairly well versed in the mundane healing arts, learning basic alchemy and healing magic
Job that you want:Doctor, Alchemist/warlock in trainingAccount name: Direwolf750
Full character name: Raydon Shalehelm
Character history and area of expertise:  Mining
Job that you want:miner
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 06-11-2011
Quote from: OldManRikdo on 06-11-2011
Account name: Steelcollar
Full character name: Grayson Faye
Character history and area of expertise: Fairly well versed in the mundane healing arts, learning basic alchemy and healing magic
Job that you want:Doctor, Alchemist/warlock in trainingAccount name: Direwolf750
Full character name: Raydon Shalehelm
Character history and area of expertise:  Mining
Job that you want:miner

I'm guessing that direwolf is another person, that you're applying for. Anyway, both accepted.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 06-11-2011
With three miners, we have enough people for a Head of Supplies management position! I'll be looking at the Supplies staff's efforts over the coming week, to decide on who gets the promotion.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 06-11-2011
Map questions:
1. Is this map set after/during/before Ermorian times in another part of Aceon?
2. Are there meant to be 1000 trees growing in the desert?
3. Are you gonna worldguard the meteors? For I fear that someone's going to come along and mine it all before we have a chance to use them in rp.

Lastly: I'm living inside the cliff face of the volcano for sure

(These questions were made after I explored the map)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-11-2011
I meant to post this earlier.

http://www.youtube.com/v/mBcDoZnN8ac&autoplay=1
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-11-2011
Quote from: Demonizer877 on 06-11-2011
Map questions:
1. Is this map set after/during/before Ermorian times in another part of Aceon?
2. Are there meant to be 1000 trees growing in the desert?
3. Are you gonna worldguard the meteors? For I fear that someone's going to come along and mine it all before we have a chance to use them in rp.

Lastly: I'm living inside the cliff face of the volcano for sure

(These questions were made after I explored the map)

Same time different area.

HAHA FUCK DESERT TREES.

I guess I'll go safezone the meatyors
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 06-11-2011
Oh my god THATS EPIC
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Bl★ck Star on 06-11-2011
Quote from: Beano on 06-11-2011
Oh my god THATS EPIC

That

(IC Message)

Hello Sellafield Industries.

I, Captain Alice, and my Crew wanted to know if you maybe need some Guards for hire. Maybe we could make a deal of some sort.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 06-11-2011
Account name:Ange166
Full character name: Axxal Sallathor
Character history and area of expertise: Had no mother, father died when he was young. Had to survive on his own. Loved too cook. Has been a chef and baker over the years.
Job that you want: Would love to be a cook? Or chef of some sort? Anything that involves making food for the workers/researches/other people to eat so they dont starve.

Hey Ed. Longtime no see.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: OldManRikdo on 06-11-2011
Okay, so the nice men in the comcast service truck will be coming by this Thursday to repair my cable and internet... till then I'm working off a wireless hotspot.  Luckily I have also introduced my brother to minecraft, and he will also be joining Aceon once our internet is back up... ill get him to post his app soon.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-11-2011
Quote from: Andrew Weasley on 06-11-2011
Account name:Ange166
Full character name: Axxal Sallathor
Character history and area of expertise: Had no mother, father died when he was young. Had to survive on his own. Loved too cook. Has been a chef and baker over the years.
Job that you want: Would love to be a cook? Or chef of some sort? Anything that involves making food for the workers/researches/other people to eat so they dont starve.

Hey Ed. Longtime no see.

>>HAD NO MOTHER
>> WAS BORN

????????????
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: HitMan5523 on 06-11-2011
I like his back story.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-11-2011
Ed. Make one of these the themesong of the thread.

http://www.youtube.com/v/iySJykzz7Dk
http://www.youtube.com/v/02Bk1OjFLJA
http://www.youtube.com/v/WiAfvmDKS1M 
http://www.youtube.com/v/N4eshdFCpOQ 

I prefer the second one.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 06-11-2011
Quote from: Bl★ck Star on 06-11-2011
Quote from: Beano on 06-11-2011
Oh my god THATS EPIC

That

(IC Message)

Hello Sellafield Industries.

I, Captain Alice, and my Crew wanted to know if you maybe need some Guards for hire. Maybe we could make a deal of some sort.

( Reply to IC message )

Dear Captain... Alice,
The abilities of your crew will have to be tested! I do not allow any random cretin to guard my workers!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 06-11-2011
Quote from: Andrew Weasley on 06-11-2011
Account name:Ange166
Full character name: Axxal Sallathor
Character history and area of expertise: Had no mother, father died when he was young. Had to survive on his own. Loved too cook. Has been a chef and baker over the years.
Job that you want: Would love to be a cook? Or chef of some sort? Anything that involves making food for the workers/researches/other people to eat so they dont starve.

Hey Ed. Longtime no see.

Accepted! Though your backstory is a bit odd, no mummy? We'll build you a pinocchio mummy.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 07-11-2011
IMPROVED BACKSTORY OF AXXAL SALLATHOR:

Mother died giving birth. Father had to raise him on his own. They lived on a shitty farm, in a shitty little hut. Father would go out all day to tend to the animals and crops. When he came back home, Axxal would have the house clean and would have dinner ready. Axxal read on his free time, cause what the fuck are you gana do on a farm? When his father would tuck him into bed, he would tell him stories. Axxal's favorite story was one about a fantastic city where there was more to life then what they had. When his father was on his death bed, Axxal being around the age of 15, took care of him in his last moments. In his final hour, his father told Axxal about the city in his bedtime stories and that it was real and he told him how to get there. Axxal spent a whole year traveling to this city. Once he arrived in this city, New Haven, Capital of FreeCities, he built a tavern along the road to Victory Bay, the capital of Novarium. When the barbarians declared war on Novarium and attacked their allies, FreeCities, Axxal fled. He got far but not far enough. He was found by a group of barbarians who beat him and stole everything he had. They left him to die but he survived. He awoke, not knowing anything, and found himself in terrible shape. He wandered in every direction, looking for help and other signs of life. He found the mighty city of Ermor and was taken in by its inhabitants. They took him to the clinic, where he was nursed back to health by a crazy alchemist by the name of Edmond. He didn't remember anything at first, but in his dreams he regain all of his past memorize and knowledge through flashbacks. He became acquainted with many citizens of Ermor and he became a legal member of its society. As his profession, he did what he knew best; cooking. He worked in a beautiful bakery and baked fresh breads everyday which filled the streets of the market district.

Yadda yadda yadda

Ermor got fucked, wants to be a cook for your faction.

Yeah... probably alot of spelling and gramar mistakes but... I don't give a poopy.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: N3gativezero on 07-11-2011
Disbanded. Nothing to see here sex on the beach errday.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 08-11-2011
We need to get some walls around the compound, too many people, mainly mlachance's lot, are just wandering around (stealing our tech icly?)  Also its generally annoying when they keep setting off creepers...Just a wall like the one from our outpost is good


EDIT: Ember have claimed land on our side of the steps, where they have no land there because they live in the mountain....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: emperor bobby on 08-11-2011
http://www.youtube.com/v/uwOveG_IUOk&autoplay=1
Place Holder.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 08-11-2011
Fuck yeah....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 08-11-2011
Quote from: Beano on 08-11-2011
We need to get some walls around the compound, too many people, mainly mlachance's lot, are just wandering around (stealing our tech icly?)  Also its generally annoying when they keep setting off creepers...Just a wall like the one from our outpost is good


EDIT: Ember have claimed land on our side of the steps, where they have no land there because they live in the mountain....

I'll slap up a palisade.
I'll also overwrite Ember's land.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: GeneralGold on 08-11-2011
I was like.. the first one to roleplay an orc on the server. Maybe the second, good luck to yall.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 08-11-2011
Quote from: Ragolution on 08-11-2011
Quote from: Beano on 08-11-2011
We need to get some walls around the compound, too many people, mainly mlachance's lot, are just wandering around (stealing our tech icly?)  Also its generally annoying when they keep setting off creepers...Just a wall like the one from our outpost is good


EDIT: Ember have claimed land on our side of the steps, where they have no land there because they live in the mountain....


I'll slap up a palisade.
I'll also overwrite Ember's land.

The solution is simple! We set up pressure-plate triggered ballista cannons!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 08-11-2011
Quote from: GeneralGold on 08-11-2011
I was like.. the first one to roleplay an orc on the server. Maybe the second, good luck to yall.
Nope.

Was okky360
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 08-11-2011
Quote from: Edvyn on 08-11-2011
Quote from: Ragolution on 08-11-2011
Quote from: Beano on 08-11-2011
We need to get some walls around the compound, too many people, mainly mlachance's lot, are just wandering around (stealing our tech icly?)  Also its generally annoying when they keep setting off creepers...Just a wall like the one from our outpost is good


EDIT: Ember have claimed land on our side of the steps, where they have no land there because they live in the mountain....


I'll slap up a palisade.
I'll also overwrite Ember's land.

The solution is simple! We set up pressure-plate triggered ballista cannons!
or we just hire the thousands of creepers that spawn in the area to act as guards making my job a lot easier :D
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Bl★ck Star on 09-11-2011
Quote from: Edvyn on 08-11-2011
Quote from: Ragolution on 08-11-2011
Quote from: Beano on 08-11-2011
We need to get some walls around the compound, too many people, mainly mlachance's lot, are just wandering around (stealing our tech icly?)  Also its generally annoying when they keep setting off creepers...Just a wall like the one from our outpost is good


EDIT: Ember have claimed land on our side of the steps, where they have no land there because they live in the mountain....


I'll slap up a palisade.
I'll also overwrite Ember's land.

The solution is simple! We set up pressure-plate triggered ballista cannons!

And then release the hounds !
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 09-11-2011
Quote from: Bl★ck Star on 09-11-2011
Quote from: Edvyn on 08-11-2011
Quote from: Ragolution on 08-11-2011
Quote from: Beano on 08-11-2011
We need to get some walls around the compound, too many people, mainly mlachance's lot, are just wandering around (stealing our tech icly?)  Also its generally annoying when they keep setting off creepers...Just a wall like the one from our outpost is good


EDIT: Ember have claimed land on our side of the steps, where they have no land there because they live in the mountain....


I'll slap up a palisade.
I'll also overwrite Ember's land.

The solution is simple! We set up pressure-plate triggered ballista cannons!

And then release the hounds !

I like the cut of his jib, smithers!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meetdadoom on 09-11-2011
I never thought I would have to ever say this in my entire life but here it goes. White man take my land. Why white man? Why? I just wanted to live peacefully in my canadian loomber hoose.

aka, my hoose is part of sellafield and I can't do anything about it  Q.Q
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 10-11-2011
Quote from: meetdadoom on 09-11-2011
I never thought I would have to ever say this in my entire life but here it goes. White man take my land. Why white man? Why? I just wanted to live peacefully in my canadian loomber hoose.

aka, my hoose is part of sellafield and I can't do anything about it  Q.Q

Maybe it's a hint.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 10-11-2011
I was told that the natives were exterminated!

...I suppose we'll have to take these ones out like we took out the druids - The hard way.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Bl★ck Star on 10-11-2011
Quote from: Edvyn on 10-11-2011
I was told that the natives were exterminated!

...I suppose we'll have to take these ones out like we took out the druids - The hard way.


RELEASE THE HOUNDS !
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 10-11-2011
Quote from: Bl★ck Star on 10-11-2011
Quote from: Edvyn on 10-11-2011
I was told that the natives were exterminated!

...I suppose we'll have to take these ones out like we took out the druids - The hard way.


RELEASE THE HOUNDS !

Alright, now it's getting old.

http://www.youtube.com/watch/v/ncVTPuU7CBY

Sometimes I just wanna drive until the streets run out.
I wanna burn until there's nothing left to burn about.
This city's waiting for a better day,
And when I get back there will be hell to pay.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Diamondrage930 on 10-11-2011
Account name:Diamondrage930
Full character name:Lupus Smith
Character history and area of expertise:As a kid, My entire village (all dwarfs) would mine, but I liked to build machines and to think about things. One day I found something that guaranteed my leave from the family business, a small wooden box that was locked shut, so I took a spare pick and began chipping away until the box opened and a purple flame emerged from the box and surrounded my arm, intense pain went through my left arm as the flame withered my entire left forearm. I couldn't use it for anything, no picks no shovels, but I could still tinker with machines. So I departed to study engineering, I'm currently developing artificial limbs and reheat able burritomutton. 
Job that you want:research and development(mechanical) 
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 10-11-2011
Quote from: Diamondrage930 on 10-11-2011
Account name:Diamondrage930
Full character name:Lupus Smith
Character history and area of expertise:As a kid, My entire village (all dwarfs) would mine, but I liked to build machines and to think about things. One day I found something that guaranteed my leave from the family business, a small wooden box that was locked shut, so I took a spare pick and began chipping away until the box opened and a purple flame emerged from the box and surrounded my arm, intense pain went through my left arm as the flame withered my entire left forearm. I couldn't use it for anything, no picks no shovels, but I could still tinker with machines. So I departed to study engineering, I'm currently developing artificial limbs and reheat able burritomutton. 
Job that you want:research and development(mechanical) 

Accepted!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 10-11-2011
Quote from: Ragolution on 06-11-2011
Ed. Make one of these the themesong of the thread.

http://www.youtube.com/v/iySJykzz7Dk
http://www.youtube.com/v/02Bk1OjFLJA
http://www.youtube.com/v/WiAfvmDKS1M 
http://www.youtube.com/v/N4eshdFCpOQ 

I prefer the second one.

WTF.
I cannot embed a vid.
How?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 10-11-2011
NOTICE FROM MANAGEMENT: Any members of the "Dreadlight" group will be shot and killed on sight upon entering Sellafield grounds. Lethal force can and should be used by any member of staff against these marauders, as the very name "dreadlight" is among the most horrible word combinations I've seen.

This notice is subject to change when this group of rangers decides to take up a less stupid name.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 11-11-2011
A few things


1. I need to get the wall finished, so if you have any spare cobble floating around in your chests, give it to me so we can keep the 'outsiders' well, out      Void that, I done did it :D


2. ENDERMEN   Oh god we need to find a way to get rid of them, they keep destroying our pipes and buildings, as well as the wall and the terrain, making everything look ugly


3. Somehow monsters keep spawning in the upper floors, how does this work? there is glowstone EVERYWHERE....
      (also the anti creeper thing is broken :/)

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 11-11-2011
Quote from: Beano on 11-11-2011
A few things


1. I need to get the wall finished, so if you have any spare cobble floating around in your chests, give it to me so we can keep the 'outsiders' well, out      Void that, I done did it :D


2. ENDERMEN   Oh god we need to find a way to get rid of them, they keep destroying our pipes and buildings, as well as the wall and the terrain, making everything look ugly


3. Somehow monsters keep spawning in the upper floors, how does this work? there is glowstone EVERYWHERE....
      (also the anti creeper thing is broken :/)

I'll get maintenance on it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 12-11-2011
Can you make a new map picture showing the factions on the map?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 12-11-2011
Quote from: Mr_Squirrel on 12-11-2011
Can you make a new map picture showing the factions on the map?

No. That map was generated from the source files...

BUT I GUESS I COULD TRY.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: emperor bobby on 13-11-2011
It was a Cold Autumn morning, the timber palisades of the orc encampment groaned, the sound of war drums from within it's stone wall citidal beated like the heart of the camp, and the occasional discharge of blunderbusses were signal of disagreement between boys. Chief Boss kicked open the door of his hut, grabbing a pint of ale from one of the orcs sitting outside, punching the boy in the face when he tried to take it back.
"OI! BOSS!"
the boss sighed, turning to see Mista Gubbins, his 'trusted' advisor and makeshift secretary bouncing up and down on the roof of the armoury, a crude and mishapen obelisk of Polished brass and dials vibrated beside him, belching black smoke into the air from several exhaust pipes.
"Oi! Wot dat?" barked The Boss, shambling towards the armoury with curiosity.
"Remeba Tha other day, boss? wen i found dat ship?" Gubbins asked from the roof as he turned to the machine, flicking levers at random.
"yeh." mumbled the Boss. Earlier that week, wile the boss had been supervising the deforestation around the base, Gubbins had disapeared, only showing up at sunset, clad in a Black and gold coat and shaggy white wig. "Wot dat yer wearin?" the boss had asked, and Gubbins had told him of a shipwreck down the coast, Apperently Sellafield in design. beached, and with gaping holes along it's side, the vessal was a combination of 'dem big flappin paddle ships' and Man o' war. inside, gubbins had found corspes, flensed of skin, wearing tattered and bleached clothing, stealing everything of value, Including the clothes of a skeleton whose skull had been more metal then bone, Gubbins had left the ship, when he searched the pockets of his new attire, he had found an old pistol, which had cemented their beliefs the vessal was sellafield in nature.
"I went back earlier today, and i found this big fing, it's roight shiney, and it looks real neat. i think it's a bigga boom choppa!" gubbins had called, pausing from his investigation to look at the boss, who was now climbing the side of the armoury to get a closer look. "well if ya don't know what it is, why yous muckin about wif it?" the boss growled. Gubbins laughed dismissively, turning a large dial into the red zone. "camon boss, has i eva lead you astray? we'z been thru some dead 'ard times, and we'z still foighten!" the boss grunted as the machine began to whine. "wot dat say?" asked the boss, pointing to a stylised cogwheel with a series of warnings in some unknown tongue. "wot? oh dat, dunno boss, but i think i got this figared out." and with that, Gubbins grabbed a torch from a nearby brazier, and tossed it into the top of the machine.
The nearby sellafield employees were shaken out of bed by a catastrophic explosion. by the time the guards had sexured the perimeter in the case of an attack, a large crater had appeared to their north, where once the greenskins had resided. it would seem that the Orc outcast's 'Thinking' was more dangerous then anyone thought, though only to themselves.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 14-11-2011
I guess this is done.
Locked and unstuck.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 14-11-2011
Official Faction Name: The Most Serene Republic of Voaldheim, formerly known as The Royal Voald Isles of the Sarentinis Empire.
Abbreviation/Tag: Voaldheim
Leader (Format - OOC : IC ): Interim Doge Parizzi di Meziccio
Associated colors/Heraldry: Green/Black/White, Deep wood tones.
Short Description:

Far, far to the south, largely undiscovered except by themselves, the Sarentinis Empire has carved out a giant region of land for itself and its loyal lords. The Sultan of the Sarentinis Empire is cruel and unjust, like a certain raven king we all might remember, in a land far far away. The Sarentinis Empire conquered the island of Voaldheim a rough 200 years ago, back when it was only the two clans, the Njorfolk and the Vatinici. The isle eventually rebelled.

Background (Optional):

The isle had been long ruled by the clan of the Njorfolk and even longer by the Vatinici. The two were not the only clans on the island, but few could deny that they were the largest and likely the most powerful. For a time the clans met on the field of battle, and every time they found themselves evenly matched. A cycle such as this continued until the two Patriarchs of the great clans saw a better way to settle it. clearly the two clans are evenly matched in battle prowess, and so they created a way to find out which clan was the most cunning. The two clans battled politically, soon developing a government they would call a "Democracy", a system would last ten generations.

It turned out the Vatinici were very good at coming into power, but not very good at keeping it, while the Njorfolk were quite ironically the polar opposite.

When the empire invaded, the Vatinici saw thier chance to permenantly seize the reins of the republic and welcomed the Sultanate in, siding with the foreign Empire. The populous easilly hopped onto the Vatinici bandwagon and rule by the empire was ushered in. The Njorfolk were crushed by the invading Imperial Army and were exiled to the other, less hospitable, side of the island.

It took only a few hundred years for the Vatinici to realise how brutal the Empire was. The democracy was crushed and all of those who held power in either clan were crucified and thier souls given to the Sultanate's vile god known as Neph'kalehem. Thier bodies were never incinerated, defying a long-kept Voald tradition, and instead were cast into the sea or thrown into large earth pits and buried.

With the recent death of Sultan Abul'Abur'Abad Mahlahekeim LXII, the Voald saw the opportunity to rebel and form thier own republic, and (seeking aid from the rest of Aceon) resisting the looming grasp of the Sarentinis Empire.

Application Format

(Account) RP Name:
Steam (Optional):
Profession:
Clan:
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 14-11-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F33vccp0.jpg&hash=ca44975d7c5b5ee43b55603b8d80f0dd555d55a6)

Abbreviation/Tag: E.A.T.C.





Leader-OOC: Sooty230  IC: Governor General Edmund Burke




Associated colors/Heraldry: Red and white




Short Description: A trading faction using it's ships to transport goods across Aceon.




Background: (TBD)


Application

In order to apply please fill in the following form:

MC name:
IC name:
Position you would like in the faction:
Character overview (as long or short as you like):

Positions

Governor General: Edmund Burke (sooty230)
Chief Merchant: (Clappuchino)
Overseas Ambassador: Suo (Geccoy)
Admiral of the Fleet: Jacob Rolson (Beano)
General of the Home Guard: Henry Roberts III (Altrusion)
Merchants:
Ships Crew:
Home Guard:

Skins

I will be making skins when I have time until then please select skins appropriate to your role and remember the factions colours are red and white.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: geccoy on 15-11-2011

MC Name: geccoy

IC Name: Suo Alia

Position you would like in the faction: Overseas Ambassador

Character Overview:  Suo is a kind and just individual. She comes from a small family, only having one sister. Her mother worked as the merchant who sold the fish her father brought in. This is what sparked her love for trade. She begged her mother to bring her along to the stall each day. Eventually, Suo had her own stall. She bought goods for a low price, and sold them, sometimes for double the original price.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 15-11-2011
Quote from: geccoy on 15-11-2011

MC Name: geccoy

IC Name: Suo Alia

Position you would like in the faction: Overseas Ambassador

Character Overview:  Suo is a kind and just individual. She comes from a small family, only having one sister. Her mother worked as the merchant who sold the fish her father brought in. This is what sparked her love for trade. She begged her mother to bring her along to the stall each day. Eventually, Suo had her own stall. She bought goods for a low price, and sold them, sometimes for double the original price.


Accepted
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 15-11-2011
MC name: _beano_
IC name: Jacob Rolson
Position you would like in the faction: Admiral of the Fleet
Character overview (as long or short as you like): Grew up as a fisherman, who then got dragged into the Imperial Navy (I couldn't think of a name!) as a captain. After rising through the ranks and being know for his manoeuvring and graph skills, he managed to get control over his own boat and lead a invasion on a rival navy's main port. After a few more years, serving the rest of his contract, he bought a small cargo boat of his own and began the simple life of a trader...(If you're wondering what happened to Ocato, after Sellafield was hit, he was K.O'd and had a mid life crisis and is living in the mountains meditating...)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 15-11-2011
Done.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 15-11-2011
Quote from: Beano on 15-11-2011
MC name: _beano_
IC name: Jacob Rolson
Position you would like in the faction: Admiral of the Fleet
Character overview (as long or short as you like): Grew up as a fisherman, who then got dragged into the Imperial Navy (I couldn't think of a name!) as a captain. After rising through the ranks and being know for his manoeuvring and graph skills, he managed to get control over his own boat and lead a invasion on a rival navy's main port. After a few more years, serving the rest of his contract, he bought a small cargo boat of his own and began the simple life of a trader...(If you're wondering what happened to Ocato, after Sellafield was hit, he was K.O'd and had a mid life crisis and is living in the mountains meditating...)


Accepted as Admiral of the Fleet
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Krystal_Drummer on 15-11-2011
 Welcome to the recruitment/introduction page of Alchon, as you may or may not of heard, we are an underground city for any creature, from humans to ogres to demons, we accept all! The cities story is at it is now, it was a city of magic and spell-craft, over many secrets, it had vanished into supposed eternity but was soon discovered by some adventurers who are now known as the cities founders.


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Fi%2F2011%2F015%2Fd%2F6%2Fover_hill_and_dale_by_night____by_izaskun-d377x6v.jpg&hash=26dbde5f169c07d82fc9d427ef1c9c743b8ff762)


As we are supposed to be hidden, we are no longer, so many are welcome to join, but requirements may be needed, we have multiple roles in the city, many of which, we need an employee for, you can do whatever you like! Farmer, hunter, chef, mercenary, shop keeper, and many more to come. With multiple floors to the city, there is many to discover, as the city unfolds itself before you, you see the magic, the evil and the story of a once great city who was lead to shambles by a mystery yet to be unfolded. What will you be? Will you stay and have a calm life? Or will you risk it all for the thrills, the scares, the treasures, the secrets and the magic? Join us! The city awaits your arrival as we enter a stage of constant evolution and many developments. 


                                                                      ----short from SketchyChris22----
If you are reading this not too long after the post release date, the "pre-made" city is still in it's construction phase, but don't worry, I'm hard at work at making the best city that I can! As the founders, me, mlachance and superblackbicker, we are going as fast as possible to get the jobs, stores, quests, houses and amazement's done with. If you just want to help build, message me, I'm chief in construction for the city and will show you what to build, where and how.






---- to apply use this template :
In Game Name :
RP (IC) name :
Race :
Gender :
Brief Character Bio :
Employment wanted (will tell you if its available) :
Your characters social status (if any) :


________________________________________________________________________________________________


Your past is not important, it is just for RP purposes I guess... Weather your a bandit, a demon, a mage or whatever you are, you are welcome, just depending on some specifics that I'm not going to go into detail for.




http://www.youtube.com/v/2tliRQmGz5s&autoplay=1
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 15-11-2011

Try using 30,25 for the video size. And then put &autoplay=1 at the end of the-

Do this: [flash=30,25]http://www.youtube.com/v/2tliRQmGz5s&autoplay=1[/flash with a ] at the end.
And, the name isn't fully capitilized... eh I'm just OCD about that.
Whatever.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 16-11-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1125.photobucket.com%2Falbums%2Fl590%2Ffauxnal%2Franger.jpg&hash=edf71c523b45d8120fdb5f0ae8febb781dffbbb6)



Official Faction Name:Wraiths


Associated colors/Heraldry: Grey


Short Description:  We are fighters train in the art of stealth, hand to combat, Archery, and quick swordplay. We are the silent Guardians of Aceon.We live in the Tundra where no man adventures. We have two bases One that is hidden and only rangers may enter and our public base where jobs can be posted for the rangers also shops and a inn/tavern. Everything is still under construction we hope to be done soon. 

Background to be filled in later
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1125.photobucket.com%2Falbums%2Fl590%2Ffauxnal%2Fanaktuvuk_scenery.jpg&hash=03e2586a64fcd7043c5fcf9721b00a21eb133769)


Leader: OOC: Arefu_Roo IC: Van
Co-leader OOC: AVolcano IC: John Nix
Medical Ranger: OOC: FluffPuppier IC: Maria

Ranger Archmage: OCC: FordWell IC: ?
Ranger: OOC: Lt_Azreal IC: Seloch




In Game Name :
RP (IC) name :
Race :
Gender :
Brief Character Bio why he wants to join :
Trained in any of the skills listed in the description:
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: TheTrueArtyom on 16-11-2011
Fuck, Jor good job on this.I like it, man.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 16-11-2011
Welcome to Epeataro's Miruvore - Tavern and Inn




Choose from a wide selection of different alcoholic beverages we serve here!


Mundane potion=Beer
Awkward Potion=Ale
Potion of Healing=Wine
Potion of Strength=Whiskey
Potion of Fire Resistance=Fireball Whiskey
Potion of Regeneration=Scotch
Potion of Swiftness=Mead
Potion of Weakness=Vodka
Potion of Slowness=Rum
Potion of  Blinding=Moonshine (He he)


(These are all the names of the potion in the tavern ICly. You will have to refer to them by their IC names to me or I'll say I don't sell potions.)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 16-11-2011
Quote from: meldin on 16-11-2011
Here is a list of potions I'll serve at the tavern:
Mundane potion=Beer
Awkward Potion=Ale
Potion of Healing=Wine
Potion of Strength=Whiskey
Potion of Fire Resistance=Fireball Whiskey
Potion of Regeneration=Scotch
Potion of Swiftness=Mead


These are all the names of the potion in the tavern ICly. You will have to refer to them by their IC names to me or I'll say I don't sell potions.

Maybe instead make this into an advert thread about the tavern.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 16-11-2011
probably will, just stating so people will know when 1.9 comes out.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 16-11-2011
Quote from: meldin on 16-11-2011
probably will, just stating so people will know when 1.9 comes out.



Should make it so stronger alcohols are:

Slow potion
Weakness potion
Blinding potion
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Shadowking64 on 17-11-2011
I've only just now discovered Aceon, and am trying to do some pre-reading so as to avoid being a total noob upon entering...but i'm interested in this faction, defintely. Will post app soon.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Shadowking64 on 17-11-2011
In Game Name : Eamonarthur
RP (IC) name : Seth Grey-Sand
Race : Demon
Gender : Male
Bio : Seth Hails from another dimension; one in which demonic beings were the primary inhabitants. His race had achieved a method of interdimensional travel, and used it to terrorize and conquer various worlds. Seth, though he holds demonic personality traits, opposed such widespread violence and destruction. He is often unsure of what degree he was and wasn't like his kin, and it often torments him. But one thing he knew for certain was that he wanted change. And change did come...

Eventually, one of the demons' enemies managed to learn the demons' dimension-travelling secrets, and used it to lay waste to the demons' empire. Seth took this opportunity to flee his civilization completely, going unnoticed by both sides in the chaos. He ended up in Aceon, and now wishes to familiarize himself with this new world, and decide what he wants to do with his life. Alchon's acceptance of all races and general open-ness is very suitable for this goal.
Employment wanted : Labor tasks are acceptable to begin with, though he greatly prefers combat-related jobs. Eventually wants to have a decision-making position, so that he can make sure his faction doesn't end up like his demon homeland.
Social status :  Among his people, Seth had a very unusual social status. His rebellious opinions made him something of an outcast...but at the same time, people respected him, as he was one of the more powerful and most intelligent demons. Other beings of demonic or magical descent can often sense this. Normal creatures, however, (especially peasants/townsfolk of other factions) react to him with fear, anger, or both.

(Also, since there might not be enough people to help build, I think I should probably be a builder. I'd be more of a laborer than a foreman, though.)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 17-11-2011
Quote from: Shadowking64 on 17-11-2011
In Game Name : Eamonarthur
RP (IC) name : Seth Grey-Sand
Race : Demon
Gender : Male
Bio : Seth Hails from another dimension; one in which demonic beings were the primary inhabitants. His race had achieved a method of interdimensional travel, and used it to terrorize and conquer various worlds. Seth, though he holds demonic personality traits, opposed such widespread violence and destruction. He is often unsure of what degree he was and wasn't like his kin, and it often torments him. But one thing he knew for certain was that he wanted change. And change did come...

Eventually, one of the demons' enemies managed to learn the demons' dimension-travelling secrets, and used it to lay waste to the demons' empire. Seth took this opportunity to flee his civilization completely, going unnoticed by both sides in the chaos. He ended up in Aceon, and now wishes to familiarize himself with this new world, and decide what he wants to do with his life. Alchon's acceptance of all races and general open-ness is very suitable for this goal.
Employment wanted : Labor tasks are acceptable to begin with, though he greatly prefers combat-related jobs. Eventually wants to have a decision-making position, so that he can make sure his faction doesn't end up like his demon homeland.
Social status :  Among his people, Seth had a very unusual social status. His rebellious opinions made him something of an outcast...but at the same time, people respected him, as he was one of the more powerful and most intelligent demons. Other beings of demonic or magical descent can often sense this. Normal creatures, however, (especially peasants/townsfolk of other factions) react to him with fear, anger, or both.



(Also, since there might not be enough people to help build, I think I should probably be a builder. I'd be more of a laborer than a foreman, though.)

  Exceptedwelcome to Alchon
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Diamondrage930 on 17-11-2011
  In Game Name :Diamondrage930
RP (IC) name :Lupis Smith

Race :human
Gender :male
Brief Character Bio :Born and raised in a small farming country, I exceeded in magic and potion making, So I helped the farmers who were hurt, I made the hoes stronger and eventually left to make a name for myself.
Employment wanted (will tell you if its available) :potion maker and enchanter
Your characters social status (if any) :head Mage and potion maker(for 1.9)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 17-11-2011
Well guys, I've decided to relinquish control of Sellafield Industries on the grounds that I'm not on at the same time as other people, and the fact that I can't be on as much.

This does not mean that I will not work on the faction when I can, nor does it mean that it no longer exists. I will delegate my position as functional leader to someone else within the company who chooses to nominate themselves for it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lt.Azrael on 18-11-2011
So, does this mean I should change my skin to something like Aragorn or something, or just put a nice cloak on me?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 18-11-2011
no just use blending colors dont use bright colors like red and blue
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 18-11-2011
Quote from: Diamondrage930 on 17-11-2011
  In Game Name :Diamondrage930
RP (IC) name :Lupis Smith

Race :human
Gender :male
Brief Character Bio :Born and raised in a small farming country, I exceeded in magic and potion making, So I helped the farmers who were hurt, I made the hoes stronger and eventually left to make a name for myself.
Employment wanted (will tell you if its available) :potion maker and enchanter
Your characters social status (if any) :head Mage and potion maker(for 1.9)

Can you tell me what you would mean by a potion maker? Like an alchemest? Also, what would you do for us until  potions are added? OthIf you answer these questions I'll make sure to except you.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Diamondrage930 on 18-11-2011
Quote from: Mr_Squirrel on 18-11-2011
Quote from: Diamondrage930 on 17-11-2011
  In Game Name :Diamondrage930
RP (IC) name :Lupis Smith

Race :human
Gender :male
Brief Character Bio :Born and raised in a small farming country, I exceeded in magic and potion making, So I helped the farmers who were hurt, I made the hoes stronger and eventually left to make a name for myself.
Employment wanted (will tell you if its available) :potion maker and enchanter
Your characters social status (if any) :head Mage and potion maker(for 1.9)

Can you tell me what you would mean by a potion maker? Like an alchemest? Also, what would you do for us until  potions are added? OthIf you answer these questions I'll make sure to except you.
First off, yes, an alchemist, second I can blacksmith, but not the best one. (average skills) when 1.9 comes out I can enchant what I make.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 18-11-2011
Quote from: Diamondrage930 on 18-11-2011
Quote from: Mr_Squirrel on 18-11-2011
Quote from: Diamondrage930 on 17-11-2011
  In Game Name :Diamondrage930
RP (IC) name :Lupis Smith

Race :human
Gender :male
Brief Character Bio :Born and raised in a small farming country, I exceeded in magic and potion making, So I helped the farmers who were hurt, I made the hoes stronger and eventually left to make a name for myself.
Employment wanted (will tell you if its available) :potion maker and enchanter
Your characters social status (if any) :head Mage and potion maker(for 1.9)

Can you tell me what you would mean by a potion maker? Like an alchemest? Also, what would you do for us until  potions are added? OthIf you answer these questions I'll make sure to except you.
First off, yes, an alchemist, second I can blacksmith, but not the best one. (average skills) when 1.9 comes out I can enchant what I make.

Alright, just wondering. Excepted
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 18-11-2011
 Just got kicked out of the server by Minecraft, then my game started downloading the update. I tried to exit out of it but everytime I came back on it started downloading again. Now I can't play on the server because it is outdated. So my question is when will the server be updated, and if there is going to be a new map for the update?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 18-11-2011
Why would there be a new map?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 18-11-2011
Yep just noticed, guessing bukkit will be updated in a few days.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 18-11-2011
MC name: Alltusion
IC name: Henry  Roberts III
Position you would like in the faction: General of the Home Guard
Character overview (as long or short as you like):

Henry Roberts III, was born on, raised and fed on a boat. He joined the EATC to have a job at sea. Unfortunatly for him he was posted General of the Home Guard after various promotions.

Henry Roberts is a respectable, grumpy man no older than 40.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 18-11-2011
Quote from: Beano on 18-11-2011
Why would there be a new map?

Idk, I thought there might be a new map for the update?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 18-11-2011
Quote from: Mr_Squirrel on 18-11-2011
Excepted[/size]

R u srs?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 18-11-2011
Quote from: Ragolution on 18-11-2011
Quote from: Mr_Squirrel on 18-11-2011
Excepted

R u srs?

LOL.
Just noticed that.
Young chap, that would be "Accepted"
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Konigen on 18-11-2011
Hey folks. I know this is a silly question, but I've recently registered to give Aceon a try. But I do have a few questions, mainly what version does the server run, and is there a vent or a skype to talk to people on?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 18-11-2011
Quote from: Konigen on 18-11-2011
Hey folks. I know this is a silly question, but I've recently registered to give Aceon a try. But I do have a few questions, mainly what version does the server run, and is there a vent or a skype to talk to people on?

I'm going to be setting up an IRC in the coming days.

most of us just use Steam, right now
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Konigen on 19-11-2011
Cool! Could I get the info then in a PM?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 19-11-2011
Quote from: OldManRikdo on 06-11-2011
Okay, so the nice men in the comcast service truck will be coming by this Thursday to repair my cable and internet... till then I'm working off a wireless hotspot.  Luckily I have also introduced my brother to minecraft, and he will also be joining Aceon once our internet is back up... ill get him to post his app soon.

Where you at, bro.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 19-11-2011
Quote from: Feerman on 18-11-2011
Quote from: Ragolution on 18-11-2011
Quote from: Mr_Squirrel on 18-11-2011
Excepted

R u srs?

LOL.
Just noticed that.
Young chap, that would be "Accepted"

:D Trolololololol
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 19-11-2011
Quote from: Alltrusion on 18-11-2011
MC name: Alltusion
IC name: Henry  Roberts III
Position you would like in the faction: General of the Home Guard
Character overview (as long or short as you like):

Henry Roberts III, was born on, raised and fed on a boat. He joined the EATC to have a job at sea. Unfortunatly for him he was posted General of the Home Guard after various promotions.

Henry Roberts is a respectable, grumpy man no older than 40.



Accepted
(Away this weekend will add you tomorrow when I get on)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 19-11-2011
 I hate sitting here and waiting for bukkit to update, it's sad.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: geccoy on 19-11-2011

MC Account ; geccoy
Mage's Name ; Suo Alia
Mage Type ; Wizard

Field of Magic ; Distortion ( of Time )

Redoing.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 20-11-2011
 Hell yeah! I just figured out how to downgrade my Minecraft!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: geccoy on 20-11-2011
Post it for everyone to see please.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 20-11-2011
Quote from: geccoy on 20-11-2011
Post it for everyone to see please.

Post how to downgrade?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 20-11-2011
For some reason our faction was wiped so everyone who was in it please come on and just type /f join Alchon. Sorry.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 21-11-2011
I actually want to know how to downgrade too. Luckily, Skyrim is stopping me from being completely bored but it will be good when the server has been updated.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 21-11-2011
Quote from: Superblackbiker on 21-11-2011
I actually want to know how to downgrade too. Luckily, Skyrim is stopping me from being completely bored but it will be good when the server has been updated.

You go to your bin folder then right click on "minecraft" after you do that look for a suggestion that says something about downgrading. After that, I'm think you can figure out what to do.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 21-11-2011
Account: CPftw
IC name: Jebe
Race: Human
Gender: Male
Character Bio: Former Orlok of the Great Khan of the Argetvallorn, Jebe became disillusioned by the heir to the Khanate due to the heirs cruelty and dishonour, as a result the once great general and master archer (his very name meaning Arrow) set off to find new pasture, upon hearing of the Wraiths he thought he had found a people with a common ground which he wishes to be part of.
Training: Archery (can fire a double recurved bow every six heartbeats, and can hit a egg at three hundred paces, only two if from horseback), Stealth (led multiple night attacks and ambushes whilst serving as Orlok), Swordplay (though better from horseback).
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 21-11-2011
I'd personally say it's pretty good, Cp, but new map change, shit, etc. You probably know how it is now that MC is now off. Released, I'd add you if I could, but I guess we'll have to wait 'till the new map comes around. If your still interested then, I'll gladly add you, if not, still appreciate the small amount of time you used to type up the app.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 21-11-2011
Quote from: CPftw on 21-11-2011
Account: CPftw
IC name: Jebe
Race: Human
Gender: Male
Character Bio: Former Orlok of the Great Khan of the Argetvallorn, Jebe became disillusioned by the heir to the Khanate due to the heirs cruelty and dishonour, as a result the once great general and master archer (his very name meaning Arrow) set off to find new pasture, upon hearing of the Wraiths he thought he had found a people with a common ground which he wishes to be part of.
Training: Archery (can fire a double recurved bow every six heartbeats, and can hit a egg at three hundred paces, only two if from horseback), Stealth (led multiple night attacks and ambushes whilst serving as Orlok), Swordplay (though better from horseback).

Still banned.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 21-11-2011
Quote from: Arefu_Roo on 21-11-2011
I'd personally say it's pretty good, Cp, but new map change, shit, etc. You probably know how it is now that MC is now off. Released, I'd add you if I could, but I guess we'll have to wait 'till the new map comes around. If your still interested then, I'll gladly add you, if not, still appreciate the small amount of time you used to type up the app.

T.T
What happened to TheTrueArtyom?
And I thought u be in mah CLAN.
Traitor.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 21-11-2011
Minecraft Account:Avolcano
\Mage's Name: Luxen Snowfield
Mage Type: Paladin
Field of Magic: Holy


Side notes: Add charges so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:

Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals all wounds, and increases holy power One Charge per year

Hand Subducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per day
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 22-11-2011
He.........."went" away, also, I didn't say I WILL be in it, I only said maybe, which to me means if I have no other option to do or think of. So I'm no traitor, Feer. In your mind you may have thought I said I will be in it, but I know I said I might, so think what you want. Artyom is..........gone, by the way. Missing. Lost. No clue what happened to him. Big mystery (hides shallow grave with something to camoflauge it)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 22-11-2011
No offense, Sir, but you seem to have poor (Shitty) spelling skills, at most. G'day, ol' chap.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 22-11-2011
Quote from: Arefu_Roo on 22-11-2011
He.........."went" away, also, I didn't say I WILL be in it, I only said maybe, which to me means if I have no other option to do or think of. So I'm no traitor, Feer. In your mind you may have thought I said I will be in it, but I know I said I might, so think what you want. Artyom is..........gone, by the way. Missing. Lost. No clue what happened to him. Big mystery (hides shallow grave with something to camoflauge it)


I will do your mother if you don't join me.
TRAITOR.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 22-11-2011
Quote from: Arefu_Roo on 22-11-2011
No offense, Sir, but you seem to have poor (Shitty) spelling skills, at most. G'day, ol' chap.

Shut it Lyle!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 22-11-2011
Why the fuck would I care in the first place, Feer? Not my problem what she does, wether its actually happening or if it's your imagination. But I still remember saying MIGHT, not WILL........asswipe..........
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 22-11-2011
Charles of Manchester, may I inquire who IN THE FUCK IS THIS FUCKING LYLE! YOUR COOOOOOOOOOL NNNEEEEEWWWWWWWWWWWWWW FFFFFFFFRRRRIIIIIIIEEEEEEEEENNNNNDDDDDDDD??????????!!!!!!!!!!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 22-11-2011
Quote from: Arefu_Roo on 22-11-2011
Charles of Manchester, may I inquire who IN THE FUCK IS THIS FUCKING LYLE! YOUR COOOOOOOOOOL NNNEEEEEWWWWWWWWWWWWWW FFFFFFFFRRRRIIIIIIIEEEEEEEEENNNNNDDDDDDDD? ??? ??? ??? !!!!!!!!!!

It's my grandmother and my little sister?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 22-11-2011
Quote from: Arefu_Roo on 22-11-2011
Why the fuck would I care in the first place, Feer? Not my problem what she does, wether its actually happening or if it's your imagination. But I still remember saying MIGHT, not WILL........asswipe..........

I'll do your laptop if you don't join me then.
TRAITOR.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 22-11-2011
Whatever you say durr, Bert
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 22-11-2011
Oh whatever, HAVE FUN WITH YOUR COOOOOOLL NEEEEEEWW FFFFRRRRIIIENNNNDDDDSSSS THEN YOU DSGVBH VDSaSDcvgfbh vsesdgbhner
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 22-11-2011
Quote from: Arefu_Roo on 22-11-2011
Oh whatever, HAVE FUN WITH YOUR COOOOOOLL NEEEEEEWW FFFFRRRRIIIENNNNDDDDSSSS THEN YOU DSGVBH VDSaSDcvgfbh vsesdgbhner

"I thought that square would never leave."
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 22-11-2011
For the new system.


Minecraft Account: Feerman2010

Mage's Name: Krune Drucatii

Mage Type: Mage-Smith

Mantra: Magic Itself

Spells/Powers: Uh. I think the name is self explanatory, but I mainly focus on blades, and ways to make them more effective on harder and brutal to everything. He tries to use magic force to sharpen and harden the metal, and make it faster.
He also imbues the edge of the blades with a burning sensation, that can burn skin, and upon command burst into flames, but he imbues the middle and thickest parts of the balde with pure magic, strengthening it, and making it lighter. He prefers using Commodium (?), as it is easy to work with magic, and magic is especially effective with it.
The blade only bursts into flames with a special word only he knows.
It is cocksucker
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 22-11-2011
Quote from: Arefu_Roo on 22-11-2011
Whatever you say durr, Bert

KK Lyle.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 22-11-2011
I have a question. Can I join? I have already made an account and registered on this site and I have been wanting something new on Minecraft and since I've never been in a RP server before I thought that it would be very interesting. As I was searching I found Aceon and it sounds great. So can I join? (I can answer any questions that I need to I just don't know how this fully works right now since I'm new)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 22-11-2011
Well there isn't a whitelistlist. So as soon as the server's updated, come join us.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 23-11-2011
Quote from: Feerman on 22-11-2011
Quote from: Arefu_Roo on 22-11-2011
Whatever you say durr, Bert

KK Lyle.

  Why are you being mean to Lyle! Didn't you want us to....SAVE THE WORLD?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: OldManRikdo on 23-11-2011
At home, waiting for stable builds of craftbukkit and all our main plugins so i can get back on the server :) .  I would go on with 1.8.1, but i can't place blocks or use anything.  Even then, i never see anyone one, so I guess I'll wait with everyone else for bukkit :)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: OldManRikdo on 23-11-2011
Quote from: Beano on 18-11-2011
Why would there be a new map?

  I think we can live without swamp biomes or populated villages if we get to keep our faction buildings that we worked so hard on.  I dont think there's anything else new in the environment besides that...

However, will we be regening the nether to include nether warts. blazes, villages, etc? Will we be hosting an end?  If so we would need to port in a stronghold from somewhere else... or use w/e to make one.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 23-11-2011
Quote from: OldManRikdo on 23-11-2011
At home, waiting for stable builds of craftbukkit and all our main plugins so i can get back on the server :) .  I would go on with 1.8.1, but i can't place blocks or use anything.  Even then, i never see anyone one, so I guess I'll wait with everyone else for bukkit :)

I'll fix the permissions thing but yeah the dev rev of bukkit is all DERP DERP PLUGINS WHAT THAT?

We might have to wait until spout updates to fully A+ the server, but I'm probably not.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 23-11-2011
Quote from: OldManRikdo on 23-11-2011
Quote from: Beano on 18-11-2011
Why would there be a new map?

  I think we can live without swamp biomes or populated villages if we get to keep our faction buildings that we worked so hard on.  I dont think there's anything else new in the environment besides that...

However, will we be regening the nether to include nether warts. blazes, villages, etc? Will we be hosting an end?  If so we would need to port in a stronghold from somewhere else... or use w/e to make one.

There's a new map.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 23-11-2011
just to avoid a new thread, i assume the guild thing is where a list of guilds will be and are you making the guilds or will we make them?
whats the rule of belonging to a faction and/or guild?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 23-11-2011
Quote from: CPftw on 23-11-2011
just to avoid a new thread, i assume the guild thing is where a list of guilds will be and are you making the guilds or will we make them?
whats the rule of belonging to a faction and/or guild?

Read new thread on rules.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 23-11-2011
Quote from: Ragolution on 23-11-2011
Quote from: CPftw on 23-11-2011
just to avoid a new thread, i assume the guild thing is where a list of guilds will be and are you making the guilds or will we make them?
whats the rule of belonging to a faction and/or guild?

Read new thread on rules.
kinda missed the point there didnt I?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 23-11-2011
Well alright, I guess I'll just wait   :P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 25-11-2011
Minecraft Account:Avolcano
Mage's Name: Luxen Snowfield
Mage Type:Sorcerer[\
Field of Magic: Third
Side notes:Will say a pray everyday to Alura giving me the power to use said moves Add charges  so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:
Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals all wounds, and increases holy power One Charge per year

HandSubducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per

De custodia (life Ward) can bring stone Golems to life using his holy energy :3


Title: Re: Portkins' Big Ol' Garbage Bin
Post by: geccoy on 25-11-2011
Minecraft Account : geccoy

Mage's Name : July Bucheyses

Mage's Type : Sorceress

Mantra : Nature

Spells/Powers :  Puncture - July focuses on a target location, large shards of glass pierce from the ground. After lodging themselves within something, they shatter. *The more glass July is touching, the larger the shards of glass are.

Rip - July focuses on a target location, small broken pieces of glass coming from the ground. After a five-second interval, they go three feet in the air. The pieces then begin to swirl in the air, moving at very fast speeds. *The more glass July is touching, the faster the pieces move.

Observance - July can project herself from the glass she touches, able to send a small specter to anything else touching the glass. The farther the glass is from her, the more of a mental strain and a physical strain it is on her body. If her specter is very far from its beginning location, for very long, July will die. *The more glass July is touching, the farther she can go without strain.


*For all of the spells July casts, she must be touching glass. It can be in her hand, or a pane. The larger the piece of the glass is, the more powerful her spells are.

**The glass is the thickness of a wine bottle with thick glass.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 25-11-2011
With the implementation of the new map and system I just want to check who still wishes to be part of E.A.T.C. could you please comment or PM me
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 25-11-2011
Official Faction Name: Drucatii
Abbreviation/Tag: The Clan
Leader (Format - OOC : IC ): Feerman2010, Krune Drucatii
Associated colors/Heraldry: Main - Black and Red/ Drucatii - Red White/ Verisies - TBD/ Bucheyses - Green and White
Roster: (on website)
Short Description:  Warriors, Mages, Merchants, and All. A safehaven for the good and a hell for the pitiful.
Background (Optional): It started with Krune. When he landed on this land it was... bare. It had no safety and the things of the forest just attacked and destroyed. He built a home, a place for all good. Near the landing sight, he erected walls, inns, and with the help of Mr. Peacecraft an economy.


Fuck that website, it was shit.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Fe62l1k.png&hash=c7dfe9abc1a75e274a55eeb903069f50a739d073)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Roster
King: Krune Drucatii (Feerman2010)
Advisor: Amaril (gamerlord979797)
General: Ysgramor (_Beano_)
Council Members: (Open) (Open) (Open)
The Alltime Hated Tax Collector: Jebe (CPftw)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Info:
Government type: Capitalist
Tax: 2% out of income (2 pennies for 1 Lira/1 Lira = 100 Pennies)
----------------------------------------------------------------------------------------------
Assembly Hall to fit Council: Not Started
Stone Walls: Started (In progress)
Stacking Houses: StartING
Locating Villages: MUAHAHAHA
-------------------------------------------------------------------------------------------------
Religion: Ysmir the Star God (Good one, not the bad one/TBD)
Income: Tax and Trade
Outcome: Materials and Trade
--------------------------------------------------------------------------------------------------
Becoming Leader: How To
Be Feerman2010
and be Feerman2010's son.
"This is Cave Johnson. We're done here."


Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 25-11-2011
I was wondering if I could help create Aceon with whatever needs helped with. I do not grief. I really like to be apart of things and I really think I could give a good helping hand. I have been on the server but I have no permissions and therefor can't do anything. I really like the way it looks so far.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 25-11-2011

Minecraft Account: Edvyn

Mage's Name: Octavius Crone

Mage Type: Ritualist

Mantra: The First - Octavius is primarily a demonologist, so "magic itself" seems to apply more than the others.

Spells/Powers: Individual spells are too numerous to list here, but can be organised into a series of "rites" in accordance with their effects and power.

Lesser rites of the Staff - This is a group of spells revolving around the banishing, binding and summoning of otherworldly entities (demons). These spells tend to base themselves around the casting of a circle to limit the area of a spell and to protect the caster. These spells have many capabilities, allowing the caster to imbue objects or living things with the power of a demon, send demons back to their respective home dimensions, conjure demons in any physical or non-physical form, bind demons to his will, invoke or evoke non-demonic spirits (ghosts and the like) and call for the intercession of gods.

Greater rites  of the Staff - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the staff allow a demon to be summoned and bound permanently as the caster's familiar,  travelling of a target's own mind and spirit to whichever realm the caster chooses, forced demonic possession of targets and the binding and banishing of an opponent's summoned demons.

Lesser rites of the Sword - This is a group of spells revolving around the manipulation of physical forces, characterised by the use of sympathetic magic - dolls or other representations of a target may be utilized as the focus of a ritual, or a wand may be used as an indicator of direction. These spells have the capability to manipulate weather or geological activity, conjure the classical elements on varying scales and protect a target or group of targets from physical forces.

Greater rites of the Sword - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the sword allow physical forces or laws to be ignored, or the very manipulation of physical laws to serve the caster's will. The effect of this may be, for example, that a target will injure themselves upon trying to injure the caster, leaving the caster unharmed due to all force acting upon the target. The rule of equal exchange comes into play here, however - The caster cannot harm others, lest he harm himself in the same manner.

Lesser rites of the Orb - This is a group of spells revolving around the divination of fate and fortune, counteraction of a target's magic and power over the psyche. These spells often require the use of a crystal ball or strict intonation and vocalisation of chants. These spells can predict the possible future, control a target's mind, affect a target's thoughts, read a target's thoughts, scry over a location, animate inanimate objects and affect probability itself on a smaller scale.

Greater rites of the Orb - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 25-11-2011
This doesn't exist.

This is 12,000 years in the past.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 25-11-2011
Quote from: Edvyn on 25-11-2011

Minecraft Account: Edvyn

Mage's Name: Octavius Crone

Mage Type: Ritualist

Mantra: The First - Octavius is primarily a demonologist, so "magic itself" seems to apply more than the others.

Spells/Powers: Individual spells are too numerous to list here, but can be organised into a series of "rites" in accordance with their effects and power.

Lesser rites of the Staff - This is a group of spells revolving around the banishing, binding and summoning of otherworldly entities (demons). These spells tend to base themselves around the casting of a circle to limit the area of a spell and to protect the caster. These spells have many capabilities, allowing the caster to imbue objects or living things with the power of a demon, send demons back to their respective home dimensions, conjure demons in any physical or non-physical form, bind demons to his will, invoke or evoke non-demonic spirits (ghosts and the like) and call for the intercession of gods.

Greater rites  of the Staff - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the staff allow a demon to be summoned and bound permanently as the caster's familiar,  travelling of a target's own mind and spirit to whichever realm the caster chooses, forced demonic possession of targets and the binding and banishing of an opponent's summoned demons.

Lesser rites of the Sword - This is a group of spells revolving around the manipulation of physical forces, characterised by the use of sympathetic magic - dolls or other representations of a target may be utilized as the focus of a ritual, or a wand may be used as an indicator of direction. These spells have the capability to manipulate weather or geological activity, conjure the classical elements on varying scales and protect a target or group of targets from physical forces.

Greater rites of the Sword - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the sword allow physical forces or laws to be ignored, or the very manipulation of physical laws to serve the caster's will. The effect of this may be, for example, that a target will injure themselves upon trying to injure the caster, leaving the caster unharmed due to all force acting upon the target. The rule of equal exchange comes into play here, however - The caster cannot harm others, lest he harm himself in the same manner.

Lesser rites of the Orb - This is a group of spells revolving around the divination of fate and fortune, counteraction of a target's magic and power over the psyche. These spells often require the use of a crystal ball or strict intonation and vocalisation of chants. These spells can predict the possible future, control a target's mind, affect a target's thoughts, read a target's thoughts, scry over a location, animate inanimate objects and affect probability itself on a smaller scale.

Greater rites of the Orb - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration.

I like it, though on most of the lesser rites it looks like you kinda just.. like.. kinda just when sorcerer rather than ritual, it seems easy to use, so be sure you actual use a ritual for this stuff rather than *POOF* magic.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 25-11-2011
Quote from: Feerman on 25-11-2011
ming you'd use the rea
Quote from: Fauxnal on 25-11-2011
Minecraft Account:Avolcano
Mage's Name: Luxen Snowfield
Mage Type:Sorcerer[\
Field of Magic: Third
Side notes:Will say a pray everyday to Alura giving me the power to use said moves Add charges  so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:
Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. The target who is brought back to life is faint and weak and can barley do anything in till fully recovered One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals Minor wounds, and increases holy power One Charge per year

HandSubducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per

De custodia (life Ward) can bring stone Golems to life using his holy energy Last 30 sec then i kill it:3




There's no way to actuually tell time, so  I am assuming you'd use the "one years" on a lot.
Everything is fine..
Except the "resurrection" one. That'd be ritualist, I mean. Like *uses spell in an instant and the champion fighter comes back to life and owns them all* Just no.
And the Alura's Ira and the Golem one.
Alura's Ira, dumb it down a little, in fact just make so it heals MINOR wounds.
And the golem... just.. it'd be hard to represent it, and you didn't define how strong it'd be. So no.


First of all its ever real life day so i think it seems a little less over powered now ok good we on the same page now
When the person is brought back to life they are weak and faint they are not going to stand right back up and start fighting again and this spell will not be used in battle and its only on one person so and the golem are just the snow golems i just wanted that for fun the last about 30 sec then i kill them  find Alura's Ira will heal only Minor wounds
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 25-11-2011
Quote from: Fauxnal on 25-11-2011
Quote from: Feerman on 25-11-2011
ming you'd use the rea
Quote from: Fauxnal on 25-11-2011
Minecraft Account:Avolcano
Mage's Name: Luxen Snowfield
Mage Type:Sorcerer[\
Field of Magic: Third
Side notes:Will say a pray everyday to Alura giving me the power to use said moves Add charges  so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:
Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. The target who is brought back to life is faint and weak and can barley do anything in till fully recovered One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals Minor wounds, and increases holy power One Charge per year

HandSubducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per

De custodia (life Ward) can bring stone Golems to life using his holy energy Last 30 sec then i kill it:3




There's no way to actuually tell time, so  I am assuming you'd use the "one years" on a lot.
Everything is fine..
Except the "resurrection" one. That'd be ritualist, I mean. Like *uses spell in an instant and the champion fighter comes back to life and owns them all* Just no.
And the Alura's Ira and the Golem one.
Alura's Ira, dumb it down a little, in fact just make so it heals MINOR wounds.
And the golem... just.. it'd be hard to represent it, and you didn't define how strong it'd be. So no.


First of all its ever real life day so i think it seems a little less over powered now ok good we on the same page now
When the person is brought back to life they are weak and faint they are not going to stand right back up and start fighting again and this spell will not be used in battle and its only on one person so and the golem are just the snow golems i just wanted that for fun the last about 30 sec then i kill them  find Alura's Ira will heal only Minor wounds

Don't use that time system. And the res thing... Still no, it'd be confoos, and a person might THINK they're all fine and dandy. And the golem thing, uh sure, but make it just for fun. And the minor wounds is K.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 25-11-2011
Quote from: Feerman on 25-11-2011
Quote from: Fauxnal on 25-11-2011
Quote from: Feerman on 25-11-2011
ming you'd use the rea
Quote from: Fauxnal on 25-11-2011
Minecraft Account:Avolcano
Mage's Name: Luxen Snowfield
Mage Type:Sorcerer[\
Field of Magic: Third
Side notes:Will say a pray everyday to Alura giving me the power to use said moves Add charges  so i can spam these moves willy neely to make sure there is not any powergaming. i will make sure to keep track of the charges i have used. I also must use the Latin wording for the spells to work that is why it is included. If anything needs to be change tell me and i will do it right away but i will diffidently will ask why it must be changed

Spells/Powers:
Lucem Sanctam (Holy Light) A healing spell that can heal a broken bone to a severed limb Two charges per day

Sanctus Impulsae (Holy Shock)   a bolt of holy energy shoots out of the wielders hand Where the bolt makes contacted the victim well take internal damage Example: It victim is hit in a arm the arm mussel will go numb for 30 seconds.  When blessed with Alura's Ira the blot Tears the mussel apart and destroys organs if hit Six charges per day Charges=bolts

Divinum Protection (Divine Protection) Covers the Paladin in holy light deflecting projectiles and weakens melee hits 20 Seconds when blessed with Alura's Ira Protected for a minute One charge per week

Resurrectio (Resurrection) Brings a Target back to life. Target must have been killed recently for spell to work. Can only be used when blessed with Alura's Ira. The target who is brought back to life is faint and weak and can barley do anything in till fully recovered One charge per year

Word Gloriae (Word Of Glory) An instant heal that heals scraps, sprains, small cuts, and two inch gashes. Six charges per day

Nova Sanctus (Holy Nova) Lets out a Dome of healing Radius 24 feet Refresh the targets and heals small wounds When blessed with Alura Ira The Radius is 48 feet and Heals Major wounds One charge per week

Alura's Ira(Alura Wrath) Fills the Paladin with the holy energy of Alura Giving the Paladin a boost in strength, heals Minor wounds, and increases holy power One Charge per year

HandSubducendorum (Hands of Reckoning) compels the target to focus his attention towards the Paladin. One charge per

De custodia (life Ward) can bring stone Golems to life using his holy energy Last 30 sec then i kill it:3




There's no way to actuually tell time, so  I am assuming you'd use the "one years" on a lot.
Everything is fine..
Except the "resurrection" one. That'd be ritualist, I mean. Like *uses spell in an instant and the champion fighter comes back to life and owns them all* Just no.
And the Alura's Ira and the Golem one.
Alura's Ira, dumb it down a little, in fact just make so it heals MINOR wounds.
And the golem... just.. it'd be hard to represent it, and you didn't define how strong it'd be. So no.


First of all its ever real life day so i think it seems a little less over powered now ok good we on the same page now
When the person is brought back to life they are weak and faint they are not going to stand right back up and start fighting again and this spell will not be used in battle and its only on one person so and the golem are just the snow golems i just wanted that for fun the last about 30 sec then i kill them  find Alura's Ira will heal only Minor wounds

Don't use that time system. And the res thing... Still no, it'd be confoos, and a person might THINK they're all fine and dandy. And the golem thing, uh sure, but make it just for fun. And the minor wounds is K.


i just used that to make it less overpowered and come on what the hell is a paladin with out a rez
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 26-11-2011
MineCraft Account Name: Arefu_Roo


Mage's Name: Lucian Kairo Clarke


Mage Type:Sorceror
Mantra: Nature (Im kinda confused if it's nature or not,since my magic user will use Pyromancy spells and such, if it's not nature you can just PM me it is or not, I'll fix it then if needed)


Spells/Powers:Will O' Wisp:To summon, the user has to cup his hands and chant the words Pyri Esphera Vive to summon a living ball of fire known as a Will O' Wisp, can only summon a maximum of two Wisps due to energy depleted needed to conjure it.It can light up away, act as a possbile distractionersion, and help in a fight if needed, which will help in setting enemies on fire. Can be extinguished with water easily. Stays as long as the user sees fit, dismisses it or the users energy is depleted.


Flame Missile:To conjure the flames, the user has to hold out one or more fingers while chanting Pyri Missuo to conjure the flame(s). If conjured, the finger where the flame sprouted from controls the flame, ex. The fingers moves to the left, flame goes to the left, moves right, flame goes right, so and so forth. The flame stays as long as it isn't extinguished or diminishes.


Healing Flame:To conjure, the user has to have an open palm and chant the words Pyri vida Restora to conjure the flame. The flame heals most wounds except the deepest wounds and can't heal broken bones without using up a massive amount of energy and personal health.  Heals wounds at cost of users personal health, and the longer it's used the more dangerous it gets. If over used it will end up with death of the user due to energy loss and health depletion.


Flame Stream: Flames envelop entire arm in which it is conjures. To conjure the flames, the user has to hold out an an arm and chant Pyri Corrent to summon the flames. The flames then can be used to light up an area, or if used as a way of attack, point the streams in any direction and either flick or will the flames for them to create a stream of fire that spreads out in a diameter of 1 1/2 foot at its largest. Able to continue the stream as long as the user has the will or strength to continue. Over-usage will lead to fatigue, unconciousness or at its worse, death of the user.


Fire ball: Pretty self explanatory, cup hand(s) and chant the words Pyri Esphera to conjure a ball of fire. Can be thrown like a ball in a straight line. Will diminish within 40 feet if it doesn't hit anything or hits water. Can be used multiple times if the user has sufficient energy to. Can create two flame spheres and ocmbine for a more bigger, powerful fire ball, but doing it too much will result in massive fatigue, unconciousness or death at its worst.


Magma Ball: Sorta self explanatory. This spell is the most dangerous the user has at his disposal. Both to himself and others. Cup on or both hands while chanting Magmus Esphera to conjure a ball of magma. Sizes range from the size of a pebble (At this size Multiple "pebbles" of magma can be conjured, but no more than 10) to the size of 2 fists, where the maximum of these, but at a cost of massive fatigue. Over usage of the latter will result in death if used more than 5 times. This spell can only be used as long as the user has the sufficient strength to use it.If not, then he's basically signing his own death sentence.Also, there needs to be a source of lava for minimal use of initial energy usage, if not it will take up more energy since it has to make it using another chant, Magmus Aparese to conjure up a small amount of magma.


Note:If anything needs to be fixed, just PM me or something, or tell me on Steam. I might question the change if for some reason it doesn't seem reasonable to me.But I might just change it without question.Oh, and all these can be fucked up with water, if anyone was wondering.And I also put it as nature since Fire seems to be part of nature a bit, if you think about it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 26-11-2011
I cant talk or do much as i dont have the permissions! i promise im not ignoring you guys, if some amazing admin could fix it, that would be amazing!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: jaik on 26-11-2011
EGNSC (East Group Name Stealing Company)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 26-11-2011
Can I not recreate the faction as a trading guild ?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 26-11-2011
Same! I would talk but can't and can't ask people for recommendations BECAUSE I can't talk!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 26-11-2011
Alright the error is weird

Just put an /l before everything you say or /g for global.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 26-11-2011
Quote from: Gabriel23 on 26-11-2011
Can I not recreate the faction as a trading guild ?

Uh. Different locale. Different timeline. I can't let you do that, Star Fox.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 26-11-2011
Official Faction Name: Knights of Boren
Abbreviation/Tag: KoB
Leader: Ange166 - Axxal Saftnes
Associated colors/Heraldry: Red - Color of love, war, and blood which is the essence of life. Black - Color of darkness, evil, and death. White - Color of purity, goodness, and honor.
Roster: Ange166 - Axxal Saftnes - Leader
Short Description: Live by the Code of Chivalry. Die in battle.
Background: An order of Knights founded by Axxal Saftnes. They reside in the land of Boren, which was gifted to them by the gods. They live by their code of Chivalry and are trained in the art of warfare.
   
I plan on making this an exclusive faction at first. We will build our Mead Hall (Hall of Honor) and then invite others who will be our servants. In return of the servants work and food they gather for us, we will provide them with shelter and protection. The servants will then ICly complain about their "unjust" treatment, although it isn't unjust, and demand better treatment. I - leader of the Knights - will then set up a limited monarchy which I will be head of. Think of this as a faction that evolves, drasticly. I hope it will be fun. We will see how it goes.


If you want to be a founder knight, post your application.
Name (OCC and ICC) -
Why you should be a knight -


I will be making skins for people later.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 27-11-2011
Ok so I heard aceons pretty much gone to shit, there is very little structured RP and its become a mass of murder and arguments. SO I think what needs to happen isn't a map wipe but a WHOLE wipe and an update. I think this server needs a proper online mod that will make it more interesting and easier to determine who acc has the power. My thought would be the Technic pack. This would have two affects. One it would bring aceon into present day, it would introduce oil, mechanics, nuclear power and weaponry (guns :D). I know this is a big change but with these implications we will have clearer boundaries of whos got power and who you can attack and debate with. It will DEFINATLY bring more people onto the server aswell, the Technic pack is a big thing and I know how to get the word out.

So what do you guys think?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 27-11-2011
Uh when I meant "Everyone's killing each other" in that last post I meant that there's alot of IC tensions rather than it's turned into a giant ooc war. Also we just had a map wipe and we're trying out a new system where we actually try to create a more realistic medieval world which is very fun. But the server has definately not gone to shit I can guarantee that, and depending on who you ask, I feel there's structured rp but I suppose others may beg to differ. Also there's alot of problems with the idea, the technic pack is client side meaning EVERYONE would have to download it to be able to play on the server and Portkins (server manager) does not like that and tbh neither do I. It's always be Aceon Medival Roleplay and setting it in present times... I'm sorry but I've always preferred medieval times but I dunno others might not. But yeah the main thing is it has not gone to shit so we would not need this rehaul. Perhaps bring it forward when the server actually does go to shit.

Edit: If you get on I can run you through what's happening :P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 27-11-2011
ok yeah i had just heard from others through my channel that it had kinda taken a bad turn, some even asking for me to come back and fix it :) i was like er i dont acc have that much control in aceon... really i have none :P either way i was flattered. I'll be on when terra comes so probs some time today, thanks for clearing that up demon :)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 27-11-2011
Oh hey there.

Yeah after I pm'd you I basically fixed everything.

Welcome back, Apachy.

http://www.youtube.com/v/JZyQqSO4nTo&autoplay=1
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 27-11-2011
Ahh good on ya! :) I knew you didn't need me! Ahh me and Terra may be coming back tho soooo things might get alittle interesting ;P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Konigen on 27-11-2011
Woo! Now I can finally play/RP a little bit, even though I can't do much until I can earn builder permissions. One thing though, the hunger bar still goes down and since mine is empty, I keep getting the spam 'requires builder permissions' or whatever, because I think the starvation effect is trying to hurt me but it's not able to.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 27-11-2011
Quote from: LupusCallidus on 27-11-2011
Ahh good on ya! :) I knew you didn't need me! Ahh me and Terra may be coming back tho soooo things might get alittle interesting ;P

Read the new "Rules" thread. I think I've found a balance between Utter Chaos and Ermor.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 27-11-2011
Quote from: Konigen on 27-11-2011
Woo! Now I can finally play/RP a little bit, even though I can't do much until I can earn builder permissions. One thing though, the hunger bar still goes down and since mine is empty, I keep getting the spam 'requires builder permissions' or whatever, because I think the starvation effect is trying to hurt me but it's not able to.

Yeah, I still don't understand WHY this is happening. I know what's causing it, but not why...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 27-11-2011
It is like you are a ghost, you cant die, mobs dont attack you.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Arefu_Roo on 27-11-2011
Quote from: Feerman on 26-11-2011
Quote from: Arefu_Roo on 26-11-2011
MineCraft Account Name: Arefu_Roo


Mage's Name: Lucian Kairo Clarke


Mage Type:Sorceror
Mantra: Nature (Im kinda confused if it's nature or not,since my magic user will use Pyromancy spells and such, if it's not nature you can just PM me it is or not, I'll fix it then if needed)


Spells/Powers:Will O' Wisp:To summon, the user has to cup his hands and chant the words Pyri Esphera Vive to summon a living ball of fire known as a Will O' Wisp, can only summon a maximum of two Wisps due to energy depleted needed to conjure it.It can light up away, act as a possbile distractionersion, and help in a fight if needed. Stays as long as the user sees fit, dismisses it or the users energy is depleted.


Flame Missile:To conjure the flames, the user has to hold out one or more fingers while chanting Pyri Missuo to conjure the flame(s). If conjured, the finger where the flame sprouted from controls the flame, ex. The fingers moves to the left, flame goes to the left, moves right, flame goes right, so and so forth. The flame stays as long as it isn't extinguished or diminishes.


Healing Flame:To conjure, the user has to have an open palm and chant the words Pyri vida Restora to conjure the flame. The flame heals most wounds except the deepest wounds and can't heal broken bones without using up a massive amount of energy and personal health.  Heals wounds at cost of users personal health, and the longer it's used the more dangerous it gets. If over used it will end up with death of the user due to energy loss and health depletion.


Flame Stream: Flames envelop entire arm in which it is conjures. To conjure the flames, the user has to hold out an an arm and chant Pyri Corrent to summon the flames. The flames then can be used to light up an area, or if used as a way of attack, point the streams in any direction and either flick or will the flames for them to create a stream of fire that spreads out in a diameter of 1 1/2 foot at its largest. Able to continue the stream as long as the user has the will or strength to continue. Over-usage will lead to fatigue, unconciousness or at its worse, death of the user.


Fire ball: Pretty self explanatory, cup hand(s) and chant the words Pyri Esphera to conjure a ball of fire. Can be thrown like a ball in a straight line. Will diminish within 40 feet if it doesn't hit anything or hits water. Can be used multiple times if the user has sufficient energy to. Can create two flame spheres and ocmbine for a more bigger, powerful fire ball, but doing it too much will result in massive fatigue, unconciousness or death at its worst.


Magma Ball: Sorta self explanatory. This spell is the most dangerous the user has at his disposal. Both to himself and others. Cup on or both hands while chanting Magmus Esphera to conjure a ball of magma. Sizes range from the size of a pebble (At this size Multiple "pebbles" of magma can be conjured, but no more than 10) to the size of 2 fists, where the maximum of these, but at a cost of massive fatigue. Over usage of the latter will result in death if used more than 5 times. This spell can only be used as long as the user has the sufficient strength to use it.If not, then he's basically signing his own death sentence.Also, there needs to be a source of lava for minimal use of initial energy usage, if not it will take up more energy since it has to make it using another chant, Magmus Aparese to conjure up a small amount of magma.


Note:If anything needs to be fixed, just PM me or something, or tell me on Steam. I might question the change if for some reason it doesn't seem reasonable to me.But I might just change it without question.Oh, and all these can be fucked up with water, if anyone was wondering.And I also put it as nature since Fire seems to be part of nature a bit, if you think about it.

Just one thing.
How well can the Will 'o' Wisp fight?
Specify that.


Simplest way I can put it, living ball of fire, go near something, touches it, burns the shit. Touches water, it's fucked. Changed.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 27-11-2011
Quote from: Arefu_Roo on 27-11-2011
Quote from: Feerman on 26-11-2011
Quote from: Arefu_Roo on 26-11-2011
MineCraft Account Name: Arefu_Roo


Mage's Name: Lucian Kairo Clarke


Mage Type:Sorceror
Mantra: Nature (Im kinda confused if it's nature or not,since my magic user will use Pyromancy spells and such, if it's not nature you can just PM me it is or not, I'll fix it then if needed)


Spells/Powers:Will O' Wisp:To summon, the user has to cup his hands and chant the words Pyri Esphera Vive to summon a living ball of fire known as a Will O' Wisp, can only summon a maximum of two Wisps due to energy depleted needed to conjure it.It can light up away, act as a possbile distractionersion, and help in a fight if needed. Stays as long as the user sees fit, dismisses it or the users energy is depleted.


Flame Missile:To conjure the flames, the user has to hold out one or more fingers while chanting Pyri Missuo to conjure the flame(s). If conjured, the finger where the flame sprouted from controls the flame, ex. The fingers moves to the left, flame goes to the left, moves right, flame goes right, so and so forth. The flame stays as long as it isn't extinguished or diminishes.


Healing Flame:To conjure, the user has to have an open palm and chant the words Pyri vida Restora to conjure the flame. The flame heals most wounds except the deepest wounds and can't heal broken bones without using up a massive amount of energy and personal health.  Heals wounds at cost of users personal health, and the longer it's used the more dangerous it gets. If over used it will end up with death of the user due to energy loss and health depletion.


Flame Stream: Flames envelop entire arm in which it is conjures. To conjure the flames, the user has to hold out an an arm and chant Pyri Corrent to summon the flames. The flames then can be used to light up an area, or if used as a way of attack, point the streams in any direction and either flick or will the flames for them to create a stream of fire that spreads out in a diameter of 1 1/2 foot at its largest. Able to continue the stream as long as the user has the will or strength to continue. Over-usage will lead to fatigue, unconciousness or at its worse, death of the user.


Fire ball: Pretty self explanatory, cup hand(s) and chant the words Pyri Esphera to conjure a ball of fire. Can be thrown like a ball in a straight line. Will diminish within 40 feet if it doesn't hit anything or hits water. Can be used multiple times if the user has sufficient energy to. Can create two flame spheres and ocmbine for a more bigger, powerful fire ball, but doing it too much will result in massive fatigue, unconciousness or death at its worst.


Magma Ball: Sorta self explanatory. This spell is the most dangerous the user has at his disposal. Both to himself and others. Cup on or both hands while chanting Magmus Esphera to conjure a ball of magma. Sizes range from the size of a pebble (At this size Multiple "pebbles" of magma can be conjured, but no more than 10) to the size of 2 fists, where the maximum of these, but at a cost of massive fatigue. Over usage of the latter will result in death if used more than 5 times. This spell can only be used as long as the user has the sufficient strength to use it.If not, then he's basically signing his own death sentence.Also, there needs to be a source of lava for minimal use of initial energy usage, if not it will take up more energy since it has to make it using another chant, Magmus Aparese to conjure up a small amount of magma.


Note:If anything needs to be fixed, just PM me or something, or tell me on Steam. I might question the change if for some reason it doesn't seem reasonable to me.But I might just change it without question.Oh, and all these can be fucked up with water, if anyone was wondering.And I also put it as nature since Fire seems to be part of nature a bit, if you think about it.

Just one thing.
How well can the Will 'o' Wisp fight?
Specify that.


Simplest way I can put it, living ball of fire, go near something, touches it, burns the shit. Touches water, it's fucked. Changed.

Eh, fine.
But don't take advantage of it.
Don't ask me how, just don't.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 27-11-2011
UPDATED ERRYTHING
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 28-11-2011
i like the spelling of legion in the pic :D
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 28-11-2011
Quote from: CPftw on 28-11-2011
i like the spelling of legion in the pic :D


FUUUUUUUUUUUUUUUUUUUUUUUUUU
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Elizabeth Sandra-Kay on 28-11-2011
Is anyone having the same problem I am? I can't talk. I can't build or destroy (and I have builders rights). I can't do anything. And I was on the server just a little bit ago.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 28-11-2011
Quote from: Elizabeth Sandra-Kay on 28-11-2011
Is anyone having the same problem I am? I can't talk. I can't build or destroy (and I have builders rights). I can't do anything. And I was on the server just a little bit ago.

It's up?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 29-11-2011
New rule, the gates STAY closed at nights unless approved otherwise by a 'high ranker' (Feer, Me or Captian of guard ((which i still need to appoint :3)))
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Feerman on 29-11-2011
Unless
1. A person approved comes.
2. No COTG.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 30-11-2011
Ok so i went online and EVERYTHING i built last night has disapeered and all the trees have come back... do you lot 'restore' the world because i lost SOOOOOOOO much work its not even funny, I spent from 9 pm to 4Am building and mining and well no it is all lost. wtf happened????
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 30-11-2011
ok i think you may have pasted a schematic that Quin made over my land... its ruined everything... fucking 7 hours of straight work... fucking hell
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 30-11-2011
Quote from: LupusCallidus on 30-11-2011
ok i think you may have pasted a schematic that Quin made over my land... its ruined everything... fucking 7 hours of straight work... fucking hell

I didn't paste anything.
And I hate that damn castle. If it fucked up the server I'm going to ravage it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 30-11-2011
what am i meant to do? Just forget this and fucking start over? I mean shit.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 30-11-2011
Quote from: LupusCallidus on 30-11-2011
what am i meant to do? Just forget this and fucking start over? I mean shit.

I'll reimburse you but I'm at class right now. I fucking am going to flip shit.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 30-11-2011
Yeah i lost everything i put in my chest as well looks like quins copypasta wiped it all <>
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 30-11-2011
Quote from: Gabriel23 on 30-11-2011
Yeah i lost everything i put in my chest as well looks like quins copypasta wiped it all <>

Now I'm angry.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 30-11-2011
MY CHEST ASWELL... ugh Port we'll talk when you get back, reply to this forum when you do, thanks mate
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 30-11-2011
Dont worry anymore Port Quin is being a cunt and well now i really cant be fucked for this crap so im not gunna come back to this server :/ sorry man and good luck with everything. (I still be on HGN tho)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 30-11-2011
Quote from: LupusCallidus on 30-11-2011
Dont worry anymore Port Quin is being a cunt and well now i really cant be fucked for this crap so im not gunna come back to this server :/ sorry man and good luck with everything. (I still be on HGN tho)

I asked you to leave, I had precedence.  I was in the area first, claimed it, cleared part of it, and had already placed a marker.  You built a wood fort right across the river, not even 30 blocks away, while destroying the landscape.  You could have gone in any direction to find another river to build at, you had only placed wooden walls, while I required an island and after -days- of combing the map I finally found one.  If asking you to relocate your fort is enough to make you leave then that is a shame.  I never called you any names or insulted you, but feel free to keep using ad hominem attacks on me, I don't mind.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 30-11-2011

[This is a placeholder and the thread shall be updated shortly]
Official Faction Name: Aceon Merchants GuildAbbreviation/Tag: AMGLeader: Gabriel Burke (sooty230)Associated colors/Heraldry:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F5905%2Fsealvd.gif&hash=6893a00d000dd7bfce94ad24dd49c410c966005f) (http://imageshack.us/photo/my-images/403/sealvd.gif/)


Roster: Chief Spokesman: Gabriel Burke (sooty230)
Short Description: Unlike a traditional faction the Aceon Merchants Guild will follow the structure of Medievalmerchant guilds. Although we shall not initially have a town or village the faction will take the form of a society which merchants may join in return for aid, protection and in order to increase their power through connections.For a better idea have a look at this link: http://www.middle-ages.org.uk/merchant-guilds-in-the-middle-ages.htm (http://www.middle-ages.org.uk/merchant-guilds-in-the-middle-ages.htm)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 30-11-2011
Quin you know most people dont stand up to you or talk back to you whichever it is because they're scared of what you will do to them with your admin power, I talked back to you and guess what i got fucked over by your admin power so i think i am in full right to use ad hominem attacks because you are a cunt.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 01-12-2011
Quote from: LupusCallidus on 30-11-2011
Quin you know most people dont stand up to you or talk back to you whichever it is because they're scared of what you will do to them with your admin power, I talked back to you and guess what i got fucked over by your admin power so i think i am in full right to use ad hominem attacks because you are a cunt.

It didn't matter if you talked back to me or not, you were going to be removed.  You could have been the most polite and kind person I ever talked to, you would still be removed from that spot.  Either it was going to be done peacefully with no bad feelings on either side, but, as you decided for this situation, it had to be done by force.

Also, it is not that wise a tactic to resort to using just insults and ad hominem attacks, it makes the person's argument look weak and feeble.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: LupusCallidus on 01-12-2011
And it gives you the moral highground? Quin you act like this here but irl you are probably just another nerdy teenage boy who has never been to a party, never got with a girl and well has very little friends, so you role play and use this website as a form of escapism. Nothing you do on this server will make a difference to anyones life. Hey look no ad homiens do i get a gold star?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 01-12-2011
Quote from: LupusCallidus on 01-12-2011
And it gives you the moral highground? Quin you act like this here but irl you are probably just another nerdy teenage boy who has never been to a party, never got with a girl and well has very little friends, so you role play and use this website as a form of escapism. Nothing you do on this server will make a difference to anyones life. Hey look no ad homiens do i get a gold star?

You obviously have no idea what ad hominem means, that entire paragraph was one large insult that made no points relative to this topic.  The only thing you did get correct however was that I use roleplaying and video games as a form of escapism, like everyone else.  That is their point and purpose. 
I don't care if anything I do on the server makes or doesn't make a "difference to anyone's life", that is not why I am here.  Regardless, you obviously have nothing more to say on this topic than to just insult me, so will get Port to close the thread up, we are done here.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-12-2011
I'm disappointed in the both of you.

You, Apache, for being so childish and obsessive over a game, and you, Arthy for being the indefatigable bullhead.

Get. Over it.

Arthy, just apologize.
Apache, accept his apology.

MOVE ON WITH LIFE.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 01-12-2011
It seems MC is having more problems than Terraria lately
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: lolKieck on 01-12-2011
Quote from: LupusCallidus on 01-12-2011
And it gives you the moral highground? Quin you act like this here but irl you are probably just another nerdy teenage boy who has never been to a party, never got with a girl and well has very little friends, so you role play and use this website as a form of escapism. Nothing you do on this server will make a difference to anyones life. Hey look no ad homiens do i get a gold star?
IRONY. Raging over items or a castle means you are that kind of person.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Madcombat on 01-12-2011
Completely off topic, but I've never seen this side of the community before... Wow...  I guess we see some new faces on the other sides after all.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-12-2011
I do my best to suppress it, but sometimes it gets out of fucking hand.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 01-12-2011
I'm having the same problem, it seems like I have no permissions what so ever. I looked through the important threads and didn't find anything like a gray-list. Can this be fixed for me? I was planning on being more active on the server, this time for real...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 01-12-2011
Guys, if you played on the other server map, but are just now playing on this server map, you need to have Building Rights given back to you.  You don't need to make another application, we already know you guys.  So there is no need to continue posting about this stuff.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Canon on 01-12-2011
I got the same problem i can't talk,build and mobs don't even respond to me how can i make it so i talk?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 01-12-2011
Quote from: Canon on 01-12-2011
I got the same problem i can't talk,build and mobs don't even respond to me how can i make it so i talk?

Use /ch l for constant local chat, or /l for one sentence of local chat.
Use /ch g for constant global chat, or /g for one sentence of global chat.

If none of these four options work for you, and you see an admin or moderator on, try to contact them using /me (there is a bug that makes it global) or do /tell *username* to send them a PM.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 02-12-2011
Either everyone was ignoring me or that /ch g and all that didn't work for me. Also how can we obtain builders right? I would really like to help with the server or just start my own house and what not.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 02-12-2011
http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/*new*-official-aceon-builder-permission-request-topic/ (http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/*new*-official-aceon-builder-permission-request-topic/)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 04-12-2011
Minecraft Account: Sp3ktrum

Mage's Name: Caeliphus Caesus

Mage Type: Cursed (after effect of demonology)

Mantra: self

Spells/Powers: Skin turns black, sees alternate spectra of light & can zoom in (visually) on things outside of normal vision (like a x6 zoom at most), becomes (attitude wise) cold and unfeeling, symbols of curse on body glow red
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 04-12-2011
Quote from: Kokkaku Kishu on 04-12-2011
Minecraft Account: Sp3ktrum

Mage's Name: Caeliphus Caesus

Mage Type: Cursed (after effect of demonology)

Mantra: self

Spells/Powers: Skin turns black, sees alternate spectra of light & can zoom in (visually) on things outside of normal vision (like a x6 zoom at most), becomes (attitude wise) cold and unfeeling, symbols of curse on body glow red

Denied

Did not read source material.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 04-12-2011
Minecraft Account: Sp3ktrum
Mage's Name: Caeliphus Caesus
Mage Type: Cursed (after effect of demonology) / Interlocutor
Mantra: mind

Spells/Powers: Skin turns black, sees alternate spectra of light & can zoom in (visually) on things outside of normal vision (like a x6 zoom at most), becomes (attitude wise) cold and unfeeling, symbols of curse on body glow red

lore: Comes from a clan of dark elves whom had separated due to differing beliefs in their magic system. upon separation they established themselves in our world (aceon). The  rituals his people practiced along with establishment for a grand period of time gave them pale skin. after a demon conjuring turned wrong, the demon cursed his people. this curse gave each person a unique set of red symbols tattooed into their skin. these tattoos were of a dark crimson color and when activated by a short incantation would cause their skin to turn dark grey to black, and the symbols to glow bright red. the symbols themselves gave them enhanced traits based upon each person. but the curse had a major downfall. the clan's elven lifespan was shortened drastically down to the length of a humans, and each time the markings were activated, it caused them great pain and slowly ate away at their mental health. because of this the clan was given the nickname "demon elves" by the mortal men. Their fear led to a crusade to be launched against the clan. One night, the entire village was burned down, and with the exception of a few, the entire clan was massacred. because of this, Caeliphus was forced to fend for himself, he became a wanderer fighting for means of survival. the "day of fire" happened when he was 6 (about 12 years ago). since then he has fought for survival by doing many things considered "underground" (i.e. mercenary, assasin, etc.) and has been looking for more info about his people and will do anything for any tidbit he can. because of the curse and seeing his family and village destroyed before him, he is rather weathered at his age, even to the point of when activating his symbols becomes cold and unfeeling (attitude wise). the magic he views as more of a way to remember who he is at this point, but rarely reveals it as once he does is usually cast out.

(note: sorry about last one forgot about new application format)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 04-12-2011
Quote from: Kokkaku Kishu on 04-12-2011
Minecraft Account: Sp3ktrum
Mage's Name: Caeliphus Caesus
[/size]Mage Type: Cursed (after effect of demonology) / InterlocutorMantra: mindSpells/Powers: Skin turns black, sees alternate spectra of light & can zoom in (visually) on things outside of normal vision (like a x6 zoom at most), becomes (attitude wise) cold and unfeeling, symbols of curse on body glow redlore: Comes from a clan of dark elves whom had separated due to differing beliefs in their magic system. upon separation they established themselves in our world (aceon). The  rituals his people practiced along with establishment for a grand period of time gave them pale skin. after a demon conjuring turned wrong, the demon cursed his people. this curse gave each person a unique set of red symbols tattooed into their skin. these tattoos were of a dark crimson color and when activated by a short incantation would cause their skin to turn dark grey to black, and the symbols to glow bright red. the symbols themselves gave them enhanced traits based upon each person. but the curse had a major downfall. the clan's elven lifespan was shortened drastically down to the length of a humans, and each time the markings were activated, it caused them great pain and slowly ate away at their mental health. because of this the clan was given the nickname "demon elves" by the mortal men. Their fear led to a crusade to be launched against the clan. One night, the entire village was burned down, and with the exception of a few, the entire clan was massacred. because of this, Caeliphus was forced to fend for himself, he became a wanderer fighting for means of survival. the "day of fire" happened when he was 6 (about 12 years ago). since then he has fought for survival by doing many things considered "underground" (i.e. mercenary, assasin, etc.) and has been looking for more info about his people and will do anything for any tidbit he can. because of the curse and seeing his family and village destroyed before him, he is rather weathered at his age, even to the point of when activating his symbols becomes cold and unfeeling (attitude wise). the magic he views as more of a way to remember who he is at this point, but rarely reveals it as once he does is usually cast out.(note: sorry about last one forgot about new application format)

Still Denied

Still did not read source material.
I do not mean the application.


what is this "Cursed" shit?

That is in no way a mage type.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 04-12-2011
Quote from: Ragolution on 04-12-2011
Quote from: Kokkaku Kishu on 04-12-2011
Minecraft Account: Sp3ktrum
Mage's Name: Caeliphus Caesus
Mage Type: Cursed (after effect of demonology) / InterlocutorMantra: mindSpells/Powers: Skin turns black, sees alternate spectra of light & can zoom in (visually) on things outside of normal vision (like a x6 zoom at most), becomes (attitude wise) cold and unfeeling, symbols of curse on body glow redlore: Comes from a clan of dark elves whom had separated due to differing beliefs in their magic system. upon separation they established themselves in our world (aceon). The  rituals his people practiced along with establishment for a grand period of time gave them pale skin. after a demon conjuring turned wrong, the demon cursed his people. this curse gave each person a unique set of red symbols tattooed into their skin. these tattoos were of a dark crimson color and when activated by a short incantation would cause their skin to turn dark grey to black, and the symbols to glow bright red. the symbols themselves gave them enhanced traits based upon each person. but the curse had a major downfall. the clan's elven lifespan was shortened drastically down to the length of a humans, and each time the markings were activated, it caused them great pain and slowly ate away at their mental health. because of this the clan was given the nickname "demon elves" by the mortal men. Their fear led to a crusade to be launched against the clan. One night, the entire village was burned down, and with the exception of a few, the entire clan was massacred. because of this, Caeliphus was forced to fend for himself, he became a wanderer fighting for means of survival. the "day of fire" happened when he was 6 (about 12 years ago). since then he has fought for survival by doing many things considered "underground" (i.e. mercenary, assasin, etc.) and has been looking for more info about his people and will do anything for any tidbit he can. because of the curse and seeing his family and village destroyed before him, he is rather weathered at his age, even to the point of when activating his symbols becomes cold and unfeeling (attitude wise). the magic he views as more of a way to remember who he is at this point, but rarely reveals it as once he does is usually cast out.(note: sorry about last one forgot about new application format)


Still Denied

Still did not read source material.
I do not mean the application.


what is this "Cursed" shit?

That is in no way a mage type.

Im saying that he was cursed by a demons spell. It works to where the only magic he can use it through it which affects the mind. "Cursed" merely refers to the demons magic bind placed over him
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 04-12-2011
Does not belong in that slot D:
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 04-12-2011
mage name: Caeliphus Caesus

type: Interlocutor
Mantra: mind

Spells/Powers: Skin turns black, sees alternate spectra of light & can zoom in (visually) on things outside of normal vision (like a x6 zoom at most), becomes (attitude wise) cold and unfeeling, symbols of curse on body glow red

lore: Comes from a clan of dark elves whom had separated due to differing beliefs in their magic system. upon separation they established themselves in our world (aceon). The  rituals his people practiced along with establishment for a grand period of time gave them pale skin. after a demon conjuring turned wrong, the demon cursed his people. this curse gave each person a unique set of red symbols tattooed into their skin. these tattoos were of a dark crimson color and when activated by a short incantation would cause their skin to turn dark grey to black, and the symbols to glow bright red. the symbols themselves gave them enhanced traits based upon each person. but the curse had a major downfall. the clan's elven lifespan was shortened drastically down to the length of a humans, and each time the markings were activated, it caused them great pain and slowly ate away at their mental health. because of this the clan was given the nickname "demon elves" by the mortal men. Their fear led to a crusade to be launched against the clan. One night, the entire village was burned down, and with the exception of a few, the entire clan was massacred. because of this, Caeliphus was forced to fend for himself, he became a wanderer fighting for means of survival. the "day of fire" happened when he was 6 (about 12 years ago). since then he has fought for survival by doing many things considered "underground" (i.e. mercenary, assasin, etc.) and has been looking for more info about his people and will do anything for any tidbit he can. because of the curse and seeing his family and village destroyed before him, he is rather weathered at his age, even to the point of when activating his symbols becomes cold and unfeeling (attitude wise). the magic he views as more of a way to remember who he is at this point, but rarely reveals it as once he does is usually cast out.

(note: sorry about last one forgot about new application format)

better? i deleted it from that part and just left it in explination/lore
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 05-12-2011
Quote from: Kokkaku Kishu on 04-12-2011
mage name: Caeliphus Caesus

type: Interlocutor
Mantra: mind

Spells/Powers: Skin turns black, sees alternate spectra of light & can zoom in (visually) on things outside of normal vision (like a x6 zoom at most), becomes (attitude wise) cold and unfeeling, symbols of curse on body glow red

lore: Comes from a clan of dark elves whom had separated due to differing beliefs in their magic system. upon separation they established themselves in our world (aceon). The  rituals his people practiced along with establishment for a grand period of time gave them pale skin. After a demon conjuring turned wrong, the demon cursed his people. this curse gave each person a unique set of red symbols tattooed into their skin. these tattoos were of a dark crimson color and when activated by a short incantation would cause their skin to turn light grey to black, and the symbols to glow bright red. the symbols themselves gave them enhanced traits based upon each person. but the curse had a major downfall. the clan's elven lifespan was shortened drastically down to nearly the length of a humans, and each time the markings were activated, it caused them great pain and slowly ate away at their mental health. because of this the clan was given the nickname "demon elves" by the mortal men. Their fear led to a crusade to be launched against the clan. One night, several villages were burned to the ground, and with the exception of a known four elves, the entire clan was destroyed in wholesale slaughter. Because of this, Caeliphus was forced to fend for himself, he became a wanderer fighting for means of survival. the "day of fire" happened when he was 6 (about 12 years ago). since then he has fought for survival by doing many things considered "underground" (i.e. mercenary, assasin, etc.) and has been looking for more info about his people and will do anything for any tidbit he can. because of the curse and seeing his family and village destroyed before him, he is rather weathered at his age, even to the point of when activating his symbols becomes cold and unfeeling (attitude wise). the magic he views as more of a way to remember who he is at this point, but rarely reveals it as once he does is usually cast out.

(note: sorry about last one forgot about new application format)

better? i deleted it from that part and just left it in explination/lore

Much better.

Appro-

Edited and Approved.

Bolded changes.

I do not want to see a new race pop up because of this. Sure you can have a clan but I'm wise to your circumvention.
Side note: Work on your capitalization :3
Have fun.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 05-12-2011
Alright, I definitely botched the recent map; I didn't break the server through it but we all can agree the current map is sub-par. No minerals, weird terrain, really small.

This is a poll to inquire upon the future of Aceon.

We have 4 options on the table

Ditch the map, Same Timeline
Keep the map, Same Timeline
Ditch the map, Different Timeline
Keep the map, Different Timeline

I've suggested several timelines above, if you think of one you'd like me to include, mention it.

Choose any option you like, and if you like more than one, pick more than one.
You have the option to pick your favourite 3.

THIS IS FAR IN THE FUTURE, SO DO NOT FREAK OUT. I DON'T EXPECT TO DO THIS BEFORE JANUARY 15th IF EVEN THEN.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 05-12-2011
I think it would be cool to start over from Ermor, with all of us coming from the ashes of it and rebuilding.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Sodaguzzler on 05-12-2011
Given that I have no idea what or when Ermor is/was, I don't have a good enough perspective on the situation to vote properly. Though, given such new status, my bias would be towards a new map AND timeline.


This community is interesting, fun, and only slightly organized. Perfect for someone like me. Such a start over would allow me an opportunity to play a more active role in the future of Aceon, which I would enjoy a lot.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 05-12-2011
I must say i like this map and also would like to keep the timeline
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 05-12-2011
I voted for post Ermor with a new map. Soldaria is nice and all but I never like to use the same map twice because of many reasons. Post Ermor because we have alot of history now and I think it would be interesting to continue the trend of progress and keep moving into the future. But I don't mind if we have new characters or not, it's not really a big deal for me. My other preference though would be new map, same timeline.

Apart from that I was wondering, would we keep the village system or would the map wipe mean a new system? I quite like the village system you see.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 05-12-2011
Quote from: Sodaguzzler on 05-12-2011
Given that I have no idea what or when Ermor is/was, I don't have a good enough perspective on the situation to vote properly. Though, given such new status, my bias would be towards a new map AND timeline.


This community is interesting, fun, and only slightly organized. Perfect for someone like me. Such a start over would allow me an opportunity to play a more active role in the future of Aceon, which I would enjoy a lot.

Ermor was an experiment.

We made one big city and made everyone join it.

It was basically the Roman Empire.

And yes, we're keeping the village system regardless of everything.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-12-2011
My vote is on a new map, post Ermor, and then it doesn't really matter with new characters or not.  I like Demons idea, it would be good to keep the timeline going and keep progressing.  Though, there will be no steampunk technologies right?  Due to the collapse of civilized society?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Konigen on 05-12-2011
I never liked the map very much. I was hoping for something that was more different then just 'flat with lots of trees'.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-12-2011
Quote from: Konigen on 05-12-2011
I never liked the map very much. I was hoping for something that was more different then just 'flat with lots of trees'.

^+1
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Sladik on 05-12-2011
I had just got used to the map, and I haven't gotten approval for br just yet, even though it's been a week...
But as much as I know the old one, I'd like to have a fresh start.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 05-12-2011
ditch map.
Post ermor
Characters: either (though i'd like to keep mine)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 05-12-2011

Minecraft Account: Alltrusion

Mage's Name: Zori Lokizon

Mage Type: Shaman/Ritualist

Mantra: The Will of the Devourer God (Religon Lore to be posted)

My special Magic system: Yes this magic IS over powered, but I have a mana system for making it blanced.
It works as kill streaks in CoD would, but with the exception that I can "Spend Kills"
on different Spells. These "Kills" are KP for short. (Each of my spells has a special KP penalty for usage) KP can only be earned if Characters are slain in a "Sacrifice Chamber", A ritual room for sacrfices (Can be any room designated with signs saying it's a Sacrificial room)

Spells/Powers:

Shroud of the Devourer
KP:1
Decription: Makes me invincible to the *chosen mage's magic
Definitions: Can only be used on one wizard at a time
Penalty: If I use another of my spells this one is canceled

Curse of Abul'dur
KP:2
Description: Makes a building, cave, castle or singular Architectural work of art, Cursed* leaving it to rot on the landscape for ages to come.
Definitions: *An Admin will SafeZone the structure, so it cannot be destroyed (Defensive Purposes Unacceptable)
Penalty: Must be spent as soon as 2 KP acquired.

Lesser Raise of the Devourer
KP:1
Description: Reanimates a single soul into 10 minion *lesser souls.
Definitions: Undead Mob; Zombie, Skeleton Or Zombie Pig Man
Penalty: Only usable on a lawful character AND I have to give 64 Rotten Flesh and 64 Bones to an admin (Spendable at anytime).

Favor of the Devourer
KP:2
Description: Raises any *chaotic or sinful character from death.
Definitions: Must be an Evil type character.
Penalty: Body of Character (ICly) must be within 10 blocks of me to Raise.

Greater Raise of the Devourer
KP:2
Description: Reanimates a single soul into 50 minion *lesser souls.
Defintions: Undead Mob; Zombie, Skeleton Or Zombie Pig Man
Penalty: Only usable on a lawful characters AND I have to give 64 Rotten Flesh and 64 Bones to an admin (Spendable at anytime).

Summon Child of the Devourer
KP:7
Description: Summons a *Dark Dragon of Hell
Definitions: Mob Ender Dragon will be spawned (They aren't that bad in normal world maps instead of The End) Sidenote: Any unclaimed territory (Non plugin protected land) can be possibly destroyed
Penalty: Kills Me
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 05-12-2011
New Map: Yes
New Characters : Yes
Ermor: No (Done with the concept. WILL TROLL AND KILL MYSELF IF CHOSEN)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-12-2011
Quote from: Alltrusion on 05-12-2011

Minecraft Account: Alltrusion

Mage's Name: Zori Lokizon

Mage Type: Shaman/Ritualist

Mantra: The Will of the Devourer God (Religon Lore to be posted)

My special Magic system: Yes this magic IS over powered, but I have a mana system for making it blanced.
It works as kill streaks in CoD would, but with the exception that I can "Spend Kills"
on different Spells. These "Kills" are KP for short. (Each of my spells has a special KP penalty for usage) KP can only be earned if Characters are slain in a "Sacrifice Chamber", A ritual room for sacrfices (Can be any room designated with signs saying it's a Sacrificial room)

Spells/Powers:

Shroud of the Devourer
KP:1
Decription: Makes me invincible to the *chosen mage's magic
Definitions: Can only be used on one wizard at a time
Penalty: If I use another of my spells this one is canceled

Curse of Abul'dur
KP:2
Description: Makes a building, cave, castle or singular Architectural work of art, Cursed* leaving it to rot on the landscape for ages to come.
Definitions: *An Admin will SafeZone the structure, so it cannot be destroyed (Defensive Purposes Unacceptable)
Penalty: Must be spent as soon as 2 KP acquired.

Lesser Raise of the Devourer
KP:1
Description: Reanimates a single soul into 10 minion *lesser souls.
Definitions: Undead Mob; Zombie, Skeleton Or Zombie Pig Man
Penalty: Only usable on a lawful character AND I have to give 64 Rotten Flesh and 64 Bones to an admin (Spendable at anytime).

Favor of the Devourer
KP:2
Description: Raises any *chaotic or sinful character from death.
Definitions: Must be an Evil type character.
Penalty: Body of Character (ICly) must be within 10 blocks of me to Raise.

Greater Raise of the Devourer
KP:2
Description: Reanimates a single soul into 50 minion *lesser souls.
Defintions: Undead Mob; Zombie, Skeleton Or Zombie Pig Man
Penalty: Only usable on a lawful characters AND I have to give 64 Rotten Flesh and 64 Bones to an admin (Spendable at anytime).

Summon Child of the Devourer
KP:7
Description: Summons a *Dark Dragon of Hell
Definitions: Mob Ender Dragon will be spawned (They aren't that bad in normal world maps instead of The End) Sidenote: Any unclaimed territory (Non plugin protected land) can be possibly destroyed
Penalty: Kills Me

Wow, I honestly don't know how describe all the ways each of these spells is horribly overpowered.  Even with your system to gain "mana" and the supplies you need, this is nowhere near balanced.  I think I am going to say, no absolutely not, to this.

Denied
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-12-2011
Quote from: Alltrusion on 05-12-2011
New Map: Yes
New Characters : Yes
Ermor: No (Done with the concept. WILL TROLL AND KILL MYSELF IF CHOSEN)

He doesn't mean we will go back to Ermor.  He means 'post-Ermor' as in after Ermor's collapse.  Think Europe after the fall of Roman Empire.  It will be like what we are doing now on the server.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 05-12-2011
What do you guys think, if we go to post Ermor should I:
Go back to being Epeataro Cuwe or,
Kill off Epeataro and bring in Maar?


Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-12-2011
People, there are rules to this, read them.  Your faction will be removed if it does not meet the requirements listed.

http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/the-age-of-guilds-aceon-rule-supplement-for-aceon-rev-7/ (http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/the-age-of-guilds-aceon-rule-supplement-for-aceon-rev-7/)

A number of lesser factions have been removed for not following these outlines.

************************************************

Faction Rules:
To Start a Guild/Faction
IN ORDER TO START A FACTION, ONE MUST:

       
  • Not be leader (actual or theoretical) of a Village, Town or City
  • Have builder's permissions
  • Create a Faction Thread
  • Have at least two other members. (Not including you.)
Village Rules:
To start a village, please make sure you fit these requirements before you begin!
Someone intending to found a village must...

       
  • Not be in a Faction
  • Have a building that is at at least 4x4x4 designated as the "Village Assembly"
  • Notify an Admin/Super Mod
  • Have at least two people (yourself included) who want to start a village.
********************************************************************************

Mushroom Kingdom, The Acadamh, Army of Alura, Sosvaski, you all require a thread for your factions.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 06-12-2011
Quote from: RanmaChan on 05-12-2011
Quote from: Alltrusion on 05-12-2011

Minecraft Account: Alltrusion

Mage's Name: Zori Lokizon

Mage Type: Shaman/Ritualist

Mantra: The Will of the Devourer God (Religon Lore to be posted)

My special Magic system: Yes this magic IS over powered, but I have a mana system for making it blanced.
It works as kill streaks in CoD would, but with the exception that I can "Spend Kills"
on different Spells. These "Kills" are KP for short. (Each of my spells has a special KP penalty for usage) KP can only be earned if Characters are slain in a "Sacrifice Chamber", A ritual room for sacrfices (Can be any room designated with signs saying it's a Sacrificial room)

Spells/Powers:

Shroud of the Devourer
KP:1
Decription: Makes me invincible to the *chosen mage's magic
Definitions: Can only be used on one wizard at a time
Penalty: If I use another of my spells this one is canceled

Curse of Abul'dur
KP:2
Description: Makes a building, cave, castle or singular Architectural work of art, Cursed* leaving it to rot on the landscape for ages to come.
Definitions: *An Admin will SafeZone the structure, so it cannot be destroyed (Defensive Purposes Unacceptable)
Penalty: Must be spent as soon as 2 KP acquired.

Lesser Raise of the Devourer
KP:1
Description: Reanimates a single soul into 10 minion *lesser souls.
Definitions: Undead Mob; Zombie, Skeleton Or Zombie Pig Man
Penalty: Only usable on a lawful character AND I have to give 64 Rotten Flesh and 64 Bones to an admin (Spendable at anytime).

Favor of the Devourer
KP:2
Description: Raises any *chaotic or sinful character from death.
Definitions: Must be an Evil type character.
Penalty: Body of Character (ICly) must be within 10 blocks of me to Raise.

Greater Raise of the Devourer
KP:2
Description: Reanimates a single soul into 50 minion *lesser souls.
Defintions: Undead Mob; Zombie, Skeleton Or Zombie Pig Man
Penalty: Only usable on a lawful characters AND I have to give 64 Rotten Flesh and 64 Bones to an admin (Spendable at anytime).

Summon Child of the Devourer
KP:7
Description: Summons a *Dark Dragon of Hell
Definitions: Mob Ender Dragon will be spawned (They aren't that bad in normal world maps instead of The End) Sidenote: Any unclaimed territory (Non plugin protected land) can be possibly destroyed
Penalty: Kills Me

Wow, I honestly don't know how describe all the ways each of these spells is horribly overpowered.  Even with your system to gain "mana" and the supplies you need, this is nowhere near balanced.  I think I am going to say, no absolutely not, to this.

Denied
Might also want to comment on the fact that it doesn't follow the structure of ritualist magic anyway
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 06-12-2011
I knew it was over powered and I knew it was almost impossible odds to be accepted, but seriously edvyn? I followed the ritualist quite natruly (in fact if I recall Feerman saying your spells were more sorcerer type) So just fuck off, no one asked you.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Sodaguzzler on 06-12-2011

Minecraft Account: Sodaguzzler


Mage's Name: Michael Levetrix


Mage Type: Mage-Smith


Mantra: Nature


Spells/Abilities:


Some spellcasters use magic to destroy entire armies, countries, or planes. Some call forth demons, angels, or otherworldly creatures to their bidding, binding them to the will of the caster. Others raise the dead for evil purposes, transforming even themselves into ghoulish things. None of these describe the magic that Michael possesses. His is a connection with the earth itself, requesting its aid and wisdom in all things.


// Spell Layout:
Spell Name (Mana Cost, Casting Time, Spell duration): In-character description of Michael's actions when casting the spell. Though, all spells cast cause his hands and the tool he currently holds to glow an ocean blue.


Actual mechanical effects of the spell


MANA COSTS: Michael begins the day with 100 mana, refreshing every 12 hours at sunrise and sunset. At these times, Michael must find a small, secluded area at which to make a small prayer and offering to the earth. If such opportunity is missed, he must wait until the next available prayer-time to recharge his mana to full. Otherwise, he retains what mana was leftover.


NOTE: All of Michael's mana, as well as all of his spells, are both stored and channeled through a special pickaxe forged in the magma of an active volcano he carries with him at all times. It is the center and focus of his magic, and removal, separation, or destruction of this tool will leave Michael completely powerless until another can be made.
//


Terra Expiscor, Earth Sense (20 Mana, 30 sec, 30 sec): With intense concentration, Michael will lay his hands upon the earth and call upon an inner sense. Pulses of energy specifically attuned to a mineral or ore type expand from the touched point. At a certain distance, the pulses decay and fade beyond sense. Within this range, the location of the closest deposit of adequate sized material is returned to Michael's mind.


30x30x(bedrock to top) area centered on Michael, direction of the closest deposit of ore type is known for the duration. Height is unknown.


Infragillis Locus, Unbreakable position (10 Mana, 5 sec, 10 sec): Michael bends his knees and crosses his weapon with his off arm. Small shards of earth float in a ring around him and he becomes perfectly stiff, chanting a small prayer under his breath. For a short time, Michael cannot be moved from his stance, or from his connection to the earth at his feet. His skin becomes as hard as steel, but he cannot move for the duration. The immovable object, to be matched only by an unstoppable force.


Read description. NOTE: The earth below Michael can be moved, taking him with it. Michael must have any sediment (dirt, gravel, etc.), any stone (smooth, cobble, bricks, stonebricks, etc..), or obsidian below his feet. This spell cannot be cast without this condition.


Erumpo ex Inferus, Erupt from Below (100 Mana, 1 sec (see descrip), instantaneous): The words spring forth Michael's mouth as a volcano erupts, with rivaling awe and volume. As he does, his pickaxe glows brilliantly, reaching an intense white light. He slams the pickaxe into the ground beneath him, causing the surrounding earth to erupt from beneath. After it has settled, a large crater is all that remains. After such a cataclysm, Michael is left completely drained and must rest before asking the earth for more power.


10min, 30max Diameter, 6 block depth hemisphere of solid dirt and rock explode upwards, disintegrating and leaving a crater. Michael cannot cast spells until 2 prayers have passed. At the third, he is recharged and able to cast again.


Calculus Iacio, Earth Bolt (1 Mana, 1 sec, instantaneous): Michael scoops a small amount of earth into his hands and crushes it between them, forming a palm-sized circular stone. He then hurls the stone, now glowing similarly to his hands, at miraculous speed. So fast is it, that it can crack and break steel freshly cooled from the smithy.


Small bolt of earth, block damage equivalent to diamond pickaxe breaking smoothstone block. .5 heart damage if a player is hit.

(( Still under construction, but posting so I don't lose progress. Open to suggestions, additions, changes, etc. ))
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 06-12-2011
Hold up, are you saying we can't use factions the plugin on town/villages unless we have a faction thread and guild hall? I've read the revision and there isnt any thing about not using the plugin just for protection (No one likes grieved buildings)

However, if you removed Tored Tribe I can understand why, it is small and it's in control of probably the ONLY iron source, but there are NO rules for primitive tribes or if they even need a town/village or faction to use the faction plugin. (Avol told me that it was alright to use faction plugin to protect when I came back to Aceon)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Recreas on 06-12-2011
I'm not really active at all on our Minecraft server, but I'd think a whole new time line would be fun. You need a wipe every now and then, just to keep everybodys interest.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 06-12-2011
Quote from: Recreas on 06-12-2011
I'm not really active at all on our Minecraft server, but I'd think a whole new time line would be fun. You need a wipe every now and then, just to keep everybodys interest.


But you have to realize that wiping an rp server constantly is like going up to you little brother's sand castle and kicking it down, then going to everyone else's sand castle, kicking it down, then doing this every time they rebuild.....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Quote from: Alltrusion on 06-12-2011
Hold up, are you saying we can't use factions the plugin on town/villages unless we have a faction thread and guild hall? I've read the revision and there isnt any thing about not using the plugin just for protection (No one likes grieved buildings)

However, if you removed Tored Tribe I can understand why, it is small and it's in control of probably the ONLY iron source, but there are NO rules for primitive tribes or if they even need a town/village or faction to use the faction plugin. (Avol told me that it was alright to use faction plugin to protect when I came back to Aceon)

IN ORDER TO START A FACTION, ONE MUST:

       
  • Create a Faction Thread
  • Have at least two other members. (Not including you.)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Quote from: Edvyn on 06-12-2011
Might also want to comment on the fact that it doesn't follow the structure of ritualist magic anyway

It seems we are having the same problem in multiple application threads.  Unless you are posting an application, or posting in response to the evaluation of your application, DO NOT POST, especially when it is disparaging another person.




Quote from: Sodaguzzler on 06-12-2011

Minecraft Account: Sodaguzzler


Mage's Name: Michael Levetrix


Mage Type: Mage-Smith


Mantra: Nature


Spells/Abilities:


Some spellcasters use magic to destroy entire armies, countries, or planes. Some call forth demons, angels, or otherworldly creatures to their bidding, binding them to the will of the caster. Others raise the dead for evil purposes, transforming even themselves into ghoulish things. None of these describe the magic that Michael possesses. His is a connection with the earth itself, requesting its aid and wisdom in all things.


// Spell Layout:
Spell Name (Mana Cost, Casting Time, Spell duration): In-character description of Michael's actions when casting the spell. Though, all spells cast cause his hands and the tool he currently holds to glow an ocean blue.


Actual mechanical effects of the spell


MANA COSTS: Michael begins the day with 100 mana, refreshing every 12 hours at sunrise and sunset. At these times, Michael must find a small, secluded area at which to make a small prayer and offering to the earth. If such opportunity is missed, he must wait until the next available prayer-time to recharge his mana to full. Otherwise, he retains what mana was leftover.


NOTE: All of Michael's mana, as well as all of his spells, are both stored and channeled through a special pickaxe forged in the magma of an active volcano he carries with him at all times. It is the center and focus of his magic, and removal, separation, or destruction of this tool will leave Michael completely powerless until another can be made.
//


Terra Expiscor, Earth Sense (20 Mana, 30 sec, 30 sec): With intense concentration, Michael will lay his hands upon the earth and call upon an inner sense. Pulses of energy specifically attuned to a mineral or ore type expand from the touched point. At a certain distance, the pulses decay and fade beyond sense. Within this range, the location of the closest deposit of adequate sized material is returned to Michael's mind.

30x30x(bedrock to top) area centered on Michael, direction of the closest deposit of ore type is known for the duration. Height is unknown.

I hope you mean this for roleplay, because even mods don't have the ability to see where ores are.  I don't know how you would actually carry it out.  Please explain.



Infragillis Locus, Unbreakable position (10 Mana, 5 sec, 10 sec): Michael bends his knees and crosses his weapon with his off arm. Small shards of earth float in a ring around him and he becomes perfectly stiff, chanting a small prayer under his breath. For a short time, Michael cannot be moved from his stance, or from his connection to the earth at his feet. His skin becomes as hard as steel, but he cannot move for the duration. The immovable object, to be matched only by an unstoppable force.


Read description. NOTE: The earth below Michael can be moved, taking him with it. Michael must have any sediment (dirt, gravel, etc.), any stone (smooth, cobble, bricks, stonebricks, etc..), or obsidian below his feet. This spell cannot be cast without this condition.


Erumpo ex Inferus, Erupt from Below (100 Mana, 1 sec (see descrip), instantaneous): The words spring forth Michael's mouth as a volcano erupts, with rivaling awe and volume. As he does, his pickaxe glows brilliantly, reaching an intense white light. He slams the pickaxe into the ground beneath him, causing the surrounding earth to erupt from beneath. After it has settled, a large crater is all that remains. After such a cataclysm, Michael is left completely drained and must rest before asking the earth for more power.

10min, 30max Diameter, 6 block depth hemisphere of solid dirt and rock explode upwards, disintegrating and leaving a crater. Michael cannot cast spells until 2 prayers have passed. At the third, he is recharged and able to cast again.

I don't know about this one..  Anything that leaves a large crater or that has the potential to destroy an entire part of towns is just a little bit too much, no matter the mana cost or recharge time.  Can you edit it to be a little bit less powerful?  The mana cost and recharge time can decrease if you do.



Calculus Iacio, Earth Bolt (1 Mana, 1 sec, instantaneous): Michael scoops a small amount of earth into his hands and crushes it between them, forming a palm-sized circular stone. He then hurls the stone, now glowing similarly to his hands, at miraculous speed. So fast is it, that it can crack and break steel freshly cooled from the smithy.


Small bolt of earth, block damage equivalent to diamond pickaxe breaking smoothstone block. .5 heart damage if a player is hit.

(( Still under construction, but posting so I don't lose progress. Open to suggestions, additions, changes, etc. ))


Comments are in red, lets continue to work on this, it shows promise.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Quote from: Recreas on 06-12-2011
I'm not really active at all on our Minecraft server, but I'd think a whole new time line would be fun. You need a wipe every now and then, just to keep everybodys interest.

No thanks.  Aceon has a good history.  Each server wipe that we have had is translated as a different age of Aceon.  So far we have had a good couple ages linked together to form an interesting storyline.  This next one I think will be interesting, if the vote passes for it.

I agree with Jagger, a server wipe can be good, it creates new factions, new interest, and it gives new people a chance to better work themselves into the community, but every time you wipe, for the people who did work hard on their factions, and were still having fun, it can be a massive pain in the ass to lose all your hard work that you have centered your roleplay around.

TD:DR-  Yes, it can be good to wipe the server in some instances, but it should only be done when it is absolutely necessary, not arbitrarily.  Forcing people to rebuild means you are forcing them to play minecraft more than you are getting them to roleplay.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
Quote from: Recreas on 06-12-2011
I'm not really active at all on our Minecraft server, but I'd think a whole new time line would be fun. You need a wipe every now and then, just to keep everybodys interest.

Recreas, please vacate the premises.
Your opinion has been duly noted and ignored.
Srs why you in my minecraft?

We use the former maps/revisions of Aceon to form our History (Rather than make one up that has no significance)
While actual lore wont mean much to new players, it definitely keeps people invested in Aceon.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
Quote from: Alltrusion on 06-12-2011
(Avol told me that it was alright to use faction plugin to protect when I came back to Aceon)

Thusfar, it is, but that'll be amended pretty soon.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
 
So I made some shitty quick concept drawings of map ideas.

Idea 1 is an archipelago: Tons of little islands and a major emphasis on control of the sea.
People would be able to make giant ships, then get them approved by admins for "fast travel"
Admins would put portals inside those ships to another location (Or maybe to a portal hub.)

Idea 2 is what we have presently: A big ass island with a few outlying islets. Nothing fancy but more biomes than we've previously seen. I've realised the problem with these maps is I basically don't take enough time to do one. Soldaria, for example, was whipped out after about half an hour's work.

Idea 3: Minecraft-generated map. Do not want.

Idea 4: A non-island continent with a coast. It'd be a lot like the big ass island but the end of the terrain would be marked by a big line of death instead of an ocean.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Fwk2tyg.png&hash=78ef5b79ee87a6b5d6c794b5c6d802970b625314)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Singular island map like we have now plux.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 06-12-2011
How do I vote again? xD I pressed the wrong one D:
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 06-12-2011
Sorry, misread, lol, to late to change but I'm for the random minecraft map as well.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Should we reset the votes if so many people accidentally voted for the ones they didn't want?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
You're all going to pick 'RANDOM GEN MINECRAFT MAP'

SO

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2F29.media.tumblr.com%2Ftumblr_lbzo9ixuu61qa3jc8o1_500.jpg&hash=07786f5a552072c6be82889411f82f38bfd490c4)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Quote from: Ragolution on 06-12-2011
You're all going to pick 'RANDOM GEN MINECRAFT MAP'

SO

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2F29.media.tumblr.com%2Ftumblr_lbzo9ixuu61qa3jc8o1_500.jpg&hash=07786f5a552072c6be82889411f82f38bfd490c4)

No, Beano actually wants Archipelago, dunno what Ford wants.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Don't hide the votes Port.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages.cheezburger.com%2Fcompletestore%2F2011%2F6%2F10%2Fd6da3511-c94f-408f-9dfc-555e024c990b.jpg&hash=7ab687cd8bd58ce981a32f4932a36ec754a39204)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Quote from: Ragolution on 06-12-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages.cheezburger.com%2Fcompletestore%2F2011%2F6%2F10%2Fd6da3511-c94f-408f-9dfc-555e024c990b.jpg&hash=7ab687cd8bd58ce981a32f4932a36ec754a39204)

Port.......
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi55.photobucket.com%2Falbums%2Fg130%2Fphrenia%2F1167828109051.png&hash=d87e8807e350c4565954f2b43b5590ef0793c306)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 06-12-2011
Well thanks for the heads up Port. Quin, next time please tell me before you do something like that, it's unfair.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 06-12-2011
I know i prob have no say, but i'd like the island one alot more if there were a few really large islands with wierd habitats on them (i.e. Volcanic, wierdly shaped giant ass mountains, dense tropical jungle one, maybe even an underwater city/ onw in the middle of a whirlpool?) idk if you want disregard this
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Quote from: Kokkaku Kishu on 06-12-2011
I know i prob have no say, but i'd like the island one alot more if there were a few really large islands with wierd habitats on them (i.e. Volcanic, wierdly shaped giant ass mountains, dense tropical jungle one, maybe even an underwater city/ onw in the middle of a whirlpool?) idk if you want disregard this

Sounds like Dragonlance, lol.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
Quote from: Kokkaku Kishu on 06-12-2011
I know i prob have no say, but i'd like the island one alot more if there were a few really large islands with wierd habitats on them (i.e. Volcanic, wierdly shaped giant ass mountains, dense tropical jungle one, maybe even an underwater city/ onw in the middle of a whirlpool?) idk if you want disregard this

Are you talking Archipelago?

as clarification, no specifs are decided in this thread, just what kind of map i'm going to start with

Biomes/etc will be discussed at another time, if the discussion is even applicable.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Quote from: Alltrusion on 06-12-2011
Well thanks for the heads up Port. Quin, next time please tell me before you do something like that, it's unfair.

Port is the one who told me to start enforcing these rules.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
Quote from: RanmaChan on 06-12-2011
Quote from: Alltrusion on 06-12-2011
Well thanks for the heads up Port. Quin, next time please tell me before you do something like that, it's unfair.

Port is the one who told me to start enforcing these rules.

I'm sick of people not reading the rules and saying we're "unfair."
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 06-12-2011
Quote from: Ragolution on 06-12-2011


Biomes/etc will be discussed at another time, if the discussion is even applicable.


does that mean islands prob aren't drawn to scale and wont be as small as they seem?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
http://ageofdragons.org/d20/images/map_ansalon1.jpg (http://ageofdragons.org/d20/images/map_ansalon1.jpg)

Make Krynn, it has an underwater city with a massive whirlpool over top, jungle islands, volcanic lands, everything Spectrum wanted, lol.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 06-12-2011
Quote from: RanmaChan on 06-12-2011
http://ageofdragons.org/d20/images/map_ansalon1.jpg (http://ageofdragons.org/d20/images/map_ansalon1.jpg)

Make Krynn, it has an underwater city with a massive whirlpool over top, jungle islands, volcanic lands, everything Spectrum wanted, lol.


:o  haaalllleellluuujjjjjaaaaaa!!!!! *heavenly chorus*
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Verahawk on 06-12-2011

Official Faction Name: Acadamh Na Chumasach




Abbreviation/Tag: Acadamh

Leader (Format - OOC : IC ): Verahawk : Elbryan Wyndon

Associated colors/Heraldry: Green/Gold


Roster: (Format - IC : OOC )
Head Tutor: Elbryan Wyndon : Verahawk
Advisor/Vice-Tutor: The_Mer
Groundskeeper/Guard: Upsoar Everblade : Ratx5



Short Description: An academy dedicated to those willing to learn. The academy prides itself on its grand economical stature and the variety of subjects which a student may take whilst residing here. The academy itself provides adequate facilities to remain self sufficient due to the outlandish nature of the surrounding area and factions, whilst still offering open spaces for students to learn and refresh themselves during their own time. Due to a recent conflict, concerns were raised and the lead tutors decided to transfer to a more tranquil location bereft of any of the conflicts that may have ensued in the previous location.

Background (Optional): To be written accordingly.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 06-12-2011
I like the Archipelago idea ALOT, but we need to solve this problem about there being very little to no resources on the map. Such as no iron, coal, gold, restone, or diamonds anywhere.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 06-12-2011
Could be cool if we use the archipelago idea then had an island in the middle which was was rich in resources (perhaps ruins of an ancient civilization?) then the factions would have to compete for the resources?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
Quote from: Kokkaku Kishu on 06-12-2011
Quote from: Ragolution on 06-12-2011


Biomes/etc will be discussed at another time, if the discussion is even applicable.


does that mean islands prob aren't drawn to scale and wont be as small as they seem?
Yeah

I just wanted to display the concept.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
Quote from: Andrew Weasley on 06-12-2011
I like the Archipelago idea ALOT, but we need to solve this problem about there being very little to no resources on the map. Such as no iron, coal, gold, restone, or diamonds anywhere.

already solved
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
Quote from: Gabriel23 on 06-12-2011
Could be cool if we use the archipelago idea then had an island in the middle which was was rich in resources (perhaps ruins of an ancient civilization?) then the factions would have to compete for the resources?

Tried that with the Quarry in Soldaria. Feerman ruined it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 06-12-2011
Official Faction Name: AoA
Abbreviation/Tag: Army of Alura Leader(Format - OOC : IC ): (AVolcano) Luxen Snowfield
Associated colors/Heraldry: White/Red
Roster:
Fluffpuppies) Victoria Blood
(Lt_Azreal) Seloch Ichii
(Ange166) Axxal (lastname)

(Arefu_Roo) Lucian Kairo Clarke
(Steetcollar) (name here)
(Kaychatastrophe) (name here)


Short Description: The Army of Alura was made to fight Krune. Now that Krune is dead we lay dormant in the village of Nightingale. We still train our skills so we are ready for duty at any time. Luxen  trains paladins Axxal trains foot soldiers and knights Lucian trains archers rangers and spies. The rest live in the village of Nightingale and are just citizens.


App
Mc name-
Ic name-
Part of Nightingale Or AoA-
If the AoA what do you want to be (Paladin Knight etc.)-
If Nightingale what do you want to do (shopkeeper woodcutter etc.)
Tell me about yourself-





Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 06-12-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F14wrvax.jpg&hash=debe17fdb90537bd93a4b705f3d9f5120e3f3ed4)

Official Faction Name: The Black Crusade

Abbreviation/Tag: TBC

Leader (Format - OOC : IC ): Alltrusion - Zori Lokizon

Associated colors/Heraldry: If endermen had a flag without their face on it, that.

Roster:
Alltrusion
Varathel

Short Description: A group of Evil Wizards, Cultists, Necromancers and Shamans.

Background (Optional):
The Black Crusade has begun, in search of The Devourer (Religion to be posted) The Black Crusade walks the plains of the nether in search of their once loved leader; who has mysteriously disappeared!


OOC details:
This faction was mainly started so I could gather IC RPing Mobs for an event I desire to plan AND because I need a faction to protect my shit


Applications

I understand that my character will probably die/be wounded during the event and I will not complain when he/she does: YES

I have build rights:

I have Magic:

RolePlaying 1-10:

Race:


Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 06-12-2011

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8cD5A.png&hash=52a8a711146e951599106e7f722cc36dd4f9848f)
http://www.youtube.com/v/SenbXX0Lkb4&autoplay=1
Official Faction Name:
The Order of the Red Palm
Abbreviation/Tag: ORP
Leader (Format - OOC : IC ): misu07 || Abraxis Nerellab (Needs to be set ingame still)
Associated colors/Heraldry: Red, Yellow, Purple, any shade of Black.

Roster:

Order of the Red Palm


Chapter Master
(Max = 1)

Abraxis Nerellab

Red Palm Elites
(Max = 3)

Jacob Cadaver

Red Palm Members
(Infinite)

Richard Maxim


Red Palm Initiates
(Infinite)
Alan Vaon


Short Description: The O.R.P. is a group of people, mainly people who have reached a point in their lives at which they are confident they are able to to change to adapt to our lifestyle. Mainly, practicing the art of stealth and being un-noticed. These people will most likely take payment for their services, if they decide to accept a mission, that is. They are a secretive group of people, practicing the art un-noticed and un-observed. They are experienced in not only the art of stealth, but in a combat skill of their choice. New members are found by the Chapter Master, and occasionally; Elites. They look for character, skill and determination. Do NOT ask one of us out of character to join, because then you'll never be let in.
Background (Optional):

No, no no. We are NOT like some Assassins Creed makeup faction we aren't lol-assassins. We're a secretive bunch, think about the Dark Brotherhood, except less Black Sacrament and less insane and way more stealthy.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alltrusion on 06-12-2011
He never told me it was going/was removed until I found out myself. That's not unfair? I could have been grieved or stolen from and shit.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Quote from: Alltrusion on 06-12-2011
He never told me it was going/was removed until I found out myself. That's not unfair? I could have been grieved or stolen from and shit.

Should have read the rules and should have locked your stuff?  I am pretty sure Port puts a disclaimer into everything about not needing warnings, etc.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Here are the guidelines for creating a faction thread.

http://www.forums.hypergamer.net/factions-groups-353/%28rules%29-faction-threadsguidelines/ (http://www.forums.hypergamer.net/factions-groups-353/%28rules%29-faction-threadsguidelines/)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-12-2011
Quote from: RanmaChan on 06-12-2011
Quote from: Alltrusion on 06-12-2011
He never told me it was going/was removed until I found out myself. That's not unfair? I could have been grieved or stolen from and shit.

Should have read the rules and should have locked your stuff?  I am pretty sure Port puts a disclaimer into everything about not needing warnings, etc.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-12-2011
Here are the guidelines for creating a faction thread.

http://www.forums.hypergamer.net/factions-groups-353/%28rules%29-faction-threadsguidelines/ (http://www.forums.hypergamer.net/factions-groups-353/%28rules%29-faction-threadsguidelines/)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: jaik on 07-12-2011
so this is a brewery, not an academy
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lt.Azrael on 07-12-2011
I voted for archipelago. I think it would be cool, especially because I think we might just start a city in the middle of the ocean, a la Waterworld or the adventures of Flapjack.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lt.Azrael on 07-12-2011
My name is Seloch. I can't change it in game yet, sooo...
Imma probbably be miner.. again... or maybe a woodcutter.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 07-12-2011
Is it weird that I could read that daedric without a translator  O_O
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-12-2011
Quote from: Lt.Azrael on 07-12-2011
I voted for archipelago. I think it would be cool, especially because I think we might just start a city in the middle of the ocean,
Quotea la Waterworld

Heck No.

Quoteor the adventures of Flapjack.

This is fine.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-12-2011
You have one day to correct your post. At 12:00 AM, EST, this thread will be deleted.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-12-2011
You have one more day to obtain 2 more members. At 12:00 AM, EST, this thread will be deleted.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-12-2011
You have one day to correct your post. At 12:00 AM, EST, this thread will be deleted.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-12-2011
Approved for Revival in The New Year Update.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-12-2011
Quote from: Jake on 07-12-2011
so this is a brewery, not an academy

That is what it seems like.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-12-2011
Quote from: Beano on 07-12-2011
Is it weird that I could read that daedric without a translator  O_O

Holy shit that is Daedric, I thought it looked familiar.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-12-2011
Quote from: RanmaChan on 07-12-2011
Quote from: Beano on 07-12-2011
Is it weird that I could read that daedric without a translator  O_O

Holy shit that is Daedric, I thought it looked familiar.

Where have you been.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-12-2011
Quote from: Ragolution on 07-12-2011
Quote from: RanmaChan on 07-12-2011
Quote from: Beano on 07-12-2011
Is it weird that I could read that daedric without a translator  O_O

Holy shit that is Daedric, I thought it looked familiar.

Where have you been.

Not paying attention to weird looking letters and fake languages.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 07-12-2011
Yeeep voted Archipelago too.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Verahawk on 07-12-2011
Quote from: Jake on 07-12-2011
so this is a brewery, not an academy


Seems like it so far as most people seem to have an exceptional education and we've had nobody even walk in our direction since we moved.


We have to find some way to stay afloat, so why not a brewery?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 07-12-2011
Thoughts? Critiques? Concerns?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 07-12-2011
Official Faction Name: The Mushroom Kingdom

Abbreviation/Tag: MKingdom

Leader (Format - OOC : IC ) Demonizer877 : Avjol Arikode

Associated colors/Heraldry: Red and White

Roster: (Job - OOC - IC)
Village Leader - Demonizer877 - Avjol Arikode
Protector - Archangel94 - Magnus Njord
The Friendly Mage - Nhart96 - Alric Rahl
Alchemy Professor - Parama - Kennet Ariakan
Villager - Robotpig -John Wolfsbane
Villager - diesulke - (IC name unknown)
Villager - iiiAmazing - (Undecided IC name)
Local worker - Erinrot - Erinrot

Short Description: Some of the first dwarves ever to set foot in Soldaria. They welcome all with open arms and prefer the inhabitance of mushrooms than normal houses. The growing of giant mushrooms is an art that has been perfected by the elders of the village.

Background (Optional):
The villagers of The Mushroom Kingdom have not always lived in seclusion on the continent of Soldaria. The kingdom was once part of several different provinces but after a civil war the provinces were split apart and left to fend for themselves. Each province kept the title; "The Mushroom Kingdom" even though they were no longer united under one banner. This lead to much confusion and so when one village started a conflict other provinces were confused to be the same province and therefore were annihalated. Overtime every single province was conquered or destroyed leaving the descendents of each province landless. The remaining descendents decided to create one last village to live within and continue the ways of their ancestors except with a new outlook on the world.

Misc info: The village will always try to look for a peaceful outcome to a war but will use force if necessary. The village has also adopted the ways of magic and alchemy that was previously banished by their ancestors.

Current events:
After the fall of the bandit town known as "Kraxstead" the village has turned it's attention from the building of technology for warfare to expansion of the village. There is also being a competition being held in the village on the weekend but it is yet to be finalised.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 07-12-2011
FINALLY demon :)


You could just set my job as a protector or something
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Krystal_Drummer on 07-12-2011

Official Faction Name: Ellulaith
Abbreviation/Tag: Ellulaith
Leader : SketchyChris22
Associated colors/Heraldry: Black, Purple and White
Roster: 3 people
Short Description: Ellulaith is currently a small village for anyone who seeks a calm type atmoshere that will not include war.. ever. It's a self providing city, which mean 99.9% of the produce is NOT traded with other cities.
Background (Optional): Ellulaith is an old village founded by the ancestors of Lilith Umbre, the current owner of the village, it has a mysterious past and many secrets.


Now for my part! :D

Welcome to Ellulaith, the city of peace of mind, free of war, welcoming anyone who seeks the tranquility of a nice village. Anyone or anything is welcome, we do not judge, we accept anyone who has wanted a break from the outbreaks of war. The rain, the snow, the farms, the hills, the nature is a beautiful scene in Ellulaith, many of the lots in Ellulaith shall be claimed by farmers, or herders, because Ellulaith is a self sufficient village, we make, create, and use all of what we do, trading with other places is not encouraged, and it helps for the fact that everything is cheaper because it was grown from the city and bought from the city.


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F517ps8.jpg&hash=9b2b5e40c8b6ae458a48d5cf3323614523a44e5e)


All of Ellulaith is homely, we have many houses for sale, and many jobs for grant. Practice in the arcane arts is very peaceful and easy for mages and alchemists. The serene environment is the most noticeable and endless in Ellulaith, but... for those who have curiosity picking in they're head, they will find the wonderous mystery shrouded in peace in Ellulaith, but beware, the calm life that you once had in Ellulaith will no longer be the same if you follow theses steps, adventure, puzzles, battles and the requirement of skill is needed, and even the need of a partner at points.
In short, we welcome you to our little village at the bottom of the hill, with the river and the villagers, we can make a city of wonders. The calmness, the secrets and the social environments of Ellulaith  just the beginning, as your first twilight hits in Ellulaith, you will realize that... at dawn, this city does not have a limited horizon.
   
                                                       Note from owner [SketchyChris22] :                                                     

If you want to join, please use this template :


IG Name :
IC Name :
IC race :
IC history :
Job wanted (or want to suggest):
House wanted (if already found one):
IC attitude :








Note : This village is not finished yet, it technically never will be, but I want to at least have the adventure part of the city up at some time, and the rest of the village of course, so if you want to help in any way, please, message me. :3
Also, I will need some people to help me IC wise, I want to have every new person introduced to the village in a very ICly fashion, kinda like in an actual game, you'd do almost the same thing every time, except, depending on the population and "color" of the city, you will have more or less things to introduce, and if also, for anyone being introduced to a new person in the city, do your best to IC it :P



http://www.youtube.com/v/jktyo0Oz8C4&autoplay=1
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-12-2011
You have one day to correct your incorrect thread format. If the format isn't correct by 12:00 AM, EST (TODAY), this thread will be deleted, your faction disbanded and your claims held forfeit in the eyes of gods and men.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-12-2011
Roster is incomplete. Please adhere to format.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: nhart96 on 08-12-2011
Minecraft Account: nhart96

Mage's Name: Alric Rahl

Mage Type: Interlocutor.
Mantra: Magic Itself

Spells/Powers:
With years of study Alric has mastered the written language of magic and has used this knowledge to create powerful Runes.
He inscribes Runes on the floors of his home to make defenses such as

Thieves Bane: This can be used on a specific item and makes it so that if it is stolen it will cause a painful burning sensation whenever the thief touches it
Glyph of Imprisonment: If an intruder steps over this they are trapped in place for an 1-2hours (ic)
Pillar of Fire: The name says it all, however it takes an extreme amount of power to create this and will leave Alric exhausted for the next 2 days (ic)
Healing Glyph: A glyph that enables Alric to hear nearly any wound, however it suffers from the same problems as the pillar of fire.

He can also tattoo these runes to himself so he can use the spells with greater ease, however these require direct contact to use and take a great amount of time to tattoo

Bolts of Energy:By tapping the backs of his wrists he can fire small bolts of power to stun his opponents
Painful touch: By tapping his fingertips together he turns his hands into tasers (probably a better way to describe that but i'm lazy)
Shockwave: When he taps his stomach he can fire out a shockwave of energy that throws enemies back
Energy Streams: When he touches his palms he can fire twin continuous streams of energy at an enemy, however unlike his other spells this very quickly drains his power.
Life Fire: There is a small rune at the small of his back which will, if activated, cause Alric to explode into a huge deadly ball of energy. The downside is that this KILLS HIM
Shield: When he links his wrists he makes a powerful, but small, shield in front of him able to block most attacks as long as he keeps his wrists locked together.
Adrenaline: By tapping runes on his legs he gets a burst of energy and speed, this does take a while to re-charge though
Gift of Toungues: BY activating runes at his ears he can understand other languages as well as speak them
Healing Touch:When he taps his arms he can heal many minor-moderate wounds of the body and the mind. (A more portable version of the healing glyph above)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 08-12-2011
It has been more than a year since the boat crash landed. People have settled down and made a home for themselves, but many died of hunger, disease, and war during this process. Lets us come together and celebrate our new lives and honor those who didn't make it. The festival will be held at Nightingale the home of the AoA. There shall be plenty of games, food, and ale to go around. Please let Luxen Snowfield (aka Avolcano) know if you are going to come and how big your party will be. If you also want to help please let me know we can always use a helping hand. Lastly at night there will be a boat burning to symbolize the start of our new lives. 

This will hopefully take place Thursday  12/22/11 around 1:00 PM  eastern times For Uk time that should be 6 or 7 pm i think
Please if you have any ideas, comment, and time change please let me know.
There shall be a road to spawn to Nightingale before the event hopefully if direction are need they will be given.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 08-12-2011
sounds cool, im in
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 08-12-2011
Quote from: nhart96 on 08-12-2011
Minecraft Account: nhart96

Mage's Name: Alric Rahl

Mage Type: Sorceror/Spellsmith (Not entirely sure with this)

Mantra: Magic Itself

Spells/Powers:
With years of study Alric has mastered the written language of magic and has used this knowledge to create powerful Runes.
He inscribes Runes on the floors of his home to make defenses such as

Thieves Bane: This can be used on a specific item and makes it so that if it is stolen it will cause a painful burning sensation whenever the thief touches it
Glyph of Imprisonment: If an intruder steps over this they are trapped in place for an 1-2hours (ic)
Pillar of Fire: The name says it all, however it takes an extreme amount of power to create this and will leave Alric exhausted for the next 2 days (ic)
Healing Glyph: A glyph that enables Alric to hear nearly any wound, however it suffers from the same problems as the pillar of fire.

He can also tattoo these runes to himself so he can use the spells with greater ease, however these require direct contact to use and take a great amount of time to tattoo

Bolts of Energy:By tapping the backs of his wrists he can fire small bolts of power to stun his opponents
Painful touch: By tapping his fingertips together he turns his hands into tasers (probably a better way to describe that but i'm lazy)
Shockwave: When he taps his stomach he can fire out a shockwave of energy that throws enemies back
Energy Streams: When he touches his palms he can fire twin continuous streams of energy at an enemy, however unlike his other spells this very quickly drains his power.
Life Fire: There is a small rune at the small of his back which will, if activated, cause Alric to explode into a huge deadly ball of energy. The downside is that this KILLS HIM
Shield: When he links his wrists he makes a powerful, but small, shield in front of him able to block most attacks as long as he keeps his wrists locked together.
Adrenaline: By tapping runes on his legs he gets a burst of energy and speed, this does take a while to re-charge though
Gift of Toungues: BY activating runes at his ears he can understand other languages as well as speak them
Healing Touch:When he taps his arms he can heal many minor-moderate wounds of the body and the mind. (A more portable version of the healing glyph above)

Definitely Interlocutor.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 08-12-2011
Archapelago would have been my second choice. Don't rightly care as long as it's done with a stable bukit so I can farm and shit without stuff despawning :p . Lol, Im sure well all like whatever is made, though I was all for a main city, no one wants that anymore though .......
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 08-12-2011
Ok so I have a couple of questions/problems. First off, my chat doesn't work. I've tried all the /ch g and the other ones but it won't work. So my second thing is when will the server be well "started?" What I mean by that is when will we be able to mine, die, and kill mobs and such? Well I really don't have any other questions so I hope you have some answers :)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-12-2011
Quote from: Chewnez on 08-12-2011
Ok so I have a couple of questions/problems. First off, my chat doesn't work. I've tried all the /ch g and the other ones but it won't work. So my second thing is when will the server be well "started?" What I mean by that is when will we be able to mine, die, and kill mobs and such? Well I really don't have any other questions so I hope you have some answers :)

You don't have Building Rights (BR).  People new to the server have to wait to get the right to build and place blocks, you can read more in this thread:
http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/ (http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/)*new*-official-aceon-builder-permission-request-topic/

In order to talk until you get BR, you are going to have to put /l and /g in front of what you say to talk in local and global.  For some reason people without BR are unable to join into the channels automatically through the /ch command.  If these don't work try /me or /tell *name*.  However, so far no one has had a problem with using /l and /g.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-12-2011
MAKE KRYNN!!!!!!!

http://ageofdragons.org/d20/images/map_ansalon1.jpg (http://ageofdragons.org/d20/images/map_ansalon1.jpg)

DO IT.  DO IT NOW.

Arnold Schwarzenegger - Do it! (http://www.youtube.com/watch?v=u6ALySsPXt0#)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 08-12-2011
http://www.youtube.com/v/fzgCRfQ6ivU&autoplay=1
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-12-2011
Quote from: Fauxnal on 08-12-2011
There shall be a road to spawn to Nightingale before the event hopefully if direction are need they will be given.

We have portals.
But this sounds good.  Do you actually have any games/things to do planned, or is it just "everyone come here so we can burn stuff"?  Lol
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-12-2011
Bullshit (http://www.youtube.com/watch?v=S1QzZ15-L38#)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Recreas on 09-12-2011
Quote from: Ragolution on 06-12-2011
Quote from: Recreas on 06-12-2011
I'm not really active at all on our Minecraft server, but I'd think a whole new time line would be fun. You need a wipe every now and then, just to keep everybodys interest.

Recreas, please vacate the premises.
Your opinion has been duly noted and ignored.
Srs why you in my minecraft?

We use the former maps/revisions of Aceon to form our History (Rather than make one up that has no significance)
While actual lore wont mean much to new players, it definitely keeps people invested in Aceon.

I''m sorry, but I'm not going to "vacate" the premises. Next to that, I'm quite sure this ain't your minecraft and that I'm free to go on any of HGN's server unless Exile says different. Next to that, stop being such an aggresive whore and post atleast a more gentle response like the others.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: HitMan5523 on 09-12-2011
I remember DEAP, it was so fun...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 09-12-2011
Quote from: HitMan5523 on 09-12-2011
I remember DEAP, it was so fun...

Do you mean DEAP, or Ermor?  Cause I would agree with you on both.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 09-12-2011
Quote from: Recreas on 09-12-2011
Quote from: Ragolution on 06-12-2011
Quote from: Recreas on 06-12-2011
I'm not really active at all on our Minecraft server, but I'd think a whole new time line would be fun. You need a wipe every now and then, just to keep everybodys interest.

Recreas, please vacate the premises.
Your opinion has been duly noted and ignored.
Srs why you in my minecraft?

We use the former maps/revisions of Aceon to form our History (Rather than make one up that has no significance)
While actual lore wont mean much to new players, it definitely keeps people invested in Aceon.

I''m sorry, but I'm not going to "vacate" the premises. Next to that, I'm quite sure this ain't your minecraft and that I'm free to go on any of HGN's server unless Exile says different. Next to that, stop being such an aggresive whore and post atleast a more gentle response like the others.

Never.
I have two enemies.
Maybe three.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 09-12-2011
Quote from: RanmaChan on 08-12-2011
Quote from: Fauxnal on 08-12-2011
There shall be a road to spawn to Nightingale before the event hopefully if direction are need they will be given.

We have portals.
But this sounds good.  Do you actually have any games/things to do planned, or is it just "everyone come here so we can burn stuff"?  Lol

It's like Burning Man except it's Burning Boat.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 09-12-2011
I don't know about Ml and Sketch (the others in my town) but I'm inn
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Sodaguzzler on 09-12-2011
Sweet googamooga. I'd better get working on my character then. O_o Don't wanna not exist when this happens.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 09-12-2011
Quote from: Superblackbiker on 09-12-2011
I don't know about Ml and Sketch (the others in my town) but I'm inn

  Your town?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 10-12-2011
Not actually MY town but the one I'm in. You're boss, ml, we got it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 10-12-2011
Quote from: Superblackbiker on 10-12-2011
Not actually MY town but the one I'm in. You're boss, ml, we got it.

Actually I think Sketchy is :3
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 10-12-2011
Good point but I'm going :D  Is it am or pm for UK? Not good with my timezones
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 10-12-2011
Quote from: Superblackbiker on 10-12-2011
Good point but I'm going :D  Is it am or pm for UK? Not good with my timezones
(Guessing you mean the event?) PM
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 10-12-2011
Yeah I meant the event.Thanks Beano. I'll defenitely be there then. If you need serious help, I can step in if you want, guys.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 10-12-2011
Ill be there unless something deters me :D excited!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 13-12-2011
I may have to move the event time because since the sever been down i haven't been able to do any work so if the sever doesn't come up by Friday i'm moving it to the week after xmas
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 13-12-2011
I'm trying to determine if I should just keep doing the unstable updating thing I've been doing for the last month or waiting until Bukkit releases something reliable.

I'm still so unsure.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 13-12-2011
Why dont you make a thread asking people   :P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 13-12-2011
IG Name :Jaggernaughty

IC Name : Maar

IC race : Dark elf

IC history : Escaped from his village when he was in danger of being executed for his beliefs. Is very quiet and keeps to himself.

Job wanted (or want to suggest): I'll take any job that interacts with other people; merchant, cook, tavernkeeper  (does not mean I will brew alcohol) are all reasonable jobs.

House wanted (if already found one): can't even find the damn place

IC attitude : Very quiet, keeps to himself most of the time. He's very sensitive and emotional. Has always wanted to fall in love with someone, but just hasn't found the right girl.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Sodaguzzler on 13-12-2011
Quote from: Ragolution on 13-12-2011
I'm trying to determine if I should just keep doing the unstable updating thing I've been doing for the last month or waiting until Bukkit releases something reliable.

I'm still so unsure.


If you wait, it could be another month before anything stable comes out. That's a LONG time to wait.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 13-12-2011
Quote from: Fauxnal on 13-12-2011
Why dont you make a thread asking people   :P

OH GOD MORE POLLS
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 13-12-2011
Quote from: meldin on 13-12-2011
IG Name :JaggernaughtyIC Name : Maar IC race : Dark elfIC history : Escaped from his village when he was in danger of being executed for his beliefs. Is very quiet and keeps to himself.Job wanted (or want to suggest): I'll take any job that interacts with other people; merchant, cook, tavernkeeper  (does not mean I will brew alcohol) are all reasonable jobs.House wanted (if already found one):IC attitude : Very quiet, keeps to himself most of the time. He's very sensitive and emotional. Has always wanted to fall in love with someone, but just hasn't found the right girl.

The fuck man, you built half an inn in my town and already abused creative mode to stock it, now you're leaving?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 14-12-2011
Isn't the server getting a new map though? `Cause if we are, then yes, i'm leaving. I would like to join a nice, quiet town. Because you're an admin, your city will become quite large.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 14-12-2011
Quote from: meldin on 14-12-2011
Isn't the server getting a new map though? `Cause if we are, then yes, i'm leaving. I would like to join a nice, quiet town. Because you're an admin, your city will become quite large.

The map change is not going to happen for a good couple weeks, if not months from what Port told me.
I am not actively going out and recruiting people, not like before, and I don't plan on becoming big.
I don't care that you are leaving and going to another faction, just let me know ahead of time rather than just randomly switching without a word.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Krystal_Drummer on 15-12-2011
Quote from: meldin on 13-12-2011
The map isn't changing but I will accept you if you still want to join, your IC seems almost perfect for the village, so reply a yes or no, so I can make you a lot for a house, I'm still building a lot so this is the perfect time to just slip in to the village because everything is going to be built for to fit the first villagers.
Anyways, just reply "yes" or "no" on here or by pm, doesnt matter. :P
IG Name :Jaggernaughty

IC Name : Maar

IC race : Dark elf

IC history : Escaped from his village when he was in danger of being executed for his beliefs. Is very quiet and keeps to himself.

Job wanted (or want to suggest): I'll take any job that interacts with other people; merchant, cook, tavernkeeper  (does not mean I will brew alcohol) are all reasonable jobs.

House wanted (if already found one): can't even find the damn place

IC attitude : Very quiet, keeps to himself most of the time. He's very sensitive and emotional. Has always wanted to fall in love with someone, but just hasn't found the right girl.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 15-12-2011
Mc name- Sp3ktrum[/size]Ic name- Caeliphus CaesusPart of Nightingale Or AoA- AoAIf the AoA what do you want to be (Paladin Knight etc.)- (is dark paladin a choice?)If Nightingale what do you want to do (shopkeeper woodcutter etc.) Tell me about yourself- Dark Elf. escaped villiage due to about to be killed for religious beliefs. is generally open but remains introverted about subjects pertaining to him. sometimes spaces out like he's thinking about things or like he's trying to forget something
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 15-12-2011
Quote from: Krystal_Drummer on 15-12-2011
Quote from: meldin on 13-12-2011
The map isn't changing but I will accept you if you still want to join, your IC seems almost perfect for the village, so reply a yes or no, so I can make you a lot for a house, I'm still building a lot so this is the perfect time to just slip in to the village because everything is going to be built for to fit the first villagers.
Anyways, just reply "yes" or "no" on here or by pm, doesnt matter. :P
IG Name :Jaggernaughty

IC Name : Maar

IC race : Dark elf

IC history : Escaped from his village when he was in danger of being executed for his beliefs. Is very quiet and keeps to himself.
yes, your village is just the perfect fit for my character.
Job wanted (or want to suggest): I'll take any job that interacts with other people; merchant, cook, tavernkeeper  (does not mean I will brew alcohol) are all reasonable jobs.

House wanted (if already found one): can't even find the damn place

IC attitude : Very quiet, keeps to himself most of the time. He's very sensitive and emotional. Has always wanted to fall in love with someone, but just hasn't found the right girl.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Sodaguzzler on 16-12-2011
@Chewnez


Just hang out on the server and talk to people. Join in on convo's and get to know people. It's a semi-knit community, so actually knowing the people you play with will help.


@Port


Is that IRC up yet? If not, do we have a steam group that I've not yet been invited to or something? :P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: nhart96 on 16-12-2011
damn this just had to be on the day i'm flying back to the states D:
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 16-12-2011
it may get changed to sometimes this week
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 17-12-2011
It would be good to have you join jagger, if you do . We are all doing this cool introduction roleplay thing so, if you wanted, you could join us in that or join later.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 17-12-2011
I'm sorry to say the event is going to be moved i'm thinking wed but if you guys have ideas please i'm all for it
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 19-12-2011
I thought it would be kinda fun to try and build a map that could work for the server.
I am going to build the archipelago idea, but dont know how many chucks it it should be.


Any idea how big?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 20-12-2011
Quote from: meldin on 19-12-2011
I thought it would be kinda fun to try and build a map that could work for the server.
I am going to build the archipelago idea, but dont know how many chucks it it should be.


Any idea how big?

It should be at least 16384 chunks. Each 'custom' map we've used thusfar was at least 128x128 chunks

Question: What are you making it with?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 20-12-2011
Quote from: RanmaChan on 08-12-2011
MAKE KRYNN!!!!!!!

http://ageofdragons.org/d20/images/map_ansalon1.jpg (http://ageofdragons.org/d20/images/map_ansalon1.jpg)

DO IT.  DO IT NOW.

Arnold Schwarzenegger - Do it! (http://www.youtube.com/watch?v=u6ALySsPXt0#)

I mega thumbs this up cause Dragonlance is a B.A. book series. Plus that map would be sweet!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 20-12-2011
bump
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 20-12-2011
Had to change the time i have a dentist appointment tomorrow
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 20-12-2011
I've been trying with MCedit, but it really sucks. If you got a better program that I could use, then I's be very happy to use it.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 20-12-2011
Damn I want to come, but I have an exam and then I am moving, so if you keep the event going for a while I may be able to show up at the end.  xD
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 21-12-2011
I'm sorry once again but i must move the time forward one more time something came up that i must do so the event will be taking place at 5 pm eastern times For our foreign friends i think that's 10 or 11 :/ Once again so sorry but you know shit happens
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 21-12-2011
*sigh* I'm still out of state and wontbe back for anoter hour or two so I don't know should I move to tomorrow should I move it back again *sigh* once again I'm sorry for the inconvenience
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 21-12-2011
Move it to tomorrow. That way we can get a mix of European and US players. Plus alot of people can't make it today and if you move it back again I'll eat your family. Just saying. Move it to approximately start between 6-9pm GMT time.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 21-12-2011
Yeah, move it to tomorrow and the original times
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 21-12-2011
Tomorrow original times, thats best for everyone.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 21-12-2011
BUMP
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 21-12-2011
Quote from: meldin on 20-12-2011
I've been trying with MCedit, but it really sucks. If you got a better program that I could use, then I's be very happy to use it.



Minecraft Map Painter. Goog it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 25-12-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1135.photobucket.com%2Falbums%2Fm622%2Fjman263%2Faceonworld_normal_north.png&hash=3bacb0f4ceb7f0a9242b809f0ae9795328cba4d9)

Needs a little touching up, but I think it's a good base for the archipelago map.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 26-12-2011
That's way too flat. Generate the map and you'll see what I mean.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 26-12-2011
Did, but I am gonna edit it a lot. I never knew how the length, width, and height was in relation with the actual map, and the lake you spawn on was supposed to be a lot bigger. Im gonna edit it and repost.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 26-12-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1135.photobucket.com%2Falbums%2Fm622%2Fjman263%2Faceonworldrevised_isometric_north.png&hash=eb26b4a911fb639239c0c08d08d429cf2798f8cf)
For some reason, this program likes to put holes in your oceans.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 27-12-2011
Quote from: meldin on 26-12-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1135.photobucket.com%2Falbums%2Fm622%2Fjman263%2Faceonworldrevised_isometric_north.png&hash=eb26b4a911fb639239c0c08d08d429cf2798f8cf)
For some reason, this program likes to put holes in your oceans.



Solution is to drain the ocean the re-fill it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 28-12-2011
Or go into MC edit, selected the entire water level, then use the replace tool to replace the air with water. It would lag my computer for a good 10 minutes, but it would work.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 28-12-2011
Quote from: meldin on 28-12-2011
Or go into MC edit, selected the entire water level, then use the replace tool to replace the air with water. It would lag my computer for a good 10 minutes, but it would work.

Just... Just do what I said.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 28-12-2011
Well anyways, if you want the world to use for the server, then I can email it to you anytime you want.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Krystal_Drummer on 31-12-2011
Note : this faction was recently abolished, but I'm still looking for recruits, so PM me if your interested, if all goes well, Ellulaith and all of its future plans will be done in around month (including stuff that may or may not affect villagers)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 02-01-2012
Minecraft Account: 2ktaco

Mage's Name: Grut Tulgrun

Mage Type: Ritualist( Ritualistic Healer)

Mantra: Life ( I think this is correct because, he uses healing spells) right? It can change if not.

Spells/Powers:

Minor Healing (Heals minor wounds like small cuts) Grut will recite a ritual rite(To be determined if accepted) and sacrifice 1 coal, 1 spider eye & 1 slime into his ritual alter(a golden lava pit).

Major Healing (Heals mortal wounds like gaping gashs, assuming they live until the ritual) Grut will recite a ritual rite(Different from the minor healing ritual rite) and sacrifice 1 gold, 1 bonemeal, 1 spider eye & 1 slime into his ritual alter.

Revive (Revives a player character, but only if they are recently dead)Grut will recite a ritual rite(much longer than the others)and sacrifice 1 string (hair), 1 bone (bones), 1 ender pearl (the returning soul). 1 spider eye (eyes), 1 red stone powder (the blood), and 1 slime (to tie it together)

Please note that these spells will not be used during a battle as they are long and require concentration.

If the rituals rites are needed or, you would like to veiw them I can type them up and, send them to you.
Grut is in the future due to map change so screw it
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 03-01-2012
I vote archipelago. FOR THE WIN. It sounds nice to fight over islands. Also, If in the slim chance everyone changes their minds, I would really like to retry an Ermor society. But thats just me, I want to see what is was like.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 03-01-2012
that map looks nice. is that a volcano on that island near the middle?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 04-01-2012
Did this even ever happen?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 04-01-2012
it did and it turned out good i'm already in the works of our next event
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 04-01-2012
Everyone was so freaking interested in my tower and how secretive I made it, not many people we're allowed in, let alone got to see anything...So, I'm guessing most of you guys still are curious what WAS up there, I thought I'd show you some pictures I got in the last 5 mins of the map......


The lab...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F2602yb6.png&hash=a892227649e4aa7bcde65ec79cbf30e7c5ab89cf)


The telescope of dooooooom...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F25ti7w9.png&hash=ff620e94cae4400914f72f6d2b262e64cf7833fd)


One of the control panels...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Fa15y5w.png&hash=cfbe17cc8bedd705f89783c204d544fa43f11cec)




Now the much more interesting parts....


The main power 'core'...  (Ignore the gold blocks, I had to reinstall MC)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Fqmzywk.png&hash=9f42970e9bfef7beca4c8371a2bfe648a174bb64)


Where the 'Golems' WOULD'VE been made...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F2rft469.png&hash=9d89af75b766ed8a5518381cf0c1e4272e257f45)


And stored...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F1zdx945.png&hash=36d04964648f9aff9ce5f49c03f907822dd5fe14)


There would've been more, but port was rushing us :P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 04-01-2012
Huh, yeah it looked REALLY good from outside. You have quite some talent building and a great role idea. Hope that on the new map (this is news to me... was whondering why I couldn't get on) you have another bad ass thing. So yeah... I just finished building my house yesterday and now we have new map. Yay.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 04-01-2012
I have one thing to say to express how I feel at this point and, that is..............FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU. I bugged you forever trying to get into to get into that tower and, now its gone and your pictures won't load.
???New Map???
PS. I still think you're the cannibal.

Addition: They loaded finally.

PS. Nice telescope you cannibal.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 04-01-2012
Quote from: Andrew Weasley on 04-01-2012
Hope that on the new map you have another bad ass thing.
Oh I do...Just doubt I'd be allowed to make it...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 04-01-2012
Quote from: 2ktaco on 04-01-2012
I still think you're the cannibal.

how about no! (http://www.youtube.com/watch?v=lITBGjNEp08#)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 04-01-2012
Why was that post so long for 3 words.
Oh yea, I forgot to say great tower.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 04-01-2012
So why am I not apart of a faction anymore and I'm somewhere in the map I have never seen before?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 04-01-2012
new mepp
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-01-2012
Hello folks, you are probably wondering why there is a new map with no factions, well we are finally going back on track with our lore storyline.

At this point in time we are playing after the Ermorian Empire's collapse.  It has been about a few decades, a generation or two, so you will be able to use characters/descendants of characters that you played back in Ermor.

But yes, this is now where we are taking things seriously and starting up our lore timeline again.  So please, keep in mind the place and time, and remember that what you are building and roleplaying now is going to be worked into our canon!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-01-2012
Quote from: Fauxnal on 04-01-2012
it did and it turned out good i'm already in the works of our next event

Better take into account our new map.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 05-01-2012
So do we just start over or are we carrying builds or anything over?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 05-01-2012
So...Can I continue with my 'Dwemer' stuff now it fits? :D
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-01-2012
Quote from: Beano on 05-01-2012
So...Can I continue with my 'Dwemer' stuff now it fits? :D

Talk with Port, he may want this era to have even less technology than before.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-01-2012
Quote from: Chewnez on 05-01-2012
So do we just start over or are we carrying builds or anything over?

Carrying builds over?  What does that mean?
You still get to keep your BR, if that is what you mean.  But other than that you start over.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Krystal_Drummer on 05-01-2012


Official Faction Name: Hifumaro
Abbreviation/Tag: Hifu
Leader : SketchyChris22
Associated colors/Heraldry: blue, black, white
Roster: 4 people
Short Description: Hifumaro is an eden from the outside world, it is un-involved politically with any outside contact, the area itself has amazing scenery and a very distinguished and interesting population, we will, and are starting, to have many diverse things to do in the village. The village is a somewhat Asian theme, as you'll start noticing. As many of factions before, this faction will have multiple quests (and not just the, bring something back to me and I'll give you something, quests either)
So come on and join the village of Hifumaro!

________________________________________________________________________________

As the wind calms, and the moon rises, most of the land shall go into slumber, but the village of Hifumaro prevails on the tiresome time we call night. At dusk, the farmers shall harvest and plant in they're massive farmlands, and at night, the monks and exorcists practice they're studies. The serene and scenic village of Hifumaro is an incredibly diverse and warm place. With multiple residents to grant you a good day and many diversities to fill your excitement, our village is the place for many. Multiple festivals will be held at the village temple, and many studies can also be done there. The village is flamboyant, fluorescent and very lively.


  (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F24nli1i.jpg&hash=58389657e4d9eaf596aad095f66a7b3a3f4e0a3d)


As we have much to show, and as you do secrets to discover, coming to Hifumaro is certain to be diverse in many ways.

The twilight before nightfall awakens the moon, as does dusk for the sun.


________________________________________________________________________________

Yet another faction to my un-finished collection, but this time, I think we got a good chance of finishing our peaceful, and fun-filled faction.
If your interested in joining after seeing this topic, pm me, and post on this topic while following this template, feel free to add details that you'd like to add.

IG Name :
IC Name :
IC race :
IC history :
Job wanted (or want to suggest):
House wanted (if already found one):
IC attitude :


The faction will always be in it's building stage, but that doesn't mean that you can't rp in it, feel free to wander in our available areas! I still want to do the welcoming party type thing once we have the village part built up, so for people who want to aid in that project are welcome. We shall also have festivals, which also requires assistants, as does the temple. So the amount of needed employment is immense!




http://www.youtube.com/v/ligSDcQCEck&autoplay=1
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 05-01-2012
Quote from: RanmaChan on 05-01-2012
Quote from: Chewnez on 05-01-2012
So do we just start over or are we carrying builds or anything over?

Carrying builds over?  What does that mean?
You still get to keep your BR, if that is what you mean.  But other than that you start over.


I think he means importing things we built from the previous map  onto the new map.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-01-2012
Quote from: meldin on 05-01-2012
Quote from: RanmaChan on 05-01-2012
Quote from: Chewnez on 05-01-2012
So do we just start over or are we carrying builds or anything over?

Carrying builds over?  What does that mean?
You still get to keep your BR, if that is what you mean.  But other than that you start over.


I think he means importing things we built from the previous map  onto the new map.

No, nothing was saved.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 06-01-2012
Minecraft Account: Edvyn

Mage's Name: Edmond Sellafield
Mage Type: Ritualist

Mantra: The First

Spells/Powers: Individual spells are too numerous to list here, but can be organised into a series of "rites" in accordance with their effects and power.

Lesser rites of the Staff - This is a group of spells revolving around the banishing, binding and summoning of otherworldly entities (demons). These spells tend to base themselves around the casting of a circle to limit the area of a spell and to protect the caster. These spells have many capabilities, allowing the caster to imbue objects or living things with the power of a demon, send demons back to their respective home dimensions, conjure demons in any physical or non-physical form, bind demons to his will, invoke or evoke non-demonic spirits (ghosts and the like) and call for the intercession of gods.

Greater rites  of the Staff - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the staff allow a demon to be summoned and bound permanently as the caster's familiar,  travelling of a target's own mind and spirit to whichever realm the caster chooses, forced demonic possession of targets and the binding and banishing of an opponent's summoned demons.

Lesser rites of the Sword - This is a group of spells revolving around the manipulation of physical forces, characterised by the use of sympathetic magic - dolls or other representations of a target may be utilized as the focus of a ritual, or a wand may be used as an indicator of direction. These spells have the capability to manipulate weather or geological activity, conjure the classical elements on varying scales and protect a target or group of targets from physical forces.

Greater rites of the Sword - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration. Along with this, greater rites of the sword allow physical forces or laws to be ignored, or the very manipulation of physical laws to serve the caster's will. The effect of this may be, for example, that a target will injure themselves upon trying to injure the caster, leaving the caster unharmed due to all force acting upon the target. The rule of equal exchange comes into play here, however - The caster cannot harm others, lest he harm himself in the same manner.

Lesser rites of the Orb - This is a group of spells revolving around the divination of fate and fortune, counteraction of a target's magic and power over the psyche. These spells often require the use of a crystal ball or strict intonation and vocalisation of chants. These spells can predict the possible future, control a target's mind, affect a target's thoughts, read a target's thoughts, scry over a location, animate inanimate objects and affect probability itself on a smaller scale.

Greater rites of the Orb - This is an extension of the lesser rites, capable of all the actions of lesser rites to a greater power, scale or duration.

YES, I DID JUST RE-USE OCTAVIUS' SPELLS, Edmond knows them too
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-01-2012
Þorn Academy
No that is not "PORN ACADEMY" it is Thorn Academy. Þ is the rune for "TH"(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F259egp4.png&hash=1cef33edebab58bfd46d3313b6ed7a580bd4a8ea)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 06-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Ritualist

Mantra: life

Spells/Powers: Mainly Healing powers.

Minor healing: must collect 10 seeds(herbs) to prepare a spell or potion for the healing. spell can take a one-two minecraft days to prepare
this heals small wounds, like arrow wounds or stab wounds.

Major healing: Must collect 10 seeds(herbs), 5 bones and 3 rotten flesh. this heals major enjuries, like a
severed limb.

cure Sickness: takes 20 seeds, 10 bones and 6 rotten flesh

Heal mortal wound: collect 20 seeds, 15 bones and 10 rotten flesh

Ressurect Dead: Collect 30 seeds, 30 Bones, and 20 rotten flesh

All ingrediants must be disposed of by fire or lava

The Preparation of the spells takes 1-2 Minecraft days depending on if the mage in question has a peaceful evironment and not physical, mental or spiritual strain then it takes less time than if talking to someone or other things( does not include Global chat). The player has to be online for this entire time.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 06-01-2012
Port/Rag like's to edit my posts.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-01-2012
The Thorn Academy is dedicated to peace, learning, and the preservation of knowledge.  All people are welcome to attend classes held in the Academy, unless for some reason or another you have been banned from attending classes.  (This includes faction warfare, and misbehaving in class repeatedly.)

Roster:

Minecraft User-name | Forum User-name | IC Name | Faculty Position

Faculty:

QuinTasin | RanmaChan | Cirno Azuremyst | Tomekeeper (Librarian, History Teacher)

Edvyn | Edvyn | Edmond Sellafield | Magistrix (Headmaster, Magic Teacher)

Ange166 | Andrew Weasley | Unknown | Biologicus (Biology/Chemistry Teacher)

Residents/Students:

SodaGuzzler | SodaGuzzler | Unknown | Inn/Tavernkeeper

Braydent31 | Braydent30 | Arthur Berad | Ritualist Student/Summoner

Jaggernaughty | Meldin | Epeataro Cuwe | Officer

2kTaco | 2kTaco | Unknown | Guardsman

Duraga131 | Duraga | Alaizia Darkstar | Ritualism Student/Healer

Retro1253 | Travis Treestrider | Travis Treestrider | Guardsman
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-01-2012
Quote from: meldin on 06-01-2012
I am gay.

'Bout time you came out.
What does it have to do with factions though?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 06-01-2012
No offense but, Puppy not want. Can I disown you now.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 06-01-2012
Quote from: 2ktaco on 06-01-2012
No offense but, Puppy not want. Can I disown you now.

  I am gay.  « Last Edit: Today at 09:27 PM by Jaggernaughty »
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 06-01-2012
Minecraft Account: 2ktaco

Mage's Name: Nahr Yxtrm

Mage Type: Sorcerer

Mantra: Mind (Magic Itself: for the spells at the bottom)

Spells/Powers: I was thinking about listing spells but, then I saw Edvyn's app. I thought, this is how it ought to be done. This allows for greater spells variety to fit your roleplay situation and, it encourages creativity.

I'll be focusing on Illusions.

Illusions of Smell/Sound/Taste: These are the most basic illusions. They manipulate your targets sense of smell/hearing/tasteing to trick them. smelling/tasteing being the easiest and, requireing only a whisper. Sound being the harder of the three becuase you scale your voice to fit the sound you are simulating, requires whisper-shout.

Illusions of Sight: Illusions of Sight make your enemys see horrible creatures and, even their inner most fears (or desires). Sight tricks are the secound most difficult. These require speaking volume to work.

Illusions of the Mind: Illusions of the Mind can make your enemy docile or enrage freinds. They "help people change their minds. They are the hardest to cast, because the sentient will is hard to manipulate. They require speaking volume-shouts to work depending on the scale of the illusion and the strength of the targets will.

Illusions of Touch: Illusions of Touch make your enemy feel thing that arent there or, make them feel sensations without cause. These can make your enemy feel like hes burning or, like someones just touched him. These are medium to cast and, require whisper-shout depending on the desired effect.

Also I'll be casting basic Telepathy/Summoning/Destructive magic/s for Edvyn's magical lectures/course.

Note: Destructive magic is limited to basic Fire/Shock/Ice/Earth (basic elemental)

Edited
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 06-01-2012
As I said, Puppy not want.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-01-2012
Lol, this is just too funny.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 07-01-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fassets.diylol.com%2Fhfs%2F998%2Fdaf%2Fbf5%2Fresized%2Fanti-joke-chicken-meme-generator-ur-gay-i-noe-caf8cd.jpg&hash=b1d480ee4184421dbb4327611e752e6f4fe6fd72)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 07-01-2012
Quote from: meldin on 06-01-2012

I am gay.


« Last Edit: Yesterday at 09:27 PM by Ragolution »

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F28%2Ffuuuuuuu.jpg&hash=b7d6e10196cad56127335c7c73039d767316f634)


But seriuosly, how did you even do this? I don't have a post in the factions' forum....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 07-01-2012
So port posted it? or edited it to make it say "I am gay."
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 07-01-2012
You guys are being rude...even though this isn't exactly the right place to post this.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-01-2012
Quote from: meldin on 07-01-2012
Quote from: meldin on 06-01-2012

I am gay.

« Last Edit: Yesterday at 09:27 PM by Ragolution »


But seriuosly, how did you even do this? I don't have a post in the factions' forum....

You made a post in Port's thread laughing it looked like his faction was spelled Porn, so he moved that post to a new thread and edited it, lol.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 07-01-2012
Puppy is indifferent.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 07-01-2012
So heres my question. Why don't we have /back!!!!? or a /spawn to go to the spawn!!? Im so tired of dying because I'm lost and lose all my shit. I mean I know I didn't go far but I make one wrong turn, wonder for a bit, then I die. Its really annoying. So I say we should add both of these. And a /set home wouldn't hurt either.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-01-2012
Factions are the sole beneficiaries of those perks. I do not currently have any plans to alter that fact.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-01-2012
2Ktaco, all of your spells are of the Mind.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 07-01-2012
Quote from: 2ktaco on 06-01-2012
Minecraft Account: 2ktaco

Mage's Name: Nahr Yxtrm

Mage Type: Sorcerer

Mantra: Mind (Magic Itself: for the spells at the bottom)

Spells/Powers: I was thinking about listing spells but, then I saw Edvyn's app. I thought, this is how it ought to be done. This allows for greater spells variety to fit your roleplay situation and, it encourages creativity.

I'll be focusing on Illusions.

Illusions of Smell/Sound/Taste: These are the most basic illusions. They manipulate your targets sense of smell/hearing/tasteing to trick them. smelling/tasteing being the easiest and, requireing only a whisper. Sound being the harder of the three becuase you scale your voice to fit the sound you are simulating, requires whisper-shout.

Illusions of Sight: Illusions of Sight make your enemys see horrible creatures and, even their inner most fears (or desires). Sight tricks are the secound most difficult. These require speaking volume to work.

Illusions of the Mind: Illusions of the Mind can make your enemy docile or enrage freinds. They "help people change their minds. They are the hardest to cast, because the sentient will is hard to manipulate. They require speaking volume-shouts to work depending on the scale of the illusion and the strength of the targets will.

Illusions of Touch: Illusions of Touch make your enemy feel thing that arent there or, make them feel sensations without cause. These can make your enemy feel like hes burning or, like someones just touched him. These are medium to cast and, require whisper-shout depending on the desired effect.

Also I'll be casting basic Telepathy/Summoning/Destructive magic/s for Edvyn's magical lectures/course.

Note: Destructive magic is limited to basic Fire/Shock/Ice/Earth (basic elemental)

Edited

I meant that the extras I included for Edvyns lectures are of the Magic Itself category.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-01-2012
You cannot cast a spell that isn't within your mastery/mantra
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 07-01-2012
So why not just add a /spawn command for the spawn area that was made?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 07-01-2012
Quote from: 2ktaco on 07-01-2012
Puppy is indifferent.


Oh I don't have a problem with him doing this, it isn't the first time.....
it's all for the lulz.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 07-01-2012
did I get accepted?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 07-01-2012
Quote from: 2ktaco on 06-01-2012
Minecraft Account: 2ktaco

Mage's Name: Nahr Yxtrm

Mage Type: Sorcerer

Mantra: Mind (Magic Itself: for the spells at the bottom)

Spells/Powers: I was thinking about listing spells but, then I saw Edvyn's app. I thought, this is how it ought to be done. This allows for greater spells variety to fit your roleplay situation and, it encourages creativity.

I'll be focusing on Illusions.

Illusions of Smell/Sound/Taste: These are the most basic illusions. They manipulate your targets sense of smell/hearing/tasting to trick them. smelling/tasting being the easiest and, requireing only a whisper. Sound being the harder of the three because you scale your voice to fit the sound you are simulating, requires whisper-shout.

Illusions of Sight: Illusions of Sight make your enemies see horrible creatures and, even their inner most fears (or desires). Sight tricks are the second most difficult. These require speaking volume to work.

Illusions of the Mind: Illusions of the Mind can make your enemy docile or enrage friends. They "help people change their minds. They are the hardest to cast, because the sentient will is hard to manipulate. They require speaking volume-shouts to work depending on the scale of the illusion and the strength of the targets will.

Illusions of Touch: Illusions of Touch make your enemy feel thing that aren't there or, make them feel sensations without cause. These can make your enemy feel like hes burning or, like someones just touched him. These are medium to cast and, require whisper-shout depending on the desired effect.

Also I'll be casting basic Telepathy/Summoning/Destructive magic/s for Edvyn's magical lectures/course.Note: Destructive magic is limited to basic Fire/Shock/Ice/Earth (basic elemental)
Edited again: Out-of-Mantra spells removed and, fixed the spelling a little.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-01-2012
Quote from: Duraga on 06-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Ritualist

Mantra: life

Spells/Powers: Mainly Healing powers.

Minor healing: must collect 10 seeds(herbs) to prepare a spell or potion for the healing. spell can take a one-two minecraft days to prepare
this heals small wounds, like arrow wounds or stab wounds.

Major healing: Must collect 10 seeds(herbs), 5 bones and 3 rotten flesh. this heals major enjuries, like a
severed limb.

cure Sickness: takes 20 seeds, 10 bones and 6 rotten flesh

Heal mortal wound: collect 20 seeds, 15 bones and 10 rotten flesh

Ressurect Dead: Collect 30 seeds, 30 Bones, and 20 rotten flesh

All ingrediants must be disposed of by fire or lava

The Preparation of the spells takes 1-2 Minecraft days depending on if the mage in question has a peaceful evironment and not physical, mental or spiritual strain then it takes less time than if talking to someone or other things( does not include Global chat). The player has to be online for this entire time.

The only problem I have with this is the resurrection spell.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-01-2012
Quote from: Ragolution on 07-01-2012
Factions are the sole beneficiaries of those perks. I do not currently have any plans to alter that fact.

I love opportunities to quote myself. Invariable words of wisdom.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 07-01-2012
Quote from: RanmaChan on 07-01-2012
Quote from: Duraga on 06-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Ritualist

Mantra: life

Spells/Powers: Mainly Healing powers.

Minor healing: must collect 10 seeds(herbs) to prepare a spell or potion for the healing. spell can take a one-two minecraft days to prepare
this heals small wounds, like arrow wounds or stab wounds.

Major healing: Must collect 10 seeds(herbs), 5 bones and 3 rotten flesh. this heals major enjuries, like a
severed limb.

cure Sickness: takes 20 seeds, 10 bones and 6 rotten flesh

Heal mortal wound: collect 20 seeds, 15 bones and 10 rotten flesh

All ingrediants must be disposed of by fire or lava

The Preparation of the spells takes 1-2 Minecraft days depending on if the mage in question has a peaceful evironment and not physical, mental or spiritual strain then it takes less time than if talking to someone or other things( does not include Global chat). The player has to be online for this entire time.

The only problem I have with this is the resurrection spell.

hows that?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-01-2012
Quote from: Duraga on 07-01-2012
Quote from: RanmaChan on 07-01-2012
Quote from: Duraga on 06-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Ritualist

Mantra: life

Spells/Powers: Mainly Healing powers.

Minor healing: must collect 10 seeds(herbs) to prepare a spell or potion for the healing. spell can take a one-two minecraft days to prepare
this heals small wounds, like arrow wounds or stab wounds.

Major healing: Must collect 10 seeds(herbs), 5 bones and 3 rotten flesh. this heals major enjuries, like a
severed limb.

cure Sickness: takes 20 seeds, 10 bones and 6 rotten flesh

Heal mortal wound: collect 20 seeds, 15 bones and 10 rotten flesh

All ingrediants must be disposed of by fire or lava

The Preparation of the spells takes 1-2 Minecraft days depending on if the mage in question has a peaceful evironment and not physical, mental or spiritual strain then it takes less time than if talking to someone or other things( does not include Global chat). The player has to be online for this entire time.

The only problem I have with this is the resurrection spell.

hows that?

Accepted.  MAYBE once you become established on the server as a skilled healer you MAY be able to resurrect the dead, but until then, this works well.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-01-2012
Quote from: Braydent30 on 07-01-2012
Minecraft Name: Braydent31


Mage name: Thomas Berad


Mage Type: Mind.


Mantra: Tricks


Blinding Light: Makes a ball of blinding light in front of the person it is casted on.


Fear: Makes the enemy see their deepest fear


Death of a skunk: Makes them smell a skunk as if it sprayed their nose.


Deafening siren: Makes a high pitched siren like noise in the persons ears.


S.S (Soul-Sucking) Darkness: Makes the enemy feel like they can't breath and there eyes just see pitch black.




I might as well mention it here and see if it gets declined then get my license revoked while using these. But these spells will be used as pranks once in awhile if people act immature in class or out of it.

You should have some sort of energy system or requirements for the spells so that you cannot abuse them or use them over and over/unlimited.  These are the only spells you have at the moment, I can't find any other magic license of yours.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 07-01-2012
Did you read the Treatise? Mind isn't a mage type and, tricks isnt a mantra. Try making mind your mantra and, then choose one of the mage types to fit the casting type you want.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 07-01-2012
I asked Portkins in /f chat and he said it was Mind. So take it up with him if you disagree
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 07-01-2012
He probably said Mind was your mantra but, I'll ask him anyway.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-01-2012
Quote from: Braydent30 on 07-01-2012
Quote from: Braydent30 on 07-01-2012
Minecraft Name: Braydent31


Mage name: Thomas Berad


Mage Type: Mind.


Mantra: Tricks


Blinding Light: Makes a ball of blinding light in front of the person it is casted on. Requires 4 golden nuggets.


Fear: Makes the enemy see their deepest fear.  Requires 2 Rotten Flesh


Death of a skunk: Makes them smell a skunk as if it sprayed their nose. Requires 1 Spider eyes.


Deafening siren: Makes a high pitched siren like noise in the persons ears. Requires 2 iron bars.


S.S (Soul-Sucking) Darkness: Makes the enemy feel like they can't breath and there eyes just see pitch black. Requires 5 redstone and 2 coal.




I might as well mention it here and see if it gets declined then get my license revoked while using these. But these spells will be used as pranks once in awhile if people act immature in class or out of it.


Good or still bad?

Make the last ability, Soul Draining, cost a little bit more then 5 redstone and 2 coal, and ACCEPTED
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 08-01-2012
Alright two things:

1. Why was I taken out the Thorn Academy faction? Do I have to go to the ThornTown faction? Because my house is in the ThornTown terriotry. I thought I was an enrolld student... since I was like the first one to join. To be honest I really don't want to be in the ThornTown, I want to keep being a student and stuff. w/e

2. My book titled "Aardon Sallthor's Notebook Chemistry/Alchemy" has been erased. Not sure why? Maybe the plugin is messed up but if I could somehow get it back, I would very much appreciate it.

Thanks, Ange166
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 08-01-2012
Quote from: RanmaChan on 07-01-2012
Quote from: Braydent30 on 07-01-2012
Quote from: Braydent30 on 07-01-2012
Minecraft Name: Braydent31


Mage name: Thomas Berad


Mage Type: Mind.


Mantra: Tricks


Blinding Light: Makes a ball of blinding light in front of the person it is casted on. Requires 4 golden nuggets.


Fear: Makes the enemy see their deepest fear.  Requires 2 Rotten Flesh


Death of a skunk: Makes them smell a skunk as if it sprayed their nose. Requires 1 Spider eyes.


Deafening siren: Makes a high pitched siren like noise in the persons ears. Requires 2 iron bars.


S.S (Soul-Sucking) Darkness: Makes the enemy feel like they can't breath and there eyes just see pitch black. Requires 5 redstone and 2 coal.




I might as well mention it here and see if it gets declined then get my license revoked while using these. But these spells will be used as pranks once in awhile if people act immature in class or out of it.


Good or still bad?

Make the last ability, Soul Draining, cost a little bit more then 5 redstone and 2 coal, and ACCEPTED

UH NO. DENIED. DID NOT FOLLOW FORMAT/READ REFERENCE MATERIAL

Bray I told you the WRONG info ON PURPOSE.
HOPEFULLY you see the necessity behind reading the source material when I DIRECTLY SAY READ THE FUCKING SOURCE MATERIAL.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 08-01-2012
We have decided to only include faculty in the Academy faction. There is a little town springing up outside the academy and I want nothing to do with it. (Mostly.)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 08-01-2012
I forgot to ask but, that is all the answer I needed.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 08-01-2012

Official Faction Name: The Town of Grey Rift

Abbreviation/Tag:Greyrift (will change from Arroyo when we are back online)

Leader: Fordwell, Chewnez, Johnathon124  (if we are allowed multiple leaders)

Associated colors/Heraldry:Grey,White

Roster:
Fordwell
Chewnez
Johnathon124

Short Description:
A small town situated within, above, and around a large ravine close to the spawn.

Background:
Led by Ermorian priests a group of citizens managed to escape the empire's destruction, finding shelter in a nearby crack in the earth.
Years later, their children have remained to build a new future

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 08-01-2012
POST IN THIS THREAD IF YOU'RE STILL HERE.

I just want to get the record straight of who left/is missing.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lt.Azrael on 08-01-2012
Me!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: TheTrueArtyom on 08-01-2012
Reminds me of Fallout, pretty sure Im not the only one that has that feeling
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 08-01-2012
Sorry about that Ange. Quin said to start "Faction Protecting" the town to keep monsters away. I'll unclaim the land around your house as soon as I can get back on.


@Port
You want nothing to do with the town even though you've been improving it and doing the buildings?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 08-01-2012
I can assure you it's nothing like that.....the people on here are obsessed with Bethesda/ Obsidian games....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 08-01-2012
Here
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 08-01-2012
Ange is here.
And is the server down?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: ChiefOh on 08-01-2012
Oi
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lt.Azrael on 08-01-2012
Well, they are usually better than other games. I can make only one exception, and that's Mass Effect 1-3
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 08-01-2012
Present and accounted for
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 08-01-2012
Best of all: I'M BACK AND NOW STILL HERE :D


*sarcasm*
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-01-2012
Hello
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 08-01-2012
Ici
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-01-2012
Quote from: 2ktaco on 07-01-2012
Quote from: 2ktaco on 06-01-2012
Minecraft Account: 2ktaco

Mage's Name: Nahr Yxtrm

Mage Type: Sorcerer

Mantra: Mind (Magic Itself: for the spells at the bottom)

Spells/Powers: I was thinking about listing spells but, then I saw Edvyn's app. I thought, this is how it ought to be done. This allows for greater spells variety to fit your roleplay situation and, it encourages creativity.

I'll be focusing on Illusions.

Illusions of Smell/Sound/Taste: These are the most basic illusions. They manipulate your targets sense of smell/hearing/tasting to trick them. smelling/tasting being the easiest and, requireing only a whisper. Sound being the harder of the three because you scale your voice to fit the sound you are simulating, requires whisper-shout.

Illusions of Sight: Illusions of Sight make your enemies see horrible creatures and, even their inner most fears (or desires). Sight tricks are the second most difficult. These require speaking volume to work.

Illusions of the Mind: Illusions of the Mind can make your enemy docile or enrage friends. They "help people change their minds. They are the hardest to cast, because the sentient will is hard to manipulate. They require speaking volume-shouts to work depending on the scale of the illusion and the strength of the targets will.

Illusions of Touch: Illusions of Touch make your enemy feel thing that aren't there or, make them feel sensations without cause. These can make your enemy feel like hes burning or, like someones just touched him. These are medium to cast and, require whisper-shout depending on the desired effect.

Also I'll be casting basic Telepathy/Summoning/Destructive magic/s for Edvyn's magical lectures/course.Note: Destructive magic is limited to basic Fire/Shock/Ice/Earth (basic elemental)
Edited again: Out-of-Mantra spells removed and, fixed the spelling a little.

Add in a reagent cost or energy system to cut down on overuse of abilities.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-01-2012
Please change the name from Arroyo, I know its a neat reference to their ravine, but come on, come up with something else please.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-01-2012
Quote from: Braydent30 on 08-01-2012
Sorry about that Ange. Quin said to start "Faction Protecting" the town to keep monsters away. I'll unclaim the land around your house as soon as I can get back on.


@Port
You want nothing to do with the town even though you've been improving it and doing the buildings?

That is why he said mostly.  He wants nothing to do with the politics of it, but he doesn't want a crappy looking town outside the academy, lol.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 08-01-2012
FUCK POLITICS. DAMN THIS TOWN!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 08-01-2012
Minecraft Account:Jaggernaughty

Mage's Name:Maar Yxtrm

Mage Type:Mage-Smith

Mantra: The Fourth/Nature

Spells/Powers:

Elven Fire - Using both the knowledge of his people before him and the powers of fire that every Dark Elf is born with, he is able to forge weapons with the ability to inflict slight burn damage onto enemies (sets them on fire for 3 burn-hits). To create these items, he must use blaze rods instead of sticks. He must also use a small amount of his own energy (XP,1 bar) to cast this magic.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-01-2012
Quote from: meldin on 08-01-2012
Minecraft Account:Jaggernaughty

Mage's Name:Maar Yxtrm

Mage Type:Mage-Smith

Mantra: The Fourth/Nature

Spells/Powers:

Elven Fire - Using both the knowledge of his people before him and the powers of fire that every Dark Elf is born with, he is able to forge weapons with the ability to inflict slight burn damage onto enemies (sets them on fire for 3 burn-hits). To create these items, he must use blaze rods instead of sticks. He must also use a small amount of his own energy (XP,1 bar) to cast this magic.



Isn't your character like.... 10 years old?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-01-2012
Quote from: Andrew Weasley on 08-01-2012
FUCK POLITICS. DAMN THIS TOWN!

Become a teacher or some kind of staff member?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 08-01-2012
*Scrathes his chinny chin chin* Hmmmmmmmmm
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 08-01-2012
Ya..... I wanted to make one of these a couple months ago, but never really understood it. So while I was dinking around on here, i was like "hell, i'm gonnatry and get some magical powers!"
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 08-01-2012
Quote from: meldin on 08-01-2012
Ya..... I wanted to make one of these a couple months ago, but never really understood it. So while I was dinking around on here, i was like "hell, i'm gonnatry and get some magical powers!"

I don't think a ten year old knows how to smith weapons, let alone enchant them....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 08-01-2012
Yeeep
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 09-01-2012
Just got back, I'm here now.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 09-01-2012
Quote from: RanmaChan on 08-01-2012
Please change the name from Arroyo, I know its a neat reference to their ravine, but come on, come up with something else please.

I'm perfectly fine with it. It's homage to a decent game.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 09-01-2012
It's homeage to another game?   ........I'm changing it.

As it stands the three initial members agreed to make the town under equal authority before considering we all have rapidly different playing styles. this will be interesting in the least but as I'm the only one so far to post here I have changed the name.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 09-01-2012
My arsehole is a grey rift
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 09-01-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg.memecenter.com%2Fuploaded%2FIM-HERE_af37426d493d769220ea2bf4eefdbb3b.jpg&hash=34a7deff4952d53bc8960e4f20ba97626351e2e6)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 09-01-2012
Still here
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Parama on 09-01-2012
Hai
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 09-01-2012
I seem to be here... Yes I am here
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 09-01-2012
Quote from: RanmaChan on 08-01-2012
Quote from: meldin on 08-01-2012
Ya..... I wanted to make one of these a couple months ago, but never really understood it. So while I was dinking around on here, i was like "hell, i'm gonnatry and get some magical powers!"

I don't think a ten year old knows how to smith weapons, let alone enchant them....

that would take one intelegent 10 year old XP ad from what I have seen of Maar...he isn't able to do that...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 09-01-2012
Edvyn, I feel no regret reporting you, that was uncalled for.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 09-01-2012
I'm here....... for your soul
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Edvyn on 09-01-2012
hehe, heh, grey rift, what about hehe, heh, brown rift
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 09-01-2012
You all miss me too much so I am now here to ease your suffering
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 09-01-2012
Here
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: sable_wolphen on 09-01-2012
IG Name : Alex_johnston
IC Name :Sable_Johnston
IC race :Human
Job wanted (or want to suggest): anything
House wanted (if already found one):(theres houses?)
IC attitude :
Cheerful
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: halobrick on 09-01-2012

I entered the server and was not in the place I was.
I started wandering now I'm lost with no one near by.
Can someone help?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 09-01-2012
IG Name : Jaggernaughty, 2ktaco, and ninjanoah
[/color]IC Name :The Yxtrm Family - Nahr, Nirahk, and Maar
IC race : Dark Elves
IC history : have know clues yet.
Job wanted (or want to suggest):n/a
House wanted (if already found one): already have taken one.
IC attitude : will fill this in later.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 09-01-2012
What is your minecraft username?  If you come online while I am online, or vice versa, ill teleport you to spawn.  Otherwise you will have to use the /kill or /slay command to bring yourself back to spawn.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 09-01-2012
Quote from: Edvyn on 09-01-2012
hehe, heh, grey rift, what about hehe, heh, brown rift

Not the place for this kind of thing Ed.  Go to the GVC.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 09-01-2012
Minecraft Account:Jaggernaughty
Mage's Name:Maar YxtrmMage
Type:interlocutor
Mantra: The Fourth/Nature
Spells/Powers:Pre-Mature Fireball - Because of is dark elven heritage, Maar is able to conjure fireballs. however because of his age, they are very small and look more like a puff of smoke. (is able to create a smoke puff every 15 sec)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 09-01-2012
Quote from: meldin on 09-01-2012
Minecraft Account:Jaggernaughty
Mage's Name:Maar YxtrmMage
Type:interlocutor
Mantra: The Fourth/Nature
Spells/Powers:Pre-Mature Fireball - Because of is dark elven heritage, Maar is able to conjure fireballs. however because of his age, they are very small and look more like a puff of smoke. (is able to create a smoke puff every 15 sec)

ADEQUATE
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 09-01-2012
Minecraft Account: Braydent31

Mage's Name: Thomas Berad

Type: Interlocutor
Mantra: The First
Spells/Power:
Wall of Fire - Summons a wall of fire behind ALL entrances in a small building. Cannot effect the caster.
Healing Rune - Green glow appears on his palms. He hovers his palms above wounds and they heal right before your eyes.
Thomas has runes tattooed all over his body but has robes to hide them.
Energy bolts - Taps his wrist and shoots balls of lightning at will.
Telekinetic Shield - He holds his wrist together which summons a circle shield in front of him that blocks weak spells like Fireball.
Lightning beam - Rubs his palms together and shoots beams of lightning out of them that effect organic objects only.
Beam of Light - Rubs thumb and index finger together which activates a beam of light that can light paths and do damage. (Shoots out of index finger obviously
Energy Ball - Shoots a glass like ball with blue fire around it that explodes on impact. (2 block radius)
Gift of language - Taps his ears to understand and speak other languages.
Cage of Fire - Makes a cylinder of blue fire around an enemy, encasing them in flame basically.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 09-01-2012
Just throwing his out there


Summon monster- Summons a giant tentacle monster that will latch on to any lady parts near it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 09-01-2012
Quote from: meldin on 09-01-2012
Just throwing his out there


Summon monster- Summons a giant tentacle monster that will latch on to any lady parts near it.

Add it in Bray, DO IT.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 09-01-2012
Quote from: RanmaChan on 09-01-2012
Quote from: meldin on 09-01-2012
Just throwing his out there


Summon monster- Summons a giant tentacle monster that will latch on to any lady parts near it.

Add it in Bray, DO IT.
I would slap all of you if I could -_-
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 09-01-2012
I'm going to be writing a whole shit-load of books soon. I want to have a plethora of different genres, stuff like:


-Old Ermorian tomes
-Books from Tyvard and Solderia, the maps that different work out.
-Present, Post-Ermor books that will be literally by Maar.
-I want to write some fairy tales about non-exsistant lands
-Some legends of heroic figures in the past wold be cool to write too.


Anyways, if you guys give me some ideas on what to write it would be very helpful.
Hopefully this thread will become similar to the lore snippets thread but more for ideas and not actual lore.




Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 09-01-2012
I think the first book I'm gonna write is about the first character I remember him playing, Quin 'Tasin. I would like to write it as a fictional story rather than a non-fictional, mainly for the irony in it. The trouble I'm gonna have with it is that quin never really role-played at all during the DEAP period. So if you are reading this Quin, could write a little bit about Quin 'Tasin's attitude, life, loves, hates, goals, desires, fears, etc.


I think this book will really bring out the true personality in my character. I really want him to be a smart cookie, and so far I have RP using a lot of slang in his dialect, making him sound more like a totally naive child. I would really like to show another side of him.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 09-01-2012
Quote from: meldin on 09-01-2012
I think the first book I'm gonna write is about the first character I remember him playing, Quin 'Tasin. I would like to write it as a fictional story rather than a non-fictional, mainly for the irony in it. The trouble I'm gonna have with it is that quin never really role-played at all during the DEAP period. So if you are reading this Quin, could write a little bit about Quin 'Tasin's attitude, life, loves, hates, goals, desires, fears, etc.


I think this book will really bring out the true personality in my character. I really want him to be a smart cookie, and so far I have RP using a lot of slang in his dialect, making him sound more like a totally naive child. I would really like to show another side of him.

Wait, pardon?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 09-01-2012
Please fix your roster.

1st warning.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 10-01-2012
Wait, who? me or sketch?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 10-01-2012
I just think you old character would make a really neat story, if you don't want me to write anything about him I'm okay with that.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 10-01-2012
Quote from: meldin on 09-01-2012
Just throwing his out there


Summon monster- Summons a giant tentacle monster that will latch on to any lady parts near it.

DO IT! @<@
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 10-01-2012
I need recommendations for builders access. Anyone care to donate?

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 10-01-2012
are you in the wrong area again?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 10-01-2012
Quote from: CPftw on 10-01-2012
are you in the wrong area again?
Nope.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 10-01-2012
D: you need to RP with people to get their trust :3
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 10-01-2012
Quote from: CPftw on 10-01-2012
You need to RP with people to get their trust :3


Hahaha
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 10-01-2012
Quote from: Steven :D on 10-01-2012
I need recommendations for builders access. Anyone care to donate?



This isn't.. forbidden I guess.

You have my Community recommendation.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 10-01-2012
Quote from: meldin on 09-01-2012
I think the first book I'm gonna write is about the first character I remember him playing, Quin 'Tasin.

I think everyone but arthy will agree with me when I say

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi2.kym-cdn.com%2Fphotos%2Fimages%2Fmasonry%2F000%2F105%2F376%2F1299390639942.jpg&hash=ba935a621b1cda10a61f68ab909095cdd09c8e2d)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 10-01-2012
Quote from: meldin on 10-01-2012
Wait, who? me or sketch?

Whoever created the thread.
Yes Sketchy.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 10-01-2012
Quote from: Ragolution on 10-01-2012
Quote from: Steven :D on 10-01-2012
I need recommendations for builders access. Anyone care to donate?



This isn't.. forbidden I guess.

You have my Community recommendation.

Hahahaha!
Why don't you come on the server and roleplay instead of asking on the forums?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 10-01-2012
Quote from: Ragolution on 10-01-2012
Quote from: meldin on 09-01-2012
I think the first book I'm gonna write is about the first character I remember him playing, Quin 'Tasin.

I think everyone but arthy will agree with me when I say

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi2.kym-cdn.com%2Fphotos%2Fimages%2Fmasonry%2F000%2F105%2F376%2F1299390639942.jpg&hash=ba935a621b1cda10a61f68ab909095cdd09c8e2d)

No, please don't.  Write it about someone like Chief, or Arefu, or Feer, or someone.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 10-01-2012
Quote from: RanmaChan on 08-01-2012
Quote from: 2ktaco on 07-01-2012
Quote from: 2ktaco on 06-01-2012
Minecraft Account: 2ktaco

Mage's Name: Nahr Yxtrm

Mage Type: Sorcerer

Mantra: Mind (Magic Itself: for the spells at the bottom)

Spells/Powers: I was thinking about listing spells but, then I saw Edvyn's app. I thought, this is how it ought to be done. This allows for greater spells variety to fit your roleplay situation and, it encourages creativity.

I'll be focusing on Illusions.

Illusions of Smell/Sound/Taste: These are the most basic illusions. They manipulate your targets sense of smell/hearing/tasting to trick them. smelling/tasting being the easiest and, requireing only a whisper. Sound being the harder of the three because you scale your voice to fit the sound you are simulating, requires whisper-shout.

Illusions of Sight: Illusions of Sight make your enemies see horrible creatures and, even their inner most fears (or desires). Sight tricks are the second most difficult. These require speaking volume to work.

Illusions of the Mind: Illusions of the Mind can make your enemy docile or enrage friends. They "help people change their minds. They are the hardest to cast, because the sentient will is hard to manipulate. They require speaking volume-shouts to work depending on the scale of the illusion and the strength of the targets will.

Illusions of Touch: Illusions of Touch make your enemy feel thing that aren't there or, make them feel sensations without cause. These can make your enemy feel like hes burning or, like someones just touched him. These are medium to cast and, require whisper-shout depending on the desired effect.

Also I'll be casting basic Telepathy/Summoning/Destructive magic/s for Edvyn's magical lectures/course.Note: Destructive magic is limited to basic Fire/Shock/Ice/Earth (basic elemental)
Edited again: Out-of-Mantra spells removed and, fixed the spelling a little.

Add in a reagent cost or energy system to cut down on overuse of abilities.
Ok then, how bout I study every morning and that alots me 20 uses from any category. So 20 spells a day.

EDIT: since im thinking about making Nahr into mister master theif, he will no longer be using these spells but, might apply for some stealthy powers later. probably not though.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 10-01-2012
Quote from: RanmaChan on 10-01-2012
Quote from: Ragolution on 10-01-2012
Quote from: Steven :D on 10-01-2012
I need recommendations for builders access. Anyone care to donate?



This isn't.. forbidden I guess.

You have my Community recommendation.

Hahahaha!
Why don't you come on the server and roleplay instead of asking on the forums?
And die every time I attempt to go somewhere due to inadequate shelter?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Sparky044 on 10-01-2012
Minecraft Account: Sparky04


Mages name: Zartak Kaastrun


Mage type: Sorceror


Mantra: Magic it's self


Spell/powers: the types of powers i focus on are:


Strun (lightning Strike) lightning bolt at cursor


Blink (Teleport) quickly move to another position far away a cursor point


scorch - Sets the target at cursor on fire


Aurura of life (healing) heals self and players nearby


iron skin - take less damage by 10%


frostbite - slows down a target and does 10% damage


extinguish - puts out flames of self player


speed - run slightley faster
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 10-01-2012
Quote from: Sparky044 on 10-01-2012
Minecraft Account: Sparky04


Mages name: Zartak Kaastrun


Mage type: Sorceror


Mantra: Magic it's self


Spell/powers: the types of powers i focus on are:


Strun (lightning Strike) lightning bolt at cursor


Blink (Teleport) quickly move to another position far away a cursor point


scorch - Sets the target at cursor on fire


Aurura of life (healing) heals self and players nearby


iron skin - take less damage by 10%


frostbite - slows down a target and does 10% damage


extinguish - puts out flames of self player


speed - run slightley faster
I take it your a Heroes plugin player. The spells are not actually in game spells. They are worked out through roleplay so your ideas here wont work.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 10-01-2012
Quote from: Steven :D on 10-01-2012
Quote from: RanmaChan on 10-01-2012
Quote from: Ragolution on 10-01-2012
Quote from: Steven :D on 10-01-2012
I need recommendations for builders access. Anyone care to donate?



This isn't.. forbidden I guess.

You have my Community recommendation.

Hahahaha!
Why don't you come on the server and roleplay instead of asking on the forums?
And die every time I attempt to go somewhere due to inadequate shelter?

Its not possible to die without BR.  You are invulnerable to all forms of damage, even starvation.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 10-01-2012
Yeah so this guy is running for president. No joke.

http://youtu.be/4d_FvgQ1csE (http://youtu.be/4d_FvgQ1csE)

We are all doomed. But atleast I'll have a pony.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 10-01-2012
Should be posted in the GVC.
Funny though.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 10-01-2012
Why does this man have a boot on his head?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 10-01-2012
Quote from: Archangel94 on 10-01-2012
Why does this man have a boot on his head?

Pony Identification Program
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 11-01-2012
Wasn't like that last time, but I feel like wanting to be Mortal now. Two supports away.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 11-01-2012
Quote from: Steven :D on 11-01-2012
Wasn't like that last time, but I feel like wanting to be Mortal now. Two supports away.

Its been like this for months.  So go on the server and get your support rather than doing it via the forums.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 11-01-2012
Quote from: RanmaChan on 11-01-2012
Quote from: Steven :D on 11-01-2012
Wasn't like that last time, but I feel like wanting to be Mortal now. Two supports away.

Its been like this for months.  So go on the server and get your support rather than doing it via the forums.

Please.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 11-01-2012

Minecraft Account: _beano_


Mage's Name: Ansgar Aeducan (the Blood red sandman)


Mage Type: Sorceror


Mantra: Life (in a sense)


Spells/Powers:


*note* For these powers to be used, the mage must cut the centre of his palm, in a vertical line, 'cup' the blood in his hand and rub it with his other hand, then recite a small chant and
then adjust to the pain of the spell taking affect, which causes much pain (Like running through a tunnel of razor blades while on fire) He is then significantly weakened, physicaly, until the wound heals


TL;DR To use ANY of these powers, the mage must perform a ritural that uses his own blood, thus making him weaker physicaly until the wound is healed


**Note 2** If/when a villian app gets accepted, the powers will be 'buffed' and i might add some more if i feel like it

Battle power - The only powers i can use in a battle/fight   Non battle power- Simply cannot be used in battle because of the ritual needed to perform


Blood sacrifice: (Non battle power) Essentialy the same as a
normal sacrifice, except it's using magic... The mage sucks the life force
from the 'target' until their life force dries up 


Wound: (Battle power) The blood of the target boils in their veins, causing severe
damage and possible death, depending on the physical health of the target


**Gained when/if villain app is accepted** Control: (Both, but in battle, only lasts a short time) The mage channels his mind into the target's very blood,
making them able to control physical actions - How well/long/'powerful'
the controling is also depends on physical health


Blood regeneration: (Non battle power) Mage consumes the remaining life force in a
corpse's body to regain energy


Gas cloud: (Battle power) Summons a cloud of entorpic energy that causes harm
to what ever is in it, evaporates after 20 seconds


Father of death: (Non battle power) Simple necromany spell, but bent slightly - The mage takes
the life force from a nearby, newly killed corpse, or sacrifice some of his
own for a much less sustained effect.
The resurected body is much weaker if the life force comes from the mage, but is stronger if it came from another body


Shock: (Battle power) Low 'damage' simply shoots lightning out of his fingers


Push: (Battle power) Gathers a force in his palm and shoves it towards the target, pushing them back


Open to changes, criticism and all that
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 11-01-2012
Quote from: Beano on 11-01-2012

Minecraft Account: _beano_


Mage's Name: Ansgar Aeducan (the Blood red sandman)


Mage Type: Sorceror


Mantra: Life (in a sense)


Spells/Powers:


*note* For these powers to be used, the mage must cut the centre of his palm, in a vertical line, 'cup' the blood in his hand and rub it with his other hand, then recite a small chant and
then adjust to the pain of the spell taking affect, which causes much pain (Like running through a tunnel of razor blades while on fire) He is then significantly weakened, physicaly, until the wound heals


TL;DR To use ANY of these powers, the mage must perform a ritural that uses his own blood, thus making him weaker physicaly until the wound is healed


**Note 2** If/when a villian app gets accepted, the powers will be 'buffed' and i might add some more if i feel like it

Battle power - The only powers i can use in a battle/fight   Non battle power- Simply cannot be used in battle because of the ritual needed to perform


Blood sacrifice: (Non battle power) Essentialy the same as a
normal sacrifice, except it's using magic... The mage sucks the life force
from the 'target' until their life force dries up 


Wound: (Battle power) The blood of the target boils in their veins, causing severe
damage and possible death, depending on the physical health of the target


**Gained when/if villain app is accepted** Control: (Both, but in battle, only lasts a short time) The mage channels his mind into the target's very blood,
making them able to control physical actions - How well/long/'powerful'
the controling is also depends on physical health


Blood regeneration: (Non battle power) Mage consumes the remaining life force in a
corpse's body to regain energy


Gas cloud: (Battle power) Summons a cloud of entorpic energy that causes harm
to what ever is in it, evaporates after 20 seconds


Father of death: (Non battle power) Simple necromany spell, but bent slightly - The mage takes
the life force from a nearby, newly killed corpse, or sacrifice some of his
own for a much less sustained effect.
The resurected body is much weaker if the life force comes from the mage, but is stronger if it came from another body


Shock: (Battle power) Low 'damage' simply shoots lightning out of his fingers


Push: (Battle power) Gathers a force in his palm and shoves it towards the target, pushing them back


Open to changes, criticism and all that

I would only ever approve this if it was for your villain and you were accepted to be the villain.  This stuff is WAY too powerful in my opinion.  Nice Protomen reference there though.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 11-01-2012
Jag, If Maar is gonna write books, practice magic, or do anything that 10 year olds don't, hes gonna have to grow the flip up. try 15-18. + that'll help if I go evil theif lord.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lt.Azrael on 11-01-2012
I got an idea. It would help with my lore story too. It would be about an ancient civilization, nearly ten thousand years ago, at which time a cataclysmic event caused that people group to die. If you accept, I'll give you more detail.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 11-01-2012
Quote from: 2ktaco on 11-01-2012
Jag, If Maar is gonna write books, practice magic, or do anything that 10 year olds don't, hes gonna have to grow the flip up. try 15-18. + that'll help if I go evil theif lord.




The books will be written OOC and be given IC reasons for them to wexsist. SO technica;;y, they won't be written by Maar.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 12-01-2012
Quote from: meldin on 11-01-2012
Quote from: 2ktaco on 11-01-2012
Jag, If Maar is gonna write books, practice magic, or do anything that 10 year olds don't, hes gonna have to grow the flip up. try 15-18. + that'll help if I go evil theif lord.




The books will be written OOC and be given IC reasons for them to wexsist. SO technica;;y, they won't be written by Maar.

I'll be glad to import the new books whence they are done.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 12-01-2012
It would be nice if you fixed the book mod though, I would have written them myself.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Bl★ck Star on 12-01-2012
Quote from: meldin on 10-01-2012
I just think you old character would make a really neat story, if you don't want me to write anything about him I'm okay with that.

Alice.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 12-01-2012
Quote from: Bl★ck Star on 12-01-2012
Quote from: meldin on 10-01-2012
I just think you old character would make a really neat story, if you don't want me to write anything about him I'm okay with that.

Alice.

Alice was an airship pirate who thought she killed Ermor, but in reality she didn't.  The End.

Good story.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 12-01-2012
Quote from: RanmaChan on 12-01-2012
Quote from: Bl★ck Star on 12-01-2012
Quote from: meldin on 10-01-2012
I just think you old character would make a really neat story, if you don't want me to write anything about him I'm okay with that.

Alice.

Alice was an airship pirate who thought she killed Ermor, but in reality she didn't.  The End.

Shit story. Needed a better plot.

Fixed.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 12-01-2012
It is for my villain anyway :P      IF it gets accepted bluh bluh
I could change it so the 'blood magic' powers are used when the villain comes around and add some more normal spells.


And I JUST downloaded the album when I went back through it haha.










-Period strong, comma weak
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 12-01-2012
Crap, I logged on and its said, "Update now?" and, I clicked yes. Any good downgraders out there? Or word on when the server will update?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 12-01-2012
Look at the connectivity thread.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 12-01-2012
kk
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 12-01-2012
Just found out I cant use the downgraders or, spout yet. So, I decided to exporement with a server of my own. One problem, I cant find my ip to connect. me so noob.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 12-01-2012
Never mind, my step bro enlightened me on the ways of ip finding. Yay got ma own lag-tastic server.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 12-01-2012
Please don't post any information on your own server here.
Also, try not to make triple posts...

If you download Spoutcraft you don't need to worry about upgrading or downgrading.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 12-01-2012
Quote from: RanmaChan on 12-01-2012
Please don't post any information on your own server here.
Also, try not to make triple posts...

If you download Spoutcraft you don't need to worry about upgrading or downgrading.

I and taco would, but all the download sites are blocked by the infernal Filter our parents forced onto our computers.... the only way we can get on the server is it you guys update
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 12-01-2012
I didn't plan on posting anything about it on here. It's the forums for another server, common sense. Sorry for the triple post. I already said I cant use spout yet.
Ima lock this now. Its served its purpose.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 12-01-2012
never mind its fixed
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 12-01-2012
Then we're just gonna have to wait for now. It will probably be up in, let say....... A couple of months, no?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 12-01-2012
Quote from: meldin on 12-01-2012
Then we're just gonna have to wait for now. It will probably be up in, let say....... A couple of months, no?


is that steam time or real time
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 12-01-2012
Quote from: Kokkaku Kishu on 12-01-2012
Quote from: meldin on 12-01-2012
Then we're just gonna have to wait for now. It will probably be up in, let say....... A couple of months, no?


is that steam time or real time


Could be one, could be the other.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 12-01-2012
I wish I had the power to lock/delete/forum dump these threads...  Lol.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 12-01-2012
So is the server going to be updated or not? I accidently updated my minecraft and can't connect now. If you read this sorry Fordwell.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 12-01-2012
I love opportunities to quote myself. Invariable words of wisdom.

Quote from: Chewnez on 07-01-2012
So why not just add a /spawn command for the spawn area that was made?
It seems we have that in common. Is it really that hard to add a /spawn for the starting spawn?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 12-01-2012
Quote from: Chewnez on 12-01-2012
So is the server going to be updated or not? I accidently updated my minecraft and can't connect now. If you read this sorry Fordwell.

I think the server did update, Duraga and 2kTaco are online, but don't have Spoutcraft.
Get Spoutcraft.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 12-01-2012
Quote from: Chewnez on 12-01-2012
I love opportunities to quote myself. Invariable words of wisdom.

Quote from: Chewnez on 07-01-2012
So why not just add a /spawn command for the spawn area that was made?
It seems we have that in common. Is it really that hard to add a /spawn for the starting spawn?

Chew, don't piss him off, he isn't going to do it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 13-01-2012
Just saying that it's been like three days> So what happens now?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 14-01-2012
At 12 midnight, this thread will be deleted (EST)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 14-01-2012
Minecraft Account: mlachance

Mage's Name: Charles Channing

Mage Type: Ritualist

Mantra: Nature

Spells/Powers:
Familiar: Charles has a falcon familiar that he learned to summon at a very young age. Since he summoned his familiar they always stayed together and taught each other. Charlie learned a lot about his familiar and grew a very close bondage to it. They learned to talk to each other through their minds. They also learned they can feel each others pain. Eventually Charlie's familiar learned to change forms. It can change into any from ONLY if they both have seen the animal, and Charlie's familiar practices changing.

Geographic Changings: Charlie has the ability to look into the fabrics of any type of matter and alter them. He could make a small piece of sand to a small puddle. Or can catch a tree on fire by looking at it. But these spells can cost a lot of his energey depending on how drastic the transformation is (Like changing a small pile of dirt into a mountian). Small things like changing a small area of dirt into water, or mud, would not cost much. But something like catching five trees on fire would take a lot of time to prepare and to summon.

Wards: Charlie also has the ability to cast wards. The wards that he can cast can block exits with an invisible/glass shield for a short period of time. He can also place small wards on people or that only last for an amount of time depending on how powerful the ward is (very powerful ward=quicker time than a less powerful ward). Other wards he can place are for protecting his chests, stoves, and other things like his house. A ward for his house or any other thing like that will block anything that is not magical, meaning if someone tries to light his house on fire and it has a ward on it, his house won't burn. But if someone tries to light his house on fire with a rune fire his house will catch on fire.

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Fauxnal on 14-01-2012
This event  was thought up by ange166. The nether the place where demons sleep, but these demons sleep no longer. They have been awakened by the foolhardiness humans that visit this hellish place. These Demons now want to take over the overworld. Its up to you the citizens of Aceon to stop these demon from taking over your homeland, but they must be fought in there own land. So you must travel to the nether to end this invasion.


For this event nether portal will be scatter around the world. You will travel to the nether and fight you way to the nether fort. You will battle your way to the demons throne room and confront them. There is a risk that your char may die so keep this in mind.


This event should take place on 1/21/12 at 1:00 P.M. eastern time For our uk players i think its 6 or 7 i really dont know :p. I may update or change things to this thread before it take place so please keep checking ever day or so to make sure. Also the reason this is a sub event cause i have a bigger event planned for the second event i'm doing but its taking some time to write all the lore and build everything so i'm going to try to do a bunch of these sub events between the waiting time of the next big event.


If you have any input or questions  please leave a comment below and i will make sure to answer as fast as i can. 
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 15-01-2012
Maybe I had something to do with this maybe? Haha :P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 15-01-2012
Updates:

Edvyn is now Headmaster.
Ange166 is now Biology/Chemistry Teacher.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: ninjanoah on 15-01-2012
Quote from: Duraga on 12-01-2012
never mind its fixed





Still does'nt work for me?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 16-01-2012
Here is a little demo of a mod that looks amazing.
Whonder if this could be in multiplayer?  :P

http://youtu.be/_TtRpJw2D7g (http://youtu.be/_TtRpJw2D7g)

I know this would defeat the purpose of the whole RP magic thing, but we could still RP it then actually do it! Just saying. Ethier way this mod was fun to play on in single player.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 16-01-2012
Its been about nine days notice now I think, in total, for faction and thread deletion.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 16-01-2012
I have to say it's very unlikely. Port doesn't really like to download mods that force people to install a client for them.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Silver Knight on 16-01-2012
Quote from: RanmaChan on 16-01-2012
Its been about nine days notice now I think, in total, for faction and thread deletion.

We don't delete, we store it in the dump sections. If you have been deleting threads, stop it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 16-01-2012
Quote from: Last.Exile on 16-01-2012
Quote from: RanmaChan on 16-01-2012
Its been about nine days notice now I think, in total, for faction and thread deletion.

We don't delete, we store it in the dump sections. If you have been deleting threads, stop it.

I don't have the ability to delete threads, so, I guess that question goes to Port.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 17-01-2012
Quote from: ninjanoah on 15-01-2012
Quote from: Duraga on 12-01-2012
never mind its fixed





Still does'nt work for me?

downgrade to 1.0 then
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 17-01-2012
sounds cool ^^
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 17-01-2012
Quote from: meldin on 16-01-2012
I have to say it's very unlikely. Port doesn't really like to download mods that force people to install a client for them.

he has a point.. I have never been able to download mods...so that would make it difficult for me and retro to play on the server
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 17-01-2012
I've been working my ass off perfecting these uniform skins all day today and this is what I got.



(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1135.photobucket.com%2Falbums%2Fm622%2Fjman263%2Fth_thorngaurd.png&hash=051789543cbaa03649fa68404b96d75e94cfd6bd)
Thorn "Gaurd" Rank

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1135.photobucket.com%2Falbums%2Fm622%2Fjman263%2Fth_thornofficer.png&hash=f2cbff8e3c550d6892aa7924853b3da3635b831e)
Thorn "Officer" Rank

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1135.photobucket.com%2Falbums%2Fm622%2Fjman263%2Fth_thorncaptain-1.png&hash=e038ec0df44d061667c21a703b0d35e93c2e8fb4)
Thorn "Captain" Rank

I can't take full credit for these skins. I have a hard time with armor and little details so I grabbed a platemail chestplate of of miners need cool shoes and edited it to look nice with the uniform.


EDIT: I also have to note that having the officer rank have the purple and red striped tunic makes more sense in my head, seeing as it represents the person both leaving the guard position and coming closer to the captain position.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: ninjanoah on 17-01-2012
Any one who is haveing trouble down grading go to this link  How to Downgrade Minecraft 1.1 to 1.0.0 with Windows 7 (http://www.youtube.com/watch?v=_pzu1BH8oaA#ws)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 18-01-2012
Quote from: meldin on 16-01-2012
I have to say it's very unlikely. Port doesn't really like to download mods that force people to install a client for them.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 18-01-2012
Or just get spoutcraft.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 19-01-2012
Quote from: Mr_Squirrel on 14-01-2012
Minecraft Account: mlachance

Mage's Name: Charles Channing

Mage Type: Ritualist

Mantra: Nature

Spells/Powers:
Familiar: Charles has a falcon familiar that he learned to summon at a very young age. Since he summoned his familiar they always stayed together and taught each other. Charlie learned a lot about his familiar and grew a very close bondage to it. They learned to talk to each other through their minds. They also learned they can feel each others pain. Eventually Charlie's familiar learned to change forms. It can change into any from ONLY if they both have seen the animal, and Charlie's familiar practices changing.

Geographic Changings: Charlie has the ability to look into the fabrics of any type of matter and alter them. He could make a small piece of sand to a small puddle. Or can catch a tree on fire by looking at it. But these spells can cost a lot of his energey depending on how drastic the transformation is (Like changing a small pile of dirt into a mountian). Small things like changing a small area of dirt into water, or mud, would not cost much. But something like catching five trees on fire would take a lot of time to prepare and to summon.

Wards: Charlie also has the ability to cast wards. The wards that he can cast can block exits with an invisible/glass shield for a short period of time. He can also place small wards on people or that only last for an amount of time depending on how powerful the ward is (very powerful ward=quicker time than a less powerful ward). Other wards he can place are for protecting his chests, stoves, and other things like his house. A ward for his house or any other thing like that will block anything that is not magical, meaning if someone tries to light his house on fire and it has a ward on it, his house won't burn. But if someone tries to light his house on fire with a rune fire his house will catch on fire.

Requires some sort of energy or reagent system to prevent abuse.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 19-01-2012
Thought the "energy cost" or "reagents" weren't required for Ritualist due to the spells taking up to maybe 15 minutes (max)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 19-01-2012
Quote from: Braydent30 on 19-01-2012
Thought the "energy cost" or "reagents" weren't required for Ritualist due to the spells taking up to maybe 15 minutes (max)

The reagents should intertwine with your ritual.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 19-01-2012
*Checks the book* Can't find any smartass remarks for that so let me go talk to the guy that suggested and made the mage type, Ed. (Port didn't do any changes to the role Ed suggested except maybe a few.)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 19-01-2012
Quote from: Braydent30 on 19-01-2012
*Checks the book* Can't find any smartass remarks for that so let me go talk to the guy that suggested and made the mage type, Ed. (Port didn't do any changes to the role Ed suggested except maybe a few.)

If he makes his spells take 15 minutes to cast, that is fine.  But there can still be rituals with spells that don't take 15 minutes.  Its up to Lachance.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 19-01-2012
That's why I said (Max). Maximum*
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Totsalot on 19-01-2012
IM BAAAACK! :D
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 19-01-2012
Naw dog.

Ritualist spells should at LEAST take 15 minutes.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 20-01-2012
Here.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Iron_Soldierx on 20-01-2012
Im here
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 20-01-2012
Quote from: 2ktaco on 09-01-2012
I'm here....... for your soul


Im here for your taco. Mmmm, that's a tasty lookin' taco.....
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fstatic.rcgroups.com%2Fforums%2Fattachments%2F1%2F6%2F0%2F1%2F3%2Fa2970114-48-drooling-homer-simpson.jpg%3Fd%3D1262644239&hash=317bd4544c89006d23cdab442d9d47ba1ddb5101)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 20-01-2012
Quote from: Iron_Soldierx on 20-01-2012
Im here

Who?
Your last post is from... Nomas?  Holy crap that is a long time ago, lol.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 20-01-2012
Quote from: RanmaChan on 20-01-2012
Quote from: Iron_Soldierx on 20-01-2012
Im here

Who?
Your last post is from... Nomas?  Holy crap that is a long time ago, lol.

Welcome back
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Iron_Soldierx on 21-01-2012
Quote from: Ragolution on 20-01-2012
Quote from: RanmaChan on 20-01-2012
Quote from: Iron_Soldierx on 20-01-2012
Im here

Who?
Your last post is from... Nomas?  Holy crap that is a long time ago, lol.

Welcome back
haha, i never lose a good server ;D
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Gabriel23 on 21-01-2012
Still here will be back on in February after exams
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: SteelRonin on 21-01-2012
hizz :P
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 21-01-2012
Here, I guess?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 21-01-2012
Quote from: Gabriel23 on 21-01-2012
Still here will be back on in February after exams

Someone I actually wanted to come back.
(Rather than didn't care. I'm not implying I wanted you all to leave.)
Welcome back.
(ME AND HIM A BROS ON A WHOLE NOTHER LEVEL)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2$QU!443LY4U on 22-01-2012
Hello, my name is Trevor.
I've just started playing Terraria. And I would like to play on your Caphori Medieval Roleplay Server. But it looks to me like you have a registration preference for those who have played Minecraft on your Aceon Medieval Roleplay Server. I've dabbled in a few of my worlds there, so I am willing to play Minecraft on your Aceon server. But my updated version of Minecraft says your Aceon server is outdated. This has to be incorrect because I can see that all posts on this site regarding your Aceon server are very current. If you would please refer me to a moderator I would greatly appreciate it.
Thanks guys,
- Trevor
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Codeyday on 22-01-2012
Minecraft Account: Codeyday

Mage's Name: Anorack Deadwood

Mage Type: Ritualist

Mantra: Third (Life)

Spells/Powers:

Retroago: Places a spell on the surrounding area that lasts Two (Minecraft) days. The Ritual for this spell takes a whole day, and requires certain Reagents (5 Feathers, 5 Torches, and 3 Apples). The effect of the spell is to make it almost impossible to enter the area the spell is cast on, until the spell wears off. It can, however, be entered if they were to enter from below, OR, at very high speeds.

Damnati: A ritual that returns a recently deceased corpse to life, providing they are fully intact (Not missing their head or brain or any other vital organ) and that they died less than 1 Minecraft day ago [Can be made less]. This spell requires certain Reagents also (1 Golden Apple, 10 Bread, 5 Torches). Another requirement of the spell is that it must be performed very near to wherever the recently deceased man/woman was killed, or the Spirit wont find its way back to the body [Can be changed to fix lore]. This Ritual requires complete concentration for 2 (Minecraft) day, whilst performing the Ritual.

Ventus: A spell that can only be cast after a Ritual performed atop a mountain, preferably at Cloud Level. The Higher the ritual is performed, the stronger the spell. The spell requires Reagents (10 Feathers, 3 Candles, A Stick...Yes, really.) The Ritual includes binding the spell to the Stick, so that it can be cast easier. However, once the spell is cast the stick crumbles to dust. The Effect of the spell is to call upon the winds, to push back your enemies. The Ritual requires only one day before it can be cast.

Vox Ariolus: A spell that takes a Three Day Ritual, and requires a lot of Reagents (1 Ender Pearl, A Cauldron of Water, 20 Sugarcane, 10 Redstone, 10 Torches). The ritual allows either the caster, or anyone who takes the ritual with him, to see the way to whatever they desire most.

Tutus Cadunt: A spell that takes a half day ritual. It's the simplest spell Anorack knows, but it's quite useful. It requires Reagents (10 Feathers, 5 Redstone). The Effect of the spell allows you to survive falls you wouldn't normally, and take hardly any damage.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 22-01-2012
This doesn't belong in the CONNECTIVITY REPORT THREAD.

That is an issue altogether different. Pruned, Seperated, etc.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 22-01-2012
Quote from: Codeyday on 22-01-2012
Minecraft Account: Codeyday

Mage's Name: Anorack Deadwood

Mage Type: Ritualist

Mantra: Third (Life)

Spells/Powers:

Retroago: Places a spell on the surrounding area that lasts Two (Minecraft) days. The Ritual for this spell takes a whole day, and requires certain Reagents (5 Feathers, 5 Torches, and 3 Apples). The effect of the spell is to make it almost impossible to enter the area the spell is cast on, until the spell wears off. It can, however, be entered if they were to enter from below, OR, at very high speeds.

Damnati: A ritual that returns a recently deceased corpse to life, providing they are fully intact (Not missing their head or brain or any other vital organ) and that they died less than 1 Minecraft day ago [Can be made less]. This spell requires certain Reagents also (1 Golden Apple, 10 Bread, 5 Torches). Another requirement of the spell is that it must be performed very near to wherever the recently deceased man/woman was killed, or the Spirit wont find its way back to the body [Can be changed to fix lore]. This Ritual requires complete concentration for 2 (Minecraft) day, whilst performing the Ritual.

Ventus: A spell that can only be cast after a Ritual performed atop a mountain, preferably at Cloud Level. The Higher the ritual is performed, the stronger the spell. The spell requires Reagents (10 Feathers, 3 Candles, A Stick...Yes, really.) The Ritual includes binding the spell to the Stick, so that it can be cast easier. However, once the spell is cast the stick crumbles to dust. The Effect of the spell is to call upon the winds, to push back your enemies. The Ritual requires only one day before it can be cast.

Vox Ariolus: A spell that takes a Three Day Ritual, and requires a lot of Reagents (1 Ender Pearl, A Cauldron of Water, 20 Sugarcane, 10 Redstone, 10 Torches). The ritual allows either the caster, or anyone who takes the ritual with him, to see the way to whatever they desire most.

Tutus Cadunt: A spell that takes a half day ritual. It's the simplest spell Anorack knows, but it's quite useful. It requires Reagents (10 Feathers, 5 Redstone). The Effect of the spell allows you to survive falls you wouldn't normally, and take hardly any damage.

DENIED
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Codeyday on 22-01-2012
Can I ask why?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 22-01-2012
I liked it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 22-01-2012
Quote from: 2$QU!443LY4U on 22-01-2012
Hello, my name is Trevor.
I've just started playing Terraria. And I would like to play on your Caphori Medieval Roleplay Server. But it looks to me like you have a registration preference for those who have played Minecraft on your Aceon Medieval Roleplay Server. I've dabbled in a few of my worlds there, so I am willing to play Minecraft on your Aceon server.

Wait, you are -willing- to play on the Minecraft server just so you can put it on your application for the Terraria server?  So the Minecraft server is just a means to being able to play on the Terraria server??

Anyways....  Your Minecraft client was completely correct, we are currently running our server on an older version of Minecraft.  You need to downgrade or download Spoutcraft if you want to connect to the server.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 22-01-2012
Quote from: Ragolution on 21-01-2012
Quote from: Gabriel23 on 21-01-2012
Still here will be back on in February after exams

Someone I actually wanted to come back.
(Rather than didn't care. I'm not implying I wanted you all to leave.)
Welcome back.
(ME AND HIM A BROS ON A WHOLE NOTHER LEVEL)
What about me? Rag.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Codeyday on 22-01-2012
Uhm..So am I accepted or what? And if not, again : What exactly was wrong with my application? Just so I know, you understand.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 22-01-2012
Quote from: RanmaChan on 22-01-2012download Spoutcraft if you want to connect to the server.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 22-01-2012
Quote from: Steven :D on 22-01-2012
Quote from: Ragolution on 21-01-2012
Quote from: Gabriel23 on 21-01-2012
Still here will be back on in February after exams

Someone I actually wanted to come back.
(Rather than didn't care. I'm not implying I wanted you all to leave.)
Welcome back.
(ME AND HIM A BROS ON A WHOLE NOTHER LEVEL)
What about me? Rag.

We haven't exchanged brofists in a long time.
There's dust on our bond.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 22-01-2012
Quote from: Codeyday on 22-01-2012
Uhm..So am I accepted or what? And if not, again : What exactly was wrong with my application? Just so I know, you understand.

Your spells are either vastly overpowered despite the regent cost or have nothing to do with your chosen mantra.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2$QU!443LY4U on 22-01-2012
I downloaded the spoutcraft client mod as you said and now your Aceon server works just wonderfully for me. Thank you so much. As the other moderator has noted, I probably should have only applied to join your Caphori server on Terraria. Thanks for helping a fellow gamer out anyway. I will now apply to join your Caphori server, treat me as you see fit.
- Trevor
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 22-01-2012
Quote from: 2$QU!443LY4U on 22-01-2012
I downloaded the spoutcraft client mod as you said and now your Aceon server works just wonderfully for me. Thank you so much. As the other moderator has noted, I probably should have only applied to join your Caphori server on Terraria. Thanks for helping a fellow gamer out anyway. I will now apply to join your Caphori server, treat me as you see fit.
- Trevor


HARR HARR HARR HARR HARR!!!!!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: jaik on 22-01-2012
Quote from: meldin on 22-01-2012
HARR HARR HARR HARR HARR!!!!!

woah hold it there, i haven't seen such a useful post in years maybe you should make a new thread and get it stickied?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: FluffPuppies on 24-01-2012
 8)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 24-01-2012
Minecraft Name: Braydent31


Mage's Name: Revion Draanon


Mage Type: Sorcerer


Mantra: Life


Spells/Powers:


Combat spells - can only be used during combat. (Actual spells will be under this.)


Bleeding palm - Combat spells require me to make a slice on either palm and spells can be casted until the wound is healed. (Injures him until then). (Or I can use some of the enemies blood, depending on how many there are.)


Blood Boil - This spell makes the enemy tire faster due to the heat making them sleepy.


Shock - Shoots purple lightning out of his fingers. (Does not require him to cut his hand, but is weaker)


Heal - Takes the energy from a corpse to heal 1/4 of the casters health. (4 = full health)


Blood force - Takes the left over blood from a body for his spells. The corpse can't have been disembodied AT ALL. (arms, legs, ect)


Blood arrow - Shoots blood at the enemy, it hardens on the way, to stab into them but not go through them.


Non-combat - Spells that aren't used during combat.


Teleport - Lightning strikes and the figure appears there. (Basically /f home or used for cool RP reasons)


Blood presence - The caster knows who is there. (They must be within 10 blocks and visible, meaning if they're behind you or something)


Animal blood - The caster takes animal blood to heal himself. (Basically killing the thing and eating the meat like cows or pigs, lol)




Just like Beano, I'm up for suggestions, critism or whatever. Also I need to make this clear, THESE SPELLS ARE NO WHERE NEAR AS STRONG AS BEANOS.















Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 24-01-2012
Quote from: Braydent30 on 24-01-2012
Minecraft Name: Braydent31


Mage's Name: Revion Draanon


Mage Type: Sorcerer


Mantra: Life


Spells/Powers:


Combat spells - can only be used during combat. (Actual spells will be under this.)


Bleeding palm - Combat spells require me to make a slice on either palm and spells can be cast until the wound is healed. (Injures him until then). (Or I can use some of the enemies blood, depending on how many there are.)
Injures you by how many hearts?  Will the loss of blood cause you to have a loss of energy and concentration?


Blood Boil - This spell makes the enemy tire faster due to the heat making them sleepy.
Acceptable

Heal - Takes the energy from a corpse to heal 1/4 of the casters health. (4 = full health)
Will need to be a player character you have ICly slain.

Blood force - Takes the left over blood from a body for his spells. The corpse can't have been disembodied AT ALL. (arms, legs, ect)
Will need to be a player character you have ICly slain.

Blood arrow - Shoots blood at the enemy, it hardens on the way, to stab into them but not go through them.
Acceptable

Non-combat - Spells that aren't used during combat.
Teleport and blood presence will both require some kind of component.

Teleport - Lightning strikes and the figure appears there. (Basically /f home or used for cool RP reasons)
This is something I would remove from a spell list due to the massive possibility you will use it to escape death or roleplay constantly.  Promise not to abuse it and it can stay, if people complain it will be removed.

Blood presence - The caster knows who is there. (They must be within 10 blocks and visible, meaning if they're behind you or something).
I am a little bit 'ehhhhh' on this spell as well.  The ability to just know if someone is sneaking up on you...  Change it so that it is not an always active aura, but rather something you need to cut your palm or use blood for, or some other condition to balance it.

Animal blood - The caster takes animal blood to heal himself. (Basically killing the thing and eating the meat like cows or pigs, lol)
Acceptable if you don't abuse it.



Just like Beano, I'm up for suggestions, critism or whatever. Also I need to make this clear, THESE SPELLS ARE NO WHERE NEAR AS STRONG AS BEANOS.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 24-01-2012
Sorry for the double post, but this faction only has one member left in it and will be closed shortly unless it revives.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 25-01-2012
Quote from: RanmaChan on 24-01-2012
Sorry for the double post, but this faction only has one member left in it and will be closed shortly unless it revives.

I find your lack of faith... Disturbing.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 25-01-2012
Quote from: Ragolution on 25-01-2012
Quote from: RanmaChan on 24-01-2012
Sorry for the double post, but this faction only has one member left in it and will be closed shortly unless it revives.

I find your lack of faith... Disturbing.

Uhm, alright?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 25-01-2012
Just close it.......
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 25-01-2012
Quote from: Braydent30 on 24-01-2012
Minecraft Name: Braydent31


Mage's Name: Revion Draanon


Mage Type: Sorcerer


Mantra: Life


Spells/Powers:


Combat spells - can only be used during combat. (Actual spells will be under this.)


Bleeding palm - Combat spells require me to make a slice on either palm and spells can be casted until the wound is healed. (Injures him until then). (Or I can use some of the enemies blood, depending on how many there are.)


Blood Boil - This spell makes the enemy tire faster due to the heat making them sleepy.


Heal - Takes the energy from a corpse to heal 1/4 of the casters health. (4 = full health) (Must have been slain by me)


Blood force - Takes the left over blood from a body for his spells. The corpse can't have been disembodied AT ALL. (arms, legs, ect) (Must have been slain by me)


Blood arrow - Shoots blood at the enemy, it hardens on the way, to stab into them but not go through them.


Non-combat - Spells that aren't used during combat.


Teleport - Lightning strikes and the figure appears there. (Basically /f home or used for cool RP reasons)


Blood presence(Combat) - The caster knows who is there. (They must be within 10 blocks and visible, meaning if they're behind you or something)


Animal blood - The caster takes animal blood to heal himself. (Basically killing the thing and eating the meat like cows or pigs, lol)




Just like Beano, I'm up for suggestions, critism or whatever. Also I need to make this clear, THESE SPELLS ARE NO WHERE NEAR AS STRONG AS BEANOS.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 25-01-2012
Quote from: Braydent30 on 25-01-2012
Teleport - Lightning strikes and the figure appears there. (Basically /f home or used for cool RP reasons)


Blood presence(Combat) - The caster knows who is there. (They must be within 10 blocks and visible, meaning if they're behind you or something)


Animal blood - The caster takes animal blood to heal himself. (Basically killing the thing and eating the meat like cows or pigs, lol)

You didn't fix these.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 26-01-2012
It annoys me that you don't trust me enough and believe that I would abuse Teleport and I did "Blood Presence(COMBAT)". Meaning it's a spell that requires me to have my palm cut...



Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 26-01-2012
Quote from: Braydent30 on 26-01-2012
It annoys me that you don't trust me enough and believe that I would abuse Teleport and I did "Blood Presence(COMBAT)". Meaning it's a spell that requires me to have my palm cut...

When have you ever given me reason to trust you?

And fine, but if your spells become problematic they will be edited.

Accepted
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 30-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Ritualist

Mantra: life

Spells/Powers: Mainly Healing powers.

Minor healing: this heals small wounds, like arrow wounds or stab wounds.

Major healing:this heals major enjuries, like a
severed limb.

cure Sickness: nuff said
cure poison: same as cure sickness

Heal mortal wound: Heals mortal injuries.

Forge limb: reconstructs a servered limb ( only if the limb is missing so I cant re-attach it )

The Preparation of the spells takes 1-2 Minecraft days depending on if the mage in question has a peaceful evironment and not physical, mental or spiritual strain then it takes less time than if talking to someone or other things( does not include Global chat). The player has to be online for this entire time.

Combat spells:

Fire Wisp: This a very weak fire spell that is only used to defend alaizia. This does very little damage besides some minor or moderate burns.

( I wanted to update my spell list alittle, tell me if it needs to be changed)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 30-01-2012
GET MONEY, TURN GAY - Songify The News (http://www.youtube.com/watch?v=whFBCIzwxp8#ws)
The friendly tyrant
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 30-01-2012
Not a single straight gene in his DNA!  Gotta love Autotune The News.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 30-01-2012
Quote from: Duraga on 30-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Ritualist

Mantra: life

Spells/Powers: Mainly Healing powers.

Minor healing: this heals small wounds, like arrow wounds or stab wounds.

Major healing:this heals major enjuries, like a
severed limb.

cure Sickness: nuff said
cure poison: same as cure sickness

Heal mortal wound: Heals mortal injuries.

Forge limb: reconstructs a servered limb ( only if the limb is missing so I cant re-attach it )

The Preparation of the spells takes 1-2 Minecraft days depending on if the mage in question has a peaceful evironment and not physical, mental or spiritual strain then it takes less time than if talking to someone or other things( does not include Global chat). The player has to be online for this entire time.

Combat spells:

Fire Wisp: This a very weak fire spell that is only used to defend alaizia. This does very little damage besides some minor or moderate burns.

( I wanted to update my spell list alittle, tell me if it needs to be changed)

I like how you did your last spell list.  Could you perhaps either put back up the reagents list or be a little bit more specific on what each spell does and how much it costs you?  Like the forge limb spell, how is a magical healer going to create an artificial limb?  That would be more along the lines of a spell-smith.  Please redo this with more details.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 30-01-2012
Minecraft: The Paint Mod (http://www.youtube.com/watch?v=IQ_45ftH4e4#ws)

There is no expectation on my part that this would be added to the server, I thought it would just be cool to talk about.  I don't even think it could be added to the server..  Anyways.

But if it was added to the server, I don't know if it would be cool, or something that would turn out horrible..  I mean, you could write messages, decorate stuff, even mark walls with unique designs for the different factions, but it could also be heavily, HEAVILY abused too, lol.

Thoughts?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 30-01-2012
No.


</thread>
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 30-01-2012
I never said I had any expectations of it being added to the server, I just wanted peoples thoughts on it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: ChiefOh on 30-01-2012
Basics: We live in/near a giant forest, for the time being that's about it

This thread will be updated as the Finer details of the faction are decided
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 30-01-2012
Quote from: Duraga on 30-01-2012
inecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Sorceress

Mantra: Life

Spells/Powers: Mainly healing powers (positive energy).

Minor Healing:  Must collect 10 seeds(herbs).
This heals small wounds, like arrow wounds or stab wounds. Also used to stop bleeding/small internal wounds.

Moderate Healing:  Must collect 15 seeds(herbs), 3 bones, and 1 rotten flesh.
This heals flesh wounds of all kinds, as well as broken bones and other ailments.

Major Healing: Must collect 20 seeds(herbs), 10 bones and 5 rotten flesh.
This heals major injuries, like a severed limb.  The limb must be present to be re-attached.

Regeneration:  Must collect 30 seeds(herbs), 20 bones, and 15 rotten flesh.
This spell regenerates a lost limb or body part that is not present.  Missing eye, missing leg, etc.  Cannot regenerate a missing brain/heart/other kind of mortal wound.

Cure Sickness:  Takes 20 seeds, 10 bones and 6 rotten flesh.
This spell will cure magical and natural diseases.

Cure Poison:  Takes 20 seeds, 10 bones, and 6 rotten flesh.
This spell will cure magical or natural poisons or toxins.

Heal mortal wound:  Collect 50 seeds, 35 bones and 25 rotten flesh.
This spell is not to be abused.  This spell is not an upgraded form of Regeneration in which you can regenerate a heart or brain, it is the healing of said organs if they are injured and the subject is close to death.

Fire Wisp:  A defensive spell, it requires only the casters own body heat as a reagent.  Utilizing the life-force in their body, their body heat, the caster fires a small wisp of flame from their hand at who ever is trying to harm them.  If the ball of flame connects with the aggressor then they will receive severe burns and have a chance of their clothing (or hair) catching on fire. The spell is for defense only, as the caster will be left shivering and needing to recuperate after using the spell. (I added this in because I know you talked about it and wanted it, use it sparingly as you are a healer)

Spells takes the components listed, once used the spell may be instantly cast with only a small amount of time for preparation.  These spells, based on how much of a material component they require, also require the caster to expend a lot of energy.  After casting the more powerful spells the caster will need to rest, or risk inuring them self.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 30-01-2012
It couldn't be used because it involves installation client-side.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 30-01-2012
Quote from: meldin on 30-01-2012
It couldn't be used because it involves installation client-side.

I know, thats not the point, I even mentioned that.  What this was about is if people thought it was cool or not, or what it COULD be used for.  You know, creativity and all that junk.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 31-01-2012
Quote from: RanmaChan on 30-01-2012
Quote from: Duraga on 30-01-2012
inecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Sorceress

Mantra: Life

Spells/Powers: Mainly healing powers (positive energy).

Minor Healing:  Must collect 10 seeds(herbs).
This heals small wounds, like arrow wounds or stab wounds. Also used to stop bleeding/small internal wounds.

Moderate Healing:  Must collect 15 seeds(herbs), 3 bones, and 1 rotten flesh.
This heals flesh wounds of all kinds, as well as broken bones and other ailments.

Major Healing: Must collect 20 seeds(herbs), 10 bones and 5 rotten flesh.
This heals major injuries, like a severed limb.  The limb must be present to be re-attached.

Regeneration:  Must collect 30 seeds(herbs), 20 bones, and 15 rotten flesh.
This spell regenerates a lost limb or body part that is not present.  Missing eye, missing leg, etc.  Cannot regenerate a missing brain/heart/other kind of mortal wound.

Cure Sickness:  Takes 20 seeds, 10 bones and 6 rotten flesh.
This spell will cure magical and natural diseases.

Cure Poison:  Takes 20 seeds, 10 bones, and 6 rotten flesh.
This spell will cure magical or natural poisons or toxins.

Heal mortal wound:  Collect 50 seeds, 35 bones and 25 rotten flesh.
This spell is not to be abused.  This spell is not an upgraded form of Regeneration in which you can regenerate a heart or brain, it is the healing of said organs if they are injured and the subject is close to death.

Fire Wisp:  A defensive spell, it requires only the casters own body heat as a reagent.  Utilizing the life-force in their body, their body heat, the caster fires a small wisp of flame from their hand at who ever is trying to harm them.  If the ball of flame connects with the aggressor then they will receive severe burns and have a chance of their clothing (or hair) catching on fire. The spell is for defense only, as the caster will be left shivering and needing to recuperate after using the spell. (I added this in because I know you talked about it and wanted it, use it sparingly as you are a healer)

Spells takes the components listed, once used the spell may be instantly cast with only a small amount of time for preparation.  These spells, based on how much of a material component they require, also require the caster to expend a lot of energy.  After casting the more powerful spells the caster will need to rest, or risk inuring them self.

Thank you for adding more detail, I really like this one ^^ sorry for not making it so detailed the first time ^^'
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.

Then modify it according to what you think would work.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.

Then modify it according to what you think would work.

You misunderstand me.

Not every spelllist needs to have reagents.
Some do, and most of the time I'm okay with it.

But when you need 30 pounds of whogivesashit to cast fireball, you're making me take trips to the orphanage.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.

Then modify it according to what you think would work.

You misunderstand me.

Not every spelllist needs to have reagents.
Some do, and most of the time I'm okay with it.

But when you need 30 pounds of whogivesashit to cast fireball, you're making me take trips to the orphanage.

The fireball spell in this doesn't have a reagent cost.  The point of having reagents here is because these are healing spells.  They aren't going to be used over and over again like in battle, it is actually infrequent that people go for magical healing.  When they do go for magical healing they usually need it immediately, and before they were Ritual spells, so they were taking too long to cast.  So we worked it out that this would be the best way to do things.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.

Then modify it according to what you think would work.

You misunderstand me.

Not every spelllist needs to have reagents.
Some do, and most of the time I'm okay with it.

But when you need 30 pounds of whogivesashit to cast fireball, you're making me take trips to the orphanage.

The fireball spell in this doesn't have a reagent cost.  The point of having reagents here is because these are healing spells.  They aren't going to be used over and over again like in battle, it is actually infrequent that people go for magical healing.  When they do go for magical healing they usually need it immediately, and before they were Ritual spells, so they were taking too long to cast.  So we worked it out that this would be the best way to do things.

Sorcerors should theoretically have a spellbook.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 31-01-2012
Minecraft Account: 2ktaco

Mage's Name: Grom Gro-Bura

Mage Type: Mage-Smith

Mantra: Magic itself

Spells/Powers:
Rune Scribing: Grom carves runes into the item. The runes are the source of the magic and, if somehow the runes are destroyed the magic is lost. This is the common technique Grom uses and, It takes 5-10 minecraft days for a standard item.(This isn't really a spell, just the way he works his magic)

If accepted: I was planning on  making a thread to keep track of the items and, their owners. Also, I would rarely create the items.

If Skeptical: I'm open to suggestions. I was thinking about reagents but, couldn't find one that worked to my liking.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 31-01-2012
Quote from: 2ktaco on 31-01-2012
Minecraft Account: 2ktaco

Mage's Name: Grom Gro-Bura

Mage Type: Mage-Smith

Mantra: Magic itself

Spells/Powers:
Rune Scribing: Grom carves runes into the item. The runes are the source of the magic and, if somehow the runes are destroyed the magic is lost. This is the common technique Grom uses and, It takes 5-10 minecraft days for a standard item.(This isn't really a spell, just the way he works his magic)

If accepted: I was planning on  making a thread to keep track of the items and, their owners. Also, I would rarely create the items.

If Skeptical: I'm open to suggestions. I was thinking about reagents but, couldn't find one that worked to my liking.

Be more specific.

No reagents, spell-smiths take a really long time to work their trade.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 31-01-2012
Wow, thats fast.
More specific as in describe the process in depth?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 31-01-2012
Quote from: 2ktaco on 31-01-2012
Wow, thats fast.
More specific as in describe the process in depth?

Describe the runes he's able to fashion.

Do they make the blade X? Y? Z?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 31-01-2012
I mean , it looks cool but yeah, it would be neat to have markings and stuff in game but we do have signs sooo.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 31-01-2012
Minecraft Account: 2ktaco

Mage's Name: Grom Gro-Bura

Mage Type: Mage-Smith

Mantra: Magic itself

Spells/Powers:
Rune Scribing: Grom carves runes into the item. The runes are the source of the magic and, if somehow the runes are destroyed the magic is lost. This is the common technique Grom uses and, It takes 5-10 minecraft days for a standard item.(This isn't really a spell, just the way he works his magic)

Rune Types & Languages: (Since Orcs dont have an actual language I have to use other languages)
Types: 1st two are for combat oriented items and, won't be made much as there is an excess of killing already. The rest are the fun ones.

       
  • Elemental Runes:  These runes imbue the item with elemental powers and, are mainly used for destructive weapons. These items are scribed in a Druidic tongue.(Flaming swords, magical staves, etc.)
  • Warding Words: These runes create magical sheilds about their wearers and, can protect from either magical assaults or, physical harm, never both. The defence can be broken however but, only by large attacks. These are crafted in Dwarven.(Lightning absorbing crowns and, blade deflecting cloaks, etc.)
  • Runes of skill: These runes make instruments that always sound just the right way. These are crafted in an ancient Elven dialect. (Like a flute that is always on pitch or, a lute thats always tuned to perfection)
  • Runes of Sentience: (Keep in mind, these won't be golems and, the like, just talking books, Auto-harps, etc.) These runes cast life  into the lifeless and, give things that once were stagnant the abilities to live like the rest of us. Well, minus the walking and, having to eat. These are crafted in old Ermorian (Talking tomes, etc.)
If accepted: I was planning on  making a thread to keep track of the items and, their owners to limit the wild spread of magic items. They would also be rarely made.

Open to suggestions and, constructive criticism.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 31-01-2012
I think its O-mazing.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.

Then modify it according to what you think would work.

You misunderstand me.

Not every spelllist needs to have reagents.
Some do, and most of the time I'm okay with it.

But when you need 30 pounds of whogivesashit to cast fireball, you're making me take trips to the orphanage.

The fireball spell in this doesn't have a reagent cost.  The point of having reagents here is because these are healing spells.  They aren't going to be used over and over again like in battle, it is actually infrequent that people go for magical healing.  When they do go for magical healing they usually need it immediately, and before they were Ritual spells, so they were taking too long to cast.  So we worked it out that this would be the best way to do things.

Sorcerors should theoretically have a spellbook.

good point, I should include a spell book....but what would it take to do a spell? do I just cast ? or do I have to have ingredients?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 31-01-2012
You'll have to reference your book.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 31-01-2012
Quote from: Duraga on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.

Then modify it according to what you think would work.

You misunderstand me.

Not every spelllist needs to have reagents.
Some do, and most of the time I'm okay with it.

But when you need 30 pounds of whogivesashit to cast fireball, you're making me take trips to the orphanage.

The fireball spell in this doesn't have a reagent cost.  The point of having reagents here is because these are healing spells.  They aren't going to be used over and over again like in battle, it is actually infrequent that people go for magical healing.  When they do go for magical healing they usually need it immediately, and before they were Ritual spells, so they were taking too long to cast.  So we worked it out that this would be the best way to do things.

Sorcerors should theoretically have a spellbook.

good point, I should include a spell book....but what would it take to do a spell? do I just cast ? or do I have to have ingredients?

My recommendation is just go with what was created.  If you want to work out of a spell book then each spell will cost you a lot more energy per use.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Duraga on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.

Then modify it according to what you think would work.

You misunderstand me.

Not every spelllist needs to have reagents.
Some do, and most of the time I'm okay with it.

But when you need 30 pounds of whogivesashit to cast fireball, you're making me take trips to the orphanage.

The fireball spell in this doesn't have a reagent cost.  The point of having reagents here is because these are healing spells.  They aren't going to be used over and over again like in battle, it is actually infrequent that people go for magical healing.  When they do go for magical healing they usually need it immediately, and before they were Ritual spells, so they were taking too long to cast.  So we worked it out that this would be the best way to do things.

Sorcerors should theoretically have a spellbook.

good point, I should include a spell book....but what would it take to do a spell? do I just cast ? or do I have to have ingredients?

My recommendation is just go with what was created.  If you want to work out of a spell book then each spell will cost you a lot more energy per use.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Duraga on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Ragolution on 31-01-2012
Your reagent bullshit is so fucking tedious it makes me want to strangle orphans.

Then modify it according to what you think would work.

You misunderstand me.

Not every spelllist needs to have reagents.
Some do, and most of the time I'm okay with it.

But when you need 30 pounds of whogivesashit to cast fireball, you're making me take trips to the orphanage.

The fireball spell in this doesn't have a reagent cost.  The point of having reagents here is because these are healing spells.  They aren't going to be used over and over again like in battle, it is actually infrequent that people go for magical healing.  When they do go for magical healing they usually need it immediately, and before they were Ritual spells, so they were taking too long to cast.  So we worked it out that this would be the best way to do things.

Sorcerors should theoretically have a spellbook.

good point, I should include a spell book....but what would it take to do a spell? do I just cast ? or do I have to have ingredients?

My recommendation is just go with what was created.  If you want to work out of a spell book then each spell will cost you a lot more energy per use.

So you saying it would have a physical effect on her the more she casts and the bigger the spell she casts? I like that idea.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 31-01-2012
Quote from: RanmaChan on 31-01-2012
My recommendation is just go with what was created.

Lol
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: RanmaChan on 31-01-2012
My recommendation is just go with what was created.

Lol
lol XD yeah , but mabye without the reagents and more of it takes a physical effect on her :3 I like both your ideas
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 31-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Sorceress

Mantra: Life

Spells/Powers: Mainly healing powers (positive energy).

Minor Healing:  This heals small wounds, like arrow wounds or stab wounds. Also used to stop bleeding/small internal wounds. The user will start to feel exhuasted after 10
Energy uses: 5

Moderate Healing:  This heals flesh wounds of all kinds, as well as broken bones and other ailments.
Energy uses: 10

Major Healing: This heals major injuries, like a severed limb.  The limb must be present to be re-attached.
Energy uses: 25
Regeneration:  This spell regenerates a lost limb or body part that is not present.  Missing eye, missing leg, etc.  Cannot regenerate a missing brain/heart/other kind of mortal wound.
energy uses: 50
Cure Sickness:  This spell will cure magical and natural diseases.
uses: 10
Cure Poison:  This spell will cure magical or natural poisons or toxins.
Uses: 10
Heal mortal wound:  This spell is not to be abused.  This spell is not an upgraded form of Regeneration in which you can regenerate a heart or brain, it is the healing of said organs if they are injured and the subject is close to death.
uses: 50

Fire Wisp:  A defensive spell, it requires only the casters own body heat as a reagent.  Utilizing the life-force in their body, their body heat, the caster fires a small wisp of flame from their hand at who ever is trying to harm them.  If the ball of flame connects with the aggressor then they will receive severe burns and have a chance of their clothing (or hair) catching on fire. The spell is for defense only, as the caster will be left shivering and needing to recuperate after using the spell. (This spell can only be used 2 times per day and not in sucsession)

Energy Pool: 100 ( recharages per day)

hows this ?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 31-01-2012
Hows the pool gonna recharge?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 31-01-2012
Quote from: 2ktaco on 31-01-2012
Hows the pool gonna recharge?

its a per day thing..... 100 mana each day
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 31-01-2012
So no book studying or, prayers? Nothing IC?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 31-01-2012
Quote from: Duraga on 31-01-2012
Quote from: 2ktaco on 31-01-2012
Hows the pool gonna recharge?

its a per day thing..... 100 mana each day
Quote from: 2ktaco on 31-01-2012
So no book studying or, prayers? Nothing IC?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 31-01-2012
Quote from: Ragolution on 31-01-2012
Quote from: Duraga on 31-01-2012
Quote from: 2ktaco on 31-01-2012
Hows the pool gonna recharge?

its a per day thing..... 100 mana each day
Quote from: 2ktaco on 31-01-2012
So no book studying or, prayers? Nothing IC?

do I need to change it? and yes I will study and read in character
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 31-01-2012
Quote from: Duraga on 31-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Sorceress

Mantra: Life

Spells/Powers: Mainly healing powers (positive energy).

Minor Healing:  This heals small wounds, like arrow wounds or stab wounds. Also used to stop bleeding/small internal wounds. The user will start to feel exhausted after ten uses.
Energy cost:  5

Moderate Healing:  This heals flesh wounds of all kinds, as well as broken bones and other ailments.
Energy cost: 10

Major Healing: This heals major injuries, like a severed limb.  The limb must be present to be re-attached.
Energy cost: 25

Regeneration:  This spell regenerates a lost limb or body part that is not present.  Missing eye, missing leg, etc.  Cannot regenerate a missing brain/heart/other kind of mortal wound.
Energy cost: 50

Cure Sickness:  This spell will cure magical and natural diseases.
Energy cost: 10

Cure Poison:  This spell will cure magical or natural poisons or toxins.
Energy cost: 10

Heal Mortal Wound:  This spell is not to be abused.  This spell is not an upgraded form of Regeneration in which you can regenerate a heart or brain, it is the healing of said organs if they are injured and the subject is close to death.
Energy cost: 50

Fire Wisp:  A defensive spell, it requires only the casters own body heat as a reagent.  Utilizing the life-force in their body, their body heat, the caster fires a small wisp of flame from their hand at who ever is trying to harm them.  If the ball of flame connects with the aggressor then they will receive severe burns and have a chance of their clothing (or hair) catching on fire. The spell is for defense only, as the caster will be left shivering and needing to recuperate after using the spell. (This spell can only be used two times per day and not in succession.)

Energy Pool: 100 (Recharges per real life day)
In order for the caster to be able to use their spells again the next day (to recharge back up to 100) they must spend time in the morning studying their spell book.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 31-01-2012
Quote from: RanmaChan on 31-01-2012
Quote from: Duraga on 31-01-2012
Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Sorceress

Mantra: Life

Spells/Powers: Mainly healing powers (positive energy).

Minor Healing:  This heals small wounds, like arrow wounds or stab wounds. Also used to stop bleeding/small internal wounds. The user will start to feel exhausted after ten uses.
Energy cost:  5

Moderate Healing:  This heals flesh wounds of all kinds, as well as broken bones and other ailments.
Energy cost: 10

Major Healing: This heals major injuries, like a severed limb.  The limb must be present to be re-attached.
Energy cost: 25

Regeneration:  This spell regenerates a lost limb or body part that is not present.  Missing eye, missing leg, etc.  Cannot regenerate a missing brain/heart/other kind of mortal wound.
Energy cost: 50

Cure Sickness:  This spell will cure magical and natural diseases.
Energy cost: 10

Cure Poison:  This spell will cure magical or natural poisons or toxins.
Energy cost: 10

Heal Mortal Wound:  This spell is not to be abused.  This spell is not an upgraded form of Regeneration in which you can regenerate a heart or brain, it is the healing of said organs if they are injured and the subject is close to death.
Energy cost: 50

Fire Wisp:  A defensive spell, it requires only the casters own body heat as a reagent.  Utilizing the life-force in their body, their body heat, the caster fires a small wisp of flame from their hand at who ever is trying to harm them.  If the ball of flame connects with the aggressor then they will receive severe burns and have a chance of their clothing (or hair) catching on fire. The spell is for defense only, as the caster will be left shivering and needing to recuperate after using the spell. (This spell can only be used two times per day and not in succession.)

Energy Pool: 100 (Recharges per real life day)
In order for the caster to be able to use their spells again the next day (to recharge back up to 100) they must spend time in the morning studying their spell book.

yeah I like that ^^ how does that sound port?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 31-01-2012
Quote from: Duraga on 31-01-2012

Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Sorceress

Mantra: Nature

Spells/Powers: Mainly healing powers (positive energy).

Minor Healing:  Uses arcane fire to heal small wounds; easily mends arrow wounds, stab wounds or simple scrapes. Also used to stop bleeding/small internal wounds. The user will start to feel exhausted after ten uses.
Energy cost:  5

Moderate Healing:  Heals flesh wounds of all kinds, and mends simple bone fractures, etc. (Not compound fractures, obscenely damaged organs or worse.)
Energy cost: 15

Major Healing: This heals major injuries, like a severed limbs, punctured lungs or utterly shattered bones.  The limb must be present to be re-attached. Can regrow teeth, finger/toe nails or heal large areas of burned skin.
Energy cost: 30

Regeneration:  This spell regenerates a lost limb or body part that is not present.  Missing eye, missing leg, etc.  Cannot regenerate a missing brain/heart/other kind of mortal wound. Arms and legs will consume the caster's full energy pool for the day whereas a foot or an eyeball will still require a great deal of effort. A wound that has been present for too long (24 hours) cannot be healed in this way. Wounds that are cauterized can be healed.
Energy cost: 65 - 80

Cure Sickness:  This spell will cure magical and natural diseases.
Energy cost: 25

Cure Poison:  This spell will cure magical or natural poisons or toxins.
Energy cost: 5

Will o' Wisp:  A defensive spell, it requires only the casters own body heat and a pinch of ash as reagent.  Utilizing the life-force in their body, the caster releases a small wisp of flame from their hand at who ever is trying to harm them.  If the ball of flame connects with the aggressor then they will receive severe burns and have a chance of their clothing (or hair) catching on fire. The spell is for defense only, as the caster will be left shivering and needing to recuperate after using the spell. (This spell can only be used four times per day and not in succession.)

Energy Pool: 80 (Recharges per real life day)
In order for the caster to be able to use their spells again the next day (to recharge back up to 80) they must spend time in the morning studying, writing in or otherwise improving their spell book and get a full night's rest. (Minimum 6 hours)


Modified to fit within my standards.
Changed your Mantra because it didn't make perfect sense with the Wisp spell added.

Any costs I modified I did so to avoid them being "Alternate Routes" to stronger spells.
(IE, Regenerate and Major Healing are basically the same, but regeneraton borders on impossible, even for Arthy.)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 01-02-2012
Quote from: Ragolution on 31-01-2012
Quote from: Duraga on 31-01-2012

Minecraft Account: Duraga131

Mage's Name: Alaizia Darkstar

Mage Type: Sorceress

Mantra: Nature

Spells/Powers: Mainly healing powers (positive energy).

Minor Healing:  Uses arcane fire to heal small wounds; easily mends arrow wounds, stab wounds or simple scrapes. Also used to stop bleeding/small internal wounds. The user will start to feel exhausted after ten uses.
Energy cost:  5

Moderate Healing:  Heals flesh wounds of all kinds, and mends simple bone fractures, etc. (Not compound fractures, obscenely damaged organs or worse.)
Energy cost: 15

Major Healing: This heals major injuries, like a severed limbs, punctured lungs or utterly shattered bones.  The limb must be present to be re-attached. Can regrow teeth, finger/toe nails or heal large areas of burned skin.
Energy cost: 30

Regeneration:  This spell regenerates a lost limb or body part that is not present.  Missing eye, missing leg, etc.  Cannot regenerate a missing brain/heart/other kind of mortal wound. Arms and legs will consume the caster's full energy pool for the day whereas a foot or an eyeball will still require a great deal of effort. A wound that has been present for too long (24 hours) cannot be healed in this way. Wounds that are cauterized can be healed.
Energy cost: 65 - 80

Cure Sickness:  This spell will cure magical and natural diseases.
Energy cost: 25

Cure Poison:  This spell will cure magical or natural poisons or toxins.
Energy cost: 5

Will o' Wisp:  A defensive spell, it requires only the casters own body heat and a pinch of ash as reagent.  Utilizing the life-force in their body, the caster releases a small wisp of flame from their hand at who ever is trying to harm them.  If the ball of flame connects with the aggressor then they will receive severe burns and have a chance of their clothing (or hair) catching on fire. The spell is for defense only, as the caster will be left shivering and needing to recuperate after using the spell. (This spell can only be used four times per day and not in succession.)

Energy Pool: 80 (Recharges per real life day)
In order for the caster to be able to use their spells again the next day (to recharge back up to 80) they must spend time in the morning studying, writing in or otherwise improving their spell book and get a full night's rest. (Minimum 6 hours)


Modified to fit within my standards.
Changed your Mantra because it didn't make perfect sense with the Wisp spell added.

Any costs I modified I did so to avoid them being "Alternate Routes" to stronger spells.
(IE, Regenerate and Major Healing are basically the same, but regeneraton borders on impossible, even for Arthy.)

those are reasonable changes :3 I thank you both for helping me stay with in the rules.
and yeah I dont plan on being able to regenerate stuff more than once a day....if I do I would hurt my self, go into a coma or die....or something along those lines from over exerting myself.
again I thank you both
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 01-02-2012
so does this mean its approved?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-02-2012
Quote from: Duraga on 01-02-2012
so does this mean its approved?
Oh yeah. That's right.

(http://sealofapproval.gif)

Approofed!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 01-02-2012
OH MAN LOOK HOW CANADIAN I AM


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F_t9pl9Dh5gGQ%2FTB5GmmjgXDI%2FAAAAAAAAWzM%2F2ldmEgtHg-4%2Fs400%2FCanadians%252520On%252520Strike.jpg&hash=89f3055a34c6c46d0eb6ebefa5634d73bdf28d03)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 01-02-2012
Minecraft Account: 2ktaco

Mage's Name: Grom Gro-Bura

Mage Type: Mage-Smith

Mantra: Magic itself

Spells/Powers:
Rune Scribing: Grom carves runes into the item. The runes are the source of the magic and, if somehow the runes are destroyed the magic is lost. This is the common technique Grom uses and, It takes 5-10 minecraft days for a standard item.(This isn't really a spell, just the way he works his magic)

Rune Types: (Since Orcs dont have an actual language I have to use other languages)
Types:

       
  • Battle Runes:  These runes imbue the item with elemental powers and, are mainly used for destructive weapons. These items are scribed in a Druidic tongue.(Flaming swords, magical staves, etc.)
  • Warding Words: These runes create magical sheilds about their wearers and, can protect from either magical assaults or, physical harm, never both. The defence can be broken however but, only by large attacks. These are crafted in Dwarven.(Lightning absorbing crowns and, blade deflecting cloaks, etc.)
  • Sound Script: These runes make instruments that always sound just the right way, items that emit loud noises, or . These are crafted in an ancient Elven dialect. (Like a flute that is always on pitch or, a ring that emits a screeching noise)
  • Runes of Sentience: (Keep in mind, these won't be golems and, the like, just talking books, Auto-harps, etc.) These runes cast life  into the lifeless and, give things that once were stagnant the abilities to live like the rest of us. Well, minus the walking and, having to eat. These are crafted in old Ermorian (Talking tomes, etc.)
  • Runes of Distortion: (Cannot be full invisiblity cuz dats gay) Distortion Runes create illusions of sight. They can make Orcs look like Elven maidens or, vice versa. Rune smith's fool around with invisibility using these runes but, never make full concealment items, we all know what happened last time. (A left sock that makes you look Ghastly, A pair of underpants that make you irresistable, An earring that makes you fade into the shadows, etc.)
If accepted: I was planning on  making a thread to keep track of the items and, their owners, to limit the wild spread of magic items. I'm not going to make items for just anyone nor, will I make loads of magical items for myself. Maybe one though.
Open to suggestions and, constructive criticism.

Edited: Added a rune type & fixed a few names.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 01-02-2012
Quote from: 2ktaco on 01-02-2012
Minecraft Account: 2ktaco

Mage's Name: Grom Gro-Bura

Mage Type: Mage-Smith

Mantra: Nature

Spells/Powers:
Rune Scribing: Grom carves runes into the item. The runes are the source of the magic and, if somehow the runes are destroyed or even damaged, the magic is lost. This is the common technique Grom uses and, It takes 5-10 minecraft days for a standard item.

All runes can only be inscribed on metal. Two items with identical runes will negate one another. (IE,  A magic ward and a melee ward will disable one another. Two runes on one weapon will make the blade inert.)


Rune Types: (Since Orcs dont have an actual language I have to use other languages)
Types:

       
  • Battle Runes:  These runes imbue the item with elemental powers and are mainly used for destructive weapons. These items are scribed in a Demonic or Elven tongue. These runes are mostly only used on swords, axes and other weapons. Staves are a whole 'nother story.

  •    
  • Wards: These runes create magical barriers about their wearers and, can protect from either magical assaults or physical harm or both. The defence can be broken however but, only by continuous assaults. These are crafted in Dwarven. (Lightning absorbing crowns and, blade deflecting cloaks, etc.)(Items that protect from Magic AND Melee are significantly weaker than one dedicated to one or the other.

  •    
  • Sound Script: These runes make instruments that always sound just the right way, items that emit loud noises, or . These are crafted in an ancient Elven dialect. Basically useless.(Like a flute that is always on pitch or, a ring that emits a screeching noise)

  •    
  • Runes of Sentience: (Keep in mind, these won't be golems and, the like, just talking books, Auto-harps, etc.) These runes cast life  into the lifeless and, give things that once were stagnant the abilities to live like the rest of us. Well, minus the walking and, having to eat. These are crafted in old Ermorian (Talking tomes, etc.)

  • Runes of Distortion: Distortion Runes create illusions of sight. They can, potentially, make Orcs look like Elven maidens or, vice versa. Runesmiths fool around with invisibility using these runes but, never make full concealment items, we all know what happened last time. (A left sock that makes you look Ghastly, A pair of underpants that make you irresistable, An earring that makes you fade into the shadows, etc. Some runes even give people the image that they are constantly shifting around, allowing them to dodge arrows.) These runes can only be inscribed on non-weapons.
If accepted: I was planning on  making a thread to keep track of the items and, their owners, to limit the wild spread of magic items. I'm not going to make items for just anyone nor, will I make loads of magical items for myself. Maybe one though.
Open to suggestions and, constructive criticism.

Edited: Added a rune type & fixed a few names.

Risen to the Portkins Standard.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: gunslinger7 on 02-02-2012
Maybe...  ???


I am undecided, ive just been gone for so long.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 02-02-2012
Simply put  (too tired to elaborate on things)

I'm 'resigning' from being villain, wanted to try something else out
As a consequence, anyone I 'resurrected' is now dead, including bray, biker and fluff (But she changed characters anyway...) ((Also, being as bray 'died', I *Personally* think his magic app should be changed, so it doesn't contain spells from my side))


For an IC reason, the world holes could be an effect of me trying to summon massive ne(a?)ther gates to take over the world and failing, cos nothing ever goes right for us bad guys


P.s Biker's bitching out too and doesn't want to go along with anything, so just pretend nothing happened to him at all
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 02-02-2012
Quote from: Beano on 02-02-2012
Simply put  (too tired to elaborate on things)

I'm 'resigning' from being villain, wanted to try something else out
As a consequence, anyone I 'resurrected' is now dead, including bray, biker and fluff (But she changed characters anyway...) ((Also, being as bray 'died', I *Personally* think his magic app should be changed, so it doesn't contain spells from my side))


For an IC reason, the world holes could be an effect of me trying to summon massive ne(a?)ther gates to take over the world and failing, cos nothing ever goes right for us bad guys


P.s Biker's bitching out too and doesn't want to go along with anything, so just pretend nothing happened to him at all

Yeah I know why. That's fine.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 02-02-2012
I like it. accepted?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 02-02-2012
Quote from: 2ktaco on 02-02-2012
I like it. accepted?

So long as it's okay with you.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 02-02-2012
We got to.


We..

We got to.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 02-02-2012
what happens to our characters, I dont want to lose alaizia :(

I see the need for a major reset but I dont want to lose my character...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 02-02-2012
We can rebuild.
We can do this.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 02-02-2012
Minecraft Name: Braydent31


Mage's Name: Revion Draanon


Mage Type: Mage-Smith


Mage Type: Nature


Spells/Powers
Rune Magic: Revion etches runes into the weapon/object. It takes him up to 15 (MC) days max (For 1 piece of armor). The weapons take up to 8 days and things such as rings or amulets take up to 4-5 days. If the rune is covered or filled in with something such as blood, dirt, ect the magic will not work until it is cleaned. This requires the wielder to keep the object clean. If there is more then one rune, neither of the runes will take effect on the object. If there's 2 runes (that are combat, defense, whatever.) then neither of them will work. Each type of rune is written in a different language or fashion.


Combat Runes - These runes can either give the weapon an elemental effect or it can make the weapon indestructible (Only works on swords, and indestructible as in it will not shatter in combat unless it is hit by 2 weapons or by an amount of strength 2x stronger then the users.)


Defensive Runes - These can be etched into door ways to lock them for everybody but a specific user, they can be broken by powerful magic. These can also make small things such as braces (wrist guards, ect) or things that small deflect a blade, but it can be broken by a series of hits to where it will stop deflecting. (3 hits in a row will break the spell) (and as Port said). If it is a rune to put some kind of resistance to combat or magic, it is makes the item very vulnerable to the opposite. (Such as combat runes will make it super weak to magic, visa versa.)


Accessory Rune - This will make instruments such as a lute not have to be tempered with to make it the right tune. (Like a guitar) It requires the instrument to have a metal plate on it or the instrument to be built with some metal on it.


Illusion Runes - These runes can be make a earring, ring, ect (Possibly) make the user be more stealthy at night, or make them faster. (sprinting).


Telekinetic Runes - (If Port allows it) They can make a telekinetic link between two users (/tell). Only rings can have this effect and they must be by themselves for the magic to work, so that they can hear the other clearly.




This is being made because I don't have blood magic anymore due to the thread made by _Beano_. Oh and the least MC days for a rune is 5 (MC) days, this is for little things such as rings or instruments though. (I'm also making this to be competition for 2k xD). Also, the armor can only be made for high ranks of guards or the high ranking people of the faction's government or whatever. Otherwise, it's just swords and accessories for regular people like civilians.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 02-02-2012
Yay, Im a Mage-Smith. Your going down Bray.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 02-02-2012
How bout we have a major migration event. Then everyone who shows gets to keep their characters.(its crap i know)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Braydent30 on 02-02-2012
Nah, you're going down so hard your forge will kill itself....somehow.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lt.Azrael on 02-02-2012
I find it cool. I imagine it would add a bit of realism to the server. Like, walking down and alley and seeing a grafitti troll face or something.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lt.Azrael on 02-02-2012
The only thing I can think of is that we still get to keep our items. I mean, we tell you/show you what we have, then when it happens, we can keep our stuff if were the same characters and it's logical. Why, you ask? because I hate digging for diamond all the fricking time.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 02-02-2012
I think everyone would get to keep their characters, we would just switch to an alternate post-Ermor timeline.  I don't know about items though...  That is a lot of people and a lot of items...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 02-02-2012
Quote from: RanmaChan on 02-02-2012
I think everyone would get to keep their characters, we would just switch to an alternate post-Ermor timeline.  I don't know about items though...  That is a lot of people and a lot of items...


^^^^^


I don't want to loose character

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 02-02-2012
Quote from: meldin on 02-02-2012
Quote from: RanmaChan on 02-02-2012
I think everyone would get to keep their characters, we would just switch to an alternate post-Ermor timeline.  I don't know about items though...  That is a lot of people and a lot of items...


^^^^^


I don't want to loose character

No one wants to lose their character(s), and we can easily make it so we can keep them.  Its the showing then giving of all the items that would be a problem.  I don't think its too hard to get all your stuff back again regularly, I mean, you guys wanted to play Minecraft while roleplaying and end the Ermor system.  Its just a shame the update did this to the map.

For anyone who doesn't understand/know why this vote is taking place or what is going on, the map got raped in multiple places, where entire areas were just, gone, that and biomes switched and messed a whole bunch of stuff up, so, yeah.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 03-02-2012
Quote from: RanmaChan on 02-02-2012
I think everyone would get to keep their characters, we would just switch to an alternate post-Ermor timeline.  I don't know about items though...  That is a lot of people and a lot of items...

I like that Idea ^^ especialy if I get to keep my character
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 03-02-2012
Umm, I'm totally over it. XD If needed, I now got a new character I can use so we can go with this if needed.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 03-02-2012
I'm all for it, IF I get to keep Grom.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 03-02-2012
I changed my mind when I fell through my own basement......again.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 03-02-2012
So hold on. Is the new map going to carry on with the current as best it can, in terms of factions and characters; or is it going to be from the start of the map so Thorn is just beginning and Portkins still runs it?... OR is it going to be a parallel universe that is similar but with some people being new characters?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 03-02-2012
No, I'm not going to allow character carryovers unless they have a VERY good reason.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 03-02-2012
(All for it by the way) Do we have an date/time or is it something you're thinking of as you go?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 03-02-2012
erm can we make a new map soon cos i may have lagged out while going to the nether and now cant connect without immediately lagging out...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 03-02-2012
Damn I have no idea.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 03-02-2012
My only reason to keep Grom, is to keep his magic. I can re-do the application so, I'm all for it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 03-02-2012
Port I don't see why people can't keep their characters, all we need to do is just kinda restart the post-Ermor thing.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 03-02-2012
I have 2-3 reasons for keeping Alaiziai

1. I spent a while developing the character

2. I have spent 65$ on accurate ref. art of her

3. I really like the character and I dont really want to restart on making one ^^'
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 03-02-2012
Quote from: RanmaChan on 03-02-2012
Port I don't see why people can't keep their characters, all we need to do is just kinda restart the post-Ermor thing.


^^^
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 03-02-2012
I wouldn't care about keeping the same characters but would be nice to be at about the same place in the timeline. Lol, that or bring back Ermor.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 03-02-2012
Quote from: fordwell on 03-02-2012
bring back Ermor.


For These reasons:


1. Everyone was together, making RP more tasteful. This server isn't big enough to have multiple factions, especially when only 6-10 people are on normally.


2. It give the admins a better grasp over everyone. People aren't all over the place, meaning the admins can take care of internal (faction) affairs much more efficiently. This doesn't mean admins would or should be total control-nazi mo` fos. That's actually one of the reasons Ermor fell.


3. We don't have bad blood between other factions, because there are no other factions!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 03-02-2012
Quote from: meldin on 03-02-2012
Quote from: fordwell on 03-02-2012
bring back Ermor.

Lol, really?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 03-02-2012
Totally. Though I would rather not have the admins own or run Ermor. It's too sketchy....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 03-02-2012
Quote from: meldin on 03-02-2012
Totally. Though I would rather not have the admins own or run Ermor. It's too sketchy....

You aren't going to get a single faction with tons of roleplay rules working without admins making sure it actually does happen, its just not possible.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 03-02-2012
I mean ICly.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 03-02-2012
Quote from: meldin on 03-02-2012
I mean ICly.

Still doubtful it will work.  Regardless, the majority of the population doesn't like that system, best to just try and keep what we have now, and by that I mean our characters.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 03-02-2012
Fuck you all.
The reason I'm saying you can't keep your characters is:

1. If we're in an alternate timeline, THEY'RE NOT AVAILABLE RIGHT NOW, THEY'RE DOING WHAT YOU ALREADY DID

2. If we change the timeline entirely THEY ARE DEAD OR NOT BORN.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-02-2012
Quote from: Ragolution on 03-02-2012
Fuck you all.
The reason I'm saying you can't keep your characters is:

1. If we're in an alternate timeline, THEY'RE NOT AVAILABLE RIGHT NOW, THEY'RE DOING WHAT YOU ALREADY DID

2. If we change the timeline entirely THEY ARE DEAD OR NOT BORN.

I am saying we restart the server right at the same spot we started the other one at, meaning not some "alternate dimension" just a sort of rewind to the start where things can happen differently.  Even if we do go for an alternate timeline, it doesn't mean that the characters wouldn't be available or doing what they already did, because that is in a different timeline entirely, in this one the characters would be freed to go about things differently.  I really don't see why you don't want people to keep their characters Port, when its obvious everyone wants to.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Ragolution on 03-02-2012
Fuck you all.
The reason I'm saying you can't keep your characters is:

1. If we're in an alternate timeline, THEY'RE NOT AVAILABLE RIGHT NOW, THEY'RE DOING WHAT YOU ALREADY DID

2. If we change the timeline entirely THEY ARE DEAD OR NOT BORN.

I am saying we restart the server right at the same spot we started the other one at, meaning not some "alternate dimension" just a sort of rewind to the start where things can happen differently.  Even if we do go for an alternate timeline, it doesn't mean that the characters wouldn't be available or doing what they already did, because that is in a different timeline entirely, in this one the characters would be freed to go about things differently.  I really don't see why you don't want people to keep their characters Port, when its obvious everyone wants to.
I'm guessing this would mean dead characters being brought back? Even if it didn't I really like this idea, gives people a chance to start again OR create entirely new characters, if they'd prefer. If not, even though I did join back in Ermor, there was some great rp back then, everyone being in the same place, worked out really well. A bit like RoE and Thorn being the main factions now, I believe, may be wrong can't entirely remember, that there were 2 main kinda groups, the air pirates and Ermor itself, again if the actual kingdom/city wasn't called ermor give me a break, because that worked really well. We COULD do something like that again. Either way I can always make a new character but I believe if people wanted to, let them keep them.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Demonizer877 on 04-02-2012
Quote from: Superblackbiker on 04-02-2012
that there were 2 main kinda groups, the air pirates and Ermor itself.

That was the fall of Ermor. Before that there were basically refusals to rp. Alot of people didn't like Ermor and I don't want to have to go back to a time where 90% of the server population moaned about lack of rp. It worked well at first but with Aceon in my opinion you have to CONSTANTLY keep changing things to make it new and interesting otherwise people get bored and leave. A map reset is fine but going back to such a quite recent time would never work. A time when the server first started would be ok because alot of players haven't experienced that but I prefer to keep moving forward. Just my opinion and I don't care whether I lose my character or not, but I wouldn't advise getting rid of the characters seeing as alot of people seem to want to keep theirs.

TL;DR No Ermor and map reset in any timeline that is Post Ermor or really far back.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 04-02-2012
Quote from: Demonizer877 on 04-02-2012
Quote from: Superblackbiker on 04-02-2012
that there were 2 main kinda groups, the air pirates and Ermor itself.

Before that there were basically refusals to rp. Alot of people didn't like Ermor and I don't want to have to go back to a time where 90% of the server population moaned about lack of rp.
TL;DR No Ermor and map reset in any timeline that is Post Ermor or really far back.


This was because quin was controlling the hell out of the place, and people didn't want the mod he was gonna install. People wanted to do their own thing, so instead of RPing, they would go mining or chop wood. Even still, there was a LOT more RPing in Ermor than there is right now.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Beano on 04-02-2012
Maybe during the early/mid - late mid stages...then it all went quiet because we had nothing to do, then blackstar came along and piped it up a bit.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 04-02-2012
Ermor didnt have such a broad interaction between so many people, it DID have RP but it was small scale like buying some meat and then stopping. Thorn and RoE time has, admittedly, more RP but it reaches more people because there is more to talk/RP about. That and the Admins are getting involved on the RP side more than Ermor. The server doesnt need to be wiped every other month to keep things fresh; it needs the event team to get working on all sorts of interesting and fun events, it needs the factions to progress more instead of stagnating in a pit of nothingness and it needs people to every now and then kill of their chars and start again.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Kokkaku Kishu on 04-02-2012
Quote from: CPftw on 04-02-2012
Ermor didnt have such a broad interaction between so many people, it DID have RP but it was small scale like buying some meat and then stopping. Thorn and RoE time has, admittedly, more RP but it reaches more people because there is more to talk/RP about. That and the Admins are getting involved on the RP side more than Ermor. The server doesnt need to be wiped every other month to keep things fresh; it needs the event team to get working on all sorts of interesting and fun events, it needs the factions to progress more instead of stagnating in a pit of nothingness and it needs people to every now and then kill of their chars and start again.


i wasn't there before ermor but i agree

Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
So our characters will have no memory of the others we have met?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
So our characters will have no memory of the others we have met?

No, it will be a restart right at the point where this server started.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
So our characters will have no memory of the others we have met?

No, it will be a restart right at the point where this server started.
Ah, so we would just act like the Thorn or RoE never happened?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
So our characters will have no memory of the others we have met?

No, it will be a restart right at the point where this server started.
Ah, so we would just act like the Thorn or RoE never happened?

You would act just like you acted when this server map started.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Andrew Weasley on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
So our characters will have no memory of the others we have met?

No, it will be a restart right at the point where this server started.
Ah, so we would just act like the Thorn or RoE never happened?

You would act just like you acted when this server map started.

Eh I think we should make up a lore that something happend and destroyed everything and those who want new characters were the ones who died in the destruction. Because firstly, I don't want to RP meeting new people everytime I log on which always seems to be the case. Secondly, I don't want all the cool shit we did to just go on like it never happend. On the other hand, it will be nice to have the Sallathor family alive again.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 04-02-2012
Quote from: Andrew Weasley on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
So our characters will have no memory of the others we have met?

No, it will be a restart right at the point where this server started.
Ah, so we would just act like the Thorn or RoE never happened?

You would act just like you acted when this server map started.

Eh I think we should make up a lore that something happend and destroyed everything and those who want new characters were the ones who died in the destruction. Because firstly, I don't want to RP meeting new people everytime I log on which always seems to be the case. Secondly, I don't want all the cool shit we did to just go on like it never happend. On the other hand, it will be nice to have the Sallathor family alive again.
Yeah, that's what I was thinking. Maybe Beano did something?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: Andrew Weasley on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
So our characters will have no memory of the others we have met?

No, it will be a restart right at the point where this server started.
Ah, so we would just act like the Thorn or RoE never happened?

You would act just like you acted when this server map started.

Eh I think we should make up a lore that something happend and destroyed everything and those who want new characters were the ones who died in the destruction. Because firstly, I don't want to RP meeting new people everytime I log on which always seems to be the case. Secondly, I don't want all the cool shit we did to just go on like it never happend. On the other hand, it will be nice to have the Sallathor family alive again.
Yeah, that's what I was thinking. Maybe Beano did something?
If we did that, we'd have to forget  or change the incident he did to get out of being a villian, doing a huge spell which destroyed the base and killed Hadrian and him.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Codeyday on 04-02-2012
Minecraft Account: Codeyday


Mage's Name: Anorack Deadwood


Mage Type: Sorceror


Mantra: Third (Life)


Spells/Powers:


[Anorack begins each day with 100 Mana. To recharge his mana, he must read from his Bula'maal at the beginning of the day. Failure to do so leaves him unable to get more mana, until next sunrise.]


Vitae Magna: The Sorceror opens the Bula'maal, flicking through the pages until he finds the correct spell. Then he reads from the tome, raising his hand in front of him. As he finishes off the last syllable of the last word, a disk of Rock bursts up through the ground, hovering in front of Anorack as a sort of shield. [Mana Cost: 20 - The amount of damage it can take varies with the nature of the weapon used against it. Diamond, of course, destroys it easily - Iron less easily - Stone fairly slow - Wood...Very slow... - Fist...It's unlikely they'll be able to keep up a constant attack with their fists without being hit by some other spell. : Magic Damage to the Shield: [Need Help Here] - Can only be used on solid earth, not in water, on trees, inside houses and so on.]


Vitis Profusum: The Sorceror opens the Bula'maal, choosing one of the spells on the first page. He raises his hand, speaking a chant from the Tome. As he chants, the vines around him start to twitch, becoming restless. When the last syllable of the last word of the chant is said, the vines bursts forwards, attempting to lash themselves around the target. [Mana Cost: 20 - The vines lose life after 20 seconds, at which point they drop to the ground and become lifeless. The vines can be cut away by stone + swords or axes. Can only be used if Vines are within a 15 Block Radius.]


Dormientes Flores: The Sorceror opens the Bula'maal, going to the back of the Tome.  He then kneels down, placing his hand on the Earth. He closes his eyes and chants, making flowers grow out of the ground. When he finishes the chant, the flowers are shining with a strange intensity. If anyone was to step within a 1 block radius around any of the flowers, they'd become sleepy and slow for 10 seconds. They'll also set off any flowers that are less than 3 blocks away from it. [Mana Cost: 10 - Once the flowers are set off, they turn into normal flowers. The flowers also turn normal if they haven't been set off in 2 days.]

Lignum Crusta: The Sorceror opens to the front of the Bula'maal, running his finger across an extract. He then places the Tome on the ground in front of him, and kneels down. He begins to chant, moving his hands in rhythmic motions. Trees grow out of the ground around him, growing taller as his chanting gets more intense. Finally, the Sorceror is encased inside what would appear to be a large tree. [Mana Cost: 50 - If the tree gets chopped down, then the Sorceror takes 5 Heart Damage.]

Sacraficium Vita: The Sorceror opens the Bula'maal, flicking through a few pages before finding a torn one. He reads from it, stretching out his hand towards his target. As he finishes the sentence, he yelps in pain. A stream of green energy bursts from his outstretched hand. If it was to hit the target, they'd take 4 hearts of damage. [Mana Cost: 30 - Casting this spell removes 4 Hearts from the Sorceror (Sacraficium Vita = The Sacrafice of Life in Latin). The spell cant be cast if the Sorceror has less than 4 Hearts]

[Im open to constructive criticism on this. If it's too Overpowered, feel free to edit it and show me how I can make it less so.]

Edit: Sorry about the color, hopefully fixed now.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 04-02-2012
Quote from: Superblackbiker on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: Andrew Weasley on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Mr_Squirrel on 04-02-2012
Quote from: RanmaChan on 04-02-2012
We aren't wiping the map every other month to keep things fresh, if the update hadn't screwed up the map horribly we wouldn't be changing the map at all.  And we are not going as far back as Ermor, we are not re-creating Ermor, because people want to play minecraft while they roleplay rather than just roleplay, so what ever.

Picture the server at the time period it is now.  It is a number of decades after Ermor.  That is exactly what I want to do again, just restart at that moment to allow people to keep the characters they had either in Ermor (old people and elves/dwarves, etc), or that they created during the last few weeks.  New characters can obviously be created too.  The plan is not to go and then re-create Thorn or the other factions exactly, as people will follow entirely new paths.

ChiefOh has been appointed the new Events Master, and I am sure that with his enthusiasm and building skill we will have a lot more interesting events to stop the playerbase from becoming bored.
So our characters will have no memory of the others we have met?

No, it will be a restart right at the point where this server started.
Ah, so we would just act like the Thorn or RoE never happened?

You would act just like you acted when this server map started.

Eh I think we should make up a lore that something happend and destroyed everything and those who want new characters were the ones who died in the destruction. Because firstly, I don't want to RP meeting new people everytime I log on which always seems to be the case. Secondly, I don't want all the cool shit we did to just go on like it never happend. On the other hand, it will be nice to have the Sallathor family alive again.
Yeah, that's what I was thinking. Maybe Beano did something?
If we did that, we'd have to forget  or change the incident he did to get out of being a villian, doing a huge spell which destroyed the base and killed Hadrian and him.
It was just a suggestion.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 04-02-2012
I skimmed the first 2 but, skipped the others cuz the greyness was hard to read.
SUGGESTION: change dat text to white.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 04-02-2012
so we roleplay from where we began? so I would role play from where Alaizia first comes to the Thorn? ..... I am using that as an example so I can understand...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 04-02-2012
Last statement on Ermor: If you all had just built it, given us houses, and then let us loose to do what we wanted your server would have been perfect, you know, rather from making a new "capitol" every time you reset the server because people like one big city.

Either way bring on the new map I'm sure we will make it great.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Chewnez on 04-02-2012
While we are throwing out ideas, here is mine: We stay in the same time period we are in but its like a whole new part of the world (kind of like Skyrim in after Oblivion and in a different part of the world). We have a group that will create towns similiar to each other as in one town isn't completely awesome while another sucks. We could/won't have a main city kind of like THorn seemed to be. THe map would be unjoinable for a week or so except those on the build team which are only trusted  people for they will get admin capabilities to help speed up building. WHen all the towns and other fun secret stuff so poeple would have a reason to explore the map is opened back up to the public (basically what i am suggesting is making an Elder Scrolls Minecraft version but hey, they are successful games so why not). The map should be random generated except for stuff we add of course. THAT is what I suggest, so please keep this in mind.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 04-02-2012
An Elder Scrolls-ish world gets a +1 from me. The location setup of oblivion anyway, I like the linked towns with smaller locations in between.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-02-2012
Quote from: fordwell on 04-02-2012
Last statement on Ermor: If you all had just built it, given us houses, and then let us loose to do what we wanted your server would have been perfect, you know, rather from making a new "capitol" every time you reset the server because people like one big city.

Either way bring on the new map I'm sure we will make it great.


We did built it, we had everyone build their own houses, then we let you loose to do what you wanted.  What everyone wanted was different though.  The rules made it so that you really had to play a specific character type with highly advanced roleplaying rules.  I think what you mean is basically just let everyone loose to do what ever the hell they wanted.


The server is not going to be an Elder Scrolls server, nor is it going to have pre-built towns.  People have never liked the idea of having to live in a house pre-built for them, they want to build their own towns and houses.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 04-02-2012
Ok. We're doing it just like this last one. We plop out in a strange land and, get to it. Right?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 04-02-2012
Quote from: 2ktaco on 04-02-2012
Ok. We're doing it just like this last one. We plop out in a strange land and, get to it. Right?

Pretty much, we just have to wait and see whether or not we have to make new characters for it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 05-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Ragolution on 03-02-2012
Fuck you all.
The reason I'm saying you can't keep your characters is:

1. If we're in an alternate timeline, THEY'RE NOT AVAILABLE RIGHT NOW, THEY'RE DOING WHAT YOU ALREADY DID

2. If we change the timeline entirely THEY ARE DEAD OR NOT BORN.

I am saying we restart the server right at the same spot we started the other one at, meaning not some "alternate dimension" just a sort of rewind to the start where things can happen differently.  Even if we do go for an alternate timeline, it doesn't mean that the characters wouldn't be available or doing what they already did, because that is in a different timeline entirely, in this one the characters would be freed to go about things differently.  I really don't see why you don't want people to keep their characters Port, when its obvious everyone wants to.

Everything you're saying still resets their characters.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-02-2012
Quote from: Ragolution on 05-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Ragolution on 03-02-2012
Fuck you all.
The reason I'm saying you can't keep your characters is:

1. If we're in an alternate timeline, THEY'RE NOT AVAILABLE RIGHT NOW, THEY'RE DOING WHAT YOU ALREADY DID

2. If we change the timeline entirely THEY ARE DEAD OR NOT BORN.

I am saying we restart the server right at the same spot we started the other one at, meaning not some "alternate dimension" just a sort of rewind to the start where things can happen differently.  Even if we do go for an alternate timeline, it doesn't mean that the characters wouldn't be available or doing what they already did, because that is in a different timeline entirely, in this one the characters would be freed to go about things differently.  I really don't see why you don't want people to keep their characters Port, when its obvious everyone wants to.

Everything you're saying still resets their characters.

It resets the interactions they had with other characters, but it doesn't reset/delete them entirely, they get to keep their core character, the essence, and I don't see the harm in it or the point of trying to obliterate everything when we can still salvage things and restart from a certain point.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 05-02-2012
Quote from: RanmaChan on 05-02-2012
Quote from: Ragolution on 05-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Ragolution on 03-02-2012
Fuck you all.
The reason I'm saying you can't keep your characters is:

1. If we're in an alternate timeline, THEY'RE NOT AVAILABLE RIGHT NOW, THEY'RE DOING WHAT YOU ALREADY DID

2. If we change the timeline entirely THEY ARE DEAD OR NOT BORN.

I am saying we restart the server right at the same spot we started the other one at, meaning not some "alternate dimension" just a sort of rewind to the start where things can happen differently.  Even if we do go for an alternate timeline, it doesn't mean that the characters wouldn't be available or doing what they already did, because that is in a different timeline entirely, in this one the characters would be freed to go about things differently.  I really don't see why you don't want people to keep their characters Port, when its obvious everyone wants to.

Everything you're saying still resets their characters.

It resets the interactions they had with other characters, but it doesn't reset/delete them entirely, they get to keep their core character, the essence, and I don't see the harm in it or the point of trying to obliterate everything when we can still salvage things and restart from a certain point.

EVERYTHING is lost from the last server/map in that case.
Clinging to characters that never needed to exist seems painfully tedious and is personally irksome.
Lore is stricken entirely and all you have left is PERSONALITIES.

In the end you've still stripped everyone of their characters.
Anyone can obviously make characters that are fucking similar to others but when you strip them down to "No History" you're doing worse than just saying "They're Dead."
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-02-2012
Quote from: Ragolution on 05-02-2012
Quote from: RanmaChan on 05-02-2012
Quote from: Ragolution on 05-02-2012
Quote from: RanmaChan on 04-02-2012
Quote from: Ragolution on 03-02-2012
Fuck you all.
The reason I'm saying you can't keep your characters is:

1. If we're in an alternate timeline, THEY'RE NOT AVAILABLE RIGHT NOW, THEY'RE DOING WHAT YOU ALREADY DID

2. If we change the timeline entirely THEY ARE DEAD OR NOT BORN.

I am saying we restart the server right at the same spot we started the other one at, meaning not some "alternate dimension" just a sort of rewind to the start where things can happen differently.  Even if we do go for an alternate timeline, it doesn't mean that the characters wouldn't be available or doing what they already did, because that is in a different timeline entirely, in this one the characters would be freed to go about things differently.  I really don't see why you don't want people to keep their characters Port, when its obvious everyone wants to.

Everything you're saying still resets their characters.

It resets the interactions they had with other characters, but it doesn't reset/delete them entirely, they get to keep their core character, the essence, and I don't see the harm in it or the point of trying to obliterate everything when we can still salvage things and restart from a certain point.

EVERYTHING is lost from the last server/map in that case.
Clinging to characters that never needed to exist seems painfully tedious and is personally irksome.
Lore is stricken entirely and all you have left is PERSONALITIES.

In the end you've still stripped everyone of their characters.
Anyone can obviously make characters that are fucking similar to others but when you strip them down to "No History" you're doing worse than just saying "They're Dead."

No, very little is actually lost.  Yes, they may lose who they know and who they have interacted with, but they get to keep their character's backstory, and core personality in its entirety.
Yes, I realize it is personally irksome to you for some reason, but other people just so happen to like their characters and have an attachment to them, and I don't think it is fair to ask them to throw it all away because you find it bothersome.

Lets just do the, Beano did something to the Ermor area type thing, and everybody ran away to a new place, like you suggested to me.  People get to keep their characters and the interactions they had, and we switch to a new area, still kinda post Ermor.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 05-02-2012
Quote from: Mr_Squirrel on 05-02-2012

Lets just do the, Beano did something to the Ermor area type thing, and everybody ran away to a new place, like you suggested to me.  People get to keep their characters and the interactions they had, and we switch to a new area, still kinda post Ermor.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 05-02-2012
Quote from: Mr_Squirrel on 05-02-2012
Quote from: Mr_Squirrel on 05-02-2012

Lets just do the, Beano did something to the Ermor area type thing, and everybody ran away to a new place, like you suggested to me.  People get to keep their characters and the interactions they had, and we switch to a new area, still kinda post Ermor.
I like this suggestion too. I think that the destruction he did should be the whole area, so people who want to die can say they died in the destruction and people keeping their characters can run to this new area. This would work as people with new characters, such as me, can be natives to the area and can have great knowledge of it, teaching everyone else. Its an idea that would work if thought through,
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 05-02-2012
Yeah, I think this is what we are going to do.  Beano's villain character unleashed some unimaginable power that ruined the land, burned RoE's forests, and added Thorntown to the other ruins of past civilizations.  The survivors had to go on a mass exodus in another direction, wild lands that had never been charted or explored before, to try to pick up the pieces and rebuild.

Or something like that
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 05-02-2012
Quote from: RanmaChan on 05-02-2012
Yeah, I think this is what we are going to do.  Beano's villain character unleashed some unimaginable power that ruined the land, burned RoE's forests, and added Thorntown to the other ruins of past civilizations.  The survivors had to go on a mass exodus in another direction, wild lands that had never been charted or explored before, to try to pick up the pieces and rebuild.

Or something like that

Nice job making it seem like I didn't have to force it down your throat.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Alaizia on 06-02-2012
I like that Idea :3, it lets those who want to keep thier characters keep them and those who dont ...well they can kill of thier current character and make new ones
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Superblackbiker on 06-02-2012
Quote from: RanmaChan on 05-02-2012
Yeah, I think this is what we are going to do.  Beano's villain character unleashed some unimaginable power that ruined the land, burned RoE's forests, and added Thorntown to the other ruins of past civilizations.  The survivors had to go on a mass exodus in another direction, wild lands that had never been charted or explored before, to try to pick up the pieces and rebuild.

Or something like that
Are the lands unexplored and charted by EVERYONE or just the people who have made their way over? As I may become a settler of the area, an adventurer, who travels alot but is looking for an area to settle down in so people can find out more about the land for me, if they choose, or allow me to offer my services to them (join their faction).
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-02-2012
Quote from: Superblackbiker on 06-02-2012
Quote from: RanmaChan on 05-02-2012
Yeah, I think this is what we are going to do.  Beano's villain character unleashed some unimaginable power that ruined the land, burned RoE's forests, and added Thorntown to the other ruins of past civilizations.  The survivors had to go on a mass exodus in another direction, wild lands that had never been charted or explored before, to try to pick up the pieces and rebuild.

Or something like that
Are the lands unexplored and charted by EVERYONE or just the people who have made their way over? As I may become a settler of the area, an adventurer, who travels alot but is looking for an area to settle down in so people can find out more about the land for me, if they choose, or allow me to offer my services to them (join their faction).

The main point is the,
Quote from: RanmaChan on 05-02-2012Or something like that.
It was just a blurb to give people some basic idea of what is going on, I don't really think specifics are worked out yet.  You can be a native of the area, someone from another place that settled the area, an adventurer hoping to scout the place out, or an evacuee from what ever it is Beano's character did.  Probably more options out there too.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 06-02-2012
Im happy that the server is gonna get wiped, but how long would this take place after thorn/RoE? I wanna know so I can make a decision on whether or not I should keep my character.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 06-02-2012
Quote from: meldin on 06-02-2012
Im happy that the server is gonna get wiped, but how long would this take place after thorn/RoE? I wanna know so I can make a decision on whether or not I should keep my character.

About a week, maybe two.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 06-02-2012
Quote from: RanmaChan on 06-02-2012
Quote from: meldin on 06-02-2012
Im happy that the server is gonna get wiped, but how long would this take place after thorn/RoE? I wanna know so I can make a decision on whether or not I should keep my character.

About a week, maybe two.

Let's go with a month to be reasonable.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-02-2012
WHHHHHHHHHHHHHHHHHHY?!?!

Minecraft Misadventures 1 - Stranded bagel (http://www.youtube.com/watch?v=9Ugwz1nEm_Q#ws)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: meldin on 07-02-2012
I threw up in my mouth a little after that....
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-02-2012
Gay and annoying
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: CPftw on 07-02-2012
Canadians eh?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Lent23 on 07-02-2012
no
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 07-02-2012
That is a tasty bagel!
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 07-02-2012
Quote from: RanmaChan on 07-02-2012
That is a tasty bagel!


http://www.youtube.com/v/ESuWnNW5H7o&autoplay=1
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 09-02-2012
Quin that was terrifying WHY? WHY HAVE YOU HURT US LIKE THIS?!?
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: 2ktaco on 09-02-2012
O-MAZING. I just found my new happy place, right here watching that over&over&over&over&over.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Mr_Squirrel on 09-02-2012
This describes my entire life...
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: elementool on 10-02-2012
The server gives me a Communication error any ideas ?


Edit: I down loaded spoutcraft as I noted in another thread and I still can't connect
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: TheTrueArtyom on 10-02-2012
I say that to all the people I see, no matter their race :3
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Archangel94 on 10-02-2012
We got a thread for these questions and its called  Server Connectivity Report Thread
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 10-02-2012
This is when I wish I could close threads.  Thread is technically closed, please don't post here.  If you have problems with the server, post where Arch told you to:
http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/server-connectivity-report-thread/240/ (http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/server-connectivity-report-thread/240/)
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 10-02-2012
Forget this and delete itr
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 10-02-2012
Quote from: fordwell on 10-02-2012
The bitch server must be fixed again. This is insane.

You mean restart the server, or restart the MAP?
Because this may only be a temporary thing.  There are tons of people on Crussaria and the other HGN servers, we might just be getting less server resources at the moment.

Edit:  Just checked, no one is on Fallout, like usual, hahaha.
Also, Ford, you really should talk with either me or Port before you start up a thread about something like this, especially with a vote thingy.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: fordwell on 10-02-2012
Delete this post
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Steven :D on 10-02-2012
Move this thread to the gvc so I can claim it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: RanmaChan on 10-02-2012
Quote from: Steven :D on 10-02-2012
Move this thread to the gvc so I can claim it.

No, if it is going anywhere it is going to the Minecraft Forum Dump, but I think Port is keeping it here for now so he can toss more threads into it.
Title: Re: Portkins' Big Ol' Garbage Bin
Post by: Ragolution on 10-02-2012
Quote from: RanmaChan on 10-02-2012
Quote from: Steven :D on 10-02-2012
Move this thread to the gvc so I can claim it.

No, if it is going anywhere it is going to the Minecraft Forum Dump, but I think Port is keeping it here for now so he can toss more threads into it.