Old Magic Applications Repository

Started by Edvyn, 06-02-2012

0 Members and 1 Guest are viewing this topic.

Edvyn

Minecraft Account: Edvyn

Mage's Name: Leonard Castellar - "The Witchfinder"

Mage Type: Ritualist

Mantra: The First

Spells/Powers: Gateway Hexes: These spells deal with the many linking dimensions that exist beyond the world we know. These spells allow control, conjuration, banishment, exorcism and binding of supernatural creatures in both physical and non-physical form. Along with this, the caster may attempt to call for the intercession of gods that he is in favour with. These spells often require the use of talismans and the drawing of sigils, alongside the usual chanting in a ritual. Casting time will vary with the intended effects and their magnitude.

Bridging Hexes: These spells deal with power over the workings of fate, fortune, thought, life and death, allowing divination of future events, dispelling of opposing magics, psychic travel to another dimension, psychic control/hypnotism of weaker minds, psychic protection, reanimation and deanimation of the dead and undead, conjuration of spirits/ghosts, probability manipulation and the creation of illusions. Alongside the usual chanting in ritual spells, crystal balls, cards, pendants or totems may be required. Casting time will vary in accordance with the effects and their magnitude.

Tower Hexes: These spells deal with the manipulation of physical forces, allowing such things as the bending of physical forces to the caster's will, the creation of homonculi, manipulation of atmospheric and geological forces, conjuration of the five classical elements, conjuration of known material objects and physical shielding. Alongside the usual chanting in ritual spells, such things as the creation of homonculi will require a material base, such as sand or graveyard dust. Wands or staves may be needed to indicate direction, physical representations such as poppet dolls may be needed for targeted spells, a ready source of an element to be conjured may be required for elemental spells, and the rule of equal exchange will apply fully when conjuring material objects - If something is conjured, something must be lost.