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Title: Old Lore
Post by: Ragolution on 09-11-2011
QuoteMaybe you could use it as gossip about foreign lands or something.


If I get the urge to write anything else like this, I'll use this thread.






" 'S like he's gon' mad 'r somethin'. 'Used to be he was the most intelligent knife-and-fork anyone'd ever meet, ennow what 'chu see of 'im? Gally-vantin' with the poor likes of us."

"I think it's just your imagination, Mona. The King's just trying to get in touch with the people."

" 'as whacchu think, innit? 'Enna spose beddin' n knockin' on the old brass door is jus' right up the gennleman's alley, is that so?"

"It's not like he's actually done that, Mister Thomas?"

I shook my head at my young ward. "That's not at all the case, my boy. Don't you ruin yourself with the mad-woman's rambling's, Car'."

" 'eah, don't lissen to the smartest puddin' this side of the Raymes."

"You're the smartest person any side of the Raymes, ever since they drained it down to the muddy stones, Mona."

" 'll tell you, Poll, wun day tha' kinnga ours's gunna choke on those big walnuts of his."

"I suppose he is a rather confident man. He puts his pictures all around the city, after all..."

I only had to look at the nearest lamppost to find the King's latest propaganda poster. It showed him riding a mechanical horse into battle against the Black Enemy from the lost continent. The Afrikaas is what scholars were calling it... A dire land far south of our own and infested with unsavory elements like the Black Menace.
I called my attention back to the slums and glanced to my young companion. He was my apprentice of three years now. On his way to being a fine Gentleman Barber just as his father wanted.

"Let us go, now, Car'. We've spent plenty of minutes talking to miss pennies-and-dimes."

"Where would we head now, Sir?" He asked me from under his paperboy's cap.

"Home, Car'. His highness the King is supposed to have another nightly broadcast."

As always, he seemed to light up at the mention of the King. In moments, he had nodded and summoned one of the countless, noisy steam carriages. We clambered aboard and I passed the man a silver Gulden as we sat wordlessly in the contraption and waited our way home.
We arrived at my flat on 6th and Dremmaud and came to be inside through the front door. I made our supper that night; Black stew with blood sausage and seasoned sweetbreads. It was a good meal, but that wasn't what was important.

"Sir Poll, might we go to the fairgrounds to see the king himself?"

I looked at the boy again- at his face. He seemed to always have that same expression on, constantly worrying his brow. I never knew what it always was that made him look that way. He looked sad, I concluded, like a puppy that had been kicked one too many times.

"I don't see why not, Car'. Fetch my fanciest cane; we'll be down there in not a moment."

We ambled down the street, him guarding me from the aggressive crowds of the anti-royals (or the "Redbloods" as they fancied themselves.) and the other commoners as we passed. The life of a Gentleman Barber is a privileged one and even the lesser-born in the world knew of my prestige.
"Do you see him, boy?" I asked as we approached the stage and the fairgrounds surrounding the giant iron spider the king had built for his broadcasts.
He nodded back at me, standing atop a marble slab o'er near the King's Cathedral- being repaired for the umpteenth time.

It was only moments until the King came onto the stage. His crown has haphazardly balanced on his brow and a mixed flurry of cheers and boos assailed him from the crowd, along with the occasional aluminium beverage receptacle. His Royal Highness's Honor Guard stood around him, holding ornate black shields and pleated in gold-and-silver-leaf as was the norm.
The King approached his gold-gilt annunciation machine and rancorously cleared his throat before he began.

"My beautiful children, people of Gaphoria! I come to you on this day with great news!"

The crowd howled with boos and jeers as the King seemingly broke a sweat.  He wiped his brow and cleared his throat a second, less fearsome, time. A lonely servant scurried up and brought him a goblet of something alcoholic.

"Yes, I- I am aware of the sour attitude, but I must announce to you all, that the Dark People have been defeated! Their capitol of Bibanana has been captured by our troops and-"

Suddenly, an ear-piercing shout broke over the din of the crowd and filled everyone's ears.

"MURDERER!"

I looked over at my boy on the stones- Young Car', shouting with the voice of a man a thousand times his senior, penetrated the sound of a thousand thousand people with his lone voice.

Other voices soon joined the man. Soon calls of "DEVIANT" and "GODLESS HEATHEN!" and even "PIEBALD HORSEFUCKER" emanated from the crowd. The honor guard stood and deflected any debris that came forward.

"Guards, disperse that rabble!"

The clockwork guardsmen lowered their shields, revealing their brasswork faces, carved in the visage of the king's dead son. They tromped into the crowd, and their metal clubs rose about their heads. At first it all seemed fine, as usually happened, the people backed away from the machines, until the first one struck a woman with its club. She died, instantly- that wasn't even a question. The boy and I looked in horror as the crowd erupted in rage and violence and many people died under the swing of the great brass columns the machines used as weapons.

"No!" the king shouted "No! I didn't say kill them! No! No! No!"

The King grabbed for his wineglass, slurping down the contents in a stupor and then choking, hard. He grabbed his throat, and then turned blue, purple, black, and finally died, sputtering out a few more "No! No!" s

A later autopsy would reveal he choked on a brass bolt the size of a large walnut.




Title: Re: Meanwhile, elsewhere in Aceon ( or, LORE SNIPPETS THAT DON'T MATTER )
Post by: Mr_Squirrel on 11-11-2011
"And his name?" The old looking woman sitting at the counter asked. Chris thought for a moment, "Charlie," he said, "Charlie Ambers." The woman nodded writing down the information on some parchment. "And the names of the parents?" She asked. "..." memories flooded his head.

"Sir?"
  "Huh-what?" He took the memories out of his head.
"...The names of the parents sir?"
"Oh yeah...Chris Ambers"
"And the mother?"
Chris shrugged, not wanting to tell her. The old woman raised her eyebrow, "Alright," she wrote mores things on the parchment. The woman took a old, broken looking stamp out and stamped the parchment twice. "Alright, we will try to find Charlie a nice home and family for him to live with," She smiled a fake, phony smile, " Thank you for working with us and have a nice day. Chris nodded, "Good bye," then he left and walked outside the orphanage. Chris prayed that his song will have a good, better life than his and he hoped somehow someday he would find out about his family and true self.
Title: Old Lore
Post by: meldin on 20-11-2011
All elves of the land originated as one people. The Eldivan were creature of true beauty; their hair was of spun gold. eyes glistening jewels of Emerald, Sapphire, or ruby; and their skin was fair and delicate. Eldivan were not people of the sword, or of the coin, but people of the book - They all had a thirst for knowledge and to preserve what they learned. Though all loved to learn, their lust to learn were all focus on different subjects. This is what lead to the splitting of the Eldivan, and to the creation of the four elven  races.


The High Elves were very curious about the sciences and how things work. They developed their own mining and quarrying techniques. They created many smithing and mailleing techniques that are now used by human smiths today. These elves lived in villages of stone, and can be skilled in many things. Their skin tone is that of a human's and hair can be any colour. They don't have any facial hair and do not mark their bodies.


The Wood Elves were curious about nature and life. They traveled to the most dense part of forest and reside in the trees. They have learned how to preserve nature while still using it's resources. They had produced many medicines in there time and some have become powerful druids. The Wood Elves' skin tone is quite fair and there hair is normally light in colour (Blond, Grey, White).They do not have facial hair, but do tattoo there faces and different parts of their bodies with designs. The were found living in treehouses in forest villages.


The Grey Elves were curious about the other races. They all had traveled together, finding mates of different races. Over time they have created a race of halflings known as the "grey race". These elves have no racial preferences. They can have any skin tone and any hair colour. As well, they can grow facial hair and may tattoo their bodies. They normally were found to live in human villages.


There is not much known about the dark elves. They were quite interested in the dark magic. After years of study, they had finally found a portal to the realm of true darkness. This is where they have resigned for many centuries. After a while, some dark elves left the realm to explore this world. They are to have dark blue/purple skin tone, and normally have bleach-blond/white hair or Black/black-blue hair. They were  powerful mages and like to keep to themselves.  Nobody knows what kind of village they live in.


Over time, the number of elves slowly dwindled away, as did their lust for knowledge. The remaining elves eventually left there cities in the search of other people. Currently, the elves of Aceon reside anywhere. Some prefer to live in secluded houses in the forest, some prefer to live in the cities of the other races. Many still wonder the lands, trying to find a purpose in this world.












Oh! I almost forgot... Though they split, some of the wisest Eldivan realized one of greatest things they must preserve... Themselves. The group made pilgrimage to a secluded forest, where they did their best to not change in any way. Even today, the Eldivan exist, not changing since the time they were created. Though they still keep to themselves, you may find one or to brave ones walking the lands. Or maybe even settled down in a town, too content to ever venture back home.







Title: Re: [Lore] the origins of elves.
Post by: Feerman on 20-11-2011
Quote from: meldin on 20-11-2011
All elves of the land originated as one people. The goddess, manorvu had created the elves, hoping to find the secrets of the world. She made them intelligent, with exceptional Sight, hearing, and feeling. These elves were curious about many things, these people formed four groups and went their own ways because of this four races of elves have been created, The names of these races are:


High Elves - The High Elves were very curious about the sciences and how things work. They developed their own mining and quarrying techniques. They created many smithing and mailleing techniques that are now used by human smiths today. These elves live in villages of stone, and can be skilled in many things. Their skin tone is that of a human's and hair can be any colour. They don't have any facial hair and do not mark their bodies.


Wood Elves - The Wood Elves were curious about nature and life. They traveled to the most dense part of forest and reside in the trees. They have learned how to preserve nature while still using it's resources. They have produced many medicines in there time and some have become powerful druids. The Wood Elves' skin tone is quite fair and there hair is normally light in colour (Blond, Grey, White).They do not have facial hair, but do tattoo there faces and different parts of their bodies with designs. The are found living in treehouses in forest villages.


Grey Elves - The Grey Elves were curious about the other races. They all had traveled together, finding mates of different races. Over time they have created a race of halflings known as the "grey race". These elves have no racial preferences. They are quite jolly creatures who like to party and hold festivities. They can have any skin tone and any hair colour. As well, they can grow facial hair and may tattoo their bodies. They normally are found to live in human villages.


Dark Elves - There is not much known about the dark elves. They were quite interested in the dark magic. After years of study, they had finally found a portal to the realm of true darkness. This is where they have resigned for many centuries. Every once in a while, a dark elf leaves the realm to explore this world. They are to have dark blue skine tone, and normally have bleach-blond/white hair or Black/black-blue hair. They are normally powerful mages and like to keep to themselves.  Nobody know what kind of village they live in.

Ugh.
Uhm.
Were you told to make this.
Because I don't want my elf character to be from somewhere,
unless it's canon
Title: [Lore] Where did "Cerun" come from?
Post by: Feerman on 20-11-2011
Long ago, Eras before the DEAP Era, a man named Krutti Deccuti of the Decutti Clan, waged a war. He plundered villages and guilds, all while moving, never staying in one place. His men were loyal, and comprised of 3 families, the Decutti Clan. The Deccutis, who were the leaders, the Plaichiis, who were the mages, and the Burtacces, who were the archers and logic thinkers.
When Krutti, leader of the Decutti clan paved his way in the world, he had created a peaceful Aceon. In his youth, his father had taken him on sea trips. His main city, Seatar, had a wonderful and renown port. He had a wonderful and beautiful ship created. He had his best mages enchant the sails, to be as fast as the wind, the hull and body, to withstand the mightiest waves, and the oars, to be as strong as Decutti Steel.
He named it Sea-Rune, and it was the most famous ship ever. When he would go on Plundering trips, they called him the Captain Sea-Rune. Many foreigners didn't speak his language, so they converted it to Cer-Uun. Which, over the years came the Decuttis, who adapted the sur-name Cerun, in rememberance of their great ancestor, Krutti Ducatti, the Sea-Rune.

TEH END
Title: Re: [Lore] the origins of elves.
Post by: meldin on 20-11-2011
I asked port if I could make the lore for the elves, This is just the basics and if you want something changed or added I might do it, but i'd like it to stay as close to this as possible.

Title: Re: [Lore] the origins of elves.
Post by: Lt.Azrael on 21-11-2011
for some reason when you said Manorvu the goddess, I went through the Nine Divines and couldn't find her, I was thinking, "WTF is this guy drinking?" then I realized, I'm not playing Skyrim anymore.
Title: Re: [Lore] the origins of elves.
Post by: meldin on 21-11-2011
Quote from: Lt.Azrael on 21-11-2011
for some reason when you said Manorvu the goddess, I went through the Nine Divines and couldn't find her, I was thinking, "WTF is this guy drinking?" then I realized, I'm not playing Skyrim anymore.




Ha Ha Ha. Ya, i totally made the name up, just because feer didn't want any canon from video games or LOTR.
Title: Re: [Lore] the origins of elves.
Post by: meldin on 21-11-2011
Added a bunch of elf templates if anyone wants to check them out.
Title: [Lore][Culture] The Origins of the Stone People.
Post by: Lt.Azrael on 22-11-2011
Sometime ago, Most likely during the times of Giants, many people had to work the stone, destroying it, bending it to their will with a pick. There was no single race picked out for this job, but elves are prominent just because most humans died off because they lacked much in terms of will and strength. After the fall of the giants, there was much rejoicing (yayyyyy...), however, those who worked the mines never left them. Many had acute agorophobia, or just liked the dark and enclosed spaces better. Over time, no one remembered them, and these people created a life of their own. And now, they are embroiled in the events of the world once again.
(As is obvious, I couldn't create the race of stone elves I wanted, but i refuse to be put down by this, so instead I keep the elves, but have them live underground and semi adapt to it. So, they're a conglomerate of elves and humans, not a new race, but still, I felt like doing this. I've lost my train of thought.... bye.)
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Overwatch on 22-11-2011
One word.



Dwarves.
































Diggy Diggy hole.
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Lt.Azrael on 22-11-2011
Except they're tall, not short. Among other things. The race of dwarves was made, but these are humans and elves, mostly elves, who live in seclusion underground, and their society is made as such. Slight differences abound.
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Ragolution on 22-11-2011
Dwemer.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ftroll.me%2Fimages%2Ftrololo%2Fu-mad-bro.jpg&hash=ac4d52e337da5c35d36f8a3ea5578abac3aed562)
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Lt.Azrael on 22-11-2011
...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi339.photobucket.com%2Falbums%2Fn449%2Fxgenissagex%2FFUUUUUUUUUUUUUUUU.jpg&hash=d493265ba989d57e6eb36846252526a361d58490)
...
No, not really.
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Ragolution on 22-11-2011
Quote from: Lt.Azrael on 22-11-2011
...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi339.photobucket.com%2Falbums%2Fn449%2Fxgenissagex%2FFUUUUUUUUUUUUUUUU.jpg&hash=d493265ba989d57e6eb36846252526a361d58490)
...
No, not really.

Just say Subterranian Humans then.

Subrace.
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Lt.Azrael on 22-11-2011
No not a subrace. The ermorians werent a subrace, they were a people group. The people of stone arent a subrace, they are a people group. I've set this up as simply a .... I dont even know, just to write I guess. My chars people are of many races and many creeds, their only common connection is that they live underground.
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Ragolution on 22-11-2011
Quote from: Lt.Azrael on 22-11-2011
No not a subrace. The ermorians werent a subrace, they were a people group. The people of stone arent a subrace, they are a people group. I've set this up as simply a .... I dont even know, just to write I guess. My chars people are of many races and many creeds, their only common connection is that they live underground.

Ermor wasn't a race, it was a culture.
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Lt.Azrael on 22-11-2011
Quote from: Ragolution on 22-11-2011
Quote from: Lt.Azrael on 22-11-2011
No not a subrace. The ermorians werent a subrace, they were a people group. The people of stone arent a subrace, they are a people group. I've set this up as simply a .... I dont even know, just to write I guess. My chars people are of many races and many creeds, their only common connection is that they live underground.

Ermor wasn't a race, it was a culture.
Exactly what I am saying.
Title: Re: [UnLore] The Origins of the Stone People.
Post by: Ragolution on 22-11-2011
Quote from: Lt.Azrael on 22-11-2011
Quote from: Ragolution on 22-11-2011
Quote from: Lt.Azrael on 22-11-2011
No not a subrace. The ermorians werent a subrace, they were a people group. The people of stone arent a subrace, they are a people group. I've set this up as simply a .... I dont even know, just to write I guess. My chars people are of many races and many creeds, their only common connection is that they live underground.

Ermor wasn't a race, it was a culture.
Exactly what I am saying.

Oh. Then it's Lore.

Culture is basically non-essential lore.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: geccoy on 22-11-2011
I love this post.
I like the lore, and the skins.
Good job.

Title: [Lore][Book][Outdated] A Treatise on Primitive Magicka and Spellsmithing
Post by: Ragolution on 22-11-2011

This is the new, official, magick system. If you don't have the time/patience to read this short Lore passage, I don't have the time/patience to approve your Mage's license. It's not that hard, just make sure you don't skim it. You can obviously skip the parts that aren't in english.

ong sho non fhi lus non ti chi vus jeh konk ul mahn own owun pas re mon ong zhu fe vao wei xeht yimp zaul




[A Treatise on Primitive Magicka, Spellsmiting and the Pre-Historic Arcane Arts]
by Prince Maximillian Sapeius Urban I


It is clear of the modern Ermorian magic and how it is to be used, but archaelogical results have displayed to our scholars an entirely different, less understood kind of magic. From these findings, such as the alleged
Dular'dular's Tome of the Blue Magikat, Volume III, we have constructed this knowledge of the Ancient magicks that predated even the shamanistic prose of the Ermorii tribe of the high steppes.

From this excavation and Dular'dular's text, we have concluded that there were four types of spellcaster in the Primitive World. Dular'dular refers to them as "The Drummer, The Writer, The Fire and The Patient". Dular'dular wrote in some of the most flowery and poetic styles of the already flowery, poetic and, in truth, overly complex language of Shuzonvau. This text contains excepts of his works, the
Scroll of Em'rakul as well as other ancient works. I advise only someone fluent in Shuzonvau even consider attempting a translation. As a courtesy to non-scholars, in lieu of these archaic terms I will be using more appropriate names for these categories of Ancient Magi and providing my own translation of Dular'dular's poems. We have also concluded, from Dular'dular's writings, that there were four seperate magic schools, taught as seperate techniques. These I will refer to as Mantras.

Dular'dular spake of The Greatest Spellcasters known as Omagee. The Omagee were each a master of one of the four types and one of the four techniques.

Tchilus Fvusmonongzhu Omahnongtiluslus weiongong ong Mongongzhulusmon owunnon Dmonfemahnmahnvusownti. Izhu weiongong ongongvusfhi zhuchiongzhu chivusong ongpaslusululnonmonongnonzhu sholustiongown ongong ongowunowunown ongong shoongzhuzhuullus weiongong monowunfeonglusfhi ongownfhi ongzhufeownti ulvuskonklus ong mahnongownyimp ongweiongmonmahn owunnon weiongongpas ongzhuvusowntiong. Hlus weiongong owunnonzhulusown ong vaovusnonzhuowunmon owunnon zhuchilus timonlusongzhu fhifelusulong zhuchimonowunfetichi nonowunvusownnonvusfhilusownnonlus, ongong chilus ownlusvaolusmon chiongfhi zhuowun nonongnonlus Tchilus Pongzhuvuslusownzhu, weichiowun weiongong ongfepaspasowunonglusfhi ongong chivusong timonlusongzhulusongzhu zhuchimonlusongzhu.

The First Omagee was a Master of Drumming. It was said that his spellcraft began as soon as battle was roused and stung like a many swarm of wasp stings. He was often a victor of the great duels through coincidence, as he never had to face The Patient, who was supposed as his greatest threat.

The First Omagee was what we commonly refer to as a Interlocutor.
He was able to cast spells instantly and without preparation, but it is said by Dular'dular that his spells were weaker.

Tchilus Slusnonowunownfhi Omahnongtiluslus weiongong ong Mongongzhulusmon owunnon Wmonvuszhuvusownti. Izhu weiongong ongongvusfhi zhuchiongzhu chilus weimonowunzhulus fhiowunweiown lusvaolusmonyimp ongpaslusulul chilus lusvaolusmon konkownluswei vusown chivusong timonlusongzhu zhuowunmahnlus, konkownowunweiown ongong zhuchilus Bfeulong'mahnongongul. Hlus pasmonluspasongmonlusfhi chivusong ongpaslusululong sholusnonowunmonlus chivusong shoongzhuzhuullusong weilusmonlus lusvaolusown nonongulullusfhi, ongownfhi chilus weiongong owunnonzhulusown ong vaovusnonzhuowunmon owunnon zhuchilus timonlusongzhu fhifelusulong zhuchimonowunfetichi vusownzhulusululvustilusownzhu ongownfhi nonfeownownvusownti feongongtilus owunnon mahnongtivusnonkonkong, ongowun ulowunownti ongong chilus ownlusvaolusmon chiongfhi zhuowun nonongnonlus Tchilus Fvusmonlus weichiowun vuszhu weiongong ongongvusfhi ongulweiongyimpong fhilusnonlusongzhulusfhi chivusmahn.

The Second Omagee was a Master of Writing. It was said that he wrote down every spell he ever knew in his great tome, known as the Bula'maal. He prepared his spells before his battles were even called, and he was often a victor of the great duels through intelligent and cunning usage of magicka, so long as he never had to face The Fire who it was said always defeated him.

The Second Omagee was what we commonly refer to as a Sorceror.
He was able to cast spells instantly and but required diligent preparation. It is said that, using his cunning, he was often the most powerful.

Tchilus Tchivusmonfhi Omahnongtiluslus weiongong ong Mongongzhulusmon owunnon Pongzhuvuslusownnonlus. Izhu weiongong ongongvusfhi zhuchiongzhu zhuchilus Tchivusmonfhi Omahnongtiluslus chiongfhi feonglusfhi ongulul owunnon chivusong ulvusnonlus zhuowun monlusmahnlusmahnsholusmon lusvaolusmonyimpzhuchivusownti vusown zhuchilus weiowunmonulfhi. Tchilus Pongzhuvuslusownzhu pasmonluspasongmonlusfhi chivusong ongpaslusululong ulowunownti sholusnonowunmonlus chilus sholustiongown ong shoongzhuzhuullus, ongownfhi owunnonzhulusown sholustiongown nonongongzhuvusownti lusvaolusown lusongmonulvuslusmon zhuchiongown zhuchiongzhu. Hvusong ongpaslusululong weilusmonlus feownmonvusvaoongulullusfhi shoyimp ongulul zhuchimonluslus owunzhuchilusmon Omahnongtiluslus, shofezhu vuszhu weiongong ongongvusfhi zhuchiongzhu ongowunmahnluszhuvusmahnlusong Tchilus Wmonvuszhulusmon ongowunmahnluszhuvusmahnlusong tiowunzhu zhuchilus sholuszhuzhulusmon owunnon chivusmahn.

The Third Omagee was a Master of Patience. It was said that the Third Omagee had used all of his life to remember everything in the world. The Patient prepared his spells long before he began a battle, and often began casting even earlier than that. His spells were unrivalled by all three other Omagee, but it was said that sometimes The Writer sometimes got the better of him.

The Third Omagee was what we commonly refer to as a Ritualist.
His spells were slow and required constant concentration and sometimes even days of casting. It is said that, using his patience, he was often the most powerful.

Tchilus Fowunfemonzhuchi Omahnongtiluslus weiongong zhuchilus Mongongzhulusmon owunnon Fvusmonlus. Izhu weiongong ongongvusfhi zhuchivusong Omahnongtiluslus weiongong ongshoullus zhuowun nonowunownjehfemonlus nonvusmonlus nonmonowunmahn zhuchilus fhiluspaszhuchiong owunnon zhuchilus Aluszhuchilusmon ongownfhi ongnonongmonlus vuszhu vusownzhuowun vusmonowunown ongownfhi weiowunowunfhi weivuszhuchi chivusong ullustilusownfhiongmonyimp chiongmahnmahnlusmon Zfemahn'zaulonglusfeul. Hvusong ongpaslusululong zhumonfeulyimp zhuowunowunkonk zhuchilus ulowunowntilusongzhu zhuowun pasmonluspasongmonlus ongownfhi ongulzhuchiowunfetichi ownowun, zhuchilusyimp weilusmonlus ownowunzhu zhuchilus ongzhumonowunowntilusongzhu, zhuchilusyimp nonongmahnlus zhuowuntiluszhuchilusmon ongownfhi ongfepaspasowunmonzhulusfhi lusongnonchiowunzhuchilusmon weichilusown zhuchilus Fowunfemonzhuchi Omahnongtiluslus weiowunmonlus chivusong Mongownyimp Mongtivusnonkonklusfhi Fvusongzhu- ong tiongfeownzhuulluszhu nonmonfeongzhulusfhi vusown tilusmahnong, lusongnonchi tilusmahn chiongvaolus ong fhivusnonnonlusmonlusownzhu pasowunweilusmon.

The Fourth Omagee was the Master of Fire. It was said this Omagee was able to conjure fire from the depths of the Aether and scare it into iron and wood with his legendary hammer Zum'zaeul. His spells truly took the longest to prepare and although no, they were not the strongest, they came together and supported eachother when the Fourth Omagee wore his Many Magicked Fist- a gauntlet crusted in gems, each gem have a different power.

The Fourth Omagee was what we commonly refer to as a Mage-Smith.
His spells were not spells but the binding of pure magic to the steel and iron and other metals that comprised his weapons and armor. It was said that, after countless years of using this fire, only the Ritualist was able to defeat this Omagee in single combat.

These Four Omagee were the masters of each Type of magick and it was said none could surpass them.

In the
Scroll of Em'rakul, the authors detail the four Mantras of magic very simply.

Tchilusmonlus ongmonlus nonowunfemon Mongownzhumonongong owunnon Mongtivusnon. Longongzhu vusong Nongzhufemonlus. Tchivusmonfhi vusong Lvusnonlus Slusnonowunownfhi vusong Mvusownfhi Fvusmonongzhu vusong Mongtivusnon Izhuonglusulnon.

There are four Mantras of Magic.
Last is Nature.
Third is Life.
Second is Mind.
First is Magic Itself.

This text refers to the findings of modern Ermorian scientists who have since expanded the Schools of Magic, but it is easy to see how the Ancients thought this. Nearly any spell wrought with modern magic can be tied into any one of these groups.

[The rest of the book has serious fire damage]


Title: Re: [Lore][Book][Magicka] A Treatise on Primitive Magicka and Spellsmithing
Post by: Feerman on 22-11-2011
Love the addition of Mage-Smith.
Definately gonna use that somehow, whether it be Subject or Part of my Warlord Character.
Krune Decutti.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: meldin on 22-11-2011
if anyone wants to create more skins for each race, post 'em on here and I'll put them up on the main post.
Title: Re: [Lore][Book][Magicka] A Treatise on Primitive Magicka and Spellsmithing
Post by: Sladik on 01-12-2011
I must say...Although this is very informative about the lore behind the magic, gives a basic description of the Omagee, and lists the four schools, it tells me nothing about how I can actually apply the magic in-game.
Title: Re: [Lore][Book][Magicka] A Treatise on Primitive Magicka and Spellsmithing
Post by: Ragolution on 01-12-2011
Quote from: Sladik on 01-12-2011
I must say...Although this is very informative about the lore behind the magic, gives a basic description of the Omagee, and lists the four schools, it tells me nothing about how I can actually apply the magic in-game.

Then you have totally failed to grasp the material.

Read it again.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: meldin on 07-12-2011
I really need some dark elf re-textures with pale white skin.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: RanmaChan on 07-12-2011
Quote from: meldin on 07-12-2011
I really need some dark elf re-textures with pale white skin.

No such thing as dark elves with pale white skin!  Even though when you think about it, creatures that live in caves usually lose their pigmentation.... But still!  That is why they are called Dark Elves!
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Ragolution on 07-12-2011
Quote from: RanmaChan on 07-12-2011
Quote from: meldin on 07-12-2011
I really need some dark elf re-textures with pale white skin.

No such thing as dark elves with pale white skin!  Even though when you think about it, creatures that live in caves usually lose their pigmentation.... But still!  That is why they are called Dark Elves!

Cave Elves =/= Dark Elves (On concept, not principle.)
Title: Re: [Lore][Race] The Origins of the Elves
Post by: RanmaChan on 07-12-2011
Quote from: Ragolution on 07-12-2011
Quote from: RanmaChan on 07-12-2011
Quote from: meldin on 07-12-2011
I really need some dark elf re-textures with pale white skin.

No such thing as dark elves with pale white skin!  Even though when you think about it, creatures that live in caves usually lose their pigmentation.... But still!  That is why they are called Dark Elves!

Cave Elves =/= Dark Elves (On concept, not principle.)

Only Dark Elves I have ever heard of not living underground is from The Elder Scrolls.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Ragolution on 07-12-2011
Quote from: RanmaChan on 07-12-2011
Quote from: Ragolution on 07-12-2011
Quote from: RanmaChan on 07-12-2011
Quote from: meldin on 07-12-2011
I really need some dark elf re-textures with pale white skin.

No such thing as dark elves with pale white skin!  Even though when you think about it, creatures that live in caves usually lose their pigmentation.... But still!  That is why they are called Dark Elves!

Cave Elves =/= Dark Elves (On concept, not principle.)

Only Dark Elves I have ever heard of not living underground is from The Elder Scrolls.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Kokkaku Kishu on 07-12-2011
Could i get the clan added plz?
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Ragolution on 07-12-2011
Quote from: Kokkaku Kishu on 07-12-2011
Could i get the clan added plz?

Does not apply to this thread.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: meldin on 07-12-2011
Quote from: RanmaChan on 07-12-2011
Quote from: meldin on 07-12-2011
I really need some dark elf re-textures with pale white skin.

No such thing as dark elves with pale white skin!  Even though when you think about it, creatures that live in caves usually lose their pigmentation.... But still!  That is why they are called Dark Elves!


well it's either kokkaku changes his elf's skin to the pale violet colour I have picked out, or we change dark elves pigmentation in general.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Kokkaku Kishu on 07-12-2011
but i got permision for that i even explained why D:
Title: Re: [Lore][Race] The Origins of the Elves
Post by: meldin on 07-12-2011
well it's either you change it like i said, and it's really not that big of a deal.
Or you can apply for a different kind of elf, which port'll probably say "it's to much like the dark elves."

Title: Re: [Lore][Race] The Origins of the Elves
Post by: RanmaChan on 07-12-2011
Quote from: meldin on 07-12-2011
Or you can apply for a different kind of elf, which port'll (Quin) probably say "it's to much like the dark elves."

Already did that.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Ragolution on 07-12-2011
Quote from: RanmaChan on 07-12-2011
Quote from: meldin on 07-12-2011
Or you can apply for a different kind of elf, which port'll (Quin) probably say "it's to much like the dark elves."

Already did that.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: meldin on 07-12-2011
Then Spektrum needs to change his skin colour.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Ragolution on 07-12-2011
Quote from: meldin on 07-12-2011
Then Spektrum needs to change his skin colour.

Jagger made the lore book, so his decision can only be overturned by an admin or something.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Kokkaku Kishu on 08-12-2011
Ill change it just for you guys. but for the record I explained how the pale skin was aquired in the mini lore in my magic application that was approved. (which was what I meant by could I get the clan added :P) so if you could...plz...read over it
Title: Re: [Lore][Race] The Origins of the Elves
Post by: meldin on 08-12-2011
Quote from: Kokkaku Kishu on 08-12-2011
Ill change it just for you guys. but for the record I explained how the pale skin was aquired in the mini lore in my magic application that was approved. (which was what I meant by could I get the clan added :P ) so if you could...plz...read over it


Lore is different from a magic application. You would first have to run your sub-race as a race app, not a magic app. Then  when it gets accepted you kinda have to run it through me, because I've been looking after the elven lore (mainly because I used to be one of the main elves on the server).




God, i wish I was on the event team..... If I was only told recommendations were only good for a couple weeks.....
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Ragolution on 08-12-2011
Quote from: meldin on 08-12-2011
Quote from: Kokkaku Kishu on 08-12-2011
Ill change it just for you guys. but for the record I explained how the pale skin was aquired in the mini lore in my magic application that was approved. (which was what I meant by could I get the clan added :P ) so if you could...plz...read over it


Lore is different from a magic application. You would first have to run your sub-race as a race app, not a magic app. Then  when it gets accepted you kinda have to run it through me, because I've been looking after the elven lore (mainly because I used to be one of the main elves on the server).




God, i wish I was on the event team..... If I was only told recommendations were only good for a couple weeks.....

Just get a new rec, dumbass.

Also, you abused Creative. That's a factor.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Kokkaku Kishu on 08-12-2011
Quote from: meldin on 08-12-2011



You would first have to run your sub-race as a race app, not a magic app. Then  when it gets accepted you kinda have to run it through me, because I've been looking after the elven lore (mainly because I used to be one of the main elves on the server).



I already tried to run it as a seperate race. me and quin agreed that i could keep my stuff if i just made it a small seperate clan of dark elves and i just needed to apply for magic.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: Ragolution on 08-12-2011
Quote from: Kokkaku Kishu on 08-12-2011
Quote from: meldin on 08-12-2011



You would first have to run your sub-race as a race app, not a magic app. Then  when it gets accepted you kinda have to run it through me, because I've been looking after the elven lore (mainly because I used to be one of the main elves on the server).



I already tried to run it as a seperate race. me and quin agreed that i could keep my stuff if i just made it a small seperate clan of dark elves and i just needed to apply for magic.

Gunna made a judgement on this, I guess:

You deviated from the Dark Elf template. Correct your skin, please.
Title: Re: [Lore][Race] The Origins of the Elves
Post by: meldin on 08-12-2011
QuoteJust get a new rec, dumbass.

Also, you abused Creative. That's a factor.

I don't know.....
I don't really like spawning items unless I have to and probably wouldn't,
but because it's almost impossible to get half of the ingredients for potions and probably would abuse it, maybe, i don't know....

Probably will wait a little while.
Though I could be helpful if I was on event team.....

I think i'll wait a while, i don't know if you guys are willing to give it to me right now....
Title: Re: [Lore] Where did "Cerun" come from?
Post by: 2ktaco on 03-01-2012
Just how strong is Decutti steel?
Title: Re: [Lore] Where did "Cerun" come from?
Post by: Ragolution on 03-01-2012
Sharper than aluminum and stronger than cast iron.
Title: [Story] The Cold Winter
Post by: Ragolution on 04-01-2012
 Lorehound Notice: This story is from the viewpoint of the same person as the story that began with "The calm amongst the storm."  The one with the Emperor.

"It's always been cold. Damn cold in winter, and colder still since she fell.
What fell, ye ask? Everything did. Walls, cities, trees, people and civilizations. The bloody world herself fell on her knees and cried out in anguish.
Most importantly, Ermor died that day and so did everything Humanity had struggled to make for itself.
Bloody elves just grow a city. Drop a seed in the dirt and pray.
Friggen Dwarves just live in caves and drink until they die.

But us? The humans? We work hard, work ourselves into the grave for everything we have and it seems like we're the most prone to have the gods hack a gob of phlegm back into our faces.
But it fell... Ermor did... And it changed... everything.

I don't need to tell you how it fell. Hopefully you know that story. Fuckin' snakemens and their goddamn rebellion. What's more important is what happened after.
Ermor disappeared o'night. Almost. The bleedin' whole city was looted n' ransacked faster innit was put 'agether.
Seemed like no one cared after the Fall. No one.

I could tell you stories about globes made of silk, hangin' in the sky and the Emperor's great iron ship, the Tidebreaker, but you'd never believe me. I doubt anyone would, now. Fo' the most part, that technology died with the Emperor, it seems... Some are trying to bring it back, but... S'just like when m' goodfather told me about the Dark Age after the Provectum and them Elves sunnenly disappeared.

Magic rules, but sometimes it don't.
People are barbaric. Some try to use the tech, but no one knows how.
Me? Naw. I was just a farmboy. I ain't learned nothin' bout steam.

I feel the heat, though. The tension. Magic ain't as powerful as it was when m' goodfather was around. Not at all. It's dyin'- feels like. Everyone tries, but fer every man who casts a spell, seems everyone else gets a bit more weak.
Wuzzat? 'Bout the Emperor? He burned to death with all the knowledge of the last Era. Seems like.
What he left behind is a war.
Barbarians 'r everywhere. You know that.  Bandits. Brothels. Communes. Hellholes all of them.
Those few who're trying to get technology back are fightin' the mages. Maybe they'll win. Who knows with the magic n' shit, right? Answer me, boy."
Title: Magical Trash
Post by: Ragolution on 10-01-2012
Aceonic Villains Unite
Are you evil?
Do you like to see people suffer? Do you have an insatiable lust to control the world?
Maybe you like to use giant doomsday weapons with not-exactly-clear functions to obtain not-exactly-rational goals? Do you sometimes wish you had an army of bloodthirsty minions?
Got nothing to do?
Well now's your chance to be a villain!
Simply fill out this application and we'll get back to you!

Villainous PerksAccepted Villain Types:
(All excerpts borrowed from Wikipedia)

Femme Fatale - The phrase is French for "deadly woman". A femme fatale tries to achieve her hidden purpose by using feminine wiles such as beauty, charm, and sexual allure. In some situations, she uses lying or coercion rather than charm.

Masked Mystery Villain - The MMV is the often main villain, and often acting behind the scenes with henchmen confronting the protagonists directly. Usually, the protagonists must discover the villain's true identity before they can be defeated. Often the Masked Mystery Villain will turn out to be either one of the protagonists themselves or a significant member of the supporting cast.

Dark Lord/Archenemy - Often depicted as a diabolical force, the Dark Lord may be more a force than a personality. Besides his usual magical abilities, he often controls great armies and can be portrayed as possessing devil-like qualities. A Dark Lord is usually depicted as the ultimate personification of evil, often committing atrocities that make common people afraid to speak their very names

Mad Scientist - The Mad Scientist may be villainous or antagonistic, benign or neutral, and whether insane, eccentric, or simply bumbling, mad scientists often work with impossible technology in order to forward their schemes.  Not all mad scientists are evil or villains. Some may have benevolent or good spirited intentions, even if their actions are dangerous or questionable, which can make them accidental villains.

Byronic/False Hero - Click! (http://en.wikipedia.org/wiki/Byronic_hero)

Mad Scientists can use the whole chart for thier alignment but every other "Villain Class" must be some kind of "EVIL" alignment.

Guide for Character Alignments (http://www.dandwiki.com/wiki/SRD:Alignment)

Whichever villain type you select dictates how much leniency and what kind you will receive. Sometimes the answer is "None".


Minecraft Account:
Do you have BR?:

Character's Name:

Villain Type:
Alignment:

Backstory: ( 3 Paragraphs AT LEAST )



Good Luck!
Title: Old Aceonic Villain Application Repository
Post by: Kokkaku Kishu on 10-01-2012
question: what about opposing forces that aren't essentially evil, just have opposing goals to the "good guys"?
Title: Re: Old Aceonic Villain Application Repository
Post by: Beano on 10-01-2012

Minecraft Account: _beano_
Do you have BR?: Yes


Character's Name: Ansgar Aeducan


Villain Type: Dark lord
Alignment: Chaotic evil


Backstory: ( 3 Paragraphs AT LEAST )
Ansgar was the youngest child of a well-respected family. Growing up, he wanted to be successful and well respected like his parents, but found himself being ridiculed by his own family and many other people for his inability to measure up to them. While his friends' parents encourage their children to be the best they can be, Ansgar's did not at all. It was always, "Why can't he be more like Anthony and Amelia?".


By the time he had grown from a boy into a young man, nothing had changed. His former schoolmates had found their own success in life as well as his brother and sister. Soon, his family saw him as an embarrassment and disowned him so they sent him to the Thorn academy to try and make something of himself. But, even there he was being made fun of even though he was probably higher than average at his magic, because his confidence has been diminished at a young age, his spells would often falter or not be as powerful.


He quickly found interest in the art of demonology, and growing fond of his teacher and the classes. Ansgar begged and begged the professor for extra classes, and greater knowledge in general. After a few weeks of extra lessons, his teacher thought it was time to test Ansgar to see how well he was doing. The professor invited Ansgar to his office to test him, and was surprised to see how well Ansgar did, saying he just 'took lots of notes and paid attention.' Showing his aptitude for the darker magics, he and the professor continued to do these extra classes.




He soon decided to leave the academy, in the dead of night along with his one loyal friend he had made and the only one who would not make fun of him. His friend, Hadrian, helped him escape after finding he himself was not any good at magic, and was forced there by his parents too. They ran and ran untill they found forest where Hadrian said he would be meeting a friend of his he made before coming to the academy. Ansgar stayed for a few days with Hadrian and his 'friends' before departing, saying he will try to return at some point.


He took to the outskirts of the forest, walking and pondering, across the plains, the deserts and the swamps. Bitter and enraged by the feelings of powerlessness and helplessness welling up inside him, he changed his plans in life. He no longer wanted to impress the world, but rather he wanted to punish everyone for their insolence. While others in his shoes would be more motivated to prove themselves to the world, Ansgar chose the path of revenge. His pride wounded by experiences of mockery against his worth as an individual, Ansgar vowed revenge against the world, believing that fate had conspired against him.


He soon came across the academy, and walked up a strange looking mountain. There he stayed for the next few days, thinking about his life and reflecting and wondering. Wondering if he should return to his life, and just continue. But then he remembered the pain everyone he ever met put him through. All because...well, even he didn't know why, he always just thought it was because of his confidence. When he was young he was attacked by a squid and was made fun of for weeks and weeks by his siblings and friends even though his parents took pity on him, it never lasted...


After debating to himself for days, he came to a conclusion...The last thought he had was of his last week at the academy. The second person he ever deemed 'friend' had known many of his secrets, but the one he promised never to break was the location of his personal area which was in the ruins under the academy, shrouded by water. But one day, Charles (his '2nd' friend) came down the slippery steps with some of his own friends. They eventually found the entrance and quietly slipped in. Unknown to the people filling into the cave behind him, Ansgar was in the middle of a dark ritual he had picked up from one of the professors in the academy late at night, he had quickly scribbled down the faint words echoing off the walls of the town, so wasn't sure if it would work.

Just as the rift opened, a thundering roar rumbled around the cave and everyone jumped and Charles knocked over a bottle, smashing on the floor. Ansgar Span round to find 10 or more apprentices staring at him and the rift. In a moment of panic, he put his hand up towards the crowd and sent a bolt of energy flying towards them, knocking them all down. In the confusion he managed to escape down a hole in the floor further down into the ground, where he managed to escape for the night, but was soon found and brought back to the academy, and yelled at continuously...This last thought was what made up his mind


After resting and meditating on what to do next he overheard people talking from down below, apparently there was a town under the overhang, he heard rumours of demonic summons and a missing mage.
He knew they were talking about him and was strangely happy to hear about it. He also heard someone say it might have something to do with the last mage who ran away. He picked up the location and moved without stop. He soon found a castle embedded into a large mountain, walking closer the doors swung open and he entered.


Inside he found a giant hall, the seems to stretch on forever. Just as he was debating if this is the chance he was looking for, a faint echoing voice resonates around the hall: "Come closer..."

Instinctively he follows the voice down the hallway, which seems to get smaller and smaller until he hardly had room to move about in. At the end of the hall the way enters into a massive room with a large circular door blocking the way. The room has changed drasticly from the almost dwarven architecture of the hallway into what was essentially a cave, with ragged stone and moss surrounding him.


He stood dumbfounded, staring at the door. He had lost hope and was thinking about turning back when the same voice echoed around the room but much louder: "For doors to be opened...the sky must be darkened..."
He stumbled back a bit and thought about what he was told. He figured it was a way to open the door, but he was terrible at solving metaphors. A few minutes past when he stood up and spread his arms up to the sky. He spoke clearly and loudly, and surprisingly confidently: "Do ved viing ko fin krah"
The air at the top of the room began to grow foggy and dark, and began to spiral getting closer and closer. Soon it was just above his head and without thought he shot his hand into the cloud and pulled out a large metal, worn knocker. He looked at the door and back at the knocker, slowly walking towards the door with his arms outstretched he held the knocker up to the door...


Like a magnet, the knocker pulled Ansgar towards the door. Then shot out of his grasp and flew towards the door and immediately attached itself to the door with a metallic clang.
Ansgar cautiously walked forwards towards the door with an arm outstretched, grabbed the knocker and tried to pull it back. But it did not move at all. He tried again and again but to no avail. The voice returned to the halls, but fainter: "Think about it..." This made almost perfect sense to him, he held out his hand again facing towards the door and closed his eyes. He imagined himself on a ledge in the clouds, with the door in front of him. He though clearly about the knocker banging against the door 3 times when suddenly a loud crash brought him out of his trance, another loud crash and another, he looked up to see the knocker banging on the door but without anything touching it.


The door shook, then cracked as it split apart sideways and upwards into the ceiling of the cave. The hall behind this door changed back into the dwarven style of the other half, but still he was met with the large never ending hallway. Once again he travelled up the hallway, expecting to be met with another large door, and end up on the other side of the mountain.


He could not be more wrong


At the top of the staircase, he found a levelled out stone platform with a small square with a thin cylinder thing slotted into it. He approached the object very warily, and hesitated to touch it. The voice returned but this time it was inside his head: "Hesitation will not get you very far..." With this he instantly grabbed the object, which turned out to be a staff with what seemed to be a small demonic head carved onto the top, but otherwise it was a plain wooded staff with a slight curve in it.
As the staff came out of the box, a loud rumbling could be heard from the other end of the room. Looking up quickly, he saw two beams of light shooting down the room from the other end, they hit what must have been the wall the platform was on and disappeared. Soon to be followed by small flames lighting up all over the room, revealing it to be a castle's courtyard. He spotted stairs at the side of the platform and moved towards them, slowly walking down.


Getting to the door, they too magically opened, allowing him to walk inside. There he found a large throne room, with tabards of the same demonic face that was on the staff hung around the hall. He moved slowly towards the end of the hall, where he could make out a throne sitting at the end.
Getting closer, he saw movement near the throne. Beginning to panic slightly but eventually composed himself before getting closer.
He was now sure he could see someone sitting on the throne, hunched over and in a black robe, with a hand on a staff and another on the chair.
"He-Hello?" Ansgar slowly said, hoping the figure wouldn't spring up and attack him. The man slowly moved his feet and the hand that was on the chair, and slowly got up off the chair. As Ansgar stepped backwards and braced himself, the hooded man very quickly snapped his head up towards Ansgar, his eyes were glowing red and he beckoned to Ansgar to follow him, as he slowly shifted towards the right of the throne.
"Who are you?" Ansgar asked with confidence
The man stopped for a second and turned to him "Ohoh, such confidence..." And then resumed his pace out of the throne room.


**For the sake of attention, Ansgar was taught all about magic from this man. And soon began to dabble in the dark magic he had tried to back at the academy, he was found out but instead of being scolded, the man helped him hone he skills to become a powerful wizard...He soon began to think and act on his own, even though he had much respect for his mentor ((Who turned out to be OCATO HEYWARD, on of my old chars :D )) He still thought he was being told what to do, so one night, Ansgar brought Ocato down to the dungeon of the castle, when he paralysed him, magically, and locked him in one of the cells. He (Ocato) soon managed to escape by taking down his magical seal around the dungeon and blasting his way to the surface.**


Ansgar took over the castle and continued with Ocato's work...





Title: Re: Old Aceonic Villain Application Repository
Post by: Ragolution on 10-01-2012
Clarification:

Applying here doesn't MAKE you evil.
You can be evil.

If you get approved here you're a Super Villain and being a supervillain has its perks.
Title: Re: Old Aceonic Villain Application Repository
Post by: Andrew Weasley on 10-01-2012
Minecraft Account: Ange166

Builder's Rights: Yes

Character Name: Aardon Sallathor - Transforms into Zire Teloc

Villain Type: Dark Lord
Alignment: Chaotic Evil - "Destroyer" 
Backstory:
Aardon was the son of Axxal Sallthor, a long family line of quite talented men and women who were very virtuous and generous people. Aardon was no exception to this; he stood by his father's side at every moment, especially in his final moments. His father was the biggest inspiration to him, showing him a peaceful and moral way of life. His father taught him how to read and write. With this knowledge from his father, Aardon found himself in a whole new world of stories, tales, myths, and adventures. He would spend most of his time reading and writing which consequently gave him intellect and the desire to learn. This all changed when Axxal grew old and required Aardon to help him. Axxal slowly passed before his son, which he was a young adult of 18 at the time. Watching him die was the hardest moment of Aardon's life. Before he would give up all hope in himself, Axxal told Aardon, "Son, I am very proud of you. I always have been. I suffered the same as you are right now and I know it's hard but don't give up. You are blessed with great knowledge. You are now free, go live your life. Make me proud." Aardon's father then passed but with his encouraging words, Aardon left his lonesome home with his own and father's books in order to search for a place, any place where he can call home.

While adventuring for many lonely days and nights, Aardon came across the Thorn Academy. The director of the school and legacy of the Emperor of Ermor, Noctis Melliphate Urbanis, allowed Aardon to enroll in the school. Aardon remember his father's stories of the "Forever Empire" and always dreamed of the wonders of Ermor. Upon visiting the library, he found thousands of books which he could read. One section of the library that interested him was the "Magic Tome" section. He tried to enter the room but was quickly repealed by a magical force. Figuring that someone would have to allow him into the room, he devised a plan. Aardon forged an authorization letter from Noctis Melliphate Urbanis, stating "I, Noctis Melliphate Urbanis, as director of the Academy grant Aardon Sallathor permission to use the 'Magical Tome' section of the library." He meant no harm to anyone or the school; he was just thirsty for knowledge. After presenting the forged letter to one of the librarian's assistants, Aardon was granted access. He had read about mystical adventures and tales of magic but Aardon never thought magic was real. Captivated by this supernatural power, he spent the whole day looking into books and reading their contents. He couldn't understand most of the words in the book, since they were a different language but he imagined that the more he read, the more he would understand the language.

Growing tired and hungry, it was time for him to leave the library. On his way out, the room slowly grew dark. Thinking nothing of it, Aardon just moved towards the door. However, every time he stepped forward, it felt as if the door was just moving the opposite direction. He began to move faster towards the door, running, sprinting at the door but everything went black. Absolutely nothing around, completely dark and cold, Aardon was stuck in a void. Looking around, not knowing what was going on, he saw nothing. He tried to move forward be he realized at his feet was a book. The book was in perfect condition and shined a radiant and deep red. Once he bent down to pick it up, the book cover appeared to be moving lava. He had seen nothing like it. As he reached for it, his hand began to burn. His entire hand was engulfed in fire but his flesh did not burn nor did it hurt. The flame quickly spread to his entire body, melting his clothes and hair. Aardon did not panic nor resist the fire. He embraced it. Suddenly he heard a demonic voice shout, "Amis!" and instantly the fire extinguished. Aardon suddenly came back to his senses and was back in the library. He only believed that it was a hallucination and went back to his home.

Later the same night, Aardon awoke from his sleep by the same demonic voice he had heard earlier. He did not hear what the voice has said but he thought he heard in coming from his upper-room. As soon as he let one foot out of bed and onto the floor the voice shouted, "Malpirg!" and the whole room was set ablaze. This time Aardon panic and attempted to run out his room. Once he stepped out of the room, the floor fell from under him and Aardon was sent into a free fall into darkness. His head began to get hazed and filled with darkness until he went unconscious. After gaining consciousness, Aardon found himself in a void like before but this time he was in great pain. He looked at his hands to see he was severely burned and could see his bones. He then realized he was naked as before and had no hair. He tried to scream, yell, cry out for help but he could not. The demonic voice then began to laugh, mockingly. "HAHA! You can't talk? Can you? HAHA! NO! Of course you can't! I am in control, complete control! There is nothing. Absolutely nothing you can do now! HAHA!" Aardon, completely terrified, collapsed to the ground and curled up, closing his eyes and tried to wake up from his horrifying nightmare.  "You aren't dreaming! HAHA! How pathetic, get up! GET UP! Bams Ofrcvfa!" Suddenly Aardon was lifted up off the ground and placed back on his feet. "Ah, that is much better. Now, about these burns. Hachlph Dosig Hami!" Suddenly, what was left of Aardon's skin began to bubble and expanded over the rest of his body. "Ah, now I can actually stand to look at you! HAHA! Huh? You seem afraid? You aren't afraid are you?" Aardon's face cringes in horror and he shakes his head no, lying to the mysterious demonic voice. "HAHA! Good, you shouldn't be afraid. After all, I AM YOU! HAHA!"

Aardon suddenly realizes that the voice speaking to him was coming from his own mouth. He noticed his lips move to the words, "Yes, you got it. I am inside you. Living inside you. Controlling you. Complete control!" He tried to fight the supernatural being inside him through his mind, attempting to keep in control but it was no use. "Please Aardon. Don't panic.  Yes, I know your name. I know a lot about you, your father. Everyone you know. But they do not know of me. You should feel honored! I have chosen you! HAHA! You should know that people would kill for the position you are in. Let me show you." Feeling something from under him, Aardon looked down to see the shining red book from before was coming up from the ground. The book hovered before his face and the book began to engrave letters on the cover. With each stoke, it appeared is if it was fire writing on the book. It read "Mahorela Nanta" and then opened by itself, rapidly turning through its pages. "Now let me see here. I can't seem to fi- AHA! There we are." The book stopped at a page and it contained many strange symbols and a language Aardon could not understand. Suddenly the words on the page moved around and arrange in a different order. The words were now in plain common language. The page contained information about the worship of a Dark Lord by the name of Zire Teloc. People over the ages gathered in secret and sacrificed innocent people to this Lord. They sacrificed to him order to appease him, for one the day he walks the land of Aceon, he will spare their lives. "You see now, that is me they are worshiping. Well I guess you can say they are worshipping YOU now! HAHA!" Aardon, infuriated and afraid, screamed and blocked off the demon with all of his will. He shut his eyes and commanded "NO!" He opened his eyes to find he was home and then went back to sleep.

He was never the same anymore. Whenever someone would try and stop his to talk he would ignore them and walk the other direction. Whenever he saw or heard fire, his body would shake and he felt his skin burn. As he progressively got worse, Aardon decided to just stay indoors and excommunicated from the outside world. He constantly had nightmares of his house burning or seeing his father again in his dreams speaking to him in a demonic voice. Because of his mental condition, Aardon lost all of his interest and passion for reading, writing, and learning. He just sat empty minded in his house with very little to no food. Once he could peacefully rest and felt that he was ready to be social again, Aardon decided he would spend one more night inside before heading back out. Realizing all the classes he had missed, he gathered all his books and began to read. As he sat at his desk taking notes, one of his books fell to the floor in front of his desk. Aardon got out of his chair to retrieve the book but as he approached the book, he realized it was the book in his nightmare. The bright red book which's cover appeared to be flowing lava. Without thinking, he picked up the book but it did not set him on fire. He looked at the cover and could now understand the title which read, "Dark Arts". He could not resist reading the book. Reading it put him in a trance, losing his sense of time and need for rest or food. The book contained much information about what was going on in Aardon's situation.

Zire Teloc pg. 147
The Lord of Death, also known as Zire Teloc, was an evil demonic fiend that took control of a living person in another world than his own. The fiend would control the person by slowly taking over his or her soul and replacing it with its own evil spirit. The Lord's ambition was to kill every single living person or thing in the world of Aceon and return it to its barren and lifeless state as it was before the beginning of time and humanity. It was believed that the Lord wanted to end all the life in Aceon for revenge. He was cast away into an infinite void by the gods for eternity for his treatment of the inhabitants of Aceon. He would take over the souls of others and gradually torture them until they grew mad and ended their own lives for his own entertainment. Using horrifying and unspeakable ways of torture and slaughter, Zire Teloc gained his rightful place in eternal damnation. The only way the Lord could return to Aceon was to come in direct contact with a person who has at least half of a demonic soul. He would then slowly consume the soul and replace it with his own dark spirit. Once he gets in touch with such a soul, it is inevitable that he will control said person, using him as his instrument, and begin his reign of terror, pain, and death.

After reading about the demon inside him, Aardon couldn't control himself. He was irritated, depressed, horror-struck, and confused. He left his house in order to get some fresh air and ponder on the fact that he has a half-demonic soul. He walked around the town of the Thorn and admired the new houses that had been built in his absence. A man he had never met approached him to introduce himself. "Hello sir! I am- what? What is wrong with your eyes? And your skin?" asked the stranger who appeared to be appalled. Aardon walked over to the nearby canal to see his own reflection. He realized his eyes have become a dark red which were blood shot with black veins. He then realized his skin had remained burned and was missing many layers of flesh. Where his veins could be seen, it appeared that a black fluid flowed through them. Terrified of his own appearance, he turned the man and tried to answer him, but he lost control. He shouted at the man, "Zire ol Teloc gemeganza torzv od ip pon ol loncho!" and at the same time grabbed the man with tremendous force and threw him into the canal. Realizing what he had done, he hurried back home in complete shame and embarrassment.

As he grows angrier and shorter tempered, Aardon notices that he is becoming less and less than his normal self. That night, the demon inside him confronts him. "Embrace me. I am in control. Complete control!" Aardon fiercely fights back, "You will never control me! This doesn't make any sense! I do not even have a demon soul!" The demon responses "HAHA! Is that so? Hami! You filthy creature! You have no control over me! I know that you have read the Mahorela Nanta, the book of Dark Arts. You understand for me to control you, you have must at least half of a demonic soul. Why do you think I have been watching you for so long Aardon? HAHA! Not only watching you, but your whole family! For generations I have watched every Sallathor that lived. Demonic blood runs through your very family, giving you the soul I very need." "NO! My father was a great man! No DEMON like you!" shouted Aardon, but his defiance only angered the fiend. "No, you filth! You simple minded filth! Your great ancestors were from another plane of existence which made them demons. You are correct; your family was pathetic and weak. This is the very reason why I am going to enjoy tainting their reputation. HAHA!" Aardon had no use in resisting the attacks on his own soul. He didn't know what to expect after he was completely controlled by the demon. He only knew that he was going to get as far from town so he can't hurt anyone else. Aardon packed his bags that night, left everything behind, and only took his book of the Dark Arts.

The next day Aardon Sallathor was gone. No one knows where he ran off to. Some say they saw him running into the woods from the Thorn one night. Whether he is surviving on his own or he was killed by monsters or a wolf is unknown. All they do know is that he is gone and he left everything in his house. Also along with the disappearance of Aardon, they have been strange happenings in the land of Aceon. Others feel disturbed, others feel troubled. Even the animals are acting strangely. Nobody is sure what is going on, but they all feel an "evil force" brewing around them.


Notes: Zire Teloc meaning "Lord of Death". Zire meaning Lord in the demonic language and Teloc meaning Death in the demonic language. "Lord of Death" is the way I like to think of the name. Just his way of saying it. Also the demonic language I am using would be Enochian.

So yeah, this opens many mysteries. Where is Aardon? What happened to Aardon? Will Aardon ever be set free from the demons control? Will the Lord of Death be stopped? Maybe the answer is in that mysterious book?

So far this =    End of Sallathor family line (Or is it?)
                        Beginning of the reign of terror of Zire Teloc who kills people for fun.

Hope this is accepted/not metagamed. It was fun writing anyway.
Title: Re: Old Aceonic Villain Application Repository
Post by: Beano on 11-01-2012
Story completely finished    but I may have to edit it again so it would fit with what would happen in game :D
Title: [Profile] Alaizia Darkstar
Post by: Alaizia on 12-01-2012
( I decided to make a profile on the forums. I need suggestion on what to put here ^^' )

Character name: Alaizia Darkstar
Username: Duraga131
age: around 19-20
gender: female ( to all that don't know..)
Current lives in: Thorn Town.
Current Occupation: Healer and student.
Alignment: Lawful good

Alaizia is an aspiring young mage who attends Thorn Academy. She is currently a very capable healer and sorceress, though being slightly inexperinced. She is very friendly and is nice to everyone she meets, though this gets her into trouble many times. She has a hunger for knowledge and a curious nature, sometimes to curious for her own good. She goes out of her way to help those in need and is very kind.
Alaizia also has a very very deep fear of death and need to feel pretty, thus she seeks immortality to be young and beautifal forever

Notes:

1. Alzaizia will sometime go out of her way to do good things for other people.

2. She is somewhat of a teachers pet in magic class.

3. simply hates to miss a class and or give the wrong answer for a question, she will become rather embarrassed if she does.


Pictures of Alaizia:



Title: Re: [Profile] Alaizia Darkstar
Post by: Alaizia on 12-01-2012
Backstory:

Alaizia is youngest of the three duaghters of a family of mages, The Darkstars. She grew up learning about magic, but was not taught to fully use it till she was 16. Alaizia grew up very sheltered, taught to be very polite and. kind by her mother, whom she admired the most, and lived a relatively happy life. When she neared the age of 18 she found out that her father, a very controling man, had secretly arranged her mairrage to a man from another close family against her wishes. Not wanting this to happen she cofronted her father with little success in swaying him from this, only making him for intent on having her wed. To avoid this Alaizia flead from her family's home in the dead of night, traveling for many days and nights alone. She eventualy stumbled onto the Thorn Academy and with the headmasters permission she took up studies there.

Since then she has become a capable healer and a fine girl, befriending a student named Aardon Sallathor. They became good friends, but one day Aardon was killed along side The old headmaster of the Thorn Academy.This saddened Alaizia very much aswell as strengthening her fear of death and urge to avoid it.

( sorry if this back story sucks...its all I could come up with)
Title: Re: [Profile] Alaizia Darkstar
Post by: RanmaChan on 12-01-2012
The backstory is alright, you just need to work a bit on spelling and grammar.  Also, try to edit your first post to add in new information rather than making multiple posts.  Any idea when her picture is going to be up in the Character Picture Thread?  I can't wait to see.
Title: Re: [Profile] Alaizia Darkstar
Post by: Alaizia on 12-01-2012
Quote from: RanmaChan on 12-01-2012
The backstory is alright, you just need to work a bit on spelling and grammar.  Also, try to edit your first post to add in new information rather than making multiple posts.  Any idea when her picture is going to be up in the Character Picture Thread?  I can't wait to see.

will do. It should be alittle bit ^^" the artist doesn't like to give up the pic until its completely done ^^' so it will be a few days. I am hoping soon though.
Title: Re: Old Aceonic Villain Application Repository
Post by: RanmaChan on 12-01-2012
Bray, please make your post bigger, I can't read it.
And clarification.  There will only be ONE super villain for now.  Maybe more than one later.
Title: Re: Old Aceonic Villain Application Repository
Post by: Ragolution on 22-01-2012
Uhm. Villains can't collaborate.

Thier goals are always conflicting except in rare cases.
Title: Re: Old Aceonic Villain Application Repository
Post by: Totsalot on 23-01-2012

Account: Totsalot
Do you have BR?: Yes


Character's Name: Denzel Nightfog

Villain Type: MMV
Alignment: Neutral Evil - Malefactor

Backstory: ( 3 Paragraphs AT LEAST )


  Denzel Nightfog lived in refuge with his mother, Serena, in the sewers and alleyways of Thorn. She was wanted for thievery and breaking and entering. They were poor and were forced to live on the streets. One day,when he was 9, he and his mother were ramsacking an old mages house, and the man came downstairs. He began to yell and scream for the guards.
Denzel knew that if the man kept yelling, his mom would be taken to prison. Denzel was forced to kill that man with the dagger he kept at his waist. His mom shouted 'Grab what you can and run!' He grabbed an old, heavy book off of the counter and ran. The guards finally caught up with them after a month. Serena took responsibility for the death of the man.
She was hung after 3 months in prison. Denzel swore he would always oppose the law, and those who enforced it. He promised himself he would kill the [president/king/high minister] and anyone who got in his way.

   He began to read the book the mage kept with him. It was an encyclopedia on demonology. He got interested in the cults and brotherhoods. He began to practice dark magic. He focused on how to summon the monsters and demons from other dimensions. But he led a complete double life, he pretended to be a nice, jolly kid so he could learn from the masters in
Thorn academy. He took advantage of the headmaster, and grew close to him. He would sneak into the library and read ancient books of this evil magic. The teachers all grew fond of him, he was an aspiring mage. He would test his spells on animals, turning pigs into sheep, cows to chickens. He began to use it on Evil monsters, he would give skeletons flesh.
Extend zombies bones and make their skin black. Within a year, he learned to raise zombies from the grave. He took advantage of his new found powers, he soon came to his mothers burial site. He began to call out the spell. His mother arose from the grave. He grew into a fit of joy. But his mother just stood there. A blank expression on her face. She stared
into Denzels eyes. Denzel could only see fear, and hatred, and sadness. Immediately, he raised his palm and she exploded into pieces.

   After this traumatizing moment, Denzel became insane. He grew alternate personalities, he would have arguments with himself. He would stay awake at night, muttering about random topics, like his toenails, or the crack in his ceiling. But this insanity drove Denzel to become a master mage. If the teachers at Thorn academy knew he practiced dark magic,
and were okay with it; they would make him a teacher of demonology himself. But they did not know this, nor would they EVER be okay with it. But rumors began to spread about muffled screaming of a different language from his house, and how when he was in a room, the room seemed to become more humid. Some people with magical abilities could see tints of
darkness floating in the air. They soon began to question him, and eventually he was wanted. For the headmaster at the academy could see through his deceit. They ran him out of town, and the headmaster set up a block to keep him from entering the city. He lived in the woods. Whittling voodoo dolls out of wood from trees, then making them dance around. He
built a village of them, watched them play. Then he set it on fire. He laughed and laughed. Absorbing the screaming as if it were ointment on a wound. Finally, because he was alone, he set out to make an access way to another dimension, to raise an army and attack Thorn. He eventually created one. He just needed to activate it. He yelled out his demonic
spell, and the obsidian erupted into a purple doorway. It made sounds as if it were on fire. He laughed maniacally. But then 3 men in black robes shot out of the portal. "You, you made this?" "Yes?" he replied. "That means you are experienced in demonology?" "Yes." "Then come with us." they grabbed him by the collar and dragged him into the portal. They
flashed through space, stars erupted past them, and soon. They were in a hellish world. Fire burnt, white squids flew in the sky, shooting fireballs out of their mouths. What seemed like a freak mixture of pig and human walked about the squishy, red ground. "Where are we?" He asked, "The nether, basically, welcome to hell."

   "We need your help with backing up someone." "Who?" "Kind of... the demon king." "Really? All right!" the demonologists were surprised at his response. They took him to a dark red castle. On top, men were fighting a single man in shining armor. He showed up just in time to see him send every man flying across the room. Then a dwarf rushed over to aid what
seemed like their leader. All of this fighting. The king swung his axe down on top of one of the soldiers, nearly cutting his arm off, he lost too much blood and died. "Its our duty to strengthen his defenses. We needed another one of us. Just simply use a long range enchant spell on his armor, well handle his resistances. The dwarf threw a bottle of glistening
water at the king."Holy Water," Denzel murmured. "That would have killed him, if not for us." One of them said. The soldiers smashed at the king with their weapons, his armor should be broken, but the enchantment didn't allow it. The demon dragged the dwarf to a small lava fall, and threw him over the edge, leaving him to burn in the pool at the bottom of the
20 foot fall. Soon, he killed 3 men, but he ended up being killed. The men left, and me and the three men ran to his corpse. "HAHAHA" A dark red mist rose from the demon. Talking. "YOU, MEN. YOU ARE ALL GREAT HELP TO ME. YOU HAVE ALL EARNED THE PRIVILEGE." "The privilege?" "YOU, ARE NOW DEMONS. YOU ARE A BLIGHT ON THE EARTH, YOU CARRY DARKNESS AND DESPAIR AT YOUR HEELS.
YOU ARE NOW FEARED, THROUGHOUT THE MISERABLE LITTLE KINGDOM OF ACEON."

   Thats all the information taken from the tortured demonologists. When they got to that point, they immediately died, no cause. But rumor has it that Denzel still roams the roads of thorn, they say he still practices demonology in sewers of the city, but they have yet to discover him. Sometimes, you can hear a man, talking to himself, of toenails and the cracks on his ceiling, about the deaths of the men in the nether, how he will get his revenge on Thorn. The voice echoing through the streets.
Title: Re: Old Aceonic Villain Application Repository
Post by: RanmaChan on 30-01-2012
People, don't switch your character into your villain character until AFTER you have been accepted, if you were even accepted at all.  Seriously, you put the application in but continue to play as your regular character until your application is processed.
Title: Re: Old Aceonic Villain Application Repository
Post by: Ragolution on 30-01-2012
Quote from: RanmaChan on 30-01-2012
People, don't switch your character into your villain character until AFTER you have been accepted, if you were even accepted at all.  Seriously, you put the application in but continue to play as your regular character until your application is processed.

I disagree.

Being a villain doesn't make you villainous.
Being accepted as a Super Villain is just an added perk.
Title: Re: Old Aceonic Villain Application Repository
Post by: RanmaChan on 30-01-2012
Quote from: Ragolution on 30-01-2012
Quote from: RanmaChan on 30-01-2012
People, don't switch your character into your villain character until AFTER you have been accepted, if you were even accepted at all.  Seriously, you put the application in but continue to play as your regular character until your application is processed.

I disagree.

Being a villain doesn't make you villainous.
Being accepted as a Super Villain is just an added perk.

They can play an evil character if they want, I am not saying they can't, but don't play the character put in the application, because you might not get accepted.
Title: Re: Old Aceonic Villain Application Repository
Post by: Ragolution on 30-01-2012
Quote from: RanmaChan on 30-01-2012
Quote from: Ragolution on 30-01-2012
Quote from: RanmaChan on 30-01-2012
People, don't switch your character into your villain character until AFTER you have been accepted, if you were even accepted at all.  Seriously, you put the application in but continue to play as your regular character until your application is processed.

I disagree.

Being a villain doesn't make you villainous.
Being accepted as a Super Villain is just an added perk.

They can play an evil character if they want, I am not saying they can't, but don't play the character put in the application, because you might not get accepted.

I'm saying you're being silly and thinking too little of our community members.
Title: Re: Old Aceonic Villain Application Repository
Post by: RanmaChan on 30-01-2012
Quote from: Ragolution on 30-01-2012
Quote from: RanmaChan on 30-01-2012
Quote from: Ragolution on 30-01-2012
Quote from: RanmaChan on 30-01-2012
People, don't switch your character into your villain character until AFTER you have been accepted, if you were even accepted at all.  Seriously, you put the application in but continue to play as your regular character until your application is processed.

I disagree.

Being a villain doesn't make you villainous.
Being accepted as a Super Villain is just an added perk.

They can play an evil character if they want, I am not saying they can't, but don't play the character put in the application, because you might not get accepted.

I'm saying you're being silly and thinking too little of our community members.

They start playing the character, start playing the backstory, then don't get accepted and switch back.  I am just saving time and effort here.
Title: Re: [Stories] Meanwhile, elsewhere in Aceon ( or, LORE SNIPPETS THAT DON'T MATTER )
Post by: fordwell on 03-02-2012
The Architect scratched his beard as he stared off into the sand dunes. "You want us to build it here......" He asked as the wind knocked over a cactus a few feet away.
"Yes, right here. " Said the noble in the black robe. His deep voice carrying over the vast emptiness. "I want it done in a few months. We have no time to spare."
What was he talking about? But what was he to care, the pay was excellent, and the reputation to gain. 
"You do know no one comes out here to pray right? Some believe the sands are cursed. " The bearded man mused. The noble chuckled and patted him on the back with a gloved hand.
"It's for the gods, not the people...."
Title: Re: [Lore][Race/Religion] The Origins of the Elves and The Brethren of Alaiya
Post by: meldin on 11-02-2012
got rid of the skins and turned this into a religion.

Quin Edit:  Stop double posting.
Title: [Lore][Religion] The Pantheon of Ermori
Post by: fordwell on 28-02-2012
The Pantheon of Ermori

The Pantheon of the Ermori was long worshiped by the citizens of the long lost kingdom of Ermor. These days a small sect still preserves the worship of their gods and values.

Gods and Goddesses:

Jermak - God of Manifestation, masculinity, king of the gods. He is often shown as a man clad in white fire wielding a sword of obsidian. Stories tell of his short temper and lust for all pleasures, tempered by a decisive and wise mind.

Leith - Queen of the gods, Goddess of all women, of creation and birth. She is often shown dressed in the night sky, her skin black as coal, holding a chalice. she is known as the dark mistress for she is said to protect the secrets of all woman from the ever prying eyes of men.

Olmier - Known as the dark whisper, brother of Jermak, the god of death. Was mythed that only those close to death would see him, clad in a robe of blood and skin watching them from afar, face always one of sadness.

Hethra - Goddess of the harvest, the great huntress. Farmers sang to this goddess to ensure a plentiful growing season and to guide their hunters to fair and fat game.

Vonth - God of Art and Pleasure. All from tavernkeepers to starving poets praised this god for any and everything. While kind and jolly, stories told that ungrateful worshipers would be turned insane. This also named him God of the Madness.

Thromb - God of Oracles and Mages. This nebulous brother of Jermak is said to know everything at the price of being forever asleep, dreaming of the world he can never effect. He is said to come to those children destined to wield the magics of the world through horrid nightmares.

Zethra - The messenger Goddess, daughter of Thromb and a blind seer. She is worshiped by those wishing for good news. This demigod is said to descend to the world of man in dire times to relay signs and omens.

[The last god is one added at a later date. No one IC knows about it.]

Gareith Ar Zul: God of cruelty, chaos, destruction, and Necromancy, this god was always worshiped in secret. Living beings was the only thing this god would accept as sacrifice. Small cults of this god were reviled by most everyone, as they would be known to steal the children from their beds and bodies from their cemeteries for their terrible rituals.

Title: Re: The Pantheon of Ermori
Post by: 2ktaco on 29-02-2012
I lieks dis'n, good job.
Ima follow that art god and, go insane. Insanity is nice.......
Title: Re: The Pantheon of Ermori
Post by: RanmaChan on 29-02-2012
Quote from: 2ktaco on 29-02-2012
I lieks dis'n, good job.
Ima follow that art god and, go insane. Insanity is nice.......

Didn't you follow some sea god?  And yeah, I think you did a good job on this Ford, you didn't let me down!  Now, there is one more god you need to add...
Title: Re: The Pantheon of Ermori
Post by: FluffPuppies on 29-02-2012
Quote from: RanmaChan on 29-02-2012
Quote from: 2ktaco on 29-02-2012
I lieks dis'n, good job.
Ima follow that art god and, go insane. Insanity is nice.......

Didn't you follow some sea god?  And yeah, I think you did a good job on this Ford, you didn't let me down!  Now, there is one more god you need to add...
yes you forgot to add the god of games. chief.
Title: Re: The Pantheon of Ermori
Post by: fordwell on 29-02-2012
Lol, you mean?....

[[Quin Tasin - God of magic and logic. Said to had been a man once but became a demi-god when he attained a magical ascension. He is the most commonly seen god, worshipers sacrifice lambs in his name over a purple fire pit, usually orchestrated by mages. ]]

lol, jk.....
Title: Re: The Pantheon of Ermori
Post by: RanmaChan on 29-02-2012
Quote from: fordwell on 29-02-2012
Lol, you mean?....

[[Quin Tasin - God of magic and logic. Said to had been a man once but became a demi-god when he attained a magical ascension. He is the most commonly seen god, worshipers sacrifice lambs in his name over a purple fire pit, usually orchestrated by mages. ]]

lol, jk.....

Lol, as much as that is great, it isn't what I meant.  Ill tell you in-game sometime.

Edit:  Most good, you added him.
Title: Re: The Pantheon of Ermori
Post by: 2ktaco on 29-02-2012
Quote from: RanmaChan on 29-02-2012
Quote from: 2ktaco on 29-02-2012
I lieks dis'n, good job.
Ima follow that art god and, go insane. Insanity is nice.......

Didn't you follow some sea god?  And yeah, I think you did a good job on this Ford, you didn't let me down!  Now, there is one more god you need to add...
I was gonna make a merman religion but, I have put it off till *whats a word for forever*. NEW GOD: Quin Tasin: God of adminyness
Title: Re: The Pantheon of Ermori
Post by: RanmaChan on 29-02-2012
Quote from: 2ktaco on 29-02-2012
Quote from: RanmaChan on 29-02-2012
Quote from: 2ktaco on 29-02-2012
I lieks dis'n, good job.
Ima follow that art god and, go insane. Insanity is nice.......

Didn't you follow some sea god?  And yeah, I think you did a good job on this Ford, you didn't let me down!  Now, there is one more god you need to add...
I was gonna make a merman religion but, I have put it off till *whats a word for forever*. NEW GOD: Quin Tasin: God of adminyness

I think you were looking for eternity?
I wouldn't mind being a god, just not a fishman god.  :P
Title: Re: The Pantheon of Ermori
Post by: Braydent30 on 29-02-2012
Not to be mean or anything.


   Quin Tasin: The Dream Shattering God.
Title: Re: The Pantheon of Ermori
Post by: RanmaChan on 29-02-2012
Quote from: Braydent30 on 29-02-2012
Not to be mean or anything.


   Quin Tasin: The Dream Shattering God.

I actually think that fits well, though I like the magic and logic thing better.
Title: Re: The Pantheon of Ermori
Post by: Braydent30 on 29-02-2012
It'd be much more fun doing this: "Oh hey, that idea could help tons of people. *erases it from the person's mind*"
Title: Re: The Pantheon of Ermori
Post by: Ragolution on 29-02-2012
Breaking the IC/OOC wall.
Title: [Lore] Harvest Festival Repost
Post by: Ragolution on 01-03-2012
Quote from: Ragolution on 03-09-2011

Times something dumb annoyed me: 13
Times something important got erased: 4
Times everything inexplicably got erased: 3
Times I couldn't undo the erase: 2
Times it tried to close IE but failed: 5

"The calm amongst the storm." That's a saying I haven't heard in a long while, ye'?

I think it all starts with the first harvest festival I was ever at. It was a day I remember vividly. A great day of firsts and likely the true reason I now live here, in the city. Maybe it was something else. The whorehouses, possibly, or even the taverns, but that ruins the romanticism of the story, doesn't it?

It took me a while to realize a whole year had passed. One could hardly believe the earthen scent of autumn was in the air until they inhaled that musken aroma of ripe fruits and rotted leaves. Once again, as every year, my father carted off to the grandest city for a thousand thousand furlongs. Now only twice had I come with him, to the Forever City, but I would come to be a man in only three years time and it was my place to learn. I remember that my two sisters had stayed ahouse as they were bade. This might've been the first time I realised that everyone has thier place. As I was meant to run my father's farm, they too were meant to become wives for some fisher or maybe someone like the merchant back in our village that everyone called Fat Dave.

I remember the clicking of the wheels on the flagstones beneath us as we approached the great, creaking wooden doors and the heavy iron porticullus that rattled in the swooning wind. The same thick pennants of black, white and red fluttered in the breeze, the Imperial Colours strewn about with the autumn droppings as the whistling gale guided a bushel pf crisp leaves to lie where the Gods deigned them needed.

The Royal Avenue was littered with people that day. From fishwives waggling the days catch in thier meaty grip to finely dressed foreigners, gowned in expensive, richly dyed silks and pleated with jewels; All manners of person haunted the main street on this day and the day's journey to the grain stores was painfully slow. Our family's one horse cantered where it could but slow clops made the pace to where my father's childhood freind took his abode. Quentin d'Mercator was a family freind who had grown up in our little town. Quentin had left our village when both he and father grew to thier 23rd year. He just left, too. No one had even knew he was gone until the next evening.

He always promised father a fat purse of coins if we brought him a cart load of barley for the alehouses and distileries. The money he gave us was always enough to feed us for the winter and father would wheel the cart into the market to stock up on food for the cold. Not until this year, though, had we ever come on the day of the Harvest Festival.

The market plaza was alight with hanging, round lamps from the glittering isles beyond the sea and green flames sprouting from the brass lamps the dark skinned foreigners lit on thier stalls. The sun hung low and orange in the sky and darkened as day sunk into night and the city lights lit themselves up. Hundreds still swarmed the market square. Foreign whores with silky, transparent dresses sulked around every corner and it seemed like no man was without a golden cup of something sweet and strong in his hands. Here, the scents of autumn were swept away by the lingering aroma of expensive wines and the strong, fragrent oils the Forever City was famous for.

Father smiled to me as he looked around the plaza and finally, he pressed a silver Denar into my palm. I still have my doubts as to what he expected me to buy, but in practically no time I found myself sipping a honey-sweet nectar with my arm around a dark skinned woman clothed in the same thin silks and ripe with the scents of sweat and lust.

The first time I got drunk. The first time I had sex. The first time I ever gambled.

The first thing I had done with the silver coin was buy my cup of the wine. The dark-skinned man smiled at me and told me something in his foreign tongue. He handed me a fine pewter goblet full of what he assured me "was his favourite vintage" and "the best in the city". It was a deep, shiny gold in colour and with a sweet scent that reminded me of pumpkins and sugar lace. To this day, I've asked all around the city but no one can tell me what I drank that night. No doubt some foreign brewing that was lost...

Second, after the drink, I took to a gambling table where men threw dice into a bowl and roared loud with amusement whenever someone lost. It took me two hours, but when I walked away I had doubled my father's money. Others did much better (and worse) than I had, but poor as we were then, I felt ontop of the world with my two silver denars. From there I fell into my more childish desires. I bought myself sweets, A new hat, A pair of sandals for my sister and a decanter full of what I thought was "100% pure wish-granting potion". It took me down to my last copper piece when the dark skinned woman took advantage of my drunken state. Someone- A god or a person or a sprite playing tricks had to have kept refilling my goblet. There was no other explaination for why my cup was always full, no matter how much I drank. The same silk-garbed woman was not a maiden, there was no doubt of that, but when I left the Tavern room an hour later, exhausted, I was made a man. I climbed into what I assumed (and luckily it was) my father's cart and passed out ontop of the empty sacks we had used to cart in the grain.

When I had awoken, we were home. It was that simple.

So no, I guess it weren't that year what made me stay. It was something else.

We came back, again, the following year. No Autumnal Festival this time, but something grander that... drew my eye, I suppose. We wheeled into the market square, again, just as the last year to get our supplies for winter. All proceded and I got to smirk as a few of the younger, pretty girls of the city flirted with me. It took me but a few moments to realise what was distracting me as I exchanged smiles with the local maids. Around the center of the square, near the fountain, sat the most.. well.. I don't know how to describe him. He was as if the most perfect example of a Human I had ever seen. His features were fair; his hair was dark like the wood of a chestnut but his skin sat as unusual and was as white as milk against the gold of armor that defined his features. A red silk sash draped over his shoulders and the ruby-encrusted circlet identified him for what he was. He sat, alone, fearless, ontop of the fountain's ledge and seemingly ignored by the bustle of the market. This man- this god among men sat in the turmoil of the busy market square deliberately etching onto a pristine volume of bound vellum. In the heart of the city sat the young Prince Maximillian, wearing the gold-leafed steel that was gift from the same foreigners that organized the Autumn Festival each year. It was my naive thought that his city bred the greatest men the land had to offer.

I still don't know why, but just seeing this man, calm amongst them all the foul and the greedy and the needful made me want to be that. To become the confident man of the city just as the young Prince had. 'course, he's Emperor, now, but still. He may've changed in the years, his hair greyed, his armor dulled, but that immortal image of his youth still lingers in my mind. The perfect man. He was once perfect, as we all must be. It is what we should all hope to become. Where we should hope our heads rule our hearts but still our heart lives free of the world's pain. We should all hope to become the calm amongst the storm.
Title: [Lore][Story] The Aceonic Ages (3/4)
Post by: RanmaChan on 09-03-2012
 Here are the books I wrote back in Ermor, a couple maps ago.  They look short here on the forums, but in-game they are pages and pages long, lol.  Part 4 is coming soon, and I will update it then.
-----------------------------------------------

The Aceonic Ages: Volume I of IV


Hello there dear reader.  I am assuming that because you have picked this book up you are interested in the history of Aceon.  That is good, because there is a lot of it!  Four volumes to be exact, and this would be the first.


Now, let me explain to you why there are four volumes, because there have been four Aceonic Ages, like the titles of my compendium suggest.  Throughout the history of our world there have been a number of cataclysmic events, and following those, surges of activity from all sorts of different peoples and societies.


That is why the history of Aceon is a confusing one, due to the nature of the rise and fall of multiple empires.  Because no one nation or society has survived through all four ages, there have never been any actual lasting records or accounts made. Adding to this, there has never been an actual yearly system or calendar created to keep track of events.


However, I can assure you, dear reader, that the information you will find in this book is as accurate as humanly possible, considering the aforementioned problems.  All of the events that I describe are placed in chronological order based on my knowledge and extensive research.


The First Age of Aceon is the one that is the least known.  What information we have on it comes mostly from fragmented tablets found in ruins, folk tales and stories passed down the ages by different races, and half truths hidden in religious myths.


This is what we do know: Without mentioning the involvement of gods or others in its creation, the world was once filled with absolute chaos.  At the start of Aceon's long history, there where very few actual groupings of humanoids to speak of.  Many lesser known cultures and societies formed, and disappeared as mysteriously as they were created . It is believed that the time was a bloody one, with buildings and towns rising up, only to be sacked and destroyed.  Mountains were hollowed and cut, forests burned, plains desolated, villages and towns ruined.  Racial diversity was not yet strong, and in this time period only two races achieved Empires large and stable enough that they could survive to be remembered today.


There were, however, in existence smaller groups and cultures that would later flourish, like the Ermori, Auctus Provectum, and Novarium, but in this time period they could only try to survive as best they could, being small communities.


The first of the two Empires mentioned previously were the Imperials, a group of humans who came together long enough to found a stable dynasty.  The other group was made up of Dwarves, an extremely strong and heavily populated clan, but even less is known of them, like what their clan name was.  Eventually, nearing the end of this Aceonic Age, these two factions warred with one another, causing extreme desolation to the land, which only added to the carnage of the raiders and barbarians that were held at bay outside their strongholds.


It is not known who won the war, or if the war was won by either side at all, because this is when the first cataclysm hit, ending the first Aceonic Age.  Volcanoes erupted, the land shook and tore apart the walls and mountains of humans and dwarves alike.  Oceans, lakes, and rivers all changed and moved, boiling away or released from underground sources.


What was left of Aceon was a new world, new continents, oceans, mountains, forests, and even people.
Please refer to part II of this compendium if you wish to read more of the Aceonic Ages!
Title: Re: The Aceonic Ages (3/4)
Post by: RanmaChan on 09-03-2012
 The Aceonic Ages: Volume II of IV


Welcome back dear reader, I am glad to see that you are interested enough in Aceon's history to come back for more, and I do promise you, there is more.  The Second Age of Aceon was the longest to date, including some of the most interesting cultures and peoples to have ever called Aceon home.


During the cataclysm lands were separated, and oceans created  Surviving through this were the people of Novarium, who found themselves on an island off the coast of mainland Aceon in a newly made ocean.  They would later become one of the most powerful Empires Aceon had ever known, and definitely the most powerful naval faring race of humans.  But before them came the Auctus Provectum.


The humans of the Auctus Provectum survived and thrived at this time, having nearly all of the Ena'thi Lower Grasslands of Aceon's mainland to themselves.  The Auctus Provectum was based on a very rigid caste based society where movement up the social ladder was nearly impossible, and the ruler, or King, had absolute power and control.  The Auctus Provectum grew larger and larger, spreading outwards through the entire area of the Ena'thi Lower Grasslands.  It seemed as though this would continue, but soon one of their Kings decided to adopt the policy of the lost Imperials, and built massive walls around the capital city.  However, an unknown event occurred and the city closed its gates for hundreds of years.  We are still at a loss as to why this happened.


However, it was in this isolationism that their high levels of technology came about.  It was during this time that the Auctus Provectum developed technology that not even the Ermorian Empire or the forces of Novarium could match, and today in the fourth age our people have barely a fraction of the knowledge attained by the Auctus Provectum.


Unfortunately, the people outside the walls of the capital city were left to fend for themselves, but eventually formed into a multi-city based coalition called the Free Cities. However, not many were as lucky, and areas close to the sea fell into barbarism.  Eventually one man rose to power in this region, Tybolt, and he united the weak barbarian tribes into a single unified force, Tybolt's Legion.


Unable to penetrate the walls of the mysterious Auctus Provectum, Tybolt unleashed his forces upon the people of the Free Cities, who previously had been too powerful for the fractured tribes to fight.  After much bloodshed and war, it seemed as though Tybolt's forces would emerge victorious over the Free Cities' forces, as there was only one city left, a small fortified town called Hamlet.


In timing that is considered today to be scary, forces from another land across the sea arrived in the docks of Hamlet, and beat back the Legion of Tybolt.  It is here that Novarium finally enters the politics of Aceon.  The forces that defended Hamlet were an expeditionary force from the Empire of Novarium, which would soon send more men.  It is here that Free Cities sealed its doom.


In their desperation, the Mayors of the Free Cities gave Novarium control of the town and what forces they had left.  The expeditionary force led by Lord Admiral Dantius, and the troops of the Free Cities, quickly slaughtered Tybolt's Legion using experimental gunpowder based weaponry brought from their homeland. After their victory was assured, Lord Admiral Dantius did not lift the martial law he had put Hamlet into, rather, his forces started the construction of a permanent settlement. At this news the mayors of the Free Cities quickly confronted the Lord Admiral, but to no avail. A few weeks later Dantius ordered the assassination of the mayor of Hamlet, and the town fell under Novarium's permanent control, renamed Victory Bay.


It was at this time that a very peculiar event took place.  The skies turned black as a massive storm struck, the lightning turned purple, and the rain ran as red as blood.  With a deafening noise the capital city of the Auctus Provectum, still sheltered in their walls, was blasted by the teleportation of an odd structure, seemingly from another world. After the dust had settled, the population of the Auctus Provectum realized much of their home was in ruins, their walls shattered, and that their previous prince had been killed in the event. Electing Prince Varken Hersenenbrecht of The House of Blades as their new leader, they met the new forces in their midst with extreme hostility, and were matched by the invaders.


The structure that had teleported in the midst of the Auctus Provectum reached thousands of meters into the sky, and at its top, magic like likes of which Aceon had never seen before was wrought. With technology fighting magic, the two forces battled, until a ceasefire was eventually called, due to heavy losses on both sides.  Prince Varken met with the Lord Magus Quin'Tasin, of which he learned was the leader of the Druchii Empire, a society completely devoted to the study and use of magic. Although hostility still suffused the atmosphere, the two sides joined together into one being called DEAP, the alliance between the Druchii Empire and the Auctus Provectum.


Note:  To read more about The Druchii Empire, please refer to the tome, Expanded History of The Druchii Empire.


Through the use of the Auctus Provectum's strange steam technology, and the Druchii's magic, a city was built which eclipsed even the city of Ermor at its height. However, as DEAP expanded, grew, and scouted the surroundings they had isolated themselves from for so long, they quickly discovered the forces of the Novarian Expedition. The people of Novarium were puritanical humans, who accepted no other races in their society. The people of DEAP were completely mixed, humans, elves, dwarves, even satyrs and orcs.  Thus began the largest conflict the world of Aceon had ever seen.


However, as DEAP and Novarium fought, the defeated forces of Tybolt rallied once again, despite their leaders death.  With a new leader chosen they swiftly entered the battle, but not against Novarium their previous aggressor. Strangely, this new Legion instead fought against DEAP, with puritanical human propaganda from Novarium spreading through their ranks. With the Novarian forces forces bolstered by reinforcements from the homeland, and the barbaric hordes of The Legion, DEAP eventually realized the cost of their initial war between the two halves had been greater than first thought.


In an odd event the occurred in literally a night, the Druchii withdrew their forces into their fortress, known as The Thorn, and disappeared as mysteriously as they arrived.  With their allies gone the Auctus Provectum swiftly fell apart, and the massive city covering the Ena'thi Lower Grasslands fell into ruin. The forces of Novarium then crushed everything before them, taking as much plunder and loot as they could carry, and executing every single non-human they could find. With their expedition a success, they left for their homeland, and brought the second age of Aceon to a close.
Title: Re: The Aceonic Ages (3/4)
Post by: RanmaChan on 09-03-2012
 The Aceonic Ages: Part III of IV


If you made it through parts I and II than I congratulate and thank you dear reader for continuing with me in our exploration of the Ages of Aceon. The Third Age of Aceon is not nearly as long as the Second, and is far more peaceful.


With Novarium gone, and the civilizations around it left in ruin, another great cataclysm rocked Aceon changing its continents and seas, burying cities, and revealing ruins of the lost and forgotten. The only culture to truly survive this event, and then thrive, were the Ermori.


Note:  To read more about the early Ermori, please refer to the tome, An Expansive History of The Empire of Ermor.


The Ermori were a group of people who had stayed relatively the same since the First Age of Aceon, keeping out of the affairs of the previous ages.  It was in the power vacuum left by nearly every other faction that the Ermorian Empire rose to control all of mainland Aceon during the Third Age.  Not sharing the same non-human racism as Novarium, the Ermorian Empire eventually became a conglomeration of all races.  In a slightly militaristic approach, they coerced and bribed the societies developing around them to join with them.


One of these societies were the people of Nomas, a culture that had taken root inside one of the newly created deserts of Aceon.  Though their people were strange and their architecture odd, with a combination of bribery and military force the Ermorian's convinced the people of Nomas to join their empire.


Another group, made up mostly of non-humans, were the creatures of Kondak, who lived in a city built in a massive tree.  It is not known whether or not the Great Fire of Kondak was started by the Ermorians to force the people of Kondak to join them, or by the leader of Kondak itself, but after the devastating fire, and with no place to go, their numbers helped to swell Ermor's capital city.


Eventually Ermor grew bloated and corrupt.  Their senate, once a great achievement of democracy, became slow and ineffective.  In the next couple of years a number of poor crop harvests occurred, which caused the prices of food to rise sharply.  With the people eventually taking to the streets in bread riots, the rebels who had been waiting quietly and patiently took control of the angry mobs, and devastated the city.


Eventually all hell broke loose within the ranks of the people of Ermor and the rebels, and the city became a slaughter house as the Ermorian military was called in.  By this time no structure was left undamaged, no park left untouched.  The people killed each other in their hunger and rage, as soldiers and rebels fought to control not only the capitol, but also the surrounding cities and forts.


In the capital city of Ermor, the streets ran red with blood.  Grass turned to gravel, trees withered and died.  Once pristine fountains filled with filth and refuse.  A great plague overcame the city, and odd plants and vines started to grow upon the walls and houses.  It was as though the gods of the people of Ermor became displeased at the sight, and caused the third cataclysm to happen.  Overnight the people of Ermor were shattered as earthquakes ripped apart their cities and forts, bringing the last great empire of Aceon to an end.
Title: [Lore][Race] The Great Welden: Growth to Gravel
Post by: CPftw on 11-03-2012
One hundred and thirteen long happy years I have spent in the company of the Welden; Guardians of the Forests. In that time I learnt much of their history and culture. It is very rare in this day and age to be able to talk knowledgeably with common folk on such a wise and powerful race, and it is to this grave tragedy that I aim to rectify. I digress, age is catching up to me now that I have once again joined civilisation in all its heresy and my mind wanders in ways reminiscent of the Welden themselves- BAH! I digress once again. Here it is the Welden's creation, their culture, and their history.

Welden or, as the more uncouth of those who have even heard of them say, Welds, have no known continent or land of origin. They, it seems, simply came unto being. There have been many different theories as to how they were created but in my mind it would appear that the very land we stand upon is, inherently, magical. That is to say that Welden were magically brought into existence to prevent other such vile races, my own human kind for example, from destroying the great and magnificent trees that bless our wondrous land.

The Welden can come in the form of any known tree and, to my astonishment, some types of tree I have never seen before! The wisest, most powerful and most important Welden can speak in their native tongue, the language of the world, the language of trees and the language of air; other Welden can speak a disjointed version of this tongue but prefer to converse in either Elvish or a plethora of Human dialects. It was a Weld known as Cithalion, pronounced Sithayleeon, who taught me to speak in the truly magical Welden tongue. Cithalion was the greatest and wisest of Welden, the protector of an Pine so magnificent and large that it seemed to touch the stars and heavens; he was also, I am most fortunate to write, my greatest friend in both Welden and Human societies.

Welden are not born from the disgusting methods used by most creatures of today, but by necessity. Welden are the protectors of the greatest trees in existence, and in what was once a daily occurance, a new tree would be granted the honour of its own Welden. It is curious then that I met upon two of the remaining score of Welden that saw their protective duties to encompass whole swathes of woodland, saying that each tree is linked by its roots to a father tree; both of these Welden were of the Aspen seed. Once again past memories have distracted my writings, forgive me. When first growth is started, a Seedling Weld is hidden in a coil of roots under the tree it will soon protect throughout its life. A Weld is called a Sapling when it finally emerges from its mothering soil. The length of time it remains a Sapling depends on the seed it is, for example the saying that 'An oak takes three hundred years to grow, three hundred years to live and three hundred years to die' is true of Oaken Welden. Yet it all depends on two things: First the tree itself, how long it lives. Second that the Weld does not get itself killed due to arrogance (which has happened on occasion and resulted on the greatest tragedy to befall the Weldens). Cithalion once mentioned how a Weld can die naturally, or as he said 'pass on to the next seed.' though I am unsure as to what he meant.

A Weldens life is dictated by the demands of his tree. Some Welden lead fairly free lives checking on their charges once every year, whereas others must provide sustenance in the form of water and clearing a space for more light weekly. Though by tradition every Weld must forsake their great charges and gather in a (formerly) great conclave known as 'FalerWeld' once every five years. I returned back to Human kind at the end of my twenty second FalerWeld in the company of a very precocious young Birch called Yirnlaia who would often wake me by- perhaps that is a tale for a different sort of book, needless to say the splinters were excruciating.

Magic seems to be imbued into the very sap of the Welden race. Nearly all among them is gifted with powerful nature magics. It is extremely important to note that a Weld will never use their powers to kill a foe (though the case of Korlhantra shows how distorted a Weld mind can become when their tree is lost), but will only subdue and restraint a combatant; the Welden are in essence a pacifist race and will act in defence only (with the great exception, that I shall write about soon). As many of the eldest Weld are nearly a tree themselves, being slow moving and deaf with age that they spend most time standing still talking to the surround trees, they refuse to use their magical abilities at all. This concept has passed down to less mature Welden who seek to attain the respect accorded to their elders. As a result of this, it is only the younger less mature Weld who would use their magical gifts (again Korlhantra and other treeless being exceptions). Techonology of the more industrious races, Dwarves and Humans among them, is seen as a perversion of nature by Welden kind; it is feared and hated in equal measure.

Ahh now it seems I can put it off no longer. What I see as the greatest monstrosity my own race has ever committed. An act that cost myself the use of my left arm and nearly all my sight. The burning down of the forest at the time of a FalerWeld (my fifth time at one)... I can recall it clearly. The sudden panic in the gathered Weld , nearly four hundred of them in all, and the smell of smoke through the trees. Ever increasing waves of heat, and the sound of men roaring. Then leaping flames, screaming Welden, splintering wood and moans of anguish as the sacred charges of the Welden succumbed to the searing blaze that consumes all in its anger. In one day the magnificent and proud race that was Welden kind lost three hundred and sixty eight of its kind and was left with just twenty. Of this twenty, seven were too wounded to be able to care for their charges, they died in the following two decades. 3 lost limbs and sight. And 4 lost the ability to speak. We retreated far into the forests and tried to recover to nurse more trees into being given the honour of a Weld... It seemed the land had forsaken us, no new Welden in over eighty long years. Then it happened an ancient spruce was granted a Weld! Though she was weak and infirm it gave us hope, and soon in the following five years we were blessed by three more Welden. Yet the fury at such a violent and unnecessary act by the humans still seethed unabated. Cithalion vanished for two months and upon his return he seemed different, horrified at the world almost. I have since heard the stories and wish them to be false... A whole town smashed to the ground and the children impaled on the masonry. I weep now hoping it was a different white aging Weld with fire in his eyes, fire that has burnt down to embers.

Cithalion renounced all violence, magic and emotion. In his guilt he gave me the title of an Elder, a wise one of Welden kind, I had become an honourary Weld to a great Alder. It was the happiest moment of my life.

And that dearest reader is where I must end this. My hand shakes and I struggle to make out the words even as I scrawl them down. I wish you to find and contact my dear friend Cithalion and tell him of this book so that he may once more smile and laugh as he use to... but alas I fear he is too far away for any who read this, to find and talk.


May all your seeds grow and bloom
Solvinius Dollomus or Volnaro Alder


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you need me to change this then I will, If you want to remove this then can you tell me why first? and thanks to Noct for the input. I will post some possible skins soon


Title: Re: [Lore][Race] The Great Welden: Growth to Gravel
Post by: 2ktaco on 11-03-2012
I like it very much. I can help with the skins to if needed.
Title: Re: [Lore][Race] The Great Welden: Growth to Gravel
Post by: RanmaChan on 11-03-2012
Very nice, only problem that I kinda have is that you said its a human who wrote this, but that he lived for 113 years, but what ever.
Other than that this is very well done.
Also I found Cithalion's tree:

The Perfect Tree (http://www.youtube.com/watch?v=g7T4TyOWR8U#)
Title: Re: [Lore][Race] The Great Welden: Growth to Gravel
Post by: CPftw on 11-03-2012
Quote from: RanmaChan on 11-03-2012
Very nice, only problem that I kinda have is that you said its a human who wrote this, but that he lived for 113 years, but what ever.
Other than that this is very well done.
Living with the Welden and their magic and knowledge made it possible
and thank you
Title: Re: [Lore][Race] The Great Welden: Growth to Gravel
Post by: Noctilucent on 11-03-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1179.photobucket.com%2Falbums%2Fx400%2FCPftfw%2FDrawings%2FWeld.jpg&hash=8c4fe1ec7e8d5627bb34435306c4bdab82f46e88)
CP's Yew Weld


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1058.photobucket.com%2Falbums%2Ft405%2FNoctilucent1%2F2012-03-1118-21-41344.jpg&hash=57be6cc6b38289e94d80f61faaadd672fde31702)
Rosids' Tree
Title: [Lore][Race/Religion] Argetvallorn: The Silver People
Post by: CPftw on 11-03-2012
An excerpt from the Book: The Rising of The Argetvallorn by the captured scholar Zhi-Feng, translated by the monk Alfruer Grettirson

"It was to be my intention when told I would write this history to portray the Argetvallorn nation as what they appear to be from first glance if not worse. I had promised myself to exaggerate their numbers and acts of cruelty. To immortalize a whole nation and culture as demonic...

Yet as I was led into the 'ger' or tent of the Gur-Khan, I was offered salt-tea and a blanket for to keep the chill out. I was attended diligently by two of the most high-ranking Gur-Khans wives. The Gur-Khan himself was polite and kind, he would not talk until I had told him repeatedly that everything was to my satisfaction. He then asked me if I would be willing to write as he dictates and only when I had the time necessary to write for him! As if I was the ruling lord of four countries! It was, and is, this respect for all men under his rule, that has made me revoke my promise and to record only those words that pass from his lips"

"The tale he said of how his people were born is a simple poetical one it went.

'There came into the world a blue-gray wolf
Whose destiny was Heaven's will.
His wife a fallow deer.
They travelled together across the inland sea
when they camped on the rolling plains
by the river and in view of the mountains
their first son was born, named Batachikhan'
Fairytale in essence yet beautiful in imagery.

The Gur-Khan was tribeless for a time, he and his brothers sought out those like themselves: The outcasts, the sick, the murders, the lost and the mad. They united them under one blood, their blood. He became a warlord dedicated to the eradication to the ghosts of the frozen north. His people grew, his family grew, for they are the same and hold as much right as each other. Many short sighted Khans tried to resist his forces, but just as many saw the true calling of a nation and flocked to his united banner. After the removal of the Naymarn resistance he had finally united the people of the sea of grass, collected the shining fragments of the silver people, formed the Argetvallorn nation.


He struck to the south and captured many villages, promoting those of merit not of past blood. His greatest general was a shepherds son, Tsubodai, young, genius and battle ready. He destroyed the armies of my people, the Zhiinto, despite being outnumbered four to one. In fact his forces were never in the numerical advantage over their opponents, but they had superior training and tactics. In time my people were content with his even handedness in his rule. The Gur-Khan struck west, north, east and south all at once. He gave his generals a choice in direction and let his dogs loose. Tsubodai went north with the eldest of the Gur-Khans four sons, Khazair, his youngest brother, went south with his youngest son, Jebe went west with his hot-headed drunkard third son and Arslan went further east with the second son.


Tsubodai was not defeated and came back with tales of metal men who are too slow and stupid to avoid their arrows. Khazair returned with tales of a great empire of my peoples cousins the Zhunj, countless armies of millions each. Arslan returned aged and tired with talk of an Island on the oceans horizon. Jebe returned late, heavily laden with gold and wealth, he heaped it at the door of the Gur-Khans ger and buried it, showing his contempt at such a useless metal. He then brought out the finest eastern horses and slaughtered them all, for none could match the Arget ponies stamina. He lastly brought out two hundred beautiful young girls, he gave fifty to the Gur-Khan and gave the rest to his men. It was east that the Gur-khan went."



"Wealth, more wealth than a thousand year empire could spend was captured and the nation grew. It was unstoppable. A golden era for a golden horde. When the Gur-Khan was returning to his ocean of grass, he was struck by an arrow and soon ascended beyond. His third eldest son inherited the lands his father had taken. I write this in secret knowing the boisterous and arrogant fool of a Gur-Khan will want embellishment and grandeur. The generals, the four dogs are cowed. Tsubodai has retired to the valleys of the homelands tending a small flock of goats. Khazair is an infirm old man who drinks with the two remaining brothers of the great Gur-Khan into an abyss. And Jebe the staunchest of the great Gur-Khans generals just got up one evening and started walking, when he was not heard of again people who were also disillusioned by the third son started a trek to find him and settle with him. But now we live in a tyranny with small hopes for the future. Will the shining Silver People continue their glory or will they rot and stagnate as those who came before them?"



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I might add some more to this later, but it is late and I am tired.
Title: Re: [Lore][Race/slight religious references] Argetvallorn: The Silver People
Post by: RanmaChan on 11-03-2012
This is good, but you really, REALLY, need to work on the BB code, lol.
Title: Re: [Lore][Race/slight religious references] Argetvallorn: The Silver People
Post by: CPftw on 11-03-2012
Quote from: RanmaChan on 11-03-2012
This is good, but you really, REALLY, need to work on the BB code, lol.
That better? lol I'm tired
Title: Re: [Lore][Race/slight religious references] Argetvallorn: The Silver People
Post by: RanmaChan on 11-03-2012
Quote from: CPftw on 11-03-2012
Quote from: RanmaChan on 11-03-2012
This is good, but you really, REALLY, need to work on the BB code, lol.
That better? lol I'm tired

Yeah no worries, it looks good.
Title: [Repost][Lore]The Druchii Empire
Post by: RanmaChan on 11-03-2012
The Druchii Empire
The Legends:
It is said in the legends, that ages ago, lost and forgotten in the mists of time, a small group of races gathered together around a small font of natural power.  Bound by a common love, the love of magic, these different races and cultures banded together to create a unique civilization.  This society flourished, their differences banished by their common goal, until as all things must, their time came to an end.

The Rise:
They built a great city, with towers and spires rising high into the air, combining the different styles of every race present.  It is not known what they called their civilization, but what is mentioned is the existence of the Lord-Magi.  These beings of great power, one from every race found in the city, guided the progress and development of their brothers and sisters.  Acting as leaders, mediators, teachers, and more, these Lord-Magi sat together in a large council.

The Fall:
The legends are not clear as to what exactly happened, all that can be found are the vague mentions of the appearance of a great and malicious evil.  Creatures with no connection to the magic or natural plane appeared in the wilderness surrounding the great city, built around the font of magic.  They had no desire to co-exist, only a deep and unnatural hunger.  Despite the great power afforded to the Lord-Magi, nothing could stop the hordes, their numbers too vast to comprehend.  In a last ditch effort, a great sacrifice was made to save the city.

The Sacrifice:
All of the Lord-Magi agreed they would share their power, and link their minds and souls to each other to tether the city to the font of magic.  As their bodies disintegrated the land split, great cracks appeared in the bedrock of the world, and the city and the magical font at its center, was torn from its plane of existence.

The Betrayal:
As the city was transported through space and time, the rapidly fading Lord-Magi realized that one of their number did not take part in their sacrifice.  During an early but crucial point of the ritual, he had broken free from their link, unwilling to give his life for their people.  He doomed them all.

His fear, and unwillingness to give up his life, allowed the unknown evil to seep into the city, and poison the magical font at its center.  In order to break from the ritual and save his life, he accepted the evil into him, forever damning himself and the city.  As his fellow Lord-Magi died, leaving him as the last, and the sole leader of the city, he smiled.

The Arrival:
It is not known for how long the city stayed isolated, lost in an unknown plane, but what is known, and remembered, is the night it arrived in Aceon.  In the frozen Northern realm of Ena'thi a storm built.  Winds howled like screaming daemons, and green lightning lit of the night.  With a flash of pure magic the city re-materialized, directly on top of the Auctus Provectum.
http://www.forums.hypergamer.net/factions-groups-353/the-auctus-provectum-of-the-ena%27thi-lower-grasslands/ (http://www.forums.hypergamer.net/../factions-groups-353/the-auctus-provectum-of-the-ena%27thi-lower-grasslands/)

The city had changed in its journey.  Its noble, airy buildings were now cruel, spiked, and solid.  Directly in the center of the city was built a massive fortress, rising far into the clouds, visible for miles.  Aptly named The Thorn, it houses the Lord-Magus Quin'Tasin.

With the city's arrival all hell broke lose, and fighting broke out between the new arrivals and the Auctus Provectum.  Lord-Magus Quin'Tasin appeared at the top of his tower, proclaiming that a new age had come for his people.  Calling his kingdom the Druchii Empire, he met with the Prince of the Auctus Provectum.  Instantly the two recognized each others strengths, and realized that instead of fighting each other, they could be conquering others.  With the magic of the Druchii, and the technology of the Provectum, DEAP, was formed.

DEAP - The Alliance of The Druchii Empire, and The Auctus Provectum.

*****
The ranks and roster will constantly be edited, and currently it is being worked on.

Hierarchy/Ranks:
-Magus Caste-
Lord Magus - Leader of The Druchii Empire | On par with the Prince of The Auctus Provectum.
Magus - A person knowledgeable in the arts of magic, they answer only to the Lord Magus.
Apprentice Magus - A person in apprenticeship to a Magus, they understand some magics.

-Artisan Caste-
*There is no ranking system for this caste currently, only information on classes.*
Alchemist - A learned man working in the field of what is regarded as "early chemistry and biology."  Working with a multitude of chemicals and other materials they search for things ranging from the philosophers stone to the cure for deadly plagues.
Scholar - A man of books, scrolls, and tomes.  Can be a historian, a linguist, a researcher and more.  This person is usually independantly wealthy from another enterprise or form of income.
Collector - Independently wealthy from another source of income, this person collects rare items, books, plants, and even animal samples.  They can either show these things off, or use them in a multitude of studies.
Banker - Works in the bank located in DEAP.  This person does everything a banker would do, from helping people to deposit their money, to handing out loans (only to special cases), and more.  Must be extremely trusted to acquire this job.
Librarian - Runs the public library, and can tend to private libraries and collections if allowed by the owner.  They are civil servants, working for the government.  If a citizen requires anything from a book or tome, to extensive research done on a topic, this person will do it.

-Warrior Caste-
Drachau - Director (General) of the armed forces, after the The Lord-Magus.
Vaulkhar - Captain of the guard, if only one person has this rank they are third in command of the army.  If there are multiple people with this rank, that effect is nullified.
Draich - Soldier/guard of the Druchii.  They patrol the town, the walls, and the roads, guard the citizens, stop crime, and train for any coming wars.  These are elite warriors.
Naglir - Scout/guard in training.  These warriors practice their skills in sword fighting, archery, firearms, and more, while performing scouting missions and flanking maneuvers.
Conscript -  When war is growing dangerously close to the city, citizens of the state, such as Merchants, Artisans, Laborers, and Undesirables, will all be given arms and armor, trained as quickly as possible, and sent to fight along side the army.

-Merchant Caste-
*There is no ranking system for this caste currently, only information on classes.*
Merchant -  This person sells all sorts of goods, from dyes, to fabrics, to meat, to tools, what ever he can get his hands on.  May not encroach on any other trades areas of selection.
Blacksmith - A craftsman of weapons, armor, and other metallic goods.  He may own a shop in the plaza or elsewhere in the city, and is sanctioned to sell metallic items.
Innkeeper - An Innkeeper can own anything from a shack with a few extra rooms, to a full sized apartment block.  They collect rent, and may also sell food and drink on the side.
Barkeep/Tavern Owner - Sells food, drinks, and alcoholic beverages (some of which may need to be RPed).  When in this profession it is good to get to know the local guards, in case of brawls.

-Laborer(Citizen) Caste-
*There is no ranking system for this caste currently, only information on classes.*
Farmer - A common farmer.  Though their job is menial, their task is important.  Without a large supply of food, people would not be able to spend the time specializing in other tasks.  Can create a farm on the outskirts of the city.  May farm animals, or crops, and sell the items to merchants.
Miner - Someone who works in the mines far below the city, farther down then even the undercity.  They sell the mineral resources they find to merchants, like blacksmiths.
Fisherman - What else?  They fish.  They then sell these fish to local produce merchants.
Lumberjack - They cut wood.  Yes, they chop down trees, and sell the lumber and saplings to merchants who deal in that sort of trade.

-Undesirables Caste-
*There is no ranking for this caste currently, only information on classes.*
Sewer Dweller - This person has forsaken life above ground in the city, and has instead been forced (or has chosen) to live in the sewers.  This area is unofficially called the "under-city", and it is filled with miles upon miles of utility passageways, steam tunnels, lever rooms, boiler chambers, water reservoirs, and more.
Title: [Repost][Lore]The Auctus Provectum
Post by: RanmaChan on 11-03-2012
The Auctus Provectum
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fs1.postimage.org%2F2yi16n5hv%2FFlag.png&hash=57273425a81a9a2f7fdc8ca70a9628a1888deb15)
TL;DR - This is a steampunk faction.

Historical Primer



The Auctus Provectum is an old faction, a civilization founded before The Great Coming of Aceon- Back when the Imperial Crusade and the High Kingdoms were just vague prophecies and blind musings. Anciently, the Provectum was a vast expanding Empire that ruled peaceably and held human rights in high regard, leading a primitive, but happy life for everyone under their dominion.

About two hundred years later, at the height of the empire and under the reign of Prince Akelarch of The House of Spades, the kingdom took a new direction and threw away its empire for all eternity. Under Prince Akelarch, the kingdom became reclusive and the capitol city began to ignore all communications with its satellites. People outside of the city became worried when the city gates would not open and it seemed as if all the city guards had retired. No one dared siege the capitol and those who voiced such things were shut down by the still-loyal hamlets and villages that dotted the countryside.

Years later, as the people from the distant lands began to invade the noble land of Aceon, the Provectum... simply opened its gates and showed everyone what they had been doing for about six hundred years.

What remained in the villages around the city was tantamount to inhuman barbarism in comparison to all the wonders housed in the Capitol City of Rostock. Technology seemed to have advanced in a vacuum and the Architecture of the city almost felt alien to anyone who knew what the stark stone edifices of the old Provectum had looked like.

Still, it was now that the House of Blades had taken power, and with the old objectives of Prince Akelarch under wraps, the house of Blades always focused on one thing: Military Might.

Such an amazing combination of brutality and technological advancement exuded a curious, almost eager display of nationalism and patriotic fervor. The sky-tower houses that were inhabited by the rich were dotted with banners of wartimes and tinctures of gold, whereas the poor of the lower city still obscured their windows with propaganda and the Autocrat clogged the mail systems with well-wishes marked to look as if they were sent by relatives. Mechanical creatures decked with weapons crept the streets noisily and steaming engines mounted on the aft of minecarts signaled the start of the work day.

Currency/Economy



The Provectum is a monetary society and has a currency completely different from the rest of Aceon, making it strange and indeed hindering their trade. All persons who have gold, silver or copper (redstone) is able to turn them in for paper money in the Provectum. All monetary values are kept in check by the Polyarch of the House of Jewels.

Current Exchange Rates

1 gold dukod = 8 silver dukod | 1 silver dukod = 45 copper idik

2 gold ingots => 1 gold Dukod

8 iron bars => 1 Silver Dukod

1 Redstone Powder <=> 1 Copper Idik

Dukods, similarly, can be used to purchase gold at the Royal Treasury if it is so required.

Simple Timeline



-879 BGC - The Empire is Founded, ruled by the original "House of Crowns"
-876 BGC - The Strong Houses are founded.
                     - House of Daggers
                     - House of Blades
                     - House of Jewels
                     - House of Sceptres
                     - House of Spades
-745 BGC - Founder-King, Emperor Sylphaq Antilliquo I dies.
-739 BGC - Crown Prince Sylphaq Antilliquo III is assassinated.
-737 BGC - House of Daggers is expelled from the city.
-736 BGC - House of Crowns fails to produce another heir.
-735 BGC - Emperor Sylphaq Antilliquo II dies.
-734 BGC - House of Spades takes its first throne.
-706 BGC - House of Blades takes its first throne.
-698 BGC - House of Jewels takes its first throne.
-654 BGC - King Akelarch takes throne of the Autocrat.
-634 BGC - House of Sceptres is dissolved into House of Spades
-605 BGC - King Akelarch orders the city gates shut after exiling many.
-554 BGC - King Akelarch dies.
-445 BGC - House of Jewels peacefully absorbs the Weak House of Coins.
-350 BGC - House of Jewels takes throne for first time in 479 years.
-198 BGC - House of Spades returns to power.
-055 BGC - House of Blades takes throne.
-023 BGC - Prince Varken Hersenenbrecht of the House of Blades comes to the throne.
000 AGC - The Great Coming of Aceon.
001 AGC - The Provectum opens its gates and resumes communications.

Political Structure



There are four important political seats in the Provectum

Autocrat - The Ruler of the Provectum. His word is law. Only by trial and extensive political process can an autocrat be removed. Generally refered to as "Prince" or "Princess", those who take this title are the exclusive monarch for their lifetime. Autocrats who are deposed or step down are still called "Prince(ss)" and the Autocrat in power will be referred to as "Autocrat" or "Master" until the Prince(ss) dies.

The Council of Polyarchs - A group of three representatives, each one is always the leader of one of the three Political Houses. They act as advisors to the Autocrat and can begin any deposing or impeachment actions with a 100% agreement.

The Ministratum - Innumerable ministers and political aides dedicated to carrying out the Autocrat's will. Minsters can be mining overseers, factory managers, farm owners, union leaders and more. Ministers are never from any of the Three Houses and can overrule the Polyarchs with a 85% agreement.

Three Strong Houses dominate the political landscape of the Provectum, each is steeped in centuries of history and power-struggles and maintains its own private army and mansion;

The House of Spades -  A political entity dedicated to the advancement of labours and of technology. These people believe that technology will free humanity from its shackles of greed, jealousy and ill-will.

The House of Jewels
- A political family dedicated to the amassment of wealth and jewels. This family, as that is what it has always been, firmly believes that with money comes power and with power comes prosperity.

The House of Blades - The once-declining house, the House of Blades believes Military might is what is needed to conquer everyone, and thus free the nation and people from their insecuries. The last time the House of Blades held seat of Autocrat was before Prince Akelarch was born.

The many houses not mentioned here are called "Weak" houses and have likely never taken the throne of the Autocrat.
Title: [Repost][Lore] The Ermorian Empire
Post by: RanmaChan on 11-03-2012
ERMOR
THE FOREVER EMPIRE
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fkarenswhimsy.com%2Fpublic-domain-images%2Fancient-rome%2Fimages%2Fancient-rome-4.jpg&hash=c54d6e0ec9dbe11b13cf9d940431f443e669dbf3)
Soot-coated workers, daubed with sweat lumber down the great Imperial highway with woven wicker baskets strapped to their backs. Their toil extends the whole length of Ermor's first great feat and haul the innumerable flagstones that will soon be incorporated into the town's vast, protective shell. With baskets utterly full of heavy granite, these servants of The Nation Older than Time will die before their 23rd birthday, being only the age of 19. Though their life is tough, they are given all the food they desire and as much wine as they can handle. These men and women are the serviles, and a living metaphor for the work that all of Ermor has done and shall do.

These children of the Gods marshal themselves to death with pride in their hearts and the knowledge that they have done something that mattered in the world.

Above these Serviles, the caste of Villeins tends the golden plains and the tender vineyards that decorate the serene fields of Ermor. Each farm is generously dotted with the irrigation troughs and the ingenious reservoirs that keep those sluices full. These Villeins, often referred to as Serfs, provide the kingdom with the amber grain and purple vintage that fills the bellies of the hard-at-work and those above them as well.

The middle class, the populous, the most economically blessed of Ermor, these people are the aristocrats and artisans of The Ageless Kingdom. They are the most fortunate, and also the most influential people in this world and comprise the Social Senate that was earlier created by Tertius Amalus Sentipio.

The highest class, the Imperator and his Praetorian Regiment. The only true military of this peaceful people. They are the guards, the police, the bodyguards and the peacekeepers of high Ermoran society and are made up of three sects: The Lictors, The Praetors, and the Legatus above them all.

The ruler of this society, the Imperator and one of the most important elected official of the Ermor state, the Imperator is primus inter pares, the first among equals in this state where all men hold inalienable rights. The Imperator holds several positions during his span as ruler of Ermor. He would often hold Senator, Censor, Consul and Pontifex Maximus among other titles.

The current and most valiant Imperator Quintus Sapius Primus rules the kingdom peaceably and lets trade flow freely through the city as his loyal workers slowly construct the city walls that gradually encapsulate the Ermoran village. For the longest time, this small town of agriculture has lain dormant, and patient, slowly developing and now it shows its bright plumage to the world as it undertakes an ever-growing list of breathtaking feats.
Title: [Repost][Lore]The Nomas
Post by: RanmaChan on 11-03-2012
Nomas
Translated Nomads (better know as merchant)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2F1jbyt.jpg&hash=7d60ded141e225067972a0116c0c91a8af60d8d6)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F2r6l9go.jpg&hash=eb9d37695dab639699e35b2a5ed943ce85b67cb3)


Story:
Far to the east a people lived in a desert kingdom, a people know as Nomas. Their profession is to be merchants traveling the world to gather new article's and knowledge for their king and god Ra the 2nd. They traveled in caravans from place to place, expanding their trading routes far in all directions. As they traveled they found different cultures and civilizations in the land called Aceon. Here they decided to create an trade post that hopefully would grant them succes among this new people.

With them they brought soldiers, skin dark as the night and eyes glowing like pure emeralds fearsome men, who protected the merchants from thiefs and assaults. The soldiers brought an other type of swords and sword techniques never seen before in these lands. Masters of swords they were called Militibus desertus, and their only wish is to protect their merchant comrades.
Title: Re: [Lore][Race] The Great Welden: Growth to Gravel
Post by: CPftw on 11-03-2012
Quote from: Noctilucent on 11-03-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1179.photobucket.com%2Falbums%2Fx400%2FCPftfw%2FDrawings%2FWeld.jpg&hash=8c4fe1ec7e8d5627bb34435306c4bdab82f46e88)
CP's Yew Weld
Ten points if you can see where my pencil broke...
Title: Re: [Lore][Race] The Great Welden: Growth to Gravel
Post by: Ragolution on 11-03-2012
Quote from: CPftw on 11-03-2012
Quote from: Noctilucent on 11-03-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1179.photobucket.com%2Falbums%2Fx400%2FCPftfw%2FDrawings%2FWeld.jpg&hash=8c4fe1ec7e8d5627bb34435306c4bdab82f46e88)
CP's Yew Weld
Ten points if you can see where my pencil broke...

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs17%2Ff%2F2007%2F122%2F9%2Fd%2FRyuk_by_Klamsi.jpg&hash=ee1891d1282bfd51ac20e71958cef935cd9848fc)


( It was in his chest. )
Title: [Lore][Race] Skandan History and Myths
Post by: CPftw on 11-03-2012
As the last of my profession it seems wrong to be writing this in a corner of monastery for a religion I do not follow, pretending to write the words of a man I do not believe holy. Alas that is what it has come down to, far from my dreams of vast mead halls with great heroes and kings... My name is Thorgrufs Leifson or as the monks here know me Alfruer Grettirson. Ironically this is not the first history I have recorded, due to my talent with tongues I have translated several other racial histories and I have now decided to record my own peoples.


We, the Skandan come from the northern territories, a multitude of islands, inlets and coves all connected to several larger 'mainlands'. We are a proud and noble people, we stick to tradition and are quick to take offence. It could be this that has prevented us from becoming a 'major' influence on this ages history.


Tyr the son of Wothen is the true ancestor of Skandan people, we take our name from his son Skandor the Fisherman whose tale I shall tell next. Tyr is the god of war, smithing and feasting. He is known as Tyr Trollbane or Tyr Twohorns; Trollbane for his banishment of the Trolls from this realm into Trulksjem in the great war and Twohorns for his ability to drink from the skull of an ox with both horns still attached.


Wothen is the god of travellers, knowledge and music, he is known as Wothen the Wise, Wothen the Wanderer or Wothen the Woeful. The Wise due to his days spent watching the world from atop the tallest mountain in the nine realms. The Wanderer for his treks through said nine realms to find the Well of Song and, the Woeful because upon finding the Well of Song he found his throat to dry to swallow the ambrosial mead.


And now we get to Skandor the Fisherman, the first and greatest King of the Northern Isles. He was once carried along by the great Whale for fifty days before his harpoon finally fell from the beasts back only to find himself attacked by a monstrous sea serpent. He returned sailing his small Skift attached to the body of the serpent earning him the title Fisherman. He and his followers battled their way through a series of petty chieftains to proclaim himself High King of his lands, lands that soon became Skandar.

It was not the son of Skandor but his nephew Hjarly who inherited the throne next, Hjarly ushered in a deeply mystical and magical age. The people were plagued by witches and warlocks protected by royal decree, and it was not long before Thorgils RedProw set sail in his crimson ship to the first mainland, Vin, where his valiant huscarls struck the heads from the shoulders of Hjarly and his magical allies and placed them in the buttocks of their own bodies (the only way to prevent the resurrection of the soul into either a Haelr or Drougr [[this is not from Skryim! Drougr was the norse term for re-animated corpses]]

Thorgils RedProw was a true Skandan warrior, he raided far along the coasts and set up a new Royal Mead Hall one the Third of the Mainlands,  Svayde, for its fine coastal weather. Many heroes and legends came about in his rule. The slaying of Bakrauf the Troll Maiden who preyed upon children and the finding of Nildrims gold by Leif the Lucky being the most famous of the two.


Thorgils RedProw time was running out, he kept the pain concealed but it was his friend Brunlat who first noticed. The warrior King was slowly dying from a wasting disease of the lungs... The women wept and the men sang Thorgils many sagas as the king became more and more ill. It is then unclear if Brunlat killed his best friend whether from pity or greed but it is certain that he finally ended Thorgils life. The skald of Thorgils wrote what has become known as the Saga of Guilt. Brunlat sent his son away with the written saga and burnt the tongue out the poor skalds' mouth. As for Brunlats' son Aelifig, he was not seen again and Brunlat lost his mind, abdicating the throne in the progress.


A long period of time was spent with no High King for the Skanda. The people became more reliant on past traditions and were even more set in their ways. Fewer and fewer raids were attempted and we fell from the limelight that Thorgils had given us. Until a young shield maiden rode into town claiming to be the granddaughter of Thorgils RedProw, the shield maiden challenged many to single combat and received not a scratch from over thirty bouts. Flo LongStride was crowned the first High Queen and began a rule of blood

My people are steeped in tradition, the High King today may only start a feast once the Ballad of Skandor has been sung and the Skull of an ox is drained, it can end only when the Skald has sung his voice hoarse and body of a sea serpent (though it is usually a boar for necessities sake) has been devoured.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once again I will be adding more soon and anyone else can add to this if they want blah blah blah hope you like it. Tyr is Thor, Wothen is Oden and Skandor is made up if anyone actually cares
Title: Re: [Lore][Race] The Great Welden: Growth to Gravel
Post by: CPftw on 11-03-2012
Quote from: Ragolution on 11-03-2012
( It was in his chest. )
TEN POINTS TO PORT! that is right TEN WHOLE points, use them wisely.
Title: Re: [Lore][Race] Skandan History and Myths
Post by: 2ktaco on 12-03-2012
I love the norseyness in this.
Have you ever read "The Sea of Trolls"? Its plot is all about finding said Well of Song, known as Mimirs Well, and one of the main characters is named Thorgil, female though she was.
Again, not knocking the stuff, its totally great. Just wondering.  :-[
Title: Re: [Lore][Race] Skandan History and Myths
Post by: CPftw on 12-03-2012
Quote from: 2ktaco on 12-03-2012
I love the norseyness in this.
Have you ever read "The Sea of Trolls"? Its plot is all about finding said Well of Song, known as Mimirs Well, and one of the main characters is named Thorgil, female though she was.
Again, not knocking the stuff, its totally great. Just wondering.  :-[
again yes I have read it, if the main character is called Jack and Thorgils (which is like Sam and can be either gender) gets dragon blood and can hear birds and something about a mad old crow man.
Title: Re: [Lore][Race] Skandan History and Myths
Post by: 2ktaco on 12-03-2012
Quote from: CPftw on 12-03-2012
Quote from: 2ktaco on 12-03-2012
I love the norseyness in this.
Have you ever read "The Sea of Trolls"? Its plot is all about finding said Well of Song, known as Mimirs Well, and one of the main characters is named Thorgil, female though she was.
Again, not knocking the stuff, its totally great. Just wondering.  :-[
again yes I have read it, if the main character is called Jack and Thorgils (which is like Sam and can be either gender) gets dragon blood and can hear birds and something about a mad old crow man.
Thats the one and, again great job. *slinks away to reread that book*
Title: Re: [Lore][Race] Skandan History and Myths
Post by: CPftw on 12-03-2012
Quote from: Ragolution on 12-03-2012
Do neither of you remember the blind skald? You both suck at books.
He was the best character damn you.
Was he really hoarse and Jack got him some drops of the Well water? and no one can beat the giant owls.
Title: Re: [Lore][Race] Skandan History and Myths
Post by: 2ktaco on 12-03-2012
Quote from: Ragolution on 12-03-2012
Quote from: 2ktaco on 12-03-2012
Quote from: CPftw on 12-03-2012
Quote from: 2ktaco on 12-03-2012
I love the norseyness in this.
Have you ever read "The Sea of Trolls"? Its plot is all about finding said Well of Song, known as Mimirs Well, and one of the main characters is named Thorgil, female though she was.
Again, not knocking the stuff, its totally great. Just wondering.  :-[
again yes I have read it, if the main character is called Jack and Thorgils (which is like Sam and can be either gender) gets dragon blood and can hear birds and something about a mad old crow man.
Thats the one and, again great job. *slinks away to reread that book*

Do neither of you remember the blind skald? You both suck at books.


Thread Song.
http://www.youtube.com/v/_3_S1Qo&autoplay=1


He was the best character damn you.
LONG LIVE OLAF ONE-BROW..... nope the troll bear got him.
Title: [Lore][Race] The Eldivan
Post by: meldin on 18-03-2012
The Eldivan had split off from the High Elves in the early first era, after many elves lusted for a great military. A group of no more than 350 men & women left the  cities of the the High elves to start their own military-ran city. They traveled far into the mountains, where iron and coal were rich in supply. There, they carved great building out of the stone and started to work on their empire.

The Eldivan military started as a small band of men and women ready to  fight, slowly evolving as their numbers grew. They rapidly discovered many advancements in warfare, including the use of a camouflage uniform instead of a colourful uniform,the creation of guerilla warfare, and the invention of basic explosives.Around the year 340, the Eldivan had found great use in adapting certain qualities the great Ermorian military had. They started to group there men into Qari (Sections), with an Qaror (Section Officer) leading each one. As a soldier grew in skill and experience, they would be praised with a higher rank, and a better position in the military.

The Eldivan had changed very much since the splitting from the High Elves. The Eldivan have much fairer skin, their hair colour has also become much lighter, They have a large build compared to the other Elves, and have been know to have war paint across their face and down their arms. They are a very proud people, willing to fight for what they believe in, but are not known tostart war with others. If you were to personally meet an Eldivan, intimidated would be the first thing to overcome you. They are know to look quite threatening, but most are no more scary than a little girl after meeting them.... well as long as you don't do wrong by him. If so, he is quite inclined to rip you fingers off and feed them to you.
Title: Re: [Lore][Race] The Eldivan
Post by: RanmaChan on 18-03-2012
Please, try to add a little something more than just what the application was.  Other than that though, ill link it to the lore index.
Title: [Lore][Race] The Novarium
Post by: Demonizer877 on 20-03-2012
Novarium was not the first city to conquer the isle it inhabited, but the city was the first to continually experiment with technology that many of the islands inhabitants tended to fear at first. The island was quite a substantial land mass and the emperor who ran it from the comfort of the city was completely insane, or so was popular gossip.

Centuries ago the entire isle had been under the democratic rule of multiple races each choosing to live peacefully among one another. Disputes were handled strictly non-violently over negotiation tables set up around the isle. An amazing accomplishment for an isle with cities so close a war would have been easy to start. Yes, all races were involved. Well almost all of them. The keystone the races left out for various reasons was the human race. To put it short the humans and the other races had "history". Therefore the other races had decided they were unfit to rule and so the humans had been cast out to live in their city that they had spent years crafting in order to withstand any form of attack. Yes the idea and theory behind the plan was perfect, the humans had been cast out and would not interfere with the other races and in return the races would not interfere with them. Unfortunately the human race was built to crave money and power and needless to say the city soon grew restless with these thoughts circulating in their minds. This greatly helped the emperor's influence.

Soon, technological advancements had begun in secret. Although slowly, they developed technology completely outside the boundaries of what Aceon had traditionally made. Over a matter of centuries; muskets, cannons and even mechanical augmentations were invented although few and far at first. The next few years after the inventions had come to existence was spent advancing and duplicating them. Needless to say the fools forgot that an army marches on its stomach and so forgot to develop the supply ships that would sail the rivers of Novarium following closely behind the military as they marched to conquer the isle. However, even with crude and outdated vessels the soldiers managed to conquer three quarters of the isle before any form of resistance was put in place. The non-human races banded together to form a strong front line whilst the humans continued to attempt to push on with their experimental gunpowder weaponry. After three weeks with no change on the frontline, the generals soon realised that the supply ships had not made it to the front yet. This created a drastic problem in which they had to move all their soldiers back through the isle so that the supplies could reach them. Almost all of the soldiers returning from the frontline were almost dead, (if not already dead) from starvation. With dwindling numbers and unfit soldiers, Novarium had to do something otherwise they would be defeated.

It is why a navy ship was created. No-one on the isle had ever tried to craft ships capable of warfare and so this was a first for everyone. The sailors on board weren't sure whether the upgraded fishing boat would survive any form of direct attack, but luckily none came their way. Because this had not been tried before, few expected any form of naval attack and when it did happen, it caused chaos on the front lines. As cannon balls bombarded the shoreline attempting to decimate the non-human population, a gap was made. The officers standing with the soldiers realised that yes, this gap could be exploited. Within minutes the Novarium soldiers had breached the gap and were now firing upon their enemies from behind. This of course caused more gaps which the soldiers on the front lines also chose to exploit. Within the hour the entire front line had been wiped clean of any non-human existence. A success for the generals and so it seemed.

As they marched towards the final strongholds the non-human races had put in their way, the soldiers of Novarium encountered magic which they had long frowned upon, as ironically, it seemed too dangerous. Since the start the non-humans had been massively outnumbered, but their experimental weaponry had not just proved effective but had actually struck fear into the heart of their enemy. As Novarium soldiers approached the first of the strongholds, the sky darkened furiously and the earth shook with a slight tremor as all the mages in the strongholds combined their powers to stop the impending threat. No weather would stop these men from achieving their goal of total genocide though, and so they pressed on. It was as they got within 500 metres of the stronghold that the ground opened. Soldiers looked at each other as their comrades fell into sudden fissures that had appeared all around them. To make matters worse the mages inside the city were also bombarding them with projectiles, but Novarium had been taught to never surrender. They would not start now and would fight to the death. The five thousand soldiers pressed forward, running, straight at the gate of the city without any form of support. By the time they had reached the gate, they were down to but half of their number. The stronghold gate held fast and it was only when Hektor Dantius (a soon to be admiral), gave the order to blow it open using gunpowder did they finally breach the courtyard.

It was the Elves who were both the heroes and the villains of the war. As the Novarium soldiers breached the courtyard, Elven warriors descended on them holding them back and not letting them enter the main building. After hours of fighting heavy casualties were found on both sides and Colonel Grenellin gave the order to pull back out of the stronghold. As they did so, the elves celebrated and watched the humans regroup and prepare for another attack. As the humans retreated, the elves sealed their mages inside a vault in the stronghold and gathered themselves to fend off the humans yet again. In a final attempt to break the strongholds defences the Novarium humans attached bayonets to their muskets and gave one last valiant charge over open ground. The Elves were not prepared for such a foolish choice of attack and were quickly overrun by the firepower and rush tactics of the soldiers. After every single elf was dead in the stronghold the soldiers set about to burning it to the ground. However, the vault underneath the stronghold was largely untouched and the soldiers moved on before it was uncovered beneath the ashes.

In the vault the mages began work on dissipating the other races into different regions on Aceon in order to save them from the Genocide. By the time the soldiers reached the final strongholds, there was no sign of life and no tracks to follow. Novarium had won, but not how they wished to have won.

In the following years the emperor worked to develop ships capable of long range transport. The emperor planned to track down the remaining races that had left the isle (now named Novarium) under the elves guidance and slaughter them once and for all. However there was no clear way to tell which race hadn't and had been teleported off the island, therefore the emperor decided he would simply be content with holding power in the other regions of Aceon and showing off the civilisations abilities.

Years later a ship finally capable of long rage transport was created. Named so rightly as "the heart of Novarium" they planned to sail to Aceon and set up a foothold from with the soldiers could expand their influence from. Equipped with Novarium's lower tier of weaponry ranging from simple muskets to flintlock pistols, they were expected to complete their mission. The emperor yet again had made a mistake in the belief that simple weapons would be able to take down such easy enemies. Unfortunately, a lot of people thought differently than the emperor believe rightfully that the rest of Aceon was not a land easy for the taking and instead a land of equally developed races. It is why one of the most prestigious businesses in Novarium developed a ship capable of long rage transport aswell, they saw these races as potential customers. Ravenking decided it too wanted to join the expedition and is why an agent was sent with them to the new lands of Aceon. When the expedition arrived in Aceon they were very surprised to find an elf stood before them...

Present times
Nowadays the isle of Novarium has not had contact with the rest of Aceon in centuries after the failed attempt to "cleanse" the land and set up a foothold in the rest of Aceon. The emperor deemed the expedition inefficient after the main enemies of the expedition were humans themselves. The very few remaining Novarium descent that chose to remain on Aceon by tradition take up jobs as merchants, soldiers or sailors. The experimental gunpowder weaponry that was passed down through generations is now mainly unusable and in need of dire repair. Unfortunately Aceon still has not developed gunpowder weaponry and therefore repairs are close to impossible. Any mechanical augmentations are useless in today's Aceon due to an advance in magic enabling members of Aceon to do such amazing things such as re-grow limbs. Only mechanical augmentations of organs would prove effective today but unfortunately most die before they are able to be put in place. Not to mention the fact that these mechanical augmentations would have to be invented in Aceon first. Novarium descent still have a strong hatred for elven kind but not usually strong enough to want to kill them on sight. Novarium descent usually look extremely youthful when young but age quickly, thanks to the stressful jobs they usually take that play heavily on their features. They have a respect for authority and their trust is earned over long periods of time. They also keep by Novarium's three mottos:
-Never surrender, die with honour and fight till the bitter end
-Secrets are for friends not for enemies
-Keep your wits about you. Nothing is what it seems.

Novarium descents traditionally don't use magic either but some curiously try to experiment in it, usually ending in bad situations. Finally the extremely rare Novarium purebloods retain their compulsion to always want to stay near water, usually owning ships and sailing them regularly.

Optional Misc for Novarium descent (apart from your choice of character variation):
-Retaining some steampunk non-harmful items such as pocket watches, lighters and hand held telescopes
-The most controversial Novarium descent often seek to live among non-humans going purposefully against the cogs of tradition but unable to cross breed
-Novarium descent can come as any skin colour
Title: Re: [Lore][Race] The Novarium
Post by: RanmaChan on 20-03-2012
Excellent, took a while but its totally worth it.  Adding this to the lore index.
Title: Re: [Lore][Race] The Novarium
Post by: Ragolution on 20-03-2012
Oh god you actually did this?

Commendations.
Title: Re: Old Aceonic Villain Application Repository
Post by: Carzock on 20-04-2012
Minecraft Account:Carzock
Do you have BR?:

Character's Name:Kreevus (Dark Lord Naaktar to my subjects/followers.)

Villain Type:Dark Lord/Archenemy
Alignment:Chaotically evil, not a drop of good

Backstory: Contributed to the growth of the Kayal.  Was a highly appreciated scholar and helped create new elements.  Was once considered a genius with an IQ beyond anything anyone has seen.  I lead a long and happy life until I experimented too much with the elements of the Kayal and used them to make Darker elements that caused many horrible symptoms.                                                 
       I was trying to rule the Kayal with an element like a neurotoxin that opens your brain up to be ordered and do things you normally wouldn't do.  That element was called "Leperosin" by the scientists who studied it.  A war between The Kayal and My group that many called the Shadows of the Night ended with my whole family being killed and me going insane.  Eventually the Kayal found a special element that when mixed with "Leperosin" counteracted it's effects if the subject was not exposed for too long. 
        I was almost completely destroyed by the Kayal but drank a mixture of "Leperosin" and many other dark elements that i called "Nocturnal Death" and caused myself to become pure shadow, not even recognizeable as The Marvin Warke I used to be.  I found weaker beings than the Kayal and used Leperosin on them along with "Nocturnal Death to cause them to be my loyal subjects.  I have wandered around looking for another world to conquer that isn't ran by the Kayal.  I have trained for generations honing my abilities and skills to kill anyone that opposes my rule.
Title: Re: [Lore][Book][Magicka] A Treatise on Primitive Magicka and Spellsmithing
Post by: DracoRailgun on 21-04-2012
I don't understand in the application what the 'mage type' is... i understand mantras, but not mage type
Title: Re: [Lore][Book][Magicka] A Treatise on Primitive Magicka and Spellsmithing
Post by: Ragolution on 22-04-2012
If you require even more insight onto mage applications, please feel free to look at the applications that have already been approved. This is just a Fluff & Primer.
Title: [Diary] A New Land
Post by: Soothsayer_Naes on 13-05-2012
 I thought I'd post some diary enties regarding the backstory of my character. I'll have three more up tomorrow.



Day 1, Month 1
It was horrific.
Men, women, children, none were spared.
They came in waves, each time we had fought them off, another wave simply arrived. Although we do have an organised little militia, it couldn't save the village alone, though they did respectively well.
The enemy forces were the elves from the nearby Kaljij settlement.
Our two groups had never gotten on well, but an attack was something we were completely unprepared for.
Myself and Alex had been out cutting wood at the time when we heard the screams.
We rushed back, but by then the elves were already breaching the town's walls. Alex tried rushing in to help them, but I stopped him.
Maybe I shouldn't have, but I did.
Maybe we could have made a difference, but it wasn't worth the risk. The elves were all either mages or archers, which was why our infantry based military was of little use. The archers shot with pinpoint accuracy while the mages burned our town to the ground.
Heaton Gremore



Day 6, Month 1

Alex is finding it hard to leave this place.
I can understand why, but I don't share his feelings.
My parents died while I was young, and I have been living alone ever since. We've spent the last few days, sifting through the ashes and ruins of the buildings, looking for anything of use.
Well, that and things for Alex.
Naturally, the first house we checked was Alex's family house.
Odd enough for him, he broke down into crying when he saw it.
But I suppose losing your family isn't an everyday occurrence.
Every now and again he'd say something like, "Oh, I think this is my sister's dress" or "This must have been my father's old cane."
We never found any bodies, but perhaps that is a good thing.
We've spent the nights sleeping in the town hall, the only building still standing.
The town has a worrying eeriness to it, and I never feel safe here.
Alex hasn't been getting practically any sleep, I see it in his body and in his form, but yet every morning he is up before me, searching through the houses without fail.
Today, I mentioned to him the idea of leaving this land.
At first, he was angry, but just before bed he told me he'd consider it.
After all, what is there to stay for?
Heaton Gremore






Day 9, Month 1

I've convinced Alex to leave, and today we made preparations.
We gathered up any food, clothes and riches we could find, and brought them to the docks outside town. One interesting trinket I found was the mayor's diamond bracelet. Much of Alex's bag appears to be filled with sentimental items, but I didn't question him. Arriving at the docks, we found a medium sized ship, one with several barrels of food. Neither myself nor Alex have ever steered a boat, but we don't see any other conceivable choice.
I've read before about a faraway land where our descendants came from. A land said to be filled with magic, where men clash steel against steel and wild beasts roam the nights.
My native's history calls this land the Relega, though my ancestors also came to know it as Aceon.
Hopefully this land still exists, and is not destroyed by the spirit of war. What myself and Alex need is a fresh start.
Let's just hope we make it there in one piece.
The sea seems as if it has turned black, and the sky does nothing but rain on us. I pray the Icula will be with us.
Heaton Gremore
Title: Re: [Diary] A New Land
Post by: Soothsayer_Naes on 14-05-2012
 Here's the next part, enjoy.
Tomorrow I'll post the next three.



Day 15, month 1

We've been sailing for several days now, and there is still no sign of land nearby. Alex turns out to be much better at steering the ship then me, so he takes most of that work. Although, from what I know of the history, Aceon can't be much further away. The legend goes that a small group of people, no more then 50, were banished from the Aceon mainland. They were denied forgiveness for their crimes, and labelled as outlaws, to be killed if they ever came near any main city again. This small group of people left Aceon, and found the island where we would stay for another century, until the present day, with me and Alex being the only survivors. Their voyage was said to have been a short trip "With the speed of the Icula behind us, we made haste away from Relega." Relaga literally means the "The land of the Demons," and it was seen as a crime trying to return there, one that several men I used to know were executed for.
We try to keep someone steering the ship at all times, but sometimes at night we leave it to float by itself.
There is little to do on the ship, so I pass most of my time by talking to Alex or practising my magic. I prepare two meals every day, breakfast and dinner. Breakfast is usually just some fruit or whatever else is fresh, and dinner is a cooked meal I make on the firebox.
My mind often turns to wonder what things will be like when we arrive. That is, if we arrive. What if there are no people there at all? What if it's all a desert wasteland? I have unsettling thoughts about our arrival daily, but I try to focus on other things. I just pray we do arrive soon.
Heaton Gremore



Day 23, Month 1

The weather the last week has been terrible.
In the mornings there is a brief period of sunlight followed by what feels like continuous rain throughout the entire day.
At night, it is harder to sleep with the rain banging on the deck and seeping through the roof.
There are also great winds that bite at my skin, chilling me to the bone. I fear these winds have somewhat blown us off course, though there never really was a clear guideline in which way to go, we had just decided it was best to head north.
We have both been taking longer shifts in steering, and there is less idle chatter between us. Worrying thoughts of our arrival continue to plague me, and Alex has picked up on this.
"Please Heaton, don't look so sad," he mentioned to me earlier, "After all, it's hard to be cheerful when every other member of your crew isn't."
He never mentioned it, but I could tell he was still grieving the loss of his family.
"But... I can't stop thinking to the future," I had replied, "What if nothings there? Or if it's not there at all?"
After merely looked out at the sea, Alex replied, "Heaton. If the Icula are really looking out for us, there is no way they'd lead us astray." At this, he grinned. "Maybe this whole storm is them pushing us in the right direction."
He was trying to cheer me up, and I didn't really want to let him down. I gave him a shaky smile and walked out to the firebox.
As I was leaving, he said, "Don't forget Heaton. The light of the Icula shall lead us to the truth."
Heaton Gremore




Day 2, Month 2

This morning, I was up before Alex.
I got up and checked the storeroom.
I was hard-pressed to find anything that vaguely resembled a fruit, but I eventually found a weary looking apple and an only slightly discoloured orange. I've been hiding it from Alex, but our supplies are running out. We have enough water to last us another week, and we will be lucky to get half that from our food supply.
Needless to say, Alex has taken note of our lowing standard of food, but he's said naught about it. Recently, the weather had perked up considerably, and I can finally sleep soundly at night. Alex doesn't like me practising my magic, so I try not to do it around him, or not at all. Around late afternoon, I saw Alex taking a break from steering, and he was sitting on the edge of the ship, looking out at sea. Alex's father had been a fisherman, but Alex had wanted to pursue different things in life. I had wanted to become a doctor, healing people with both my magic and my mind. Although Alex has never liked magic, he's probably accepted me for it more than anyone else.
I approached him, sitting on the edge.
"Hey there, captain. Shouldn't you be, oh, I don't know, steering?" I said playfully, He didn't even look up at me, or say anything,
I sat beside him, not looking directly at him.
We sat there in silence for a while, feeling each other's presence, without saying anything. Without looking at me, he said quietly,
"When I look at the sea, Heaton, it makes me realise how insignificant I really am." At this, he picked up this morning's apple and threw it into the ocean. It rippled for a moment before settling. "One second, everything's normal and you're living your life, and the next fate's decided to toy with you, just for some kind of entertainment. It makes me sick, Heaton. It really does."
Then he turned to face me. His eyes were puffy and bloodshot. He had been crying. "Don't you realise how insignificant we are in the grand scheme of things?" I sat there for a moment, looking at him.
Then, picking up the core from my apple, I said with determination, "Maybe. But, I think, we all have a purpose. Sure, we may not be very important alone, but together, we can form a ripple more than big enough to break fate's grip." I chucked the core into the sea, watching the tiny waves disappear. "After all, Alex. The light of the Icula shall lead us to the truth." I grinned at him, for the first time in what felt like years. Before he could say another word, his eyes went round as saucers and he seemed to lose all speech.
"What's wrong Alex?" In his response, he merely pointed behind me.
And there it was, right in front of the ship.
In the setting sun I could faintly make out land.
Land.
Relega.
Aceon.
Heaton Gremore
Title: Re: [Diary] A New Land
Post by: Soothsayer_Naes on 18-05-2012
 Sorry, it's late, I'll try to have the next one up for tomorrow.
From this point on, there are quite a few mentions of Heaton's religion, Ancestory, so I recommend you read the short post I made about that, before continuing.

"I'm bored. What're you up to?"
"Busy observing. One of the new countryside settlements have declared a war on the nearby dwarfs."
"Pfft, you're no fun. What about you, up to much?"
"I, too, am interested in this dispute. The human village could easily overpower the dwarfs, but yet I wonder if they lack the backbone to do it."
"You two really should find more interesting things to do with your time, after all- Hmm? Now what do we have here..."
"What is it?"
"Two men just arrived overseas, from the exiled village of Segurd." 
                                                   
Day 6, Month 2


It was midday yesterday when we arrived.
I was dying to get off the ship and plant my feet on solid ground, but Alex stayed behind to check the storeroom. Deciding there was nothing edible, or what was there wasn't worth bringing, he came over to the beach we had landed on. Well, more like crashed on. The boat had definitely seen it's last voyage. We wondered around the newfound land for a while. There was rich, snow topped greenery everywhere, but no apparent signs of civilisation. I soon found a pig, scurrying between bushes, and I felt so desperately hunger for fresh meat. Before I could catch him though, he was already gone. Eventually, just before nightfall, we stumbled across a seemingly deserted building, and spent the night there. We found lots of beds upstairs, and we were soon fast asleep. It was the best I'd slept in the last month. In the morning, I was up early and decided to let Alex sleep in. I took the quick walk back to the ruins of the ship, and decided to scrap whatever salvageable remains there were. As I was climbing aboard, I saw a flutter of movement off to my right. Turning quickly, I startled myself, but saw that I couldn't see anything but a cow grazing on the plains. Then, right as I was about to look away, I saw more movement, this time a little closer. I stood there straining my eyes to see, when the cow gave off a horrible moan, and fell over onto the ground. I noticed it had an arrow struck right between it's eyes, when a lone figure emerged from the grass behind it. It didn't notice me, so it soon began to cut the meat from the cow. I could clearly see large ears hidden away in it's hood, and from it's body I could only come to one conclusion.
It was an elf.
Which meant we weren't alone here.


Day 11, Month 2

Over the last few days me and Alex have completely dissembled the standing parts of the ship. We used most of the wood in repairing the old abandoned house we've been living in, and used the rest as firewood. When I told Alex I saw another person here, he seemed worried. But the whole point of us coming here was to find another civilisation, wasn't it? Alex said he had seen a village nearby, and today he went over to visit it. It was just before nightfall when he returned, with good news. He said there was a main city nearby, just a couple of days walk to the north. He said there wasn't any road to follow to get there, but it should be fairly straight forward. When I suggested we head there tomorrow, he refused. He said it would be best if he went himself, and I stayed here. Of course I insisted we went together, but he won't change his mind. So tonight I packed his bags, using food from some wild animals we had captured and cooked. I also gave him some basic supplies, a couple of torches and a copy of the Cretina to read. Tomorrow morning he's leaving, and hopefully he'll be back soon. Have I mentioned yet the immense amount of magical energy I'm feeling? This whole region is very different from the land back home. I feel as if even the ground gives off a silent breath, and the trees emanate a joyous chorus. But most importantly, I feel as if my magic has improved since landing here. It's odd, really. If the mages back home have enough power to burn an entire village to the ground, what power do the natives here hold?


Day 18, Month 2

It's been six days since Alex left. I imagine he is busy in the city, finding out as much as we can. Although, I did wonder how he would find a place to stay the cold winter nights, considering we don't have any of this region's currency, or anything very valuable to trade with.
At about midday, I remembered my mayor's diamond bracelet. Disappointed I forgot to give it to Alex, I decided to go outside to chop some wood. Our house is located beside a small forest, so I never have to travel far. I went further than usual today, hoping to spot some fresh meat. Unfortunately, I had no such luck, so I collected apples from the trees instead. On the way home, I decided to stop by the nearby village Alex had visit several days ago. I've become quite friendly with them, and we've agreed to sell each other food, materials, and whatnot. When my business was done, I walked home as another snowstorm flared. We live in some snowy plains, so this is pretty normal. It is winter though, so the storms can be very severe. I hurry home, but stop about 30 metres from the house. In front of the double doors, I can see two figures, both of whom are obviously elves. I duck behind a tree to watch the duo. They seemed fascinated at the sudden repair of the house, but can't seem to find a way inside. I decide to wait them out, but half an hour later they're still there, seemingly just waiting by the doors. Maybe they're waiting until I come home. Before I can decide on another course of action, I hear a screech come from the elves. I look over, and one elf, the shorter one, has an arrow sticking through his hand.
The other one bends down to help him up, but gets up fast enough to evade the next arrow. One more arrow is fired from somewhere, but the two elves are already running off into the snowy blankness. I get up and start walking towards the house, when I hear a voice from behind me. "Watch out, Heaton. I almost thought you were one of them." I turn to face Alex, bow in hand, looking angrier then I've seen him since that night.
Heaton Gremore
Title: Re: [Diary] A New Land
Post by: Soothsayer_Naes on 20-05-2012
 Here's the next part, hope you all enjoy.


"There hasn't been a single visitor from Segurd since they left Aceon. I must admit, I assumed they were all but gone."
"Hmm, that is interesting... but how about we make this more interesting?"
"Do you mean, The Game?"
"Of course I do. It's been a long time since we've played a Game, so I've been looking forward to one. What better opportunity then two new boys from Segurd?"
"Hmm, I suppose."
"Right then, it's settled. I'll go for the smaller boy."
"Then that leaves me with the taller one."
"I'll try to make sure both lose, or both win."
"This sounds like it could be one of our most fun games in a while.
I guess it's up to me to make the first move."

Day 23, Month 2

Alex seems tired after his trip away, but was in no means disappointed by his findings. The morning after he returned, we sat around the breakfast table as he told me how the trip had went. He said that the city was only about a day's walk away, half that if he hurried. Apparently, he had met a young woman in the city who showed him around. She lived alone, so she was happy to let him stay at her house. He had spent most of the time looking around town, trying to find out as much information as he could. Apparently, the Aceonic currency is called the Folleri, and there monarch is called Gravius Sellitus. One thing Alex also told me, was that apparently nobody has belief in Ancestory anymore. He said most people there had never even heard of it. We've spent the last few days preparing for the trip. After a long-winded discussion, we've decided to move to the city. Alex said he could easily find us an inn to stay at, until we get jobs and buy a house. Things have been moving along very rapidly lately. Although we're away from the danger, and I'm safe here with Alex, I never seem to feel it.
Heaton Gremore

Day 27, Month 2

Two days ago, Alex fell ill.
He had been out hunting when he returned home with a pain in his head. He went to bed immediately, and stayed there the whole of yesterday. There's little I can do for him, as I have no supplies to use.
I think he's carrying some secret, but he won't help me lighten his burden. Whatever the problem is, I hope he feels better soon. He was standing up today for a little while, and helped me cook dinner.
I've had to work extra hard since his ailment struck, doing all the hunting, cooking, chopping and cleaning. I tried using some magic on Alex before bed tonight, hoping it might help. I assumed he was asleep, but his eyes grew open as I casted the spell. I'm a healer, magically, which gives me some help with being a doctor. The instant he realised what I was doing, Alex tried to stop me. I did stop, reluctantly, but only because Alex would have gotten more mad at me. After a short period of silence, he quietly whispered, "Heaton, you know how I feel about magic. It's a gift from demons, and I hope you wouldn't indulge in such practises. People who have powerful magic abilities, Heaton, aren't trustworthy. You would do well to remember that."
Heaton Gremore


Day 1, Month 3

Today was the day we were set to leave. Alex had decided that we should leave at night, hoping it would be morning when we arrived.
Alex's illness appears to have gone, and much for the better.
I'm not sure how the city will be, though. Alex seems to have enjoyed his stay, but I worry what we will do when we arrive. The city appears to be run by a sole leader, and doesn't trifle in the affairs of the wilderness. According to Alex, many of the city's residents appear to be quite wealthy, but there is a strong division between the rich and poor. Alex has always had a strong dislike for the wealthy, which surprises me sometimes. In our village, nobody really had much more then they needed to live, except for a select few. My parents left me a large sum of money when they died, which the mayor took and used to help me grow. I got a good education, and lived with one of the mayor's maids. When I turned fourteen, I got myself a house and lived alone. Myself and Alex have been good friends for as long as I can remember, and he's the closest thing I have to family.
Especially now.
There were few mages in the village, all of which studied magic for a long number of years before even considering casting a spell. But I can feel that Aceon is different. My magic has improved twofold since arriving here, which hasn't yet come in handy, but It is interesting to know. Just before night, when we were set to leave, I went out cutting some wood. I was almost finished when I heard a scream from afar. It was coming from our house. Suddenly, images of that night came flooding back to me. The night the village burned down. The night the children, the women and the men that I knew so well all ran in fear. The night we lost everything, but each other.
I already found myself running back to the house.
I hadn't realised I was holding my breath until I had to gasp for air.
Oh, please, don't let it be him.
Please don't let another one die.
Please.
But when I got there, there's a figure lying in the snow in front of our house, with a dagger in his back.
And it isn't Alex.
It's an old man.
Heaton Gremore
 

Title: [Book] What the fuck are skills?
Post by: Ragolution on 01-06-2012
FOREWORD
Skills are what one person has to differentiate himself from the others. With sill  a person can show what he has learned, what his life was like and what was gleaned from that oh-so-difficult life. The son of a farmer might be stronger than your average citizen, just as a scholar's apprentice would be more intelligent, whereas a squire would be more knightly and so on. No book would  be complete without an index, and a foreword, just for you dear reader, so here it is. Now in this book we will answer your question of 'What the fuck are skills?"




INDEX

SECTION I - OVERVIEW
SECTION II - THE FIVE SCHOOLS
SECTION III - GUILE
SECTION IV - GENIUS
SECTION V - MANA
SECTION VI - VIGOR
SECTION VII - PIETY




Overview

Skills are powers; Something you might have or might have. You might have been born with your skills or mayhaps they took your entire life to develop and train. Do your skills enhance your body? Do they manipulate the world around you? Are they your powers, alone, or did someone teach you them? All of these questions must be answered when analyzing your own skills. Each person has a Skill "Archtype". Each Archtype or School has its own methods or means of procedure. Someone of the School of Vigor will have an entirely different solution to a problem than say, someone schooled in Mana or Magic.


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As a rule, each person has an "Energy" pool. Each Archtype has a different type of energy, based on their archtype's name. Archtype mixing is not unheard of but, overall, most skill schools are exclusive. A person who has trained to be a Master of vigor their entire life will likely not be able to grasp the school of Genius or Mana. People introduced to one school of skill will be stymied in their advance within other archtypes. Every person has exactly 300 Skill Points. Back in the ancient eras, Wizards call this a 'Mana Pool'. Masters of Mana will still refer to and commonly use this draconian misnomer but it is widely appreciated as the first instance of 'skill' being manifested.

A person who undertakes two schools of skill inherits only a reduced benefit from the undertaken school, but exhibits the full caveat for it. For example, a Genius who takes on the school of Guile will become 50% more swift, but 100% more fragile. Each school has its own preference for a secondary school of skill or a tertiary school.

Each step away from the inherent skill of a person reduces that skill's effectiveness by 25%. A skill that is directly neighbor to your skill has a potential of 75%. One that is adjacent to that has a potential effectiveness of 50%. The next skill is your contrasting skill and always has a potential of 0%.

You do not exhibit any traits of a skill school unless you have undertaken at least some training in that skill. As such, you cannot gain benefits or drawbacks from a skill you are not trained in and have not listed on your resume.




The Five Schools of Skill

The Five Schools are commonly referred to as this:

The School of Genius - This Archtype focuses on the human/humanoid mind and the secrets that it hold. Genii are master inventors and scholastics unparalelled. A Genius will be often found tinkering in his lab or out in the field researching a topic that has earned his interest. Genii often utilize technology to aid them, and commonly invent their own methods of self-defense. The caveat of the Genius is that anything he has invented cannot be used by a non-Genius. A device used by a non-genius has a 80% chance to fall to piece in the user's hands.

The School of Mana - This Archtype focuses on the magic essence floating freely through the world inside of the magical plane called the Ether. The Mage draws his energy from the Ether and moulds the pure energy into spells and cantrips. This is probably the most well-known archtype and mages will often be taught their craft by other mages. The caveat of the mage is that his spells often fail when used against technological devices and Genii. A spell cast by a Mage can manipulate nearly anything and a purely destructive spell will not suffer from this caveat, but often times a spell directed at a technological device will produce an unintended result.

The School of Piety - This Archtype looks to the heavens and invokes the power of Gods to aid the human(oid) with their holy Might. Each of the Pious selects a god to worship from the infinite pantheons of Aceon and devotes his or her life to that God's service. Though each god has its own code of conduct, many Pious construct monasteries or chapels in order to serve the community with their God's message or ideas. The caveat of the Pious is that prayers do not always get answered. More often than not, a God will deign that a prayer is not pious enough, even with the most devout or sacrificial of rituals being performed. The School of Piety is not restricted to holiness. Some Pious worship demons, ideas or even extraterrestrials.

The School of Vigor - The Archtype of vigor looks within the human(oid) body and sees each muscle within. The Vigorous seek to perfect their body in one way or another. A vigorous person will have exception running speed, massive strength, the ability to leap thousands of inches into the air or survive cataclysmic damage to their body. Vigorous people can also channel their own skill to heal others and induce them with their vigor. The caveat of the vigorous is that their lifespan shortens extremely as their skills are used more and more. A person who is constantly using his vigor will reduce his life by 75%. Each 'point' of vigor consumed reduces the user's lifespan by one day.

The School of Guile - The Archtype of Guile is the holy grail of skills for thieves, rogues and assassins. Those with guile can lurk in shadows unnoticed, walk silently on broken glass and metal bells, then walk straight up a wall without any assistance. The rogue is the perfect infiltrator and often times can be the perfect explorer. Guile can also anoint the skilled with a penchant for bowmanship and fencing. The caveat of Guile is frailty. Those who exhibit traits of guile will often be born with a degenerative bone condition or have a low tolerance for pain.




When a character is given Skill, you can decide how many "Skill Points" you want to put into each school of learning.

First you must decide your "Primary Skill". In this example, we'll use Piety.

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Every person starts with 300 skill points. The way you distribute those is entirely up to you. Each 'point' you put into each school is then averaged using the Skill Potential chart.

If this person put 200 points into Mana as a Pious person, he would have 150 total Mana Points and 100 points left over.




Title: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 01-06-2012
Extraordinary Character Skill Application Thread


Players will utilize this thread to catalogue all abilites their character has outside of the normal skillset.
All character skills must be submitted as an application for them to be approved by a Super Moderator, an Admin or an Application Manager.
READING THE GUIDE THREAD IS ESSENTIAL TO A SUCCESSFUL APPLICATION
http://www.forums.hypergamer.net/locations-places/(book)-what-the-fuck-are-skills/ (http://www.forums.hypergamer.net/locations-places/(book)-what-the-fuck-are-skills/)

ONLY POST ONE APPLICATION. If you need to modify your application, EDIT YOUR POST and then make a new post saying "I UPDATED MY APPLICATION". The only one who should be posting in this thread more than once is the person approving applications.


If you post a second fucking application I will delete it and ignore you until you do it right

Disclaimer; ALL ADMINS, MODERATORS AND SUPERVISORS RESERVE THE RIGHT TO SUSPEND YOUR "SKILL/ABILITY LICENSE" FOR ANY PERIOD OF TIME.

My Account:
Character Name:

Primary Skill:
Point Distribution:
Skills/Spells:


Title: Re: [Book] What the fuck are skills?
Post by: nhart96 on 01-06-2012
What is the point of the destiny skill archetype? It is on the chart but isn't explained.
Title: Re: [Book] What the fuck are skills?
Post by: Maxi96203 on 01-06-2012
Aceon the RP-G
Title: Re: [Book] What the fuck are skills?
Post by: Ragolution on 01-06-2012
Quote from: Maxi96203 on 01-06-2012
Aceon the RP-G

Don't like it?
Title: Re: [Book] What the fuck are skills?
Post by: Maxi96203 on 01-06-2012
Quote from: Ragolution on 01-06-2012
Quote from: Maxi96203 on 01-06-2012
Aceon the RP-G

Don't like it?

I don't think a skill tree should really be introduced into a Minecraft Roleplay.
I have my criticisms but it's not an inherently terrible thing. I can see the pros.
Title: Re: [Book] What the fuck are skills?
Post by: Ragolution on 01-06-2012
Quote from: Maxi96203 on 01-06-2012
Quote from: Ragolution on 01-06-2012
Quote from: Maxi96203 on 01-06-2012
Aceon the RP-G

Don't like it?

I don't think a skill tree should really be introduced into a Minecraft Roleplay.
I have my criticisms but it's not an inherently terrible thing. I can see the pros.

The main purpose of this was to allow people to all have extraordinary abilities. For the longest time, wizards were the master race and this was one of the ways to rectify it. While I'm not particularly fond of inducing RPG elements to Aceon, this system keeps itself in a green area that allows creativity while making sure that no one person can tool around killing anything that moves. It also does away with the whole "ALL OR NOTHING" mentality of the old magic system. If you're one thing, you can now be another thing with a penalty.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 04-06-2012
All applications are now required to fill out one of these  charts:

THEY ARE NOT AS FUCKING HARD AS THEY LOOK.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F21aahjp.png&hash=222cf3060cb01bedded8778d5756623a38242ec2)
Title: Re: [Book] What the fuck are skills?
Post by: Maxi96203 on 09-06-2012
So, is Piety basically Magic but with the power of the holiness or unholiness of a certain God? If not, what is the point of it?
Title: Re: [Book] What the fuck are skills?
Post by: Ragolution on 09-06-2012
Quote from: Maxi96203 on 09-06-2012
So, is Piety basically Magic but with the power of the holiness or unholiness of a certain God?

Yes.
Except it's more powerful but more unpredictable.
Title: Re: Old Aceonic Villain Application Repository
Post by: Ragolution on 12-06-2012
Two Mysterious villains have come to Aceon.
Title: Re: [Book] What the fuck are skills?
Post by: meldin on 13-06-2012
I think there should be a charismatic shcool. Good for bards and merchants.
Title: Re: [Book] What the fuck are skills?
Post by: Edvyn on 14-06-2012
Quote from: meldin on 13-06-2012
I think there should be a charismatic shcool. Good for bards and merchants.

That's called "roleplaying well"
Title: Re: Old Aceonic Villain Application Repository
Post by: Beano on 16-06-2012
Minecraft Account: _beano_
Do you have BR?: Yes

Character's Name: Yagrum Bagarm

Villain Type: Mad scientist
Alignment: Neutral "Free spirit"

Backstory: ( 3 Paragraphs AT LEAST )
Yagrum grew up with a small community of dwarves in the Avjolfesr Mountain after appearing outside the dwarven stronghold with a hooded figure next to him. He had been told by elders that as the dwarves approached the two, the hooded man disappeared in a ball of purple light. When he was unwillingly taken in, it was obvious that he was an engineer in heart as he instantly took a love for the small pieces of machinery the dwarves had. Year after year he grew more and more adept at handling the technology, and even building small things of his own. He had always been more ahead of his group with machines, and was always getting praise from the elders and some of the others in the group, but he mostly got jealously incited bullying from his peers. No matter what people said to him, he never really took any note of it, even when it was praise, he never paid any attention to them and just continued with his tinkering of his various bits of machinery.


Years later, he was drafted into the militia for the dwarves that he lived with, as head engineer, and almost immediately after the hold was attacked by rival dwarves. This was Yagrum's first taste or real combat hand to hand with people that actually wanted to kill him. The rival clan was pushed away, turning out being a small strike group, yet many of the dwarves were badly wounded including Yagrum. During the time it took for them to recuperate, the leaders held a meeting and decided it was in their best interests to relocate the clan, knowing that the rival clan that just attacked has strong standing with the others, and will soon gather many more to attack.


Instead of returning to oversee the final stages of the defences he was instructed to create for the stronghold, he was sent to scout out the valley to the north of the stronghold checking that it was clear of any other clans that may be waiting to ambush the dwarves as they left. As it was the middle of the night, he stopped in a small cavern for the night. It can't have been more than an hour before he was awoken by loud footsteps and shouting outside the cavern. Quickly turning out the torch next to him he froze and gazed out of the mouth of the cave, waiting to see what would drift over it. The ground shook as a massive army of dwarves marched straight past the mouth of the cave, heading south...towards the stronghold. Yagrum knew he couldn't do anything to stop them, as he would be killed instantly and so he just waited. Time slowed as the army marched south, and slowly Yagrum crawled out of the cave and stood on the edge of the valley looking around, and all he could see was war flags, and dwarves with axes. All he could hear was war drums beating the same sound over and over. On both sides of the valley and in the valley itself there were dwarves covering the whole land.  In a trance of both the war drums and the synced marching of the soldiers, he realised that his home was lost.


Turning around and running south, he stumbled down a hill and found the camp that the marching army was using. Quickly scavenging anything useful, he then ran west. He ran for days until he gave up and set up his own camp in the middle of the forest. He has no idea what he would do, or where to go. Wandering around the small hilltop, he sat down by a tree and stared over the forest looking for absolutely anything that could be productive. Out of the corner of his eye he saw a flash of purple light, snapping his head around he quickly jumped up and stepped back a few paces. Out of the bright, but getting progressively duller, ball of purple stood a man with robes on and his hood up. From the stories he had been told and read, he realised that this was the man, or somehow related to the man, who had left him at the dwarven stronghold. The man said no words but just held out his hand and opened it slightly, and out fell a small watch attached to a chain (That was still in his hand, stopping it from falling). Also saying nothing, Yagrum reached for the watch and gently took a hold of it when the man suddenly let go and brought his arm back down to his side in a flash. The purple aura was noticeably duller now, and he said with a ghost like wail "All is gone except the will to be! Time marches on through the endless grey!" And with that, the figure and the glow exploded in a blast of purple, sending a shockwave through the forest. Staggering at the blast, Yagrum looked down at the watch which was now open and glowing slightly. Staring at the clock face in some kind of trance, he was suddenly surrounded in a ball of purple light; much the same of the hooded figure's, apart from Yagrum's was much brighter. In a loud sizzling bang, he felt as if he was being blasted back. After a few seconds of what felt like falling, Yagrum appeared in what looked like a desert, except it was very black, and very cold. After gathering himself, he looked forward and saw a massive circular frame on top of a large platform. Looking at the clock and then back to the frame, it burst into life, sending a blast of blue energy forwards just over his head which then retreated very fast back into the frame. Seeing no other options, he hesitantly walked up to the portal and stood for a few seconds before taking a breath and stepping in.


Once again he was in a totally different place, but this he recognised as a city, with large towers and a palace, slums and all. It took a decade or so to settle in to his new home, he became friends with a well set up trader who allowed him to share his home. Helping out where he could, he eventually got enough money to contract some local masons to build him a tower so that he could move out on his own, feeling that living with an old man was getting awkward and restrictive. He then found his old love again, technology, and began dabbling with it again. After another few years, Yagrum had become almost completely detached from society, apart from the few times a week when he would trade for materials. Realising that he had a power that was solely his, he decided it was time to begin to work towards the first goal he set when he arrived at the city; to find out whom that hooded figure was and why he helped him. But the isolation had driven him to the verge of insanity, and was finding it hard to focus on a task for too long before having to do something else.
Title: Re: Old Aceonic Villain Application Repository
Post by: Ragolution on 28-07-2012
Quote from: Beano on 16-06-2012
Minecraft Account: _beano_
Do you have BR?: Yes

Character's Name: Yagrum Bagarm

Villain Type: Mad scientist
Alignment: Neutral "Free spirit"

Backstory: ( 3 Paragraphs AT LEAST )
Yagrum grew up with a small community of dwarves in the Avjolfesr Mountain after appearing outside the dwarven stronghold with a hooded figure next to him. He had been told by elders that as the dwarves approached the two, the hooded man disappeared in a ball of purple light. When he was unwillingly taken in, it was obvious that he was an engineer in heart as he instantly took a love for the small pieces of machinery the dwarves had. Year after year he grew more and more adept at handling the technology, and even building small things of his own. He had always been more ahead of his group with machines, and was always getting praise from the elders and some of the others in the group, but he mostly got jealously incited bullying from his peers. No matter what people said to him, he never really took any note of it, even when it was praise, he never paid any attention to them and just continued with his tinkering of his various bits of machinery.


Years later, he was drafted into the militia for the dwarves that he lived with, as head engineer, and almost immediately after the hold was attacked by rival dwarves. This was Yagrum's first taste or real combat hand to hand with people that actually wanted to kill him. The rival clan was pushed away, turning out being a small strike group, yet many of the dwarves were badly wounded including Yagrum. During the time it took for them to recuperate, the leaders held a meeting and decided it was in their best interests to relocate the clan, knowing that the rival clan that just attacked has strong standing with the others, and will soon gather many more to attack.


Instead of returning to oversee the final stages of the defences he was instructed to create for the stronghold, he was sent to scout out the valley to the north of the stronghold checking that it was clear of any other clans that may be waiting to ambush the dwarves as they left. As it was the middle of the night, he stopped in a small cavern for the night. It can't have been more than an hour before he was awoken by loud footsteps and shouting outside the cavern. Quickly turning out the torch next to him he froze and gazed out of the mouth of the cave, waiting to see what would drift over it. The ground shook as a massive army of dwarves marched straight past the mouth of the cave, heading south...towards the stronghold. Yagrum knew he couldn't do anything to stop them, as he would be killed instantly and so he just waited. Time slowed as the army marched south, and slowly Yagrum crawled out of the cave and stood on the edge of the valley looking around, and all he could see was war flags, and dwarves with axes. All he could hear was war drums beating the same sound over and over. On both sides of the valley and in the valley itself there were dwarves covering the whole land.  In a trance of both the war drums and the synced marching of the soldiers, he realised that his home was lost.


Turning around and running south, he stumbled down a hill and found the camp that the marching army was using. Quickly scavenging anything useful, he then ran west. He ran for days until he gave up and set up his own camp in the middle of the forest. He has no idea what he would do, or where to go. Wandering around the small hilltop, he sat down by a tree and stared over the forest looking for absolutely anything that could be productive. Out of the corner of his eye he saw a flash of purple light, snapping his head around he quickly jumped up and stepped back a few paces. Out of the bright, but getting progressively duller, ball of purple stood a man with robes on and his hood up. From the stories he had been told and read, he realised that this was the man, or somehow related to the man, who had left him at the dwarven stronghold. The man said no words but just held out his hand and opened it slightly, and out fell a small watch attached to a chain (That was still in his hand, stopping it from falling). Also saying nothing, Yagrum reached for the watch and gently took a hold of it when the man suddenly let go and brought his arm back down to his side in a flash. The purple aura was noticeably duller now, and he said with a ghost like wail "All is gone except the will to be! Time marches on through the endless grey!" And with that, the figure and the glow exploded in a blast of purple, sending a shockwave through the forest. Staggering at the blast, Yagrum looked down at the watch which was now open and glowing slightly. Staring at the clock face in some kind of trance, he was suddenly surrounded in a ball of purple light; much the same of the hooded figure's, apart from Yagrum's was much brighter. In a loud sizzling bang, he felt as if he was being blasted back. After a few seconds of what felt like falling, Yagrum appeared in what looked like a desert, except it was very black, and very cold. After gathering himself, he looked forward and saw a massive circular frame on top of a large platform. Looking at the clock and then back to the frame, it burst into life, sending a blast of blue energy forwards just over his head which then retreated very fast back into the frame. Seeing no other options, he hesitantly walked up to the portal and stood for a few seconds before taking a breath and stepping in.


Once again he was in a totally different place, but this he recognised as a city, with large towers and a palace, slums and all. It took a decade or so to settle in to his new home, he became friends with a well set up trader who allowed him to share his home. Helping out where he could, he eventually got enough money to contract some local masons to build him a tower so that he could move out on his own, feeling that living with an old man was getting awkward and restrictive. He then found his old love again, technology, and began dabbling with it again. After another few years, Yagrum had become almost completely detached from society, apart from the few times a week when he would trade for materials. Realising that he had a power that was solely his, he decided it was time to begin to work towards the first goal he set when he arrived at the city; to find out whom that hooded figure was and why he helped him. But the isolation had driven him to the verge of insanity, and was finding it hard to focus on a task for too long before having to do something else.

Approved if you still want it.
Title: Re: [Book] What the fuck are skills?
Post by: Ragolution on 06-09-2012
Quote from: Edvyn on 14-06-2012
Quote from: meldin on 13-06-2012
I think there should be a charismatic shcool. Good for bards and merchants.

That's called "roleplaying well"

It's also guile.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 09-09-2012
IF YOU HAVE NOT READ THE SOURCE MATERIAL, YOUR APPLICATION WILL BE DENIED IMMEDIATELY.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Alaizia on 09-09-2012
updated

My Account: Duraga131
Character Name: Nimu

Primary Skill: Alchemy( genius)
Point Distribution: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F4125%2F21aahjp.png&hash=f0ac9881e3844d562374a07441af6ab6d1fc657c) (http://imageshack.us/photo/my-images/255/21aahjp.png/)

Skills/Spells:

Alchemy.

anti-age serum: a serum that revitalizes the body of the user, Replenishing Cartilage, regenerating cells at a faster rate and strengthen the brain and memory. The Potion does not effect anything except Aging, upon taking this potion the subject will not age for 20 days. On the 20th day another potion may be consumed to continue the ageless effect, but if a potion is taken before that time the effects are canceled and the user becomes intolerant to the potions effects and if a potion is not consumed on the 20th day then the subject will age until another potion is consumed.
takes roughly 24 hours to prepare     

Painkiller: a potion that blocks the reception of pain in certain neurons of the brain when consumed. Thus taking away the pain of injuries, However the subject will not feel of any injury or damage sustained to thier body until the effects die down.

Volatile Corrosive cocktail: A easy-to-make brew of very harmful substances that can be wipped up rather fast. The user throws the vial at a target, upon hitting that target or any hard surface, the vial will bust and splash the chemical onto the things around it. The Cocktail will burn whatever it touches, corroding metal, melting soft materials and other things.

Reenergizer- a purple-blue sweet smelling liquid that when a subject drinks it, they will regain thier stamina and energy. This is the potion equivelant of 12 red bulls and a shot of adrenalin...take at your own risk.

Glow dust: a green powder that glows in the dark, casting a dim eerie light on the surrounding area.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Edvyn on 09-09-2012
My Account:Edvyn
Character Name:Adraman Vextor

Primary Skill:Mana
Point Distribution:
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F2e22m2o.jpg&hash=ec5b15939be8bb82f8252d6f6f6063355502da7b)
Skills/Spells:
Planar gate: This spell links dimensions that exist beyond the world we know. This ritual allows binding, conjuration, banishment and exorcism of supernatural creatures in both physical and non-physical form. This ritual requires the use of talismans and the drawing of an appropriate sigil in pig's or human blood, alongside the usual chanting and/or meditation in a ritual. Casting time varies, with a minimum of five minutes for operations involving minor supernatural creatures and increasing by roughly ten minutes to access higher levels of creatures, ten for each tier.
The tiers of creature are as follows:
Minor < Lesser < Intermediary < Greater < Major

Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.

All of these creatures can be sorted into the following groups, each having a particular weakness:

Elementals, Agathodemons (Celestials), Cacodemons (Infernals), Djinns (Astrals), Phantasms (Ghosts) and Fey (Faeries)

Elemental Orb: The caster summons a ball comprised of a single element or quasi-element, which can be hurled at a target.

Domineering: Adraman can fully control his willing slaves and even cast his spells through them, provided they have the required constitution to withstand such a thing. While this ability is in use, Adraman can see through the slave's eyes, hear the slave's thoughts and controls the slave's body utterly. When in use, the caster can even halt involuntary actions, such as heartbeats, blinking and breathing. If the slave were to die while possessed, Adraman's spirit will be lost to the Ether for a time between a day and a year, depending on the severity of the death. If his body is not maintained while in this ethereal state, Adraman will be trapped in the ethereal world.

Circle Magic: The caster can drain the energy of willing servants to increase the power of his spells or to fully replenish the amount of casts of any cantrip. Subjects must stand in a circle drawn in chalk, blood or salt to intiate this process. The subject must be willing or incapacitated

Familiar: Adraman possesses a familiar, an imp named Herkell who is constantly by his side. Herkel is capable of launching small, relatively harmless bolts of hellfire, flight, invisibility and can disguise himself as an animal or vermin of his size.

Homonculus: The caster creates a figure of wax or clay, and uses magic to animate it. Homonculi vary in size and shape, but are always roughly humanoid and possess the strength of a physically fit human.  Most Haemonculi are are shorter than 3 feet tall.

Petrify: The caster fires a thin beam which turns the target to stone, freezing them in place for an hour. Can only be used five times a day and not in succession.

Disintegrate: The caster fires a ray which tears and warps the flesh of a living target, causing immense pain and horrifying injuries. Can only be used thrice per day. Any injury or pain imposed on the target will be imposed on the caster as well.

Conjure Object: The caster conjures a common, earthly object. The object cannot be food, and cannot be larger than an average human. Spell can only be used twice a day.Conjuring an object in this way does not create the object, it merely teleports it from whence it once was.

Ward - The caster conjures a large dome of shimmering force around himself, which is impervious to entirely everything that could possibly be thrown at him. This ability is channeled and if Adraman stops the ritual at any point, the Ward will fall after a short time.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: 2ktaco on 10-09-2012
Redo WIP
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Edvyn on 11-09-2012
Post edited.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 11-09-2012
Quote from: Edvyn on 09-09-2012
My Account: Edvyn

Character Name: Aodai Feng

Primary Skill: Genius (Psionic)

Point Distribution: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F5argbm.png&hash=d44a6bb7150efd36674ffc5d5cd2d6ba876d9804)

Skills/Spells:

Psychokinesis - The ability to move objects, living or unliving, with the power of thought, and project bolts of raw psychic energy. Heavier targets require more effort and/or meditation.

Telepathy - The ability to communicate with the power of thought, read minds and implant suggestions in a target's mind. Does not work on the mindless, and more complex commands require more effort. Unconcious targets are more susceptible to suggestions. Sleeping ones are not.

Manifestation - The ability to create simple objects from Psymatter. Objects must be focused on to continue existing and cannot be larger than the user himself.

Astral Projection - The ability of the consciousness to travel outside of the body, surpass physical constraints and enter the astral plane. Being projected, the user can see but cannot be seen.

Eidolon - The ability to create an entity of pure thought which has limited physical capabilities in the real world. More complex entities require more effort, and all entities must be meditated upon to continue existing.

Precognition - The ability to see one of many possible futures. Requires meditation.

Edited.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 11-09-2012
Quote from: Duraga on 09-09-2012
updated

My Account: Duraga131
Character Name: Nimu

Primary Skill: Alchemy( genius)
Point Distribution: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F4125%2F21aahjp.png&hash=f0ac9881e3844d562374a07441af6ab6d1fc657c) (http://imageshack.us/photo/my-images/255/21aahjp.png/)

Skills/Spells:

Alchemy.

Pick a better name: a serum that revitalizes the body of the user, Replenishing Cartilage, regenerating cells at a faster rate and strengthen the brain and memory. The Potion does not effect anything except Aging, upon taking this potion the subject will not age for 30 days. On the 30th day another potion may be consumed to continue the ageless effect, but if a potion is taken before that time the effects are canceled and the user becomes intolerant to the potions effects and if a potion is not consumed on the 20th day then the subject will age until another potion is consumed. (hahahaha NO)  the person will age to the appropriate age they would be at, had they never consumed the potion in the first place.
takes roughly 48 hours to prepare

Painkiller: a potion that blocks the reception of pain in certain neurons of the brain when consumed. Thus taking away the pain of injuries, However the subject will not feel of any injury or damage sustained to thier body until the effects die down. (Drawback?)

Pick a better name: A easy-to-make brew of very harmful substances that can be wipped up rather fast. The user throws the vial at a target, upon hitting that target or any hard surface, the vial will bust and splash the chemical onto the things around it. The Cocktail will burn whatever it touches, corroding metal, melting soft materials and other things. (What does it do to organic targets?)

Pick a better name- a purple-blue sweet smelling liquid that when a subject drinks it, they will regain thier stamina and energy. This is the potion equivelant of 12 red bulls and a shot of adrenalin...take at your own risk. (Drawback?)

Glow dust: a green powder that glows in the dark, casting a dim eerie light on the surrounding area.

Fix your fucking capitalization/grammar. Were you raised in a cave? (And the other errors too.)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 11-09-2012
My Account: Ragolution

Character Name: Elytelos Spellthread

Primary Skill: Mana

Point Distribution:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F21mi1k4.jpg&hash=32a633392ac732e8f48e2dd7de89343acc530c70)

Skills/Spells:

Arcaeomancy

The Grand Magus of Pyrial has studied the arcane for all of his life. From his birth, he was inducted to The Pyrian Academy for Promising Magelings and showed prowess in all schools of magic. When it came time for Elytelos to decide his specialization in the arcane arts, he was the third Mage at the academy to say "All of them" as far as Elven memory could recall. Trained in every art, Elytelos learned the building blocks of every spell. As such, he does not prepare a proverbial bevy of pre-considered cantrips or memorized spells and instead relies on his latent abilities to cast spells.

Mimic - Elytelos, after witnessing a spell, can perfectly reproduce the spell, once. The effects, as long as they are based in Piety or Mana, will be raised to the potency of Elytelos' own casting.

Parody - Combining two witnessed spells into one, Elytelos can manipulate the Aethers to fire a baseball-esque object made of pure energy.

Retention - Elytelos can only store the 'information' and energy. of ten spells at any one time. Elytelos cannot store magic from his own spells.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Maxi96203 on 11-09-2012
Quote from: Ragolution on 11-09-2012
My Account: Ragolution

Character Name: Misé Soundborne

Primary Skill: Guile

Point Distribution:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F152m3pc.jpg&hash=7d30f81e7ff2290c9bfc14a5869dbe8ffebc12ea)

Skills/Spells:

Audiomancy - With the use of a myriad of Aural devices and a touch of magic, Mise has the innate ability to amplify, suppress, muffle, echo, consume, increase, clarify or add static to any voice, noise, echo or sneeze.

Aural Modulation Dessicator - A forgotten invention of the villainous genius, Dr. Sellafield, the AMD is a back-mounted device that can be easily hidden under the clothes. A lot of the mechanical parts are internalized into the subject who uses the device, the bulk of the device being situated where a person's appendix would go. The device was abandoned by Dr. Sellafield due to the constant need to use magic to enable the device's main functions. The visible parts of the device are a cord of brass plating that travels up the wearer's spine and brass gauntlets around the wearer's wrists. The gauntlets each have a single emitter and the wearer has two more emitters mounted on the top of his shoulders. All of these things can be concealed under warm or thick clothing.

Sonic Condenser - Using the bulk of the Aural devices synchronized with his brain and a sprinkle of magic, Mise is able to store one sound or 1 hour worth of conversation for up to 72 hours within the temporal lobe of his brain. Mise's sonic desiccator is able to withdraw the information stored within his brain using a simple mage-crystal system innovated by the Infamous Dr. Sellafield many years ago.

Compression Blast - Using Audiomancy, Mise is able to cause a sonic boom by forcing the device to undulate at a speed greater than that of sound. Primarily requiring the use of magic, this blast will overload the emitter used to conjure the blast. This power will consume whatever sound Mise has stored within his temporal lobe.

Audiophonal Simulation - Using the built-in audiophones of the AMD, Mise can consume and emit the sound that was stored in his temporal lobe. This sound cannot be manipulated in any way and can only be emitted once. The sound can be thrown, as with a voice, up to 100m.

Cacophony - The AMD can be switched into Emulation mode, where Mise can manipulate it to emit a series of unpleasant nigh-insufferable sounds stored within the device's memory core. The sound waves are so potent that anyone hearing them will suffer damage to their hearing that will persist for an hour. Those who do not go deaf for this hour will undergo an intense agony until the cacophony is stopped or cannot be heard anymore. The cacophony can only fully effect people who can see Mise but can be heard from much further away. This ability will also effect Mise. This power does not consume stored sounds.

Approved
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Edvyn on 11-09-2012
Quote from: Ragolution on 11-09-2012
Quote from: Edvyn on 09-09-2012
My Account: Edvyn

Character Name: Aodai Feng

Primary Skill: Genius (Psionic)

Point Distribution:

Skills/Spells:

Psychokinesis - The ability to move objects, living or unliving, with the power of thought, and project bolts of raw psychic energy. Heavier targets require more effort and/or meditation.

Telepathy - The ability to communicate with the power of thought, read minds and implant suggestions in a target's mind. Does not work on the mindless, and more complex commands require more effort. Unconcious targets are more susceptible to suggestions. Sleeping ones are not.

Manifestation - The ability to create simple objects from Psymatter. Objects must be focused on to continue existing and cannot be larger than the user himself.

Astral Projection - The ability of the consciousness to travel outside of the body, surpass physical constraints and enter the astral plane. Being projected, the user can see but cannot be seen.

Eidolon - The ability to create an entity of pure thought which has limited physical capabilities in the real world. More complex entities require more effort, and all entities must be meditated upon to continue existing.

Precognition - The ability to see one of many possible futures. Requires meditation.

Edited.

I accept these changes.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: hakishia on 13-09-2012

I'll give it a whirl, why not.  Also, sorry about short skill descriptions ahead of time, I believe most of the may be a bit self explanatory
, but if not, just let me know what you need.


My Account: FaiVayne


Character Name: Laonie Deadeye


Primary Skill: (Bow Assassin/Trapper) Guile


Point Distribution:
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg824%2F4125%2F21aahjp.png&hash=80381e45e376ec537681b6da43ffee5ea5314f94)


Skills/Spells


Trapper's Savant:  Laonie has the knowledge on how to build and set different types of traps, and conceals them to the best of her abilities, although not always successful, they can be passed up by someone who does not pay much attention.


Traps: Pitfalls into simple/complex cave systems.  Dispensers loaded with arrows for hide-out defense.  Roofs opening to drop gravel.  Also, with the knowledge of her traps, she is also able to create hidden doors. (Example: Pressing a hidden button to open up a wall to get to her house/hide-out quicker)

Canine Sight:  Laonie is able to see in the dark, so that she may shoot accurately as though it was plain as day, and sharpened then so she may se thing's further away, although, she did have to give up her ability to see colors.

Shade's Reverie:  Through years of practice and training, Laonie has finally learned to conceal herself in the shadows, although not perfected, it has made her life easier as an assassin.


Arrow of the Shade: As time went on, Laonie wanted the ability to assassinate people in daylight is she has to.  With this, she has sought knowledge from another bowman.  The bowman taught her this skill, which allows her to disquise her arrow, while the arrow is travelling through the air, it will appear as a slim black object flying through the sky.  Ordinary people would dismiss it as a bird or that they were just seeing things.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 14-09-2012
Quote from: hakishia on 13-09-2012

I'll give it a whirl, why not.  Also, sorry about short skill descriptions ahead of time, I believe most of the may be a bit self explanatory
, but if not, just let me know what you need.


My Account: FaiVayne


Character Name: Laonie Deadeye


Primary Skill: (Bow Assassin/Trapper) Guile


Point Distribution:
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi289.photobucket.com%2Falbums%2Fll211%2FKishya32%2F21aahjp-3.png&hash=b5ab0490c53494e6ee07f1d07fcf450245afe586)


Skills/Spells


Trapper Savant:  Laonie has the knowledge on how to build and set different types of traps, and conceals then the best of her abilities, although not always successful, they can be passed up by someone who does not pay much attention.

Canine Sight:  Laonie is trained herself to be able to see in the dark, so that she may shoot accurately as though it was as plain as day, and sharpened then so she may se thing's further away, although, she did have to give up her ability to see colors., and if light get's into her eyes, it hurts her.
 
Shade's Reverie:  Through years of practice and training, Laonie has finally learned to conceal herself in the shadows, although not perfected, it has made her life easier as an assassin.

Deadmans Volley:  Through many years of using a bow as her main weapon of choice, Laonie has learned to fire multiple arrows at once, and sometimes very rapidly, if used for to long, Laonie's arm may become tired from the repeated use of quickly drawing the string back.

Arrow of the Shade: As time went on, Laonie wanted the ability to assassinate people in daylight is she has to.  With this, she has sought knowledge from another bowman.  The bowman taught her this skill, which allows her to disguise her arrow. while the arrow is travelling through the air, it will appear as a slim black object flying through the sky. Ordinary people would dismiss it as a bird or that they were just seeing things.


You show potential.
Edited to raise standards.

You obviously haven't read the source material 1000 times but I don't expect people to memorize that shit.
Point being, you don't seem to need points in Mana. At this point, your distribution is harming more than helping.
If I were to be you, I'd invest everything in either Mana or Genius (Oh, and guile), since the two are USUALLY exclusionary.

200 guile/100 mana or genius would be fine but I'll advise you Mana and Genius cancel each other out unless they're being used by the same person.

Otherwise, I just renamed and reworked some of your powers. They'll basically do the same thing.

I'd like if you detailed the types of traps you could make. You don't have to be encylopediac about it, just be very broad so I know what kind of things you're going to be doing to people.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: hakishia on 14-09-2012
Alrighty, I redistributed my points, and I also accepted the changes to my skills, and I listed traps that Laonie is able to place, if there's anything else, please just let me know.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 14-09-2012
Quote from: hakishia on 13-09-2012

I'll give it a whirl, why not.  Also, sorry about short skill descriptions ahead of time, I believe most of the may be a bit self explanatory
, but if not, just let me know what you need.


My Account: FaiVayne


Character Name: Laonie Deadeye


Primary Skill: (Bow Assassin/Trapper) Guile


Point Distribution:
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg824%2F4125%2F21aahjp.png&hash=80381e45e376ec537681b6da43ffee5ea5314f94)


Skills/Spells


Trapper's Savant:  Laonie has the knowledge on how to build and set different types of traps, and conceals them to the best of her abilities, although not always successful, they can be passed up by someone who does not pay much attention.


Traps: Pitfalls into simple/complex cave systems.  Dispensers loaded with arrows for hide-out defense.  Roofs opening to drop gravel.  Also, with the knowledge of her traps, she is also able to create hidden doors. (Example: Pressing a hidden button to open up a wall to get to her house/hide-out quicker)

Canine Sight:  Laonie is able to see in the dark, so that she may shoot accurately as though it was plain as day, and sharpened then so she may se thing's further away, although, she did have to give up her ability to see colors.

Shade's Reverie:  Through years of practice and training, Laonie has finally learned to conceal herself in the shadows, although not perfected, it has made her life easier as an assassin.


Arrow of the Shade: As time went on, Laonie wanted the ability to assassinate people in daylight is she has to.  With this, she has sought knowledge from another bowman.  The bowman taught her this skill, which allows her to disquise her arrow, while the arrow is travelling through the air, it will appear as a slim black object flying through the sky.  Ordinary people would dismiss it as a bird or that they were just seeing things.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F4tsrqh.gif&hash=9867fca37cc49ea060dcff6dce66b98d183a859a)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Superblackbiker on 15-09-2012
Why do people put the % stuff on things when they put all their points on Genius or something? I don't understand the difference between the points and the % shizzle. Sorry if it really obvious and I'm being a noob, I just wanted to make a pure genius app sometime.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 15-09-2012
Quote from: Superblackbiker on 15-09-2012
Why do people put the % stuff on things when they put all their points on Genius or something? I don't understand the difference between the points and the % shizzle. Sorry if it really obvious and I'm being a noob, I just wanted to make a pure genius app sometime.

The percentile value modulates how many point you put into something

100pts => 75% => 75pts
300pts => 50% => 150pts
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Superblackbiker on 15-09-2012
My Account: Superblackbiker
Character name: Romlin Brae
Primary skill: Genius

http://i1197.photobucket.com/albums/aa429/Nightrise9/Untitled-1.png (http://i1197.photobucket.com/albums/aa429/Nightrise9/Untitled-1.png)


Engineer's Enlighting Sight: When looking at a machine or contraption, he is able to see in his mind every piece that was used to make that object. If he focuses on the object for 30 seconds, he can see this. Using ability, Romlin can reverse engineer any purely mechanical non-magical device and print its schematics on a specially made sheet of parchment. The schematic will last for two weeds or until dispelled.

Brainstorm: If ever confronted with an error in blueprints or designs, Romlin's mind can unlock or determine the necessary modifications in mere seconds. Depending on the complexity of the design and the severeness of the error, this can take between 10 minutes and 24 hours.

Brae's Blade: Romlin has designed, which his brother has made, a dagger that can retract from its handle to a length of Romlins choice, its furthest being that of a large dagger. This is controlled by a string tied around the ring fingerr. It is made of a strong corundium metal that keeps the sharpest edge possible, but is prone to breaking. Romlin has to inspect and temper the blade after each usage, else it will snap after five or six attacks. (Does not count missed attacks)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 15-09-2012
Quote from: Superblackbiker on 15-09-2012
My Account: Superblackbiker
Character name: Romlin Brae
Primary skill: Genius

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1197.photobucket.com%2Falbums%2Faa429%2FNightrise9%2FUntitled-1.png&hash=1dca33acaf3d42692cbc81c4413586692e748f26)

Skills:

Engineer's Enlighting Sight: When looking at a machine or contraption, he is able to see in his mind every piece that was used to make that object. If he focuses on the object for 30 seconds, he can see this. Using this ability, Romlin can reverse engineer any purely mechanical/non-magical device and print its schematics on a specially made sheet of parchment. The schematic will last for two weeks or until dispelled.

Clear Image: Once he has imagined a contraption or machine, no matter how complex, he is able to exactly copy this onto parchment so his brother or another can read his blueprints and make the contraption.

Mind for Machines: If an idea or purpose for a machine is given to him, he is able to think up a machine to combat or solve the problem much quicker than the average person, taking him for 30 minutes to an hour to think it up.

Brainstorm: If ever confronted with an error in blueprints or designs, Romlin's mind can unlock or determine the necessary modifications in mere seconds. Depending on the complexity of the design and the severeness of the error, this can take between 10 minutes and 24 hours.

Brae's Blade: Romlin has designed, which his brother has made, a dagger that can retract from its handle to a length of Romlins choice, its furthest being that of a large dagger. This is controlled by a string tied around the ring finger. It is made of a strong corundium metal that keeps the sharpest edge possible, but is prone to breaking. Romlin has to inspect and temper the blade after each usage, else it will snap after five or six attacks. (Does not count missed attacks)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Mr_Squirrel on 15-09-2012
My Account: MlaKins
Character Name: Caiden Moltres
Primary Skill: Mage (Elemental)


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1070.photobucket.com%2Falbums%2Fu496%2FPenguin_Shake%2FSkillTree-1.png&hash=15981a467e6a3952f30fc188e488336385b9a78c)




Skills/Spells:


Summon Sword - The ability to create out a pitch black katana. This sword must be summoned before being able to conduct any magic. However, this sword can change into many different forms but must have to be touching Caiden at all times. If it isn't, it disappears.


Freezing Living/Non-Living Things - He can either touch or think of an object or being to be frozen and it will be. But living beings, such as humans, will not be affected by just thought, they must be touched before starting to freeze. Other non-living objects, including plants, can be frozen by thought. Although it takes more concentration to freeze objects by thought, than touching them.


Ice Armour - A thick sheet of cold ice covers his body making him covered in an amour like, ice suit. This armour can be melted by fire or chipped away by swords, but will take time to do so. It will take much time in energy to form the armour before it is ready for use.


Ice Spikes - Large, sharp spikes emit from his hands, firing at the target. These can also be launched from the ground or from rain drops that he has frozen. These large, sharp can also cover his arms, creating weapons. The large the spike, the more energy it takes to create them.


Ice bomb - A small or large sphere of ice is thrown out by him. It explodes on his command, either launching out a thick cloud of snow, or small, sharp ice spikes firing into different directions. Depending on the size of the sphere is how much energy it takes to create an ice bomb.


Potions - Caiden can create an assortments of potions for different pains, sicknesses, and diseases to either help them or cure them. He can also create deadly potions such as acid, poison, or even a gas like substance that hurts a target's eyes. The more complex the potion, the more time he needs to create it.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 16-09-2012
Quote from: Mr_Squirrel on 15-09-2012
My Account: MlaKins
Character Name: Caiden Moltres
Primary Skill: Mage (ElementalFrost)


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1070.photobucket.com%2Falbums%2Fu496%2FPenguin_Shake%2FSkillTree-1.png&hash=15981a467e6a3952f30fc188e488336385b9a78c)




Skills/Spells:


Summon Sword - The ability to summon a pitch black katana. This sword must be summoned before being able to conduct any magic. However, this sword can change into many different forms but must have to be touching Caiden at all times. When released or dropped, it disappears.

Frostbite - Touching or breathing on an object, Caiden can freeze it solid for a short time. But living beings, such as humans, will not be affected by just thought, they must be touched before starting to freeze. Other non-living objects, including plants, can be frozen by thought. Although it takes more concentration to freeze objects by thought, than touching them. Inanimate objects are markedly easier to freeze.


Ice Armour - A thin sheet of cold ice covers his body making him covered in an armour-like ice suit. This armour can be melted by fire or chipped away by swords, but will take time to do so. It will take much time (about an hour) to form the armour before it is ready for use.


Ice Spikes - Large, sharp spikes emit from his hands, firing at the target. These can also be launched from the ground or from rain drops that he has frozen. These large, sharp can also cover his arms, creating weapons. The large the spike, the more energy it takes to create them.


Crystal Sphere - A small or large sphere of ice is thrown out from Caiden's palm. It explodes on his command or when it hits something, either launching out a thick cloud of snow, or small, sharp ice spikes firing into different directions. Depending on the size of the sphere is how much energy it takes to create a sphere.


Potions - Caiden can create healing potions. Each potion is imbued with a small amount of magical energy.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Superblackbiker on 16-09-2012
Quote from: Ragolution on 15-09-2012
Quote from: Superblackbiker on 15-09-2012
My Account: Superblackbiker
Character name: Romlin Brae
Primary skill: Genius

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1197.photobucket.com%2Falbums%2Faa429%2FNightrise9%2FUntitled-1.png&hash=1dca33acaf3d42692cbc81c4413586692e748f26)

Skills:

Engineer's Enlighting Sight: When looking at a machine or contraption, he is able to see in his mind every piece that was used to make that object. If he focuses on the object for 30 seconds, he can see this. Using this ability, Romlin can reverse engineer any purely mechanical/non-magical device and print its schematics on a specially made sheet of parchment. The schematic will last for two weeks or until dispelled.

Clear Image: Once he has imagined a contraption or machine, no matter how complex, he is able to exactly copy this onto parchment so his brother or another can read his blueprints and make the contraption.

Mind for Machines: If an idea or purpose for a machine is given to him, he is able to think up a machine to combat or solve the problem much quicker than the average person, taking him for 30 minutes to an hour to think it up.

Brainstorm: If ever confronted with an error in blueprints or designs, Romlin's mind can unlock or determine the necessary modifications in mere seconds. Depending on the complexity of the design and the severeness of the error, this can take between 10 minutes and 24 hours.

Brae's Blade: Romlin has designed, which his brother has made, a dagger that can retract from its handle to a length of Romlins choice, its furthest being that of a large dagger. This is controlled by a string tied around the ring finger. It is made of a strong corundium metal that keeps the sharpest edge possible, but is prone to breaking. Romlin has to inspect and temper the blade after each usage, else it will snap after five or six attacks. (Does not count missed attacks)
Accepted and edited original app. One thing, how do you post the images onto messages instead of having to put links?
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Mr_Squirrel on 16-09-2012
Quote from: Ragolution on 16-09-2012
Quote from: Mr_Squirrel on 15-09-2012
My Account: MlaKins
Character Name: Caiden Moltres
Primary Skill: Mage (ElementalFrost)


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1070.photobucket.com%2Falbums%2Fu496%2FPenguin_Shake%2FSkillTree-1.png&hash=15981a467e6a3952f30fc188e488336385b9a78c)




Skills/Spells:


Summon Sword - The ability to summon a pitch black katana. This sword must be summoned before being able to conduct any magic. However, this sword can change into many different forms but must have to be touching Caiden at all times. When released or dropped, it disappears.

Frostbite - Touching or breathing on an object, Caiden can freeze it solid for a short time. But living beings, such as humans, will not be affected by just thought, they must be touched before starting to freeze. Other non-living objects, including plants, can be frozen by thought. Although it takes more concentration to freeze objects by thought, than touching them. Inanimate objects are markedly easier to freeze.


Ice Armour - A thin sheet of cold ice covers his body making him covered in an armour-like ice suit. This armour can be melted by fire or chipped away by swords, but will take time to do so. It will take much time (about an hour) to form the armour before it is ready for use.


Ice Spikes - Large, sharp spikes emit from his hands, firing at the target. These can also be launched from the ground or from rain drops that he has frozen. These large, sharp can also cover his arms, creating weapons. The large the spike, the more energy it takes to create them.


Crystal Sphere - A small or large sphere of ice is thrown out from Caiden's palm. It explodes on his command or when it hits something, either launching out a thick cloud of snow, or small, sharp ice spikes firing into different directions. Depending on the size of the sphere is how much energy it takes to create a sphere.


Potions - Caiden can create healing potions. Each potion is imbued with a small amount of magical energy.


I accept the changes made.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 16-09-2012
Quote from: Superblackbiker on 16-09-2012
Quote from: Ragolution on 15-09-2012
Quote from: Superblackbiker on 15-09-2012
My Account: Superblackbiker
Character name: Romlin Brae
Primary skill: Genius

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1197.photobucket.com%2Falbums%2Faa429%2FNightrise9%2FUntitled-1.png&hash=1dca33acaf3d42692cbc81c4413586692e748f26)

Skills:

Engineer's Enlighting Sight: When looking at a machine or contraption, he is able to see in his mind every piece that was used to make that object. If he focuses on the object for 30 seconds, he can see this. Using this ability, Romlin can reverse engineer any purely mechanical/non-magical device and print its schematics on a specially made sheet of parchment. The schematic will last for two weeks or until dispelled.

Clear Image: Once he has imagined a contraption or machine, no matter how complex, he is able to exactly copy this onto parchment so his brother or another can read his blueprints and make the contraption.

Mind for Machines: If an idea or purpose for a machine is given to him, he is able to think up a machine to combat or solve the problem much quicker than the average person, taking him for 30 minutes to an hour to think it up.

Brainstorm: If ever confronted with an error in blueprints or designs, Romlin's mind can unlock or determine the necessary modifications in mere seconds. Depending on the complexity of the design and the severeness of the error, this can take between 10 minutes and 24 hours.

Brae's Blade: Romlin has designed, which his brother has made, a dagger that can retract from its handle to a length of Romlins choice, its furthest being that of a large dagger. This is controlled by a string tied around the ring finger. It is made of a strong corundium metal that keeps the sharpest edge possible, but is prone to breaking. Romlin has to inspect and temper the blade after each usage, else it will snap after five or six attacks. (Does not count missed attacks)
Accepted and edited original app. One thing, how do you post the images onto messages instead of having to put links?


img tag

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.forums.hypergamer.net%2Fdlattach%2F%3Fgroup%3D29%3Battach%3D2915%3Bimage&hash=a38dc135680afef103bd5b62c7f3a7eaf7162f41)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 16-09-2012
Quote from: Mr_Squirrel on 16-09-2012
Quote from: Ragolution on 16-09-2012
Quote from: Mr_Squirrel on 15-09-2012
My Account: MlaKins
Character Name: Caiden Moltres
Primary Skill: Mage (ElementalFrost)


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1070.photobucket.com%2Falbums%2Fu496%2FPenguin_Shake%2FSkillTree-1.png&hash=15981a467e6a3952f30fc188e488336385b9a78c)




Skills/Spells:


Summon Sword - The ability to summon a pitch black katana. This sword must be summoned before being able to conduct any magic. However, this sword can change into many different forms but must have to be touching Caiden at all times. When released or dropped, it disappears.

Frostbite - Touching or breathing on an object, Caiden can freeze it solid for a short time. But living beings, such as humans, will not be affected by just thought, they must be touched before starting to freeze. Other non-living objects, including plants, can be frozen by thought. Although it takes more concentration to freeze objects by thought, than touching them. Inanimate objects are markedly easier to freeze.


Ice Armour - A thin sheet of cold ice covers his body making him covered in an armour-like ice suit. This armour can be melted by fire or chipped away by swords, but will take time to do so. It will take much time (about an hour) to form the armour before it is ready for use.


Ice Spikes - Large, sharp spikes emit from his hands, firing at the target. These can also be launched from the ground or from rain drops that he has frozen. These large, sharp can also cover his arms, creating weapons. The large the spike, the more energy it takes to create them.


Crystal Sphere - A small or large sphere of ice is thrown out from Caiden's palm. It explodes on his command or when it hits something, either launching out a thick cloud of snow, or small, sharp ice spikes firing into different directions. Depending on the size of the sphere is how much energy it takes to create a sphere.


Potions - Caiden can create healing potions. Each potion is imbued with a small amount of magical energy.


I accept the changes made.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.forums.hypergamer.net%2Fdlattach%2F%3Fgroup%3D29%3Battach%3D2915%3Bimage&hash=a38dc135680afef103bd5b62c7f3a7eaf7162f41)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: jar499 on 16-09-2012
My Account:jar499

Character Name: Valgard
Primary Skill:Genius ((Alchemy/Engineer)Being as how my character shuns things like guns he only makes more traditional things.)
Point Distribution:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1259.photobucket.com%2Falbums%2Fii543%2Fjar499%2F6cffcf32.png&hash=5f9b3bdfc6a0e53988e6e9e0756051f517b5a45c)
Skills/Spells:
Engineer:
Veteran-A few years back Valgard was a Merc. he was a siege engineer and learned how to make and use many pieces of siege equipment.
Innovative Mind:Being as how the army Valgard is in is small he is constantly thinking of ways for small groups of many to kill More men quickly, this has lead to inventions like his repeating ballista.
Alchemy:
Potion of Healing-A very basic potion that when applyd to an area of the body heals that area in about a week.
"Valgards Venom"- when apply'd to either blade, arrow, bottle, or larger equipment round it will slowly poison the foe and kill them by at least the end of the day.
"The Freezer"-a bottle full of a special liquid that when apply'd quickly splashes everywhere then freezes all metal this can stop anyone with armor, a gun, or a cannon from using it.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: CPftw on 16-09-2012
Account: CPftw
Character Name: Venlin Brae
Primary Skill: Engineer

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1179.photobucket.com%2Falbums%2Fx400%2FCPftfw%2FApplications%2520n%2520stuff%2Fskillchart.png&hash=fd96d1e658d735fd9a34942c54944bb0829930d6)

Skills:

Engineer's working mind: When looking at a design of a machine or contraption, he is able to see exactly how it will fit together and work, and any flaws it may have. If he focuses on the design for 1 minute he can see this.

Eccentric Idea: At the expense of the quality of his short-term memory, he is able to think of possible inventions far ahead of his time, though the technology of his day often foils these plans (think Leonardo Da Vinci and his helicopter and shit).

Intrinsic Fingers: He has extraordinary hand to eye co-ordination, letting him create very delicate and fragile machine parts, though this co-ordination does not extend to his feet.

Trajectory Eye: He can workout trajectories in an instant, though his ability to act upon this is often lacking.



Welding whizz: Machines and contraptions made of metal are made twice as fast compared to normal engineers, though wooden machines take three times as long to make compared to normal engineers.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: jar499 on 17-09-2012
I will only post once!
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Alaizia on 18-09-2012
I will learn to post only once.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 20-09-2012
Quote from: Edvyn on 20-09-2012
My Account:Edvyn
Character Name:Adraman Vextor

Primary Skill:Mana
Point Distribution: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F2e22m2o.png&hash=d931b8ed2050cd912e967cb94e0db1aa5c60f0f2)
Skills/Spells:
Planar gate: This spell links dimensions that exist beyond the world we know. This ritual allows binding, conjuration, banishment and exorcism of supernatural creatures in both physical and non-physical form. This ritual requires the use of talismans and the drawing of an appropriate sigil in pig's or human blood, alongside the usual chanting and/or meditation in a ritual. Casting time varies, with a minimum of five minutes for operations involving minor supernatural creatures and increasing by roughly ten minutes to access higher levels of creatures, ten for each tier.
The tiers of creature are as follows:
Minor < Lesser < Intermediary < Greater < Major

Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.

All of these creatures can be sorted into the following groups, each having a particular weakness:

Elementals, Agathodemons (Celestials), Cacodemons (Infernals), Djinns (Astrals), Phantasms (Ghosts) and Fey (Faeries)

Elemental Orb: The caster summons a ball comprised of a single element or quasi-element, which can be hurled at a target.

sDominate: The caster ensorcells his target, leaving them docile and vulnerable to suggestions. Has decreased effect on those with mental defences.

Domineering: Adraman can fully control his willing slaves and even cast his spells through them, provided they have the required constitution to withstand such a thing. While this ability is in use, Adraman can see through the slave's eyes, hear the slave's thoughts and controls the slave's body utterly. When in use, the caster can even halt involuntary actions, such as heartbeats, blinking and breathing. If the slave were to die while possessed, Adraman's spirit will be lost to the Ether for a time between a day and a year, depending on the severity of the death. If his body is not maintained while in this ethereal state, Adraman will be trapped in the ethereal world.

Circle Magic: The caster can drain the energy of willing servants to increase the power of his spells or to fully replenish the amount of casts of any cantrip. Subjects must stand in a circle drawn in chalk, blood or salt to intiate this process. The subject must be willing or incapacitated

Familiar: Adraman possesses a familiar, an imp named Herkell who is constantly by his side. Herkel is capable of launching small, relatively harmless bolts of hellfire, flight, invisibility and can disguise himself as an animal or vermin of his size.

Homonculus: The caster creates a figure of wax or clay, and uses magic to animate it. Homonculi vary in size and shape, but are always roughly humanoid and possess the strength of a physically fit human.  Most Haemonculi are are shorter than 3 feet tall.

Enchant item: The caster can imbue an item with one of many mystical qualities, more powerful enchantments requiring more effort.

Petrify: The caster fires a thin beam which turns the target to stone, freezing them in place for an hour. Can only be used five times a day and not in succession.

Disintegrate: The caster fires a ray which tears and warps the flesh of a living target, causing immense pain and horrifying injuries. Can only be used thrice per day. Any injury or pain imposed on the target will be imposed on the caster as well.

Conjure Object: The caster conjures a common, earthly object. The object cannot be food, and cannot be larger than an average human. Spell can only be used twice a day.Conjuring an object in this way does not create the object, it merely teleports it from whence it once was.

Ward - The caster conjures a large dome of shimmering force around himself, which is impervious to entirely everything that could possibly be thrown at him. This ability is channeled and if Adraman stops the ritual at any point, the Ward will fall after a short time.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Edvyn on 20-09-2012
Quote from: Ragolution on 20-09-2012
Quote from: Edvyn on 20-09-2012
My Account:Edvyn
Character Name:Adraman Vextor

Primary Skill:Mana
Point Distribution: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F2e22m2o.png&hash=d931b8ed2050cd912e967cb94e0db1aa5c60f0f2)
Skills/Spells:
Planar gate: This spell links dimensions that exist beyond the world we know. This ritual allows binding, conjuration, banishment and exorcism of supernatural creatures in both physical and non-physical form. This ritual requires the use of talismans and the drawing of an appropriate sigil in pig's or human blood, alongside the usual chanting and/or meditation in a ritual. Casting time varies, with a minimum of five minutes for operations involving minor supernatural creatures and increasing by roughly ten minutes to access higher levels of creatures, ten for each tier.
The tiers of creature are as follows:
Minor < Lesser < Intermediary < Greater < Major

Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.

All of these creatures can be sorted into the following groups, each having a particular weakness:

Elementals, Agathodemons (Celestials), Cacodemons (Infernals), Djinns (Astrals), Phantasms (Ghosts) and Fey (Faeries)

Elemental Orb: The caster summons a ball comprised of a single element or quasi-element, which can be hurled at a target.

sDominate: The caster ensorcells his target, leaving them docile and vulnerable to suggestions. Has decreased effect on those with mental defences.

Domineering: Adraman can fully control his willing slaves and even cast his spells through them, provided they have the required constitution to withstand such a thing. While this ability is in use, Adraman can see through the slave's eyes, hear the slave's thoughts and controls the slave's body utterly. When in use, the caster can even halt involuntary actions, such as heartbeats, blinking and breathing. If the slave were to die while possessed, Adraman's spirit will be lost to the Ether for a time between a day and a year, depending on the severity of the death. If his body is not maintained while in this ethereal state, Adraman will be trapped in the ethereal world.

Circle Magic: The caster can drain the energy of willing servants to increase the power of his spells or to fully replenish the amount of casts of any cantrip. Subjects must stand in a circle drawn in chalk, blood or salt to intiate this process. The subject must be willing or incapacitated

Familiar: Adraman possesses a familiar, an imp named Herkell who is constantly by his side. Herkel is capable of launching small, relatively harmless bolts of hellfire, flight, invisibility and can disguise himself as an animal or vermin of his size.

Homonculus: The caster creates a figure of wax or clay, and uses magic to animate it. Homonculi vary in size and shape, but are always roughly humanoid and possess the strength of a physically fit human.  Most Haemonculi are are shorter than 3 feet tall.

Enchant item: The caster can imbue an item with one of many mystical qualities, more powerful enchantments requiring more effort.

Petrify: The caster fires a thin beam which turns the target to stone, freezing them in place for an hour. Can only be used five times a day and not in succession.

Disintegrate: The caster fires a ray which tears and warps the flesh of a living target, causing immense pain and horrifying injuries. Can only be used thrice per day. Any injury or pain imposed on the target will be imposed on the caster as well.

Conjure Object: The caster conjures a common, earthly object. The object cannot be food, and cannot be larger than an average human. Spell can only be used twice a day.Conjuring an object in this way does not create the object, it merely teleports it from whence it once was.

Ward - The caster conjures a large dome of shimmering force around himself, which is impervious to entirely everything that could possibly be thrown at him. This ability is channeled and if Adraman stops the ritual at any point, the Ward will fall after a short time.


I accept these changes.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: CPftw on 20-09-2012
App changed, if you want a brand-spanking new one just say.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 20-09-2012
Quote from: CPftw on 16-09-2012
Account: CPftw
Character Name: Venlin Brae
Primary Skill: Engineer

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1179.photobucket.com%2Falbums%2Fx400%2FCPftfw%2FApplications%2520n%2520stuff%2Fskillchart.png&hash=fd96d1e658d735fd9a34942c54944bb0829930d6)

Skills:

Engineer's working mind: When looking at a design of a machine or contraption, he is able to see exactly how it will fit together and work, and any flaws it may have. If he focuses on the design for 1 minute he can see this.

Eccentric Idea: At the expense of the quality of his short-term memory, he is able to think of possible inventions far ahead of his time, though the technology of his day often foils these plans (think Leonardo Da Vinci and his helicopter and shit).

Intrinsic Fingers: He has extraordinary hand to eye co-ordination, letting him create very delicate and fragile machine parts, though this co-ordination does not extend to his feet.

Trajectory Eye: He can workout trajectories in an instant, though his ability to act upon this is often lacking.



Welding whizz: Machines and contraptions made of metal are made twice as fast compared to normal engineers, though wooden machines take three times as long to make compared to normal engineers.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.forums.hypergamer.net%2Fdlattach%2F%3Fgroup%3D29%3Battach%3D2915%3Bimage&hash=a38dc135680afef103bd5b62c7f3a7eaf7162f41)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 20-09-2012
Quote from: jar499 on 16-09-2012
My Account:jar499

Character Name: Valgard
Primary Skill:Genius ((Alchemy/Engineer)Being as how my character shuns things like guns he only makes more traditional things.)
Point Distribution:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1259.photobucket.com%2Falbums%2Fii543%2Fjar499%2F6cffcf32.png&hash=5f9b3bdfc6a0e53988e6e9e0756051f517b5a45c)
Skills/Spells:
Engineer:
Veteran-A few years back Valgard was a Merc. he was a siege engineer and learned how to make and use many pieces of siege equipment.
Innovative Mind:Being as how the army Valgard is in is small he is constantly thinking of ways for small groups of many to kill More men quickly, this has lead to inventions like his repeating ballista.
Alchemy:
Potion of Healing-A very basic potion that when applyd to an area of the body heals that area in about a week.
"Valgards Venom"- when apply'd to either blade, arrow, bottle, or larger equipment round it will slowly poison the foe and kill them by at least the end of the day.
"The Freezer"-a bottle full of a special liquid that when apply'd quickly splashes everywhere then freezes all metal this can stop anyone with armor, a gun, or a cannon from using it.

Could you please fix your formatting?
Title: Re: Aceonic Villain Applications
Post by: Ragolution on 20-09-2012
Applications Closed
Title: Aceonic Hero Applications
Post by: Ragolution on 20-09-2012
Aceon needs a hero!

Plagued by evil for thousands of years, Aceon is a husk of a land that hasn't praised the sun in decades. Decadent despots rule the continent and cruel dictators plague the country. Now is the time for the people to fight back- Never more than now has Aceon needed a hero!
Save the world, SAVE THE WORLD.

Apply below:

Heroic Perks
Guide for Character Alignments (http://www.dandwiki.com/wiki/SRD:Alignment)


Minecraft Account:
Do you have BR?:

Character's Name:

Alignment:

Backstory: ( 3 Paragraphs AT LEAST )



Good Luck!
Title: Re: Aceonic Hero Applications
Post by: Ragolution on 20-09-2012
Applications Closed
Title: [Lore][Map] Elmphore: The Infected Isle
Post by: CPftw on 20-09-2012
A comparably small island, Elmphore, would normally be overlooked in historical records. Yet one simple irregularity has given this unassuming island a resounding biological, magical and historical impact.
            Originally inhabited by Dwarves after the First Cataclysm, the town of Cradlerock was soon taken over by human kind. The Dwarves retreated into a magnificent underground city and the humans populated another town, Viosk. The two towns survived in friendly competition for centuries, until shortly after The Library was founded in Viosk.
            Many rumours accuse The Library for what was to follow. A great and mysterious plague swept across the island. Many died and even more were 'turned'. Cradlerock was soon declared to be totally infected. The inflicted individuals experienced a boost in regenerative and physical powers, and a form of allergy to water (apparently they seemed to 'burn' upon contact with water). Some suggest the infected had a 'hive mind' of sorts, others that the infected called the Welden to their aid, but the power of The Library's founder, whose name has been lost, destroyed the will of the great wooden giants. The Church of Aolmarch resisted at first but the efforts of Magnus Schering were stopped upon his own infection.
            Along with the plague, now called 'The Bleeding Tide' came a desolation of the island itself. Trees turned to stone, their leaves to ash. Earth turned to stone and gravel. Water boiled and soon became molten rock. Nothing grew; nothing survived the unstoppable spread of this blight. The infected Cradlerock fought to destroy the quarantined townsfolk of Viosk; while the Welden, now alone, fought against the desolation. Even as The Bleeding Tide extinguished itself in the rain, the few remaining Welden fled, distraught at the loss of more of their kind; and the people of both Cradlerock and Viosk perished or fled soon after. Even the Dwarven city was wiped of all inhabitants, though whether they escaped is unknown.
Elmphore to this day is little more than a wasteland full of barbarians and forgotten secrets. The Plague has not again reared its head on the isle but few dare go there at the risk of their own infection. The bleached skeletons of all races lie where they fell even now. Archaeologists still search for how The Bleeding Tide started and where the desolation began; it was these historians who renamed Elmphore. The Infected Isle.

~~~An extract from the book, Elmphore: The Infected Isle, author unknown.~~~
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Edvyn on 20-09-2012
I follow the rules. Post updated.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 20-09-2012
Quote from: Edvyn on 09-09-2012
My Account:Edvyn
Character Name:Adraman Vextor

Primary Skill:Mana
Point Distribution:
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F2e22m2o.jpg&hash=ec5b15939be8bb82f8252d6f6f6063355502da7b)
Skills/Spells:
Planar gate: This spell links dimensions that exist beyond the world we know. This ritual allows binding, conjuration, banishment and exorcism of supernatural creatures in both physical and non-physical form. This ritual requires the use of talismans and the drawing of an appropriate sigil in pig's or human blood, alongside the usual chanting and/or meditation in a ritual. Casting time varies, with a minimum of five minutes for operations involving minor supernatural creatures and increasing by roughly ten minutes to access higher levels of creatures, ten for each tier.
The tiers of creature are as follows:
Minor < Lesser < Intermediary < Greater < Major

Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.

All of these creatures can be sorted into the following groups, each having a particular weakness:

Elementals, Agathodemons (Celestials), Cacodemons (Infernals), Djinns (Astrals), Phantasms (Ghosts) and Fey (Faeries)

Elemental Orb: The caster summons a ball comprised of a single element or quasi-element, which can be hurled at a target.

Domineering: Adraman can fully control his willing slaves and even cast his spells through them, provided they have the required constitution to withstand such a thing. While this ability is in use, Adraman can see through the slave's eyes, hear the slave's thoughts and controls the slave's body utterly. When in use, the caster can even halt involuntary actions, such as heartbeats, blinking and breathing. If the slave were to die while possessed, Adraman's spirit will be lost to the Ether for a time between a day and a year, depending on the severity of the death. If his body is not maintained while in this ethereal state, Adraman will be trapped in the ethereal world.

Circle Magic: The caster can drain the energy of willing servants to increase the power of his spells or to fully replenish the amount of casts of any cantrip. Subjects must stand in a circle drawn in chalk, blood or salt to intiate this process. The subject must be willing or incapacitated

Familiar: Adraman possesses a familiar, an imp named Herkell who is constantly by his side. Herkel is capable of launching small, relatively harmless bolts of hellfire, flight, invisibility and can disguise himself as an animal or vermin of his size.

Homonculus: The caster creates a figure of wax or clay, and uses magic to animate it. Homonculi vary in size and shape, but are always roughly humanoid and possess the strength of a physically fit human.  Most Haemonculi are are shorter than 3 feet tall.

Petrify: The caster fires a thin beam which turns the target to stone, freezing them in place for an hour. Can only be used five times a day and not in succession.

Disintegrate: The caster fires a ray which tears and warps the flesh of a living target, causing immense pain and horrifying injuries. Can only be used thrice per day. Any injury or pain imposed on the target will be imposed on the caster as well.

Conjure Object: The caster conjures a common, earthly object. The object cannot be food, and cannot be larger than an average human. Spell can only be used twice a day.Conjuring an object in this way does not create the object, it merely teleports it from whence it once was.

Ward - The caster conjures a large dome of shimmering force around himself, which is impervious to entirely everything that could possibly be thrown at him. This ability is channeled and if Adraman stops the ritual at any point, the Ward will fall after a short time.


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F4tsrqh.gif&hash=9867fca37cc49ea060dcff6dce66b98d183a859a)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: jar499 on 20-09-2012
Quote from: Ragolution on 20-09-2012
Quote from: jar499 on 16-09-2012
My Account:jar499

Character Name: Valgard
Primary Skill:Genius ((Alchemy/Engineer)Being as how my character shuns things like guns he only makes more traditional things.)
Point Distribution:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1259.photobucket.com%2Falbums%2Fii543%2Fjar499%2F6cffcf32.png&hash=5f9b3bdfc6a0e53988e6e9e0756051f517b5a45c)
Skills/Spells:
Engineer:
Veteran-A few years back Valgard was a Merc. he was a siege engineer and learned how to make and use many pieces of siege equipment.
Innovative Mind:Being as how the army Valgard is in is small he is constantly thinking of ways for small groups of many to kill More men quickly, this has lead to inventions like his repeating ballista.
Alchemy:
Potion of Healing-A very basic potion that when applyd to an area of the body heals that area in about a week.
"Valgards Venom"- when apply'd to either blade, arrow, bottle, or larger equipment round it will slowly poison the foe and kill them by at least the end of the day.
"The Freezer"-a bottle full of a special liquid that when apply'd quickly splashes everywhere then freezes all metal this can stop anyone with armor, a gun, or a cannon from using it.

Could you please fix your formatting?


Do you mean the weird colors and sizes, if so sure i'm not sure what happened with that
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 20-09-2012
Quote from: jar499 on 20-09-2012
Do you mean the weird colors and sizes, if so sure i'm not sure what happened with that

Just give it a try.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 21-09-2012
Application Updated.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: jar499 on 21-09-2012
Quote from: Ragolution on 20-09-2012
Quote from: jar499 on 20-09-2012
Do you mean the weird colors and sizes, if so sure i'm not sure what happened with that

Just give it a try.


I got a new Character so I'll just make a new one.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Maxi96203 on 21-09-2012
My Account: Maxi96203
Character Name: Ightas Yehrat

Primary Skill: Mana
Point Distribution:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2Fw0knq1.jpg&hash=3fd89d9996e6dc1fc6cfcd35a3a8a24bea74e353)

Skills/Spells:

Choke: Through a simple gesture, Ightas can constrict his enemies breathing ability, causing them to suffer lack of breath.

Enfeeble: Ightas can drain the vigor of his enemies, making them feel fatigued and less ready to act.

Endurance: Reaching into the essence of his allies, Ightas can repair wounds, strengthen muscles, and banish fatigue.

Hammerhand: Through biomancy, Ightas can strengthen his muscles, and harden his fists.

Life Leech: Ightas rips the life force from his enemy, harnessing the stolen essence for himself.

Smite: Lethal bolts of bio-lightning leap from Ightas' fingertips, ripping his foes apart.

Storm of Lightning: This stream of bio-electrical energy can leap from Ightas' fingertips, causing harm to his foes via lightning.

Warp Speed: The powers of the Astral Plane flow through Ightas, heightening his speed to supernatural levels and allowing him to run at a speed where he appears at a mere blur.

Corruption: Ightas corrupts the ground that he chooses, making it useless for farming and having a rather displeasing smell of death and decay.