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General Discussion => Entertainment Forums => Media => Topic started by: Knife_cz on 06-09-2014

Title: Half-Life 2 Episode 2 level design analysis by James Partridge
Post by: Knife_cz on 06-09-2014
http://www.youtube.com/watch?v=GEC45BH6w6I
It's worthy a watch, I've never thought that they put so much stuff just into one room.
Title: Half-Life 2 Episode 2 level design analysis by James Partridge
Post by: jaik on 06-09-2014
the only thing i can think here is

no shit

source is based on quake engine and the .bsp level design which was invented purely for closed space fast-paced gameplay with some puzzles thrown into it to keep the players busy.

thats the entire "analysis" for the gameplay in hl and 40 mins isnt the most optimal time to describe it.