HyperGaming Network

Other Forums => Development => Old Forum Boards => Scrapyard => Mapping => Topic started by: Fideera Nab on 10-05-2011

Title: srp_occult_v1
Post by: Fideera Nab on 10-05-2011
One of your users, Frosty, came to me requesting the usage of my map.  I'd just like to say that I have no problems with other S.T.A.L.K.E.R. communities using my map, so I'm posting it here for you all.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fm%2F21%2F5450%2Fcreditswu.png&hash=b1a2630226aefcef97d0ea6e8fd0756ea52eeb4f)

Garrysmod.org Download (http://www.garrysmod.org/downloads/?a=view&id=121134)
Due to file size restrictions, I have been forced to upload the map to a different website, and direct www.garrysmod.org (http://www.garrysmod.org) downloaders to it.  You can visit the www.garrysmod.org (http://www.garrysmod.org) link below, or you can bypass the extra download and just go straight to direct download by following the url below it.

MegaUpload Download (http://www.megaupload.com/?d=QDD2WN5F)

Facepunch Release Thread (http://www.facepunch.com/threads/1087398-srp_occult_v1?p=29747939#post29747939)

Welcome to the Zone, Stalker.  The production of this map began on August 18th, 2010, and was finished on May 10th, 2011.  Officially, this would be my second map.  When I first started this map, it was originally going to be a recreation of the Cordon (which can be seen in Freedom's trading post, and the arcitexture of the UKM watchtowers).  However, it was revealed to me that Jerry was already in the production of said map, and as such, I started work on a custom map: This map.  Originally I began work on this map while playing at TacoNBanana's Stalker Roleplay, but when part of the community split, I was part of it.  We founded Gentleman's Gaming Lounge where map production continued.  I've worked quite hard on this map, and after months of work, I hope you all enjoy it.

http://www.youtube.com/v/Kb0xkCCB9bE?fs=1&hl=en_US&rel=0&hd=1

I advise watching the video in HD and fullscreen, and/or with your brightness turned up.  Some of the images are a bit dark.



_____________________________

|Includes|

• Full Forest
• Cave
• Ukrainian Military Outpost
• Eco Bunker
• Freedom Camp
• Cabin
• Manor
• Traintracks
• Trainstation
• Junkyard
• Road System
• Gasstation
• Tunnel
• Radiostation
• Underground Ukrainian Facility
• Toggleable underground lighting
• Complete Ladder Functionality (anything that can be a ladder, is a ladder)
• Full Lighting
• Fog
• Full Grid
• Fence barrier closing the outer edges of the map
• Broken areas in the fence filled with radiation spots and mine fields
• Cubemaps
• 3D Skybox
• Soundscapes (two from Stalker)

__________________________________________________

|Installation|

The installation of this map is very simple.  Simply take the folders within the srp_occult_v1 folder, and place them into your C:/Program Files/Steam/steamapps/<YOUR ACCOUNT NAME>/garrysmod/garrysmod folder.  Be sure to overwrite any files and folders.

Those of you who take part in our Stalker Roleplay server, must be sure to have this content overwrite your megapack content.  The two pieces of content have a conflicting sandbag model, and only mine works on this map.

__________________________________________________

|Content|

This map includes custom content from the following things:

• Counter-Strike: Source
• Day of Defeat: Source
• Team Fortress 2
• Portal
• Half-Life 2
• Half-Life 2: Episode 1
• Half-Life 2: Episode 2
• Eternal Silence
• Stalker
• cncr04s Texture Packs 1 & 2
• Left 4 Dead
• A credit texture created by myself.

All content is included in the download.

__________________________________________________

|Credits|

• Fideera Nab =-= Mapping, Concept, Creation, Video
• Terminator =-= Mapping (Original work for the Cabin, Manor, and Underground)
• Raviool =-= Porting Content from Stalker, making my brushwork into props (for the dresser, the blast door, and Sidorovich's table)
• Z-o-m-b-i-e =-= Porting Content from Stalker
• Saidteshnologi =-= Porting Content from Stalker
• Hostel =-= Porting Content from Stalker
• cncr04s =-= Custom Content
• Eternal Silence Team =-= Custom Content
• GSC Game World =-= Creating Stalker
• Team Garry =-= Creating Garrysmod
• Valve =-= Creating CS:S, DoD:S, TF2, HL2, HL2:Ep1, HL2:Ep2, Portal, Portal 2, and Hammer Editor

__________________________________________________

|Special Thanks|
Terminator
Thanks for his mapping content and constant support.

Raviool
Thanks for his inspiration with DarkDolina, and his constant support.

Gentlemans Gaming Lounge
Thanks for providing feedback as a community during progression of the map.

GSC Gameworld; Team Garry; Valve
For allowing things like this to be possible with their creations, and hard work.
Title: Re: srp_occult_v1
Post by: Frostee on 10-05-2011
I saw your post about me on GGL, thank ya for posting this
Title: Re: srp_occult_v1
Post by: darkzerxx on 10-05-2011
I want to play it sooo bad Q.Q
Title: Re: srp_occult_v1
Post by: Turkey on 10-05-2011
Thank you for doing this Fideera Nab, You gained a lot of respect doing this, Normally people are uptight about their maps being used at other communities, you seem like a great guy,
Title: Re: srp_occult_v1
Post by: darkzerxx on 10-05-2011
Thank you for the amazing map, So many amazing rp places I would love to see.
Title: Re: srp_occult_v1
Post by: Comradebritish on 10-05-2011
This is an excellent map, you are an expert at what you do. Thanks for being so generous to let our community use it.
Title: Re: srp_occult_v1
Post by: Thanatos on 10-05-2011
I don't know if it's just me, but it looks like a Modernized Oblivion. Excellent map, and thank you for giving us permission.
Title: Re: srp_occult_v1
Post by: darkzerxx on 10-05-2011
what content do we need?
Title: Re: srp_occult_v1
Post by: Frostee on 10-05-2011
Quote from: darkzerxx on 10-05-2011
what content do we need?

Says under installation, that it all comes in the download
Title: Re: srp_occult_v1
Post by: darkzerxx on 10-05-2011
even better!
Title: Re: srp_occult_v1
Post by: Fideera Nab on 10-05-2011
Thanks for the nice comments, although I hardly consider myself an expert at mapping.  In fact, I'm far from it.

On content, its got content from a bunch of different games, but if you install the given content properly, you don't need any extra content or games.  All you need is Gmod.
Title: Re: srp_occult_v1
Post by: Comradebritish on 10-05-2011
Sweet, makes our lives so much easier.  :D
Title: Re: srp_occult_v1
Post by: darkzerxx on 10-05-2011
Full support for uploading on server, been playing it and it is amazing!
Title: Re: srp_occult_v1
Post by: Frostee on 10-05-2011
I support this as well
Title: Re: srp_occult_v1
Post by: Comradebritish on 10-05-2011
+Support.
Title: Re: srp_occult_v1
Post by: Frostee on 10-05-2011
Here are some pics that show what is on the map:

http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10014.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10014.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10013.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10013.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10012.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10012.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10011.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10011.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10010.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10010.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10009.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10009.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10008.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10008.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10007.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10007.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10006.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10006.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10005.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10005.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10004.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10004.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10003.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10003.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10002.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/srp_occult_v10002.jpg)
http://i1009.photobucket.com/albums/af214/Frosty701/121134_1.jpg (http://i1009.photobucket.com/albums/af214/Frosty701/121134_1.jpg)
Title: Re: srp_occult_v1
Post by: darkzerxx on 10-05-2011
http://www.mediafire.com/?uf7vtkokjosbo74 (http://www.mediafire.com/?uf7vtkokjosbo74)
For anyone having trouble downloading.
Title: Re: srp_occult_v1
Post by: Dug on 11-05-2011
This map is fucking amazing.

+ Support
Title: Re: srp_occult_v1
Post by: Silver Knight on 11-05-2011
This map is alright, im disappointed that the trees are all ep2, there's a fair amount of stalker trees floating around. I also think that you packed in content which is already freely avaliable which is why the file size is so huge. Ill give this map a try on server 1 for awhile and see how it goes. Thank you for developing and releasing the map freely.
Title: Re: srp_occult_v1
Post by: Predu on 11-05-2011
From the picture it looks good, however a there are a few flaws with it. Why is there an antlion cave in it? I mean really. Seconly, some of the buildings don't look very stalker-ish. It's wasn't very known and I doubt it was rich before the accident. Otherwise I would give it a try.
Title: Re: srp_occult_v1
Post by: Thanatos on 11-05-2011
+Support
Title: Re: srp_occult_v1
Post by: Nova on 11-05-2011
Just played a few minutes ago. Best. Stalker. Map. Ever.
But it is way too dark. And with all the trees, it's almost impossible to see where you're going.
Title: Re: srp_occult_v1
Post by: Chrono on 11-05-2011
Excellent map..downloading now
Title: Re: srp_occult_v1
Post by: Silver Knight on 11-05-2011
All in all the reception has been fairly good. People like the map although there are alot of things that should be changed to make it better. The lighting is one major thing that needs some work. Needs to be lighter. The water also needs to be made realistic, bright glowing blue isn't exactly stalker like. The forest needs stalker foilage. Buildings need stalker textures instead of hl2\l4d textures. There should also be an alternative way into both sectors of the map as having one way causes issues with factions.

There's my quick 2 cents.
Title: Re: srp_occult_v1
Post by: darkzerxx on 11-05-2011
Quote from: Last.Exile on 11-05-2011
All in all the reception has been fairly good. People like the map although there are alot of things that should be changed to make it better. The lighting is one major thing that needs some work. Needs to be lighter. The water also needs to be made realistic, bright glowing blue isn't exactly stalker like. The forest needs stalker foilage. Buildings need stalker textures instead of hl2\l4d textures. There should also be an alternative way into both sectors of the map as having one way causes issues with factions.

There's my quick 2 cents.
Is there away it can be changed in time?
Title: Re: srp_occult_v1
Post by: Silver Knight on 11-05-2011
I am already using colour mod to make the map seem bright enough to be bareable to play on.
Title: Re: srp_occult_v1
Post by: darkzerxx on 11-05-2011
There's no way you can add stalkerish buildings ect. If so it be even better.
Title: Re: srp_occult_v1
Post by: Fideera Nab on 16-05-2011
Quote from: Last.Exile on 11-05-2011
im disappointed that the trees are all ep2, there's a fair amount of stalker trees floating around.
Stalker trees are terrible for dense forests.  If you look at how they are used in the game, they are widely spread apart, and that's because they only work that way.

Quote from: Last.Exile on 11-05-2011
I also think that you packed in content which is already freely avaliable which is why the file size is so huge.
The content was included because unless you know what you're doing, it's pretty difficult to obtain the game content.  And to be blunt, a majority of the Gmod community doesn't know what they are doing.

Quote from: Predu on 11-05-2011
Why is there an antlion cave in it? I mean really.
Ignore Half-Life 2, then tell me what you think of the cave. 

Quote from: Predu on 11-05-2011
Seconly, some of the buildings don't look very stalker-ish.
The concept of "Stalkerish" buildings is only a set of mind.  A majority of the structures are Stalker-like, but a lot of the buildings in the actual game wouldn't have been found in the setting in RL anyways.

Quote from: Nova on 11-05-2011
But it is way too dark. And with all the trees, it's almost impossible to see where you're going.
You have to get used to the map.  All of the current Stalker maps (excluding Dolina to an extent) are far too bright, creating a standard that they should all be bright.  In fact, most maps are very bright.  It didn't take a day to get used to playing Stalker, it'll take more than a day to get used to the map.

Quote from: Last.Exile on 11-05-2011
The lighting is one major thing that needs some work. Needs to be lighter.
I may tweak the lighting if I make a v2, but it will still be dark.  (See above for other information.)

Quote from: Last.Exile on 11-05-2011
The water also needs to be made realistic, bright glowing blue isn't exactly stalker like.
A majority of my water textures are broken for some unknown reason.  I eventually just said fuck it, and just went with the easy gm_construct water.  If I make a v2, I'd expect this water (http://www.garrysmod.org/downloads/?a=view&id=121266) (what I was trying to get originally out of L4D2) to be in it.

Quote from: Last.Exile on 11-05-2011
The forest needs stalker foilage.
(See above.)

Quote from: Last.Exile on 11-05-2011
Buildings need stalker textures instead of hl2\l4d textures. There should also be an alternative way into both sectors of the map as having one way causes issues with factions.
A majority of the buildings use Stalker textures for the most part.  The few that I can think of that don't use Stalker textures are the underground, the radiostation, the ecobunker (for good reason), and the manor (which still has some).

Quote from: Last.Exile on 11-05-2011
There should also be an alternative way into both sectors of the map as having one way causes issues with factions
I'll be honest, there's no need.  Referring to the main factions (being Duty, Freedom, and the UKM), unless your players are bent in just shooting the fuck out of people, there wont be much of a problem.  Duty has no base, which means that they would need to establish somewhere else if they were going to establish.  I don't expect them to be moving in large numbers, BECAUSE they have no base (or at least no main base, more of an outpost).  The UKM is way up to the corner of the map, which means the most you'll get of them at the tunnel is MAYBE a patrol, and then a BTR with soldiers, which means that they were going to attack anyways.  As for Freedom, they'll probably the ones going through the tunnel the most.  Of course, they might just stay on the lower side of the map.
Title: Re: srp_occult_v1
Post by: Frostee on 16-05-2011
For us, Freedom gets the place with the trader bunker, Duty gets radio tower building, Monolith/Mutants get big underground, and Military get the checkpoint in the corner. But really, there should be a small cave thing that cuts through a part that is hidden so stalkers or faction people get through without causing a big show.

Anyways, a v2 would be nice.
Title: Re: srp_occult_v1
Post by: ThY on 17-05-2011
Its a roleplay server, not a graphical evaluation meeting.
I really like it, and it does the job perfectly!
Also the underground areas are just amazing :o. New hidey holes for my mutants.
Title: Re: srp_occult_v1
Post by: Fideera Nab on 17-05-2011
I have to give credit where its due that the majority of the underground's construction was done by Terminator (its in the credits actually).  I mainly tinkered with the lighting, fixed some of the optimization problems, added details, blah blah, you get the idea.
Title: Re: srp_occult_v1
Post by: Frostee on 17-05-2011
Speaking of the underground, even with power it is the darkest hellhole ever...
Title: Re: srp_occult_v1
Post by: Fideera Nab on 18-05-2011
Good.
Title: Re: srp_occult_v1
Post by: GabeNewell on 04-02-2012
Could anyone consider reuploading the map?
Title: Re: srp_occult_v1
Post by: Fideera Nab on 04-02-2012
Well, haven't seen this thread in a long time.  Didn't even realize people were actually still interested in my map.  I'll looking into finding a site to reupload it to.
Title: Re: srp_occult_v1
Post by: Silver Knight on 06-02-2012
Quote from: Fideera Nab on 04-02-2012
Well, haven't seen this thread in a long time.  Didn't even realize people were actually still interested in my map.  I'll looking into finding a site to reupload it to.

If you want people to take a futher interest, try making a thread about improvements for the map, i am sure alot of people would welcome the idea of giving you feedback for your map.
Title: Re: srp_occult_v1
Post by: Fideera Nab on 06-02-2012
To be completely honest, the map is a mess.  It would be easier making a new map than attempting to update the current one.  And if I'm going to work on anything, it'll probably be that 1940s-esque map I have sitting in my mapping folder for the failed Noir Roleplay concept.  For whoever wanted an upload of the map, I had to go find a random site due to this stupid crap involving MegaUpload and the huge filehosting scare, but here's a new link for you:
http://www.mediafire.com/?hq6cjqdh4ncxv6j (http://www.mediafire.com/?hq6cjqdh4ncxv6j)
Title: Re: srp_occult_v1
Post by: Silver Knight on 07-02-2012
Quote from: Fideera Nab on 06-02-2012
To be completely honest, the map is a mess.  It would be easier making a new map than attempting to update the current one.  And if I'm going to work on anything, it'll probably be that 1940s-esque map I have sitting in my mapping folder for the failed Noir Roleplay concept.  For whoever wanted an upload of the map, I had to go find a random site due to this stupid crap involving MegaUpload and the huge filehosting scare, but here's a new link for you:
http://www.mediafire.com/?hq6cjqdh4ncxv6j (http://www.mediafire.com/?hq6cjqdh4ncxv6j)

Well if you consider making a new STALKER map, hgn would be happy to use it on one of our servers.
Title: Re: srp_occult_v1
Post by: Fideera Nab on 07-02-2012
If I make a new one I'll be sure to post a thread for it here.
Title: Re: srp_occult_v1
Post by: darkzerxx on 07-02-2012
Quote from: Last.Exile on 07-02-2012
Quote from: Fideera Nab on 06-02-2012
To be completely honest, the map is a mess.  It would be easier making a new map than attempting to update the current one.  And if I'm going to work on anything, it'll probably be that 1940s-esque map I have sitting in my mapping folder for the failed Noir Roleplay concept.  For whoever wanted an upload of the map, I had to go find a random site due to this stupid crap involving MegaUpload and the huge filehosting scare, but here's a new link for you:
http://www.mediafire.com/?hq6cjqdh4ncxv6j (http://www.mediafire.com/?hq6cjqdh4ncxv6j)

Well if you consider making a new STALKER map, hgn would be happy to use it on one of our servers.
That world be very nice.