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Other Forums => Development => Old Forum Boards => Scrapyard => Mapping => Topic started by: KillSlim on 02-08-2010

Title: KillSlim's Build Map
Post by: KillSlim on 02-08-2010
So I'm making a build map, with a flatgrass-sized desert area with an interesting skybox and gm_construct themed buildings in the center.

The map features:
Ample building space / building platforms
HDR

The next map features:
Displacements (?)
Additional buildings
Larger skybox

I wondering if you guys will think it will succeed as a map. Suggestions are very welcome, screen shots included:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100009.jpg%3Ft%3D1280806290&hash=0440cac31d639ef315938ee19fd959b8c2e98189)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100008.jpg%3Ft%3D1280806319&hash=1a35594136b7d91e68de55b9e1fcd86a6b4e5c32)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100007.jpg%3Ft%3D1280806345&hash=98eb90a9284bc8b2b1ed2b9ffe077a7d5e5ce83b)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100006.jpg%3Ft%3D1280806371&hash=2ea086b874381928494a29cd9eaecee78cf5d918)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100005.jpg%3Ft%3D1280806389&hash=e293f6d52c8f3c1a367724685689320cc0c4f796)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100004.jpg%3Ft%3D1280806412&hash=910bdc39c9f22d0e09b813410a11846e8a2fea46)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100003.jpg%3Ft%3D1280806434&hash=404f0aa243bd6d994b399f15329e3be83bc9ab0d)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100002.jpg%3Ft%3D1280806454&hash=c281f132581f2e0319a5e0f187541c906cd76493)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100001.jpg%3Ft%3D1280806495&hash=919d17fa5e5420a7724771e9481f6c8d7af394c3)
Title: Re: KillSlim's Build Map
Post by: Ralazo on 03-08-2010
Looking nice, you should add a water area, put in some funny details like a broadcast station or just something that does something special.
Title: Re: KillSlim's Build Map
Post by: KillSlim on 03-08-2010
Quote from: Ralazo on 03-08-2010
Looking nice, you should add a water area, put in some funny details like a broadcast station or just something that does something special.

Thanks.
I'm taking your idea of a radio or broadcast station and putting it in as a construct-styled building to keep with the current theme.
Inside will have a stairway to an underground building area, where a section of the roof opens up, so if you're building down there you will actually be able to take your creations outside.
Title: Re: KillSlim's Build Map
Post by: RG4ORDR on 03-08-2010
Looks good
Title: Re: KillSlim's Build Map
Post by: Locke on 03-08-2010
It has very pretty geometry, but I think the interior should be brighter. It seems a little too dark at the moment.
Title: Re: KillSlim's Build Map
Post by: KillSlim on 03-08-2010
Quote from: ㅎㅎLocke on 03-08-2010
It has very pretty geometry, but I think the interior should be brighter. It seems a little too dark at the moment.

Yes, the screen shots displayed are from the first version. Since then I have added some lighting where it is necessary.
Just now I have finished the radio station, I'm doing the more complex underground another time.
Title: Re: KillSlim's Build Map
Post by: KillSlim on 03-08-2010
Screenies of the radio station:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100010.jpg%3Ft%3D1280877454p&hash=77a03ec9ea999d5d04e752982a849fef5aa45f95)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100011.jpg%3Ft%3D1280877482&hash=333b8dcc99e6e6c62b577fdbb0eac6691c551d0a)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100012.jpg%3Ft%3D1280877506&hash=6aa4f24d06658f308d9fd1e5d16a7fba8f33ec47)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fgm_sandstruct_20100013.jpg%3Ft%3D1280877534&hash=f99064a75b51d7ad41d6fd3f70a08a4409ccf43d)
Title: Re: KillSlim's Build Map
Post by: Lucidius on 03-08-2010
i'de name it something like Dry Lakes or something, it tells you to expect (a large emptry desert lake bed)
Title: Re: KillSlim's Build Map
Post by: Locke on 18-08-2010
Holy shit dat mountain. It looks nice in the background.
Title: Re: KillSlim's Build Map
Post by: KillSlim on 20-08-2010
Quote from: ㅎㅎLocke on 18-08-2010
Holy shit dat mountain. It looks nice in the background.

The map was erased when I installed my new OS. It's on garrysmod.org but it got less than 50 downloads, so that plainly was a suggestion that no one wants another version of this.