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Other Forums => Development => Old Forum Boards => Scrapyard => Mapping => Topic started by: Silver Knight on 19-03-2011

Title: FRP_HGN_AFTERMATH
Post by: Silver Knight on 19-03-2011
AFTERMATH



Welcome to my thread about a fallout map im working on. Im working on it because the maps out there quite frankly are ill-equipt to support the scale of what we want to accomplish with our fallout roleplay project.

Ive asked belenki to work on his own map however i cannot go by his reliability or his ambition or when it will be ready. We need a new map now and after further experimentation with Atomic, csdesert and Apoc - The outcome is simple. We need a new map, and straight away so that's why ive started this map.





General Map Description:

Where, to start, well that's easy. The map is the size of the hammer grid, the same size as atomic\Apoc. It's aimed to be filled up (So not an atomic repeat) But have that fallout feel and have suitable places\area's\bases to satisfy all roleplay types and groups (So not a apoc repeat).


Current area plans:

Sector42 train tunnel port (Will use teleportation system too.)
Frankie's Republic Cityscape area.
BoS Base.
Enclave Base.
Factory.
Various buildings to explore around the map.
Cave (It's a maybe, they are very time consuming but ill probably do it just for raiders\mutants)
Title: Re: FRP_HGN_AFTERMATH
Post by: jaik on 19-03-2011
Make a gas station in middle of nowhere and I support this.
Title: Re: FRP_HGN_AFTERMATH
Post by: RanmaChan on 19-03-2011
Hey, this sounds really good!  Do you want suggestions for it now, or later on when you have started working on the map?  Because I have a few ideas for the BoS base.
Title: Re: FRP_HGN_AFTERMATH
Post by: Dug on 19-03-2011
Perhaps you could make some deserted towns in which wastelanders can move in and start their own communities or tribes for that matter(tribals). It doesn't all have to be around the major factions.
Title: Re: FRP_HGN_AFTERMATH
Post by: Silver Knight on 19-03-2011
[smg id=223][smg id=224][smg id=225][smg id=226][smg id=227][smg id=228][smg id=229][smg id=230][smg id=231][smg id=232]

Here's some work ive done in the past few hours. The main time spent compiling. You can see i reused two some stalker buildings. Ill make newer versions later most likely or at least more interesting.

I spent some time getting fallout textures to blend correctly, ill be ripping more textures out soon as they really make it feel like the game whereas the half life 2 textures look dull and out of place.
Title: Re: FRP_HGN_AFTERMATH
Post by: RanmaChan on 19-03-2011
Will we need to download a new content pack to be able to see the textures and buildings you are using from Stalker?
Title: Re: FRP_HGN_AFTERMATH
Post by: Silver Knight on 19-03-2011
[smg id=233]

Here's a overview. As you can see theres alot of empty space. Hell alot of it is just placeholders and experimentation.I must say, what is more important to you. A 3d skybox or a enlarged map because there was not a 3d skybox.
Title: Re: FRP_HGN_AFTERMATH
Post by: Silver Knight on 19-03-2011
Quote from: RanmaChan on 19-03-2011
Will we need to download a new content pack to be able to see the textures and buildings you are using from Stalker?

There will be a patch with some new fallout vehicles, updated sounds and textures and playermodels. But nothing huge.
Title: Re: FRP_HGN_AFTERMATH
Post by: Ragolution on 19-03-2011
I'd like to request that the BoS base/bunker is established at Captain Hill
Title: Re: FRP_HGN_AFTERMATH
Post by: Frostee on 19-03-2011
Quote from: Ragolution on 19-03-2011
I'd like to request that the BoS base/bunker is established at Captain Hill
Agreed.
Title: Re: FRP_HGN_AFTERMATH
Post by: Silver Knight on 19-03-2011
Quote from: Ragolution on 19-03-2011
I'd like to request that the BoS base/bunker is established at Captain Hill

Im thinking of a government building for the bos. Run down offices a basement base underneath.
Title: Re: FRP_HGN_AFTERMATH
Post by: Khorn on 19-03-2011
Make sure to not make it flat enough where a player can use zoom across the whole map.
Title: Re: FRP_HGN_AFTERMATH
Post by: Agera on 19-03-2011
Apart from the space the Main Factions will get, will there be space for PBGs?.

I'm getting a small idea together for a group.
Title: Re: FRP_HGN_AFTERMATH
Post by: Silver Knight on 19-03-2011
Quote from: Khorn on 19-03-2011
Make sure to not make it flat enough where a player can use zoom across the whole map.

There's still alot more terrain to do.
Title: Re: FRP_HGN_AFTERMATH
Post by: Ragolution on 19-03-2011
Quote from: Last.Exile on 19-03-2011
Quote from: Khorn on 19-03-2011
Make sure to not make it flat enough where a player can use zoom across the whole map.

There's still alot more terrain to do.

Make a doomfort.

Out of marshmellows.

And lasers.
Title: Re: FRP_HGN_AFTERMATH
Post by: Silver Knight on 19-03-2011
Quote from: Ragolution on 19-03-2011
Quote from: Last.Exile on 19-03-2011
Quote from: Khorn on 19-03-2011
Make sure to not make it flat enough where a player can use zoom across the whole map.

There's still alot more terrain to do.

Make a doomfort.

Out of marshmellows.

And lasers.

List the things you feel you need for the bos base. Features, rooms. How you think it should all be layed out and how it fits together.
Title: Re: FRP_HGN_AFTERMATH
Post by: Frostee on 19-03-2011
For the rooms, I think we would need an Elder's Office, barracks, Armory, lab type thing, and studying area, and a couple decently large rooms where we can build shooting range, ect ect.
Title: Re: FRP_HGN_AFTERMATH
Post by: Ragolution on 19-03-2011
Quote from: FrostyFrosty on 19-03-2011
For the rooms, I think we would need an Elder's Office, barracks, Armory, lab type thing, and studying area, and a couple decently large rooms where we can build shooting range, ect ect.

Not your job.

Quote from: Last.Exile on 19-03-2011
List the things you feel you need for the bos base. Features, rooms. How you think it should all be layed out and how it fits together.

I want it to have a tech-filled room for my scribes to slave in
I want it to have a big empty room. Just one. Super-multipurpose
I want it to have three small empty rooms. Basically walk-in closet sized.
It needs an Elder's Office.
It needs a barracks
It needs a computer lab

Other than that, it's all to your digression.

I'll make a map and PM you it, tomorrow morning. Or... Tomorrow, atleast.
Title: Re: FRP_HGN_AFTERMATH
Post by: Khorn on 20-03-2011
You could try copying the bases in the Fallout game.

The Fallout NV had a nice BoS base. Just remove the unneeded areas.
Title: Re: FRP_HGN_AFTERMATH
Post by: Ragolution on 20-03-2011
Quote from: Khorn on 20-03-2011
You could try copying the bases in the Fallout game.

The Fallout NV had a nice BoS base. Just remove the unneeded areas.

ITT - most if not all of the areas were unneeded.
There was a fucking ton of useless computer labs and that under-neath area was totally useless.
If anything, we'd need the top layer and then the whole Elder 'wing'
Title: Re: FRP_HGN_AFTERMATH
Post by: Khorn on 20-03-2011
Well, at least stick to the design of those bases.

Don't make a concrete base with a few doors here and there, but make it look like a BoS base.
Title: Re: FRP_HGN_AFTERMATH
Post by: RG4ORDR on 22-03-2011
Do this
Make topside bunker that camouflaged or not only BoS can get in there or people that can get access
Then an elevator with the Normal base floor 1
Then Scribe areas,schooling,tech labs,Medical area,Barracks floor 2
Elder level officer and war room floor 3
Title: Re: FRP_HGN_AFTERMATH
Post by: Hessen on 24-03-2011
The FRA town needs an artillery sandbag emplacement in the rear of it, more or less large enough to fit three of these

http://www.garrysmod.org/downloads/?a=view&id=88188 (http://www.garrysmod.org/downloads/?a=view&id=88188)

that and maybe a small 3 room bunker in that same area underground.

Just a few simple things that we could greatly use.
Title: Re: FRP_HGN_AFTERMATH
Post by: Khorn on 24-03-2011
Wait, does the FRA have artillery now?


Since when did they acquire those?
Title: Re: FRP_HGN_AFTERMATH
Post by: Recreas on 24-03-2011
Since the FRA is supposed to be the biggest and strongest faction. That's why, we could have rolled them in from our main areas.
Title: Re: FRP_HGN_AFTERMATH
Post by: Hessen on 24-03-2011
Quote from: Recreas on 24-03-2011
Since the FRA is supposed to be the biggest and strongest faction. That's why, we could have rolled them in from our main areas.

We are in possession of 2 military bases and we are waiting two irl weeks for them to arrive from fort campbell.

they are 3 106 MM HE artillery pieces.
Title: Re: FRP_HGN_AFTERMATH
Post by: Comradebritish on 24-03-2011
If you guys get artillery pieces, can us Enclave call in Vertibird support?
Title: Re: FRP_HGN_AFTERMATH
Post by: Ragolution on 24-03-2011
Quote from: Comradebritish on 24-03-2011
If you guys get artillery pieces, can us Brotherhood call in Liberty Prime support?
Title: Re: FRP_HGN_AFTERMATH
Post by: Recreas on 24-03-2011
Quote from: Ragolution on 24-03-2011
Quote from: Comradebritish on 24-03-2011
If you guys get artillery pieces, can us Brotherhood call in Liberty Prime support?

Only to destroy the communis- ah damn it.
Title: Re: FRP_HGN_AFTERMATH
Post by: Cutch on 24-03-2011
Quote from: Comradebritish on 24-03-2011
If you guys get artillery pieces, can us Enclave call in Vertibird support?
You guys are based at a place roughly 2,300 miles away. We are based out of a place roughly 300 miles away.
Title: Re: FRP_HGN_AFTERMATH
Post by: Khorn on 24-03-2011
We also are the 821st Vertibird Assault Squadron.


I assume that means we do something related to vertibirds.
Title: Re: FRP_HGN_AFTERMATH
Post by: Cutch on 25-03-2011
I would assume you would get your supplies/troops via vertibird, but the weapons would have to be left back at base to make room for fuel and cargo space.
Title: Re: FRP_HGN_AFTERMATH
Post by: RG4ORDR on 26-03-2011
Quote from: Cutch on 24-03-2011
Quote from: Comradebritish on 24-03-2011
If you guys get artillery pieces, can us Enclave call in Vertibird support?
You guys are based at a place roughly 2,300 miles away. We are based out of a place roughly 300 miles away.
Yes but what about FRA some how acquiring the knowledge to repair and fix power armor and gaining Urban Plasma Rifles which don't even fucking exists yet surprises me
Title: Re: FRP_HGN_AFTERMATH
Post by: Cutch on 26-03-2011
I removed the plasma rifle.
Title: Re: FRP_HGN_AFTERMATH
Post by: Silver Knight on 13-05-2011
Im resuming this and renaming it to: Fallout Redux. It will be much smaller and contain various bases amongst other things. Similar to the features of stalker redux.