Drake Aerbane, Broken Fiend

Started by Chespinlover23, 30-09-2018

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Chespinlover23

~Character Sheet~
Name: Draconis Aerbane [introduces self as Drake]
Basic Description: A son of a demon hunter, turned Fiend by odd events of his past.

~Details~
Age: 57
Gender: Male
Race: Fiend
Alignment: Chaotic Good
Class: Spellblade [mage/warrior]

~Literacy~
Basic: Y
Arcane: Y
Demonspeak: Limited

Legacy Status: Y [veteran]
Soul Element: Virtue

~Proficiencies~
Weapons: Anything he can use to tap into darkness with
Armour: Light or medium armour such as chainmail
Items: N/A

~Restrictions~
Weapons: Any light-based weapons, or two-handed weapons
Armour: Anything heavy that restricts flight
Items: Anything holy or that which requires two hands to utilize

~Special Equipment~
Scarlet Seal: A necklace Drake always keeps on to maintain his rampant Fiend powers. If one were to remove it....well....
Aero Hammer: An incredibly light warhammer, able to be used with only one hand. Light but powerful when swung hard enough

~Traits~
Gift of flight. His Fiend curse is a blessing in some senses and this includes the wings he gained as well, to soar the skies.
Compassionate. Seeing as he's been through many a hardship, he often knows how others feel and attempt to alleviate the pain for them.
Nostalgic. Nothing gets him out of a depressive rut better than seeing old friends from the past. Usually tends to cheer him up indefinetly.

~Flaws~
Depressed. Due to his hardships and pain in losing himself, he's often sullen and depressed, sometimes even to the point of unfriendliness or anger.
Unstable. His Fiend powers are still new to him, and if left unchecked, he can enter a terrible animalistic rage of which he cannot control.
Traumatized. His past and depressive state contribute to a state of warlike trauma. His mind is damaged.
One-handed. In battle, Drake had his hand tore off, and so he has had to live with only one hand. As such, he cannot grab most things properly.
Outcast. Be it being shunned due to his appearance, or fear of it occurring, he often keeps to himself and doesn't appreciate most company.

~Skills~
Power Smash [Axe/Hammer] An attack with -10 to hit, but is always a crit if it lands. {ACTIVE}
Improved Critical [Warrior/Rogue] 'Makes it so rolling 40 above the losing roll grants a crit rather than 50 above.' {PASSIVE}
Gale [Wind Magic, Flying Knife] 'Knocks back.' {ACTIVE}
Focus [ANYONE] '+10 to hit for the next attack. If used twice in a row without attacking, it becomes +20. Unique in that it can be used an unlimited amount of times per battle.' {ACTIVE}
Hex [Mage] 'Inflict a random status dependent on the number rolled. Guaranteed unless 0 is rolled. Rolling 100 allows you to choose.' {ACTIVE}

Signature Skill: Overflow-The user rips his necklace from his neck, giving him a +20 to attacks for the rest of the battle, but goes completely berserk and sees all as foe, and suffers -25 to defense. Can no longer utilize skills for the remainder of the battle. [Basically a mega-Berserk mixed with confusion]

~Sync Skills~
Wild Element: Imbue the summoner's familiar with an element specific to what it relates to [wind for flying familiars, water for aquatic familiars, etc] (No roll) [With Crys Henbane]
Smoke Strike: The mage conjures smoke, giving the rogue a chance for a sneak attack. (Rogue only. +20) [With Roc Aerbane]
Whirling Kick Blade: Roc attaches himself to a flying Drake with his whip, and rapidly spins around with his knife boots. Behaves like Quick-Strike and Stuns Roc for one turn after its use. (Roc only.) [With Roc Aerbane]

~Backstory~
Drake was not originally of the Fiend race. He was a normal human once, living with his father and his younger sister in relative peace. His father was a demon hunter, and was training Drake to be the same way. One demon in particular caught his father's eye, and this was a female demon who specialized in tricky magic to terrify and then brutally kill her enemies. He left the siblings in their home, as he had done a thousand times before, to go hunt this fearsome demon and slay her, yet this time, he didn't return when he said he would. He never returned. Drake, fearing the worst, grabbed one of his father's blades he had been trying so hard to learn how to wield, and set off to see what had become of his father. He reached the cave the demon was said to make her home in, scouting the perimeter.
But he was mistaken in doing so, for as he looked away, the demon grabbed him by the throat and dragged him into her cave, where she sent him into a coma-like state and sealed him in a crystal. It would be ten years before he would awaken, saved by his younger sister and heroes from the continent the demon made her home from, fighting the war upon it. But when he awakened, his human form had left him. He was what his father hated, what his father wanted to kill, and what he was supposed to be soon to kill too.
He was now a demon himself, a Fiend, and there was no going back to a normal life for Drake any longer.
The sky, if anything, will always be full of colour. The deep blue of day, the orange and purple blend of twilight, the night sky, an obsidian blanket with diamond holes. Even stormy skies, while grey, possess a colour.
We could learn a thing or two from the sky.