Dracobones, Soul-Eating Dragon

Started by JoJo, 22-05-2019

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JoJo

DETAILS
Name: Dracobones
Age: 159
Gender: Male
Race: Skeletal Dragon
Racial Trait: None
Alignment: Chaotic Neutral
Class: Spellblade (Warrior/Mage)

LITERACY
Common: Y
Arcane: Y
Other Languages (Specify): None

LEGACY STATUS: Y
SOUL ELEMENT: Solitude

PROFICIENCY
Weapons: His tail, lightweight weapons
Armor: None
Items/Accessories: None

RESTRICTIONS
Weapons: Anything related to light, for the most part.
Armor: Pretty much anything- he's a Skeletal Dragon, and would probably collapse under the weight of armor.
Items/Accessories: Anything related to Light

SPECIAL EQUIPMENT / IC FEATURES
Wings: Like any Dragon, he has wings that he can utilize. They can however be broken, but with time, the damage can be repaired.
Sharp Tail: He has a spear-like tail that he uses to skewer his opponents.

TRAITS
Persistent: Once he gets involved in something, chances are he'll see said thing through to the end.
Skeletal: By being Skeletal, Dracobones can simply regenerate/repair himself should he sustain damage.
Powerful: Even though he's dead, he's still got the power of a dragon.

FLAWS
Short-Tempered: Easily angered over the slightest things.
Soul-Eating: While not necessarily a flaw, his form of sustenance isn't exactly deemed as a good thing, thus making seem bad in the public eye.
Goal for Evil: Wants to be the best "bad guy" he can be.

SKILLS:
Blitz [Spear] 'Charge forward to close the gap and stab quickly. Cannot be countered.' {ACTIVE}

Pugilism [Warrior/Cleric] 'No penalties for fighting bare-handed. (Characters without this skill get -10 for it.)' {PASSIVE}

Hex [Mage] 'Inflict a random status dependent on the number rolled. Guaranteed unless 0 is rolled. Rolling 100 allows you to choose.' {ACTIVE}

Drain [Mage/Summoner] 'Drain life from the enemy.' {ACTIVE}

Berserk [Warrior] 'Grants +10 to hit and -10 to defense. User attacks closest enemy, or if there are none in range, ally. Wears off after three turns.' {ACTIVE}

SIGNATURE SKILL:  Ancient Rollback - Dracobones calls back to the souls of ancient dragons, him to transform into one of four forms:

Icybones: A form in which Dracobones gains the Ice Element and, thus, becomes weak to fire. Alongside being able to incorporate Ice Magic into his attacks, he gains an all around +10 to his rolls. Additionally, his tail becomes mace-like.

Firebones: A form in which Dracobones gains the Ice Element and, thus, becomes weak to water. Alongside being able to incorporate Fire Magic into his attacks, he gains a +15 to attack rolls and a -10 to defensive rolls. Additionally, his tail becomes sword-like.

Waterbones: A form in which Dracobones gains the Water element, and, thus, becomes weak to electricity. Alongside being able to incorporate Water Magic into his attacks, he gains a +15 to defense rolls and a -10 to attacking rolls. Additionally, his tail becomes trident-like.

Electrobones: A form in which Dracobones gains the water element, and thus, becomes weak to earth magic. Alongside being able to incorporate Electricity into his attacks, he gains an extra roll for all rolls at the cost of receiving a critical hit each time he is hit. Additionally, his tail becomes axe-like.


SYNCHRONIZED SKILLS: None


BACKSTORY (Optional): Coming Soon
IF IT CAN CRAWL, IT CAN BRAWL