CHARACTER RACES

Started by Cross, 28-08-2018

0 Members and 1 Guest are viewing this topic.

Cross

The various more advanced races of the world, and those usable for characters. Race mostly only effects physical traits and story elements, but each one has a racial trait which any character belonging to the race will also have, no matter their class. If none of the races here are to your liking, feel free to suggest one. Keep in mind that these are not the only races available, but rather the primary ones and by far the most common. Should you wish to make a character of a race not listed here, simply ask a moderator and it may be allowed.




HUMAN
By far the most common race, and also the most versatile. If there's a weapon or skill out there, chances are there's a human who can use them
very effectively. While they lack the unique traits other races have, they also lack their unique flaws, though that's not to say they're perfect
creatures by any means.
[No vanity items required]
{Simplistic. No racial traits, good or bad}




ELF
A semi-secretive race, elves tend to prefer company of their own rather than that of other races, though they tend to get along with Feyori due
to many similarities between them. While most live in their own somewhat isolated villages, others are able to meld easily into the civilizations
of other races.
[No vanity items required]
{Enhanced Senses. +10 to search/listen rolls}




DWARF
One of the oldest races, yet among those seen the least. Dwarves tend to live in mountains and caverns, taking advantage of their short stature
to create homes that most others can't enter. While they are hardly seen, most weapons such as swords or axes tend to be made by them. Of course, not
all of them fit this role, and some live in regular villages and cities all the same as the rest.
[No vanity items required]
{Mighty. Able to easily perform feats of strength and learn some Warrior skills no matter their class. +10 to search rolls}




FEYORI
Quite literally "deer elves", Feyori are elves with deer-like antlers. It is said some also have deer-like tails, but this seems to be incredibly
uncommon as it has not yet been confirmed. Feyori share many similarities with regular elves, though they are much less isolated, and are arguably
the second most common race to see around towns after humans.
[Reindeer Antlers required]
{Nimble. Able to easily perform feats of ability and learn some Rogue skills no matter their class}




TRUFFLE
Quick, intelligent, and hidden. Truffles are very uncommon to see, as most tend to hide within deep caverns out of fear of being hunted. Being
creatures of the ground, a common fear amongst them is creatures of the sky. When they do come out of hiding, however, it has been seen that
truffles are very social beings most of the time.
[Mushroom Cap required, as is pale white skin tone]
{Camouflaged. +10 to stealth rolls}




FIEND
Sometimes called a more common term of "demon", these are creatures of the dark that, while not always evil, are usually shunned by civilization
out of fear. Some of them get around this by taking the form of a dark elf, though problems may still arise down the road. Fiends are naturals at
many types of dark magic, and also possess powerful wings when in their true forms.
[Demon wings required- unless when in the form of a dark elf- as is a dark skin tone, usually gray, and red eyes]
{Inner-darkness. Great resistance to Dark attacks, great weakness to Light attacks. Able to switch between Dark Elf and Fiend forms easily}




LEPID
A race that is seldom seen, the Lepids bear wings and moth-like features. Often very gentle and shy, those belonging to the Lepid race often
hide themselves from others, and if they need to escape a dangerous situation, their wings secrete a blinding powder they blow at their attacker.
Lepids also possess flight, though their wings are very fragile and as such they must take care to ensure their wings are always in top
condition.
[Mothron Wings required, as is a white-gray skin tone]
{Ancient Blood. Extremely weak to fire, and piercing attacks can destroy their wings. Able to fling blinding powder.}




ELEMENTAL
Beings made up mostly of energy, elementals are the masters of their specific element, and tend to use no weapons or spells that lie within an
element not their own. Being made of elemental might is a double-edged sword for them, however, as they carry a great weakness to their element's
counter-element (IE, a fire elemental would be very weak to water attacks)
(Possible elemental types: Fire, Water, Earth, Wind, Ice, Lightning, Light, Shadow)
[Skin tone and hair color based on specific element required. Red for Fire, yellow for Lightning, etc]
{Force of Nature. Great resistance to their element, great weakness to counter-element}



AVIAN
A race of bird people who tend to shy away from society as a whole, covering their faces and beaks with a mask that is a telltale sign of the Avians. Their feathers are naturally sharp and may be launched at their foes, and their bird heritage allows them flight, though their wings are flawed compared to other flight-gifted races, given their dense skeletons do not allow infinite flight.
[Harpy Wings required, as is either the Ancient Cultist Mask or Crowno's Mask]
{Aerial Grace. Able to fly freely with the use of their wings, but only for a limited time before needing to rest.
Can also fire off their feathers as weapons}



KEL-TO
A tribal race known for their spiraling and prehensile tails. While said tails are usually coiled upwards around their neck akin to a scarf, they can also be utilized to hold objects or hang on things. Kel-Tos are rather social despite their tribal nature, and usually have an innate yearning for adventure.
[Apprentice's Scarf required of a similar color to the character's hair color.]
{Coiling Tail. Able to use their tail as a third arm of sorts, though with some obvious restrictions}



GOBLIN
Once seen as nothing but a monster and a nuisance, over the years goblins have managed to show the world their light, and are now decently respected by the other races, holding both an affinity for technology and an eye for gold.
[Pale green skin tone required, as is a bald head]
{Inventor. Able to learn some Gunner skills no matter their class. Gets 1.5x the reward money from events}



DRACONID
A race of scaled, bulky humanoids that are featured heavily within mythology. Draconids come in different types, and can breathe certain elements from their jaws. They tend to attack with their fists and breath, but are known to use weapons when needed. Although resilient to most types of attacks, a piercing weapon will penetrate right through their scales.
[Skin tone related to breath type. Red for fire, white for ice, yellow or blue for lightning, and green for aether, as is a Betsy Mask]
{Dragon Blood. Has access to the unique skill Bloodline Breath: An AoE attack of either fire, ice, lightning, or wind. Does not take up a skill slot}

ANGEL
A race that is often considered the opposite of Fiends, Angels are haloed beings known for both virtue and strength. Their kind is often protective of humans and others, but has a distrust towards forces of darkness. With a sense of innate justice, they typically pursue goals that they deem will benefit all.
[Angel Wings required]
{Inner-light. Great resistance to light attacks, great weakness to dark attacks. Able to "dispel" and "summon" their wings when they do/don't need them.}

FORGEKIN
Hardy by nature, Forgekin are ram-like humanoids that live in areas with high pressure and heat. Exceptionally skilled in the art of forging, Forgekin are responsible for some of the greatest works of Craftsmanship in all of Caphori.
[Will's set required. However, armor can be present instead of it.]
{Exceptional at forging. Can take minimal amounts of materials and still manage to forge an excellent weapon.}


Additionally, there are those that are only half of a specific race, with the other half usually being human unless otherwise specified. These maintain some of the racial traits, but have them weaker. These are...
~Half-Elf (+5 to search and listen as opposed to +10)
~Half-Feyori (Smaller pool of Rogue skills available)
~Half-Dwarf (Smaller pool of Warrior skills available)
~Half-Fiend (A complete lack of wings)
~Half-Elemental (Effect of the resistance/weakness is reduced)
~Half-Lepid (Wings are too weak to support flight)
~Half-Kel-To (Tail is unable to hold items due to not coiling properly)
~Half-Goblin (No bonus money from rewards, jobs, etc)
~Half-Angel (Alike fiends, a complete lack of wings)

Please note that some race combinations deemed ridiculous by moderators for one reason or another will be denied creation.
(IMPORTANT NOTE: Certain races are semi-restricted due to being innately much more powerful than others. While there are no real requirements to being able to make one, consulting a moderator is a necessity. These races are...Draconid, Forgekin, Avian, Fiend, Elemental, Angel, Half-Angel, Half-Fiend, and Half-Elemental)


Rogue skills learnable by any Feyori if taught:
Dash
Flee
Sneak Attack


Rogue skills learnable by any Half-Feyori if taught:
Dash
Flee


Warrior skills learnable by any Dwarves if taught:
Pugilism
Rage
Berserk


Warrior skills learnable by any Half-Dwarves if taught:
Pugilism
Rage


Gunner skills learnable by any Goblins and Half-Goblins if taught:
Grenadier
Traverse
Scavenge
-Insert clever signature here-