HC:Suggestions & Idea's

Started by Silver Knight, 23-11-2009

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Silver Knight

Suggest & post your idea's for the gamemode here.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Paintcheck

Magpul Masada
SCAR H
Pistols that are actually useful

Steel


Assassinator

But it comes from your stomach.

Silver Knight

Quote from: Assassinator1097 on 25-11-2009
But it comes from your stomach.

Means it doesn't use the animations =(

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

KillSlim

When you select a class, the class menu goes away automatically so you don't have to manually close it.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

Silver Knight

Quote from: KillSlim on 26-11-2009
When you select a class, the class menu goes away automatically so you don't have to manually close it.

Yeah im doing that, i was working on a new menu entirely, using custom graphics, so far ive made it so it has a team changing aspect, theres no ugly gray frame anymore. Im also (maybe) going to try and develop the ticket system too. Loadouts and the like will have to wait, that tbh would mean further developing the hud completely.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Steel

Erm, could we possibly decrease the recoil on weapons like the MP5, noway does it have that much recoil.
And the bodies dissapearing straight after death?
Im probs pointing out things your already working on...

Tea

Increased damage on the Scout's sniper rifle.

Less recoil for most of the weapons.

Max ammo kits are 4, yet they come back over time if you havent died yet.

Max medkits are 4, same as the ammo kits

Lower sprint speed.

Lower walk speed

Also fix the sniper rifles zooms, it takes FOREVER just to move the damn scope around.


KillSlim

Quote from: Tea on 26-11-2009
Increased damage on the Scout's sniper rifle.

Less recoil for most of the weapons.

Max ammo kits are 4, yet they come back over time if you havent died yet.

Max medkits are 4, same as the ammo kits

Lower sprint speed.

Lower walk speed

Also fix the sniper rifles zooms, it takes FOREVER just to move the damn scope around.

Sprint and walk is fine.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

Steel

Maybe a distorted view when your getting shot at, like dirt being kicked up.
A bit similar to when you play Project reality?
It will stop people being rambo, and will add a form of fear into it.

Lucidius

Add camera punching for damage, which takes a few seconds to come back, so it'de be advisable to get behind cover when shot.

See: STALKER AMK mod gameplay.

Please check out my other suggestions for PS2. Click 'Like' if you agree!

!IMPORTANT! Empire Specific Fighters and the Empire Specific Weapons. Overview, tweeks and nerfs! BIG POST

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Steel

Possible to allow rounds to pass through thin walls?
So you really have to think about where your going.
Higher the calibre, better the penetration, so the truck mounted weapons, able to pass through dense walls.

Silver Knight

Quote from: KillSlim on 26-11-2009
Quote from: Tea on 26-11-2009
Increased damage on the Scout's sniper rifle.

Less recoil for most of the weapons.

Max ammo kits are 4, yet they come back over time if you havent died yet.

Max medkits are 4, same as the ammo kits

Lower sprint speed.

Lower walk speed

Also fix the sniper rifles zooms, it takes FOREVER just to move the damn scope around.

Sprint and walk is fine.

Indeed, i already edited it to be much slower, if you saw the first alpha, you could leap 100 miles and run at a super fast speed.

Quote from: Lucidius on 27-11-2009
Add camera punching for damage, which takes a few seconds to come back, so it'de be advisable to get behind cover when shot.

See: STALKER AMK mod gameplay.


Maybe, it's just a matter of getting a decent blood effect o appear on screen, and then coding it depending on how much damage you take.

Quote from: The Jackal on 27-11-2009
Possible to allow rounds to pass through thin walls?
So you really have to think about where your going.
Higher the calibre, better the penetration, so the truck mounted weapons, able to pass through dense walls.

Sniper rifles go through thin walls and doors already.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Steel

Possible to allow you to go prone, instead of just ducking?

Lucidius

Hmmm:

Now that we are talking about wall penetration, i'de like to know what calibre the sniper is using. I feel as though Calibre should take a dramatic effect on penetration and what not, but that's just my gun-naziness.

I can try and help you out a bit if you'de like.

Also, certain guns or classes should be able to switch bullet types? Like, FMJ and AP?
Please check out my other suggestions for PS2. Click 'Like' if you agree!

!IMPORTANT! Empire Specific Fighters and the Empire Specific Weapons. Overview, tweeks and nerfs! BIG POST

My Profile[/b][/size]

Steel

Well the majority of standard rifle rounds pass through.

Lucidius

Yup, not to mention the sniper probably uses AR rifle rounds or longer rounds.
Please check out my other suggestions for PS2. Click 'Like' if you agree!

!IMPORTANT! Empire Specific Fighters and the Empire Specific Weapons. Overview, tweeks and nerfs! BIG POST

My Profile[/b][/size]

Moss

http://www.garrysmod.org/downloads/?a=view&id=89097


Itd be cool to have these in there , Working or Not.
Moss--it has the charm of a creeping tune~Even in darkness it still grows.

Why do I love Moss?

I have been asked this question many times. Unfortunately, their is not one easy answer that I can give you.

Blazer232

I would recommend using the GDCW Sweps packs, but also recommend modding them to deal less damage for mulitiplayer use. You can kill a Strider with a pistol on those guns.

Paintcheck

Holy NECROPOST batman.

Look at the last post date please. This topic is nearly 5 months old.