Which server do you want up First? STALKER or W40k?

Started by Silver Knight, 23-11-2012

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Silver Knight

Which server do you want up First? STALKER or W40k?

To note: I am working on a new port of worldscript based on nexus. This will take some time to complete fully so when alpha is out you should note it won't be very complete and will take time to get what we had.

While you decide, watch Godzilla.

Godzilla[1998]



Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Ragolution

JUST GET IT DONE WHO CARES WHICH ONE COMES FIRST.
WE HAVE ALL OF THE SRP CONTENT, WH IS SCRATCHBUILD

Tom

Get the one that will be quickest to put up first, which is SRP.
Quote from: TheAndyShandy on 05-12-2013
Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16/22

Gonztah

Quote from: Tom on 23-11-2012
Get the one that will be quickest to put up first, which is SRP.

Pretty much this.

SGT-Spartans

#4

SRP SRP SRP SRP          SRP SRP SRP SRP           SRP SRP SRP SRP
SRP                            SRP             SRP           SRP             SRP
SRP                            SRP             SRP           SRP             SRP
SRP                            SRP SRP SRP SRP           SRP SRP SRP SRP
SRP SRP SRP SRP          SRP       SRP                 SRP
                  SRP          SRP         SRP               SRP
                  SRP          SRP           SRP             SRP
SRP SRP SRP SRP          SRP              SRP          SRP
SRP chars:
Vasilli 'Vasoline' Nikolaev - Freedom - Alive
Aleksey Ipanov - Spooky Trenchcoat Man - Alive
'Pale' - Bloodsucker - Alive


Steven :D

Quote from: SGT-Spartans on 23-11-2012

SRP SRP SRP SRP          SRP SRP SRP SRP           SRP SRP SRP SRP
SRP                            SRP             SRP           SRP             SRP
SRP                            SRP             SRP           SRP             SRP
SRP                            SRP SRP SRP SRP           SRP SRP SRP SRP
SRP SRP SRP SRP          SRP       SRP                 SRP
                  SRP          SRP         SRP               SRP
                  SRP          SRP           SRP             SRP
SRP SRP SRP SRP          SRP              SRP          SRP



Frostee

Don't just release them. Make sure they are polished and everything is sorted out. Hell, have a select group of people do a test or something.

Khorn

Don't bother releasing either if they are the basically the same as the last script was.

Can't you at least tell us if you plan to change anything in them?

jaik

Quote from: Khorn on 23-11-2012
Don't bother releasing either if they are the basically the same as the last script was.

Can't you at least tell us if you plan to change anything in them?

are you kidding me lol
I'm not sure about your implication, but I dislike the tone of your post which seems like a hive of ignorance to me. 'Same as the last script'? Do you actually know something about the situation about gamemodes or at least something about scripting to back up that...claim of yours?
So you're saying that Silver is unable to code/update the script. Here I have to object this rather ignorant belief with long ass changelogs:
Also note that this is only WorldScript and +2.0 RadScript, the amount of work done on CakeScript to transform it into RadScript is boatloads.
WorldScript
[spoiler]
This is where global updates will go for worldscript. These updates appear on most if not all servers running worldscript.   
+Added my new container system
--Based on a new entity instead of model type.
-- Fully dynamic (Name, weight, stashable, model - All can be set to unique and seperate values.
--Uses vgui container menu to setup\edit the container.   
+Added map restart command.
+Added map change command.

=Players brought to and teleported to will appear at the position in which the player is looking.

+Seperated the phystrust and tooltrust permissions to be global instead.
+Setfaction command now whitelists the player.

=Fixed up the container system slightly.
=Fixed the contfill command.

+Added Several options to player e menu.   
+Added dance animation.   
+Added resourcex module.
+Made Toolgun system global.
+=- Various other things.   
+- Allowed SA's to give items to people.

+Added AreaIcons Feature /dev_AI

/dev_AIADD - Add a new Area Icon
/dev_AICOLLIDE - Toggle it's collision with the world\players.
/dev_AISetName - Set First Name.
/dev_AISetSubName - Set Sub Name of Icon


+Added Turn feature for playermodels with turning issues. /animturn

+Added Third person system

/WS_ThirdPerson -Toggle to third person mode.
/WS_ThirdPersonMenu - Access the config menu to either use preset views or create your own.

+Added Gear system - For use with the headgear system i made.

=Various other tweaks.
   
New dice roll commands.
+/Roll6
+/Roll100
+/Roll [Custom]
+Local player emit sound    [/spoiler]

Stalker Roleplay
[spoiler]
With the new script, so to shall there be a new script update log. Here all the updates for RadiationScript 3.2 will be placed.

10-09-2010


       
  • Fixed up various items.
  • Medkits are now standalone.
  • Added several new items (Energy Drink, l85 etc).
  • Added admin chat\broadcast.
  • Added Monolith (Opps?).
  • Made some commands avaliable for lesser admins.
  • Several items should no longer appear as errors anymore.
  • Added stalker props as containers.
  • Fixed "Mystery Meat" not being given when mutilating a corpse.
13-09-2010, 01:05 AM


       
  • Bounty System
  • Group System
  • Clothing System
  • A Large range of trader flags (weapon tiers, clothing etc)
  • Admin chat system
  • E menu on player
  • Karma system (Not working- mostly fallout)
  • Achievements  (Again - fallout)
  • Noteable flags as of now;
Tier 1 - 4 Suit systems

       
  • r
  • R
  • e
  • E
Tier 1 Weapons

       
  • l
    Faction Flags

       

            
    • Freedom; Q
    • Duty; q
    • Monolith; w
    • Military; W
      Ecologists and several suits are still missing- i will make them later.
19-09-2010


       
  • Players no longer drop money when they die.
  • Mines now cost more, have a harsher limitation and are now under tier 2 weapons (L)
  • Admins now have access to transfer characters over to a faction (Added scoreboard option for ease too)
  • Fixed several items
  • Added Salarys to major factions
  • Fixed several radio functions
22-09-2010


       
  • Faction Loadouts (Faction members who just joined get starter items) ALPHA
  • Added military private suit (VE) as a suit for military to buy.
    26-09-2010


       
  • Bloodsuckers now have claws/cloak.
  • Fixed one or two flaws with items.
  • Fixed change name command (Everyone should be able to do it themselves now)
  • Added basic freedom suits and 1 eco suit.
  • Edited some of the titles to be more "Stalker like".
  • Added stalker attributes.
27-09-2010



       
  • Merged Cloak with Claws, made it more efficent
  • Added Kabar (Can be equipted alongside a rifle and pistol)
  • Added Donator classes (Still not ready, sorry!)
  • Fixed physical description not appearing
  • Removed starter stat points (To avoid people effecting the new stats)
27-09-2010


       
  • Fixed change name permission.
  • Added /charsetownname which allows users with tooltrust to set their name.
  • Fixed radios and stand alone radios.
  • Changed radio text's color to green.
02-10-2010


       
  • Weapons/Suits have had their batches edited (Some less/Some More)
  • Ammo must now be bought in bulk of 5
03-10-2010



       
  • Admins can now save npcs and delete them.
  • Players can now be permakilled.
  • Stationary Radios can now be turned off and picked up.
03-10-2010 (Revision 2)


       
  • Admins can now bring and goto players.
  • Dev commands can now only be used by sv's.
  • Give money dev command has been added.
04-10-2010


       
  • Factions now have weapons in their faction trader menu's.
  • Added AS-Val (No model for it yet).
  • Added large cache of 9.39mm ammo (60 bullets) due to vss using 30 and asval using 20.
  • Added Adverts /advert - Costs 100 rubles per advert.
07-10-2010


       
  • Stalkers now get "Scavanger Money" of 90 rubles per hour to help out stalkers struggling.
  • Attributes are now split apart, Character ones are seperate to those which are neutral or skill based.
  • First "Skill" has been added to the list "Technican" however functions applying to the development of guns and upgrades is still to be done.
  • Some items have been adjusted to have the correct sounds (Mostly Food).
  • Exosuits now play the metropolice walk sounds when they move.
  • Developed alpha base for artifacts.
  • Made flash.
  • Factions now earn 300 instead of 400 due to huge increase in avaliability of top of the line suits/weapons.
10-10-2010


       
  • Monolith now have a full set of suits (Skat, exo, seva (They do not get berils)
  • Removed shipments from all suits apart from faction tier 1 (They are cheap already)
  • Removed shipments from nearly all weapons apart from really cheap weaponry (Makarov's, kabar etc)
  • Fixed admin chat
  • Added sunrise variant (Slightly stronger, and weighs less.)
15-10-2010


       
  • Added Roleplay Reward Command (ad_rewardplayer).
  • Fixed several items not working correctly.
  • Fixed main admin commands.
  • Fixed permissions so admins can be more efficient at their job.
18-10-2010


       
  • Added bulldog6 and Pkm weapons.
  • Added Bloodsucker tentacles and dogstail.
  • Added 762pp ammo (For Pkm).
  • Increased Vog ammo from 2 to 3.
  • Added Jellyfish artifact
  • Added several new suits (Rookie, mail, reinforced merc suit etc)
  • Added Hazmat suit
  • Added misc items (Guitar, flashdrive, military documents, documents)
29-10-2010


       
  • Fixed Server
  • Various fixes/updates throughout the last two weeks.
  • Redone kick command (No longer needing sourcenet.dll)
  • Added various new animations (Lying down, stare around, salute, warm hands)
01-11-2010


       
  • Added 3 new anoms "Bubble", "Pulse" and "Static".
  • Added Special Anom "Evade" which pushes people away.
02-11-2010


       
  • Added Warp Anomaly (Teleporter Anom)
26-11-2010


       
  • Added set hp command.
  • Added set Armor command.
  • Added force weapon command.
  • Added ban system.
  • Added master/veteran flags.
  • Added controller flag.
  • Added 2nd varation of merc suit.
1-12-2010


       
  • Added Culinary Skillset.
  • Added Meat collected from creatures can be cooked on fires.
  • Added Technicans can repair their first weapon: Makarov.
  • Added various items i.e. (scrap, burnt meat, broken makarov etc).
  • Added master/veteran flags.
  • Added Nightstar (gives 4kg extra weight).
  • Fixed Bleach - try some!.
07-12-2010


       
  • Old: Stamina is now required to run.
  • Fixed Ban\Kick system.
  • Fixed Bloodsucker health\speed.
  • Increased health of controller by 15% and Bloodsucker by %10.
  • Zombified Stalkers now have increased hp and armor making them more worthwhile however lack in speed\agility as they can not run and walk slow.
28-03-2011

=Fixed up a few items that would produce some errors.
28-03-2011, 06:48 PM

+Added artifact spawner system. - Artifacts will spawn on their own.
04-04-2011

+Power armor Trainer and user system.
+Added dynamic background sound to try and liven the atmosphere abit.
+Added sounds when dropping, pickingup and holstering your weapon.

Note: All worldscript updates have been added too, so that mean things like global tooltrust and the e action menu are on there.
11-04-2011, 01:32 PM

+Added Radiation System.
+Added Divide Anomaly.
+Added detector items.
+Added various "gap" filler sounds.
+Added Poltergeist flag.

=Fixed zip tie system.
=Fixed safebox value.
=Changed variable type for container names.

-Removed Shipments (Almost completely)

Note: All worldscript updates have been added too obviously.
Zombie npcs (Fast running and slow) Good for target practice.
Boar npc.
Flesh npc.
Bloodsucker npc.
Snork npc.
Admin music menu for quick sound playing.
Guitar now plays the guitar sound - Don't spam it though, im too lazy to go and add checks to see if your already playing (and that kinda slows the script down anyway)

Fixes:
Weapon sounds (Maybe) - Garrys a twat. - Looks like seperate quick fix dl.
Blind dog missing texture.
Slight tweak to deagle to make it more accurate.
Pkm Is now finished ( I never finished it before) :s
Asval now has two versions, 1 scoped an 1 without (Same model but scope is hidden on ironsight)
Lowered dogs health to help with bad hitbox.
Changed model on the safebox to stalker footlocker.
14-05-2011

+Added Eliminator Weapon.
+Added appropiate weapons to monolith trader flag.
+Added drop for flesh and blind dog (Boar already had drops).
=Increased run speed on Poltergiest.
19-11-2011

+Added several new artifacts.
+Added plant artifact.
+Added plant anom entity.
+Added 2 stalker sound emitters.
+Added new variational suits. (New lesser exo, bandit merc, mercexo etc)
+Added noiseless viper variant weapon.
+Added Fora-15 variant weapon.
+Added Duty/Freedom/Ecologist Voice sounds.
+Added friendly dog.
=Vodka is now staged, you can drink it in quarters.
=Burner looks slightly bareable now.
=Fixed a few typos.
[/spoiler]
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

KingArthur

children please, no arguing. I voted for SRP because I want to be a freedom bandit mercenary who works for duty because my family was killed by military bandits again.

Knife_cz

Quote from: KingArthur on 23-11-2012
children please, no arguing. I voted for SRP because I want to be a freedom bandit mercenary who works for duty because my family was killed by military bandits again.
what?
I thought you were a female whom escaped from military experiment?


Khorn

Quote from: Jake on 23-11-2012
Quote from: Khorn on 23-11-2012
Don't bother releasing either if they are the basically the same as the last script was.

Can't you at least tell us if you plan to change anything in them?

are you kidding me lol
I'm not sure about your implication, but I dislike the tone of your post which seems like a hive of ignorance to me. 'Same as the last script'? Do you actually know something about the situation about gamemodes or at least something about scripting to back up that...claim of yours?
So you're saying that Silver is unable to code/update the script. Here I have to object this rather ignorant belief with long ass changelogs:
Also note that this is only WorldScript and +2.0 RadScript, the amount of work done on CakeScript to transform it into RadScript is boatloads.
WorldScript
[spoiler]
This is where global updates will go for worldscript. These updates appear on most if not all servers running worldscript.   
+Added my new container system
--Based on a new entity instead of model type.
-- Fully dynamic (Name, weight, stashable, model - All can be set to unique and seperate values.
--Uses vgui container menu to setup\edit the container.   
+Added map restart command.
+Added map change command.

=Players brought to and teleported to will appear at the position in which the player is looking.

+Seperated the phystrust and tooltrust permissions to be global instead.
+Setfaction command now whitelists the player.

=Fixed up the container system slightly.
=Fixed the contfill command.

+Added Several options to player e menu.   
+Added dance animation.   
+Added resourcex module.
+Made Toolgun system global.
+=- Various other things.   
+- Allowed SA's to give items to people.

+Added AreaIcons Feature /dev_AI

/dev_AIADD - Add a new Area Icon
/dev_AICOLLIDE - Toggle it's collision with the world\players.
/dev_AISetName - Set First Name.
/dev_AISetSubName - Set Sub Name of Icon


+Added Turn feature for playermodels with turning issues. /animturn

+Added Third person system

/WS_ThirdPerson -Toggle to third person mode.
/WS_ThirdPersonMenu - Access the config menu to either use preset views or create your own.

+Added Gear system - For use with the headgear system i made.

=Various other tweaks.
   
New dice roll commands.
+/Roll6
+/Roll100
+/Roll [Custom]
+Local player emit sound    [/spoiler]

Stalker Roleplay
[spoiler]
With the new script, so to shall there be a new script update log. Here all the updates for RadiationScript 3.2 will be placed.

10-09-2010


       
  • Fixed up various items.
  • Medkits are now standalone.
  • Added several new items (Energy Drink, l85 etc).
  • Added admin chat\broadcast.
  • Added Monolith (Opps?).
  • Made some commands avaliable for lesser admins.
  • Several items should no longer appear as errors anymore.
  • Added stalker props as containers.
  • Fixed "Mystery Meat" not being given when mutilating a corpse.
13-09-2010, 01:05 AM


       
  • Bounty System
  • Group System
  • Clothing System
  • A Large range of trader flags (weapon tiers, clothing etc)
  • Admin chat system
  • E menu on player
  • Karma system (Not working- mostly fallout)
  • Achievements  (Again - fallout)
  • Noteable flags as of now;
Tier 1 - 4 Suit systems

       
  • r
  • R
  • e
  • E
Tier 1 Weapons

       
  • l
    Faction Flags

       

            
    • Freedom; Q
    • Duty; q
    • Monolith; w
    • Military; W
      Ecologists and several suits are still missing- i will make them later.
19-09-2010


       
  • Players no longer drop money when they die.
  • Mines now cost more, have a harsher limitation and are now under tier 2 weapons (L)
  • Admins now have access to transfer characters over to a faction (Added scoreboard option for ease too)
  • Fixed several items
  • Added Salarys to major factions
  • Fixed several radio functions
22-09-2010


       
  • Faction Loadouts (Faction members who just joined get starter items) ALPHA
  • Added military private suit (VE) as a suit for military to buy.
    26-09-2010


       
  • Bloodsuckers now have claws/cloak.
  • Fixed one or two flaws with items.
  • Fixed change name command (Everyone should be able to do it themselves now)
  • Added basic freedom suits and 1 eco suit.
  • Edited some of the titles to be more "Stalker like".
  • Added stalker attributes.
27-09-2010



       
  • Merged Cloak with Claws, made it more efficent
  • Added Kabar (Can be equipted alongside a rifle and pistol)
  • Added Donator classes (Still not ready, sorry!)
  • Fixed physical description not appearing
  • Removed starter stat points (To avoid people effecting the new stats)
27-09-2010


       
  • Fixed change name permission.
  • Added /charsetownname which allows users with tooltrust to set their name.
  • Fixed radios and stand alone radios.
  • Changed radio text's color to green.
02-10-2010


       
  • Weapons/Suits have had their batches edited (Some less/Some More)
  • Ammo must now be bought in bulk of 5
03-10-2010



       
  • Admins can now save npcs and delete them.
  • Players can now be permakilled.
  • Stationary Radios can now be turned off and picked up.
03-10-2010 (Revision 2)


       
  • Admins can now bring and goto players.
  • Dev commands can now only be used by sv's.
  • Give money dev command has been added.
04-10-2010


       
  • Factions now have weapons in their faction trader menu's.
  • Added AS-Val (No model for it yet).
  • Added large cache of 9.39mm ammo (60 bullets) due to vss using 30 and asval using 20.
  • Added Adverts /advert - Costs 100 rubles per advert.
07-10-2010


       
  • Stalkers now get "Scavanger Money" of 90 rubles per hour to help out stalkers struggling.
  • Attributes are now split apart, Character ones are seperate to those which are neutral or skill based.
  • First "Skill" has been added to the list "Technican" however functions applying to the development of guns and upgrades is still to be done.
  • Some items have been adjusted to have the correct sounds (Mostly Food).
  • Exosuits now play the metropolice walk sounds when they move.
  • Developed alpha base for artifacts.
  • Made flash.
  • Factions now earn 300 instead of 400 due to huge increase in avaliability of top of the line suits/weapons.
10-10-2010


       
  • Monolith now have a full set of suits (Skat, exo, seva (They do not get berils)
  • Removed shipments from all suits apart from faction tier 1 (They are cheap already)
  • Removed shipments from nearly all weapons apart from really cheap weaponry (Makarov's, kabar etc)
  • Fixed admin chat
  • Added sunrise variant (Slightly stronger, and weighs less.)
15-10-2010


       
  • Added Roleplay Reward Command (ad_rewardplayer).
  • Fixed several items not working correctly.
  • Fixed main admin commands.
  • Fixed permissions so admins can be more efficient at their job.
18-10-2010


       
  • Added bulldog6 and Pkm weapons.
  • Added Bloodsucker tentacles and dogstail.
  • Added 762pp ammo (For Pkm).
  • Increased Vog ammo from 2 to 3.
  • Added Jellyfish artifact
  • Added several new suits (Rookie, mail, reinforced merc suit etc)
  • Added Hazmat suit
  • Added misc items (Guitar, flashdrive, military documents, documents)
29-10-2010


       
  • Fixed Server
  • Various fixes/updates throughout the last two weeks.
  • Redone kick command (No longer needing sourcenet.dll)
  • Added various new animations (Lying down, stare around, salute, warm hands)
01-11-2010


       
  • Added 3 new anoms "Bubble", "Pulse" and "Static".
  • Added Special Anom "Evade" which pushes people away.
02-11-2010


       
  • Added Warp Anomaly (Teleporter Anom)
26-11-2010


       
  • Added set hp command.
  • Added set Armor command.
  • Added force weapon command.
  • Added ban system.
  • Added master/veteran flags.
  • Added controller flag.
  • Added 2nd varation of merc suit.
1-12-2010


       
  • Added Culinary Skillset.
  • Added Meat collected from creatures can be cooked on fires.
  • Added Technicans can repair their first weapon: Makarov.
  • Added various items i.e. (scrap, burnt meat, broken makarov etc).
  • Added master/veteran flags.
  • Added Nightstar (gives 4kg extra weight).
  • Fixed Bleach - try some!.
07-12-2010


       
  • Old: Stamina is now required to run.
  • Fixed Ban\Kick system.
  • Fixed Bloodsucker health\speed.
  • Increased health of controller by 15% and Bloodsucker by %10.
  • Zombified Stalkers now have increased hp and armor making them more worthwhile however lack in speed\agility as they can not run and walk slow.
28-03-2011

=Fixed up a few items that would produce some errors.
28-03-2011, 06:48 PM

+Added artifact spawner system. - Artifacts will spawn on their own.
04-04-2011

+Power armor Trainer and user system.
+Added dynamic background sound to try and liven the atmosphere abit.
+Added sounds when dropping, pickingup and holstering your weapon.

Note: All worldscript updates have been added too, so that mean things like global tooltrust and the e action menu are on there.
11-04-2011, 01:32 PM

+Added Radiation System.
+Added Divide Anomaly.
+Added detector items.
+Added various "gap" filler sounds.
+Added Poltergeist flag.

=Fixed zip tie system.
=Fixed safebox value.
=Changed variable type for container names.

-Removed Shipments (Almost completely)

Note: All worldscript updates have been added too obviously.
Zombie npcs (Fast running and slow) Good for target practice.
Boar npc.
Flesh npc.
Bloodsucker npc.
Snork npc.
Admin music menu for quick sound playing.
Guitar now plays the guitar sound - Don't spam it though, im too lazy to go and add checks to see if your already playing (and that kinda slows the script down anyway)

Fixes:
Weapon sounds (Maybe) - Garrys a twat. - Looks like seperate quick fix dl.
Blind dog missing texture.
Slight tweak to deagle to make it more accurate.
Pkm Is now finished ( I never finished it before) :s
Asval now has two versions, 1 scoped an 1 without (Same model but scope is hidden on ironsight)
Lowered dogs health to help with bad hitbox.
Changed model on the safebox to stalker footlocker.
14-05-2011

+Added Eliminator Weapon.
+Added appropiate weapons to monolith trader flag.
+Added drop for flesh and blind dog (Boar already had drops).
=Increased run speed on Poltergiest.
19-11-2011

+Added several new artifacts.
+Added plant artifact.
+Added plant anom entity.
+Added 2 stalker sound emitters.
+Added new variational suits. (New lesser exo, bandit merc, mercexo etc)
+Added noiseless viper variant weapon.
+Added Fora-15 variant weapon.
+Added Duty/Freedom/Ecologist Voice sounds.
+Added friendly dog.
=Vodka is now staged, you can drink it in quarters.
=Burner looks slightly bareable now.
=Fixed a few typos.
[/spoiler]

No, that's completely off from what I was saying. I want to at least say he's taken in consideration of trying out a different idea for what ailed SRP last time.

Since we had two threads dedicated to ideas for helping SRP the next time around. He hasn't said anything on either one.

If this next SRP, or even WH40K, plays the same way, with the economy and all that shit, the server gonna crash every couple months.

nKe

Quote from: SGT-Spartans on 23-11-2012

SRP SRP SRP SRP          SRP SRP SRP SRP           SRP SRP SRP SRP
SRP                            SRP             SRP           SRP             SRP
SRP                            SRP             SRP           SRP             SRP
SRP                            SRP SRP SRP SRP           SRP SRP SRP SRP
SRP SRP SRP SRP          SRP       SRP                 SRP
                  SRP          SRP         SRP               SRP
                  SRP          SRP           SRP             SRP
SRP SRP SRP SRP          SRP              SRP          SRP


AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH GIEF SRP PLEASE

Gonztah

Quote from: Khorn on 23-11-2012

No, that's completely off from what I was saying. I want to at least say he's taken in consideration of trying out a different idea for what ailed SRP last time.

Since we had two threads dedicated to ideas for helping SRP the next time around. He hasn't said anything on either one.

If this next SRP, or even WH40K, plays the same way, with the economy and all that shit, the server gonna crash every couple months.

W40K and economy? Lol wuth. (Orks don't count)

SRP all the way, I wouldn't even care if it was like the one we had before, I'd still play there, but improvements are always good. And there's certainly a lot of room for that.

jaik

Quote from: Khorn on 23-11-2012
No, that's completely off from what I was saying. I want to at least say he's taken in consideration of trying out a different idea for what ailed SRP last time.

Your previous post had nothing to do with economy or the ideas that were proposed on that thread.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Rebel6609

Stop trying to start a damn fight jake and just hop off. Cast your vote and be done with it, no need to start a damn shit feast on a VOTING thread. Take it to steamchat if you really care that damn much.


<22:23:04> "Puffles": gofuckyourselfaggot
<22:25:12> You were banned for 5 hours from the server by "Cole" (For trolling)
Never in my life have I ever had to endure 9 yearolds calling me a banana picker, and then get banned afterwards for doing nothing wrong.
Promising Young admins.

jaik

Quote from: Rebel6609 on 24-11-2012
Stop trying to start a damn fight jake and just hop off. Cast your vote and be done with it, no need to start a damn shit feast on a VOTING thread. Take it to steamchat if you really care that damn much.

Calm down it's ok, I just had to make some things clear.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

INA7HAN

Quote from: Steven :D on 23-11-2012
Quote from: SGT-Spartans on 23-11-2012

SRP SRP SRP SRP          SRP SRP SRP SRP           SRP SRP SRP SRP
SRP                            SRP             SRP           SRP             SRP
SRP                            SRP             SRP           SRP             SRP
SRP                            SRP SRP SRP SRP           SRP SRP SRP SRP
SRP SRP SRP SRP          SRP       SRP                 SRP
                  SRP          SRP         SRP               SRP
                  SRP          SRP           SRP             SRP
SRP SRP SRP SRP          SRP              SRP          SRP

AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH!!



SRP: Nicolai 'Thunder' Lagunov - Loner - Alive