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Other Forums => Scrapyard => Server Dumps => Topic started by: Crow793 on 20-07-2012

Title: Replacing the Fates
Post by: Crow793 on 20-07-2012
With Kami gone, the temple of the fates is now holding a big part of land with little use. However VonXeno and I were talking and came up with another idea.


We believe in bringing in a concept similar to the Daedric Princes in the Elder Scrolls. Gods with an orb of influence who directly and/or indirectly influence the lives of mortals, similar to what Kami did with the fates.


What this could allow:


- Players could worship their deity of choice
- Would allow RP stories such as quests or trials
- Would replace the Fate's original intention of gifting players HM or powerful items.
- Mods would have something fun to do


Basically, each operator would create a keeper character. Similar to what Kami did with Keeper whatshisherface. This keeper would meet select peoples at the Temple (Formerly temple of the fates), tell them about the deity they represent, and how to summon them. This would, instead of making mods actually PLAY as the gods, allow them to simply create mortal characters who represent their higher power, without actually being all-powerful.


As a moderator, they would be allowed to name their own deity, and say what their deity represents, similar to Daedric Princes. Ex. Sheogorath was the Prince of Madness. Let's say James wanted to make a deity named Gruwitz, who was the god of the Mind, represented by Keeper Jarim. (Random names). And people who worshiped this god, or just wanted to hold audience, would go to this keeper, summon Gruwitz, and be put on a task or quest, and if succeeded, be rewarded with an artifact, such as Eternal Flames, or something odd like a Santa Suit.


I just feel like this would give Operators something fun to do, and give more opportunities for RP, while removing the former problem we had of having operators actually play as gods. (Syl, Dio, Etc.)
Title: Re: Replacing the Fates
Post by: Maxi96203 on 20-07-2012
Seems like a scheme to let mods use their power to give good items to players they like.
Title: Re: Replacing the Fates
Post by: Crow793 on 20-07-2012
This is just an idea extending on Kami's concept of the Fates, which gifted based on RPR. Not mod favorability.
Title: Re: Replacing the Fates
Post by: Maxi96203 on 20-07-2012
Quote from: Crow793 on 20-07-2012
This is just an idea extending on Kami's concept of the Fates, which gifted based on RPR. Not mod favorability.

rapid plasma reagin?
Title: Re: Replacing the Fates
Post by: Crow793 on 20-07-2012
RolePlayRating. See stickied threads.
Title: Re: Replacing the Fates
Post by: Maxi96203 on 20-07-2012
That system seems really easy to abuse.
Everyone roleplays differently, nobody should get rewards out of the mods just saying, "This person roleplays well, lets give them an advantage," instead of making them work for the advantage ICly.
Title: Re: Replacing the Fates
Post by: Crow793 on 20-07-2012
It's just a way to stop everybody running around with 400 HP, Hallowed Gear, Angel Wings, Excaliburs, etc.


It rewards general good RP.
Title: Re: Replacing the Fates
Post by: VonXeno on 20-07-2012
Quote from: Maxi96203 on 20-07-2012
"This person roleplays well, lets give them an advantage," instead of making them work for the advantage ICly.


A bit redundant.
Title: Re: Replacing the Fates
Post by: Kamimaia on 20-07-2012
A thing to keep in mind:

It doesn't matter WHAT your RPR was, you were able to request a boon from the Fates- its just that the higher your RPR is, the less the price was. A person with low RPR can still get their item, they'd just have to do more for it (pay a higher price, do a harder quest, etc).
Title: Re: Replacing the Fates
Post by: Dungeon_Lord on 20-07-2012

RPR is a great system, but the only fall of it is that it will only work if a mod is on the server at all times paying attention to all rps. I'm sure none of the mods on this server presume random dawdling in character to not be roleplaying, but if you do think that way then your immediately going to make the RPR system less accurate because, while some of us have great rps to do with other players 24/7 others may not have that luxury and will have to sit in their house doing menial tasks as they wait for rp to come to them or luckily fall into rp while traveling.


Also the being able to roleplay gods again thing to replace fates. No. Just No. Seriously we set up a new server and specifically vote against that. Don't try to bring it back and even if it is different at first it will get abused later on.
Title: Re: Replacing the Fates
Post by: INA7HAN on 20-07-2012
Quote from: Dungeon_Lord on 20-07-2012
Also the being able to roleplay gods again thing to replace fates. No. Just No. Seriously we set up a new server and specifically vote against that. Don't try to bring it back and even if it is different at first it will get abused later on.
You've clearly misread what has been posted here.
Title: Re: Replacing the Fates
Post by: vatovie on 20-07-2012
dungeon it's not gods it's preists of gods.
Title: Re: Replacing the Fates
Post by: Noidness on 20-07-2012
Having a bunch of gods would take up space with a crap ton of temples.
Title: Re: Replacing the Fates
Post by: INA7HAN on 20-07-2012
Quote from: Noidness on 20-07-2012
Having a bunch of gods would take up space with a crap ton of temples.
Not if they were on sky islands or they were all in one big temple.
Title: Re: Replacing the Fates
Post by: Noidness on 20-07-2012
that just doesn't feel as right, in my opinion.
Title: Re: Replacing the Fates
Post by: Crow793 on 20-07-2012
Each god would only have a small shrine. Mostly within the temple.
Title: Re: Replacing the Fates
Post by: Syndraell on 21-07-2012
dunno. just have someone roleplay a blind seer or something.

I don't mind diety worship, but playing a god got boring. sure, i enjoyed it, but it really was pointless.
Title: Re: Replacing the Fates
Post by: Dungeon_Lord on 21-07-2012
I think that if were going to change something about the Fates we should just get rid of them. If were going to go ahead and make something pretty much the same then there is no point to changing it. Now if you were to just change the name and stuff I wouldn't care, but adding in multiple priests of gods or whatever you want just seems like a lot more work then need to be done. Really do we need an almighty force? If you want to restrict HM items then simple make events every now and then where a boss or some legendary merchant comes to town and we can do quests or kill the beast for a chance at an HM item. If your not getting rid of the Fates and are just planning to make it more complicated then theres no point to this.